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Upcoming Changes to Hero Launch Skins and Bundles

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Hero launch skins starting with Alexstrasza will be classified as "gem-only" skins. They won't drop in Loot Chests and cannot be forged with Shards. The good news is they will remain permanently available for purchase using gems even after a Hero's limited-time launch bundle has been removed from the Collection.

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Official Announcement

Blizzard LogoBlizzard (Source)

When we launched Heroes 2.0, we made sweeping changes to our progression and reward systems that gave everyone the opportunity to snag all sorts of cosmetic items just by playing Heroes. Since that time, we’ve received a lot of positive feedback about those changes, but we’ve also heard from those of you who feel it’s now more difficult to acquire new items directly once they are no longer available for gem purchase.

We have listened to and absorbed all of this feedback, and today we’d like to share a few upcoming changes we’re making to Heroes’ launch bundles and launch skins that should offer greater control over how you acquire these items going forward.

Heroic Bundles and Gem-Only Skins

With our next patch, we want to give you the ability to buy a new Hero’s launch skins using gems whenever you’d like as a Skin Pack—even if that Hero’s limited-time launch bundle (a.k.a. their Heroic Bundle) has been removed from the Collection. For example, this means that once the upcoming Alexstrasza Heroic Bundle is removed during the week of November 27, a “Dark Queen” Alexstrasza Skin Pack will enter the Collection. That Skin Pack will then remain available for purchase using gems indefinitely.

In order to make this change, Hero launch skins starting with Alexstrasza will be classified as “gem-only” skins. Gem-only skins will not drop in Loot Chests and cannot be forged with Shards, but they will remain permanently available for purchase using gems. Skins that are gem-only will be clearly identified as such in the Collection UI, so they should be easy to differentiate from forgeable skins.

Finally, it’s worth noting that these changes will only apply to a new Hero’s launch bundle and skins. Any other skins that arrive with a Hero, like Alexstrasza’s “Dragon Aspect” skins, will still be forgeable using Shards, and can still be found in Loot Chests. Individual new Hero purchases are also staying the same: Once a Hero’s launch bundle is replaced by a Skin Pack, that Hero will remain purchasable indefinitely as an individual item using Gems or Gold, and will still be available in in Loot Chests. 

Get ALL the Skins!

We’ve also received feedback from players who have been disappointed to find past Heroes’ launch skins split up between Loot Chests and direct purchase in the Collection. Thanks to your feedback, we’re going to adjust Heroic Bundles and Skin Packs to include all of a new Hero’s launch skins so you won’t need to rely on Loot Chests to collect them all!

Additionally, and as part of our excitement for the Heroes we announced at BlizzCon 2017, we’re going to give you a little more bang for your buck when you buy Alexstrasza’s and Hanzo’s Heroic Bundles or Skin Packs. Alexstrasza’s Heroic Bundle, for example will include Alexstrasza and all five of her “Dark Queen” gem-only skins for the same price as our previous Heroic Bundles, which typically contain the Hero and three launch skins. This means that you’ll receive two more skins than usual at no extra cost! Some future Heroes will join the Nexus with fewer launch skins, but you will still get all of them when you purchase the associated Heroic Bundle or Skin Pack.

As always, we’d love to hear what you think of these changes after they go live. Your feedback will help as we continue exploring new ways for Heroes players to pick up the items they want and discuss how we can make further improvements in the future.

We hope you have a blast trying out Alexstrasza, and until next time, we’ll see you in the Nexus!

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45 minutes ago, Dejo93 said:

So basically Blizz saying : "Fuck you, give us money"

It was not entirely clear but if that means the launch skins will never be included in chests and never be obtainable with shards you are right and they worded it like they are giving us a gift :D

Edited by Caldyrvan
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It's hard to see this as anything other than a money grab to not have them also available for free. This feels like such a typical video game industry move. I don't see why they couldn't have skins and frankly all items be available to purchase with gems or shards like how heroes can be purchased with gold or shards.

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Thanks God they didn't announce it on Blizzcon. It'd be such disappointing experience in those days of joy and celebration.

Next step — loot boxes drop just banners, sprays and other shit. That's a bad new. The good one — there'll be A LOT of this shit.

