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By Staff
The latest Heroes of the Storm patch with bug fixes that were repoted by the community is now live.
(Source)
We are happy to announce our next Heroes of the Storm patch has been released which is mainly centered around multiple bug fixes that were reported by the community.
Bug Fixes
Heroes
Abathur Fixed an issue that prevented the Monstrositty from using the Force Move command. Fixed an issue that caused Ultimate Evolutions of Lost Vikings talents when cloning a Viking who had selected select talents. Alexstrasza Fixed an issue that caused Flames of Fury to not reduce the amount of Mana gained from hitting an ignited enemy with Flame Buffet. Fixed an issue that Dragon Scales could be refreshed when requirements were met while the buff was still up. Anduin Fixed an issue that caused Speed of the Pious to not grant cooldown reduction when bringing an allied Hero to full health with Divine Star. Blaze Fixed an issue that caused the Bunker to be destroyed by the Punisher on Infernal Shrines in a single hit. Fixed an issue where Blaze's Ignited Oil Spill was not affected by any forms of damage modification when not ignited directly by Blaze. Cho Fixed an issue that caused Cho's radius to be increased after casting Surging Fist. Chromie Fixed an issue that caused Temporal Loop to permanently reveal the target when used in certain conditions. Chromie may no longer attempt to place a Time Trap in locations it cannot be placed. Deathwing Fixed an issue where Gaze Onto Destruction reduced the damage of non Heroes. D.Va Fixed an issue that allowed Self-Destruct to be activated while D.Va's Mech was disabled by taking enough damage to eject D.Va if her Boosters were active. Fixed an issue that caused Liquid Cooling to not apply properly if Call Mech was used shortly after activating Self-Destruct. Fixed an issue that allowed Defense Matrix to push targets not intended to be pushable if Diverting Power was selected. Fixed an issue that caused Diverting Power to not increase D.Va's Self Healing when it restores Health to the Mech. Hogger Fixed an issue that allowed Hogger to use his Dance without incurring movement restrictions. Imperius Fixed an issue where Molten Armor dealt inconsistent damage. Li Li Fixed an issue where Blessings of Yu'lon reduced the healing of Cloud Serpent. Fixed an issue where Mistweaver healed Li Li for the incorrect amount. Fixed issues with interactions between Blessings of Yu'lon, Cloud Serpent, and multiple Li Li heroes. Fixed issues with Li Li's Cloud Serpent Healing Score and floating text. Fixed an issue where the healing dealt by Blessings of Yu'lon would be incorrect if Li Li did not cast Cloud Serpent on herself. Fixed an issue where Blessings of Yu'lon increased Li Li's healing even if they do not have the talent. Fixed an issue where Wind Serpent increased Li Li's speed even if they do not have the talent. Malganis Fixed an issue where Blind as a Bat changed the cooldown and mana cost of Fel Claws. Mei Fixed an issue where the Skating Away talent did not give 50 armor to nearby non Heroes. Fixed an issue where The Big One only gained 50% increased damage from Slushball. Orphea Fixed an issue that allowed Orphea to have her Shadow Waltz be fired at an enemy without aiming in their direction. Samuro Fixed an issue that allowed Samuro to activate Image Transmission on a Mirror Image directly after his Hearthstone activates. Fixed an issue that caused Samuro to lose the benefits of the Deflection talent if Three-Blade Style is selected while any Mirror Images are active. Sylvanas Fixed issues with Withering Fire's projectile missile. Fixed an issue that caused Black Arrows to apply from Basic Attacks prior to the damage being dealt, increasing the damage from the attack that applies the third stack of Black Arrows by 25%. Fixed an isue that caused Black Arrows to apply from Basic Attacks prior to Lost Soul checking for stacks, causing the attack that applies the third stack of Black Arrows to grant cooldown reduction. Fixed an issue that caused Black Arrows to apply from Basic Attacks prior to Remorseles checking for stacks, causing the attack that applies the third stack of Black Arrows to activate Remorseless. Fixed an issue that caused Black Arrows to apply from Basic Attacks prior to Overwhelming Affliction checking for stacks, allowing the attack that applies the third stack of Black Arrows to slow the target, and then deal percent damage in that same attack if the target was able to be slowed, but was not slowed prior to the attack. Fixed an issue that caused Remorseless to apply Black Arrows prior to the damage being dealt, increasing the damage dealt by 25% if the target had two stacks prior to the damage being dealt. Fixed an issue that caused Withering Fire to apply Black Arrows(when the Withering Barrage talent is selected) prior to the damage being dealt, increasing the damage dealt by 25% if the target had two stacks of Black Arrows prior to the damage being dealt. Fixed an issue that caused Haunting Wave to apply Black Arrows(when the Festering Wounds talent is selected) prior to the damage being dealt, increasing the damage by 25% if the target did not have three stacks of Black Arrows prior to the damage being dealt. Fixed an issue that caused the impacting damage from Shadow Dagger to grant Unfurling Shadows quest progress prior to the damage being dealt, increasing the damage dealt by 0.5%. The Lost Vikings Fixed an issue that prevented the Longboat Raid from using the Force Move command. Tychus Fixed an issue where Tychus will show an uknown ability in the damage screen. Tyrael Fixed an issue where Archangel Wrath applied damage reduction to non Heroes. Zeratul Fixed an issue that caused Singularity Spike when cast from Might of the Nerazim to act as a non-Might of the Nerazim Singularity Spike. Mount
Fixed an issue that prevented the Robin Woodland Guardian Mount from being usable. Fixed an issue that prevented the Tangerine Woodland Guardian Mount from being usable. Fixed several abilities that were not disabled when activating Toy Train. Fixed several abilities that were not disabled while mounted. ARAM
Reduced the chance of everyone being forced to select the same Hero from 5% to 2%. Click here to discuss this post with other players
in the official Heroes of the Storm forums.
