Jump to content
FORUMS
Damien

Akkhan Blessed Shield Crusader

Recommended Posts

Guest guest

I think I will use that build next season, actually I've never played crusader. One question though: how does finery work? Do legendary gems count?

That would be 10 sockets filled which is 15% more strength, but when is this bonus added? On top of all your strength from gear and paragon points or it only applies to the base strength value at your current level?

Share this post


Link to post
Share on other sites

I kinda understand why you would take the fire rune as it deals more damage but at low paragons shattering throw is the better option as it goes along with Holy Cause for that extra healing.

Share this post


Link to post
Share on other sites
Guest Philosopher
On 11/3/2017 at 7:39 AM, Guest guest said:

I think I will use that build next season, actually I've never played crusader. One question though: how does finery work? Do legendary gems count?

That would be 10 sockets filled which is 15% more strength, but when is this bonus added? On top of all your strength from gear and paragon points or it only applies to the base strength value at your current level?

All strength (gear, paragon and caldesann) and any socket filled with any gem counts. Typically you are correct at 15%. You can have a gem in your shield too for 16.5% but this is not recommended. 

Share this post


Link to post
Share on other sites
Guest Philosopher

CDR math:

15% Fervor, 15% Gogok of Swiftness

12.5% Head Diamond

10% Paragon

8% from three sources:

shoulders(required)

compass rose(recommended)

either gloves or shield

=55.695% CDR, close enough to the 100% uptime of 56%, adding more would yield diminishing returns. You can put CDR on both rings allowing you to have Vit on both gloves and shield but I recommend using Unity for 15% elite damage and cubing CoE. Note that also ~1000 vit on gloves or shield (ancient) will be a better option than either 7% attack speed (gloves) or 8% elite damage (shield) as this build starves for max health.

Deadset is spot on with attack speed on weapon and not CDR. Attack speed is multiplicative on weapons and additive on anything else.

I’m on GR91 right now with less than optimal gear. If you’re like me and getting thrashed by rift guardians, consider Shield Glare instead of Consecration. It receives 30% bonus CDR from the passive Towering Shield allowing you to cast it every 3.72 seconds (the effect lasts four seconds), allowing you to blind lock enemies. The rune Divine Verdict adds 20% damage taken which will offset losing 1-2 stacks of Akkhan’s Leniency in the process (if the guardian is alone). 

Share this post


Link to post
Share on other sites
Guest guest

@Philosopher: you play shattering throw or combust?

From what I see it seems that shattering throw boosts recovery thanks to healing from Holy Cause, which renders consecration useless, freeing up the slot for shield glare (as mentioned above), but since it is affected by diminishing returns I am not sure if it is such a good trade-off. I see though how Divine Verdict or Uncertainty runes could speed up trash killing.

Also: how good is IAS in this build? I was thinking about switching CoE to RoRG and swap the head with andariel's visage, or that would lower the damage output?

Share this post


Link to post
Share on other sites
10 hours ago, Guest guest said:

From what I see it seems that shattering throw boosts recovery thanks to healing from Holy Cause, which renders consecration useless, freeing up the slot for shield glare (as mentioned above), but since it is affected by diminishing returns I am not sure if it is such a good trade-off. I see though how Divine Verdict or Uncertainty runes could speed up trash killing.

Also: how good is IAS in this build? I was thinking about switching CoE to RoRG and swap the head with andariel's visage, or that would lower the damage output?

 

I initially started with Shattered and Provoke: Hit Me though I don't recall why I took the taunt--other than I was following the build from rhykker on YT. I was able to clear GR89 with it while lacking some ancients. I switched to combust and consecration and cleared 90 a bit faster than 88 with the same gear (with a holy -> fire enchantment replace). Now my gear is sub-par for sure, and I'm not a fan of relying on Goguk's CDR so I'm running enough gear and weapon CDR to not worry about it. 

