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Maiev Hero Spotlight

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Check out Maiev and her abilities in the official spotlight!

Update: Maiev has been added to Heroes on the official website.

Trait - Vault of the Wardens

  • Allows her to vault into the air becoming temporarily immune to damage unable to be hit by AoE attacks.

Fan of Knives (Q)

  • Throws several knives in a crescent path hitting all enemies in the targeted area. If at least two Heroes are hit, its cooldown is drastically reduced.

Umbral Bind (W)

  • Upon activation, her next basic attacks becomes a cleave. Heroes hit become tethered to Maiev for a short duration. If a Hero tries to run away, they get instantly pulled towards her.

Spirit of Vengeance (E)

  • The ability serves for attack or movement. She sends out two ghosts along a path that return to the place where the ability was cast. When the ability is active, Maiev can teleport to the ghost. The ability is great for escaping or engaging.

Containment Disc (R1)

  • Throws a warglaive that hits the first targeted Hero in its path. A short time afterward, Maiev can reactivate the ability to take out a critical member of the enemy team and remove their vision.

Warden's Cage (R2)

  • A ring of Warden avatars surrounds an area. Enemies that get too close to the avatars get pushed to the center of the ring. Creative use of the ability limits enemy movement.

Blizzard LogoBlizzard (Source)

Maiev Shadowsong stood watch over the imprisoned Betrayer for ten thousand years, and hunted him relentlessly after he was released. Some say she’s determined; others say she’s obsessed. Either way, she will stop at nothing to ensure the security of her world. Get all the necessary information and gameplay tips on our newest Assassin Hero, Maiev, The Warden, in this spotlight video!

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Now I know why she's warden ! No way out! Obviously NO WAY OUT! Like her abilities something new, we had some regular heroes for while..

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nice, after re-watching the black temple cinematic from legion, i was sure that vault was going to be part of her kit.

 i find it odd they didnt just give her shadowstrike as a teleport attack rather than the spirit. seems kinda too much for her to have so much CC and an awesome escape move but maybe they wanted to give opponents some warning of her coming instead of having her pop on them. still feels kinda random and id prolly have given her shadowmeld as a trait to go invis while standing and made the vault her 3rd ability to be able to disengage.

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3 minutes ago, Brauchief said:

nice, after re-watching the black temple cinematic from legion, i was sure that vault was going to be part of her kit.

 i find it odd they didnt just give her shadowstrike as a teleport attack rather than the spirit. seems kinda too much for her to have so much CC and an awesome escape move but maybe they wanted to give opponents some warning of her coming instead of having her pop on them. still feels kinda random and id prolly have given her shadowmeld as a trait to go invis while standing and made the vault her 3rd ability to be able to disengage.

I think shadowmeld would of been too unimpactful.  It would essentially be a wind walker where you can't move.  They'd have to do something like teemo where she'd get insane attack speed for a few seconds after leaving stealth.  But who knows, it might become a talent.  

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5 minutes ago, Dejo93 said:

This hero in a nutshell 

 

Maiev as Rorschach

Illidan as Inmate A

Edited by VinsX
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I'm enjoying reading all the youtube comments about how OP a hero she's gonna be and how broken Umbral Bind is but after mulling all this over I can say that, for me, this doesn't seem like Maeiv at all. Wardens are all about hunting down that ONE guy yet she has no single target at all.

Edited by Brutalis

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18 minutes ago, Brutalis said:

I'm enjoying reading all the youtube comments about how OP a hero she's gonna be and how broken Umbral Bind is but after mulling all this over I can say that, for me, this doesn't seem like Maeiv at all. Wardens are all about hunting down that ONE guy yet she has no single target at all.

Ye cuz original wc3 warden kit was so focused on single target. Just shadow strike...

I'm glad they give her some new tools. Blizz is showing with it that even maybe in WoW warden could be possible class thats different from rogue or other similar archetypes which previously wardens were connected to.

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13 minutes ago, Erialis said:

Ye cuz original wc3 warden kit was so focused on single target. Just shadow strike...

I'm glad they give her some new tools. Blizz is showing with it that even maybe in WoW warden could be possible class thats different from rogue or other similar archetypes which previously wardens were connected to.

And they could wear mail... :-) Stop the leather classes now!!! ;-)

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Maybe this will make people less quick to choose Tracer?

Poor Tyreal... on the plus side, I do like the idea of using teleport with a lockdown to bite into Sgt. Hammer.

Some area attacks and ports to hunt for Samuro. Yeah, I could like her. :p

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I honestly thought she was going to be the next stealth hero but this is gloriously better in near every single way. Expecting clutch plays on godtier Alarak players level. 

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The untouchable Genji as the king of high engage and disengage will soon meet his tragic end. Great to see Blizzard's been listening to all the mobility hero hate and finally answered in kind. I love how Maiev's ult's both have a so many uses.

You don't even have to lock anyone up with the first ultimate, you can just make the enemy think you'll do it, so they won't activate any abilities before you do it, meaning they won't use any abilities for the whole window you can activate it and then you put them in stasis so they have to wait even longer to start using their crazy combos.

The other ult seems kinda pointless alone, but it can most likely have a ton of synergies with AoE based ults like Lamb to the SlaughterLamb to the Slaughter and PhoenixPhoenix.

The lack of single-target damage is a big flaw, but she has so much potential in engaging, disengaging, cheesing powerful single-target abilities and forcing enemies to stay in battle, that I fail to see how a lack of damage can be flaw. She will most likely be one of the most strategic characters released in a long time.

Edited by Fliits

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17 minutes ago, Plergoth said:

I honestly thought she was going to be the next stealth hero but this is gloriously better in near every single way. Expecting clutch plays on godtier Alarak players level. 

