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Junkrat Live Patch Notes: Oct 17

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Maintenance has concluded for all games and Junkrat is now live together with the Hallow's End event.

Note: * Orange Text and an Asterisk indicate a change or addition between PTR and live patch notes.

Blizzard has done some last-minute tweaking to Junkrat's abilities. Below are full patch notes. 

Blizzard LogoBlizzard (Source)

General

New Special Event: Hallow's End 2017

  • Play 25 games during Hallow’s End in any mode except Custom Games, Training, or Heroes Brawl to earn spooky new items!
  • Here are some of the treats you’ll be able to unwrap by completing the three-part quest chain:
    • Part 1: Play 2 Games during Hallow’s End
      • Reward: Cartoon Headless Horseman Spray
    • Part 2: Play 8 Games during Hallow’s End
      • Reward: Hallow’s End Warcrest Banner
    • Part 3: Play 15 Games during Hallow’s End
      • Reward: Headless Horseman Portrait
  • Hallow's End Loot Chests
    • Once Hallow’s End begins after October 17, all Loot Chests you earn through progression (except Hero-Specific Chests), or purchase using Gems will be replaced with Hallow’s End Loot Chests. Weekly Brawl Rewards after October 20 will also award one Hallow’s End Chest.
    • Also starting with Hallow’s End, special event Loot Chests will now guarantee at least one of the limited-time items from that event—including portraits, sprays, skins, and mounts!
    • Until Hallow’s End concludes during the week of November 13, you’ll pick up one of these limited-time Loot Chests every time you level-up or earn a weekly Heroes Brawl reward. You can also head to the Loot tab in-game to purchase Rare Hallow’s End Chests directly using Gems. Additionally, please note that any Loot Chests you already own prior to the start of the event will not convert to Hallow’s End Chests.

Hotkeys

  • The hotkeys to switch between the Stats, Talents, and Death Recap tabs of the leader panel (currently F1, F2, and F3) can now be rebound in the Hotkeys menu.
  • These hotkeys now provide quick access to the respective tab of the leader panel when the hotkey is held down.

Windows XP/Vista Deprecation

  • In July, we announced our intention to end support for Windows XP and Windows Vista in Heroes of the Storm.  With this patch, Heroes of the Storm will no longer run on these two operating systems. Players who are affected by this change are encouraged to upgrade to a newer OS version.

New Hero: Junkrat

The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.

Trait

  • Total Mayhem
    • Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies.

Basic Abilities

  • Frag Launcher (Q)
    • Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 117 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.
  • Concussion Mine (W)
    • Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine.
  • Steel Trap (E)
    • Place a trap on the ground that arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.Limit 1 active trap.

Heroic Abilities

  • RIP-Tire (R)
    • Create a motorized bomb with 500 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back, and dealing 750 damage to enemies in the center of the blast, and 450 damage to enemies outside of the center.
  • Rocket Ride (R)
    • After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.

Battlegrounds

Ranked Battleground Rotation Update

  • Added to Rotation
    • Sky Temple
    • Garden of Terror
    • Braxis Holdout
  • Removed from Rotation
    • Infernal Shrines
    • Battlefield of Eternity
    • Warhead Junction
  • The full Ranked Battleground Rotation is now as follows:
    • Cursed Hollow
    • Dragon Shire
    • Haunted Mines
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry
    • Sky Temple
    • Garden of Terror
    • Braxis Holdout

User Interface

  • Seasonal Item indicators have been added to items in Loot Chests and the Collection
  • Volskaya Foundry now has a unique “Point Guard” award for time spend standing on the Control Point
  • The Event Log is now enabled in the Observer UI

Heroes

Assassin

Junkrat

Divider_Hero_Junkrat.png

Abilities

  • Total Mayhem (Trait)
    • Deals 75% reduced damage to Structures
  • Rocket Ride (R)
    • Damage reduced from 780 to 750
  • RIP-Tire (R)
    • Outer damage increased from 450 to 475
    • Middle damage increased from 600 to 625
    • Inner damage increased from 750 to 775
    • Health increased from 500 to 530

Zul'jin

Divider_Hero_Zuljin_crop.png

Stats

  • Basic Attack Damage reduced from 106 to 90

Abilities

  •  “You Want Axe?” Baseline Quest added
    • !Quest: Every 5 Basic Attacks against Heroes increases your Basic Attack damage by 1
    • !Reward: After landing 75 Basic Attacks on enemy Heroes, increase your Basic Attack range by 1.1
    • !Reward: After landing 150 Basic Attacks on enemy Heroes, your Twin Cleave will revolve twice
  • Grievous Throw (Q)
    • Duration decreased from 8 to 6 seconds
  • Twin Cleave (W)
    • Cooldown increased from 8 to 10 seconds
    • Mana cost increased from 50 to 60
  • Regeneration (E)
    • Health restoration increased from 25 to 30% of maximum Health

