Jump to content
FORUMS
Sign in to follow this  
Stan

World of Warcraft - What's Next?

Recommended Posts

e3ABjIA.jpg

Details about the upcoming expansion from BlizzCon's What's Next panel.

You can find the reveal and cinematic trailers here.

Prologue

  • The Alliance & Horde are at an all out war in the new expansion
  • We battle for land and resources
  • Fight for our faction's survival
  • The goal for both factions is to find allies to their side

Kul Tiras (Alliance)

  • Ancient Human Kingdon
  • Powerful nautical empire
  • Ruled by four houses
  • Comprised of three  main territories
  • Built a really big navy that the Alliance wants

Tiragarde Sound

  • Governed by Proudmoore's mother and she is definitely not a dreadlord.

Drustvar

  • Ruled by House Waycrets.
  • The zone is cursed.

Stormsong Valley

  • Ruled by House Stormsong
  • Provide ships to Kul Tiras

Screenshots

2017-11-03 20_40_25-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_40_32-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_40_42-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_38_32-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_40_17-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_44_28-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_44_38-BlizzCon 2017 - BLIZZCON ALL ACCESS.png

Zandalar (Horde)

  • Ancient Troll Empire
  • Powerful naval force that surpasses Kul Tiras
  • Continent in turmoil
  • Before they join the Horde, we need to restore order
  • Comprised of 3 zones.

Zuldazar

  • Capital of the Zandalari (Main Horde hub in the new expansion).

Nazmir

  • Festering swampland
  • Enlist powerful Loa
  • Uncover titan secrets

Vol'dun

  • Foreboding desert
  • Criminals exiled here
  • Befriend the vulpera (fox people)

Screenshots

2017-11-03 20_40_42-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_40_17-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_51_10-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_48_25-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_47_51-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_50_32-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_50_45-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_50_52-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_51_01-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_55_00-BlizzCon 2017 - BLIZZCON ALL ACCESS.png

Zone Flow

IRztKBs.jpg?1

Six Allied Races

  • The lines of battle have been drawn
  • Bring a new ally into your faction...
  • ...and unlock the ability to play that race!
  • New racial abilities, varied customization
  • Allied Races begin at level 20
  • Level to 110 to unlock Heritage Armor to show off your accomplishment.

GTG5hKW.jpg

Horde

  • Nightborne
  • Highmountain Taurens
  • Zandalari Trolls

XY37Q5A.jpgQ1CTyTV.jpgGAMzhXh.jpgcvj4Bn4.jpgLKAfitj.jpg81gFEeB.jpg

Alliance

  • Void Elves
  • Lightforged Draenei
  • Dark Iron Dwarves

H2Rostg.jpguE3Mv2M.jpgfUPrn6r.jpgf0vwYFf.jpgZFB0kGf.jpg

Zone Scaling

  • Expanding zone scaling
  • Zones have level ranges with caps
  • You will never outlevel a zone
  • You can now level up anywhere you want
  • Scaling applies to dungeons and rewards all the way

Story

  • Azeroth is wounded, we will commune with the final titan and get a new Artifact called The Heart of Azeroth as a reward. Azeroth's life essence seeps through out the world (Azerite).

4D1mC59.jpg?1

Azerite Armor

  • New armor type with similar traits to current Artifact weapons.

6wNMVa3.jpg

Island Expeditions

  • Explore uncharted isles across the Great Sea
  • Horde and Alliance skirmishing over resources
  • 3-player cooperative gameplay
  • Complete varied and dynamic objectives
  • It's the most dynamic replayable gameplay ever added to the game
  • Blizzard wants to encourage PvP & PvE outdoor content.

4esl6cc.jpg

Warfronts

  • Large-scale conflict on the homefront
  • Fantasy anchored in Warcraft 3, RTS roots

OgXX5eJ.jpg?1

PvP Updates

j9FXoIX.jpg?1

Dungeons

  • 10 new dungeons are coming in the next expansion

1KBEKxe.jpg

  • Like 2

Share this post


Link to post
Share on other sites
26 minutes ago, Stan said:

 

  • Expanding zone scaling
  • Zones have level ranges with caps
  • You will never outlevel a zone.
  • You can now level up anywhere you want

 

Oh goodie, maybe now I'll actually level the rest of my characters past level 70 and the void that is northrend :p

Share this post


Link to post
Share on other sites

Poor idiots have no idea what they asked for this time.  

On the bright side, griefing idiot hunters on the Rhok'delar chain will be fun. 