At least at those levels Shattered certainly makes up for lack of consecration. That said I'm not sure what I'd add to replace consecration though. I may toy with Judgement with either Mass Verdict or Resolved. Phalanx Shield Bearers might be kinda fun though. ;) Heaven's Fury offers some minor damage combined with a bit of healing, being Holy damage.

 

 

 

Share this post


Link to post
Share on other sites
Guest guest
8 hours ago, TheRealBill said:

I initially started with Shattered and Provoke. I was able to clear GR89 with it while lacking some ancients. I switched to combust and consecration and cleared 90 a bit faster than 88 with the same gear (with a holy -> fire enchantment replace).

I thought the damage gap between those two runes is smaller, but in that case when using shattering throw it seems obligatory to use shield glare with divine verdict to compensate a little bit of the damage loss.
Also what I've noticed is with combust rune every explosion triggers Akkhan's Leniency bonus, which means it generates charges at double/triple the speed of shattering throw. I wonder if this is working as intended, I guess this is the deciding factor in making shattering throw's damage subpar to combust.

 

8 hours ago, TheRealBill said:

At least at those levels Shattered certainly makes up for lack of consecration. That said I'm not sure what I'd add to replace consecration though.

This is the problem with current state of the game, we cannot use any skill we would want to because without synergies from items its damage will be horrible :/ I miss good old days without legendary affixes :(
I was thinking about importance of ias in this build. It surely affects number of stacks from Akkhan's Leniency bonus, but I wonder if this is at all important. If yes maybe punish with celerity could be viable, but it still seems that extra 20% damage from shield glare - divine verdict would be a better choice. However I would rather use it to interrupt rift guardians's skills instead of trying to blind-lock him.

Doesn't look like there is a lot of room for changes in this build.

Share this post


Link to post
Share on other sites

Okay so Shattering Throw is terrible and needs a redesign in my opinion.

How shattering throw works: the first hit does the normal 430% damage and then that shield disappears, it's gone, no 9 bounces (3 normal, 6 from Jekangborg). Instead it splits into 3 shields that do 170% damage. Jekangborg makes those three shields, bounce twice each extra. The rune actually makes the attack weaker than no rune. 1 bounce at 430%, 9 at 170%. Not only is Combust better, but Divine Aegis and Staggering Shield are also better because they hit 10 times at 430% damage. Combust does this and has a 33% chance to deal 310% splash damage to every enemy in range. With 10 enemies hit, each enemy will take about 1000% weapon damage as aoe extra per throw. If Shattering Throw split into three shields, and then they each bounced 9 times, it still wouldn't be as good, but it might be worth using for healing purposes. I suspect this would cause problems similar to pre 2.6.1. Limitless rune for Blessed Hammer. That being said, Holy Cause is only half useful, and I replace it with Indestructable.

 

I'm only hardcore for like 2 weeks every season but here's what I know about IAS.

For this build, in addition to the obvious flat damage increase by faster casting and getting more out of life per hit, faster attacking may mean higher breakpoints for stacking Akkhan's Leniency. IAS will be very good on your weapon but not on Jewelry/gloves. Weapon IAS multiplies your total attacks per second, not your sheet attack speed increase, so it's multiplicative with other sources of IAS. You'll already have 15% from Fervor, 15% from Gogok, 10% from paragon, 8% from Laws of Valor and probably 7% from witching hour. I could argue that it might not be a bad idea to change IAS on WH to something else, or maybe use a different belt entirely, 50% CHD is hard to pass up when you have 64% crit chance but I wouldn't be surprised to see some top echelon players using string of ears, maybe even something else I hadn't considered. Anyway, every time you add more IAS it's less and less effective. 7% IAS added to 155% is only 4.5% faster, not really worth losing some other stat. Even more CDR would be better, in my opinion.

