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Hanzo Patch Notes: Dec 12

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The Hanzo patch is now live in all regions. Check out the full patch notes!

The patch contains Hanzo, the 2018 gameplay update, Winter Veil, rework for Stealth Heroes and let's not forget about the new Ranked Play Season. Artanis now costs 7,000 Gold // 625 Gems.

Blizzard LogoBlizzard (Source)

Our latest Heroes of the Storm patch is now live in the Nexus with Hanzo, Winter Veil, the 2018 Gameplay Update, and much more!

NOTE: Changes highlighted in orange indicate an addition or change between the Live and PTR patch notes.

General

Winter Veil 2017 Event Quest

Celebrate Winter Veil this year by with a stocking full of in-game treats that you can earn by playing Heroes of the Storm! The event kicks off Tuesday, December 12, and lasts until the week of January 8, so be sure to complete the quests below before they disappear!

  • 4 Part Quest Chain
    • Part 1: Play 2 Games
      • Reward: Nostalgic Reign-Deer Spray
    • Part 2: Play 5 Games
      • Reward: Winter Veil Warbanner
    • Part 3: Play 8 Games
      • Reward: Red Nosed Reign-Deer Portrait
    • Part 4: Win 5 Games
      • Reward: Arctic Reign-Deer Mount

2018 Ranked Season 1 Begins

  • Our new ranked season has begun! Find out more about rewards and requirements here.

Performance-Based Matchmaking

  • The matchmaking system has been updated to include a performance-based data-driven system, which takes individual player performance into account when determining MMR gains and losses.
  • Under this new system, players will now reach their intended Matchmaking Rating quicker and more accurately.
  • Read our recent blog about Performance-Based Matchmaking to learn more.

Game Camera Height

  • In-game Camera height has been significantly increased in order to provide more visibility of the battlefield.

Terrain Outlines

  • Outlines will now display on terrain when playing Junkrat or Lúcio. This should allow for a more accurate view of what can be used for Frag Launcher bounces and Wall Rides.

New Hero: Hanzo

Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground.

Trait

  • Natural Agility (D)
    • Target unpathable terrain or a Structure to jump to the other side of it.

Basic Abilities

  • Storm Bow (Q)
    • Activate to charge an arrow that deals 270 damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled. Reactivate to fire.
  • Scatter Arrow (W)
    • Fire an arrow that deals 85 to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 85 damage each to the first enemy hit.
  • Sonic Arrow (E)
    • Fire an arrow that grants vision in a large area 8 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 150 damage to them and follows them as they move.

Heroic Abilities

  • Dragonstrike (R)
    • After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 52 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.
  • Dragon’s Arrow (R)
    • Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds.
    • After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds.
    • After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.

2018 Gameplay Update

Battleground Objectives

  • The first Battleground objective event will now activate 90 seconds into the match, following a 30-second warning, for the following Battlegrounds:
    • Blackheart’s Bay
      • Doubloon Chests will now consistently spawn 3 minutes after the final Chest of the previous event has been captured.
    • Braxis Holdout
      • Beacon events after the first will now consistently spawn 2 minutes and 10 seconds after a previous Zerg wave has been defeated.
    • Dragon Shire
      • Shrines will now consistently spawn 2 minutes after a Dragon Knight has been killed.
  • The first Battleground objective event will now activate 3 minutes into the match, following a 30-second warning, for the following Battlegrounds:
    • Battlefield of Eternity
    • Cursed Hollow
    • Garden of Terror
    • Haunted Mines
    • Infernal Shrines
    • Sky Temple
    • Towers of Doom
    • Warhead Junction
  • The following Battleground objective timers are unchanged:
    • Tomb of the Spider Queen
    • Volskaya Foundry
  • The Minimap will now indicate the next objective spawn location for the following Battlegrounds:
    • Cursed Hollow
      • The first Tribute indicator will appear on the Minimap 30 seconds after the game begins, and subsequent indicators will appear 15 seconds after the previous Tribute has been captured.
    • Infernal Shrines
      • The first Shrine indicator will appear on the Minimap 30 seconds after the game begins, and subsequent indicators will appear 30 seconds after a Punisher is defeated.
      • Hover the cursor over a Shrine indicator on the Minimap to display whether it will be a Mortar, Frost, or Arcane Shrine.
    • Sky Temple
      • The first Temple indicators will appear on the Minimap 30 seconds after the game begins, as well as 30 seconds after all Temples in the same event have been depleted.
    • Towers of Doom
      • The first Altar indicators will appear on the Minimap 30 seconds after the game begins, as well as 30 seconds after the final Altars in an event has been captured.
    • Warhead Junction
      • The first Warhead indicators will appear on the Minimap 30 seconds after the game begins, as well as 30 seconds after the final Warhead in an event has been collected.