Share this post


Link to post
Share on other sites
15 minutes ago, PatrickHenry said:

I...  I'm just at best underwhelmed.  Honestly.

From a intergalactic war to...  new quillboar models.  Space filler for voidlord expac, IMO.

Actually, I still believe N'zoth has a presence here. But it's been long awaited since an actual Horde vs. Alliance expansion!

Share this post


Link to post
Share on other sites

It is set on islands. Sometime during the conflict, naga will emerge (think of pandaria and the show up of Sha). Bam! N'zoth stuff coming right after and we've got ourselves a story - a story they are not telling right now cuz they'd spoil themselves the ending of Legion.

 

I hope so

  • Like 1

Share this post


Link to post
Share on other sites
21 minutes ago, Spectral said:

What? WHY?

WHY DO HORDE HAVE NIGHTBORNE IT DOESNT MAKE SENSE!

Well it was basicly told you that was going to happen on the Vindicar. Only thing I want is since they got Nightborne I want High Elves damn it.

Edited by Granis

Share this post


Link to post
Share on other sites

It's not hard to figure out what the story of the next expansion will be in the broad since. Horde and Alliance fighting for control of the new islands and for Azeroth itself, At some point we figure out that the old gods are influencing the fighting between both sides and horde and alliance will have to team up yet again to stop the old gods from gaining control over the titan Azeroth.

  • Like 1

Share this post


Link to post
Share on other sites

I'm just facepalming about more trolls. How many Zul'recyles are there? We've had dungeons and raids which have been brought back with random graphic tweaks to be run again. We've had several run ins on the various continents with the troll empire remnants. Hemet Nesingwary couldn't be prouder of all the spirit animals we've killed over the last decade.

It's a worn out concept. It doesn't fit thematically anymore either, how are hut-dwelling jungle savages a credible power compared to Draneii spaceships, Illdari spaceships, Ebon Hand death metal fortress, the various spike-techs of the orc and goblins including air fleets and such, etc.

Feels like an excuse to re-use art assets. We already see the "giant troll berserker" in the one picture. Are we going to see a -third- version of Zin'rokh? Or kill another giant snake god? Maybe hear someone crying about hoodoo, that would be a novel and not tired thing.

Share this post


Link to post
Share on other sites
1 hour ago, Nathex said:

It's not hard to figure out what the story of the next expansion will be in the broad since. Horde and Alliance fighting for control of the new islands and for Azeroth itself, At some point we figure out that the old gods are influencing the fighting between both sides and horde and alliance will have to team up yet again to stop the old gods from gaining control over the titan Azeroth.

Which is precisely what I wrote few posts above. Man I hope it is like this, would be aight.

Share this post


Link to post
Share on other sites

I have a few questions if you don't mind:
Are artifact weapons and all the grinding done in Legion going to impact and transition into BfA or can I just do a do-over ? I havem't been playing and thought it was kinda pointless when in the near future a new expansion comes out, so could I basically just beginn again or do I need to grind in Legion still ?

 

Am I going to be able to start questing in the new Zones with getting Level 110 immediately or will I have to do something in Legion first ?

 

And at last, when will the soonest be, Icy-veins can predict the probably most potent classes in the new expansion ?

 

Thanks and I hope it is not too much of a bother.

Share this post


Link to post
Share on other sites
56 minutes ago, TheKaiser said:

Are artifact weapons and all the grinding done in Legion going to impact and transition into BfA or can I just do a do-over ?

Blizzard has traditionally always allowed massive catch-up mechanisms between expansion transitions. The first quests in the new XPacs so far always were on-par or even better in rewards than even the highest tier raids of the previous xpac.

 

This means that, if you're fully mythic-raid geared, you're likely only be using those for the first few hours into the new xpac. Players that reached level 120 will have far outgeared your level 110 uber geared character, no matter what. So at best you can use your 110 gear for the first two levels or so.

 

As for the artifact, that is new, and seeing these new other upgrade mechanics, I'd say it is likely that either everyone will start with the same artifact power (i.e. "maxed out" with 110 traits) and leveling it further to 120 with new traits for everyone, or just removed entirely.

 

1 hour ago, TheKaiser said:

I havem't been playing and thought it was kinda pointless when in the near future a new expansion comes out, so could I basically just beginn again or do I need to grind in Legion still ?