As for breakpoints, with the IAS of 55% mentioned above, and 7% IAS on your weapon, you will have 2.32 attacks per second (that's with 15 stacks of Gogok). To find the breakpoint for Akkhan's Leniency on single target just multiply that number by three (it lasts three seconds) and the max breakpoint for large clusters multiply it by 30 (three seconds times ten hits). You'll see the numbers flickering back and forth but the lower stable numbers are the damage bonus you're actually getting. Meaning if you're seeing your stacks going between 6 and 7, you're only at 6 effective stacks, it goes to 7 but the buff falls off before your next shield hits. Pretty much any IAS will add somewhat to trash damage, but will you notice a difference between 69 stacks (1380%) and 72 stacks (1440%)? Probably not. While 2.32 falls just short of 7 stacks on single target fights you will have 7 stacks during Law of Valor which you'll be using every fire rotation anyway. If you decide against IAS on your belt, you can use the Enchantress to get back to 7 stacks. I plan on keeping IAS on WH and using the Templar, his healing is really good with this low health high damage reduction setup. Consecration for that reason is also still a great choice, I've had better luck with Shield Glare so far but that may change. I use Shield Glare while Iron Skin is on cool down, by the time blind hits hard diminished returns, it's back up again.

Can anyone else not wait until season start tomorrow?

 

 

Edited by Philosopher

Share this post


Link to post
Share on other sites
1 hour ago, Philosopher said:

Can anyone else not wait until season start tomorrow?

Counting down the hours.

  • Like 1

Share this post


Link to post
Share on other sites

The actual 100% uptime CDR for Akarat's champion with Armor of Akkhan is 55.56% not 56%

20 seconds uptime / 45 seconds cooldown (with Akkhan set)  = .44444...  (percentage, rounded up to the second decimal becomes 55.56%)

The requirements I listed above for 55.69% (as guest) is the minimum needed to achieve this.

 

Share this post


Link to post
Share on other sites
15 hours ago, Philosopher said:

The actual 100% uptime CDR for Akarat's champion with Armor of Akkhan is 55.56% not 56%

20 seconds uptime / 45 seconds cooldown (with Akkhan set)  = .44444...  (percentage, rounded up to the second decimal becomes 55.56%)

The requirements I listed above for 55.69% (as guest) is the minimum needed to achieve this.

At that point it doesn't matter though, since you need max CDR on all items to achieve a minimum of 55.56, which would in fact put you at 56 (slightly above, I think).

Share this post


Link to post
Share on other sites
Guest Xspider

Hi. I watch ranking tables (season and non season) and looks like every crusader push with condemn, Why they dont push with Blessed Shield if its top build for crusader.

Share this post


Link to post
Share on other sites
On 11/7/2017 at 4:26 AM, Guest guest said:

I thought the damage gap between those two runes is smaller, but in that case when using shattering throw it seems obligatory to use shield glare with divine verdict to compensate a little bit of the damage loss.
Also what I've noticed is with combust rune every explosion triggers Akkhan's Leniency bonus, which means it generates charges at double/triple the speed of shattering throw. I wonder if this is working as intended, I guess this is the deciding factor in making shattering throw's damage subpar to combust.

 

This is the problem with current state of the game, we cannot use any skill we would want to because without synergies from items its damage will be horrible :/ I miss good old days without legendary affixes :(
I was thinking about importance of ias in this build. It surely affects number of stacks from Akkhan's Leniency bonus, but I wonder if this is at all important. If yes maybe punish with celerity could be viable, but it still seems that extra 20% damage from shield glare - divine verdict would be a better choice. However I would rather use it to interrupt rift guardians's skills instead of trying to blind-lock him.

Doesn't look like there is a lot of room for changes in this build.

So I did some leveling with a less-capable version of this build, sliding in slash/judgment for wrath gen since I didn't have Gyrfalcon's yet and it fared well. Was able to get to GR44 with the big two-hander, Divine Strength, and watching my Wrath pool - and no Akhan's set at all. Just the bracers, 2H flail, and Jakangbord. I'm now sporting full Akhan (1 piece ancient), an ancient Jakangbord, and normal Gyrfalcon's Foote and I can reliably clear GR74 in 4-6 minutes. (I had some confusion for a while about my seeming lack of survivability until I realized I had not given my follower an immortality token but did have Unity. DOH!) IMO this really speaks to the strength of the build though.

