Stan

Antorus the Burning Throne Raid Trinkets Guide for Patch 7.3.2

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Antorus will open soon and it's time to look at all trinkets that drop inside the new raid that will go live after Patch 7.3.2.

Last week, we previewed all Tier 21 set bonuses and in this overview, we're exploring all trinkets and their various effects. All the data should be up-to-date as of the latest Patch 7.3.2 Build 25326.

Tank Trinkets

It's interesting to point out the synergy between Eye of F'hargEye of F'harg and Eye of ShatugEye of Shatug. Both trinkets have two effects and drop from the Hounds of Sargeras (second boss). Every 30 seconds, you can switch between those two trinkets. I imagine it to work exactly like AnathemaAnathema / BenedictionBenediction did back in Vanilla. Obviously, only 1 Eye of the HoundsEye of the Hounds trinket can be equipped at the same time and if your nearby tank-specialized ally bears the opposite eye, you gain either Versatility or Armor. It will be interesting to see how the switching plays out during progression.

Name Effect Source
Aggramar's ConvictionAggramar's Conviction Aggramar's FortitudeAggramar's Fortitude - Taking damage has a chance to increase your Versatility by 4,354 for 14 sec. When empowered by the Pantheon, your maximum health is increased by 1,619,543 for 15 sec, and you are healed to full health. Argus the Unmaker
Apocalypse DriveApocalypse Drive Hammer-ForgedHammer-Forged - Reduce the damage of the next 10 melee attacks against you by up to 981,700 each. Lasts up to 20 sec. Suffering melee attacks reduces the cooldown of this ability by 1 sec. (2 min cooldown) Garothi Demolisher
Diima's Glacial AegisDiima's Glacial Aegis Chilling NovaChilling Nova - Increase your Armor by 8,357 for 12 sec, and inflict 348,257 Frost damage to enemies within 12 yds and reduce their movement speed by 70% for 12 sec. (60 sec cooldown) Asara, Mother of Night
Eye of F'hargEye of F'harg

Eye of the HoundsEye of the Hounds - Grants 528 Versatility to a nearby tank-specialized ally bearing the opposite Eye.

Swap HoundsSwap Hounds - Transform to Eye of ShatugEye of Shatug. (30 sec cooldown)

F'harg
Eye of ShatugEye of Shatug

Eye of the HoundsEye of the Hounds - Grants ??? Armor to a nearby tank-specialized ally bearing the opposite Eye.

Swap HoundsSwap Hounds - Transform to Eye of F'hargEye of F'harg. (30 sec cooldown)

F'harg
Riftworld CodexRiftworld Codex Unstable PortalsUnstable Portals - Taking damage has a chance to open a portal to another world, either healing you, providing an absorption shield, or empowering you with shadowflame magic. Approximately 3 procs per minute. Portal Keeper Hasabel
Smoldering TitanguardSmoldering Titanguard Bulwark of FlameBulwark of Flame - Channel a Bulwark of Flame that absorbs 18,405,746 damage for 3 sec. When the Bulwark expires you unleash 4 Waves of Flame, dealing 966,089 Fire damage to all enemies in their path. You cannot move or use abilities during Bulwark of Flame. (2 min cooldown) Aggramar

Healer Trinkets

Name Effect Source
Carafe of Searing LightCarafe of Searing Light Refreshing AgonyRefreshing Agony - Sear an enemy with holy light, inflicting 588,708 Holy damage over 18 sec. Restores 4,991 mana each time damage is dealt. (60 sec cooldown, 50 yd range)  Varimathras
Eonar's CompassionEonar's Compassion Eonar's Verdant EmbraceEonar's Verdant Embrace - Your healing effects have a chance to grow an Emerald Blossom nearby, which heals a random injured ally for 127,273 every 2 sec. Lasts 12 sec. When empowered by the Pantheon, your next 4 direct healing spells grant the target a shield that prevents 250,782 damage for 30 sec. Approximately 1.2 procs per minute. Argus the Unmaker
Garothi Feedback ConduitGarothi Feedback Conduit Feedback LoopFeedback Loop - Your healing effects have a chance to increase your Haste by 855 for 8 sec, stacking up to 5 times. This is more likely to occur when you heal allies who are at low health. Approximately 10 procs per minute. Garothi Worldbreaker
Highfather's MachinationHighfather's Machination Highfather's TimekeepingHighfather's Timekeeping - Your healing effects have a chance to apply a charge of Highfather's Timekeeping for 60 sec, max 5 charges. When the ally falls below 50% health, Highfather's Timekeeping is consumed to instantly heal them for 216,140 health per charge. Approximately 10 procs per minute. Asara, Mother of Night
Ishkar's Felshield EmitterIshkar's Felshield Emitter FelshieldFelshield - Place a Felshield on an ally, absorbing 2,416,492 damage for 9 sec. When the shield is consumed or expires, it explodes dealing 50% of the absorbed damage as Fire split amongst all enemies within 8 yds. (60 sec cooldown, 50 yd range) Admiral Svirax
Tarratus KeystoneTarratus Keystone Tarratus KeystoneTarratus Keystone - Open a portal at an ally's location that releases brilliant light, restoring 1,633,314 health split amongst injured allies within 20 yds. (1.5 min cooldown, 50 yd range) Portal Keeper Hasabel

