Stan

Heroes Brawl - Lost Cavern: Feb 16

12 posts in this topic

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After Lunar Rocket Racing, it's time for Lost Cavern! Lay waste to the enemy Core on the single-lane map with no talent or level restriction. Complete three matches to get a Lunar Loot Chest.

Blizzard LogoBlizzard (Source)

This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

LostCavern.gif

Rules:

  • Shuffle pick - Choose from one of three Heroes before entering the battle.
  • Standard play - no talent or level restrictions.
  • The first team to destroy the enemy Core wins!

Rewards:

  • Complete three matches of Lost Cavern to earn a Loot Chest!

Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.

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One of the worst brawls out there, everything is so random and fking long, it hurts to play this crap with ai level potatoes 3x 20min.

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40 minutes ago, Jonar said:

One of the worst brawls out there, everything is so random and fking long, it hurts to play this crap with ai level potatoes 3x 20min.

There are the people who go "yay!" And the people that go "nay!" Lol

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I actually like this one. I would even say that we could use this type of plain vanilla map without any objectives in the standard rotation.

7 hours ago, Jonar said:

hurts to play this crap with ai level potatoes 3x 20min.

That said, I must also partially agree with Jonar - the inherent randomness of brawls can be tiresome at times. But on the other hand, I also get this bitter flavour in Quick Match too, so...

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1 hour ago, VegaPl said:

I actually like this one. I would even say that we could use this type of plain vanilla map without any objectives in the standard rotation.

That said, I must also partially agree with Jonar - the inherent randomness of brawls can be tiresome at times. But on the other hand, I also get this bitter flavour in Quick Match too, so...

"As pandas we learn to pick ourselves up" quote li li

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I find this brawl acceptable. Sometimes character choices do really hurt one team more than the other, sometimes players just pick not-so-great Heroes for a one-lane map. Aaaaand other times you have a blast because both teams did pick a solid comp.

That being said, I really did not enjoy the "all players get to play the same hero" this time...because it was Valeera. The match went on for far too long and one player basically had to be the bait because every player being stealthed does not let anyone do jack-diddely-sh*t.

More power to all-out Butcher, less power to the likes of Valeera (at least for this brawl).

Edited by ExorionAether

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5 hours ago, VegaPl said:

I actually like this one. I would even say that we could use this type of plain vanilla map without any objectives in the standard rotation.

That said, I must also partially agree with Jonar - the inherent randomness of brawls can be tiresome at times. But on the other hand, I also get this bitter flavour in Quick Match too, so...

You can add absence of MMR to randomness which means everyone is matched with everyone in brawls. 

I mean It would be okay to me if this one lane brawl lasted only for 10-12 minutes, but in reality it takes nearly a full normal game time. Given that, I find it less enjoyable to wait for your inevitable defeat because your lvl 50 teammate didn't take a support, when he was the only one with that option, but you are losing not fast enough to not be annoyed at that.

And vice versa, I don't find any enjoyment in roflstomping an enemy team because they have a retarded comp.

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On 2/17/2018 at 2:28 PM, Jonar said:

I find it less enjoyable to wait for your inevitable defeat because your lvl 50 teammate didn't take a support, when he was the only one with that option, but you are losing not fast enough to not be annoyed at that.

And vice versa, I don't find any enjoyment in roflstomping an enemy team because they have a retarded comp.

The only thing I hate about this brawl is that we all know some heroes are WAY WAY stronger into an ARAM. And since you all get completely random heroes you might not even have a chance to build a solid comp to make it a game. Played against Auriel, ETC, Kael'Thas x2, and Lunara. Like what do you do there other than slowly get choked out for 15 minutes.

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On 2/19/2018 at 7:08 AM, Laragon said:

The only thing I hate about this brawl is that we all know some heroes are WAY WAY stronger into an ARAM. And since you all get completely random heroes you might not even have a chance to build a solid comp to make it a game. Played against Auriel, ETC, Kael'Thas x2, and Lunara. Like what do you do there other than slowly get choked out for 15 minutes.

I had a match in which,  we had to fight CHROMIE, SGT HAMMER LT MORALIS and 2 other big pokers..

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15 minutes ago, 50m8r4 said:

I had a match in which,  we had to fight CHROMIE, SGT HAMMER LT MORALIS and 2 other big pokers..

I wouldn't mind these matches, if my team had the chance to draft that too. But taking your best heroes, then going in and seeing that as their best options just feels awful. I only do the brawl for the loot chest, but I want to enjoy those games rather than feel like old dailies in WoW where it's just a task.

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20 hours ago, Laragon said:

I wouldn't mind these matches, if my team had the chance to draft that too. But taking your best heroes, then going in and seeing that as their best options just feels awful. I only do the brawl for the loot chest, but I want to enjoy those games rather than feel like old dailies in WoW where it's just a task.

Oh, and who can forget blindly drafting and hope that ( ready for a miny rant? ) When you pick Sgt hammer after a insane hammer sweep the day before you do NOT fight Bw, artanis, chromie,  and others unnoatable.

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