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Hanzo Patch Notes: Dec 12

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The Hanzo patch is now live in all regions. Check out the full patch notes!

The patch contains Hanzo, the 2018 gameplay update, Winter Veil, rework for Stealth Heroes and let's not forget about the new Ranked Play Season. Artanis now costs 7,000 Gold // 625 Gems.

Blizzard LogoBlizzard (Source)

Our latest Heroes of the Storm patch is now live in the Nexus with Hanzo, Winter Veil, the 2018 Gameplay Update, and much more!

NOTE: Changes highlighted in orange indicate an addition or change between the Live and PTR patch notes.

General

Winter Veil 2017 Event Quest

Celebrate Winter Veil this year by with a stocking full of in-game treats that you can earn by playing Heroes of the Storm! The event kicks off Tuesday, December 12, and lasts until the week of January 8, so be sure to complete the quests below before they disappear!

  • 4 Part Quest Chain
    • Part 1: Play 2 Games
      • Reward: Nostalgic Reign-Deer Spray
    • Part 2: Play 5 Games
      • Reward: Winter Veil Warbanner
    • Part 3: Play 8 Games
      • Reward: Red Nosed Reign-Deer Portrait
    • Part 4: Win 5 Games
      • Reward: Arctic Reign-Deer Mount

2018 Ranked Season 1 Begins

  • Our new ranked season has begun! Find out more about rewards and requirements here.

Performance-Based Matchmaking

  • The matchmaking system has been updated to include a performance-based data-driven system, which takes individual player performance into account when determining MMR gains and losses.
  • Under this new system, players will now reach their intended Matchmaking Rating quicker and more accurately.
  • Read our recent blog about Performance-Based Matchmaking to learn more.

Game Camera Height

  • In-game Camera height has been significantly increased in order to provide more visibility of the battlefield.

Terrain Outlines

  • Outlines will now display on terrain when playing Junkrat or Lúcio. This should allow for a more accurate view of what can be used for Frag Launcher bounces and Wall Rides.

New Hero: Hanzo

Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground.

Trait

  • Natural Agility (D)
    • Target unpathable terrain or a Structure to jump to the other side of it.

Basic Abilities

  • Storm Bow (Q)
    • Activate to charge an arrow that deals 270 damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled. Reactivate to fire.
  • Scatter Arrow (W)
    • Fire an arrow that deals 85 to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 85 damage each to the first enemy hit.
  • Sonic Arrow (E)
    • Fire an arrow that grants vision in a large area 8 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 150 damage to them and follows them as they move.

Heroic Abilities

  • Dragonstrike (R)
    • After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 52 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.
  • Dragon’s Arrow (R)
    • Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds.
    • After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds.
    • After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.

2018 Gameplay Update

Battleground Objectives

  • The first Battleground objective event will now activate 90 seconds into the match, following a 30-second warning, for the following Battlegrounds:
    • Blackheart’s Bay
      • Doubloon Chests will now consistently spawn 3 minutes after the final Chest of the previous event has been captured.
    • Braxis Holdout
      • Beacon events after the first will now consistently spawn 2 minutes and 10 seconds after a previous Zerg wave has been defeated.
    • Dragon Shire
      • Shrines will now consistently spawn 2 minutes after a Dragon Knight has been killed.
  • The first Battleground objective event will now activate 3 minutes into the match, following a 30-second warning, for the following Battlegrounds:
    • Battlefield of Eternity
    • Cursed Hollow
    • Garden of Terror
    • Haunted Mines
    • Infernal Shrines
    • Sky Temple
    • Towers of Doom
    • Warhead Junction
  • The following Battleground objective timers are unchanged:
    • Tomb of the Spider Queen
    • Volskaya Foundry
  • The Minimap will now indicate the next objective spawn location for the following Battlegrounds:
    • Cursed Hollow
      • The first Tribute indicator will appear on the Minimap 30 seconds after the game begins, and subsequent indicators will appear 15 seconds after the previous Tribute has been captured.
    • Infernal Shrines
      • The first Shrine indicator will appear on the Minimap 30 seconds after the game begins, and subsequent indicators will appear 30 seconds after a Punisher is defeated.
      • Hover the cursor over a Shrine indicator on the Minimap to display whether it will be a Mortar, Frost, or Arcane Shrine.
    • Sky Temple
      • The first Temple indicators will appear on the Minimap 30 seconds after the game begins, as well as 30 seconds after all Temples in the same event have been depleted.
    • Towers of Doom
      • The first Altar indicators will appear on the Minimap 30 seconds after the game begins, as well as 30 seconds after the final Altars in an event has been captured.
    • Warhead Junction
      • The first Warhead indicators will appear on the Minimap 30 seconds after the game begins, as well as 30 seconds after the final Warhead in an event has been collected.

Regeneration Globes

  • Regeneration Globes will now become neutral (claimable by both teams) if not claimed within 3 seconds.