Caster / Ranged DPS Trinkets

Name Effect Source
Acrid Catalyst InjectorAcrid Catalyst Injector Cycle of the LegionCycle of the Legion - Your damaging spells that critically strike have a chance to increase your Haste, Mastery, or Critical Strike by 92 for 45 sec, stacking up to 5 times. When any stack reaches 5, all effects are consumed to grant you 2,183 of all three attributes for 12 sec. Approximately 9 procs per minute.  Garothi Demolisher
Norgannon's ProwessNorgannon's Prowess Norgannon's CommandNorgannon's Command - Your damaging spells have a chance to increase your Intellect by 11,483 for 12 sec. When empowered by the Pantheon, you gain 6 charges of Norgannon's Command for 15 sec. Your damaging spells expend a charge to inflict an additional 161,332 damage to the target, from a random school of magic. Argus the Unmaker
Sheath of AsaraSheath of Asara Shadow BladesShadow Blades - Your damaging spells have a chance to conjure 6 Shadow Blades. After 2 sec, the swords begin launching foward, each dealing 56,864 Shadow damage to the first enemy in their path and increasing damage taken from your subsequent Shadow Blades by 10% for 3 sec, up to 50%. Approximately 1.7 procs per minute. Asara, the Mother of Night
Terminus Signaling BeaconTerminus Signaling Beacon Legion BombardmentLegion Bombardment - Call a Legion ship to bombard the target's location for 9 sec, dealing 353,311 Fire damage to all targets within 12 yds, including the ship. (2 min cooldown, 50 yd range) Admiral Svirax

Melee DPS Trinkets

Name Effect Source
Forgefiend's FabricatorForgefiend's Fabricator Fire MinesFire Mines - Your melee and ranged attacks have a chance to plant Fire Mines at the enemy's feet. Fire Mines detonate after 15 sec, inflicting 63,094 Fire damage to all enemies within 12 yds. Approximately 7 procs per minute. Garothi Demolisher
Golganneth's VitalityGolganneth's Vitality Golganneth's Thunderous WrathGolganneth's Thunderous Wrath - Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting 524,262 Nature damage split among all enemies within 6 yds over 6 sec. When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing [ 4,785,800% of Mainhand Weapon Speed ] Nature damage to all enemies within 8 yds of the target. Lasts 15 sec. Approximately 1.8 procs per minute. Argus the Unmaker
Gorshalach's LegacyGorshalach's Legacy

Echo of GorshalachEcho of Gorshalach - Your melee attacks have a chance to grant an Echo of Gorshalach. On reaching 15 applications, you lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 1,927,240 Fire damage. Approximately 10 procs per minute.

Gorshalach's LegacyGorshalach's Legacy - Lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 1,927,240 Fire damage. Consumes all applications of Echo of Gorshalach.

Aggramar
Seeping ScourgewingSeeping Scourgewing Shadow StrikeShadow Strike - Your melee attacks have a chance to deal 329,772 Shadow damage to the target. If there are no other enemies within 8 yds of them, this deals an additional 176,662 damage. Approximately 3 procs per minute. Varimathras
Shadow-Singed FangShadow-Singed Fang

Flames of F'hargFlames of F'harg - Your melee and ranged abilities have a chance to increase your Strength or Agility by 4,548 for 12 sec. Approximately 3 procs per minute.

Corruption of ShatugCorruption of Shatug - Your autoattacks have a chance to increase your Critical Strike by 2,201 for 12 sec. Approximately 3 procs per minute.