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Maybe blizzard is having money issues and they are in dire need of it. :D

Besides, is anyone actually using, caring about or paying attention to banners, sprays, portraits and emojies? I never do.

And once the game starts there is usually constant action and no time to look at mounts or skins- If you would ask me right after a match I doubt I could remember the mount/skin of more than one, maybe two, heroes. Don't get me wrong I like some skins and mounts but the only time you really enjoy to look at them is when browsing your collection or outfitting your hero and that's definitely not enough to make me pay. 

I remember the times of Warcraft 1-3, Diablo 1 & 2 and Starcraft 1. They were providing great games and expansions for a fair price without additional fees and they made tons of money with them. Fair game for both sides, blizz and customers. I will never understand why they have to grab the money everywhere now and press it out of their customers.

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4 minutes ago, Caldyrvan said:

Maybe blizzard is having money issues and they are in dire need of it. :D

Besides, is anyone actually using, caring about or paying attention to banners, sprays, portraits and emojies? I never do.

And once the game starts there is usually constant action and no time to look at mounts or skins- If you would ask me right after a match I doubt I could remember the mount/skin of more than one, maybe two, heroes. Don't get me wrong I like some skins and mounts but the only time you really enjoy to look at them is when browsing your collection or outfitting your hero and that's definitely not enough to make me pay. 

I remember the times of Warcraft 1-3, Diablo 1 & 2 and Starcraft 1. They were providing great games and expansions for a fair price without additional fees and they made tons of money with them. Fair game for both sides, blizz and customers. I will never understand why they have to grab the money everywhere now and press it out of their customers.

Skins I do notice and seeing someone with a cool skin kinda motivates me to play a hero or get their skin. As an example I saw someone with the brightwing flying monkey skin so that motivated me to play more brightwing and craft that skin so I could be a flying monkey too.  The skins and commentators are the only things I really spend shards on and the only things I really get excited about getting from a loot box so going this route is pretty disappointing to me since there's no reason to not have the crafting and loot boxes as options too.

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32 minutes ago, Caldyrvan said:

And once the game starts there is usually constant action and no time to look at mounts or skins- If you would ask me right after a match I doubt I could remember the mount/skin of more than one, maybe two, heroes. Don't get me wrong I like some skins and mounts but the only time you really enjoy to look at them is when browsing your collection or outfitting your hero and that's definitely not enough to make me pay. 

I remember the times of Warcraft 1-3, Diablo 1 & 2 and Starcraft 1. They were providing great games and expansions for a fair price without additional fees and they made tons of money with them. Fair game for both sides, blizz and customers. I will never understand why they have to grab the money everywhere now and press it out of their customers.

Notice skins/mounts?  YES!  The Prime Evil Diablo skin single handedly makes me love playing/watching others play Diablo (and it looks a hell of a lot better in-game than it does when browsing the collection so I actually notice it far more then).  While other skins don't have quite the same effect, I do tend to notice them often.  Same with Mounts.  Of course this is all kinda beside the point of...  They are cosmetic.  They don't do anything to directly change the game.  Blizzard making some skins Gem only does nothing to players who want to free-to-play it up (or don't feel that buying skins is worth the money...  In that case don't do it and the problem is solved).

As for mentioning Warcraft 1-3, Diablo 1-2, ad Starcraft...  You do know those are all games you actually had to buy right?  And Heroes is not?  Making some skins money only doesn't change that and frankly I don't see why I should feel cheated or that a company is being greedy when they are providing a free game and only charging for cosmetic extras.  I mean to really go by your example do you want them to make HotS a game you need to buy first before playing?

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11 hours ago, TSRD said:

 

As for mentioning Warcraft 1-3, Diablo 1-2, ad Starcraft...  You do know those are all games you actually had to buy right?  And Heroes is not?  Making some skins money only doesn't change that and frankly I don't see why I should feel cheated or that a company is being greedy when they are providing a free game and only charging for cosmetic extras.  I mean to really go by your example do you want them to make HotS a game you need to buy first before playing?

