Jump to content
FORUMS
Sign in to follow this  
Stan

Opening Moves: How to Know If You'll Win the Level 1 Fight

Recommended Posts

RiuY8mU.jpg

The second installment of the Opening Moves series is here and Gale Force Esport's Michael Udall tells us how to determine, if you're team is going to emerge victorious from a fight at level 1.

Opening Moves is aimed to educate the player base on the variety of different ways to start a competitive match. If you've missed the first installment about the 4-1 split, you can find it here.

  • At level 1, Heroes with displacement (Alarak, Stitches, Garrosh) are dangerous, if they have a follow-up.
  • If you're loading into the game, it's good to inspect compositions of both teams and count the amount of stuns and roots on both sides. If the enemy team has 2 or more stuns, it's not the best idea to fight in the early game.
  • Without CleanseCleanse, it's complicated to survive a team with crowd control and burst.
  • CleanseCleanse is unlocked at level 7 and double Support compositions are considered weak in the early game.
  • Displacement, crowd control and burst are three determining factors when it comes to contesting the vision on Sky Temple, fighting in the mid lane on Dragon Shire or Tomb of the Spider Queen.
  • Pro teams go 5v5 early on Dragon & Tomb is because it gives them wave clear advantage.
  • The standard in Hero League to run it down mid.

Blizzard LogoBlizzard (Source)

It’s #OpeningMoves week! Every day this week we’ll be detailing the early game of Heroes of the Storm. Yesterday we published a guide to the 4-1 split, and today Michael Udall is going to let you know whether or not you will win the fight at level 1.

Ever taken a look at your team’s composition before the gates have gone down and decided right then and there that you what you’re working with is too fragile for an early brawl? Save for having a few key Heroes on your side, Gale Force Esport's Michael Udall would likely agree with you.

“You're looking for Heroes with displacement like AlarakStitches, or Garrosh,” Udall said. “At level 1 people don’t have tools to save themselves. If someone gets hooked or someone gets Garrosh-tossed or someone gets pulled by Alarak, they are pretty much dead, assuming they have the follow-up. I mean, even Junkrat can displace enemy Heroes. If you're looking to win the level 1 fight, those are the type of Heroes you should be looking for.”

When you’re loading into the game and you can see the full compositions of both teams, it’s generally a good rule of thumb to count the number of stuns and roots on both sides of the aisle. If the enemy team has at least two more stuns than you do, it’s traditionally not in your best interest to fight at the beginning of the game.

Without CleanseCleanse, which isn’t a part of the conversation until level 7, it is difficult to survive against a team with crowd control and burst. Therefore, the trend of playing double Support is considered weak in the early game.

CleanseCleanse is a get-out-of-jail-free card,” Udall said. “However, if you don’t have CleanseCleanse yet and the enemy team has a composition tailored for securing kills, you will lose the level 1 fight. You're not going to out-sustain a level 1 team fight because the enemy can just disengage. Double Support is pretty fragile in this respect.”

Displacement, Crowd Control, and Burst

Garrosh_Gameplay_4.jpg

These are the three major factors that need to be taken into consideration when you’re looking to contest the vision on Sky Temple or fight in the mid lane on Dragon Shire or Tomb of the Spider Queen—Battlegrounds where brawling early is a relatively meta affair.

“The reason pro teams go five versus five early on Dragon and Tomb is because it gives you wave clear advantage,” Udall said. “You have the rotation advantage to go either top or bottom depending on what you want to do. The enemy must leave one person to catch the wave if you're successful in the initial skirmish.”

What about in Hero League, though? Udall warns that without coordination, fighting early could spell disaster.

“The standard in Hero league is to just run it down mid” Udall said. “I always tell people not to fight because the upside is pretty low. Why give your opponent that opportunity? What if it doesn’t go your way and you start the game down three heroes and two lanes of soak … that is nearly a full level lost.”

Obviously, Udall says, don’t be afraid to lead by example and take matters into your own hands: “If you have good wave clear, you can just go to the offlane and clear the wave yourself. Even if you do lose a hero or two in midlane, if the opponent loses top wave you still come out close to even in experience.”

Mechanics aside, there is a relatively scientific method here to determine the probability of emerging victorious from a level 1 fight. So, the next time you want to run mindlessly to mid, take a moment to consider what you’re up against and what you’re working with—it could easily mean the difference between a comfortable lead or a hard trek back to even footing.