Talents

  • Level 1
    • Boneslicer (Q)
      • New functionality:
        • Grievous Throw pierces all enemies and refunds 10 Mana per Hero hit. The effect is no longer is removed after 3 Basic Attacks.
    • You Want Axe? (Passive)
      • Removed
    • Headhunter (Active)
      • Moved from Level 4
      • New functionality:
        • !Quest: Kill all unique enemy Heroes. Each one increases your damage by 2%.
        • !Reward: Increase your Basic Attack range by 1.1.
    • Recklessness (Passive)
      • Moved from Level 7
      • Adjusted functionality:
        • Gain 10% bonus attack damage while below 75% life.
        • Gain 20% Spell Power while below 50% life.
  • Level 4
    • Troll’s Blood (E)
      • New functionality:
        • Increases Regeneration healing by 25%. If the effect fully finishes, also gain 10% of your maximum Mana.
    • (New Talent) Amani Rage (Active)
      • Activate to instantly lose 50% of your current Health and regain it over 6 seconds. Gain 10 Armor while this heal is active.
    • Voodoo Shuffle (Active)
      • Moved from Level 13
        • New functionality:
          • Passively lower the cooldown and mana cost of Regeneration by 33%. Activate to remove to all slow and root effects.
  • Level 7
    • Vicious Assault (Q)
      • New functionality:
        • Grievous Throw’s bonus damage is increased by 30%.
    • Arcanite Axes (W)
      • Moved from Level 1
      • New functionality:
        • Passively reduce the cooldown of Twin Cleave by 2 seconds.
        • !Quest: Hit enemy Heroes with Twin Cleave.
        • !Reward: Every enemy Hero hit increases the damage of Twin Cleave by .75. This talent has no cap.
    • Ferocity (Passive)
      • Moved from Level 16
  • Level 13
    • Eye of Zul’jin (Q)
      • New functionality:
        • Basic Attacks against enemies Heroes increase Zul’jin’s movement speed by 3% for 2 seconds, stacking up to 30%
    • Lacerate (Trait)
      • Moved from Level 16
    • Ensnare (Active)
      • Moved from Level 20
      • Now only hits enemy Heroes
      • Duration reduced from 3 to 1.5 seconds
      • Cooldown increased from 45 to 60 seconds
  • Level 16
    • Swirling Death (W)
      • Removed
    • Let the Killing Begin (Passive)
      • Moved from Level 4
    • Wrong Place Wrong Time (W)
      • Moved from Level 7
      • Adjusted functionality:
        • Heroes hit at the apex of your Twin Blades suffer an additional 150 damage and grant 5 stacks of You Want Axe.
    • (New talent) No Mercy (Q)
      • Basic Attacks against Heroes marked with Grievous Throw ignore Armor.
  • Level 20
    • Amani Resilience (R)
      • Added functionality:
        • Also increases the duration of Taz’Dingo by 1 second in addition to the current effects.
    • Buzzsaw (R)
      • Added functionality:
        • If Guillotine kills a Hero, instantly heal to full Health.
    • Forest Medicine (E)
      • Moved from Level 13
      • New functionality:
        • Regeneration no longer requires a channel and the heal cannot be interrupted.
Developer Comment:There are very few moments in the Nexus more intoxicating than beheading four enemy Heroes at once with Guillotine. Unfortunately, it was always a difficult choice to make when the time to pick Heroics came about. Taz'Dingo's synergy with his heavy attack-damage nature was very difficult to pass up. While we did not want to mess with a winning combination, we did want to augment his standard build and give the old troll some shiny new tools in which to help quickly dispatch his foes. His baseline quest is focused directly at what he does best and should help him feel progressively more potent as the match unravels. As with all of our reworks, we are extremely excited to hear what you think and greatly appreciate any feedback you have!
LEVEL (TIER) ZUL'JIN TALENTS
1 (1) Boneslicer (Q) Recklessness (Passive) (!) Headhunter (Passive)
4 (2) Troll's Blood (E) Voodoo Shuffle (Active) Amani Rage (active)
7 (3) Vicious Assault (Q) (!) Arcanite Axes (W) Ferocity (D)
10 (4) Taz'Dingo! Guillotine
13 (5) Lacerate (W) Eye of Zul'jin (Passive) Ensnare (Active)
16 (6) Wrong Place Wrong Time (W) No Mercy! (Passive) Let the Killing Begin (Passive)
20 (7) Amani Resilience (R) Buzzsaw (R) Forest Medicine (E)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.

 

Warrior

Muradin

Divider_Hero_Muradin_Crop.png

Stats

  • Basic Attack damage reduced from 97 to 88

Abilities

  • “It’s Hammer Time!” Baseline Quest added
    • !Quest: Hit 25 enemy Heroes with Storm Bolt. Enemy Heroes who die within 2.5 seconds of being hit by Storm Bolt grant 3 stacks.
    • !Reward: Once you gained 25 stacks, Basic Attacks will reduce the cooldown of Storm Bolt by 1 second, and Storm Bolt will pierce the first target hit, hitting an additional target
  • Stormbolt (Q)
    • Mana cost decreased from 60 to 50
  • Avatar (R)
    • Mana cost decreased from 100 to 80
  • Haymaker (R)
    • Mana cost decreased from 80 to 60

