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If you pick Cleansing Flame as the heroic talent you won't be able to pick Ritual of Life at level 20 if I am not mistaken. So what is the recommended talent choice there?

 

 

 

Edited by Caeren

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On 6. 12. 2017 at 1:38 PM, Caeren said:

If you pick Cleansing Flame as the heroic talent you won't be able to pick Ritual of Life at level 20 if I am not mistaken. So what is the recommended talent choice there?

If you pick Life-BinderLife-Binder over Cleansing FlameCleansing Flame, you can also pick Ritual of LifeRitual of Life. What it means is that you can go for it whenever you choose Life-BinderLife-Binder without losing out on value. However, Cleansing FlameCleansing Flame still provides better value on average.

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I feel like the Life-BinderLife-Binder build's standard level 20 talent shouldn't be Ancient FlameAncient Flame.  Without Heat ExhaustionHeat Exhaustion and Fire WithinFire Within I feel like Ancient Flame will reduce your healing output.

Then again, it's a bit of a quandary, because the other options are pretty miserable too.  I honestly think Cleansing FlameCleansing FlameOn Ruby WingsOn Ruby Wings are better lvl 10/lvl 20 choices for Alex in that build, even with the recent CD reduction buffs.  If Alex gets knocked below the LifeblossomLifeblossom threshold popping her R and having an extra Dragon Queen proc is gonna help her continue to add value in the fight.

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On 11/30/2017 at 11:20 AM, Bumble said:

when/if you hit about 45% HP during a skirmish your allies are done for

why are you hitting 45%? youre pretty much useless with anything lower the 75%. Go heal.

On 11/30/2017 at 11:20 AM, Bumble said:

if she could damage/slow/mark enemies near her Q target (minor dmg) if she does

You can already slow people near your Q target with your flame buffet. 

On 11/30/2017 at 11:20 AM, Bumble said:

I know she can shine with high hp warriors and she's kind of niche etc

The thing about her shining with high hp warriors is a bogus. Shes actually has more compatiblity with ranged squishies. Yes her Abundance and Preservation heal more on high hp targets but thats not where most of her heal come from. Wouldnt call her niche, every burst healer is good with squishies.

On 12/2/2017 at 7:15 PM, Trensicourt said:

W is underwhelming and difficult to use. Q is powerful, but gets weak quickly as health drops. Her E is strong and balanced;

W is about average and above average heal for high hp targets.
You get multiple choices how to not lose health or heal yourself and spam Q all you want. 
Her E is weak aside from her slow which can completly deny the enemy team a chance to retreat if talented into.

On 12/2/2017 at 7:15 PM, Trensicourt said:

I think she her healing potential is really limited.

I usually get healing numbers around the same as BW or more. 

----------------------------------------------------------

I think people didnt even bother to read the description of her abilities. She is indeed hard to play well because the most important part of playing her is staying at 100% hp.
Just pick the right talent git gud and dont cry how bad she is. Here is a solo healing build for you: 
https://www.icy-veins.com/heroes/talent-calculator/alexstrasza#26.0!1312312
You can switch up the lvl 13 talent for Pacify if you dont have anyone who will benefit from Life Unbound.

Edited by xevex

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On 15. 11. 2017. at 1:06 PM, KendricSwissh said:

No, % based healing does not get empowered by healing boosts. Same goes for % based damage, which will not benefit from any damage boosts. 

 

Is there any confirmation for this? Because if Ana's Grenade stops it fully and tooltip states -100 (you can lower that number with your skills to be -60 let's say and heal goes through), why +25 wouldn't work for it? 

Sorry for quoting you in this sleeping comment section! 

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Quote

Blessing of the Red may even prove to be counter-productive, for instance if the enemy team features Heroes like Malthael or Leoric who use percentage-based damage on some of their abilities. These abilities would then actually deal more damage than before.

There is a common misconception while deciding to build HP vs %based damage.
The bonus health is never counter-productive in terms of your survivability.

Let's assume there is a teammate affected by Malthael's untalented passive which deals 1,75% HP/s and Malthael is using only Death Shroud to maintain pure %HP damage.

That means that virtually any character will die from it after 100%/1,75% = ~57 seconds (ignoring natural health regen ofc) and whether you have 3000HP or 3500HP won't affect the tempo of health loss, so in this case %HP damage is ignoring the bonus HP, giving a zero income, but it doesn't have a negative impact at least.

But in reality we know, that most of the damage in the game is not %damage based.

Let's add some Basic Attacks on top of the Malthael's Passive, so we can check bonus HP effectiveness in a more balanced situation. 
Level 20 Malthael deals 180 damage with 0.91 attack speed, giving him 163,8 DPS.

