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Upcoming Changes to Hero Launch Skins and Bundles

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Hero launch skins starting with Alexstrasza will be classified as "gem-only" skins. They won't drop in Loot Chests and cannot be forged with Shards. The good news is they will remain permanently available for purchase using gems even after a Hero's limited-time launch bundle has been removed from the Collection.

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Official Announcement

Blizzard LogoBlizzard (Source)

When we launched Heroes 2.0, we made sweeping changes to our progression and reward systems that gave everyone the opportunity to snag all sorts of cosmetic items just by playing Heroes. Since that time, we’ve received a lot of positive feedback about those changes, but we’ve also heard from those of you who feel it’s now more difficult to acquire new items directly once they are no longer available for gem purchase.

We have listened to and absorbed all of this feedback, and today we’d like to share a few upcoming changes we’re making to Heroes’ launch bundles and launch skins that should offer greater control over how you acquire these items going forward.

Heroic Bundles and Gem-Only Skins

With our next patch, we want to give you the ability to buy a new Hero’s launch skins using gems whenever you’d like as a Skin Pack—even if that Hero’s limited-time launch bundle (a.k.a. their Heroic Bundle) has been removed from the Collection. For example, this means that once the upcoming Alexstrasza Heroic Bundle is removed during the week of November 27, a “Dark Queen” Alexstrasza Skin Pack will enter the Collection. That Skin Pack will then remain available for purchase using gems indefinitely.

In order to make this change, Hero launch skins starting with Alexstrasza will be classified as “gem-only” skins. Gem-only skins will not drop in Loot Chests and cannot be forged with Shards, but they will remain permanently available for purchase using gems. Skins that are gem-only will be clearly identified as such in the Collection UI, so they should be easy to differentiate from forgeable skins.

Finally, it’s worth noting that these changes will only apply to a new Hero’s launch bundle and skins. Any other skins that arrive with a Hero, like Alexstrasza’s “Dragon Aspect” skins, will still be forgeable using Shards, and can still be found in Loot Chests. Individual new Hero purchases are also staying the same: Once a Hero’s launch bundle is replaced by a Skin Pack, that Hero will remain purchasable indefinitely as an individual item using Gems or Gold, and will still be available in in Loot Chests. 

Get ALL the Skins!

We’ve also received feedback from players who have been disappointed to find past Heroes’ launch skins split up between Loot Chests and direct purchase in the Collection. Thanks to your feedback, we’re going to adjust Heroic Bundles and Skin Packs to include all of a new Hero’s launch skins so you won’t need to rely on Loot Chests to collect them all!

Additionally, and as part of our excitement for the Heroes we announced at BlizzCon 2017, we’re going to give you a little more bang for your buck when you buy Alexstrasza’s and Hanzo’s Heroic Bundles or Skin Packs. Alexstrasza’s Heroic Bundle, for example will include Alexstrasza and all five of her “Dark Queen” gem-only skins for the same price as our previous Heroic Bundles, which typically contain the Hero and three launch skins. This means that you’ll receive two more skins than usual at no extra cost! Some future Heroes will join the Nexus with fewer launch skins, but you will still get all of them when you purchase the associated Heroic Bundle or Skin Pack.

As always, we’d love to hear what you think of these changes after they go live. Your feedback will help as we continue exploring new ways for Heroes players to pick up the items they want and discuss how we can make further improvements in the future.

We hope you have a blast trying out Alexstrasza, and until next time, we’ll see you in the Nexus!

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45 minutes ago, Dejo93 said:

So basically Blizz saying : "Fuck you, give us money"

It was not entirely clear but if that means the launch skins will never be included in chests and never be obtainable with shards you are right and they worded it like they are giving us a gift :D

Edited by Caldyrvan
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It's hard to see this as anything other than a money grab to not have them also available for free. This feels like such a typical video game industry move. I don't see why they couldn't have skins and frankly all items be available to purchase with gems or shards like how heroes can be purchased with gold or shards.

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Thanks God they didn't announce it on Blizzcon. It'd be such disappointing experience in those days of joy and celebration.

Next step — loot boxes drop just banners, sprays and other shit. That's a bad new. The good one — there'll be A LOT of this shit.

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Maybe blizzard is having money issues and they are in dire need of it. :D

Besides, is anyone actually using, caring about or paying attention to banners, sprays, portraits and emojies? I never do.

And once the game starts there is usually constant action and no time to look at mounts or skins- If you would ask me right after a match I doubt I could remember the mount/skin of more than one, maybe two, heroes. Don't get me wrong I like some skins and mounts but the only time you really enjoy to look at them is when browsing your collection or outfitting your hero and that's definitely not enough to make me pay. 

I remember the times of Warcraft 1-3, Diablo 1 & 2 and Starcraft 1. They were providing great games and expansions for a fair price without additional fees and they made tons of money with them. Fair game for both sides, blizz and customers. I will never understand why they have to grab the money everywhere now and press it out of their customers.

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4 minutes ago, Caldyrvan said:

Maybe blizzard is having money issues and they are in dire need of it. :D

Besides, is anyone actually using, caring about or paying attention to banners, sprays, portraits and emojies? I never do.