Talents

  • Level 1
    • Perfect Storm (Q)
      • No longer reduces the Mana cost of Storm Bolt
  • Level 4
    • Crowd Control (W)
      • Removed
    • Sledgehammer (Q)
      • Damage bonus reduced from 400 to 300%
    • Reverberation (W)
      • Attack and Movement Speed slow duration increased from .5 to 1 seconds
    • Thunder Burn (W)
      • Adjusted functionality:
        • Now requires hitting an enemy Hero to create a second Thunder Clap
        • Second Thunder Clap now also applies a 25% Attack Speed slow for 2.5 seconds.
  • Level 7
    • Piercing Bolt (Q)
      • Removed
    • Iron-Forged Momentum (Passive)
      • Removed
    • Landing Momentum (E)
      • Removed
    • Heavy Impact (E)
      • Moved from Level 16
    • Give ‘em the Axe! (Passive)
      • Moved from Level 16
      • Bonus damage reduced from 60 to 50%
    • Skullcracker (Passive)
      • No longer grants bonus Attack Speed
      • Added functionality:
        • Every 3rd Basic Attack against an enemy now deals 60% bonus damage in addition to the stun
  • Level 13
    • Burning Rage (Passive)
      • Removed
    • Spell Shield (Passive)
      • Removed
    • (New Talent) Bronzebeard Rage (Passive)
      • Passively deal damage to nearby enemies. Auto-attacking an enemy Hero who is stunned, rooted, or slowed increases the damage by 100% for 3 seconds
  • Level 16
    • Dwarf Launch (E)
      • Bonus range decreased from 50 to 40%
      • Bonus impact radius removed
      • Added functionality:
        • Hitting an enemy Hero now reduces the cooldown of Dwarf Toss by 3 seconds
    • Stoneform (D)
      • Healing reduced from 40 to 30% of Muradin’s Maximum Health
  • Level 20
    • Unstoppable Force (R)
      • New functionality:
        • While Avatar is active you gain 20 Armor and Basic Attacks reduce the cooldown of Thunder Clap and Dwarf Toss by .5 seconds
    • Grand Slam (R)
      • No longer reduces the Mana cost of Haymaker
      • Added functionality:
        • If an enemy Hero dies within 3 seconds of being hit by Haymaker, gain an additional charge of Haymaker
Developer Comment: One of our goals with our changes to Muradin, and with many of our changes to Warriors going forward is to better normalize the amount of damage that they are able to put out. While we think it can be fun to play a Warrior who also does a ton of damage, we also want to make sure that Assassins have the primary role of doing high amounts of burst or sustained damage to the enemy team. In Muradin’s case, we’re hoping to focus him more towards being a highly durable Warrior who has a high amount of crowd control to both peel for allies and enable kills for his team. We liked the gameplay that Perfect Storm gave Muradin in rewarding him for hitting enemy Heroes with Storm Bolt, and his new baseline quest should also hopefully reward him for intelligently using Storm Bolt to secure kills due to the bonus stacks that he will gain. Muradin’s talent tree had a lot of talents that were not being utilized well, both from a pick and win rate perspective, so we’ve consolidated a lot of the power of those talents in order to make his them more competitive with one another.
LEVEL (TIER) MURADIN TALENTS
1 (1) Block (Passive) (!) Perfect Storm (Q) Third Wind (Trait)  
4 (2) Sledgehammer (Q) Reverberation (W) Thunder Burn (W)  
7 (3) Heavy Impact (E) Give 'em the Axe! (Passive) Skullcracker (Passive)  
10 (4) Avatar Haymaker
13 (5) Healing Static (W) Thunder Strike (W) Bronzebeard Rage (Passive)  
16 (6) Dwarf Launch (E) Imposing Presence (Active) Stoneform (D)  
20 (7) Unstoppable Force (R) Grand Slam (R) Hardened Shield (Active) Rewind (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.

 

Collection

Note: Seasonal Items from previous Hallow’s End events have also been temporarily re-added to the game. You can find more information in our Hallow’s End blog.

New Bundles

  • Junkrat Heroic Bundle
  • Fallen Junkrat Skin Pack
  • Hallow's End 2017 Bundle
  • Hallow's End Classic Bundle

New Skins

  • Junkrat
    • Drowned Junkrat
    • Rusted Junkrat
    • Convict Junkrat
    • Clowning Junkrat
    • Fallen Junkrat
      • Devilish Fallen Junkrat
      • Hellish Fallen Junkrat
      • Orcish Fallen Junkrat
      • Warped Fallen Junkrat
  • Cassia
    • Whirlpool Pirate Queen Cassia
    • Velvet Pirate Queen Cassia
  • Genji
    • Iron Dragon Genji
    • First Dragon Genji
  • Greymane
    • Dr. Wolf and Stein Greymane
    • Hazardous Dr. Wolf and Stein Greymane
    • Mysterious Dr. Wolf and Stein Greymane
    • StormPunk Dr. Wolf and Stein Greymane
    • Inferno Dr. Wolf and Stein Greymane
  • Zarya
    • Crimson High Gravity Zarya
  • Valeera
    • Vampire Slayer V
    • Rogue Vampire Slayer V
    • Phantom Vampire Slayer V
    • Midnight Vampire Slayer V
    • Coldheart Vampire Slayer V
  • Brightwing
    • Bewitching Brightwing
    • Spirited Bewitching Brightwing
    • Wild Bewitching Brightwing
    • Crimson Bewitching Brightwing
    • Dusk Bewitching Brightwing
  • Gazlowe
    • Paper Bag Gazlowe
    • Waste Bag Gazlowe
    • Bag of Bolts Gazlowe
    • Deep Bag Gazlowe
    • Awkward Paper Bag Gazlower
  • Murky
    • Garden Shambler Murky
    • Lilac Shambler Murky
    • Tulip Shambler Murky
    • Orchid Shambler Murky
    • Hibiscus Shambler Murky
  • Chromie
    • Creepie Chromie
    • Dottie Creepie Chromie
    • Haunted Creepie Chromie
    • Innocent Creepie Chromie
    • Monster Creepie Chromie
  • Cho’gall
    • Pump’kin Cho’gall
    • Fel Pump’kin Cho’gall
    • Twilight Pump’kin Cho’gall
    • Burning Pump’kin Cho’gall
    • Magic Pump’kin Cho’gall

Mounts

  • Phantom Stallion
    • Picnic Phantom Stallion
    • Grim Phantom Stallion
    • Jack-o’-Phantom Stallion
    • Secret Phantom Stallion
    • Spectral Stallion

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

AI

  • AI Heroes controlling the Garden Terror will no longer become unresponsive.