F'harg

Hybrid Trinkets

Aman'Thul's VisionAman'Thul's Vision's secondary "When empowered by the Pantheon..." effect increases your primary attribute, not just Intellect as indicated in the tooltip. The item ignores the maximum cap of Legendary items (2) that can equipped at once. In order for the secondary "When empowered by the Pantheon..." effects to proc, your raid members need to have four Path of the Titans trinkets equipped. The proc only works in Antorus the Burning Throne and Aman'Thul's VisionAman'Thul's Vision's buff serves as a wild card for the effect to activate. You can learn more about Pantheon trinkets here.

Blizzard LogoBlizzard (Source)

While it won't function in Mythic+ we did change the six requirement so you only need four unique buffs to trigger the Pantheon secondary proc inside Antorus. You can have any possible combination of the unique five to activate this additional proc. Aman'Thul's VisionAman'Thul's Vision ignores the rule as a "wildcard" filling any gap that you might be missing from the other five.

Trinkets listed in this section can be used and are winnable by multiple class roles.

Name Winnable by Effect Source
Aman'Thul's VisionAman'Thul's Vision All class roles Aman'Thul's GrandeurAman'Thul's Grandeur Your spells and abilities have a chance to grant you 3,840 Speed, Avoidance, and Leech for 12 sec. When empowered by the Pantheon, your primary stat is increased by 3,831 for 15 sec.-  Argus the Unmaker
Khaz'goroth's CourageKhaz'goroth's Courage Melee DPS & Hunters Khaz'goroth's ShapingKhaz'goroth's Shaping - Your damaging attacks have a chance to make your weapon glow hot with the fire of Khaz'goroth's forge, causing your autoattacks to do [ 4,681,000% of Mainhand Weapon Speed ] additional Fire damage for 12 sec. When empowered by the Pantheon, your Critical Strike, Haste, Mastery, or Versatility is increased by 9,215 for 15 sec. Khaz'goroth always empowers your highest secondary stat. Argus the Unmaker
Prototype Personnel DecimatorPrototype Personnel Decimator Casters & Melee DPS Prototype Personnel DecimatorPrototype Personnel Decimator - Your ranged attacks and spells have a chance to launch a Homing Missile if your target is at least 10 yds away, dealing up to 243,786 Fire damage to all enemies within 20 yds. Targets closer to the impact take more damage. Approximately 4 procs per minute. Garothi Worldbreaker
Vitality ResonatorVitality Resonator Casters & Healers Reverberating VitalityReverberating Vitality - Redirect the life force of an enemy, increasing your Intellect by up to 9,705 for 15 sec. This grants more Intellect when used against targets at high health. Essence of Eonar

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Any information about how will be drop Aman'Thul's Vision, it will be a tradable or personal loot? I'm hope it will be not dropped like every other legendary because then i will be a really angry to blizz..
I really don't like that they make it to legendary and this "wildcard"-conception. Absolutely don't need a 3rd fix 1000 ilvl item (not even speak about weapon what already can be around 980 if you are lucky with relics.)

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9 minutes ago, Hypersonic said:

Any information about how will be drop Aman'Thul's Vision, it will be a tradable or personal loot? I'm hope it will be not dropped like every other legendary because then i will be a really angry to blizz..
I really don't like that they make it to legendary and this "wildcard"-conception. Absolutely don't need a 3rd fix 1000 ilvl item (not even speak about weapon what already can be around 980 if you are lucky with relics.)

On PTR, Aman'Thul's VisionAman'Thul's Vision and the remaining Pantheon trinkets are listed as drops from Argus the Unmaker. I believe it's going to be a standard Legendary item, simply because it ignores the Legion Legendary (2) limit.

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16 minutes ago, Hypersonic said:

Any information about how will be drop Aman'Thul's Vision, it will be a tradable or personal loot? I'm hope it will be not dropped like every other legendary because then i will be a really angry to blizz.

The Trinket is a personal loot drop from the Raid. The tooltip it shows right now is wrong, its going to give prime stat instead of int. It is not part of the normal legendary loot table.

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25 minutes ago, Hypersonic said:

I really don't like that they make it to legendary and this "wildcard"-conception. Absolutely don't need a 3rd fix 1000 ilvl item (not even speak about weapon what already can be around 980 if you are lucky with relics.)

