Stan

World of Warcraft - What's Next?

28 posts in this topic

e3ABjIA.jpg

Details about the upcoming expansion from BlizzCon's What's Next panel.

You can find the reveal and cinematic trailers here.

Prologue

  • The Alliance & Horde are at an all out war in the new expansion
  • We battle for land and resources
  • Fight for our faction's survival
  • The goal for both factions is to find allies to their side

Kul Tiras (Alliance)

  • Ancient Human Kingdon
  • Powerful nautical empire
  • Ruled by four houses
  • Comprised of three  main territories
  • Built a really big navy that the Alliance wants

Tiragarde Sound

  • Governed by Proudmoore's mother and she is definitely not a dreadlord.

Drustvar

  • Ruled by House Waycrets.
  • The zone is cursed.

Stormsong Valley

  • Ruled by House Stormsong
  • Provide ships to Kul Tiras

Screenshots

2017-11-03 20_40_25-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_40_32-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_40_42-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_38_32-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_40_17-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_44_28-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_44_38-BlizzCon 2017 - BLIZZCON ALL ACCESS.png

Zandalar (Horde)

  • Ancient Troll Empire
  • Powerful naval force that surpasses Kul Tiras
  • Continent in turmoil
  • Before they join the Horde, we need to restore order
  • Comprised of 3 zones.

Zuldazar

  • Capital of the Zandalari (Main Horde hub in the new expansion).

Nazmir

  • Festering swampland
  • Enlist powerful Loa
  • Uncover titan secrets

Vol'dun

  • Foreboding desert
  • Criminals exiled here
  • Befriend the vulpera (fox people)

Screenshots

2017-11-03 20_40_42-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_40_17-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_51_10-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_48_25-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_47_51-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_50_32-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_50_45-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_50_52-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_51_01-BlizzCon 2017 - BLIZZCON ALL ACCESS.png2017-11-03 20_55_00-BlizzCon 2017 - BLIZZCON ALL ACCESS.png

Zone Flow

IRztKBs.jpg?1

Six Allied Races

  • The lines of battle have been drawn
  • Bring a new ally into your faction...
  • ...and unlock the ability to play that race!
  • New racial abilities, varied customization
  • Allied Races begin at level 20
  • Level to 110 to unlock Heritage Armor to show off your accomplishment.

GTG5hKW.jpg

Horde

  • Nightborne
  • Highmountain Taurens
  • Zandalari Trolls

XY37Q5A.jpgQ1CTyTV.jpgGAMzhXh.jpgcvj4Bn4.jpgLKAfitj.jpg81gFEeB.jpg

Alliance

  • Void Elves
  • Lightforged Draenei
  • Dark Iron Dwarves

H2Rostg.jpguE3Mv2M.jpgfUPrn6r.jpgf0vwYFf.jpgZFB0kGf.jpg

Zone Scaling

  • Expanding zone scaling
  • Zones have level ranges with caps
  • You will never outlevel a zone
  • You can now level up anywhere you want
  • Scaling applies to dungeons and rewards all the way

Story

  • Azeroth is wounded, we will commune with the final titan and get a new Artifact called The Heart of Azeroth as a reward. Azeroth's life essence seeps through out the world (Azerite).

4D1mC59.jpg?1

Azerite Armor

  • New armor type with similar traits to current Artifact weapons.

6wNMVa3.jpg

Island Expeditions

  • Explore uncharted isles across the Great Sea
  • Horde and Alliance skirmishing over resources
  • 3-player cooperative gameplay
  • Complete varied and dynamic objectives
  • It's the most dynamic replayable gameplay ever added to the game
  • Blizzard wants to encourage PvP & PvE outdoor content.

4esl6cc.jpg

Warfronts

  • Large-scale conflict on the homefront
  • Fantasy anchored in Warcraft 3, RTS roots

OgXX5eJ.jpg?1

PvP Updates

j9FXoIX.jpg?1

Dungeons

  • 10 new dungeons are coming in the next expansion

1KBEKxe.jpg

  • Like 2

Share this post


Link to post
Share on other sites

I...  I'm just at best underwhelmed.  Honestly.

From a intergalactic war to...  new quillboar models.  Space filler for voidlord expac, IMO.

Share this post


Link to post
Share on other sites
26 minutes ago, Stan said:

 

  • Expanding zone scaling
  • Zones have level ranges with caps
  • You will never outlevel a zone.
  • You can now level up anywhere you want

 

Oh goodie, maybe now I'll actually level the rest of my characters past level 70 and the void that is northrend :p

Share this post


Link to post
Share on other sites

Poor idiots have no idea what they asked for this time.  