Agree.. I think they haven't made much money since 2.0 because people could have skins easily without payment  and some others were buying skins to feel special to other people because most of players just were playing with normal skins ... so I think this help blizzard to attract those who want to have skins before others again

By the way another issue is they are becoming lazy about new heroes! In past they were adding 3 different type of skins in every hero release(normal,master,different one) I really hoped to see master alextrasza too which looks like her wow model (with shorts) and some other features about cloth n her horns but now they are just pissing themselves off with adding so much banners and voice lines etc which nobody cares much about

Edited by MZLICH

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It is the same scam as it was with 2.0. There they removed gold as a reward to brawls and added a mere loot chest so now it's harder to get heroes but the cosmetics aren't exclusive to payers. Now they also make some cosmetics exclusive to payers. Blizzard is always trying to milk money from us one way or another.

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Well, maybe it was a bit wrong to compare the old games which you buy then it's all done with an F2P that constantly releases new content. And you are right no one is forced to buy something, but still, players don't like to see something being exclusive to others so they are more tempted to buy it.

I really hope they will make the launch skins available in loot chest and obtainable with shards after the first 2 weeks. It's totally ok to keep bundels and that they are still purchasable with gems.

Oh and for the "Since 2.0 ppl bought less" just browse vids on YT and you find ppl showing how they buy gems :D And don't forget about the crazy (no offense) Asian (and ofc not only Asians) players they are often very very dedicated and buy all the stuff they can get.

Edited by Caldyrvan

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Wait, so does that means that those skins will eventually be avaliable from Shards once the Bundles are removed? Or they will forever be Gem-only?

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"We’ve also received feedback from players who have been disappointed to find past Heroes’ launch skins split up between Loot Chests and direct purchase in the Collection. [...] Some future Heroes will join the Nexus with fewer launch skins, but you will still get all of them when you purchase the associated Heroic Bundle or Skin Pack."

So instead of adding the 5 skins to the bundle they are simply removing skins so they can sell the same amount of skins xd

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2 hours ago, Valhalen said:

Wait, so does that means that those skins will eventually be avaliable from Shards once the Bundles are removed? Or they will forever be Gem-only?

Based on the article it seems like they will forever be gem only skins. Thinking about this more it is a bit disappointing overall but practically speaking I never wanted more than 1 of a given color of skin and since these appear to be specifically legendary skins the odds of getting one from a loot box were low and the shard cost was quite high. Still disappointed but less angry than I was initially

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Well, doesn't this defeat the point of the loot box system somewhat if they do this? I'd be willing to meet them halfway but to me this is blatant "fun's over, give us money now please". 

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17 minutes ago, Plergoth said:

Well, doesn't this defeat the point of the loot box system somewhat if they do this? I'd be willing to meet them halfway but to me this is blatant "fun's over, give us money now please". 

Precisely

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13 hours ago, Dejo93 said:

So basically Blizz saying : "Fuck you, give us money"

Its more like ...HOT 2.0 has been a hit ...for players but revenue has taken a drastic hit. People are not buying loot boxes as they were skins. 

So time to try and increase the revenue flow for this free game. 

 

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2 hours ago, Plergoth said:

Well, doesn't this defeat the point of the loot box system somewhat if they do this? I'd be willing to meet them halfway but to me this is blatant "fun's over, give us money now please". 

its a basic cry stating we need to improve our bottom line or this game is getting less support. 

 

Also..it was what $9.99-$10.00 US for one of those detail skins with 3 colors? 

Country ETC was $9.99  i think...

nice to compare it to that when gem skins come out. 

Knowing blizzard and there asshole marketing team they will bundle and charge a gem price that you have to pay extra to get enough gems. 

i.e it be 1300 gems instead of 1200 gems so you have to pay for the more expensive gem package. 

Edited by Banard

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Well .. i mean you still can get that skin when you are patient and collect the gems from every 25 lvl ups ... .but still i have to be really into it to do that ...

I support the game with my monthly stimpack not only because its ok for me to support something giving to me for free, no matter how rich they allready are but it improves my exerience of the game so 10 bucks a month i can agree on with my self. But ill never spend real money for a skin ... if its in a "reasonable" Price like lets say 600 gems so you can get one for every 100 or so lvls then i can live with that but else i doubt i would buy those skins ...