Art

  • D.Va: The keychain attached to D.Va’s Light Gun will now correctly appear during Hero Select.
  • Leoric: Fixed an issue preventing Leoric’s Basic Attack cleave animation from playing when using certain skins.
  • Tyrande: The area of effect indicator for Eagle Eye Tyrande’s Lunar Flare should now be more visually apparent when cast on Sky Temple while using Low graphic settings.
  • Zeratul: Zeratul’s face mask will no longer appear to stretch in the Collection while using Low graphic settings.

Heroes, Abilities, and Talents

  • Brightwing: The channel for Phase Shift will now properly cancel if the allied target dies.
  • Brightwing: The channel for Phase Shift will now properly cancel if Brightwing is Rooted.
  • Garrosh: Casting Body Check with the Brute Force Talent on a Boss will no longer cause a Healing debuff icon to appear next to its Health bar.
  • Garrosh: Fixed an issue causing Body Check to receive less bonus damage than intended after casting Double Up to reach 50 Armor.
  • Jaina: Fixed an issue that prevented Summon Water Elemental from being cast on the opposite side of unpathable terrain in areas that are within range and visible to the player.
  • Johanna: Fixed an issue causing the Shield Glare to lower the cooldown of the Blinded by the Light talent by an incorrect amount.
  • Kel’Thuzad: Shadow Fissure can now be cast on the minimap.
  • Kel’Thuzad: Shadow Fissure can now be cast between map levels on the Haunted Mines battleground. 
  • Leoric: Fixed an issue causing enemy Heroes affected by Leoric’s Entomb ability to lose allied vision after Leoric had chosen the Buried Alive talent.
  • Lunara: Fixed an issue preventing Lunara from Leaping over several different friendly units after choosing the Boundless Stride talent. 
  • Rehgar: Fixed an issue that drastically reduced the attack range of Feral Lunge.
  • Stukov: Abilities that move Heroes, like Alarak’s Telekinesis and Stiches’ Hook, no longer remove Weighted Pustule from the affected Hero.
  • Valla: Caltrops will no longer display Health bars or selection rings when clicked.

User Interface

  • Right clicking a player in your friends list and choosing the Whisper option will once again open the chat input field. 
  • Score Screen: Counters for Chromie’s Sand Blast and The Butcher’s Fresh Meat quests will now continue to increment on the in-game score screen after reaching their soft caps.
  • Score Screen: The counter for Lt. Morales’ Clear! Talent will no longer disappear from the in-game score screen while she is inside a Medivac.

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Blizzard, I am disappoint. You first release most of the update ahead of time and then still release the rest of the update with Junkrat. Maybe I expected too much from the update, but I thought you could at least add something to this patch in one week.

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Looking forward to seeing how the Muradin changes work, particularly 20 armour on Avatar's upgrade on the final tier. Will hopefully have my thoughts on a him and perhaps Zuljin later, not sure I will be buying Junkrat just yet however; Assassins aren't really my forte! 

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Patches with a new Hero are usually large. That was a bit of a disappointment.

Nice to see some dev comments other than "Buffs. Acceptable" (Abathur)- it's funny alright, but some insight wouldn't hurt. Not that they gave very much imho.

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58 minutes ago, SteveFrost said:

Patches with a new Hero are usually large. That was a bit of a disappointment.

Nice to see some dev comments other than "Buffs. Acceptable" (Abathur)- it's funny alright, but some insight wouldn't hurt. Not that they gave very much imho.

That is because they released the Balance Patch one week earlier, with this one only having the changes regarding Muradin and Zul'Jin.

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9 hours ago, Fliits said:

Blizzard, I am disappoint. You first release most of the update ahead of time and then still release the rest of the update with Junkrat. Maybe I expected too much from the update, but I thought you could at least add something to this patch in one week.

 

6 hours ago, SteveFrost said:

Patches with a new Hero are usually large. That was a bit of a disappointment.

What's with all this complaining? We got a balance patch one week earlier (though the reasons for that will never be known) and now we get 2 reworks and a new hero. Overall this is about the same size as the other hero introducing patches that got released earlier. 
Maybe you guys get a little greedy?

Also a pretty great hero design on Junkrat, he is just so much fun with his playstyle, especially his Concussion Mine and the Rocket Ride are awesome! And don't even get me started on the Joker skin. Junkrat just wants to see the world burning :D


Just a little sad that they didn't fix Ana's sleepdart sound that you can literally hear on the whole map for no apparent reason. 

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16 hours ago, Valhalen said:

That is because they released the Balance Patch one week earlier, with this one only having the changes regarding Muradin and Zul'Jin.

Yeah, yeah, I saw. Smaller patches isn't something necessarily bad, just breaking the mold can have that feeling. Of course, you can see patches literally out of the blue here so you never know.