Every one of the pantheon trinkets from Argus are going to be ilvl 1000 eventually (940 base ilvl), not just Aman'thuls Vision...  As stated in previous raid breakdowns there will be items that drop from Argus in the raid that can be used to raise the item level of the trinkets he drops to 1000.  So we are going to have 3 ilvl 1000 items by end of expansion, 2 legendaries and a Pantheon trinket, and no you will not be able to equip Aman'thul's Vision and any of the other trinkets from Argus because they are all unique-equipped: Path of the Titans trinkets.

Edited by DeathsDesign
clarification

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5 hours ago, Stan said:
Prototype Personnel DecimatorPrototype Personnel Decimator Casters & Melee DPS Prototype Personnel DecimatorPrototype Personnel Decimator - Your ranged attacks and spells have a chance to launch a Homing Missile if your target is at least 10 yds away, dealing up to 243,786 Fire damage to all enemies within 20 yds. Targets closer to the impact take more damage. Approximately 4 procs per minute.

Garothi Worldbreaker

Shouldn't that be Casters & Ranged DPS?

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2 hours ago, Zerfallen said:

Shouldn't that be Casters & Ranged DPS?

The item's winnable by Enhancement Shamans, Windwalker Monks and Havoc Demon Hunters, but technically, you’re right.

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19 hours ago, Stan said:

Eye of F'hargEye of F'harg

Eye of the HoundsEye of the Hounds - Grants 528 Versatility to a nearby tank-specialized ally bearing the opposite Eye.

Swap HoundsSwap Hounds - Transform to Eye of ShatugEye of Shatug. (30 sec cooldown)

F'harg Eye of ShatugEye of Shatug

Eye of the HoundsEye of the Hounds - Grants ??? Armor to a nearby tank-specialized ally bearing the opposite Eye.

Swap HoundsSwap Hounds - Transform to Eye of F'hargEye of F'harg. (30 sec cooldown)

NOW THAT - is an interesting trinket set.

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1 hour ago, Stan said:

Acrid Catalyst InjectorAcrid Catalyst Injector Cycle of the LegionCycle of the Legion - Your damaging spells that critically strike have a chance to increase your Haste, Mastery, or Critical Strike by 92 for 45 sec, stacking up to 5 times. When any stack reaches 5, all effects are consumed to grant you 2,183 of all three attributes for 12 sec. Approximately 9 procs per minute.  Garothi Demolisher

This is interesting, can't wait to test this.

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2 hours ago, PatrickHenry said:

NOW THAT - is an interesting trinket set.

Yeah I'm really interested to see what type of dynamic it adds in the WF race, plus really really interested to see how it impacts myself and my guild's MT.  

My thoughts on how it might work, Tank who is currently tanking boss has Shatug, and then at tank swap each tank swaps their trinket, so dpsing tank will have F'harg.  Or some might like it the other way around, but I can imagine hearing in discord "OK get ready for taunt, Taunt! Now trinket swap!"

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37 minutes ago, Syktris said:

This is interesting, can't wait to test this.

That trinket... Looks super interesting, and super strong if it will work the way I think it will.

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2 hours ago, DeathsDesign said:

Yeah I'm really interested to see what type of dynamic it adds in the WF race, plus really really interested to see how it impacts myself and my guild's MT.  

I'd love for it to be the reason why certain guilds kill things faster. That some interesting way of using it allows for a kill to happen, which the others haven't quite figured out yet.

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1 hour ago, Blainie said:

I'd love for it to be the reason why certain guilds kill things faster. That some interesting way of using it allows for a kill to happen, which the others haven't quite figured out yet.

Yeah I agree, I want to see how it tweaks fights, example, Tank soak mechanic, OT is always on soak duty, give him Shatug for the extra stam/vers, without it he can't soak effectively causing longer fights to fail due to poor mechanic management.  Then again that exact scenario would be cause for balancing concern, but I think it would be interesting if having either trinket took the place of a defensive due to the dual trinket interaction.

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11 hours ago, DeathsDesign said:

Yeah I agree, I want to see how it tweaks fights, example, Tank soak mechanic, OT is always on soak duty, give him Shatug for the extra stam/vers, without it he can't soak effectively causing longer fights to fail due to poor mechanic management.  Then again that exact scenario would be cause for balancing concern, but I think it would be interesting if having either trinket took the place of a defensive due to the dual trinket interaction.

Yeah, it would require a very close leash on it from Blizzard, if it were to become that defensive replacement. They'd need to actively monitor how guilds use it for each kill to ensure that, while it might be a great strategy, it's not the be-all end-all of every fight.