On the bright side, griefing idiot hunters on the Rhok'delar chain will be fun. 

Share this post


Link to post
Share on other sites
15 minutes ago, PatrickHenry said:

I...  I'm just at best underwhelmed.  Honestly.

From a intergalactic war to...  new quillboar models.  Space filler for voidlord expac, IMO.

Actually, I still believe N'zoth has a presence here. But it's been long awaited since an actual Horde vs. Alliance expansion!

Share this post


Link to post
Share on other sites

It is set on islands. Sometime during the conflict, naga will emerge (think of pandaria and the show up of Sha). Bam! N'zoth stuff coming right after and we've got ourselves a story - a story they are not telling right now cuz they'd spoil themselves the ending of Legion.

 

I hope so

  • Like 1

Share this post


Link to post
Share on other sites
21 minutes ago, Spectral said:

What? WHY?

WHY DO HORDE HAVE NIGHTBORNE IT DOESNT MAKE SENSE!

Well it was basicly told you that was going to happen on the Vindicar. Only thing I want is since they got Nightborne I want High Elves damn it.

Edited by Granis

Share this post


Link to post
Share on other sites

Literally no1 gives a shit about pvp (besides the 2-3% of the players. Even crossfaction raiding (which would make storywise no sense) would be more useful.

  • Like 1

Share this post


Link to post
Share on other sites

so i guess the artifact weapons gonna disappear at the end of LEgion..or we gonna sacrifice them or something like that..

Share this post


Link to post
Share on other sites

It's not hard to figure out what the story of the next expansion will be in the broad since. Horde and Alliance fighting for control of the new islands and for Azeroth itself, At some point we figure out that the old gods are influencing the fighting between both sides and horde and alliance will have to team up yet again to stop the old gods from gaining control over the titan Azeroth.

  • Like 1

Share this post


Link to post
Share on other sites

I'm just facepalming about more trolls. How many Zul'recyles are there? We've had dungeons and raids which have been brought back with random graphic tweaks to be run again. We've had several run ins on the various continents with the troll empire remnants. Hemet Nesingwary couldn't be prouder of all the spirit animals we've killed over the last decade.

It's a worn out concept. It doesn't fit thematically anymore either, how are hut-dwelling jungle savages a credible power compared to Draneii spaceships, Illdari spaceships, Ebon Hand death metal fortress, the various spike-techs of the orc and goblins including air fleets and such, etc.

Feels like an excuse to re-use art assets. We already see the "giant troll berserker" in the one picture. Are we going to see a -third- version of Zin'rokh? Or kill another giant snake god? Maybe hear someone crying about hoodoo, that would be a novel and not tired thing.

Share this post


Link to post
Share on other sites
1 hour ago, Nathex said:

It's not hard to figure out what the story of the next expansion will be in the broad since. Horde and Alliance fighting for control of the new islands and for Azeroth itself, At some point we figure out that the old gods are influencing the fighting between both sides and horde and alliance will have to team up yet again to stop the old gods from gaining control over the titan Azeroth.

Which is precisely what I wrote few posts above. Man I hope it is like this, would be aight.

Share this post


Link to post
Share on other sites

I have a few questions if you don't mind:
Are artifact weapons and all the grinding done in Legion going to impact and transition into BfA or can I just do a do-over ? I havem't been playing and thought it was kinda pointless when in the near future a new expansion comes out, so could I basically just beginn again or do I need to grind in Legion still ?

 

Am I going to be able to start questing in the new Zones with getting Level 110 immediately or will I have to do something in Legion first ?

 

And at last, when will the soonest be, Icy-veins can predict the probably most potent classes in the new expansion ?

 

Thanks and I hope it is not too much of a bother.

Share this post


Link to post
Share on other sites
56 minutes ago, TheKaiser said:

Are artifact weapons and all the grinding done in Legion going to impact and transition into BfA or can I just do a do-over ?

Blizzard has traditionally always allowed massive catch-up mechanisms between expansion transitions. The first quests in the new XPacs so far always were on-par or even better in rewards than even the highest tier raids of the previous xpac.

 

This means that, if you're fully mythic-raid geared, you're likely only be using those for the first few hours into the new xpac. Players that reached level 120 will have far outgeared your level 110 uber geared character, no matter what. So at best you can use your 110 gear for the first two levels or so.