And once the game starts there is usually constant action and no time to look at mounts or skins- If you would ask me right after a match I doubt I could remember the mount/skin of more than one, maybe two, heroes. Don't get me wrong I like some skins and mounts but the only time you really enjoy to look at them is when browsing your collection or outfitting your hero and that's definitely not enough to make me pay. 

I remember the times of Warcraft 1-3, Diablo 1 & 2 and Starcraft 1. They were providing great games and expansions for a fair price without additional fees and they made tons of money with them. Fair game for both sides, blizz and customers. I will never understand why they have to grab the money everywhere now and press it out of their customers.

Skins I do notice and seeing someone with a cool skin kinda motivates me to play a hero or get their skin. As an example I saw someone with the brightwing flying monkey skin so that motivated me to play more brightwing and craft that skin so I could be a flying monkey too.  The skins and commentators are the only things I really spend shards on and the only things I really get excited about getting from a loot box so going this route is pretty disappointing to me since there's no reason to not have the crafting and loot boxes as options too.

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32 minutes ago, Caldyrvan said:

And once the game starts there is usually constant action and no time to look at mounts or skins- If you would ask me right after a match I doubt I could remember the mount/skin of more than one, maybe two, heroes. Don't get me wrong I like some skins and mounts but the only time you really enjoy to look at them is when browsing your collection or outfitting your hero and that's definitely not enough to make me pay. 

I remember the times of Warcraft 1-3, Diablo 1 & 2 and Starcraft 1. They were providing great games and expansions for a fair price without additional fees and they made tons of money with them. Fair game for both sides, blizz and customers. I will never understand why they have to grab the money everywhere now and press it out of their customers.

Notice skins/mounts?  YES!  The Prime Evil Diablo skin single handedly makes me love playing/watching others play Diablo (and it looks a hell of a lot better in-game than it does when browsing the collection so I actually notice it far more then).  While other skins don't have quite the same effect, I do tend to notice them often.  Same with Mounts.  Of course this is all kinda beside the point of...  They are cosmetic.  They don't do anything to directly change the game.  Blizzard making some skins Gem only does nothing to players who want to free-to-play it up (or don't feel that buying skins is worth the money...  In that case don't do it and the problem is solved).

As for mentioning Warcraft 1-3, Diablo 1-2, ad Starcraft...  You do know those are all games you actually had to buy right?  And Heroes is not?  Making some skins money only doesn't change that and frankly I don't see why I should feel cheated or that a company is being greedy when they are providing a free game and only charging for cosmetic extras.  I mean to really go by your example do you want them to make HotS a game you need to buy first before playing?

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11 hours ago, TSRD said:

 

As for mentioning Warcraft 1-3, Diablo 1-2, ad Starcraft...  You do know those are all games you actually had to buy right?  And Heroes is not?  Making some skins money only doesn't change that and frankly I don't see why I should feel cheated or that a company is being greedy when they are providing a free game and only charging for cosmetic extras.  I mean to really go by your example do you want them to make HotS a game you need to buy first before playing?

Agree.. I think they haven't made much money since 2.0 because people could have skins easily without payment  and some others were buying skins to feel special to other people because most of players just were playing with normal skins ... so I think this help blizzard to attract those who want to have skins before others again

By the way another issue is they are becoming lazy about new heroes! In past they were adding 3 different type of skins in every hero release(normal,master,different one) I really hoped to see master alextrasza too which looks like her wow model (with shorts) and some other features about cloth n her horns but now they are just pissing themselves off with adding so much banners and voice lines etc which nobody cares much about

Edited by MZLICH

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Uncommon Patron

It is the same scam as it was with 2.0. There they removed gold as a reward to brawls and added a mere loot chest so now it's harder to get heroes but the cosmetics aren't exclusive to payers. Now they also make some cosmetics exclusive to payers. Blizzard is always trying to milk money from us one way or another.

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Well, maybe it was a bit wrong to compare the old games which you buy then it's all done with an F2P that constantly releases new content. And you are right no one is forced to buy something, but still, players don't like to see something being exclusive to others so they are more tempted to buy it.

I really hope they will make the launch skins available in loot chest and obtainable with shards after the first 2 weeks. It's totally ok to keep bundels and that they are still purchasable with gems.

Oh and for the "Since 2.0 ppl bought less" just browse vids on YT and you find ppl showing how they buy gems :D And don't forget about the crazy (no offense) Asian (and ofc not only Asians) players they are often very very dedicated and buy all the stuff they can get.

Edited by Caldyrvan

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Wait, so does that means that those skins will eventually be avaliable from Shards once the Bundles are removed? Or they will forever be Gem-only?

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"We’ve also received feedback from players who have been disappointed to find past Heroes’ launch skins split up between Loot Chests and direct purchase in the Collection. [...] Some future Heroes will join the Nexus with fewer launch skins, but you will still get all of them when you purchase the associated Heroic Bundle or Skin Pack."