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      Death's Advance - Grants you increased movement speed and resistance to forced movement effects, knockbacks, and slows. Blood Many Talents and PvP Talents have been adjusted. New Talents include: Consumption– Strikes all enemies in front of you with a hungering attack that heals you for 100% of its damage Hemostasis – Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike. Frost Many Talents and PvP Talents have been adjusted. New Talents include: Frostwyrm's Fury – Summon a frostwyrm who breaths on all enemies in a large area, dealing massive Frost damage. Obliteration – While Pillar of Frost is active, Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a chance to generate a Rune. Unholy Army of the Dead and Raise Dead now have shorter cooldowns. Many other Talents and PvP Talents have been adjusted. New spells and Talents include: Apocalypse – Brings doom upon the enemy, dealing damage and bursting Festering Wounds on the target. Summons an Army of the Dead ghoul for each burst Festering Wound. Grip of the Dead – Defile/Death and Decay reduces the movement speed of enemies within its area. Demon Hunter
      Demon Hunters have a new ability, Consume Magic – Consume a beneficial Magic effect from an enemy, removing it and granting you Fury or Pain. The spell previously named Consume Magic is now Disrupt. Demon Hunters now have Chaos Brand – Your Chaos damage (Havoc) or Fire damage (Vengeance) brands the target, increasing the magic damage the enemy takes from you and other players by 5%. Havoc Chaos Strike now has a consistent chance to refund Fury, instead of relying on critical strikes. Many Talents and PvP Talents have been adjusted. New Talents include: Immolation Aura – Engulf yourself in flames, dealing fire damage to enemies and generating Fury. Trail of Ruin – The final slash of Blade Dance inflicts additional Chaos damage over time. Vengeance Lesser Soul Fragments now heal based on damage recently taken (was previously a flat amount of healing). Many Talents and PvP Talents have been adjusted. New Talents include: Charred Flesh – Fiery Brand increases the Fire damage you deal to the target. Gluttony – Consuming a Soul Fragment has as chance to activate Metamorphosis. Druid
      Druids now have Soothe – Soothes the target, dispelling all enrage effects. Travel forms now each have a separate ability in your Spellbook. Balance Solar Wrath now has a chance to grant Lunar Empowerment, and Lunar Strike has a chance to grant Solar Empowerment. Many Talents and PvP Talents have been adjusted. New Talents include: New Moon – Deals damage to the target, generates Astral Power, and transforms into Half Moon and Full Moon. Twin Moons – Moonfire deals increased damage and also hits another nearby enemy. Feral Some Talents and PvP Talents have been adjusted. New Talents include: Feral Frenzy – Unleash a furious Frenzy, clawing your target multiple times and causing a Bleed. Awards combo points. Tiger Dash – Activates Cat Form and greatly increases movement speed, reducing gradually. Guardian In Bear Form, Druids now generate Rage in the same way as Warriors, with Rage generated from both melee attacks dealt and melee attacks taken. Some Talents and PvP Talents have been adjusted. Restoration Many Talents and PvP Talents have been adjusted. New Talents include: Photosynthesis – While your Lifebloom is on yourself, your periodic heals heal faster. While your Lifebloom is on an ally, your periodic heals on them have a chance to cause it to bloom. Hunter
      All Hunters now have Disengage as a baseline spell. Hunter Pet families now all belong to one of three specializations – Cunning, Ferocity, or Tenacity – and each specialization offers unique abilities, instead of stats. Hunters now have Command Pet – Commands your pet to perform its unique ability, based on the specialization of your active pet: Cunning: Master's Call Ferocity: Primal Rage Tenacity: Survival of the Fittest Beast Mastery Many Talents and PvP Talents have been adjusted. Dire Frenzy is now Barbed Shot. New Talents include: Animal Companion – Your Call Pet additionally summons the first pet from your stable as a second companion to fight by your side. Killer Instinct – Kill Command deals increased damage against enemies below 35% health. Marksmanship The Marksmanship specialization has seen a major overhaul. Core Marksmanship abilities: Aimed Shot – A powerful shot that deals increased damage the first time it hits an enemy. Costs Focus. Rapid Fire – Fires a stream of shots at your target while moving. Generates Focus. Arcane Shot – A quick shot that deals Arcane damage. Costs Focus. Steady Shot – A steady shot that can be used while moving. Generates Focus. New Talents include: Double Tap – Your next Aimed Shot will fire a second time instantly without consuming Focus, or your next Rapid Fire will shoot additional shots. Streamline – Rapid Fire now lasts 30% longer. Survival The Survival specialization has seen a major overhaul, and is now an adaptive ranger who uses explosives and animal venom, in addition to coordinated attacks with their pet. Core Survival abilities: Raptor Strike – A vicious slash dealing heavy Physical damage. Costs Focus. Kill Command – Give the command to kill, causing your pet to savagely attack your enemy. Has a chance to immediately reset its cooldown. Generates Focus. Serpent Sting – Fire a poison-tipped arrow at an enemy, dealing Nature damage over time. Costs Focus. Wildfire Bomb – Hurl a bomb at the target, exploding for Fire damage in a cone. New talents include: Chakrams – Throw a pair of chakrams at your target, slicing all enemies in the chakrams’ path, then returning to you, damaging enemies again. Wildfire Infusion – Lace your Wildfire Bomb with extra reagents, randomly granting it one of three different enhancements each time you throw it. Mage
      Mages again have Arcane Intellect – increasing allies’ Intellect by 10%. Mages now have Remove Curse – Removes all Curses from a friendly target. Arcane Many Talents and PvP Talents have been adjusted. Arcane Missiles can now be launched at any time, with a Clearcasting proc sometimes making them free and fire faster. New Talents include: Amplification – When Clearcast, Arcane Missiles fires 1 additional missile. Reverberate – If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge. Fire Many Talents and PvP Talents have been adjusted. New Talents include: Pyroclasm – Consuming Hot Streak has a chance to make your next non-instant Pyroblast deal massive additional damage. Searing Touch – Scorch deals increased damage and is a guaranteed critical strike when the target is below 30% health. Frost Many Talents and PvP Talents have been adjusted. New Talents include: Chain Reaction – Your Ice Lances against frozen targets increase the damage of your subsequent Ice Lances. Freezing Rain – Frozen Orb makes Blizzard instant cast and increases its damage. Monk
      Monks now have Mystic Touch – Your damage weakens the target, increasing Physical damage the target takes by 5%. All specs now have Leg Sweep baseline – Knocks down all nearby enemies and stuns them. Brewmaster Many Talents and PvP Talents have been adjusted. New Talents include: Bob and Weave – Increases the duration of Stagger. Guard – Guard against future attacks, causing incoming damage that would have been delayed by Stagger to instead be prevented. Mistweaver Soothing Mist is once again a manually-cast channeled heal. While channeling Soothing Mist, Vivify and Enveloping Mist may be cast instantly on the target. Vivify now heals all targets that have Renewing Mist on them. Many Talents and PvP Talents have been adjusted. New Talents include: Rising Mist – Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font, and extends those effects. Upwelling – The longer Essence Font remains off cooldown, the longer the next cast of Essence Font may be channeled. The duration of its heal over time is increased. Windwalker Many Talents and PvP Talents have been adjusted. New Talents include: Fist of the White Tiger – A powerful physical strike that generates 3 Chi. Tiger Tail Sweep – Increases the range of Leg Sweep and reduces its cooldown. Paladin
      Holy Many Talents and PvP Talents have been adjusted. New Talents include: Avenging Crusader – An ability with a significant cooldown that causes your attacks to heal injured allies, increases your Crusader Strike, Judgment, and auto-attack damage, and speeds up the cooldowns of Crusader Strike and Judgment. Awakening – Light of Dawn has a chance to grant you Avenging Wrath for several seconds. Protection Many Talents and PvP Talents have been adjusted. New Talents include: Redoubt – Avenger’s Shield bounces to an additional target and increases your Block. Unbreakable Spirit – Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands. Retribution Many Talents and PvP Talents have been adjusted. New Talents include: Selfless Healer – Your Holy Power spending abilities reduce the cast time and mana cost of your next Flash of Light, and increase its healing done. Wake of Ashes – Lash out at your enemies, dealing great damage to all enemies in front of you and reducing their movement. Demon and Undead enemies are also stunned. Generates 5 Holy Power. Priest