 

As for the artifact, that is new, and seeing these new other upgrade mechanics, I'd say it is likely that either everyone will start with the same artifact power (i.e. "maxed out" with 110 traits) and leveling it further to 120 with new traits for everyone, or just removed entirely.

 

1 hour ago, TheKaiser said:

I havem't been playing and thought it was kinda pointless when in the near future a new expansion comes out, so could I basically just beginn again or do I need to grind in Legion still ?

Grinding in Legion to prepare for the new xpac will provide you almost no advantage other than the first few levels (110 until ~113). Let's just say that a person starting with green gear at 110 leveling to 113 in just a few hours will give them the same gear as you started with at 110 with your raid gear.

1 hour ago, TheKaiser said:

Am I going to be able to start questing in the new Zones with getting Level 110 immediately or will I have to do something in Legion first ?

So far you never needed to do anything in the old xpacs before you can enter new xpacs. All you need is the level requirement, and then you will get a message when you are in dalaran or your main city (Orgrimmar or Stormwind) telling you to go speak with Sylvanas/Anduin (Or another NPC that breadcrumbs you to that xpac)

1 hour ago, TheKaiser said:

And at last, when will the soonest be, Icy-veins can predict the probably most potent classes in the new expansion ?

The beta before the xpac goes live will likely be the best time to estimate which classes will be better than others, but FOTM is really just that, it can change from one moment to the other. Rather, you should probably look what playstyle you'll like the most (This will be overhauled like always), and you either do that in the PTR when it goes on the PTR or the XPac pre-patch (Usually a month or so before the xpac goes live)

 

 

The best preparation you can make for this xpac, assessing by your questions, is to level certain classes that you like to 110 before it goes live. So if you like casters, level warlock, priest, mage, shaman to 110, or if you rather go by style (healers for example) then level those. That's the only realistic preparation you can do for now. You don't need to deck them out in top tier epics (Because that's explained further above)

Share this post


Link to post
Share on other sites
1 hour ago, TheKaiser said:

I have a few questions if you don't mind:
Are artifact weapons and all the grinding done in Legion going to impact and transition into BfA or can I just do a do-over ? I havem't been playing and thought it was kinda pointless when in the near future a new expansion comes out, so could I basically just beginn again or do I need to grind in Legion still ?

 

Am I going to be able to start questing in the new Zones with getting Level 110 immediately or will I have to do something in Legion first ?

 

And at last, when will the soonest be, Icy-veins can predict the probably most potent classes in the new expansion ?

 

Thanks and I hope it is not too much of a bother.

We're getting rid of our Artifact weapons, but some elements will be transitioned over to Heart of Azeroth. You can find more information about the new Artifact here. As opposed to Artifact Power grind in Legion, we're going to collect Azerite to empower the Heart of Azeroth. As it gains levels, you unlock traits (different circles).

Both factions will level up in their respective new zones. Scaling works similar to Legion, so it's entirely up to you. Each of the new zones consist of 3 subzones.

It's hard to jump into conclusions right now; the alpha has not started yet.

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for the quick answers. Btw one last thing:

with the new Zone system, are players of the Alliance going to be able to quest on Zandalar or will this be exclusivsly for the Horde ?

Share this post


Link to post
Share on other sites

How can people already bitch about what's going to be in the x-pac when they've only seen a trailer and an hour of conference ?

They described some mechanics, they told us the starting story, but what if they weren't fucking telling us the whole content of the x-pac ?

Maybe it looks like the xpac is not complete because it fucking isn't, that's why this 28/11 we're not going on kul'tiras yet.

And also, we fight because it's been since 5 xpacs that shit's going on between the horde and the alliance, it's a wonder how an all-out war hasn't exploded yet. Because yes, at the start of the xpac right here, there is literally nothing else to do than fight each other.

Share this post


Link to post
Share on other sites
17 hours ago, TheKaiser said:

Thanks for the quick answers. Btw one last thing:

with the new Zone system, are players of the Alliance going to be able to quest on Zandalar or will this be exclusivsly for the Horde ?

While levelling, Zandalar will be the only available zone for Horde, and Kul'tiras for the Alliance. As soon as you hit 120, they both open up, so eventually you will be able to experience all the zones.

11 hours ago, genbag said:

How can people already bitch about what's going to be in the x-pac when they've only seen a trailer and an hour of conference ?

They described some mechanics, they told us the starting story, but what if they weren't fucking telling us the whole content of the x-pac ?

Maybe it looks like the xpac is not complete because it fucking isn't, that's why this 28/11 we're not going on kul'tiras yet.