Structures

  • All attacking structures no longer have ammunition.
  • Walls will now be destroyed if their connected Towers and Gate are also destroyed. Walls can still be attacked normally.
    • After reviewing community feedback, we’ve decided to revert this change. Destroying the Gate and Towers will no longer automatically destroy connected Walls.
  • Tower vision range has been increased by 25%
  • Tower damage to minions has been reduced by 25%
  • Structures now have a warmup period of .5 seconds before firing and must face their targets completely
    • Structure attack warning responsiveness has been significantly improved
  • Standalone Towers (found next to Forts and Keeps) have been removed.
    • The Health, granted Experience, and Damage of Standalone Towers has been redistributed into their surrounding gate Towers, Forts, and Keeps.
  • Forts and Keeps now have True Sight, meaning they will reveal and attack Stealthed Heroes.
    • True Sight is disabled while the Structure is disabled by effects such as the Raven Lord’s Curse or Sylvanas’ Black Arrow Trait.

Minions

  • Minion base damage has been increased by roughly 10%
  • The 5 second delay before Minions spawn after the game begins has been removed.

Mercenaries

  • Respawn Timers
    • Mercenary Camps will now spawn 60 seconds after the game begins
  • Siege Giant Camp
    • Siege Defenders
      • Defending Siege Giant attacks are now telegraphed on the terrain and can be dodged.
    • Siege Laners
      • Attack telegraphing and missile trajectory has been significantly improved.
  • Hellbat Camp
    • Respawn times have been doubled
    • Hellbats will now prioritize structures
      • Defender Hellbat Stats
        • Base health increased by 114%,
        • Health scaling increased by 160%
        • Damage increased by 83%
        • Damage scaling reduced by roughly 60%
      • Laner Hellbat Stats
        • Base health increased by roughly 18%
        • Health scaling increased by 25%
        • Base damage increased by 25%
        • Damage scaling decreased by 66%
          • Damage scaling will now stop after 20 minutes (previously 30)
        • Damage taken from structures reduced by 50%
    • Attacks now apply a 3-second stacking -5 Armor debuff to all targets, stacking up to 20 times (structures included)
  • Knight Camp
    • Wizard Knight Laner
      • Wizard Knight Laner has a Spell Armor Aura
        • Grants all nearby Allies (Minions, Mercenaries, and Heroes) 30 Spell Armor
          • Spell Armor is immediately removed upon leaving the aura area.
        • This Aura is destroyed when the Wizard is killed
    • Wizard Knight Defender
      • Grants nearby Knight Defenders a 15 Spell Armor aura
        • This Aura is destroyed when the Wizard is killed
  • Sapper Camp
    • Sapper Defenders
      • Now fire their attacks at target areas, instead of directly at Heroes. This behaves like the laning Sappers
    • Sapper Explosion damage now scales over time
    • Laning Sappers Health scaling increased by 33%
    • Respawn timer across all maps increased from 105 to 120 seconds
    • Laning Sappers now have 100 Armor vs Structures while charging and Towers will ignore charging Sappers

Art

Heroes, Abilities, and Talents

  • Zeratul has received updated art to coincide with Talent changes.

Minimap

  • Minimap art has been updated across all Battlegrounds.

Stealth

  • Added an overlay to indicate when a Stealthed character goes Invisible
  • Added a new Stealth visual effect. Enemy Stealthed Heroes should now be easier to spot.

Battlegrounds

Sandbox Custom Game Improvements

  • The following new cheats have been added to Sandbox Custom Games:
  • Spawn Camps
    • Respawn all Mercenary Camps.
  • Spawn Dummy
    • Creates a dialog allowing players to choose a type of dummy to spawn.
      • Player can then click in the game world to create a dummy of the selected dummy type at mouse cursor position.
      • One player cannot spawn more than 20 dummies.
    • When a player deals damage or heals a target dummy the Target Dummy Panel will pop up displaying the damage or healing dealt.
      • If player deals damage to multiple dummies with an AOE ability, the number will be the combination of damage done to all dummies.
      • If the team hasn't dealt damage or healing to any of the dummies for 8 seconds, the Target Dummy Panel will disappear for that team.
      • If a player hasn't dealt damage or healing to any of the dummies for 8 seconds, their damage and DPS will be reset to 0.
  • Clear Dummies
    • If the "Share Cheat" checkbox is unchecked, remove all the dummies created by all players.
    • If the "Share Cheat" checkbox is checked, remove all the dummies created by that player.
  • Toggle Fog of War
    • Disabling Fog of War for a team will remove Fog of War, revealing the whole map for that team.
  • Reset HP/MP
    • If the "Share Cheat" checkbox is unchecked, reset all players' Health and Mana to full.
    • If the "Share Cheat" checkbox is checked, reset the player's Health and Mana to full.
  • Complete Quests
    • If the "Share Cheat" checkbox is unchecked, complete all talent quests for all player.
    • If the "Share Cheat" checkbox is checked, complete all talent quests for that player.
  • Instant Respawn
    • If the "Share Cheat" checkbox is unchecked, instantly respawn all dead Heroes.
    • If the "Share Cheat" checkbox is checked, instantly respawn the player's Hero.