Regeneration Globes

  • Regeneration Globes will now become neutral (claimable by both teams) if not claimed within 3 seconds.

Structures

  • All attacking structures no longer have ammunition.
  • Walls will now be destroyed if their connected Towers and Gate are also destroyed. Walls can still be attacked normally.
    • After reviewing community feedback, we’ve decided to revert this change. Destroying the Gate and Towers will no longer automatically destroy connected Walls.
  • Tower vision range has been increased by 25%
  • Tower damage to minions has been reduced by 25%
  • Structures now have a warmup period of .5 seconds before firing and must face their targets completely
    • Structure attack warning responsiveness has been significantly improved
  • Standalone Towers (found next to Forts and Keeps) have been removed.
    • The Health, granted Experience, and Damage of Standalone Towers has been redistributed into their surrounding gate Towers, Forts, and Keeps.
  • Forts and Keeps now have True Sight, meaning they will reveal and attack Stealthed Heroes.
    • True Sight is disabled while the Structure is disabled by effects such as the Raven Lord’s Curse or Sylvanas’ Black Arrow Trait.

Minions

  • Minion base damage has been increased by roughly 10%
  • The 5 second delay before Minions spawn after the game begins has been removed.

Mercenaries

  • Respawn Timers
    • Mercenary Camps will now spawn 60 seconds after the game begins
  • Siege Giant Camp
    • Siege Defenders
      • Defending Siege Giant attacks are now telegraphed on the terrain and can be dodged.
    • Siege Laners
      • Attack telegraphing and missile trajectory has been significantly improved.
  • Hellbat Camp
    • Respawn times have been doubled
    • Hellbats will now prioritize structures
      • Defender Hellbat Stats
        • Base health increased by 114%,
        • Health scaling increased by 160%
        • Damage increased by 83%
        • Damage scaling reduced by roughly 60%
      • Laner Hellbat Stats
        • Base health increased by roughly 18%
        • Health scaling increased by 25%
        • Base damage increased by 25%
        • Damage scaling decreased by 66%
          • Damage scaling will now stop after 20 minutes (previously 30)
        • Damage taken from structures reduced by 50%
    • Attacks now apply a 3-second stacking -5 Armor debuff to all targets, stacking up to 20 times (structures included)
  • Knight Camp
    • Wizard Knight Laner
      • Wizard Knight Laner has a Spell Armor Aura
        • Grants all nearby Allies (Minions, Mercenaries, and Heroes) 30 Spell Armor
          • Spell Armor is immediately removed upon leaving the aura area.
        • This Aura is destroyed when the Wizard is killed
    • Wizard Knight Defender
      • Grants nearby Knight Defenders a 15 Spell Armor aura
        • This Aura is destroyed when the Wizard is killed
  • Sapper Camp
    • Sapper Defenders
      • Now fire their attacks at target areas, instead of directly at Heroes. This behaves like the laning Sappers
    • Sapper Explosion damage now scales over time
    • Laning Sappers Health scaling increased by 33%
    • Respawn timer across all maps increased from 105 to 120 seconds
    • Laning Sappers now have 100 Armor vs Structures while charging and Towers will ignore charging Sappers

Art

Heroes, Abilities, and Talents

  • Zeratul has received updated art to coincide with Talent changes.

Minimap

  • Minimap art has been updated across all Battlegrounds.

Stealth

  • Added an overlay to indicate when a Stealthed character goes Invisible
  • Added a new Stealth visual effect. Enemy Stealthed Heroes should now be easier to spot.

