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Starym

Overwatch Hits 35 Million Players

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It seems Halloween isn't going to be that scary for the Overwatch devs as they managed to break another huge milestone in reaching the 35 million player mark! It took 6 months to get here from the previous 30 million number, but it really shows that the game is still expanding, even more than a year after its release. We didn't get any specifics to go with these numbers, like the player distribution across platforms or how many of these actually bought the game and didn't just join in on one of the free weekends, but the growth is impressive nonetheless!

Congrats!

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do they count me as well for playing only once during free weekend and wasn't interested in it ever again?

I hate statistics without real source...

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16 minutes ago, Xhopeon said:

I hate statistics without real source...

Wait until you read that Blizzard decided to change information regarding WoW subscribers to instead only show something called a "Player satisfaction level" a few years back. I'm not sure what Blizzard's real technical term is, but they basically try to make an as ambiguous interpretation as possible. This was done to attempt to relieve worries from shareholders.

 

So instead of "We had 10 million subscribers at the end of last year" it changed into "People really liked the game more and more with more content that got released"

 

 

So "35 million players" in Overwatch can mean anything, everything or nothing. For all I care they also estimated each console player to have their family play with an average family number of 4 on one account.

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4 hours ago, Rudy199 said:

Is this game similar to team fortress 2?

This game is a 50/50 blend of Team Fortress 2 and League of Legends.  I play all three, and enjoy all three.

image.png

Edited by Podok
forgot the quote

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2 hours ago, Podok said:

This game is a 50/50 blend of Team Fortress 2 and League of Legends.  I play all three, and enjoy all three.

image.png

never played TF2 so can't compare there, but I see absolutely 0 similarity between Overwatch an FP Arena Shooter and League of Legends a top down MOBA.  Comparing OW and LoL to me is like comparing CS and DoTA...

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5 hours ago, DeathsDesign said:

never played TF2 so can't compare there, but I see absolutely 0 similarity between Overwatch an FP Arena Shooter and League of Legends a top down MOBA.  Comparing OW and LoL to me is like comparing CS and DoTA...

1.  Every champ has 3 abilities and an ultimate + a passive ability in some cases.  This is identical to League.

2.  There are team based objectives3

3.  The game is designed with tanks, offense, and support champions.  This is the same for many games, including League.

4.  The game assumes you will choose champions to counter the enemy team.

5.  The game features cosmetic skins that don't actually alter your heroes.  this is the same for many games, including League.

6.  Several of the Overwatch heroes are VERY similar to a league champion, or a perfect mix of 2 league champions.  Either in actual ability or appearance, or in some cases, both.

       a. Mcree = Graves + Twisted Fate

       b. Genji = Master Yi and/or yasuo

       c. Reinhardt = Mordekaiser + Braum

       d. Torbjorn = Heimerdinger

       e.  Hanzo = Varus and/or Ashe

       f.  Junkrat = Ziggs, including Bouncing bombs, set ground traps, and bomb that moves you and your enemy.

These are just off the top of my head.  While some of these are found in many types of games, it still holds true to my previous statement.  If you take TF2 and added League of Legends champions and abilities, you get Overwatch.

Edited by Podok
grammar, messed up on team count

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39 minutes ago, Podok said:

1.  Every champ has 3 abilities and an ultimate + a passive ability in some cases.  This is identical to League.

Not sure what game you are comparing to League, so I'm going to assume it's OW, based on the post you quoted. I do not think that every hero in OW has 3+1 abilities.

39 minutes ago, Podok said:

2.  it's 5v5 just like Summoner's rift from League.

OW is 6v6 AFAIK.

39 minutes ago, Podok said:

3.  There are team based objectives

I'd say that goes for all team games, including Minecraft bed wars or WoW dungeon/raid environment. Would you say that LoL is like Prop Hunt in Garry's Mod? I certainly would not, despite the team effort being necessary for higher win rate.