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On 10/18/2017 at 9:38 PM, ecO1 said:

Also a pretty great hero design on Junkrat, he is just so much fun with his playstyle, especially his Concussion Mine and the Rocket Ride are awesome! And don't even get me started on the Joker skin. Junkrat just wants to see the world burning

Rocket Ride is amazing. First time I used it, I couldn't understand why I was so fast after I spawned. Now I make sure to ride around a bit before engaging a fight again just because it's so fun :p

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Just now, Blainie said:

Rocket Ride is amazing. First time I used it, I couldn't understand why I was so fast after I spawned. Now I make sure to ride around a bit before engaging a fight again just because it's so fun :p

You should try to go over the conveyor belts on Volskaya Foundry contrary to their movement, but be warned, it can be a quite addicting ;)
The level 20 upgrade is pretty op though! A get-out-of-jail-free card every 30 seconds while also being able to deal huge amounts of damage to everything (you could literally just siege down a keep without any danger of dying) just seems way to strong. Especially since with the 250% movement speed you can be back anywhere on the map in no time. 

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6 hours ago, ecO1 said:

You should try to go over the conveyor belts on Volskaya Foundry contrary to their movement, but be warned, it can be a quite addicting ;)
The level 20 upgrade is pretty op though! A get-out-of-jail-free card every 30 seconds while also being able to deal huge amounts of damage to everything (you could literally just siege down a keep without any danger of dying) just seems way to strong. Especially since with the 250% movement speed you can be back anywhere on the map in no time. 

At 20, I just find myself being invincible. I enter a fight, use all my abilities and then ult, securing a kill. I'm back faster than the fight can end and grab another with my ult before being able to help siege after the fight. It's absolutely crazy.

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Junkrat: LET'S GO FOR AN IMBALANCED RIIIIIDE! Very squishy; literally feel safer on Pilot DVA, and until level 20 he's more annoying than dangerous, not to mention the plethora of doubled edged swords he has to deal with. Nonetheless, with other Heroes that exist such as Garrosh, the knockbacks and air time in this game is seriously crazy sometimes, and the only thing that counters it are Invulnerable or Unstoppable buffs, which are few and far between. Give some way to be unmovable if they insist on adding more sources of displacement and knockbacks! 

Zuljin: I didn't really play him much at all before the rework, but who doesn't love throwing axes? I've actively avoided going for Taz'Dingo and opted for practising with Guillotine which still seems like one of the hardest abilities to land let alone secure kills on, but I've already noted a couple of players with him using the net at 13 for some superb plays and the level 20 upgrade for it is one of the biggest reasons I take it. I think this is a good thing to have such high skill caps in the game, it means that at any time something like this can come out of nowhere and blow something away. As with some other reworks, emphasis on a weaker early game, stronger and almost exponentially dangerous as the game progresses. He now reminds me of Cassia where things take a bit of skill, patience and practise to make the hero work, but is an absolute powerhouse as the game trundles on. 

Muradin: Initially was on the fence and was guarding my judgement due to the dwarf being my first Warrior before I picked up others and Supports, but overall, don't think it's bad as far as reworks go; certainly nothing close to how Johanna was recently gutted. Main thing is that his wave clear is noticeably poorer in early game, and remains below average if you don't opt for Rage at 13, but the design change is arguably consistent with other tanky Warriors. The mana changes are substantial and satisfying, and I feel able to branch into different talents a lot more now. Baseline quest is pretty standard stuff, and while it doesn't give any incremental power increases (eg Arthas), it makes sense due to the nature of the ability being a stun and the spike it provides. I've seen people who are enjoying the E talents a lot, especially while coupled with Haymaker, although I prefer to steer away from those unless I know I can garner a lot of value from them, but these are the kind of decisions that make the game interesting and provide depth. 

However, Stoneform may need a change. What was previously one of the no brainer talents in any standard tank build, it is now precariously close to being a trap talent. 30%  of max hp over 10 seconds is 3% hp every second. That's not an awful lot in combat, and if you have Third Wind, I wonder if it's actually less healing than what you would expect to be a burst / combat heal out of combat. It MIGHT have value with Avatar, but I feel it shoehorns the ult and talent too much. On the plus side, Imposing Presence has gained a lot more value, and is quickly becoming one of my favourite picks on the tier with a very generous 20 second active cd, it means you can save the mana thirsty Thunder Clap for when you truly need it, particularly if you have Thunder Burn and Healing Static. You'll note that Thunder Burn now requires a hit on an enemy Hero with the initial cast to get the second one, one of the big things that has crimped Mura's wave clear, but also means it is no longer always the go to talent on the tier. 

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20 hours ago, Plergoth said:

Junkrat: LET'S GO FOR AN IMBALANCED RIIIIIDE! Very squishy; literally feel safer on Pilot DVA, and until level 20 he's more annoying than dangerous, not to mention the plethora of doubled edged swords he has to deal with.

Yep. Regardless of the build you take, he just seems to be a poke and muscle machine. He's great at zoning people, but against anyone with more than 500 HP, you can just soak the damage.