Battlegrounds

Sandbox Custom Game Improvements

  • The following new cheats have been added to Sandbox Custom Games:
  • Spawn Camps
    • Respawn all Mercenary Camps.
  • Spawn Dummy
    • Creates a dialog allowing players to choose a type of dummy to spawn.
      • Player can then click in the game world to create a dummy of the selected dummy type at mouse cursor position.
      • One player cannot spawn more than 20 dummies.
    • When a player deals damage or heals a target dummy the Target Dummy Panel will pop up displaying the damage or healing dealt.
      • If player deals damage to multiple dummies with an AOE ability, the number will be the combination of damage done to all dummies.
      • If the team hasn't dealt damage or healing to any of the dummies for 8 seconds, the Target Dummy Panel will disappear for that team.
      • If a player hasn't dealt damage or healing to any of the dummies for 8 seconds, their damage and DPS will be reset to 0.
  • Clear Dummies
    • If the "Share Cheat" checkbox is unchecked, remove all the dummies created by all players.
    • If the "Share Cheat" checkbox is checked, remove all the dummies created by that player.
  • Toggle Fog of War
    • Disabling Fog of War for a team will remove Fog of War, revealing the whole map for that team.
  • Reset HP/MP
    • If the "Share Cheat" checkbox is unchecked, reset all players' Health and Mana to full.
    • If the "Share Cheat" checkbox is checked, reset the player's Health and Mana to full.
  • Complete Quests
    • If the "Share Cheat" checkbox is unchecked, complete all talent quests for all player.
    • If the "Share Cheat" checkbox is checked, complete all talent quests for that player.
  • Instant Respawn
    • If the "Share Cheat" checkbox is unchecked, instantly respawn all dead Heroes.
    • If the "Share Cheat" checkbox is checked, instantly respawn the player's Hero.

Haunted Mines

  • Issuing a Move command within the Mines while on the Battleground’s upper level, or vice versa, will now cause the Hero to use the Mine Entrance or Exit that is the shortest distance from the issued order.
  • Summoned Grave Golem
    • Fort and Keep attacks no longer reduce attack speed
    • Will no longer interrupt its attacks mid-swing to use an Ability
    • Now passes through player-created walls rather than stopping to destroy them

Ranked Battleground Rotation Update

  • Added to Rotation
    • Warhead Junction
  • Removed from Rotation
    • Volskaya Foundry
    • Garden of Terror
  • The full Ranked Battleground Rotation is now as follows:
    • Battlefield of Eternity
    • Braxis Holdout
    • Cursed Hollow
    • Dragon Shire
    • Infernal Shrines
    • Sky Temple
    • Tomb of the Spider Queen
    • Towers of Doom
    • Warhead Junction

Design

Stealth

  • Stealth players will now become “Invisible” after remaining still for 1.5 seconds.
    • Invisible Heroes will not display the Stealth visual effect and can still be removed from Stealth by taking damage. This includes Heroes under the effects of temporary Stealth effects such as Samuro’s Windwalk or Tyrande’s Shadowstalk.
    • Additionally, Heroes cannot become Invisible while occupying a capture point, such as Braxis Holdout or Mercenary Camp Beacons. Instead, they will retain normal Stealth visual effects.

User Interface

In-Game UI

  • General
    • Hero portraits will now be displayed when heroes are inside the following Vehicles, Battleground objectives, or Hero Abilities:
      • Dragon Knight
      • Garden Terror
      • Triglav Protector
      • Anub'arak - Cocoon
      • Lt. Morales – Medivac Dropship
      • Stitches - Gorge
      • Zagara - Devouring Maw
  • Manual Talent Tier and Hero Status Callouts
    • Players can now press ALT + left-click Hero portraits and the Team Level UI at the top of the screen to generate notifications for the following situations:
      • Press ALT + left-click an ally’s Hero portrait to inform teammates when that ally needs assistance.
      • ALT + left-clicking a dead Hero’s portrait will generate a chat message indicating that Hero’s remaining respawn time.
      • ALT + left-clicking an enemy Hero portrait will ping that Hero’s location on the Minimap if they are within allied vision. If that enemy is outside of allied vision, a chat message will inform allies that the Hero is missing.
      • Press ALT + right-click the Team Level UI to indicate when both teams are on even Talent tiers, or when one team has a Talent tier advantage over the other.

Heroes

Assassin

Nova

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Abilities

  • Snipe (Q)
    • Damage reduced from 310 to 255.
    • Baseline quest added:
      • Hitting an enemy Hero increases the damage of Snipe by 5% stacking 5 times. When at max stacks (5) it gains an additional 25% damage. If Snipe fails to hit a target, all stacks are lost.
  • Pinning Shot (W)
    • Damage reduced from 110 to 105
  • Holo Decoy (E)
    • Added functionality:
      • Decoys now deal 10% of Nova’s damage
    • Improved A.I. functionality
  • Permanent Cloak (Trait)
    • Added functionality:
      • Gain 15% movement speed while Stealthed
  • Triple Tap (R)
    • Damage per shot increased from 338 to 372
  • (New) Ghost Protocol (1)
    • Activate to instantly cloak, leave a Holo Decoy at your feet, and become unrevealable for .5 seconds.

