Sign in to follow this  
Followers 0
Damien

Advice for Warrior Deck

6 posts in this topic

So, I've just started playing Hearthstone on my EU account and I'm trying to make a decent Warrior Deck. Since we intend to cover the game, I've bought a lot of packs and I was wondering if anyone had any advice to offer for a Warrior Deck.

As far as I understand, I should have 2x Ironbreak Owls and 2x Acidic Swamp Oozes, because these cards are like so awesome. I've never played card games before, so any further guidance would be appreciated tongue.png

Share this post


Link to post
Share on other sites

Since you're just starting out, it's more important that you actually get some game experience to familiarize yourself with the many different cards (and combinations) that players are likely to use against you rather than trying to come up with some perfect deck right from the start.

 

That said, there are a few things you'll want to have in pretty much every deck.

 

1) Low-cost cards. You want to have quite a few low cost cards so that you can play stuff from the first turns of the game, and you aren't sitting there waiting for turns 5 or 6 so you can play your strong minions while the other guy just destroys you. So, you should take useful low-cost neutral minions. The best ones here are the ones that have some kind of additional effect (battlecry, deathrattle), since many of them have 1 health and so they die very quickly to classes with damaging hero powers (most notably Mages).

 

So, you'll want cards like the Elven Archer (does 1 damage when played, allowing you to take out an opposing 1-health minion, or weaken another one), the Leper Gnome (does 2 damage to the other hero when he dies, making him quite profitable for 1 mana, unless he gets silenced or polymorphed/hexed, which is unlikely), the Loot Hoarder (draws a card for you when he dies), the Novice Engineer (draws 1 card for you when played), and so on. You get the idea.

 

2) Silences and removals. This is important because you have to have counters to other strong cards players have. As far as silences go, your only options as a Warrior are the Ironbeak Owls and the Spellbreakers. I personally find that these cards are essential to your success, so you should seriously consider having both Owls in, as well as one Spellbreaker (or even two if you want, it's a pretty solid 4/3 minion anyway). For removals, you'll need to look inside your Warrior tool-set, where the obvious one is Execute, which can quickly and cheaply bring down any minion, no matter how strong, as long as it's coupled with something like Slam or Cleave.

 

3) Taunts. How many taunts you play (or if you play any at all...) is up to your preferred playstyle, but when starting out I think you'll find it beneficial to have a few taunt cards in your deck. The Sen'jin Shieldmasta in particular is very good, so I'd advise you to get two of those, as well as something else like the Ironfur Grizzly or the Mogu'shan Warden.

 

The rest of your deck should be made up of any good cards you have, Warrior-specific or neutral. A lot of the Warrior cards are really great, so you'll want to pick some up, especially stuff like Battle Rage (draws 1 card for each damaged character, and this includes heroes), which will give you exceptional drawing power, and stuff like the Arcanite Reaper or even the Fiery War Axe, which allow you to clear the board while not sacrificing your own minions to do so.

 

Past this point, just get whatever else you can get. Notable mentions are Whirlwind (very useful for killing stealthed Warlock Blood Imps, or just damaging all characters to set up a strong Battle Rage), the Kor'kron Elite (has charge), and the Frothing Berserker (this guy is amazing if you can protect him behind some taunts).

1 person likes this

Share this post


Link to post
Share on other sites

A lot of good points above!

 

I think a lot of gameplay can be learned from just familiarising yourself with a lot of the cards available, and as it is still relatively early in the games development you can learn ALOT just through playing!

 

If you manage to get most (or all) classes to level 10 then you should have played enough to understand the majority of basic cards - especially the neutral ones and how they can be utilised to create your deck.

 

An important thing to note is that you only have 30 cards!  It does sound a lot but if you have tried creating one, then by the time you put a few here a few there you almost have a full deck!

 

As the game continues to grow, the better decks will become "themed" and crafted around a particular sort of setup.  Whether that is based around a single card (or a few choice cards) is all dependant on your play style.