      Priests again have Power Word: Fortitude – Increases the Stamina of all raid and party members by 10% for 1 hour. Discipline Discipline Priests now know Desperate Prayer and Holy Nova. Many Talents and PvP Talents have been adjusted. New Talents include: Contrition – When you heal with Penance, everyone with your Atonement is healed. Luminous Barrier – Create a shield on all nearby allies that absorbs a fixed amount of damage for 10 seconds. Holy Renew now reduces the cooldown of Holy Word: Sanctify. Many Talents and PvP Talents have been adjusted. New Talents include: Cosmic Ripple – When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets. Holy Word: Salvation – Heals all nearby allies, and applied Renew and 2 stacks of Prayer of Mending to each of them. Cooldown reduced each time you cast Holy Word: Serenity or Holy Word: Sanctify. Shadow Mind Sear is again an active ability, causing damage to all enemies near the target, and generating Insanity. Shadow Priests now know Leap of Faith. Many Talents and PvP Talents have been adjusted. New Talents include: Dark Ascension – Immediately activates a new Voidform, then releases an explosive blast of pure void energy, damaging all nearby enemies and generating 50 Insanity. Dark Void – Unleashes an explosion of dark energy around the target, dealing damage and applying Shadow Word: Pain to nearby enemies. Generates 30 Insanity. Rogue
      Assassination Many Talents and PvP Talents have been adjusted. New Talents include: Hidden Blades – Every 2 seconds, gain increased damage for your next Fan of Knives, stacking up to 20 times. Poison Bomb – Envenom and Rupture have a chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over time to all enemies within it. Outlaw Saber Slash is now Sinister Strike. Run Through is now Dispatch. Many Talents and PvP Talents have been adjusted. New Talents include: Blade Rush – Charge to your target with your blades out, dealing great damage to the target and all other nearby enemies. While Blade Flurry is active, damage to nearby enemies is increased. Generates Energy. Loaded Dice – Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches. Subtlety Many Talents and PvP Talents have been adjusted. New Talents include: Secret Technique – Finishing move that creates shadow clones of yourself. You and your shadow clones deal damage to both the primary target and nearby enemies. Shuriken Tornado – Focus intently, and then release a Shuriken Storm every second for the next 4 seconds. Shaman
      Tremor Totem and Earth Elemental are again available to all specs. Elemental Many Talents and PvP Talents have been adjusted. New Talents include: Stormkeeper – Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant and trigger an Elemental Overload on every target. Unlimited Power – When your spells cause an elemental overload, you gain Haste. Enhancement Many Talents and PvP Talents have been adjusted. New Talents include: Elemental Spirits – Reduces the cooldown of Feral Spirit and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning. Totem Mastery – Summons four totems that increase your combat capabilities: Resonance Totem, Storm Totem, Ember Totem, and Tailwind Totem. Restoration Many Talents and PvP Talents have been adjusted. New Talents include: Flash Flood – When you consume Tidal Waves, the cast time of your next heal is reduced by 20%. Earth Shield – Protects the target with an earthen shield, increasing your healing on them and healing them when they take damage. Warlock
      All specs now know Shadowfury – Stuns all nearby enemies. Warlock Healthstones no longer share cooldowns with potions. Affliction Affliction Warlocks now know Summon Darkglare – A Darkglare from the Twisting Nether that extends your damage-over-time effects on all enemies, blasts its target for Shadow damage, and is empowered by every damage-over-time effect you have active on any target. Many Talents and PvP Talents have been adjusted. New Talents include: Creeping Death – Your Agony, Corruption, Siphon Life, and Unstable Affliction deal their full damage 15% faster. Vile Taint – Unleashes an explosion at the target location, dealing damage over time to all nearby enemies and reducing their movement speed. Demonology Demonology Warlocks now know Summon Demonic Tyrant – A Demonic Tyrant that increases the duration of all of your current demons by 15 seconds while damaging your target. This specialization has received a major overhaul. New Talents include: Dreadlash – When your Dreadstalkers charge into battle, their Dreadbite attack now hits all nearby targets and deals additional damage. Summon Vilefiend – Summons a Vilefiend from Argus to fight for you. Destruction Many Talents and PvP Talents have been adjusted. New Talents include: Grimoire of Supremacy – While you have an Infernal active, each Soul Shard spent increases the damage of Chaos Bolt by 8%. Dark Soul: Instability – Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 seconds. Warrior