I could probably finesse my way to GR80, but am planning to focus more on getting an Ancient MH and some decently rolled Amulet/Rings, then some augments. :)

Share this post


Link to post
Share on other sites
On 11/12/2017 at 11:31 PM, Blainie said:

At that point it doesn't matter though, since you need max CDR on all items to achieve a minimum of 55.56, which would in fact put you at 56 (slightly above, I think).

With Fervor, gogok, paragon points, flawless royal diamond in helm but excluding weapon, you need three sources with 8% CDR to hit the minimum of 55.56, not the possible five in the guide (two rings, shield, shoulders and gloves). You may want four to reduce Akarat's to 18.34 seconds, ensuring a smooth rollover, this is at 59.23% CDR. This doesn't help much otherwise because you can already trigger Law of Valor: Critical for every fire rotation on CoE. Slightly lower cooldowns on Consecration and Iron Skin are okay but the roll is better used for something else. Having Akarat's at almost exactly 20 seconds is a bit of a challenge but worth that extra roll, in my opinion.

Share this post


Link to post
Share on other sites
On 11/13/2017 at 11:00 AM, Guest Xspider said:

Hi. I watch ranking tables (season and non season) and looks like every crusader push with condemn, Why they dont push with Blessed Shield if its top build for crusader.

Will ask Deadset!

Share this post


Link to post
Share on other sites
On 11/14/2017 at 12:28 PM, Philosopher said:

With Fervor, gogok, paragon points, flawless royal diamond in helm but excluding weapon, you need three sources with 8% CDR to hit the minimum of 55.56, not the possible five in the guide (two rings, shield, shoulders and gloves). You may want four to reduce Akarat's to 18.34 seconds, ensuring a smooth rollover, this is at 59.23% CDR. This doesn't help much otherwise because you can already trigger Law of Valor: Critical for every fire rotation on CoE. Slightly lower cooldowns on Consecration and Iron Skin are okay but the roll is better used for something else. Having Akarat's at almost exactly 20 seconds is a bit of a challenge but worth that extra roll, in my opinion.

I'm wondering if the issue is that the ring stat priority is "copied over", meaning you can actually drop it on one ring and run it on 4 as you say, but it looks like it's just a stat template mess up. I'll pass everything you've said to Deadset and let him review it all.

Share this post


Link to post
Share on other sites
Guest Darknewb
On 13/11/2017 at 12:00 PM, Guest Xspider said:

Hi. I watch ranking tables (season and non season) and looks like every crusader push with condemn, Why they dont push with Blessed Shield if its top build for crusader.

Hi i'm top 1000 Crusader, i'm not a diablo nolifer but i reached rank 500 (slowly decreasing). I play this build because I'm a fan of blessed shield. I can't find the perfect items to fully follow the guide but I feel like i couldn't push really far after 100-105 without great rift / luck / gear (i'm on 98 atm). So idk if this build aint top tier but I like to think I'm the proof that it is actually more than viable if you wanna try it out on solo GR.

Regards

 

CaptureRankingDiablo3s12_2.JPG

CaptureRankingDiablo3s12_2_Build.JPG

Share this post


Link to post
Share on other sites
Guest strangest thing

I main monk, recently started gearing crusader and noticed strange thing. Whenever I buy/sell something from/to a vendor, i.e. spending shards at Kadala, there is slight variation in toughness and recovery numbers in the character pane for a split second and comes back to normal numbers. Could anyone please check if it happens to them? Just look at toughness and recovery numbers on the paper doll when you buy from Kadala.

I was wondering what might be the cause and if this can be triggered during rifting by some other thing. It only happens to me on crusader, I wear full akkhan, that mh weapon from the build mixed with low level yellows. I will try to screencap it later to explain better what I mean, because this makes me paranoid.