Talents

  • Level 1
    • Advanced Cloaking (Trait)
      • New functionality:
        • Increase your Stealth movement speed by 5% after remaining stealthed for 2 seconds. While Stealthed, gain 2 additional mana regeneration per second.
  • Level 7
    • Snipe Master (Q)
      • Removed
    • One in the Chamber (Passive)
      • Bonus damage reduced from 80 to 70%
    • Perfect Shot (Q)
      • Moved from Level 16
      • Cooldown reduction on Hero hit reduced from 3 to 2 seconds
  • Level 13
    • Psionic Efficiency (Q)
      • Bonus range increased from 10 to 15%
      • Adjusted functionality:
        • Now refunds the cost of Snipe on a successful Hero hit.
    • (New Talent) Ionic Force Field (Trait)
      • Gain 25 Armor for 2 seconds after losing stealth
  • Level 16
    • Lethal Decoy (E)
      • Damage bonus from clones increased from 40 to 50%
    • Explosive Round (Q)
      • Moved from Level 13
  • Level 20
    • (New Talent) Apollo Suit (Trait)
      • Reduce the cooldown of Permanent Cloak from 3 to 1 second
    • Precision Barrage (R)
      • Added functionality:
        • Now also reduces the cooldown of Precision Strike by 30 seconds.

Samuro

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Stats

  • Basic Attack damage increased from 88 to 110

Abilities

  • Mirror Image (Q)
    • Samuro will now appear in the direction of the player’s Mouse Cursor when Mirror Image is cast.
    • Mirror Image damage is no longer a fraction of Samuro’s Attack Damage. Mirror Image base damage has been greatly reduced to 9.
    • Mirror Images are no longer instantly destroyed by Structures
  • Critical Strike (W)
    • Cooldown increased from 8 to 10 seconds
  • Illusion Master (R)
    • New functionality:
      • Reduce the cooldown of Advancing Strikes to 8 seconds
    • Now increases the attack damage of Mirror Images by 100%
    • Now also increases Samuro’s Basic Attack damage by 10%
  • Image Transmission (Trait)
    • Additional functionality:
      • Activate to switch places with the target Mirror Image, removing most negative effects from Samuro and the target Mirror Image. 25-second cooldown.

Talents

  • Tooltips for various talents have been updated to reflect whether Samuro or his Mirror Images benefit from their effects
  • Level 1
    • Way of the Wind (E)
      • New Functionality: Gain 40% Movement Speed for 3 seconds upon entering or exiting Stealth by using Wind Walk
    • Way of the Blade (W)
      • No longer grants bonus Critical Strike damage
    • Way of Illusion (Q)
      • Mirror Images no longer benefit from this talent
  • Level 4
    • One with the Wind (E)
      • Armor gain now also lasts for 3 seconds after being revealed
      • Mirror Images now also gain Armor
      • Armor amount reduced from 60 to 30
  • Level 7
    • Phantom Pain (W)
      • Mirror Images no longer benefit from this talent
    • Crushing Blows (W)
      • Mirror Images no longer benefit from this talent
      • Bonus Critical Strike damage has been removed
      • Additional functionality:
        • Samuro’s Basic Attacks against enemy Heroes reduce the cooldown of Critical Strike by 1.5 seconds
  • Level 13
    • Kawarimi (E)
      • Reduced the time between Samuro issuing a new order after using Wind Walk and the image following it. It should now be harder for the new Image to follow Samuro’s new movements after using Wind Walk.
  • Level 16
    • Press the Attack (Trait)
      • Attack Speed bonus reduced from 15% to 10% per stack. Maximum bonus decreased from 60% to 40%
    • Harsh Winds (E)
      • Mirror Images no longer benefit from this talent
    • Merciless Strikes (W)
      • Mirror Images no longer benefit from this talent

