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Maiev Hero Spotlight

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Check out Maiev and her abilities in the official spotlight!

Update: Maiev has been added to Heroes on the official website.

Trait - Vault of the Wardens

  • Allows her to vault into the air becoming temporarily immune to damage unable to be hit by AoE attacks.

Fan of Knives (Q)

  • Throws several knives in a crescent path hitting all enemies in the targeted area. If at least two Heroes are hit, its cooldown is drastically reduced.

Umbral Bind (W)

  • Upon activation, her next basic attacks becomes a cleave. Heroes hit become tethered to Maiev for a short duration. If a Hero tries to run away, they get instantly pulled towards her.

Spirit of Vengeance (E)

  • The ability serves for attack or movement. She sends out two ghosts along a path that return to the place where the ability was cast. When the ability is active, Maiev can teleport to the ghost. The ability is great for escaping or engaging.

Containment Disc (R1)

  • Throws a warglaive that hits the first targeted Hero in its path. A short time afterward, Maiev can reactivate the ability to take out a critical member of the enemy team and remove their vision.

Warden's Cage (R2)

  • A ring of Warden avatars surrounds an area. Enemies that get too close to the avatars get pushed to the center of the ring. Creative use of the ability limits enemy movement.

Blizzard LogoBlizzard (Source)

Maiev Shadowsong stood watch over the imprisoned Betrayer for ten thousand years, and hunted him relentlessly after he was released. Some say she’s determined; others say she’s obsessed. Either way, she will stop at nothing to ensure the security of her world. Get all the necessary information and gameplay tips on our newest Assassin Hero, Maiev, The Warden, in this spotlight video!

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Now I know why she's warden ! No way out! Obviously NO WAY OUT! Like her abilities something new, we had some regular heroes for while..

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nice, after re-watching the black temple cinematic from legion, i was sure that vault was going to be part of her kit.

 i find it odd they didnt just give her shadowstrike as a teleport attack rather than the spirit. seems kinda too much for her to have so much CC and an awesome escape move but maybe they wanted to give opponents some warning of her coming instead of having her pop on them. still feels kinda random and id prolly have given her shadowmeld as a trait to go invis while standing and made the vault her 3rd ability to be able to disengage.

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3 minutes ago, Brauchief said:

nice, after re-watching the black temple cinematic from legion, i was sure that vault was going to be part of her kit.

 i find it odd they didnt just give her shadowstrike as a teleport attack rather than the spirit. seems kinda too much for her to have so much CC and an awesome escape move but maybe they wanted to give opponents some warning of her coming instead of having her pop on them. still feels kinda random and id prolly have given her shadowmeld as a trait to go invis while standing and made the vault her 3rd ability to be able to disengage.

I think shadowmeld would of been too unimpactful.  It would essentially be a wind walker where you can't move.  They'd have to do something like teemo where she'd get insane attack speed for a few seconds after leaving stealth.  But who knows, it might become a talent.  

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5 minutes ago, Dejo93 said:

This hero in a nutshell 

 

Maiev as Rorschach

Illidan as Inmate A

Edited by VinsX
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I'm enjoying reading all the youtube comments about how OP a hero she's gonna be and how broken Umbral Bind is but after mulling all this over I can say that, for me, this doesn't seem like Maeiv at all. Wardens are all about hunting down that ONE guy yet she has no single target at all.

Edited by Brutalis

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18 minutes ago, Brutalis said:

I'm enjoying reading all the youtube comments about how OP a hero she's gonna be and how broken Umbral Bind is but after mulling all this over I can say that, for me, this doesn't seem like Maeiv at all. Wardens are all about hunting down that ONE guy yet she has no single target at all.

Ye cuz original wc3 warden kit was so focused on single target. Just shadow strike...

I'm glad they give her some new tools. Blizz is showing with it that even maybe in WoW warden could be possible class thats different from rogue or other similar archetypes which previously wardens were connected to.

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13 minutes ago, Erialis said:

Ye cuz original wc3 warden kit was so focused on single target. Just shadow strike...

I'm glad they give her some new tools. Blizz is showing with it that even maybe in WoW warden could be possible class thats different from rogue or other similar archetypes which previously wardens were connected to.

And they could wear mail... :-) Stop the leather classes now!!! ;-)

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Maybe this will make people less quick to choose Tracer?

Poor Tyreal... on the plus side, I do like the idea of using teleport with a lockdown to bite into Sgt. Hammer.

Some area attacks and ports to hunt for Samuro. Yeah, I could like her. :p

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I honestly thought she was going to be the next stealth hero but this is gloriously better in near every single way. Expecting clutch plays on godtier Alarak players level. 

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The untouchable Genji as the king of high engage and disengage will soon meet his tragic end. Great to see Blizzard's been listening to all the mobility hero hate and finally answered in kind. I love how Maiev's ult's both have a so many uses.

You don't even have to lock anyone up with the first ultimate, you can just make the enemy think you'll do it, so they won't activate any abilities before you do it, meaning they won't use any abilities for the whole window you can activate it and then you put them in stasis so they have to wait even longer to start using their crazy combos.

The other ult seems kinda pointless alone, but it can most likely have a ton of synergies with AoE based ults like Lamb to the SlaughterLamb to the Slaughter and PhoenixPhoenix.

The lack of single-target damage is a big flaw, but she has so much potential in engaging, disengaging, cheesing powerful single-target abilities and forcing enemies to stay in battle, that I fail to see how a lack of damage can be flaw. She will most likely be one of the most strategic characters released in a long time.

Edited by Fliits

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17 minutes ago, Plergoth said:

I honestly thought she was going to be the next stealth hero but this is gloriously better in near every single way. Expecting clutch plays on godtier Alarak players level. 