And also, we fight because it's been since 5 xpacs that shit's going on between the horde and the alliance, it's a wonder how an all-out war hasn't exploded yet. Because yes, at the start of the xpac right here, there is literally nothing else to do than fight each other.

I do agree with your point. From someone who bought the virtual ticket and watched some relatively in-depth videos, I personally believe it has some major potential.

Looking back to WoD, the reason that expansion was a failure was almost entirely due to an extreme lack of content, and, everyone's least favourite feature ever, garrisons. Legion didn't have that. It certainly had it's flaws but it was actually quite a success. I've seen many returning players come back and like what they've seen for the first time in years. It's undeniable that many of the successes of Legion will be carried over to BfA. It's also undeniable that many of the failures will scrapped completely. 

For the war part, there was a lot in Legion leading up to this (Broken Shore). And it looks like more is on it's way. And all we can do is wait and see how they make it work. 

On 11/3/2017 at 2:05 PM, Nathex said:

It's not hard to figure out what the story of the next expansion will be in the broad since. Horde and Alliance fighting for control of the new islands and for Azeroth itself, At some point we figure out that the old gods are influencing the fighting between both sides and horde and alliance will have to team up yet again to stop the old gods from gaining control over the titan Azeroth.

IMO, this is very likely, and probably the most interesting approach for Blizzard to take late in the expansion. Old Gods strive when they can turn people against each other. They weaken their enemies indirectly through creating conflict, only to show themselves later on to finish the job. By the time we see N'Zoth, we should have faced many casualties from our war. Or maybe N'Zoth didn't create any conflict. Maybe he was just waiting to see when a full out war would erupt so he could take advantage of it. This all seems extremely interesting, and I personally really would love to see something like that happen. If that is the case, the occurrence of a Void expansion after BfA would be pretty likely. 