An even if theres a good chance that they will be 1300 gems its still a bit much if you think that a "free" legendary skin only costs 1600 shards after 2 weeks which you only have to play for ...

does the ptr allready say what it will cost?

For some reason i cant play on the ptr atm ..

 

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For me it sounds more like:

"Hey, some players told us that they don't want to have skins like EVERYBODY else and that they want to pay real money for skins that won't be available n any other way. That way those skins will have "more value" and those douches that payed for them will grow their dicks even bigger. We like that idea because it will probably give us more money."

So its kinda like from now on the "legendary" skins will be obtainable only through gems. Kinda lame but I get it. Since when sth LEGENDARY should be given to you for your in-game effort ? Hours spent on the game ? Extra rank you have achived after long struggle ? Skills ? Nah... It should be for your money of course. Like in real life. Duh!

Hard to not be greedy this days...

Edited by Godeyes
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14 minutes ago, Godeyes said:

For me it sounds more like:

"Hey, some players told us that they don't want to have skins like EVERYBODY else and that they want to pay real money for skins that won't be available n any other way. That way those skins will have "more value" and those douches that payed for them will grow their dicks even bigger. We like that idea because it will probably give us more money."

So its kinda like from now on the "legendary" skins will be obtainable only through gems. Kinda lame but I get it. Since when sth LEGENDARY should be given to you for your in-game effort ? Hours spent on the game ? Extra rank you have achived after long struggle ? Skills ? Nah... It should be for your money of course. Like in real life. Duh!

Hard to not be greedy this days...

 

It is not the players fault, it's Blizzard's for implementing premium only solutions. Although I understand that a game needs money to survive, I feel like Blizzard is trying to force me into using premium-only resources.

Another point is that I have always wandered how much profit do they(Blizzard) get from Hots.

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11 minutes ago, XeaKon said:

 

It is not the players fault, it's Blizzard's for implementing premium only solutions. Although I understand that a game needs money to survive, I feel like Blizzard is trying to force me into using premium-only resources.

Another point is that I have always wandered how much profit do they(Blizzard) get from Hots.

Well, they're not really forcing anything, especially since this is for cosmetics. If we had to pay real money to buy the Heroes themselves, now that would be an entire different reason.

I don't think they're wrong by doing that, but it does feels like a dick move after getting us so into HotS 2.0. At least it is just for a few skins. That alone shouldn't ruin our experience.

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10 hours ago, XeaKon said:

It is the same scam as it was with 2.0. There they removed gold as a reward to brawls and added a mere loot chest so now it's harder to get heroes but the cosmetics aren't exclusive to payers. Now they also make some cosmetics exclusive to payers. Blizzard is always trying to milk money from us one way or another.

I am glad people finally wake up :)