Haunted Mines

  • Issuing a Move command within the Mines while on the Battleground’s upper level, or vice versa, will now cause the Hero to use the Mine Entrance or Exit that is the shortest distance from the issued order.
  • Summoned Grave Golem
    • Fort and Keep attacks no longer reduce attack speed
    • Will no longer interrupt its attacks mid-swing to use an Ability
    • Now passes through player-created walls rather than stopping to destroy them

Ranked Battleground Rotation Update

  • Added to Rotation
    • Warhead Junction
  • Removed from Rotation
    • Volskaya Foundry
    • Garden of Terror
  • The full Ranked Battleground Rotation is now as follows:
    • Battlefield of Eternity
    • Braxis Holdout
    • Cursed Hollow
    • Dragon Shire
    • Infernal Shrines
    • Sky Temple
    • Tomb of the Spider Queen
    • Towers of Doom
    • Warhead Junction

Design

Stealth

  • Stealth players will now become “Invisible” after remaining still for 1.5 seconds.
    • Invisible Heroes will not display the Stealth visual effect and can still be removed from Stealth by taking damage. This includes Heroes under the effects of temporary Stealth effects such as Samuro’s Windwalk or Tyrande’s Shadowstalk.
    • Additionally, Heroes cannot become Invisible while occupying a capture point, such as Braxis Holdout or Mercenary Camp Beacons. Instead, they will retain normal Stealth visual effects.

User Interface

In-Game UI

  • General
    • Hero portraits will now be displayed when heroes are inside the following Vehicles, Battleground objectives, or Hero Abilities:
      • Dragon Knight
      • Garden Terror
      • Triglav Protector
      • Anub'arak - Cocoon
      • Lt. Morales – Medivac Dropship
      • Stitches - Gorge
      • Zagara - Devouring Maw
  • Manual Talent Tier and Hero Status Callouts
    • Players can now press ALT + left-click Hero portraits and the Team Level UI at the top of the screen to generate notifications for the following situations:
      • Press ALT + left-click an ally’s Hero portrait to inform teammates when that ally needs assistance.
      • ALT + left-clicking a dead Hero’s portrait will generate a chat message indicating that Hero’s remaining respawn time.
      • ALT + left-clicking an enemy Hero portrait will ping that Hero’s location on the Minimap if they are within allied vision. If that enemy is outside of allied vision, a chat message will inform allies that the Hero is missing.
      • Press ALT + right-click the Team Level UI to indicate when both teams are on even Talent tiers, or when one team has a Talent tier advantage over the other.

Heroes

Assassin

Nova

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Abilities

  • Snipe (Q)
    • Damage reduced from 310 to 255.
    • Baseline quest added:
      • Hitting an enemy Hero increases the damage of Snipe by 5% stacking 5 times. When at max stacks (5) it gains an additional 25% damage. If Snipe fails to hit a target, all stacks are lost.
  • Pinning Shot (W)
    • Damage reduced from 110 to 105
  • Holo Decoy (E)
    • Added functionality:
      • Decoys now deal 10% of Nova’s damage
    • Improved A.I. functionality
  • Permanent Cloak (Trait)
    • Added functionality:
      • Gain 15% movement speed while Stealthed
  • Triple Tap (R)
    • Damage per shot increased from 338 to 372
  • (New) Ghost Protocol (1)
    • Activate to instantly cloak, leave a Holo Decoy at your feet, and become unrevealable for .5 seconds.

Talents

  • Level 1
    • Advanced Cloaking (Trait)
      • New functionality:
        • Increase your Stealth movement speed by 5% after remaining stealthed for 2 seconds. While Stealthed, gain 2 additional mana regeneration per second.
  • Level 7
    • Snipe Master (Q)
      • Removed
    • One in the Chamber (Passive)
      • Bonus damage reduced from 80 to 70%
    • Perfect Shot (Q)
      • Moved from Level 16
      • Cooldown reduction on Hero hit reduced from 3 to 2 seconds
  • Level 13
    • Psionic Efficiency (Q)
      • Bonus range increased from 10 to 15%
      • Adjusted functionality:
        • Now refunds the cost of Snipe on a successful Hero hit.
    • (New Talent) Ionic Force Field (Trait)
      • Gain 25 Armor for 2 seconds after losing stealth
  • Level 16
    • Lethal Decoy (E)
      • Damage bonus from clones increased from 40 to 50%
    • Explosive Round (Q)
      • Moved from Level 13
  • Level 20
    • (New Talent) Apollo Suit (Trait)
      • Reduce the cooldown of Permanent Cloak from 3 to 1 second
    • Precision Barrage (R)
      • Added functionality:
        • Now also reduces the cooldown of Precision Strike by 30 seconds.