Valeera

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Abilities

  • Vanish (D)
    • Movement Speed increased from 10% to 20%
  • Ambush (Q)
    • If Valeera is Vanished for 3 seconds, this ability has 5 range and teleports Valeera behind her target.
    • Damage reduced from 180 to 130
    • Now also reduces enemy Armor by 10 for 4 seconds
  • Cheap Shot (W)
    • Stun duration reduced from 1.25 to .75 seconds
    • Now Blinds the target for 2 seconds after the stun effect ends
    • If Valeera is Vanished for 3 seconds, this ability has 5 range and teleports Valeera behind her target
  • Garrote (E)
    • Silence duration increased from 2.25 to 2.75 seconds
    • If Valeera is Vanished for 3 seconds, this ability has 5 range and teleports Valeera behind her target

Talents

  • Level 1
    • Subtlety (D)
      • Adjusted functionality:
        • Now triggers when Valeera teleports to her target with Ambush, Cheap Shot, and Garrote.
      • Energy return reduced from 10 to 8 per second.
    • Crippling Poison (Active)
      • Slow duration reduced from 5 to 4 seconds.
      • Valeera’s poison is no longer removed after the first damaging Ability, but instead is applied by all Valeera's Abilities for 4 seconds. This duration does not start until Valeera damages her first enemy.
    • Combat Readiness (Passive)
      • Physical Armor increased from 50 to 60
  • Level 4
    • Wound Poison (Active)
      • Healing reduction duration decreased from 5 to 4 seconds
      • Valeera’s poison is no longer removed after the first damaging Ability, but instead is applied by all Valeera's Abilities for 4 seconds. This duration does not start until Valeera damages her first enemy
    • Hemorrhage (E)
      • Bonus damage to targets affected by Garrote increased from 25 to 50%
  • Level 7
    • Slice and Dice (E)
      • Valeera's Basic Attacks now restore 2 Energy.
  • Level 13
    • Death from Above (Q)
      • New functionality:
        • Ambush reduces the cooldown of Vanish by 4 seconds.
    • Blind (W)
      • Now increases the duration of Cheap Shot’s Blind from 2 to 4 seconds.
    • Strangle (E)
      • Spell Power reduction increased from 25% to 40%
      • Duration reduced from 7 to 6 seconds
  • Level 16
    • Assassinate (Q)
      • Bonus damage reduced from 100% to 50%
      • Now also increases the Armor reduction of Ambush by 10 when the target is isolated.
      • Moved from level 7
    • Expose Armor (E)
      • Removed.
  • Level 20
    • Nightslayer (D)
      • Removed.
    • Rupture (E)
      • Damage bonus now stacks immediately to 100%, instead of stacking up to 30%.
      • Moved from level 16
    • Elusiveness (D)
      • Moved from Level 13
      • Movement Speed bonus increased from 10% to 20%
LEVEL (TIER) VALEERA TALENTS
1 (1) (!) Vigor (Passive) Subtlety (D) Combat Readiness (Passive) Crippling Poison (Active)
4 (2) Relentless Strikes (Q) Hemorrhage (E) Initiative (D) Wound Poison (Active)
7 (3) Mutilate (Q) (!) Fatal Finesse (W) Slice and Dice (E)  
10 (4) Smoke Bomb (R) Cloak of Shadows (R)
13 (5) Death from Above (Q) Blind (W) Strangle (E)  
16 (6) Seal Fate (Q) Assassinate (Q) Thistle Tea (Active)  
20 (7) Adrenaline Rush (R) Enveloping Shadows (R) Rupture (E) Elusiveness (D)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.

Valla

RHUC14VVAAUN1417483335722.png

Abilities

  • Level 1
    • Monster Hunter (Q)
      • Now tracks stacks instead of damage on the quest tracker

Zeratul

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Abilities

  • Shadow Assault (R)
    • Removed
  • (New Talent) Might of the Nerazim (R)
    • Passive: After using an Ability, Zeratul’s next Basic Attack within 6 seconds deals 40% more damage
    • Activate to duplicate the last ability cast. Damaging abilities deal 50% less damage. This ability does not benefit from talents. 20-Second Cooldown 