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      Armed with this information, hopefully your next attempt at Boss will be a little more thought out. Check back with us tomorrow for more of Midgame Moves Week when Team Dignitas' Vilhelm "POILK" Flennmark explains how to recover from a lost team fight.  
    • By Stan
      It's time for Midgame Moves week in Heroes of the Storm! In the first installment, Wade "Dreadnaught" Penfold covers map pressure and mercenary camp timings.
      Dou you remember Opening Moves that covered a wide range of subjects, aimed to educate players on the variety of different ways to start a competitive match?
      #1: The 4-1 Split #2: How to Know If You'll Win the Level 1 Fight #3: Pushing Towers Early #4: The 5v5 Mid Strategy #5: The Chinese Bush Meta Midgame Moves is a continuation of the series and the second installment about boss control will be available tomorrow!
      Blizzard (Source)
      It’s Midgame Moves Week for Heroes of the Storm—and we’re continuing the educational content series that kicked off 2018 featuring some of the smartest personalities in the scene. Midgame Moves will be focusing on the meaty middle portion of a competitive game! Today we will focus on Map Pressure and Mercenary camp timings.
      What is Map Pressure?
      Every game of Heroes of the Storm is a race between two teams. The team winning the race is the team with more map pressure at any given time, demanding a response from their opponents. That team is in the driver’s seat. That is the team with the freedom to make decisions.
      The team that doesn’t have map pressure is that team responding to it, trying to defuse it. That team is on the back foot—defending their structures against minion waves, Impalers, Punishers, Hellbats, Armored Gnolls, Grave Golems, Immortals, Calvary… you get the picture.
      “Map pressure is probably one of the most important aspects of Heroes of the Storm,” said Wade “Dreadnaught” Penfold, former professional player for Tempo Storm and current HGC caster. “When you apply pressure at multiple points of the map at once you are buying yourself more time to rotate and more time to make decisions before your opponent. Map pressure is the tool used to increase the chance of obtaining and maintaining an experience advantage.”
      When Should I Be Doing Camps?
      You should never take any camp without having a reason for doing so. Obviously, it’s less risky to take camps on your side of the map (safe camps) than it is on your opponent’s side (not-safe camps). Sneaking enemy camps almost always ends in tragedy, so it’s in your best interest to refrain unless your team is on the same page.
      Ask yourself this series of questions every time you consider taking a camp:
      Does my team need me elsewhere? Are we going to be able to push with this camp? If I start this camp, am I in danger ob eing invaded by the enemy? Do I need help to do this camp quickly? Which enemy Hero am I anticipating will come to clear this camp? “Before level 10 you should not be doing camps if you do not have a member of the team soaking in every lane,” Dreadnaught adds. “I am not saying that you must have a person in each lane for every waking moment of the laning phase, but it is very important to capture as much experience as possible on the battleground as fast as possible.”
      Know Your Mercenary Camp
      Siege Giants – “Siege Giants have a long-range, high-damage auto attack. Try to focus on keeping them alive by zoning out your opponents. Late game pressure is where the Siege giants are a step above the rest of the mercenaries—but no matter the point of the game, if they are left unchecked, you are going to regret not clearing them.” Found on: Dragon Shire, Cursed Hollow, Garden of Terror, Haunted Mines, Blackheart’s Bay, Sky Temple, and Tomb of the Spider Queen. Sappers – “The Sappers do a large amount of damage and they are one of the more reliable camps to get structural damage from, but they need to reach a certain range from the Towers before they cast their charge. You will need to escort them into Tower range.” Found on Towers of Doom and Haunted Mines. Impalers – “Impalers act much like Siege Giants, in that they auto attack from outside of Tower range, but their overall effectiveness is a notch down. They can be stacked on certain maps like Infernal Shrines, and that can make them more threatening.” Found on Battlefield of Eternity and Infernal Shrines. Hellbats – “Hellbats are tougher in terms of health than the other siege camps, but their limited range makes them less impactful in sieging. Their splash damage helps to clear, and their large health pools allow them to tank Tower shots. Their auto attacks reduce Armor on Heroes, which makes them a pain to clear on your own.” Found on Braxis Holdout and Warhead Junction. Assault Troopers – “Assault troopers can out-range enemy towers and will help push a wave, but this camp struggles to pack the same punch compared to Siege Giants or Sappers.” Found on Volskaya Foundry. Armored Gnolls – “Alterac Pass is brand new and we are still learning how to play the map in the most effective way possible, but [Armored Gnolls] function much like the Hellbats. I think it’s safe to say that the Armored Gnolls should be treated as Hellbats both in effectiveness and how to approach them.” Found on Alterac Pass. Knights – “Knights are the best camp in the game to push with because the Wizard minion provides a Spell Armor aura. This aura helps increase everyone’s ability to push and makes your