      Warriors again have Battle Shout – Increases the Attack Power of all allies by 10% for 1 hour. Arms The Arms specialization has seen adjustments to many core abilities: Overpower is now baseline – Overpower the enemy, dealing Physical damage and increasing the damage of your next Mortal Strike or Execute. Sweeping Strikes is now baseline – For 12 seconds, your single-target damaging abilities hit 1 additional nearby target for 75% damage. Tactician affects Overpower instead of Colossus Smash – Spending Rage as a chance to reset the cooldown of Overpower. Colossus Smash is now a major cooldown – Smash the enemy’s armor, dealing heavy Physical damage and increasing damage you deal to them. Mastery: Deep Wounds – Striking an enemy with Mortal Strike, Execute, or Bladestorm inflicts Deep Wounds, dealing heavy Bleed damage over time. New Talents include: Sudden Death – Your attacks have a chance to make your next Execute cost no Rage and be usable on any target regardless of their health. Warbreaker – Replaces Colossus Smash. Smash the ground and shatter the armor of all nearby enemies, increasing damage you deal to them. Fury Battle Cry is now Recklessness – Go berserk, increasing all Rage generation by 100% and granting your abilities increased critical strike chance. The Fury specialization has seen adjustments to some core abilities: Bloodthirst now has a consistent chance to Enrage you, instead of relying on critical strikes. Raging Blow now has 2 charges, has a chance to immediately reset its own cooldown, and no longer requires Enrage. Whirlwind now generates Rage per target hit. Furious Slash is now a talent, and the effects of the Frenzy talent have been combined with it. New Talents include: Meat Cleaver – Whirlwind has a chance to Enrage you and generates additional Rage per target hit. Siegebreaker – Break the enemy’s defenses, dealing physical damage and increasing your damage done to the target. Generates Rage. Protection Protection Warriors now know Avatar, Intimidating Shout, and Rallying Cry Many Talents and PvP Talents have been adjusted. New Talents include: Bolster – Last Stand’s cooldown is reduced, and it causes you to block all melee attacks. Menace – Intimidating Shout disorients enemies for an additional 4 seconds, and it causes all enemies to cower in fear instead of fleeing.
    • By Stan
      While Legendary item effects will no longer work at level 116 in Battle for Azeroth, their effects will stack in the coming pre-patch.
      Certain Legendary effects have been incorporated into talents/passives in Battle for Azeroth. The changes will go live with the pre-patch tomorrow and there's also a new way of purchasing specific Legendaries for 1,000 Waking Essences.
      Examples
      Here's a list of Legendary items that have been made into talents in the pre-patch. The list is obviously incomplete and if you know about more effects, let us know in the comments and we'll add them to the list.
      @Blainie& @Dutchmagoz were able to confirm the Legendary Mage effects.
      Frost Death Knight's Cold Heart + Cold Heart (level 56 talent). Credit @Abyssalwave. Result: They are separate stacks of 20, but Chains of Ice consumes both for two lines of damage. Fire Mage's Koralon's Burning Touch + Searing Touch (level 15 talent). Result: Scorch damage increased by 500% + guaranteed Critical Strike against enemies below 30% health. Fire Mage's Marquee Bindings of the Sun King + Pyroclasm (level 100 talent). Result: Non-instant Pyroblast damage increased by 550%? Holy Paladin's The Topless Tower + Awakening (level 90 talent). Credit @Adamselene. Result: If they proc at the same time, the durations will be a total of 18 seconds. Assassination Rogue's Mantle of the Master Assassin + Master Assassin (level 30 talent). Result: For the first three seconds after breaking Stealth, Critical Strike Change increased by 150%? Or just an 8 sec increase? (needs confirmation) Arms/Fury Warrior's Ayala's Stone Heart + Sudden Death (level 15/45 talent). Result: Free Execute (Arms) & Execute (Fury), usable on any target, regardless of health level?
    • By Starym
      The time to get those endboss Mythic mounts, in case you haven't already, is now, as they'll only remain a 100% drop chance for the next month, right up until Battle for Azeroth launches. The Fiendish Hellfire Core and Shackled Ur'zul drop from Mythic Gul'da and Argus, respectively.
        

    • By Starym
      The dev announcements continue, with just one day from the pre-patch, we're getting new information on topics of interest to the community. With Battle for Azeroth arriving, many players were wondering whether the Argussian Reach, Army of the Light, Nightfallen and Highmountain exalted requirements for the current allied races would be removed or reduced once Legion is no longer current content. Today we got word that (for now) there are no plans to change the way the requirements work.
      Here are the full unlock requirements for all the current Allied Races:
      Allied Race Requirements Highmountain Tauren Ain't No Mountain High Enough + Exalted with Highmountain Tribe  Lightforged Draenei You Are Now Prepared! + Exalted with Army of the Light Nightborne Insurrection + Exalted with the Nightfallen Void Elf You Are Now Prepared! + Exalted with Argussian Reach And you can also check out our guides for the exalted reputations here.