Grinding in Legion to prepare for the new xpac will provide you almost no advantage other than the first few levels (110 until ~113). Let's just say that a person starting with green gear at 110 leveling to 113 in just a few hours will give them the same gear as you started with at 110 with your raid gear.

1 hour ago, TheKaiser said:

Am I going to be able to start questing in the new Zones with getting Level 110 immediately or will I have to do something in Legion first ?

So far you never needed to do anything in the old xpacs before you can enter new xpacs. All you need is the level requirement, and then you will get a message when you are in dalaran or your main city (Orgrimmar or Stormwind) telling you to go speak with Sylvanas/Anduin (Or another NPC that breadcrumbs you to that xpac)

1 hour ago, TheKaiser said:

And at last, when will the soonest be, Icy-veins can predict the probably most potent classes in the new expansion ?

The beta before the xpac goes live will likely be the best time to estimate which classes will be better than others, but FOTM is really just that, it can change from one moment to the other. Rather, you should probably look what playstyle you'll like the most (This will be overhauled like always), and you either do that in the PTR when it goes on the PTR or the XPac pre-patch (Usually a month or so before the xpac goes live)

 

 

The best preparation you can make for this xpac, assessing by your questions, is to level certain classes that you like to 110 before it goes live. So if you like casters, level warlock, priest, mage, shaman to 110, or if you rather go by style (healers for example) then level those. That's the only realistic preparation you can do for now. You don't need to deck them out in top tier epics (Because that's explained further above)

Share this post


Link to post
Share on other sites
1 hour ago, TheKaiser said:

I have a few questions if you don't mind:
Are artifact weapons and all the grinding done in Legion going to impact and transition into BfA or can I just do a do-over ? I havem't been playing and thought it was kinda pointless when in the near future a new expansion comes out, so could I basically just beginn again or do I need to grind in Legion still ?

 

Am I going to be able to start questing in the new Zones with getting Level 110 immediately or will I have to do something in Legion first ?

 

And at last, when will the soonest be, Icy-veins can predict the probably most potent classes in the new expansion ?

 

Thanks and I hope it is not too much of a bother.

We're getting rid of our Artifact weapons, but some elements will be transitioned over to Heart of Azeroth. You can find more information about the new Artifact here. As opposed to Artifact Power grind in Legion, we're going to collect Azerite to empower the Heart of Azeroth. As it gains levels, you unlock traits (different circles).

Both factions will level up in their respective new zones. Scaling works similar to Legion, so it's entirely up to you. Each of the new zones consist of 3 subzones.

It's hard to jump into conclusions right now; the alpha has not started yet.

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for the quick answers. Btw one last thing:

with the new Zone system, are players of the Alliance going to be able to quest on Zandalar or will this be exclusivsly for the Horde ?

Share this post


Link to post
Share on other sites

How can people already bitch about what's going to be in the x-pac when they've only seen a trailer and an hour of conference ?

They described some mechanics, they told us the starting story, but what if they weren't fucking telling us the whole content of the x-pac ?

Maybe it looks like the xpac is not complete because it fucking isn't, that's why this 28/11 we're not going on kul'tiras yet.

And also, we fight because it's been since 5 xpacs that shit's going on between the horde and the alliance, it's a wonder how an all-out war hasn't exploded yet. Because yes, at the start of the xpac right here, there is literally nothing else to do than fight each other.

Share this post


Link to post
Share on other sites
17 hours ago, TheKaiser said:

Thanks for the quick answers. Btw one last thing:

with the new Zone system, are players of the Alliance going to be able to quest on Zandalar or will this be exclusivsly for the Horde ?

While levelling, Zandalar will be the only available zone for Horde, and Kul'tiras for the Alliance. As soon as you hit 120, they both open up, so eventually you will be able to experience all the zones.

11 hours ago, genbag said:

How can people already bitch about what's going to be in the x-pac when they've only seen a trailer and an hour of conference ?

They described some mechanics, they told us the starting story, but what if they weren't fucking telling us the whole content of the x-pac ?

Maybe it looks like the xpac is not complete because it fucking isn't, that's why this 28/11 we're not going on kul'tiras yet.

And also, we fight because it's been since 5 xpacs that shit's going on between the horde and the alliance, it's a wonder how an all-out war hasn't exploded yet. Because yes, at the start of the xpac right here, there is literally nothing else to do than fight each other.

I do agree with your point. From someone who bought the virtual ticket and watched some relatively in-depth videos, I personally believe it has some major potential.