minion wave difficult to clear. When the Wizard falls, the camp is far less impactful, so try to protect that little guy at all costs.” Found on Dragon Shire, Cursed Hollow, Garden of Terror, Blackheart’s Bay, Sky Temple, and Tomb of the Spider Queen. Fallen Shaman – “The Fallen Shaman spawns dogs that will fight on his behalf and when they die he will bring in a new set of puppers. The Shaman will stay out of range of Towers and Forts the entire time, so unless you respond to him and kill him, you are relying on the minions to clear him and his dogs. This takes a very long time to make happen and because of this, the camp is the best at split pushing.” Found on Battlefield of Eternity and Infernal Shrines. Goliaths and Raven – “Goliaths can’t out-range the Towers which makes the camp not ideal for sieging. It does provide a solid amount of threat to heroes because the Raven has a long-range seeker missile that can do a decent amount of damage. You can out-range the ability and avoid the damage, but it will force you away from the camp a significant distance. The Raven also has AoE damage to try to help the Goliaths push and the Goliaths are pretty tanky.” Found on Braxis Holdout and Warhead Junction. Why Wait to Capture the Camp?
      So, you’ve done the camp and it’s time to stand on the circle to capture it and get those Mercs pushing. WAIT! You could get so much more out of this if you put a little thought into what you’re doing!
      “You should be stalling the cap whenever you know that there is going to be an objective spawning on the map and that there is no way that anyone on the opponent’s team can contest you," Dreadnaught said. "There are hundreds of different situations where stalling will help your team out, but in all of these cases you are stalling to ensure that you are capping your camp with a purpose and timing it in order to give your team the greatest advantage possible.”
      Stalling the cap of a camp is small change you can make to your game that can have a potentially major impact. “A good example of this would be on the first Shrine Phase of Sky temple," Dreadnaught said. "Your opponents are likely going to start their Knight camp at some point during this time frame and if they do, you may consider stalling the cap of yours to ensure that the Knights meet up under the cover of your top Fort Towers. This gives you the easiest defense position to clear and will allow your Knights to push without interruption while your team fights on the Temple.”
      Common Camp Capture Timings
      Battlefield of Eternity:
      “Capture Impalers before first Immortal.” “Capture Shaman camp as the Immortal spawns.” Braxis Holdout:
      “Either Camp during the Beacon Phase to create pressure and help enable the control.” Cursed Hollow:
      “Capture Giants as the first tribute spawns.” “Capture Knights in between the first and second tribute spawns.” Dragonshire:
      “Roughly 45 seconds after a Dragonknight dies, capture any camp available. This better sets up the map for the next shrine phase.” Garden of Terror:
      “Whenever you have one of the two Garden Terrors cleared, pick up a close camp to demand a response and then get free seeds from the opposite terror. “ “Capture Giants as you are channeling to pilot your own Garden Terror and then pressure mid and bottom with the terror.” Haunted Mines:
      “Capture Sappers and Giants during mine phase to get free damage while everyone is getting skulls.” “Capture Giants when the Grave Golem is sieging to help defend and get counter pressure.” Infernal Shrines:
      “Capture Impalers during the laning phase between rotations of middle and bot lane.” “Capture bottom Impalers once you have control over mid with first Impaler set.” “Capture the Shaman Camp anytime the Shrine spawns middle or bottom, especially bottom.” Sky Temple:
      “Capture Giants and Knights before first Temple phase.” Tomb of the Spider Queen:
      “Capture Knights before or during first turn-in phase.” Towers of Doom:
      “Capture Sappers as soon as they spawn and as often as you can on bottom half of the map.” Volskaya Foundry:
      “Capture bottom Turret Camp as soon as it spawns and as often as possible” “Capture the Support Camp as soon as the Turret camp is picked up, try to take this camp as frequently as possible.” With a little practice and patience, split-pushing and pressuring your opponents can become second nature. Be sure to check back in with us tomorrow for more of Midgame Moves week when we cover everything you need to know about Boss control with HeroesHearth Esports’s Coach Rori "CauthonLuck" Bryant-Raible.
    • By Stan
      Free Hero rotation has been updated for the week of July 17 and features Yrel!
      Free-to-Play Hero Rotation: July 17, 2018
      Raynor Muradin Sonya Nazeebo Uther Jaina Falstad Cassia Ana Lt. Morales Hanzo (Slot unlocked at Player Level 5) Alarak (Slot unlocked at Player Level 10) Chen (Slot unlocked at Player Level 15) Yrel (Slot unlocked at Player Level 20) (Source)
    • By Stan
      Blizzard today fixed a bug from July 10 that affected team compositions in Quick Match games.
      Placeholder for tweet 1017845167808659456 The latest Heroes of the Storm content patch went live earlier this week and with it a bug that lead to erroneous matchmaking in Quick Matches.
      Blizzard (Source)
      Hi everyone,

      We've just rolled out a fix in order to address this issue. Please let us know if you continue to encounter very unusual team compositions during your Quick Match games.

      Thank you!