Samuro

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Stats

  • Basic Attack damage increased from 88 to 110

Abilities

  • Mirror Image (Q)
    • Samuro will now appear in the direction of the player’s Mouse Cursor when Mirror Image is cast.
    • Mirror Image damage is no longer a fraction of Samuro’s Attack Damage. Mirror Image base damage has been greatly reduced to 9.
    • Mirror Images are no longer instantly destroyed by Structures
  • Critical Strike (W)
    • Cooldown increased from 8 to 10 seconds
  • Illusion Master (R)
    • New functionality:
      • Reduce the cooldown of Advancing Strikes to 8 seconds
    • Now increases the attack damage of Mirror Images by 100%
    • Now also increases Samuro’s Basic Attack damage by 10%
  • Image Transmission (Trait)
    • Additional functionality:
      • Activate to switch places with the target Mirror Image, removing most negative effects from Samuro and the target Mirror Image. 25-second cooldown.

Talents

  • Tooltips for various talents have been updated to reflect whether Samuro or his Mirror Images benefit from their effects
  • Level 1
    • Way of the Wind (E)
      • New Functionality: Gain 40% Movement Speed for 3 seconds upon entering or exiting Stealth by using Wind Walk
    • Way of the Blade (W)
      • No longer grants bonus Critical Strike damage
    • Way of Illusion (Q)
      • Mirror Images no longer benefit from this talent
  • Level 4
    • One with the Wind (E)
      • Armor gain now also lasts for 3 seconds after being revealed
      • Mirror Images now also gain Armor
      • Armor amount reduced from 60 to 30
  • Level 7
    • Phantom Pain (W)
      • Mirror Images no longer benefit from this talent
    • Crushing Blows (W)
      • Mirror Images no longer benefit from this talent
      • Bonus Critical Strike damage has been removed
      • Additional functionality:
        • Samuro’s Basic Attacks against enemy Heroes reduce the cooldown of Critical Strike by 1.5 seconds
  • Level 13
    • Kawarimi (E)
      • Reduced the time between Samuro issuing a new order after using Wind Walk and the image following it. It should now be harder for the new Image to follow Samuro’s new movements after using Wind Walk.
  • Level 16
    • Press the Attack (Trait)
      • Attack Speed bonus reduced from 15% to 10% per stack. Maximum bonus decreased from 60% to 40%
    • Harsh Winds (E)
      • Mirror Images no longer benefit from this talent
    • Merciless Strikes (W)
      • Mirror Images no longer benefit from this talent

Valeera

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Abilities

  • Vanish (D)
    • Movement Speed increased from 10% to 20%
  • Ambush (Q)
    • If Valeera is Vanished for 3 seconds, this ability has 5 range and teleports Valeera behind her target.
    • Damage reduced from 180 to 130
    • Now also reduces enemy Armor by 10 for 4 seconds
  • Cheap Shot (W)
    • Stun duration reduced from 1.25 to .75 seconds
    • Now Blinds the target for 2 seconds after the stun effect ends
    • If Valeera is Vanished for 3 seconds, this ability has 5 range and teleports Valeera behind her target
  • Garrote (E)
    • Silence duration increased from 2.25 to 2.75 seconds
    • If Valeera is Vanished for 3 seconds, this ability has 5 range and teleports Valeera behind her target

Talents

  • Level 1
    • Subtlety (D)
      • Adjusted functionality:
        • Now triggers when Valeera teleports to her target with Ambush, Cheap Shot, and Garrote.
      • Energy return reduced from 10 to 8 per second.
    • Crippling Poison (Active)
      • Slow duration reduced from 5 to 4 seconds.
      • Valeera’s poison is no longer removed after the first damaging Ability, but instead is applied by all Valeera's Abilities for 4 seconds. This duration does not start until Valeera damages her first enemy.
    • Combat Readiness (Passive)
      • Physical Armor increased from 50 to 60
  • Level 4
    • Wound Poison (Active)
      • Healing reduction duration decreased from 5 to 4 seconds
      • Valeera’s poison is no longer removed after the first damaging Ability, but instead is applied by all Valeera's Abilities for 4 seconds. This duration does not start until Valeera damages her first enemy
    • Hemorrhage (E)
      • Bonus damage to targets affected by Garrote increased from 25 to 50%
  • Level 7
    • Slice and Dice (E)
      • Valeera's Basic Attacks now restore 2 Energy.
  • Level 13
    • Death from Above (Q)
      • New functionality:
        • Ambush reduces the cooldown of Vanish by 4 seconds.
    • Blind (W)
      • Now increases the duration of Cheap Shot’s Blind from 2 to 4 seconds.
    • Strangle (E)
      • Spell Power reduction increased from 25% to 40%
      • Duration reduced from 7 to 6 seconds
  • Level 16
    • Assassinate (Q)
      • Bonus damage reduced from 100% to 50%
      • Now also increases the Armor reduction of Ambush by 10 when the target is isolated.
      • Moved from level 7
    • Expose Armor (E)
      • Removed.
  • Level 20
    • Nightslayer (D)
      • Removed.
    • Rupture (E)
      • Damage bonus now stacks immediately to 100%, instead of stacking up to 30%.
      • Moved from level 16
    • Elusiveness (D)
      • Moved from Level 13
      • Movement Speed bonus increased from 10% to 20%
LEVEL (TIER) VALEERA TALENTS
1 (1) (!) Vigor (Passive) Subtlety (D) Combat Readiness (Passive) Crippling Poison (Active)
4 (2) Relentless Strikes (Q) Hemorrhage (E) Initiative (D) Wound Poison (Active)
7 (3) Mutilate (Q) (!) Fatal Finesse (W) Slice and Dice (E)  
10 (4) Smoke Bomb (R) Cloak of Shadows (R)
13 (5) Death from Above (Q) Blind (W) Strangle (E)  
16 (6) Seal Fate (Q) Assassinate (Q) Thistle Tea (Active)  
20 (7) Adrenaline Rush (R) Enveloping Shadows (R) Rupture (E) Elusiveness (D)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.