Talents

  • Level 1
    • Vorpal Blade (1)
      • Added as a baseline ability. Default Hotkey: 1
    • (New Talent) Move Unseen (Passive)
      • Gain 25% bonus Movement Speed while Stealthed
    • Shadow Hunter (E)
      • Regen Globe required for quest completion reduced from 20 to 15
      • Mana cost reduction of Blink increased from 2 to 3
  • Level 4
    • Combo Slash (Passive)
      • Removed
    • Grim Task (Passive)
      • Removed
    • (New Talent) Psionic Strength (Passive)
      • Damaging an enemy Hero with Basic Attacks or Abilities increases Zeratul's damage by 6% for 3 seconds, stacking up to 5 times.
    • (New Talent) Darkness Descends (Active)
      • Passive: Increase Zeratul’s attack speed by 10%.
      • Activated ability – Zeratul gains 40% bonus attack speed for 5 seconds. 30-second cooldown
  • Level 7
    • Wormhole (E)
      • Duration increased from 2 to 3 seconds
    • Slip into Shadow (E)
      • Removed
    • (New Talent) Warp Skirmisher (1)
      • Vorpal Blade now has 2 charges. Casting Vorpal Blade also causes Zeratul's next Basic Attack within 6 seconds to deal 30% bonus damage
  • Level 16
    • Sentenced to Death (W)
      • Bonus damage reduced from 40 to 30%
  • Level 20
    • Rewind (Active)
      • Removed
    • Nerazim Fury (R)
      • Removed
    • (New Talent) Twilight Falls (R)
      • Activating Might of the Nerazim resets the cooldown of all of Zeratul’s Basic Abilities
    • (New Talent) Shadow Mending (Passive)
      • Zeratul heals himself for 75% of Ability Damage Dealt to enemy Heroes

Specialist

Abathur

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Abilities

  • Spawn Locust (Trait)
    • Health increased from 288 to 316 

Talents

  • Level 1
    • Survival Instincts (Trait)
      • Bonus Health decreased from 50% to 40%
  • Level 7
    • Calldown: MULE (Active)
      • No longer refills Structure ammo

The Lost Vikings

XTXII3XK20WS1417483334636.png

Talents

  • Level 4
    • It’s a Sabotage! (Passive)
      • No longer removes Structure ammo
      • Damage increased from 27 to 35

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

Stats

  • Health increased from 1638 to 1720
  • Health Regeneration increased from 3.4 to 3.6
  • Basic Attack damage increased from 128 to 140

Talents

  • Level 1
    • Maelstrom Rounds (D)
      • Damage bonus reduced from 40 to 35%
  • Level 7
    • Hover Siege Mode (D)
      • Movement Speed increased from 25 to 40%
  • Level 20
    • Shrapnel Mines (Q)
      • Armor reduction duration increased from 3 to 4 seconds

Warrior

Muradin

TM8DLIER5QEH1417483334689.png

Talents

  • Level 4
    • Sledgehammer (Q)
      • No longer removes Ammo from structures

Collection

Hero Price Reduction

  • Artanis’ prices have been reduced to 7,000 Gold and 625 Gems.

New Bundles – The following new Bundles and Skin Packs are available for a limited time!

  • Hanzo Heroic Bundle
  • Winter Veil 2017 Bundle
  • Winter Veil Classic Bundle

New Announcers

  • Hanzo

New Skins

  • Hanzo
    • Kinoko Honzo
    • Sora Hanzo
    • Dragon Hanzo
    • Demon Hanzo
    • Farstrider Hanzo
      • Icebound Farstrider Hanzo
      • Iron Farstrider Hanzo
      • Holy Farstrider Hanzo
      • Scarlet Farstrider Hanzo
  • Genji
    • Storm Oni Genji
    • Golden Genji
    • Nihon Genji
  • Leoric
    • Immortal Space Lord Leoric
  • Lúcio
    • Azure Soundblast Lúcio
  • Lunara
    • Harvest Champion Lunara
  • Zarya
    • Citrine Thunderguard Zarya
    • Industrial Zarya

New Mounts

  • The following Mounts have been awarded to players who reached Platinum in Hero League or Bronze in Team League during 2017 Ranked Season 3:
    • Titanium Cybersteed
    • Carbon Cybersteed
    • Master Cybersteed
  • The following Mounts have been awarded to players who reached Master or higher in Hero League or Team League during 2017 Ranked Season 3:
    • Epic Titanium Cybersteed
    • Epic Carbon Cybersteed
    • Epic Master Cybersteed