Looking back to WoD, the reason that expansion was a failure was almost entirely due to an extreme lack of content, and, everyone's least favourite feature ever, garrisons. Legion didn't have that. It certainly had it's flaws but it was actually quite a success. I've seen many returning players come back and like what they've seen for the first time in years. It's undeniable that many of the successes of Legion will be carried over to BfA. It's also undeniable that many of the failures will scrapped completely. 

For the war part, there was a lot in Legion leading up to this (Broken Shore). And it looks like more is on it's way. And all we can do is wait and see how they make it work. 

On 11/3/2017 at 2:05 PM, Nathex said:

It's not hard to figure out what the story of the next expansion will be in the broad since. Horde and Alliance fighting for control of the new islands and for Azeroth itself, At some point we figure out that the old gods are influencing the fighting between both sides and horde and alliance will have to team up yet again to stop the old gods from gaining control over the titan Azeroth.

IMO, this is very likely, and probably the most interesting approach for Blizzard to take late in the expansion. Old Gods strive when they can turn people against each other. They weaken their enemies indirectly through creating conflict, only to show themselves later on to finish the job. By the time we see N'Zoth, we should have faced many casualties from our war. Or maybe N'Zoth didn't create any conflict. Maybe he was just waiting to see when a full out war would erupt so he could take advantage of it. This all seems extremely interesting, and I personally really would love to see something like that happen. If that is the case, the occurrence of a Void expansion after BfA would be pretty likely. 