 

One thing I do like about Hearthstone so far, is that the majority of classes have a number of ways of removing key components from a rivals deck.  So cards like "Hex" for shaman "Polymorph" for the mage etc.  For this reason I don't like building my deck around 1-2 cards as they can be neutralised very easily against a number of classes.

 

For the warrior specifically - cards like Ironbeak Owl are pretty much essential as you don't have many options, Spellbreaker being a good choice as well! Like Vlad said a 4/3 minion is fairly useful anyway.

 

Cards like Brawl (all but one random minion is destroyed), Whirlwind, Cleave etc can help gain decent board control like Vlad mentioned.

 

I've toyed with the idea of creating a warrior deck based on direct damage (through the neutral minions on summoning), weapon damage like heroic strike (+4 hero damage) and also charge Warsong Commander giving all minions charge etc.  I've had a few instances where I have let them feel they have board control then use direct damage (like Elven Archer + more expensive versions) to clear any taunting opposing minions, giving them charge and dealing a LOT of damage in a single turn.

 

I am really enjoying hearthstone at the moment though.  

1 person likes this

Share this post


Link to post
Share on other sites

I've been playing mainly Warrior (after getting all classes to 10 to unlock all the cards and get the extra gold). Made it to 2-star gold and kind of hit a wall, the players are quite smart at this level and don't let you get away with even the smallest error. Plus they're all playing Priest. Anyway, I built it around the idea that Garrosh himself is the main event, not the minions. His weapons do a tremendous amount of damage, especially with a Mortal Strike buff applied. So accordingly, cards like Shield Block and healing minions become as important as the control cards. Personally, I don't play any taunts in that deck - it's the only one where I leave them out. It succeeds if you're able to burst the hero down and manage incoming damage. Its biggest counter is the Warlock, which can destroy weapons and has an even larger burst capability.

Share this post


Link to post
Share on other sites

I've been playing mainly Warrior (after getting all classes to 10 to unlock all the cards and get the extra gold). Made it to 2-star gold and kind of hit a wall, the players are quite smart at this level and don't let you get away with even the smallest error. Plus they're all playing Priest. Anyway, I built it around the idea that Garrosh himself is the main event, not the minions. His weapons do a tremendous amount of damage, especially with a Mortal Strike buff applied. So accordingly, cards like Shield Block and healing minions become as important as the control cards. Personally, I don't play any taunts in that deck - it's the only one where I leave them out. It succeeds if you're able to burst the hero down and manage incoming damage. Its biggest counter is the Warlock, which can destroy weapons and has an even larger burst capability.

Just wanted to point out that destroying weapons is not exclusive to Warlocks. Every class can do it through the same neutral minions.

Share this post


Link to post
Share on other sites

Regarding the Ironbreak Owls and Acidic Swamp Oozes, since there is a limitation for the card amount in a deck, I think it's enough to carry one for each of them, leave some positions for some other awesome cards.

Edited by Paladin2013

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Blood-Queen Lanathel is a new legendary Warlock card that was just revealed via PCGamesN.
      If you've missed any of the previously revealed cards, feel free to check them out here.
      Warlock's Blood-Queen Lana'thel
      The new Legendary Warlock card synergizes with Cruel Dinomancer and cards like Doomguard, Soulfire up to Malchezaar's Imp & Silverware Golem. It doesn't even have Charge and due to ist high mana cost it cannot be deployed early.

      Picture is a courtesy of Hearthpwn
    • By Stan

      Two more cards from Knights of the Frozen expansion were revealed and Blizzard communicated why there was just a single card reveal before that. The cards are Ice Breaker and Plague Scientist.
      Three card reveals were scheduled for today and the reveal for the second and third card was delayed and the reason is that those reveals were all with partners that couldn't make it happen today due to various reasons.
      Blizzard (Source)
      We originally had a few more card reveals for today, but the card reveals were all with partners and they unfortunately couldn't happen today due to a variety of issues. But good news! There will be two more card reveals tonight, so please look forward to them. There will also be more card reveals happening every day this week! The first card that was revealed is the Ticking Abomination and here are the next two:
      Shaman's Ice Breaker
      Ice Breaker will synergize well with Frost Shock and we'll have to see Freeze effects of other cards first to determine its usefulness and full potential. Ice Breaker will be good for minion removal combined with Glacial Shard. For now, the card looks better than Shatter.