Winter Veil Skins

  • Malfurion
    • Greatfather Winter Malfurion
    • Coal Greatfather Winter Malfurion
    • Icy Greatfather Winter Malfurion
    • Naughty Greatfather Winter Malfurion
    • Rosy Greatfather Winter Malfurion
  • Lunara
    • Cold Winter Veil Lunara
    • Starry Winter Veil Lunara
  • Kharazim
    • Winter Veil Kharazim
    • Coal Winter Veil Kharazim
    • Evergreen Winter Veil Kharazim
    • Frozen Winter Veil Kharazim
    • Rosy Winter Veil Kharazim
  • Malthael
    • Season’s Reapings Malthael
    • Chilling Season’s Reapings Malthael
    • Coal Season’s Reapings Malthael
    • Hallowed Season’s Reapings Malthael
    • Plum Season’s Reapings Malthael
  • Nazeebo
    • Fruitcake Gingerdread Nazeebo
    • Moldy Gingerdread Nazeebo
  • Stitches
    • Ivory Greatfather Winter Stitches
  • Valla
    • Winter’s Helper Valla
    • Coal Winter’s Helper Valla
    • Icewind Winter’s Helper Valla
    • Ivy Winter’s Helper Valla
    • Plum Winter’s Helper Valla

Winter Veil Mounts

  • Gingerboard
    • Blueberry Gingerboard
    • Frosted Gingerboard
    • Moldy Gingerboard
    • Strawberry Gingerboard
  • Reign-Deer
    • Arctic Reign-Deer – This Mount will be awarded to players who complete the Winter Veil 2017 event quest chain.

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

Art

  • Kharazim: Kharazim's arms and upper body now animated correctly during his dizzy animation.
  • Leoric: The Shroud of the Dead King Talent will now correctly play an animation and a sound when activated.
  • Samuro: Monkey King Samuro’s model will no longer exhibit flickering during Hero Select while running Medium or High graphic settings.
  • The Lost Vikings: Fixed an issue causing Baelog to cast superfluous shadows on the terrain.

Battlegrounds

  • Sky Temple: Fixed an issue that could prevent Temple lasers from appearing correctly on the Minimap.
  • Structures: Auriel's Blinding Flash and Artanis' Suppression Pulse can no longer Blind Structures.
  • Towers of Doom: The Headless Horseman Boss is no longer incorrectly categorized as a Monster.
  • Volskaya Foundry: Fixed an issue in which Heroes on the outer edge of the Hall of Storms would not receive Healing or protection.

Heroes, Abilities, and Talents

  • Alexstrasza: Life-Binder is no longer interrupted when entering or exiting Dragonqueen.
  • Diablo: Fixed an issue that could cause Shadow Charge to deal its collision damage multiple times under certain circumstances.
  • Garrosh: Casting Wrecking Ball on Mercenaries will no longer cause them to leash while in combat.
  • Gul'dan: Movement caused by a conveyor belt will no longer cancel Rain of Destruction channeling.
  • Kel'thuzad: The Power of Icecrown Talent will now correctly grant bonus Spell Power for enemy Heroes Slowed by Chains of Kel’Thuzad with the Chains of Ice Talent.
  • Li-Ming: Zei's Vengeance and Arcane Orb tooltips have been updated to clarify bonus damage functionality. Damage amounts have not been changed.
  • Lt. Morales: The Second Opinion Talent will now correctly grant cooldown reduction when one of the Heroes struck by Displacement Grenade is piloting a Vehicle, like the Garden Terror.
  • Lunara: Fixed an inconsistency that allowed Lunara to cast Leaping Strike over some, but not all, allied units after learning Boundless Stride.
  • Medivh: Creating a Portal entrance after learning Portal Mastery and then entering the Triglav Protector will no longer prevent him from using the Protector’s abilities.
  • Muradin: Learning Reverberation no longer incorrectly updates the Attack Speed Slow amount in Thunder Clap’s tooltip.
  • Murky: Spawn Egg with the Egg Hunt Talent can now be cast correctly on Volskaya Foundry’s conveyor belts.
  • Sgt. Hammer: The Hyper-Cooling Engines talent will no longer grant cooldown reduction from basic attacks against non-Heroic targets while in Siege Mode.
  • Tychus & Stitches: Tychus can now be affected by Stitches’ Gorge while in Commandeer Odin.
  • Zeratul: Fixed an issue causing the Void Slash talent to display an incorrect value for the damage increase.

User Interface

  • Death Recap: Fortification Camp Turret attacks now display a Turret icon in the Death Recap screen.