Share this post


Link to post
Share on other sites
On 11/21/2017 at 7:19 AM, Guest Darknewb said:

Hi i'm top 1000 Crusader, i'm not a diablo nolifer but i reached rank 500 (slowly decreasing). I play this build because I'm a fan of blessed shield. I can't find the perfect items to fully follow the guide but I feel like i couldn't push really far after 100-105 without great rift / luck / gear (i'm on 98 atm). So idk if this build aint top tier but I like to think I'm the proof that it is actually more than viable if you wanna try it out on solo GR.

Regards

It's definitely a viable build for sure, it's just not quite as good as we thought, I think. It might be an issue similar to M6/N4 vs. Impale for DH, where one just needs far better rolls to be effective. Deadset is looking into it though.

Share this post


Link to post
Share on other sites
1 hour ago, Guest strangest thing said:

I main monk, recently started gearing crusader and noticed strange thing. Whenever I buy/sell something from/to a vendor, i.e. spending shards at Kadala, there is slight variation in toughness and recovery numbers in the character pane for a split second and comes back to normal numbers. Could anyone please check if it happens to them? Just look at toughness and recovery numbers on the paper doll when you buy from Kadala.

I was wondering what might be the cause and if this can be triggered during rifting by some other thing. It only happens to me on crusader, I wear full akkhan, that mh weapon from the build mixed with low level yellows. I will try to screencap it later to explain better what I mean, because this makes me paranoid.

Tried replicating this, but can't - is there a buff that could be dropping or being added from you standing still?

Share this post


Link to post
Share on other sites
Guest mystery solved (?)
4 hours ago, Blainie said:

Tried replicating this, but can't - is there a buff that could be dropping or being added from you standing still?

THANK YOU! You gave me a clue that solved the mystery, cubing aquila cuirass was what causes it. If someone is curious check this out: https://imgur.com/a/ovFXt

I used some crappy recording program, so it skips some frames but you can still see variations in toughness and recovery when I buy/sell items. It is not as clear in the video, but it happens every time I buy/sell something at a vendor. I noticed it spending shards at Kadala because buying items until my inventory was full triggered the effect so many times it was just clear the values change. I managed to get the frame with reduced values: https://imgur.com/a/jyJp1

At the moment I have Toughness: 18,831,360 and Recovery: 2,351,562. On the screen I managed to take the values are as follows, Toughness: 9,415,680 and Recovery: 1,175,781, which essentially means they are cut in half as per AC's affix:

Quote

While above 94% primary resource, all damage taken is reduced by 50%. [90 - 95]%


Since it appears on paperdoll I assume something must trigger the paperdoll data refreshing which defaults to standard values and then takes the AC's effect into calculation. Makes me wonder if this is just a visual glitch or the values really get reduced for few miliseconds. I also wonder why this doesn't happen to you if you have aquila cuirass cubed, do you have it cubed? I must try to reproduce it on different characters, maybe my entire account is glitched or something :P

Share this post


Link to post
Share on other sites
8 hours ago, Blainie said:

It's definitely a viable build for sure, it's just not quite as good as we thought, I think. It might be an issue similar to M6/N4 vs. Impale for DH, where one just needs far better rolls to be effective. Deadset is looking into it though.

I've been pondering this and after running a Sucking Condemn build I'd say that you definitely need better rolls on your Blessed Shield build than you do with Condemn. I'm not sure what the top end looks like yet, but at the 80s-90s level it is easier to gear for a solid Condemn build - even though you can share/re-use most of it. That is what I did, I just took my BS build and skilled for Condemn with the necessary gear changes and was able to push higher easily. Throwing shields feels easier to play, but more active/hectic. Perhaps it is the shields flying all over the screen versus the "drunk walk". :D

  • Like 1

Share this post


Link to post
Share on other sites

I've been playing this build hard since the beginning of the season and I must say I don't think anyone over-reacted to the nerfs of this build. It's conservatively 7 Greater Rift levels behind the condemn build and it's gearing requires way more demanding rolls. it's a really fun build but I would classify it as B tier at this point.

