Jump to content
FORUMS
penance

Prot Warrior Stat Building. ?s

Recommended Posts

I have been doing a Str/mastery build mainly on my warrior, and I've been getting weird responses why i do that on my guild and server. I talked with another much higher geared warrior today, which he stacked all parry and dodge. He told me the reason he did that was for higher reposte procs, which makes sense however i dont like the RNG of extra crits for a prot warrior. I enjoy a less RNG with my blocks since they have a higher chance to crit block then a lower crit. He also told me that most prot warriors now dont do a mastery build anymore. 

 

I really enjoy my current build. I know what Str does as well. the 3 in 1 combo. Higher pure attack power ( higher threat), more parry ( higher avoidance) and more powerful shield barrier ( more absorbs). When i checked on AMR the difference in parry from a parry and mastery to a str and mastery gem is only a fraction of a percent. I'm willing to give up a fraction of a percent for the Str/mastery gem. Below is my armory and would apprciate any input or suggestions for my gemming. ( ignore the rings gem, im going to replace it soon anyways and dont want to regem twice) 

 

http://us.battle.net/wow/en/character/stormrage/Zeronesis/advanced

Share this post


Link to post
Share on other sites

Parry from Strength isn't taken into account when riposte procs. 

 

And pretty much all the prot warriors out there will tell you that the Parry/Dodge build is smoother than the mastery build.

 

The reason behind that is that the rage income of the build is really high compared to the mastery build, so you can afford to cast a lot more Sblk and SBar than you could using the mastery build.

 

Also, if I recall correectly (an actual prot warrior feel free to correct me on that) the Str from gems doesn't directly increase Sbar's absorb. Only the bonus 10% you get from Battle Shout actually increases your SBar.

 

On top of that, gearing parry/dodge will give you much higher riposte uptime, and therefore a much higher crit chance, which results in more ultimatum, and ultimately, in higher damage and threat than the mastery build.

 

There's a thread discussing prot warrior gearing on this forums here: https://www.icy-veins.com/forums/topic/3002-54-protection-gearing-suggestions/ that might explain it better than I can do it.

 

Estarriol is also maintaining a guide here on IV with still more info: https://www.icy-veins.com/forums/topic/2048-protection-tattered-banners-and-bloody-flags/

Share this post


Link to post
Share on other sites

I'm on my phone right now so its not going to be long. the extra str does actually increase your shield barrier.it scales up with attack power. like how it works with vengeance. I even watched it increase when I replaced a parry gem with the str gem. when I get the gold I could try it out and see for my self.

Share this post


Link to post
Share on other sites

Even if it does (which I'm pretty sure I read somewhere it doesn't but I could be wrong) Parry/Dodge is going to do much more both for your survivability, threat and damage.

Share this post


Link to post
Share on other sites

with this 2nd opinion I'm going to try that build. I'm pretty sturdy already with the mastery build. I'm just so accustomed to it already and I'll need to double check the shield barrier str thing as well when I get home. if your right then I'll definitely do the build you suggested, if it does increase then I'll be less inclined to change my str/mastery gems.

Share this post


Link to post
Share on other sites

I looked it up on AMR. i would lose just under 28% mastery, and 1500 AP. just for a 3% gain in parry and a 5.4% gain in dodge. for the avoidance build. My brain cant justify that... 

Share this post


Link to post
Share on other sites

It doesn't seem like you'd gain much parry because the strength you use currently gives parry. However, Riposte doesn't benefit from that Parry, it only gets benefit from actual Parry rating, of which you'd gain close to 4k (+5.5k dodge) by going avoidance. Yes, you'll have less crit blocks, but you'll still be able to mitigate a lot of damage with SBlk, and the bigger rage income you'll have from the build will let you cast way more SBars than you could before.

 

Doing these changes, riposte would give you a bit above 7k more crit than what it already does, which is about as much mastery rating you'd be losing by switching builds. You'll also gain ~9.5k combined parry/dodge for a loss of ~7.5k mastery rating.

Share this post


Link to post
Share on other sites

Ragebarr is correct about SBar not scaling with strength, you only get 10% of it because of the 10% attack power buff. The SBar formula specifically excludes the rest of the attack power you get from strength.

The rest of his comments about Riposte, rage gen, etc are also spot on. Prioritizing Parry/Dodge is better in almost any situation now.

Edited by Dots

Share this post


Link to post
Share on other sites

Sbar scales with how much stam you have first, then it scales with AP once AP becomes AP>Stam. its a bit weird, yes i was wrong just thought i should put that formula out there. 

 

Well I'm going to redo gemming and reforges now. I hope it works out like you guys say. it was fun having almost constant crit blocks with a bunch of adds with the trinket usage. 