Valla

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Abilities

  • Level 1
    • Monster Hunter (Q)
      • Now tracks stacks instead of damage on the quest tracker

Zeratul

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Abilities

  • Shadow Assault (R)
    • Removed
  • (New Talent) Might of the Nerazim (R)
    • Passive: After using an Ability, Zeratul’s next Basic Attack within 6 seconds deals 40% more damage
    • Activate to duplicate the last ability cast. Damaging abilities deal 50% less damage. This ability does not benefit from talents. 20-Second Cooldown 

Talents

  • Level 1
    • Vorpal Blade (1)
      • Added as a baseline ability. Default Hotkey: 1
    • (New Talent) Move Unseen (Passive)
      • Gain 25% bonus Movement Speed while Stealthed
    • Shadow Hunter (E)
      • Regen Globe required for quest completion reduced from 20 to 15
      • Mana cost reduction of Blink increased from 2 to 3
  • Level 4
    • Combo Slash (Passive)
      • Removed
    • Grim Task (Passive)
      • Removed
    • (New Talent) Psionic Strength (Passive)
      • Damaging an enemy Hero with Basic Attacks or Abilities increases Zeratul's damage by 6% for 3 seconds, stacking up to 5 times.
    • (New Talent) Darkness Descends (Active)
      • Passive: Increase Zeratul’s attack speed by 10%.
      • Activated ability – Zeratul gains 40% bonus attack speed for 5 seconds. 30-second cooldown
  • Level 7
    • Wormhole (E)
      • Duration increased from 2 to 3 seconds
    • Slip into Shadow (E)
      • Removed
    • (New Talent) Warp Skirmisher (1)
      • Vorpal Blade now has 2 charges. Casting Vorpal Blade also causes Zeratul's next Basic Attack within 6 seconds to deal 30% bonus damage
  • Level 16
    • Sentenced to Death (W)
      • Bonus damage reduced from 40 to 30%
  • Level 20
    • Rewind (Active)
      • Removed
    • Nerazim Fury (R)
      • Removed
    • (New Talent) Twilight Falls (R)
      • Activating Might of the Nerazim resets the cooldown of all of Zeratul’s Basic Abilities
    • (New Talent) Shadow Mending (Passive)
      • Zeratul heals himself for 75% of Ability Damage Dealt to enemy Heroes

Specialist

Abathur

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Abilities

  • Spawn Locust (Trait)
    • Health increased from 288 to 316 

Talents

  • Level 1
    • Survival Instincts (Trait)
      • Bonus Health decreased from 50% to 40%
  • Level 7
    • Calldown: MULE (Active)
      • No longer refills Structure ammo

The Lost Vikings

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Talents

  • Level 4
    • It’s a Sabotage! (Passive)
      • No longer removes Structure ammo
      • Damage increased from 27 to 35

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

Stats

  • Health increased from 1638 to 1720
  • Health Regeneration increased from 3.4 to 3.6
  • Basic Attack damage increased from 128 to 140

Talents

  • Level 1
    • Maelstrom Rounds (D)
      • Damage bonus reduced from 40 to 35%
  • Level 7
    • Hover Siege Mode (D)
      • Movement Speed increased from 25 to 40%
  • Level 20
    • Shrapnel Mines (Q)
      • Armor reduction duration increased from 3 to 4 seconds

Warrior

Muradin

TM8DLIER5QEH1417483334689.png

Talents

  • Level 4
    • Sledgehammer (Q)
      • No longer removes Ammo from structures

Collection

Hero Price Reduction

  • Artanis’ prices have been reduced to 7,000 Gold and 625 Gems.

New Bundles – The following new Bundles and Skin Packs are available for a limited time!