Edited by Maxkitty

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Starting next week, cross-realm groups can enter Mythic difficulty Vault of the Incarnates!
      (Source)
      With the weekly reset in each region the week of February 14, we will enable cross-realm groups in Mythic difficulty Vault of the Incarnates.
      This represents a shift in philosophy that has evolved over the last few raid tiers, where we’ve seen the pace at which the Hall of Fame filled up for both factions become unaligned with the timing that we would have chosen for players at large.
      We will still maintain a Hall of Fame for this and future raids. To qualify for it in cross-realm groups, you must simply have at least 16 players from the same guild taking part in the raid.
      With future raids, we’re looking into a more-scheduled approach for when cross-realm Mythic difficulty becomes available. We want to keep our options open for the timing to vary, since we yet don’t know the circumstances we might observe in the future, but we intend to provide further announcements like this one to give players time to reorganize.
    • By Staff
      Conquest and Valor caps will be removed starting the week of February 14 for the rest of Season 1.
      (Source)
      With weekly resets the week of February 14, we will remove the caps on the amounts of Conquest and Valor that can be earned and held by players. They will remain uncapped for the rest of Dragonflight Season 1.
      As before, we like how in the early season, these caps reduce the feeling of being left behind for many players when it comes to PvP and Mythic+ gear. However, once several weeks have passed, we want to see players feel free to quickly gear up alts or return to the game after an absence and feel as though they can catch up quickly without hitting caps.
      Thank you!
    • By Starym
      The end of the week hotfixes bring more bounty to the Dragon Isles faction paragon chests, more dungeon changes, quest fixes, and even some Wrath Classic improvements!
      February 3 (Source)
      Dungeons and Raids
      Algeth’ar Academy Fixed an issue causing Echo of Doragosa’s Arcane Missiles to fail to cast. Mythic+ Shadowmoon Burial Grounds Bonemaw Quaking will no longer apply to players during Inhale. Items and Rewards
      Rare Vintage Arcwine now correctly consumes upon use. Professions
      The factions of the Dragon Isles have decided to make their overflowing supply bags more lucrative. They are now going to include some Primal Chaos, as well as rarely including a Dragon Shard of Knowledge or Bottled Essence. The tooltips of these caches will be adjusted to reflect this change in the future. Quests
      Storm’s Fury The map icons for “Storm Warning” will no longer overlap with the event icon, obscuring if the event is active.  
      Wrath of the Lich King Classic
      Achievements Alone in the Darkness should now be rewarded correctly to guilds killing Yogg-Saron on 25 player difficulty. Classes Mage Arcane The Arcane Stability talent should now correctly prevent pushback while channeling Arcane Missiles with the Missile Barrage trigger active.
    • By Staff
      Blizzard have updated next week's class tuning with a lot of new additions. Formerly we only saw the Guardian Druid buffs, but now we have 8 more classes added to the PvE side of things and a whole lot of PvP changes coming as well, so let's take a look.
      Tuning (Source)
      Classes
      Death Knight
      Blood Heart Strike damage increased by 15%. Blood Plague damage increased by 15%. Blood Boil damage increased by 15%. Death and Decay damage increased by 20%. Shattering Bone damage increased by 5%. Sanguine Ground damage while inside Death and Decay increased to 6% (was 5%). Frost Unleashed Frenzy duration increased to 10 seconds (was 6 seconds). Cleaving Strikes Obliterate now hits 2 additional targets (was 1). Frost Fever damage increased by 15%. Glacial Advance damage increased by 20%. Frost Strike damage increased by 10%. Frostwhelp’s Aid damage increased by 100%. Frostscythe damage increased by 35% Druid
      Guardian Armor from Ironfur increased by 20%. Reinforced Fur now increases Armor from Ironfur by 15% (was 8%) and Barkskin’s damage reduction by 10% (was 5%). Ursoc’s Fury now grants an absorb shield based on 50% of damage dealt by Thrash and Maul (was 30%). Reinvigoration’s Frenzied Regeneration cooldown reduction increased to 20/40% (was 15/30%). Layered Mane chance to proc increased to 10/20% (was 5/10%). Lunar Beam healing increased by 130% and cooldown reduced to 1 minute. Developers’ notes: We are keeping a close eye on variances in survivability across tank specializations. These changes are intended to alleviate some difficulties Guardian Druids have been experiencing with certain damage types, as well as targeting some underperforming talents which were not delivering meaningful survivability improvements. Restoration All healing reduced by 3%. This does not apply to PvP combat. Evoker
      Preservation All healing reduced by 5%. Hunter
      Beast Mastery Damage dealt by Hunter and pet abilities increased by 5%. Marksmanship Damage dealt by Hunter and pet abilities increased by 5%. Survival Damage dealt by Hunter and pet abilities increased by 5%. Monk
      Mistweaver All healing increased by 3%. Vivify healing increased by 5%. Clouded Focus now increases healing and decreases mana cost by 20% (was 15%) for Enveloping Mist and Vivify. Peaceful Mending now increases the healing of Enveloping Mist and Renewing Mist by 25/50% (was 15/30%). Spinning Crane Kick Damage increased by 15%. Ancient Concordance increases the chance for Rising Sun Kick to reset by 5/10% (was 3/6%). Lesson of Doubt increases healing and damage by up to 40% (was 35%). Paladin
      Protection Avenger’s Shield damage increased by 10%. Blessed Hammer/Hammer of the Righteous/Crusader Strike damage increased by 30%. Hammer of Wrath damage increased by 15%. Priest
      Holy All healing increased by 3%. Shaman
      Healing Surge healing increased by 10%. Chain Heal healing increased by 10%. Restoration Healing Wave healing increased by 10%. Healing Rain healing increased by 10%. Overflowing Shores healing increased by 10%. Warlock