Edited by Maxkitty

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Tides of Vengeance is available for playtesting and our hub contains all the latest information!
      Welcome to our Tides of Vengeance hub. Here, you'll find all the latest information about Battle for Azeroth's first content patch 8.1. We will keep the hub updated throughout PTR testing with the latest coverage.
      Introduction
      Patch 8.1 called Tides of Vengeance was pushed to PTR on September 21. The patch will hit live servers on December 11.
      Latest Coverage
      This section contains contains the most recent news coverage.
      Patch 8.1 Build #28440
      G.M.O.D. Mount Preview Patch 8.1 Build #28366
      Patch 8.1 Build 28366 Highlights Mythic Jaina Mount Preview XP Per Level Nerfs & Leveling Improvements Patch 8.1 Build #28294
      Patch 8.1 Build 28294 Highlights Patch 8.1 Build 28294: Mechanical Parrot Mount Patch 8.1 Build #28202
      Patch 8.1 Build 28202: Tyrande's Ascension Scenario (Alliance PoV) Patch 8.1 Build 28202: New Horde War Campaign Overview Patch 8.1 Build 28202: Warfront Vendors & Commendations Patch 8.1 Build 28202: Frog Mounts Purchasable for 333,333 Gold Each Battle of Dazar'alor Sets Preview Patch 8.1 Build 28202: New Azerite Traits Patch 8.1 Build 28202: New Dubloon Trader (Island Expeditions Vendor) Hunters Can Tame Blood Beasts in Patch 8.1 Glory of the Dazar'alor Raider Reward Mythic+ Season 2 Affix: Reaping Azerite Armor Acqusition in Patch 8.1: New Mythic+ Currency The Fate of Saurfang Story: Alternative Ending Added in Build 28202 Battle of Dazar'alor: Unique Raid Flashback Mechanic Patch 8.1 Build #28151
      Patch 8.1 Build 28151: Overview Patch 8.1 Build 28151: Blood Elf Heritage Armor Patch 8.1 Build 28151: Marksmanship Hunter Changes Patch 8.1 Build 28151: Restoration Shaman Changes Patch 8.1 Build 28151: Marsh Hopper Mounts Upcoming Shadow Priest Changes The Story of Varok Saurfang in Patch 8.1 Orc Running Animation Updated Patch 8.1 Build #28048
      Patch 8.1 Build 28048 Overview Patch 8.1 Build #27985
      Patch 8.1 Build 27985 Overview Patch 8.1 Build 27985: New Creature Models Patch 8.1 Build 27985: New Paladin Animations Patch 8.1 Build 27985: Solo Queue for Legion Raids Enabled Patch 8.1 Build 27985: Dwarf Heritage Armor Preview Patch 8.1 Build 27985: Siege of Zuldazar Weapons Patch 8.1 Build #27826
      Patch 8.1 Build 27826 Overview (Datamined Broadcast Text, Zones, Strings, Scenarios) *Spoilers* Patch 8.1 Build 27286: Vol'jin's Story Continues (Datamined Broadcast Text Analysis) *Spoilers* Patch 8.1 Build 27826: New Creature Models Patch 8.1 Build 27286: New Night Elf Warrior Customization Options Patch 8.1 Build 27286: New Druid Forms (Highmountain Tauren/Kul Tiran Moonkin Forms, Zandalari Aquatic Form) Patch 8.1 Build 27286: Kul Tiran Horse Racial Mount Patch 8.1 Build 27286: Nightsaber Mounts Patch 8.1 Build 27286: The Hivemind Mount Returns Patch 8.1 Build 27286: Vicious PvP Mounts Patch 8.1 Content
      Blizzard recently announced improvements to Azerite Armor acquisition from Mythic+. You can find more details here. Heritage Armor will be added for non-Allied Races; Blood Elves & Dwarves are first on the list. There's no reputation grind behind this. If you're at max level and Exalted with Ironforge/Blood Elves, you can start the quest and complete a scenario to get your Heritage Armor. Reputation Paragon for BfA factions is coming. Champions of Azeroth reputation will be made account-wide. Incursions are a new feature similar to Legion assaults. Darkshore Warfront (Night Elves vs Forsaken theme) The outdoor zone will be updated just like Arathi Highlands with new quests, rares, etc. War Campaign continues with the Alliance leading a direct strike at the Zandalari Fleet. We can expect two new raids in 8.1: Siege of Zuldazar is a nine-boss raid where the foe is the opposing faction. Alliance players will join Jaina and her forces to fight their way up to the pyramid to confront Rastakhan. Horde players will try to defend the pyramid, fighting Jaina in the High Seas as the final boss. Crucible of Storms is a two-boss raid located under Shrine of the Storm that hints at Queen Azshara. It's Battle for Azeroth's "Trial of Valor" raid. Allied Races: Kul Tirans and Zandalari Trolls will become available for gameplay after the Siege of Zuldazar raid. You can find more details about how to unlock them here. Two New Islands: Jorundall (Vrykul-themed Island) & Havenswood (Gilnean-themed Island) Gnomeregan Pet Battle Dungeon Profession Changes New Scenarios Tyrande's Ascension - players will unlok new Night Elf Warrior customization options with dark eyes. Cooking Scenario with Nomi Unknown Tol Dagor Scenario Heritage Armor Scenarios Vol'jin's Story Continues - The Shadow Hunter is looking for answers in 8.1 as he tries to figure out why he appointed Sylvanas for Warchief. Allied Races
      You will be able to unlock Legion Allied Races faster in Patch 8.1.
      Class Changes
      Multiple Classes are subject to changes in Patch 8.1. These include Elemental Shamans, Shadow Priests, and Protection Warriors. So far, Blizzard outlined plans for Elemental Shamans. They haven't decided what to do with Protection Warriors just yet.
      Elemental Shaman Changes Model Updates
      Draenei totems received new models with a higher polygon count in 8.1.
      Draenei Shaman Totems Model Update Interviews/Livestreams
      Game Director Ion Hazzikostas unveiled Patch 8.1 on September 18.
      Tides of Vengeance Livestream with Game Director Ion Hazzikostas Tides of Vengeance Live Developer Q&A with Game Director Ion Hazzikostas Tides of Vengeance is Battle for Azeroth's first major content patch and we created a hub to keep track of everything.
    • By Stan
      G.M.O.D. (Gallywix's Mech of Death) is a new mount that has a small chance to drop from High Tinker Mekkatorque in Battle of Dazar'alor as personal loot, similar to Antorus' Antoran Charhound from Hounds of Sargeras or Sassz'ine's Abyss Worm back in Tomb of Sargeras.
      Check out our Tides of Vengeance hub for the latest Patch 8.1 news!
      G.M.O.D.
      Garishly sporting extreme amounts of goblin flair, Gallywix commissioned his Mech of Death to one up Mekkatorque in combat and more importantly in style.