So instead of adding the 5 skins to the bundle they are simply removing skins so they can sell the same amount of skins xd

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2 hours ago, Valhalen said:

Wait, so does that means that those skins will eventually be avaliable from Shards once the Bundles are removed? Or they will forever be Gem-only?

Based on the article it seems like they will forever be gem only skins. Thinking about this more it is a bit disappointing overall but practically speaking I never wanted more than 1 of a given color of skin and since these appear to be specifically legendary skins the odds of getting one from a loot box were low and the shard cost was quite high. Still disappointed but less angry than I was initially

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Well, doesn't this defeat the point of the loot box system somewhat if they do this? I'd be willing to meet them halfway but to me this is blatant "fun's over, give us money now please". 

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17 minutes ago, Plergoth said:

Well, doesn't this defeat the point of the loot box system somewhat if they do this? I'd be willing to meet them halfway but to me this is blatant "fun's over, give us money now please". 

Precisely

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13 hours ago, Dejo93 said:

So basically Blizz saying : "Fuck you, give us money"

Its more like ...HOT 2.0 has been a hit ...for players but revenue has taken a drastic hit. People are not buying loot boxes as they were skins. 

So time to try and increase the revenue flow for this free game. 

 

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2 hours ago, Plergoth said:

Well, doesn't this defeat the point of the loot box system somewhat if they do this? I'd be willing to meet them halfway but to me this is blatant "fun's over, give us money now please". 

its a basic cry stating we need to improve our bottom line or this game is getting less support. 

 

Also..it was what $9.99-$10.00 US for one of those detail skins with 3 colors? 

Country ETC was $9.99  i think...

nice to compare it to that when gem skins come out. 

Knowing blizzard and there asshole marketing team they will bundle and charge a gem price that you have to pay extra to get enough gems. 

i.e it be 1300 gems instead of 1200 gems so you have to pay for the more expensive gem package. 

Edited by Banard

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Well .. i mean you still can get that skin when you are patient and collect the gems from every 25 lvl ups ... .but still i have to be really into it to do that ...

I support the game with my monthly stimpack not only because its ok for me to support something giving to me for free, no matter how rich they allready are but it improves my exerience of the game so 10 bucks a month i can agree on with my self. But ill never spend real money for a skin ... if its in a "reasonable" Price like lets say 600 gems so you can get one for every 100 or so lvls then i can live with that but else i doubt i would buy those skins ...

An even if theres a good chance that they will be 1300 gems its still a bit much if you think that a "free" legendary skin only costs 1600 shards after 2 weeks which you only have to play for ...

does the ptr allready say what it will cost?

For some reason i cant play on the ptr atm ..

 

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For me it sounds more like:

"Hey, some players told us that they don't want to have skins like EVERYBODY else and that they want to pay real money for skins that won't be available n any other way. That way those skins will have "more value" and those douches that payed for them will grow their dicks even bigger. We like that idea because it will probably give us more money."

So its kinda like from now on the "legendary" skins will be obtainable only through gems. Kinda lame but I get it. Since when sth LEGENDARY should be given to you for your in-game effort ? Hours spent on the game ? Extra rank you have achived after long struggle ? Skills ? Nah... It should be for your money of course. Like in real life. Duh!

Hard to not be greedy this days...

Edited by Godeyes
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14 minutes ago, Godeyes said:

For me it sounds more like:

"Hey, some players told us that they don't want to have skins like EVERYBODY else and that they want to pay real money for skins that won't be available n any other way. That way those skins will have "more value" and those douches that payed for them will grow their dicks even bigger. We like that idea because it will probably give us more money."

So its kinda like from now on the "legendary" skins will be obtainable only through gems. Kinda lame but I get it. Since when sth LEGENDARY should be given to you for your in-game effort ? Hours spent on the game ? Extra rank you have achived after long struggle ? Skills ? Nah... It should be for your money of course. Like in real life. Duh!

Hard to not be greedy this days...

 

It is not the players fault, it's Blizzard's for implementing premium only solutions. Although I understand that a game needs money to survive, I feel like Blizzard is trying to force me into using premium-only resources.

Another point is that I have always wandered how much profit do they(Blizzard) get from Hots.

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11 minutes ago, XeaKon said:

 

It is not the players fault, it's Blizzard's for implementing premium only solutions. Although I understand that a game needs money to survive, I feel like Blizzard is trying to force me into using premium-only resources.

Another point is that I have always wandered how much profit do they(Blizzard) get from Hots.

Well, they're not really forcing anything, especially since this is for cosmetics. If we had to pay real money to buy the Heroes themselves, now that would be an entire different reason.

I don't think they're wrong by doing that, but it does feels like a dick move after getting us so into HotS 2.0. At least it is just for a few skins. That alone shouldn't ruin our experience.

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10 hours ago, XeaKon said:

It is the same scam as it was with 2.0. There they removed gold as a reward to brawls and added a mere loot chest so now it's harder to get heroes but the cosmetics aren't exclusive to payers. Now they also make some cosmetics exclusive to payers. Blizzard is always trying to milk money from us one way or another.

I am glad people finally wake up :)

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      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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