      Picture is a courtesy of Hearthpwn
      Rogue's Plague Scientist
      Provides Rogues with much needed board clear (hard removal). Synergizes well with Tentacle of N'Zoth, Wild Pyromancer. On the other hand for Constructed, it competes with Vilespine Slayer and SI:7 Agent that both seem to be better choices.

      Picture is a courtesy of Hearthpwn
      For more information about the expansion, feel free to check out our Knights of the Frozen Throne guide.
    • By Oxygen

      The first card since the initial annoucement for Knights of the Frozen Throne has been revealed by C4mlann earlier this morning.
      Let's take a look at the first KotFT card officially revealed by C4mlann.

       
      Blizzard kicks off the reveal with a card that seems unplayable in all currently popular decks, and subpar in arena. Although some players have suggested silence priest as a potential target, Ticking Abomination is actually detrimental to play without a form of silence in hand, unlike other popular silence targets. The caveat here is that since this is one the first card revealed, we don't actually know what's in store. Might there be a way to transfer Deathrattle effects to enemy minions? Will KotFT control decks play no minion before turn 5? One potential use for this one might lie in "forcing" your opponent to trigger your own Deathrattle effects with a high value card, but we'll have to wait and see. We might even see something that gives Deathrattle effects Lifesteal, the expansion's new mechanic, for some minion-based healing.
      For more information, please check out our guide to the new Hearthstone expansion.
    • By Zadina

      A new Tavern Brawl has been introduced this week by Ahune the Frost Lord himself.
      In this Brawl, you will play as either Uther or Jaina. They both have premade decks and Uther is reportedly slightly better than Jaina, which is interesting since Mage usually dominates in Tavern Brawls.
      Here is Uther's deck:
      Jaina uses a Reno deck, minus the Reno:
      Both heroes are immune to damage and they cannot be healed nor keep armor. The only way to damage them is by killing the Ragnaros? minions. These are 1/4 minions and there is one of them at each side of the board. They cannot attack and upon death they deal 4 damage to the opponent of the current player. This means that you can kill both minions (the one on your side and the one on your opponent's side) and your opponent will take all the damage. Moreover, once a Ragnaros? dies, a new one will appear thus making it possible to kill multiple of them in one turn.

      Some tips you should know:
      If the game reaches the fatigue stage, in the next round the enemy that has the least amount of health will automatically die and their opponent will be crowned as the winner. At the moment, Ice Block and Eye for an Eye seem to be bugged and they are not working as intended. This will be fixed soon. Bomb Squad and Ancient Curse deal no actual damage to you, so don't be afraid! This is the 110th Brawl and it's part of the Frost Festival. If you want to find out more about the Frost Festival, check our main article on it.
    • By Zadina

      As Ragnaros' Midsummer Fire Festival has ended, it is time for Ahune the Frost Lord to take over with the Frost Festival! 
      As we explained in our previous post, this is a holiday that celebrates Arena mode. Once you log in the game, you will see that Ahune is giving you a free Arena ticket for this week. This will happen for the entire duration of the festival, so in total you will get three free Arena keys.
      You will also get a free win each time you start an Arena run, whether it's from a free or a purchsed entrance key.
      You will also get a quest to play three Arena games. This weekly quest awards you with a Knights of the Frozen Throne card pack. Once again, you will receive this quest next week and the week after that accounting for a total of three Knights of the Frozen Throne packs (assuming you complete the quests).

      Feel free to check out our Arena guides and card rankings before you step into the Arena!
      As far as the themed Tavern Brawl called Ahune's Superior Brawl is concerned, you can read more about it here.
      The Frost Festival has created speculation for the next expansion. Since it will run for three weeks, it is going to end on August 9. The day after that, August 10, is thought by many to be the date that Knight of the Frozen Throne will be released.