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14 minutes ago, Aglommon said:

See ya, QM Destroyer Valeera, it was not nice having you around.

I played the PTR with her a good bit,  I'm afraid she will still be very strong in QM.

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"After reviewing community feedback, we’ve decided to revert this change. Destroying the Gate and Towers will no longer automatically destroy connected Walls. "

Nice.

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Again with not letting European servers gain access to the update as soon as it goes live in America. We are living in a globalized world, Blizzard, get with the times already.

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1 hour ago, Aglommon said:

See ya, QM Destroyer Valeera, it was not nice having you around.

No, man, she is still a pain to deal with in QM. If specced right, she can pull combos that deal over 2k damage.

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1 hour ago, Aglommon said:

See ya, QM Destroyer Valeera, it was not nice having you around.

She's probably even more dangerous in QM with this rebuild... The only way she will go away is if the tower changes cause stealth across the board to be that bad, but the PTR didn't feel like that's going to happen.

Why did hammer get buffs? She was sitting pretty strong in comps meant for her (looking at you Medic cheese).

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44 minutes ago, Laragon said:

She's probably even more dangerous in QM with this rebuild... The only way she will go away is if the tower changes cause stealth across the board to be that bad, but the PTR didn't feel like that's going to happen.

Why did hammer get buffs? She was sitting pretty strong in comps meant for her (looking at you Medic cheese).

Aye, seems like Valeera has received some of the biggest changes in the stealth rework, but up front burst or control heroes who thrive on isolating lone and careless players not paying attention to the minimap or working with their team as well as you might expect from a less casual environment aren't going to go away.

At a guess, the bugged thrusters talent probably fluffed her figures somewhat and they feel like she needs some numbers buffs because of how much she relies on siege to make an impact... on top of an imminent  stealth rework that make playing a hero like Hammer challenging. 

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3 hours ago, Stan said:

Basic Abilities

  • Storm Bow (Q)
    • Activate to charge an arrow that deals 270 damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled. Reactivate to fire.
  • Scatter Arrow (W)
    • Fire an arrow that deals 85 to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 85 damage each to the first enemy hit.
  • Sonic Arrow (E)
    • Fire an arrow that grants vision in a large area 8 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 150 damage to them and follows them as they move.

Heroic Abilities

  • Dragonstrike (R)
    • After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 52 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.
  • Dragon’s Arrow (R)
    • Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds.
    • After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds.
    • After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.

Do i understand it correctly that the recent buff has been "nerfed" back? 
 

Valeera had the same dmg before. Now shes basic attacking stealthy, bottom tier in Platinum and up and King of QM.

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This stealth change is a good example of an intrinsically faulty game mechanic. As much as I hate stealthers and consider them the worst kind of human being, stealth worked just like it should. Annoying as they were there were only two of them and were somewhat bearable. They screwed up with introducing more and more stealthers, and especially targeted stun from stealth, and just after they stated they didn't like too much CC in the game. Now we can expect some more stupid changes to counter the stealth changes as stealthers will lose all the time or no one will pick them.

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2 hours ago, Laragon said:

She's probably even more dangerous in QM with this rebuild... The only way she will go away is if the tower changes cause stealth across the board to be that bad, but the PTR didn't feel like that's going to happen.

Why did hammer get buffs? She was sitting pretty strong in comps meant for her (looking at you Medic cheese).

She wasn't being picked at all, sitting in the bottom trash with Raynor in most despised in their role. They are trying to change that.

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7 hours ago, Fliits said:

Again with not letting European servers gain access to the update as soon as it goes live in America. We are living in a globalized world, Blizzard, get with the times already.

it's especially funny because sometimes they release shit to EU early on accident, which means they're literally holding out on purpose for no reason.

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Why did they nerf pretty much all of Nova's damage except for Triple Tap? Eh. She will be even worse than before... the only buffs I see are a bit more survivability with Ghost Protocol and improvement of the Decoy's behavior... but otherwise she took a hard blow. Sigh

Having baseline Snipe Master doesn't even make sense now that Snipe's base damage has been reduced, at 5 stacks of Snipe it will deal 318 dmg which is barely a bit above its default damage before the patch.

That is NOT an improvement.

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Uncommon Patron

They changed the appearence of the map and it seems they removed the details. I suggest they bring back the old appearence of the map(of course without removing the obj. indicator they just added).

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      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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