      Inquisitor’s Gaze Fel Barrage damage increased 35%. Inquisitor’s Gaze no longer casts Fel Blast. Summon Soulkeeper damage increased 35%. Developers’ notes: Inquisitor’s Gaze and Summon Soulkeeper are not contributing to the Warlock damage profile as much as we’d like. After this adjustment, we’ll continue to watch Warlocks’ overall performance and we will make further adjustments if needed. Destruction Soul Fire damage increased 20%. Incinerate damage increased 5%. Demonology Wild Imp damage increased 15%. Vilefiend damage increased 30%. Developers’ notes: We feel that both Destruction and Demonology could use some improvements to their overall contribution in single-target situations. These adjustments are specifically targeting talents that we feel could be more competitive, while also putting additional power into rotational spells. Player versus Player
      Items
      Neltharax, Enemy of the Sky now grants 1% attack speed in PvP Combat (was 5%). Demon Hunter
      Havoc Restless Hunter (Talent) damage bonus for next Blade Dance/Death Sweep reduced by 40% in PvP Combat. Developers’ notes: We’ve continued to see the potential burst provided by Restless Hunter much higher than we would like, especially in combination with Essence Break and The Hunt. Druid
      Guardian Frenzied Regeneration is now 50% effective in PvP Combat (was 62%). Developers’ note: This is intended to offset Reinvigoration’s buff noted above. Evoker
      Living Flame healing increased by 30% in PvP Combat. Verdant Embrace healing increased by 20% in PvP Combat. Oppressing Roar increases the duration of incoming crowd control by 30% (was 20%) in PvP Combat. Developers’ notes: This is intended to offset the above noted game-wide 5% healing reduction by targeting abilities that we would like to see more prominent in a Preservation Evoker’s PvP healing profile. Additionally, Oppressing Roar has not been as valuable a talent point as we’d hoped, so we are slightly increasing its effectiveness. Hunter
      Beast Mastery Stormwing Harrier’s Camouflage 4-piece now increases the damage of your next Kill Command by 10% in PvP (was 20%). Marksmanship Rapid Fire damage increased by 15% in PvP Combat. Aimed Shot damage increased by 15% in PvP Combat. Chimaera Shot damage increased by 30% in PvP Combat. Unerring Vision critical strike damage bonus effectiveness reduced by 50% in PvP Combat. Developers’ notes: With the removal of Double Tap, Marksmanship Hunter damage has been lower than we would like to see, so we are increasing several main rotation abilities while decreasing Unerring Vision, with the goal of higher sustained damage. Monk
      Mistweaver Healing Sphere (PvP Talent) - Now triggers the dispel backlash effects from Unstable Affliction and Vampiric Touch. Healing increased by 320%. Developers note: This change is to have more consistency among dispel effects that are intended to require careful consideration of the risks and benefits of dispelling it. Additionally, we felt that the healing on Healing Sphere has been too weak. Priest
      Shadow Psyfiend (PvP Talent) healing reduction no longer stacks with similar effects. Developers’ notes: Psyfiend’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects. Rogue
      Assassination Vault Delver’s Toolkit 4-piece set bonus Bleed damage bonus reduced by 50% in PvP Combat. Developers’ notes: The 4-piece set bonus for Assassination has been more significant in their damage profile than we would like. Wound Poison (Deathmark version) healing reduction no longer stacks with similar effects. Developer’s note: The Wound Poison (from Deathmark) healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects. Shaman
      Restoration Damage dealt to Earthen Wall Totem caused by damage absorbed by pets is reduced by 90%. Developers’ notes: The intent for this adjustment is to make Earthen Wall Totem feel more impactful as a defensive ability. As we noted, it was being destroyed too quickly in scenarios where teammates have pets. Warlock
      Affliction Unstable Affliction backlash damage increased by 35%. Developers’ notes: After our recent changes to normalize Unstable Affliction’s backlash damage, we’re seeing it get dispelled frequently. Our intent is for dispelling Unstable Affliction to require careful consideration of the risks and benefits and its damage was not fulfilling that. Destruction Chaos Bolt damage increased by 40% in PvP Combat (was 15%). Resolved an issue that caused Bane of Havoc (PvP Talent) to deal more damage than intended to targets. Developers’ notes: We’re addressing a bug with Bane of Havoc that was causing Havoc to deal full damage instead of the intended 60%, which is a significant nerf to the spec in PvP. Chaos Bolt has not been as threatening as intended in Dragonflight, so we’re increasing its damage to compensate for the bug fix. Fel Fissure (PvP Talent) healing reduction no longer stacks with similar effects. Developers’ notes: Fel Fissure’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects. Warrior
      Arms Executioner’s Precision is now 30% effective in PvP Combat (was 50%). Martial Prowess is now 33% effective in PvP Combat (was 50%). Overpower damage increased by 20% in PvP Combat. Slam damage increased by 40% in PvP Combat. Developers’ notes: We’ve seen Mortal Strike come to represent too much of Arms Warriors’ total damage in PvP. Additionally, it often results in spikier damage than we’re comfortable with, so we’re moving toward an overall rebalance across several abilities.
    • By Staff
      The Love is in the Air rocket mount (X-45 Heartbreaker) will have an increased drop chance starting February 6.
      (Source)
      The Love is in the Air world event is right around the corner, and we’re sharing the love this holiday season.
      We’ve heard your feedback on the frustrations with X-45 Heartbreaker’s low drop rate and feeling the pressure of having to farm the mount by cycling through as many alts as possible every day. From now on, the first Heart-Shaped Box you receive each day across your Battle.net account will have a greatly increased chance to contain the X-45 Heartbreaker mount.
      Any subsequent Heart-Shaped Boxes you earn on your characters after the first each day will drop the mount at the previous, original rate.
      Love is in the Air begins on February 6 at 10:00 a.m. PST in all regions. So spritz on your favorite perfume and head to the Shadowfang Keep event dungeon to defeat Apothecary Hummel for your chance at the fantastic flying fuschia fuselage you’ve fancied far too fervently for what seems like forever.
      Good luck adventurers!
×
×
  • Create New...