Share this post


Link to post
Share on other sites

The calculation of SBar is max((AP-APfromSTR)*1.8, stam*2.5) meaning that it will choose to calculate based on whichever is higher. Before Riposte came into the game, that infintesimal amount of AP from strength was useful. Nowadays, the rage generation you get from hard parry/dodge is incredible. It gives you enough to be able to layer your SBlks and SBars, giving you really smooth, even coverage. It really interesting to play around with and definitely benefits from a wholly different build than a mastery-centered set would. Don't just judge it mased on having peices with avoidance gems and mastery main stats. Go full, hard avoidance if you can. The difference is shocking and very fun.

Share this post


Link to post
Share on other sites

Okay, so I should go for Parry/Dodge over mastery. Is there a certain gear level I should go for? I'm filling in for my guild with my tank while we try to find a real tank (I'm a Warlock at heart) so I'm only at i530 about.

 

If I were to go parry/dodge now would spike damage be pretty bad after Nazgrim for instance? Dark Shamans already feels kinda iffy with all the tank damage going around.

 

http://us.battle.net/wow/en/character/shadowsong/Asakura/simple for reference if you want.

Share this post


Link to post
Share on other sites

For fights with a lot of magic Damage (à la Dark Shaman) Parry/Dodge will be less spikier than mastery, so if you're spiky there it's most likely because of your low ilvl giving you lower stam and a non optimal use of SBlk and SBar.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Neptune
      Alright my first build... Here we go!
      Now Necromancers aren't my 'main' classes but i play with them and im pretty good with them. And i come up with a build that is a bit boring, but ultra powerful, so lets begin!
      1. Primary Attack, Primary attack should be bone spikes with the rune: Path of bones or Blood spikes. Why? Blood spikes are for people that lose health really quickly, and the blood spikes allow you to heal over the bleeding enemies you hit. Path of bones on the other hand is for people who have a lot of enemies in your way. Or you can have no rune, which i mildly recommend for people who are already strong just want to be a bit stronger :))
      2. Secondary Attack. Should be Bone spear with the rune: Teeth or Blighted Marrow. Teeth is the one that i recommend for most people to use, why? Teeth fires more bone spears trough enemies, of course it deals not much damage but it damages more enemies. Plus, you can get an achievement for killing 40 enemies with bone spear within 3 seconds. Bligthed Marrow is for people that like to stay behind their minions and just fire their bone spear trough enemies. I call this build the lazy one. 
      3. Corpses. Should be using Corpse Lance with the rune: Ricochet. Why? Ricochet allows you to have an chance to hit one more bonus enemy when you attack the first one. Which is pretty good.
      4. Reanimation. Should be Command Skeletons with the rune: Kill Command,Frenzy and Dark Mending. Kill command is for people who are confident without their minions and want ther minions do yeet themself to enemies and kill them in one shot. Frenzy is the one that i recommend the most, this will allow you to command your skeletons to gain attack speed (which means more damage to the enemy) and it's just really that powerful. And Dark Mending is the last one. Dark mending is for people who lose health pretty quickly and want their minions to heal them.
      5. Curses. Either Frailty or Leech. Frailty is for people who want their minions to deal much bigger damage with the rune: Scent of Blood. Why? Scent of blood will allow your minions to attack 15% increased damage, which is really helpful if you want your minions to do the job and not you. Leech is for people that lose a lot or a bit of health. With the rune Sanguine End. Cause it will allow you to heal 200% for the enemies that die.
      6. Blood and Bone. This should be RIGHT OF THE BACK bone spirit with the rune: Poltergeist. Why? Bone spirit is powerful as heck and you should use it immediately when you get it. The rune Poltergeist will allow you to have 4 bone spirit, which means EVEN MORE DAMAGE THEN BEFORE HAHA.
      7. Passive skills. I recommend: Overwhelming Essence for people that want more Essence and use a lot of Essence now and then. Spreading Malediction is for people that want their curses to deal a lot more damage, well not much but 1% increased damage is at least okay. Serration is also a really good passive skill, Serration is for people that like to stay behind while their minions do their business and you like to stay behind and just shoot bone spikes at them. And finally Aberrant Animator. For people that like to increase the thorns damage for their minions
      And that's it! Took me a lot of time, and some repilies and thanks would be appreciated. And yeah, hope you are good with your necromancer now!
      OH sorry if the text is black! I didn't realize that it would be hard to read on my post, cause when i m editing it looks white so... sorry :((
    • By positiv2
      This thread is for comments about Tofu24's Whip Control Warrior.
    • By positiv2
      This thread is for comments about Orange's Tempo Bomb Warrior deck.
    • By positiv2
      This thread is for comments about our Dalaran Heist Warrior guide.
    • By Damien
      This thread is for comments about Navi00t's Rank 7 Legend Control Warrior deck.
×
×
  • Create New...