  • Hanzo Heroic Bundle
  • Winter Veil 2017 Bundle
  • Winter Veil Classic Bundle

New Announcers

  • Hanzo

New Skins

  • Hanzo
    • Kinoko Honzo
    • Sora Hanzo
    • Dragon Hanzo
    • Demon Hanzo
    • Farstrider Hanzo
      • Icebound Farstrider Hanzo
      • Iron Farstrider Hanzo
      • Holy Farstrider Hanzo
      • Scarlet Farstrider Hanzo
  • Genji
    • Storm Oni Genji
    • Golden Genji
    • Nihon Genji
  • Leoric
    • Immortal Space Lord Leoric
  • Lúcio
    • Azure Soundblast Lúcio
  • Lunara
    • Harvest Champion Lunara
  • Zarya
    • Citrine Thunderguard Zarya
    • Industrial Zarya

New Mounts

  • The following Mounts have been awarded to players who reached Platinum in Hero League or Bronze in Team League during 2017 Ranked Season 3:
    • Titanium Cybersteed
    • Carbon Cybersteed
    • Master Cybersteed
  • The following Mounts have been awarded to players who reached Master or higher in Hero League or Team League during 2017 Ranked Season 3:
    • Epic Titanium Cybersteed
    • Epic Carbon Cybersteed
    • Epic Master Cybersteed

Winter Veil Skins

  • Malfurion
    • Greatfather Winter Malfurion
    • Coal Greatfather Winter Malfurion
    • Icy Greatfather Winter Malfurion
    • Naughty Greatfather Winter Malfurion
    • Rosy Greatfather Winter Malfurion
  • Lunara
    • Cold Winter Veil Lunara
    • Starry Winter Veil Lunara
  • Kharazim
    • Winter Veil Kharazim
    • Coal Winter Veil Kharazim
    • Evergreen Winter Veil Kharazim
    • Frozen Winter Veil Kharazim
    • Rosy Winter Veil Kharazim
  • Malthael
    • Season’s Reapings Malthael
    • Chilling Season’s Reapings Malthael
    • Coal Season’s Reapings Malthael
    • Hallowed Season’s Reapings Malthael
    • Plum Season’s Reapings Malthael
  • Nazeebo
    • Fruitcake Gingerdread Nazeebo
    • Moldy Gingerdread Nazeebo
  • Stitches
    • Ivory Greatfather Winter Stitches
  • Valla
    • Winter’s Helper Valla
    • Coal Winter’s Helper Valla
    • Icewind Winter’s Helper Valla
    • Ivy Winter’s Helper Valla
    • Plum Winter’s Helper Valla

Winter Veil Mounts

  • Gingerboard
    • Blueberry Gingerboard
    • Frosted Gingerboard
    • Moldy Gingerboard
    • Strawberry Gingerboard
  • Reign-Deer
    • Arctic Reign-Deer – This Mount will be awarded to players who complete the Winter Veil 2017 event quest chain.

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

Art

  • Kharazim: Kharazim's arms and upper body now animated correctly during his dizzy animation.
  • Leoric: The Shroud of the Dead King Talent will now correctly play an animation and a sound when activated.
  • Samuro: Monkey King Samuro’s model will no longer exhibit flickering during Hero Select while running Medium or High graphic settings.
  • The Lost Vikings: Fixed an issue causing Baelog to cast superfluous shadows on the terrain.

Battlegrounds

  • Sky Temple: Fixed an issue that could prevent Temple lasers from appearing correctly on the Minimap.
  • Structures: Auriel's Blinding Flash and Artanis' Suppression Pulse can no longer Blind Structures.
  • Towers of Doom: The Headless Horseman Boss is no longer incorrectly categorized as a Monster.
  • Volskaya Foundry: Fixed an issue in which Heroes on the outer edge of the Hall of Storms would not receive Healing or protection.

Heroes, Abilities, and Talents

  • Alexstrasza: Life-Binder is no longer interrupted when entering or exiting Dragonqueen.
  • Diablo: Fixed an issue that could cause Shadow Charge to deal its collision damage multiple times under certain circumstances.
  • Garrosh: Casting Wrecking Ball on Mercenaries will no longer cause them to leash while in combat.
  • Gul'dan: Movement caused by a conveyor belt will no longer cancel Rain of Destruction channeling.
  • Kel'thuzad: The Power of Icecrown Talent will now correctly grant bonus Spell Power for enemy Heroes Slowed by Chains of Kel’Thuzad with the Chains of Ice Talent.
  • Li-Ming: Zei's Vengeance and Arcane Orb tooltips have been updated to clarify bonus damage functionality. Damage amounts have not been changed.
  • Lt. Morales: The Second Opinion Talent will now correctly grant cooldown reduction when one of the Heroes struck by Displacement Grenade is piloting a Vehicle, like the Garden Terror.
  • Lunara: Fixed an inconsistency that allowed Lunara to cast Leaping Strike over some, but not all, allied units after learning Boundless Stride.
  • Medivh: Creating a Portal entrance after learning Portal Mastery and then entering the Triglav Protector will no longer prevent him from using the Protector’s abilities.
  • Muradin: Learning Reverberation no longer incorrectly updates the Attack Speed Slow amount in Thunder Clap’s tooltip.
  • Murky: Spawn Egg with the Egg Hunt Talent can now be cast correctly on Volskaya Foundry’s conveyor belts.
  • Sgt. Hammer: The Hyper-Cooling Engines talent will no longer grant cooldown reduction from basic attacks against non-Heroic targets while in Siege Mode.
  • Tychus & Stitches: Tychus can now be affected by Stitches’ Gorge while in Commandeer Odin.
  • Zeratul: Fixed an issue causing the Void Slash talent to display an incorrect value for the damage increase.