Indeed! 
Another Setup Heroic! Yey! We more of those. There are too many followup heroics that needs setups and we dont have enough setups. :D 
She doesnt even seem like melee hero though. She looks like a spammy AoE ranged dmg dealer. 

The untouchable Genji as the king of high engage and disengage will soon meet his tragic end. Great to see Blizzard's been listening to all the mobility hero hate and finally answered in kind. I love how Maiev's ult's both have a so many uses.

You don't even have to lock anyone up with the first ultimate, you can just make the enemy think you'll do it, so they won't activate any abilities before you do it, meaning they won't use any abilities for the whole window you can activate it and then you put them in stasis so they have to wait even longer to start using their crazy combos.

The other ult seems kinda pointless alone, but it can most likely have a ton of synergies with AoE based ults like Lamb to the SlaughterLamb to the Slaughter and PhoenixPhoenix.

The lack of single-target damage is a big flaw, but she has so much potential in engaging, disengaging, cheesing powerful single-target abilities and forcing enemies to stay in battle, that I fail to see how a lack of damage can be flaw. She will most likely be one of the most strategic characters released in a long time.

I dont think shes gonna counter him that much. The Wardens Cage looks like a perfect setup heroic. 
Tyrandes ulti with it would be nice too. Or RIP-Tire for a ping pong effect :D :D 

The lack of single-target dmg is i think justified. She has too much mobility and too much lock-down. If she would have a great single-target dmg on top of that she wouldnt need her team. lol 



 

Edited by xevex
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2 hours ago, Erialis said:

Ye cuz original wc3 warden kit was so focused on single target. Just shadow strike...

I'm glad they give her some new tools. Blizz is showing with it that even maybe in WoW warden could be possible class thats different from rogue or other similar archetypes which previously wardens were connected to.

Not just mechanically, conceptually. Wardens are assassins and bounty hunters and jailers, leaving their posts to track down single fugitives. They aren't know for cleaving down a dozen foes. They are known for going after the most badass individuals in existence and dragging them back one by one to be executed or imprisoned. When you think of Maiev you think of her relentless pursuit of Illidan not the chaffe that got in the way.

Edited by Brutalis

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3 minutes ago, Brutalis said:

Not just mechanically, conceptually. Wardens are assassins and bounty hunters and jailers, leaving their posts to track down single fugitives. They aren't know for cleaving down a dozen foes. They are known for going after the most badass individuals in existence and dragging them back one by one to be executed or imprisoned. When you think of Maiev you think of her relentless pursuit of Illidan not the chaffe that got in the way.

Welcome to HotS. What matters is the kit. Heroes are just cosmetic thing. There are heroes that basically were put together just for the kit. Blaze among them. 

Btw, am i seeing things or Fan of Knives is actually not AoE but multiple projectiles. Which means the closer you are more dmg it deals? That wouldn make sense though. 

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3 minutes ago, xevex said:

Welcome to HotS. What matters is the kit. Heroes are just cosmetic thing. There are heroes that basically were put together just for the kit. Blaze among them.

Oh I realise. But still. Her kit isn't anything like what her fantasy dictates it should be and I think it's fair to say that the vast majority of the characters in this game line up well with their canonical representations and the lore from their respective universe.

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25 minutes ago, Brutalis said:

Oh I realise. But still. Her kit isn't anything like what her fantasy dictates it should be and I think it's fair to say that the vast majority of the characters in this game line up well with their canonical representations and the lore from their respective universe.

Wouldnt say vast majority. Some do, some dont. Did Garrosh throw people around in WoW? :D 
Imo there some Heroes that are flashed out and are very easy to port into the moba genre. For example Genji/Junkrat/Tracer have the same abilities and ultis and they pretty much work the same way as in OW. Hanzo on is much more spammy in OW and his Scatters works differently his Dragonstrike insta-kills instead of being a useless zoning tool lol.

There are some Heroes that dont have a kit that could work in HotS. 
Kelthuzad kit for example looks much differently then his WoW kit. 

And there are some Heroes just for the kit like Maiev. I think its fit her though. 
And truth be told if you only think about the kit not the cosmetics you gonna have much more fun to use hero. 
All of Maievs abilities have nice synergy between them. 
Well i would understand if someone doesnt like the fact that her kit doesnt really fit her from the point of single-target dmg. 
Thats understandable. But i stopped playing WoW in BC so i have no idea abouth the charas. 

For me its a day one buy. :D 

One sad thing is the lvl 20 talents. There are no talents that improve her ultimates. :(

Edited by xevex

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46 minutes ago, Brutalis said:

Not just mechanically, conceptually. Wardens are assassins and bounty hunters and jailers, leaving their posts to track down single fugitives. They aren't know for cleaving down a dozen foes. They are known for going after the most badass individuals in existence and dragging them back one by one to be executed or imprisoned. When you think of Maiev you think of her relentless pursuit of Illidan not the chaffe that got in the way.

Well I mean her only AoE damage ability is Fan of Knives which is pretty much lifted from her WC3 kit.  All of her other effects do actually go really well with the Warden containing and bringing back escaped inmates.  She has her leash/pull which does both aspects.  Her Vengeance/Blink and her Vault make it hard for her targets to stop her chase (assuming you're good enough to use them) and both of her Heroics are about stopping escapes or containing a victim.  Seems to work thematically to me.  *shrug*

Edited by TSRD

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Watches Spotlight saying "if she hits atleast 2 enemy heroes..."
Checks her battle.net page saying "if she hits atleast 3 enemy heroes..." 

She dint even come out and is already getting nerfed. 
I really hope that they take it back to 2 because 3 hits would make her literally niche.
180 dmg on 5 second cd. 

Fun Fact: Maievs health pool is a little smaller then Ragnaroses and she has a passive 15 armor. 

Edited by xevex
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      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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