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    • By Stan
      Maditdrakes created an awesome video of how Mei should have been introduced to the Nexus...well, sort of! The video is a shorter recreation of the Diablo IV announcement cinematic trailer that we saw back at BlizzCon 2019.
      In the video, we see Mal'Ganis, Kharazim, and Mei in the role of Lilith.
    • By Stan
      Blizzard today released a new patch for Heroes of the Storm. The Climate Phenomena Nexus Anomaly has been disabled, and there are plenty of balance changes for multiple Heroes. Check out the official patch notes for more information.
      (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      General Heroes Bug Fixes General
      Nexus Anomaly - Climate Phenomena The Climate Phenomena Anomaly has been disabled. Return to Top
      Heroes
      TANK BRUISER HEALER MELEE RANGED Blaze Xul Kharazim Maiev Cassia Cho Yrel Lt. Morales   Gall Diablo   Rehgar   Greymane E.T.C.       Mephisto Garrosh       Tassadar Johanna       Tychus Mal'Ganis         Mei         Muradin         Stitches         Return to Top
      Tank
      Blaze
      Talents
      Level 1 Adrenaline Stimpack [Active] Additional functionality: While Blaze has over 80% Health, gain 25% bonus Attack Speed and 10% bonus Movement Speed. Endurance Stimpack [Passive] Cooldown reduced from 40 to 30 seconds. Adjusted functionality: When damaged while below 30% maximum Health, Endurance Stimpack will automatically cast if it is not on cooldown. Neural Stimpack [Active] Mana restoration increased from 30 to 40. Level 4 Incinerator Gauntlets [Passive] Moved from Level 7. No longer causes Basic Attacks to light Oil Spills. Meltdown [Trait] Damage reduction increased from 7% to 8% per stack. Level 7 Adhesive Petroleum [W] Moved from Level 4. Slow amount increased from 30% to 35%. Slow duration increased from 2.5 to 3 seconds. Additional functionality: Now also causes Basic Attacks to light Oil Spills. Return to Top
      Cho
      Talents
      Level 1 The Will of Cho [Trait] Moved from Level 20. New functionality: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero Takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of the Will of Cho, up to a maximum of 10 Armor. This Armor bonus stacks with Ogre Hide. Level 4 Uppercut [Q] Damage reduced from 7% to 5% maximum Health. Additional functionality: Each Hero hit by Surging Fist reduces its cooldown by 5 seconds. Seared Flesh [Passive] Adjusted functionality: Attack damage bonus is kept when attacking different Heroic targets, and is only lost after 5 seconds or when a non-Heroic enemy is attacked. Level 7 Power Surge [Q] New functionality: Enemy Heroes who are hit by Surging Fist are Slowed by 30% for 2.5 seconds. Gain 15% Movement Speed while charging Surging Fist and for 2.5 seconds after casting the Ability. Level 16 Runed Gauntlet [Passive] Cooldown reduction increased from 5% to 6%. Level 20 Fuel for the Flame [Passive] Moved from Level 1. New functionality: Basic Attacks against enemies cause them to explode, dealing 21 damage to them and 45 damage to nearby enemies. This damage is doubled against enemy Heroes. Return to Top
      Diablo
      Base
      Shadow Charge [Q] Cooldown reduced from 13 to 12 seconds. Mana cost reduced from 70 to 65. Overpower [E] Cooldown reduced from 13 to 12 seconds. Mana cost reduced from 40 to 35. Talents
      Level 4 Life Leech [Passive] Healing increased from 1.5% to 2% maximum Health when not at full Souls. Healing increased from 3% to 4% maximum Health when at full Souls. Level 13 Hellfire [W] Damage per second to nearby enemies increased from 15 to 17. Return to Top
      E.T.C.
      Base
      Face Melt [W] Cooldown increased from 10 to 12 seconds. Mana cost increased from 50 to 55. Return to Top
      Garrosh
      Base
      Bloodthirst [W] Ability Effects now occur at the start of the Ability’s cast, rather than at the end. Talents
      Level 1 Body Check [Active] Cooldown reduced from 16 to 15 seconds. Slow duration increased from 2 to 3 seconds. Level 16 Mortal Combo has been reclassified as an [E] talent. Rough Landing [Q] Removed. New Talent: Seasoned Soldier [Passive] Gain 5% maximum Health, increase Groundbreaker’s Slow duration by 1 second, and Bloodthirst gains an additional charge. Level 20 Death Wish [R1] Additional functionality: Increase the duration of Warlord’s Challenge by .5 seconds. Deadly Calm [R2] Damage reduction increased from 25% to 40%. Inner Rage [Active] No longer causes the cooldown of Body Check to recharge faster. Additional functionality: Increase the healing reduction of Body Check by an additional 45%. Return to Top
      Johanna
      Base
      Iron Skin [Trait] Cooldown increased from 20 to 25 seconds. Talents
      Level 20 Radiating Faith [R2] Blessed Shield Stun duration against all targets reduced from 2 seconds to 1.75 seconds. Return to Top
      Mal'Ganis
      Talents
      Level 4 Echo of Doom [W] Damage increased from 54 to 60. Level 10 Dark Conversion Cooldown reduced from 80 to 60 seconds. Mana cost reduced from 70 to 60. Level 13 The Night Beckons [E] Slow duration increased from 2.5 to 3 seconds. Return to Top
      Mei
      Talents
      Level 1 Heavy Pack [Q] Cooldown reduction increased from .125 to .25 seconds. Level 4 Crystallize [Trait] Cooldown reduction reduced from 15 to 10 seconds. Duration of Spell Armor after Cryo-Freeze ends reduced from 2 to 1 second. Level 10 Avalanche [R1] Cooldown increased from 65 to 70 seconds. Ice Wall [R2] Cooldown reduced from 90 to 70 seconds. Level 20 Cascade [R1] Cooldown reduction increased from 25 to 30 seconds. Return to Top
      Muradin
      Base
      Thunder Clap [W] Movement and Attack Speed Slows increased from 25% to 30%. Return to Top