User Interface

  • Death Recap: Fortification Camp Turret attacks now display a Turret icon in the Death Recap screen.

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14 minutes ago, Aglommon said:

See ya, QM Destroyer Valeera, it was not nice having you around.

I played the PTR with her a good bit,  I'm afraid she will still be very strong in QM.

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"After reviewing community feedback, we’ve decided to revert this change. Destroying the Gate and Towers will no longer automatically destroy connected Walls. "

Nice.

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Again with not letting European servers gain access to the update as soon as it goes live in America. We are living in a globalized world, Blizzard, get with the times already.

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1 hour ago, Aglommon said:

See ya, QM Destroyer Valeera, it was not nice having you around.

No, man, she is still a pain to deal with in QM. If specced right, she can pull combos that deal over 2k damage.

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1 hour ago, Aglommon said:

See ya, QM Destroyer Valeera, it was not nice having you around.

She's probably even more dangerous in QM with this rebuild... The only way she will go away is if the tower changes cause stealth across the board to be that bad, but the PTR didn't feel like that's going to happen.

Why did hammer get buffs? She was sitting pretty strong in comps meant for her (looking at you Medic cheese).

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44 minutes ago, Laragon said:

She's probably even more dangerous in QM with this rebuild... The only way she will go away is if the tower changes cause stealth across the board to be that bad, but the PTR didn't feel like that's going to happen.

Why did hammer get buffs? She was sitting pretty strong in comps meant for her (looking at you Medic cheese).

Aye, seems like Valeera has received some of the biggest changes in the stealth rework, but up front burst or control heroes who thrive on isolating lone and careless players not paying attention to the minimap or working with their team as well as you might expect from a less casual environment aren't going to go away.

At a guess, the bugged thrusters talent probably fluffed her figures somewhat and they feel like she needs some numbers buffs because of how much she relies on siege to make an impact... on top of an imminent  stealth rework that make playing a hero like Hammer challenging. 

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3 hours ago, Stan said:

Basic Abilities

  • Storm Bow (Q)
    • Activate to charge an arrow that deals 270 damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled. Reactivate to fire.
  • Scatter Arrow (W)
    • Fire an arrow that deals 85 to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 85 damage each to the first enemy hit.
  • Sonic Arrow (E)
    • Fire an arrow that grants vision in a large area 8 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 150 damage to them and follows them as they move.

Heroic Abilities

  • Dragonstrike (R)
    • After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 52 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.
  • Dragon’s Arrow (R)
    • Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds.
    • After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds.
    • After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.

Do i understand it correctly that the recent buff has been "nerfed" back? 
 

Valeera had the same dmg before. Now shes basic attacking stealthy, bottom tier in Platinum and up and King of QM.

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This stealth change is a good example of an intrinsically faulty game mechanic. As much as I hate stealthers and consider them the worst kind of human being, stealth worked just like it should. Annoying as they were there were only two of them and were somewhat bearable. They screwed up with introducing more and more stealthers, and especially targeted stun from stealth, and just after they stated they didn't like too much CC in the game. Now we can expect some more stupid changes to counter the stealth changes as stealthers will lose all the time or no one will pick them.

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2 hours ago, Laragon said:

She's probably even more dangerous in QM with this rebuild... The only way she will go away is if the tower changes cause stealth across the board to be that bad, but the PTR didn't feel like that's going to happen.

Why did hammer get buffs? She was sitting pretty strong in comps meant for her (looking at you Medic cheese).

She wasn't being picked at all, sitting in the bottom trash with Raynor in most despised in their role. They are trying to change that.

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7 hours ago, Fliits said:

Again with not letting European servers gain access to the update as soon as it goes live in America. We are living in a globalized world, Blizzard, get with the times already.

it's especially funny because sometimes they release shit to EU early on accident, which means they're literally holding out on purpose for no reason.