39 minutes ago, Podok said:

6.  The game features cosmetic skins that don't actually alter your heroes.  this is the same for many games, including League.

That's more of a economical decision rather than gameplay one. Do you want to enable mtx for making progress faster (such as premium account for games like War Thunder or Word of Tanks), charge for content access (like RuneScape), provide gameplay bonuses (didn't LoL offer runes for real-life money?) or charge them for skins that do nothing. There could be more ways to make money off mtx that I did not remember, but again, that is not really a gameplay feature.

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27 minutes ago, Podok said:

1.  Every champ has 3 abilities and an ultimate + a passive ability in some cases.  This is identical to League.

2.  it's 5v5 just like Summoner's rift from League.

3.  There are team based objectives

4.  The game is designed with tanks, offense, and support champions.  This is the same for many games, including League.

5.  The game assumes you will choose champions to counter the enemy team.

6.  The game features cosmetic skins that don't actually alter your heroes.  this is the same for many games, including League.

7.  Several of the Overwatch heroes are VERY similar to a league champion, or a perfect mix of 2 league champions.  Either in actual ability or appearance, or in some cases, both.

       a. Mcree = Graves + Twisted Fate

       b. Genji = Master Yi and/or yasuo

       c. Reinhardt = Mordekaiser + Braum

       d. Torbjorn = Heimerdinger

       e.  Hanzo = Varus and/or Ashe

       f.  Junkrat = Ziggs, including Bouncing bombs, set ground traps, and bomb that moves you and your enemy.

These are just off the top of my head.  While some of these are found in many types of games, it still holds true to my previous statement.  If you take TF2 and added League of Legends champions and abilities, you get Overwatch.

1. That's not true... most have 2 abilities and an ulti. Which is also super common amount of "skills" in this, similar to how TF2 was (far far before league was a game)

2. umm... it's 6v6?

3. So... teams make it league? CoD is now League?

4. This was more true of TF2 than league... League was far from the first arena game.

5. Countering a situation with a change in skills. Skyrim is now league.

6. I can change Laura Croft's skins, guess she's now a LoL hero.

7. There are 134 heroes in league. Of course you can have core game mechanics that heroes fill match kits.

 

My point is, League is probably a terrible benchmark for these mechanics and features. Also, if you want to see how a FPS game breaks a MOBA, just look at the state of HotS since they started putting in Overwatch. Aiming makes a huge difference when it takes 3 dimensions.

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So most of the reasons I gave stated "like many other games" and I even called this out at the end, yet most of the counter arguments are "this is also found in game x".....   Yes, Just like I said.

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40 minutes ago, Podok said:

So most of the reasons I gave stated "like many other games" and I even called this out at the end, yet most of the counter arguments are "this is also found in game x".....   Yes, Just like I said.

Our arguments were that
1) you provided overly generic statements that they fit for games like Minecraft or even a relay race, which, as a result, makes "This game is a 50/50 blend of Team Fortress 2 and League of Legends." sound foolish, as it could be "This game is a 50/50 blend of Team Fortress 2 and a doubles table tennis." with pretty much the same arguments.
2) you were outright wrong about things that can be checked in a matter of seconds.

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22 hours ago, Xhopeon said:

do they count me as well for playing only once during free weekend and wasn't interested in it ever again?

I hate statistics without real source...

Its the number of total accounts that have played ( not bought) overwatch.Since there isnt a subscription system there is no accurate way to know the number of active players.So blizzard just says the number 35 million and imply there are 35 million players.Typical :D

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On 10/19/2017 at 10:33 AM, Kurosu said:

Its the number of total accounts that have played ( not bought) overwatch.Since there isnt a subscription system there is no accurate way to know the number of active players.So blizzard just says the number 35 million and imply there are 35 million players.Typical :D

I'd bet a pretty hefty amount of money that the number of players in competitive is declining, or at least players that play beyond their placements. Season by season, the queue times just get higher and higher. It sucks.

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