      Stitches
      Base
      Health reduced from 3150 to 3060. Health regeneration reduced from 6.56 to 6.38. Hook [Q] Range increased from 11 to 12. Slam [W] Mana cost reduced from 40 to 35. Additional functionality: Deals 50% bonus damage to Minions and Mercenaries. Talents
      Level 13 Fishing Hook [Q] Bonus range reduced from 50% to 40%. Return to Top
      Bruiser
      Xul
      Base
      Spectral Scythe [Q] Damage reduced from 200 to 190. Raise Skeleton [Trait] Damage done when Skeletal Warriors die reduced from 46 to 40. Talents
      Level 4 Jailors [Trait] Movement and Attack Speed bonuses reduced from 30% to 25%. Level 16 Weaken [W] Damage reduction reduced from 40% to 35%. Return to Top
      Yrel
      Talents
      Level 1 Light of Karabor [Q] Healing bonus when hitting one enemy Hero increased from 40% to 45%. Healing bonus when hitting more than one enemy Hero increased from 80% to 90%. Dauntless [Passive] Physical Armor reduced from 50 to 40. Maraad's Insight [Passive] Healing increased from 128 to 135. Return to Top
      Healer
      Kharazim
      Base
      Breath of Heaven [W] Healing increased from 276 to 285. Return to Top
      Lt. Morales
      Base
      Safeguard [W] Armor amount increased from 30 to 35. Return to Top
      Rehgar
      Talents
      Level 10 Bloodlust [R2] Duration reduced from 8 to 6 seconds. Healing from Basic Attacks reduced from 40% to 30%. Return to Top
      Melee Assassin
      Maiev
      Talents
      Level 1 Pursuit of Vengeance [W] Additional functionality: Each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second. Level 7 Bonds of Corruption [W] Additional functionality: Enemy Heroes pulled by Umbral Bind have their Movement Speed reduced by 20% for 4 seconds. Level 10 Containment Disc [R1] Cooldown reduced from 50 to 40 seconds. Mana cost reduced from 60 to 50. Level 16 Vengeful Knives [Q] New functionality: Dealing damage to enemy Heroes causes the next cast of Fan of Knives that hits enemy Heroes to deal 1% maximum Health as bonus damage, up to 5%. Return to Top
      Ranged Assassin
      Cassia
      Base
      Basic Attack damage reduced from 130 to 125 Health reduced from 1700 to 1660 Health Regeneration reduced from 3.54 to 3.46. Talents
      Level 1 Charged Strikes [Passive] Bonus Attack Speed reduced from 20% to 15%. Bonus Basic Attack damage reduced from 20% to 15%. Level 4 Plate of the Whale [Trait] Bonus Health Regeneration reduced from 7 to 6. Bonus Health Regeneration when fully charged reduced from 14 to 12. Level 7 Surge of Light [Trait] Damage reduced from 300 to 285. Return to Top
      Gall
      Talents
      Level 4 Double Back [W] Removed. Rising Dread [W] Moved from Level 13. Additional functionality: Re-activate Dread Orb to reverse the third bounce. Level 13 Psychotic Break [Passive] Moved from Level 20. Additional functionality: Increase Gall’s damage to enemy Heroes by 10%. Level 20 New Talent: Twilight Frenzy [Active] Activate to reduce the cooldown of Shadowflame and Dread Orb to 2 seconds for the next 6 seconds. 30 seconds Cooldown. Return to Top
      Greymane
      Talents
      Level 10 Cursed Bullet [R2] Damage reduced from 40% to 35% maximum Health. Return to Top
      Mephisto
      Base
      Lightning Nova [W] Damage reduced from 45 to 43. Talents
      Level 1 Furious Spark [W] Damage reduced from 72 to 65. Level 13 Abhorred Skull [Q] Spell Power bonus increased from 20% to 25%. Return to Top
      Tassadar
      Talents
      Level 7 Beam Alignment [Q] No longer increases Tassadar’s Basic Attack range. Additional functionality: Reduce the Mana cost of Shock Ray from 55 to 45. Arc Discharge [Passive] Additional functionality: While Resonance Beam is fully charged, increase Tassadar’s Basic Attack range by 1. Level 10 Archon [R1] Shield amount reduced from 40% to 30% maximum Health. Return to Top
      Tychus
      Talents
      Various talents have been reordered to follow normal convention [Q, W, E, etc.] Level 7 Relentless Soldier [Passive] Armor amount increased from 25 to 30. Level 13 Spray 'n' Pray [Q] Additional functionality: Overkill also Slows enemy Movement Speed by 25%. Neosteel Coating [Active] Duration increased from 3 to 4 seconds. Level 16 Lead Rain [Q] Removed. Sizzlin' Attacks [Passive] Moved from Level 20. Armor Piercing Rounds [Q] New functionality: Each time Overkill hits an enemy, its damage against them is increased by 15%, stacking up to 60% bonus damage. Titan Grenade [W] Additional functionality: Each enemy Hero hit by Frag Grenade reduces its cooldown by 1 second. Level 20 New talent: Can Do This All Day [Q] Reduce Overkill’s cooldown by 4 seconds. While Channeling Overkill, Tychus gains 40 Armor. Return to Top
      Bug Fixes
      Heroes
      Ana Fixed an issue where Ana could get quest progress with Vampiric Rounds through Blinds and Evasion. Artanis Fixed an issue where Phase Prism had an incorrect Mana cost when cast during Blade Dash. E.T.C. Fixed an issue where Guitar Hero's cooldown effect was active without the talent needing to be taken. Tassadar Fixed an issue where Oracle did not reveal Creep Tumors. Whitemane Fixed an issue where Saintly Greatstaff worked on non-Heroic targets. A new balance patch has just hit the Nexus, check out the official patch notes for more details!
    • By Stan
      The Climate Phenomena Nexus Anomaly has proven to be disruptive to the normal flow of the game and caused FPS drops, so Blizzard removed it from the game.
      The current plan is to have one more Nexus Anomaly in 2020 and going forward, anomalies won't be pursued at a set cadence.
      (Source)
      Hello fellow Heroes!