Share this post


Link to post
Share on other sites
19 hours ago, Guest mystery solved (?) said:

Since it appears on paperdoll I assume something must trigger the paperdoll data refreshing which defaults to standard values and then takes the AC's effect into calculation. Makes me wonder if this is just a visual glitch or the values really get reduced for few miliseconds. I also wonder why this doesn't happen to you if you have aquila cuirass cubed, do you have it cubed? I must try to reproduce it on different characters, maybe my entire account is glitched or something :P

Tried it with AC in cube, it's the same for me. It's too fast for me to see what it swaps to exactly, but it goes to around half as well. It's probably just a minor bug, I doubt it changes anything in GRs.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have a fix for the recent problems players have been having with whispering others, specifically the "Error 3" message. There's still no eta for the party joining bug, however, as the last fix didn't actually work. We did find out that the party issue will require and actual patch instead of a simple hotfix, so it might be a while until we see it.
      Whisper Bug (source)
      Hey all,
      The Whisper Error 3 should be fixed up as of now. If anything comes up where you still continue to see this error, please exit game and start fresh. If it still continues, please let us know!
      Thanks again
      ...
      Hey all,
      We pushed out a fix for the ERROR_3. If people are still seeing it after logging out and back in please let us know.
      Thanks again
       
      Party Join Bug Update (source)
      Hey Robdoggierob,
      We’re continuing to investigate and internally testing many fixes targeted to squash this bug daily. A bit more difficult to nail down unfortunately, but we have made progress in some areas.
      We’ll continue to update, but most likely this will require a new build to be produced rather than a hotfix. Once we have a fix that is 100% internally, we’ll communicate it out to everyone.
      Thanks again
       

      Related Diablo 3 articles:
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling and Angel Squishiness
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
    • By Starym
      It seems there's been a major shift in community management for Diablo 3 as we've noticed over the last couple of weeks, as Associate producer Matthew Cederquist is replying to basically every relevant active thread on the official forums. After a long time of very few responses and poor communication with the community, it seems the Diablo 4 reveal re-prioritized things and we now have some proper blue representation for D3. While a lot of these replies are just "we are aware and working on it", we can't really expect a lot more from the very small dev team still working on D3 so this shift is pretty significant if you take that into consideration. Today we have a look at the topics we've gotten a reply on over the holiday weekend - an upcoming brawl leveling trick, the party XP bug, 10,000+ paragon level Barbarians and Crusaders, addons and bots and, of course, Angel squishiness.
      Matthew has been very active over the holiday break and responded to a whole host of popular topics, starting with an interesting one - it seems there's a way to get to 70 in around an hour through brawling! You just set the difficulty to T6 in a 4 player party and brawl away until you ding max level pretty fast. Obviously speed leveling isn't anything new as players can be power leveled by others very quickly anyway, but apparently this method wasn't intended and will be fixed, as you don't need a higher level player to boost you for it to work.
      Brawling XP Fix (source)
      Hey all,
      This definitely isn’t the way we want players to level in the game and will most likely be fixed for the next patch.
      Then there's the party joining bug that was supposed to be fixed a few days ago but apparently wasn't:
      Party Joining Bug (source)
      Thanks everyone for the responses. We’ll continue to look at it and get more things into testing so we can squash this bug.
      Sorry for it taking so long with the holiday weekend and all.
      There's also been a lot of discussion about balance and Barbarians and Crusaders in particular, with two specific examples being used as a debate/whine point on the forums, as one Barb managed a 142 GR within 12 minutes (and of course was used as proof that Barbs are fine) and one Crusader at 146 GR was pointed out as OP. It turns out both of these are non-seasonal and have over 10,000 paragon levels, but Matthew had two very differing comments for them starting with the Barbarian:
      10,000+ Paragon Level Clears (source)
      Hey folks,
      Just to chime in here. At 10,288 Paragon, this specific Barbarian is +1 GR over the proposed balance of the game. Looks like absolute fantastic design and balance to us.
      Thanks for pointing out someone who has immense dedication and awesome gear!
      ...
      Definitely not fantastic design and balance. This one particular Crusader at 10,176 Paragon is about +5 GRs above our expected.
      Something to look into for next patch!
      Not to put too fine a point on it, but at those paragon levels and THAT high a GR clear, with the amount of factors going into builds etc, classes are never EVER going to be that balanced. Not in D3, not in D4 or any other game ever made by anyone. Seriously. People asking for that level of balance in an ARPG are just begging for a watered-down, +0.3% to damage affixes and talents systems, because those are the only ones that can ever be balanced to such a degree. Just accept the fact some classes will be more powerful than others and let there be actual builds and creative uses of them in the damn game and shut the hell up on this eternal balance quest that's basically ruining RPGs.
      Ok, not sure sure where that rant came from but I stand by it!
      Then it's on to a discussion on addons/mods, with TurboHud being the focus of discussion, and it seems we'll be getting a larger post on the topic of mods soon as well, with bots being in the cross hairs as well:
      TurboHud Addon (source)
      Hey Dtune -
      TurboHud has some cool features, but on the other hand, has some features that give players more of an advantage. In the past, TurboHud fell by the wayside and didn’t catch the attention of anti-cheat programs.
      We’ll have more to say on this in the very near future, but to answer your question, TurboHud is seen as a program that should not be used in the game in its current state.
      As for bots, their time is coming.
      And finally we have an answer to the age old question: Just how squishy are Angels? It seems some players aren't happy with the 500 killstreak ability proc as their feathered friends die too quickly to the Rift Guardian:
      Angel Squishiness (source)
      Yes. Angels should die to the RG. If untouched, they can also produce massive damage.
       