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Why did they nerf pretty much all of Nova's damage except for Triple Tap? Eh. She will be even worse than before... the only buffs I see are a bit more survivability with Ghost Protocol and improvement of the Decoy's behavior... but otherwise she took a hard blow. Sigh

Having baseline Snipe Master doesn't even make sense now that Snipe's base damage has been reduced, at 5 stacks of Snipe it will deal 318 dmg which is barely a bit above its default damage before the patch.

That is NOT an improvement.

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Uncommon Patron

They changed the appearence of the map and it seems they removed the details. I suggest they bring back the old appearence of the map(of course without removing the obj. indicator they just added).

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      Base
      Mech Mode Health increased from 2150 to 2250. Health Regeneration increased from 4.48 to 4.69. Base damage reduced from 26 to 23. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Pilot Mode - Big Shot Ability now available baseline. Cooldown increased from 4 to 6 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Damage reduced from 200 to 150. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Mechanized Walker [Z] New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. Boosters [Q] Cooldown increased from 9 to 10 seconds. Duration decreased from 2 to 1.75 seconds. Speed bonus decreased from 125% to 115%. Area reduced from 1.5 to 1.375. Defense Matrix [W] Damage reduction reduced from 75% to 50%. Added Functionality: Can now be retargeted while active. Self-Destruct/Call Mech [E] Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Maximum damage reduced from 1,200 to 1,100. Talents
      Level 1 Rush-Down [Q] Moved to level 4. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. Hit the Nitrous [Q] Moved to level 7. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds. Crash Course [Q] Removed. Pro Moves [Trait] New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. (New) Liquid Cooling [Active] When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown. Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Fusion Generator [W] Moved to level 7. Maximum Self-Destruct charge gained per cast increased from 15 to 20. Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Bring It On [E] Removed. Level 7 Coming Through [Q] Removed. (New) Get On The Point! [Q] Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Aggression Matrix [W] Moved to level 4. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing. Dazer Zone [W] Removed. Nuclear Option [E] Moved to level 4. New Functionality: [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Level 10 Bunny Hop [R1] Cooldown reduced from 100 to 80 seconds. Damage reduced from 60 to 52. Radius reduced from 5 to 4.5. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds. (New) Micro Missiles [R2] After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. 12 range. Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses. Level 13 Ablative Armor [Passive] Moved to level 20. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. Emergency Shielding [Trait] Moved to level 16. Cooldown increased from 15 to 30 seconds. Shield increased from 210 to 280. Duration reduced from 6 to 4 seconds. Expensive Plating [Passive] Moved to level 1. Renamed to “Full Metal”. No longer increases the cooldown for Call Mech. Bonus Mech Health reduced from 20% to 10%. Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt. (New) Target Locked [W] Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds. (New) Good To Go [Pilot Active] Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode. Torpedo Dash [Pilot Mode Q] Travel distance decreased from 6.75 to 4.5. Travel speed reduced from 17.5 to 14. Now has a .75 second coolup when exiting Mech Mode. Cooldown reduced from 12 to 10 seconds. Concussive Pulse [Active] Cooldown increased from 7 to 10 seconds. Damage reduced from 141 to 120. Knockback distance reduced by 40%. Level 16 GG, WP [Trait] Removed. Nanoweave Suit [Trait] Removed. Suppressing Fire [Trait] Removed. (New) In For The Kill [Q] Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. Level 20 Stop And Pop [R1] New functionality: While D.Va is stationary, Bunny Hop’s duration is paused. Pew! Pew! Pew! [R2] Moved to Level 13. Damage per shot increased from 50% to 75%. MEKA Fall [Trait] Removed. (New) Timing Attack [R2] Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds. (New) Headshot! [R2] Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds. Return to Top
      Heroes Rework: Gazlowe
      Base
      Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
      Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
      Heroes
      Alarak
      Base
      Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
      Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
      Talents
      Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
      Talents
      Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
      Talents
      Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
      Talents
      Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
      Talents
      Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
      Talents
      Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
      Base
      Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
      Talents
      Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
      Talents
      Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
      Bug Fixes
      Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
      The latest content patch with D.Va & Gazlowe reworks, ARAM Mode, and a brand new Nexus Anomaly is live.
    • By Stan
      Blizzard Press Center has been recently updated with new skins coming in the latest patch, Enforcer tints, and the Tamed Ravasaur mount which will be rewarded from winning 35 games in Ranked Play in the new Season.
      The CraftWars and Hero Reworks entry in the Press Center requires a login, but Redditor Gnueless found out that you can simply scroll down the page and see everything.
      Anduin

      Rexxar/Misha

      Artanis

      Arthas

      Blaze + Bunker

      D.Va Micro Missiles

      Gazlowe

      Illidan

      Invincilisk Mount

      Kul Tiras Iron Kite Mount

      Mei

      Murky

      Uther

      Most of the new skins will arrive with the latest patch, but there are also three interesting Enforcer tints for the existing skins, these include:
      Bionic Enforcer Johanna

      Russet Watchdog Greymane

      Neon Paramedic Morales

      Tamed Ravasaur Mount
      You can get the following mount as a reward in the upcoming Season.



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