Indeed! 
Another Setup Heroic! Yey! We more of those. There are too many followup heroics that needs setups and we dont have enough setups. :D 
She doesnt even seem like melee hero though. She looks like a spammy AoE ranged dmg dealer. 

The untouchable Genji as the king of high engage and disengage will soon meet his tragic end. Great to see Blizzard's been listening to all the mobility hero hate and finally answered in kind. I love how Maiev's ult's both have a so many uses.

You don't even have to lock anyone up with the first ultimate, you can just make the enemy think you'll do it, so they won't activate any abilities before you do it, meaning they won't use any abilities for the whole window you can activate it and then you put them in stasis so they have to wait even longer to start using their crazy combos.

The other ult seems kinda pointless alone, but it can most likely have a ton of synergies with AoE based ults like Lamb to the SlaughterLamb to the Slaughter and PhoenixPhoenix.

The lack of single-target damage is a big flaw, but she has so much potential in engaging, disengaging, cheesing powerful single-target abilities and forcing enemies to stay in battle, that I fail to see how a lack of damage can be flaw. She will most likely be one of the most strategic characters released in a long time.

I dont think shes gonna counter him that much. The Wardens Cage looks like a perfect setup heroic. 
Tyrandes ulti with it would be nice too. Or RIP-Tire for a ping pong effect :D :D 

The lack of single-target dmg is i think justified. She has too much mobility and too much lock-down. If she would have a great single-target dmg on top of that she wouldnt need her team. lol 



 

Edited by xevex
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2 hours ago, Erialis said:

Ye cuz original wc3 warden kit was so focused on single target. Just shadow strike...

I'm glad they give her some new tools. Blizz is showing with it that even maybe in WoW warden could be possible class thats different from rogue or other similar archetypes which previously wardens were connected to.

Not just mechanically, conceptually. Wardens are assassins and bounty hunters and jailers, leaving their posts to track down single fugitives. They aren't know for cleaving down a dozen foes. They are known for going after the most badass individuals in existence and dragging them back one by one to be executed or imprisoned. When you think of Maiev you think of her relentless pursuit of Illidan not the chaffe that got in the way.

Edited by Brutalis

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3 minutes ago, Brutalis said:

Not just mechanically, conceptually. Wardens are assassins and bounty hunters and jailers, leaving their posts to track down single fugitives. They aren't know for cleaving down a dozen foes. They are known for going after the most badass individuals in existence and dragging them back one by one to be executed or imprisoned. When you think of Maiev you think of her relentless pursuit of Illidan not the chaffe that got in the way.

Welcome to HotS. What matters is the kit. Heroes are just cosmetic thing. There are heroes that basically were put together just for the kit. Blaze among them. 

Btw, am i seeing things or Fan of Knives is actually not AoE but multiple projectiles. Which means the closer you are more dmg it deals? That wouldn make sense though. 

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3 minutes ago, xevex said:

Welcome to HotS. What matters is the kit. Heroes are just cosmetic thing. There are heroes that basically were put together just for the kit. Blaze among them.

Oh I realise. But still. Her kit isn't anything like what her fantasy dictates it should be and I think it's fair to say that the vast majority of the characters in this game line up well with their canonical representations and the lore from their respective universe.

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25 minutes ago, Brutalis said:

Oh I realise. But still. Her kit isn't anything like what her fantasy dictates it should be and I think it's fair to say that the vast majority of the characters in this game line up well with their canonical representations and the lore from their respective universe.

Wouldnt say vast majority. Some do, some dont. Did Garrosh throw people around in WoW? :D 
Imo there some Heroes that are flashed out and are very easy to port into the moba genre. For example Genji/Junkrat/Tracer have the same abilities and ultis and they pretty much work the same way as in OW. Hanzo on is much more spammy in OW and his Scatters works differently his Dragonstrike insta-kills instead of being a useless zoning tool lol.

There are some Heroes that dont have a kit that could work in HotS. 
Kelthuzad kit for example looks much differently then his WoW kit. 

And there are some Heroes just for the kit like Maiev. I think its fit her though. 
And truth be told if you only think about the kit not the cosmetics you gonna have much more fun to use hero. 
All of Maievs abilities have nice synergy between them. 
Well i would understand if someone doesnt like the fact that her kit doesnt really fit her from the point of single-target dmg. 
Thats understandable. But i stopped playing WoW in BC so i have no idea abouth the charas. 

For me its a day one buy. :D 

One sad thing is the lvl 20 talents. There are no talents that improve her ultimates. :(

Edited by xevex

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46 minutes ago, Brutalis said:

Not just mechanically, conceptually. Wardens are assassins and bounty hunters and jailers, leaving their posts to track down single fugitives. They aren't know for cleaving down a dozen foes. They are known for going after the most badass individuals in existence and dragging them back one by one to be executed or imprisoned. When you think of Maiev you think of her relentless pursuit of Illidan not the chaffe that got in the way.

Well I mean her only AoE damage ability is Fan of Knives which is pretty much lifted from her WC3 kit.  All of her other effects do actually go really well with the Warden containing and bringing back escaped inmates.  She has her leash/pull which does both aspects.  Her Vengeance/Blink and her Vault make it hard for her targets to stop her chase (assuming you're good enough to use them) and both of her Heroics are about stopping escapes or containing a victim.  Seems to work thematically to me.  *shrug*

Edited by TSRD

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Watches Spotlight saying "if she hits atleast 2 enemy heroes..."
Checks her battle.net page saying "if she hits atleast 3 enemy heroes..." 

She dint even come out and is already getting nerfed. 
I really hope that they take it back to 2 because 3 hits would make her literally niche.
180 dmg on 5 second cd. 

Fun Fact: Maievs health pool is a little smaller then Ragnaroses and she has a passive 15 armor. 

Edited by xevex
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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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