      After reading through your feedback and deliberating amongst ourselves, we have decided to remove the Climate Phenomena anomaly from the Nexus. While this was not an easy decision to make, we feel it is the right thing to do for the game. We also wanted to take this time to more clearly define the purpose of our Nexus Anomalies, and our plans for them going forward.
      Nexus Anomalies were intended to serve two functions:
      We wanted to distribute our annual gameplay updates throughout the year, giving us the freedom to try exploratory changes that we weren’t committed to if they ended up not working out. Previously, we introduced all our gameplay updates each year around BlizzCon. These updates were usually fairly impactful, and many players had trouble adjusting to the large amount of sudden change. We wanted Heroes to have an exciting, fun change for players to look forward to every season. As far as what exactly each Anomaly would entail, we did not have too many set rules, largely to ensure that we had the creative freedom to try bold ideas. So far, we believe our Anomalies have largely been successful, particularly after we had some time to iterate on them.
      With Climate Phenomena, we wanted to play with two ideas. The first was introducing a new Hero to the Nexus with an accompanying theme, and the second was the prospect of changing game states throughout a match, with a minor impact on gameplay. Unfortunately, we’ve found that these changes were too disruptive to the normal flow of the game, and they didn’t add enough fun factor to account for how much they impacted the player experience. Some players also reported frame-per-second (FPS) issues due to the Anomaly, which we found to be unacceptable.
      Moving forward, we intend to finish the year with one more Anomaly, released alongside the final season of 2020. After that, we have decided that we will not be pursuing Anomalies at a set cadence like we did this year. We still plan on regular gameplay updates, and will continue to experiment with ways to make Heroes a better game, so you can count on that still happening. In the future, we want to take a bit more time and release updates only when we feel they are in a more polished state, and we want to give the members of the Development Team the freedom to explore certain longstanding issues that we think are important to the community. For example, we’re considering large updates to maps that we feel could use some design improvements.
      As always, thank you for taking the time to read through our thoughts, and for the years playing this game, which we love so much, alongside us. We’ll see you… in the Nexus!
    • By Stan
      The Heroes team will be hosting their next AMA and answer your questions on Thursday, July 16. Feel free to submit your questions here in the meantime. We will be back with a recap as usual.
      (Source)
      Greetings, Heroes!
      We’re going to host our next AMA on Thursday, July 16, 2020, PDT.
      The following Heroes developers will join the thread and answer your questions starting around 10:00 a.m. PDT (7:00 p.m. CET) until 12:00 p.m. PDT (9:00 p.m. CET).
      Adam Z. Jackson (/u/BlizzAZJackson) Andrew Kinabrew (/u/Blizz_KinaBREW) Brett Crawford (/u/Blizz_Daybringer) David P Warner (/u/Blizz_DWarner) Dorothy Sheng (/u/BlizzDorothy) Joshua Kofalt – (/u/BlizzKofalt) Kaeo Milker (/u/KaeoMilker) Kevin Gu (/u/BlizzKGu) Kyle Dates (/u/BlizzKyle) Sergey Morozov (/u/Blizz_SMorozov) Taylor Hankins (/u/Blizz_Hankins) When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the developers focus on one question at a time. However, please feel free to comment as many times as you'd like in order to get your questions posted.
      You can start posting your questions right now, and we'll see you on Thursday!
    • By Oxygen
      Our thirtieth Heroes of the Storm Meta Tier list for June 2020 is here!
      The latest meta tier list for June 2020 is here!
      Welcome to another Icy Veins's Meta Tier List for the June 3 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).
      A new format, soon™
      First off: sorry for taking so long to update the list. We're in the final stage of a complete (and overdue) redesign of our tier lists. While I can't say for sure when we'll be showcasing it, it'll make both the updating process and your browsing experience that much better. In the meantime, I've restricted the class system to the system used in-game so as to reduce confusion. Stay tuned!
      Current ranked mode map rotation
      Current anomaly
      A Call For Help!. For more information about this Anomaly, simply refer to our Anomaly guide.
       

      S-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support E.T.C.   Cassia       Johanna   Mephisto        

      High-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Blaze Sonya Falstad Ragnaros Deckard Abathur Garrosh Xul Fenix Samuro Lùcio   Mal'Ganis Yrel Greymane Thrall Rehgar       Jaina   Stukov       Kael'thas   Whitemane       Raynor           Sylvanas           Tassadar           Tracer        

      Mid-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Arthas Artanis Azmodan Alarak Alexstrasza Zarya Anub'arak Chen Chromie Gazlowe Ana   Diablo Deathwing Hanzo Kerrigan Anduin   Muradin Dehaka Kel'Thuzad Maiev Auriel   Varian (Taunt) Leoric Li-Ming Qhira Brightwing     Malthael Lunara Zeratul Lt. Morales     Varian (Blades) Nazeebo   Malfurion     Varian (Smash) Orphea   Tyrande       Sgt. Hammer   Uther       Tychus           Valla           Zagara           Zul'jin        

      Low-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Cho D.Va Gall Illidan Kharazim Medivh Stitches Rexxar Genji Murky   TLV Tyrael   Nova The Butcher         Probius Valeera    
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