Our target teammate has 3000HP without Blessing of the Red.
That would mean, that every Malthael's tick will deal 3000HP * 1,75%/s = 52,5HP/s
Adding an already established 168,3 DPS it gives 216,3 HP/s loss to our hero.
The hero will die in 3000HP/216,3HP= ~13,87s

Now let's try it out on the same guy but with bonus 500HP from Blessing of the Red (3500HP total)
Malthael's ticks damage him for 3500HP * 1,75%/s = 61,25HP/s
Basic attacks DPS stays the same at 168,3, giving a total of 225,05 HP/s loss.
The hero will die in 3500HP/225,05HP = ~15,55s
15,55s/13,87s *100% = ~112,11% 

It means we've got about 12,1% increase in survivability and it gets even further and further(up to 16,7% in this case) once we'll add Wraith Strike's and Soul Rip's flat damage or another 4 heroes in Malthael's team, which will still mostly deal flat damage.

What's actually more interesting is that Malthael will heal himself a bit more with Soul Rip while using it on a higher health hero, but then again Alexstrasza's Abundance scales with target max HP, so... we'll get into it another time.

 

Edited by Mefi
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The problem isn't your teammates dying faster (as the opposite is what happens), but you not being able to outheal the damage so easily anymore, especially in a teamfight.

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I get your point and I hope you guys are ready for some more simulations.
If you're dealing purely with %HP based damage, then the additonal HP fully covers for the bonus damage it causes (as mentioned above) for the first 3500HP of the damage you take in a fight, but then if you'll even heal up to the initial 3000HP, then indeed % based damage will still do a bit better, but how does it go against alexstrasza's kit? Flat damage is unrelated, so let's do some calculations on the actual healing output vs bonus damage based on max HP.

Let's imagine that Alex was matched against 2 best %HP sustained damage dealers , which I assume would be Malthael and Leoric (calculating Tychus' HP based DPS would be harder, as he has a lot of flat damage mixed with HP based, so nah).

-Malthael has a Memento Mori level 16 talent, which gives him bonus +80% damage from his passive trait after 4s, so he will deal 1,75%HP/s at the beginning and then 3,15%HP/s.
-Leoric has picked Unyielding Despair at level 13, which basically reduces Drain Hope cooldown from 11s to 7s, assuming he can keep the target chained for the whole time (which he will for the sake of our little experiment). He also picked Crushing Hope at level 16, which deals additional 15% of enemy max HP as damage with similiar requirement as above.
tl;dr He's dealing 35% of max hp each 7 seconds during the first 4 seconds.

Damage taken at any HP:
-First 4 seconds (pre Malthael's bonus, but with Leoric's Drain Hope) go like this:
1,75%*4s+ 35% = (42% HP lost )
-Next 3 seconds are for Malthael purely, where he deals buffed damage
 3,15%*3s = 9,45%;  (51,45% HP already lost)
-Next 4 seconds long Drain Hope phase kicks in, but with Malthael's trait already buffed
3,15%*4s + 35% = 47,60%  (99,35% HP lost)
Meaning that the next tick of Malthael's trait will kill our test sample hero, which has survived for 12 seconds, gg wp, report healer.

Alexstrasza sadly has her trait, ultimate and life unbound on cooldown. She's using the regular Heal build and is able to sustain herself at 100% HP at any given time.
Her Q then heals for exactly 838 HP each 3,5s (cooldown reduction from the first talent) at level 20.
Her W heals for 20% of max HP, so it heals for either 600HP (3000HP) or 700HP (3500HP) each 16s, with a delay of at least 3 seconds.
What would Alex do during those 12s?
0s - time for reaction
1s - Setting up a W
3s- waiting for a Leoric's final tick to avoid overheal
4s - 1st Q and W goes on
7,5s - 2nd Q
11s - 3rd Q

So during that time she would heal our 3000HP guy for
Q: 3x 838HP = 2514HP, which is 83,8% + W: 20% HP
= 103,8% of his HP which is 3114 HP

How about the one with 3500HP?
Q: 2514HP, which is 71,8% + W: 20%
= 91,8% HP, which is 3213 HP

It means that in this case healing has proven even more effective on a buffed character (probably will even out in the long run), even as we've matched one of the top sustained %HP based DPS in the game with only basic unbuffed (at least not by trait) abilites.

Edited by Mefi

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Guest Redpara

Bad build. The CD reduction for dragonqueen using flame buffet is the best choice. U get brust heals with no life taken from you. 

I guess it comes down to skill when completing that quest. Usually takes me 2 to 5 minutes. Not sure why it's taking you so long to complete it. 

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      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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