Check back in tomorrow right here at playheroes.com/esports when we dive into the finer details of pushing a tower before the opposing team can respond.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Braxis Outpost, the single-lane Starcraft-themed battleground, is available as this week's brawl. It comes with standard ARAM rules, which include disabled Hearthstones and no healing at spawn. Complete 3 matches of Braxis Outpost to earn a Loot Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Braxis Outpost! A single-lane battleground set in the Koprulu Sector, it will be up to your team to survive in the lane and take down the enemy core, without the aid of Hearthstone or their Hall of Storms. Good luck, have fun!
      Rules:
      Shuffle Pick Choose from one of three randomly selected Heroes before entering the battle on Braxis Outpost. Be quick about it though, you only have 30 seconds to choose! ARAM Rules Players cannot use Hearthstone Players do not heal at their starting location. (Hall of Storms) Cores have no shields Mercenary Camps Braxis Outpost features two mirrored Goliath & Raven mercenary camps. Be the first team to take down the enemy Core to claim victory! Rewards:
      Complete three matches of Braxis Outpost to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      Qhira now costs 10,000 Gold. This week's Heroic Deals include Junkrat, Kel'Thuzad, and The Lost Vikings.
      Click here to check out this week's Free-to-Play Hero rotation.
      Hero Sales
      Heroes Old Price New Price Junkrat 750 Gems 375 Gems Kel'Thuzad 750 Gems 375 Gems The Lost Vikings 750 Gems 375 Gems Skins
      Deathranger Nova Bundle can still be purchased for 1,500 Gems and includes:
      Deathranger Nova Mirage Deathranger Nova Rugged Deathranger Nova Ember Deathranger Nova Dusk Deathranger Nova
      Mounts
      3 mounts have been added to the game and they cost 10,000 Gold each.
      Scavenger's Ripper Outrider's Ripper Soldier's Ripper
    • By Stan
      This week's rotation includes Brightwing, Kel'Thuzad, Medivh, and more.
      Free-to-Play Hero Rotation: August 20, 2019
      The required player level remains unknown because Blizzard stopped updating the official forum post, so we're listing the Heroes alphabetically.
      Azmodan Brightwing Jaina Kel'Thuzad Medivh Muradin Nazeebo Raynor Rehgar Rexxar Samuro Sonya Uther Valeera (Source)
    • By Stan
      In Storm League, rank is always updated by taking the change in rating and determining the equivalent number of rank points to reward. While the Heroes team is quite happy with how it turned out, the system is causing problems in Bronze 5.
      In Bronze 5, players gain/lose far fewer points per game than players in other leagues and divisions. The underlying problem makes it harder to climb out of Bronze 5 and causes frustration and bad gameplay experience. The team is working on ways to improve it and provided an explanation of why this is happening.
      Blizzard (Source)
      With the launch of Storm League season 1 we have seen a dramatic improvement in rank distribution. One of the primary changes in this release was in how rank is determined. In the past, rank and rating were two entirely different concepts, both of which were updated differently after each game. It was very common for a player's rank and rating to diverge throughout each season which could cause the matchmaking system to struggle to find games.
      With the changes introduced this season, rank is always updated by taking the change in rating and determining the equivalent number of rank points to reward. This leaves very few ways rating and rank can diverge and results in most players being shown a number equivalent to their rating.
      Overall, we are very happy with how the changes are looking; however, we are aware of the inconsistencies players are currently experiencing in Bronze 5. With the new design, players in Bronze 5 will gain/lose far fewer points per game than players in all of the other leagues and divisions. The reason for this is a bit technical but we wanted to take the opportunity to elaborate on what's going on.
      Under the hood, matchmaking rating is simply a number on a bell curve. Every league and division encompasses a range of values on the same curve. For example, if the overall bell curve ranges from -10.0 to 10.0 and the range 1.0 to 1.5 maps to Gold 1, then a player with a rating of 1.25 will have the equivalent rank of Gold 1 & 500/1000 points. These numbers are intentionally made up as the real ones are always subject to change but the idea is the same.
      The reason for the decrease in points awarded in Bronze 5 is that the range of ratings that maps to Bronze 5 is much larger than other divisions. The difference is that this much larger range of ratings still maps to the same number of rank points. As a result, despite being rewarded the same change in matchmaking rating, the rank points awarded may be lower. This is visualized by the graph below:
      We understand that this inconsistency is a negative experience for players so we will be exploring some ways to improve it.
      Thanks for participating in Storm League and providing your feedback!
    • By Stan
      Industrial District is this week's brawl. The single-lane Overwatch-themed map comes with standard play and shuffle pick. The main goal is to destroy the enemy Core and playing three games rewards a Loot Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and tons of action.
      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of the Industrial District Brawl to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
×
×
  • Create New...