      Related Diablo 3 articles:
      Party Joining Bug Fixed
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      Patch 2.6.7a Known Issues: November 21st
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
      Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders
    • By Stan
      Raxxanterax and his group managed to clear Greater Rift 150 on Day 4 of Season 19 thanks to the latest Seasonal buff.
      The ongoing Season comes with the Pandemonium buff which grants stacks of movement speed and damage and reaching certain killstreak goals will trigger powerful effects which translates into even more damage. The most important ones are geysers at 150 and the meteor showers at 400 kills. Those two have the potential to completely eliminate a pack, so they're using that to their advantage by stacking mobs on top of each other.
      Their Crusader died when he was looking for a pylon and lost his stacks, so it took them almost 6 minutes to kill the Rift Guardian.
      Related Diablo 3 articles:
      Join Party Bug Fix: November 27th Rank 1 Greater Rift 150 Clear on Day 4 of Season 19 Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues Armory Profiles Have Been Fixed and Are Back Online All Class Guides for Diablo 3 Season 19, Patch 2.6.7a 300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming Patch 2.6.7a Known Issues: November 21st 2.6.7a Balance Patch Now Live + Final Patch Notes 2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders
    • By Starym
      We finally have a fix implemented for the matchmaking problem for party grouping, which was showing parties and players as "not in season", and caused problems for non-seasonal parties as well. The fix apparently wasn't tested a whole lot, but Blizz decided to push it before the holiday weekend, which was probably a good choice.
      Matchmaking (source)
      Players will have to restart their clients to pick up the fix.
      This fix does NOT fix the level 0 or missing class in the friends list or communities. This Fix SHOULD fix the Non-Season and Season party bug. Let us know if you’re still seeing the issue please and thank you in advance
      .... Afternoon -
      We want to be very transparent with this update. We have a fix for the party bug that we’ll be deploying at roughly 1:00PM PST.
      This fix did not get a lot of testing internally, but we wanted to get it out asap before the holiday weekend. We had the choice between waiting till Tuesday, or getting it out today. We chose to take the risk to better the community playing experience. If, for any reason, this causes issues we can revert.
      Thanks again for the patience
       
       

      Related Diablo 3 articles:
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      Patch 2.6.7a Known Issues: November 21st
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
      Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders
    • By positiv2
      This thread is for comments about our Deathwing guide for Heroes of the Storm.
×
×
  • Create New...