      Animations (Run / Fly)

      Do you like this mount? Let us know your thoughts in the comments!
    • By Stan
      Pilgrim's Bounty returns to Azeroth for one week. You can earn a pet and a title from the Pilgrim meta achievement, but it does not count toward What a Long, Strange Trip It's Been.
      Check out our Pilgrim's Bounty guide for more details!
      Blizzard (Source)
      Even as war rages between the Horde and the Alliance, there’s still an abundance of good fortune to celebrate during Pilgrim’s Bounty.
      Pilgrim’s Bounty is a time to reflect upon one’s good fortune and share with all around you.
      When: November 19–26
      Where: All capital cities and most Horde and Alliance towns
      You can brush up on your cooking skills and indulge in the delectable delicacies found on the on the communal dining tables located outside capital cities. Sharing is Caring , so make sure to pass food to those who have joined the feast at your table. Just be ready in case a "FOOD FIGHT!" breaks out.
      If you prefer a little wild game, then set out on a hunt for wild turkey to earn The Turkinator achievement—or transform your friends into tantalizing turkey targets if the fury of wild turkeys proves too daunting to face.
      Don’t forget to dress up in your pilgrim’s best and journey into Auchindoun in Terokkar Forest to visit Talon King Ikiss (available to characters level 62 and up) and earn the achievement Terokkar Turkey Time .
    • By Stan
      The latest round of hotfixes includes changes to the Grievous and Explosive affixes and dungeon tuning. Blizzard also increased the Tol Dagor Mythic Keystone timer to 36 minutes (was 33 minutes) and the Underrot timer to 33 minutes (was 30 minutes).
      Blizzard (Source)
      14th Anniversary Event
      The respawn time for all event world bosses has been lowered. Dungeons and Raids
      In Mythic Keystone dungeons, the Grievous affix now stacks every other tick (was every tick), and now deals 2% of the player’s total HP per stack (was 1.5%). In Mythic Keystone dungeons, the health of Explosives has been reduced by 50%, and Explosives should no longer spawn from a crowd-controlled enemy. Kings’ Rest King A'akul's Hidden Blade Poison DoT reduced by 50%. King Timalji's Bladestorm snare increased to 60% (was 25%), and Bladestorm recast time increased to 20-25 seconds (was 10-20 seconds). Queen Wasi's Seduction duration reduced to 8 seconds (was 30 seconds). Shadow of Zul's Absorbed in Darkness periodic damage reduced by 50%, and Shadow Barrage direct damage reduced by 25%. Shadow-Borne Champion's Ancestral Fury damage reduced by 50%. The Golden Serpent's Animated Gold health reduced by 50%. Shrine of the Storm Deepsea Ritualist's Unending Darkness damage taken bonus has been reduced to 10% (was 25%), and cast time increased to 3 seconds (was 2 seconds). Tidesage Enforcer's Deep Smash impact damage reduced by 25%. Tidesage Spiritualist's now casts Mending Rapids every 25 seconds (was 10 seconds) and does 50% less damage with Anchor of Binding . Temple of Sethraliss Galvazzt's Galvanize periodic damage reduced by 25%. Faithless Tender's Embryonic Vigor healing reduced to 10% (was 50%), and Greater Healing Potion now begins cooldown immediately, allowing stuns to preventing it from being recast instantly. Tol Dagor The Mythic Keystone timer is now set to 36 minutes (was 33 minutes). Underrot The Mythic Keystone timer is now set to 33 minutes (was 30 minutes). Uldir Mythrax Oblivion Sphere now strongly favors targeting ranged specs across all difficulties. Fixed a bug that prevented earning the criteria for the Achievement Existential Crisis . World Quests
      Corrected an issue that was preventing players from receiving quest credit for “Breaking Irons ” in Siege of Boralus on Mythic difficulty.
    • By Starym
      Well, if you thought some of Rextroys "special" videos were sometimes a little boring and repetitive... you ain't seen nothin' yet. In one of the longest and probably most insane attempts ever, he's decided to spend 16.5 hours downing MOTHER using only Corruption and the power of jumping. The whole thing took this long since he's overlooked the fact that armor decays naturally while you're in combat, and so his gear lasted a mere 8 hours, making him finish out the fight almost fully red (minus the weapons). As usual, he reported the bug to Blizzard before posting the video, but as he mentions himself, it's very hard to get her to bug out like that and he's not even sure how he did it.

      Obviously the interesting parts are the actual pull and positioning, which is literally 99% of the kill, and the kill itself at the end.
       
      This isn't the first time he's gone after MOTHER, either, as one of his first Uldir solos was her on normal difficulty. You can also check out some of his other videos, including Taloc Normal, Kin'garoth Normal, Atal'Dazar M+10 and, of course, the 0.5 second Vectis kill that got him banned and subsequantly unbanned, as well as our interview with him on the matter.