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By Staff
Blizzard has released a new Heroes of the Storm patch with hotfixes (no new content) on the PTR and here are the official patch notes.
(Source)
NOTE: Orange text indicates additional bug fixes released today, September 6, PDT.
We are happy to announce our next Heroes of the Storm patch has just hit the Public Test Realm which is mainly centered around multiple bug fixes that were reported by the community. We want to also extend our gratitude to our dedicated community in helping test, report and provide feedback for all these bug fixes.
Bug Fixes
Heroes
Abathur Fixed an issue that prevented the Monstrositty from using the Force Move command. Fixed an issue that caused Ultimate Evolutions of Lost Vikings talents when cloning a Viking who had selected select talents. Alexstrasza Fixed an issue that caused Flames of Fury to not reduce the amount of Mana gained from hitting an ignited enemy with Flame Buffet. Fixed an issue that Dragon Scales could be refreshed when requirements were met while the buff was still up. Anduin Fixed an issue that caused Speed of the Pious to not grant cooldown reduction when bringing an allied Hero to full health with Divine Star. Blaze Fixed an issue that caused the Bunker to be destroyed by the Punisher on Infernal Shrines in a single hit. Cho Fixed an issue that caused Cho's radius to be increased after casting Surging Fist. Chromie Fixed an issue that caused Temporal Loop to permanently reveal the target when used in certain conditions. Chromie may no longer attempt to place a Time Trap in locations it cannot be placed. Deathwing Fixed an issue where Gaze Onto Destruction reduced the damage of non Heroes. D.Va Fixed an issue that allowed Self-Destruct to be activated while D.Va's Mech was disabled by taking enough damage to eject D.Va if her Boosters were active. Fixed an issue that caused Liquid Cooling to not apply properly if Call Mech was used shortly after activating Self-Destruct. Fixed an issue that allowed Defense Matrix to push targets not intended to be pushable if Diverting Power was selected. Fixed an issue that caused Diverting Power to not increase D.Va's Self Healing when it restores Health to the Mech. Hogger Fixed an issue that allowed Hogger to use his Dance without incurring movement restrictions. Imperius Fixed an issue where Molten Armor dealt inconsistent damage. Lili Fixed an issue where Blessing of Yu'lon reduced the healing of Cloud Serpent. Fixed an issue where Mistweaver healed Lili for the incorrect amount. Malganis Fixed an issue where Blind as a Bat changed the cooldown and mana cost of Fel Claws. Mei Fixed an issue where the Skating Away talent did not give 50 armor to nearby non Heroes. Fixed an issue where The Big One only gained 50% increased damage from Slushball. Orphea Fixed an issue that allowed Orphea to have her Shadow Waltz be fired at an enemy without aiming in their direction. Samuro Fixed an issue that allowed Samuro to activate Image Transmission on a Mirror Image directly after his Hearthstone activates. Fixed an issue that caused Samuro to lose the benefits of the Deflection talent if Three-Blade Style is selected while any Mirror Images are active. Sylvanas Fixed issues with Withering Fire's projectile missile. Fixed an issue that caused Black Arrows to apply from Basic Attacks prior to the damage being dealt, increasing the damage from the attack that applies the third stack of Black Arrows by 25%. Fixed an isue that caused Black Arrows to apply from Basic Attacks prior to Lost Soul checking for stacks, causing the attack that applies the third stack of Black Arrows to grant cooldown reduction. Fixed an issue that caused Black Arrows to apply from Basic Attacks prior to Remorseles checking for stacks, causing the attack that applies the third stack of Black Arrows to activate Remorseless. Fixed an issue that caused Black Arrows to apply from Basic Attacks prior to Overwhelming Affliction checking for stacks, allowing the attack that applies the third stack of Black Arrows to slow the target, and then deal percent damage in that same attack if the target was able to be slowed, but was not slowed prior to the attack. Fixed an issue that caused Remorseless to apply Black Arrows prior to the damage being dealt, increasing the damage dealt by 25% if the target had two stacks prior to the damage being dealt. Fixed an issue that caused Withering Fire to apply Black Arrows(when the Withering Barrage talent is selected) prior to the damage being dealt, increasing the damage dealt by 25% if the target had two stacks of Black Arrows prior to the damage being dealt. Fixed an issue that caused Haunting Wave to apply Black Arrows(when the Festering Wounds talent is selected) prior to the damage being dealt, increasing the damage by 25% if the target did not have three stacks of Black Arrows prior to the damage being dealt. Fixed an issue that caused the impacting damage from Shadow Dagger to grant Unfurling Shadows quest progress prior to the damage being dealt, increasing the damage dealt by 0.5%. The Lost Vikings Fixed an issue that prevented the Longboat Raid from using the Force Move command. Tychus Fixed an issue where Tychus will show an uknown ability in the damage screen. Tyrael Fixed an issue where Archangel Wrath applied damage reduction to non Heroes. Zeratul Fixed an issue that caused Singularity Spike when cast from Might of the Nerazim to act as a non-Might of the Nerazim Singularity Spike. Mount
Fixed an issue that prevented the Robin Woodland Guardian Mount from being usable. Fixed an issue that prevented the Tangerine Woodland Guardian Mount from being usable. ARAM
Reduced the chance of everyone being forced to select the same Hero from 5% to 2%. Click here to discuss this post with other players
in the official Heroes of the Storm forums.
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By Staff
Heroes Developer Blizz_DWarner wrote a personal post on Reddit, thanking the community for the amazing time they've had designing the game over the 8 or so years.
(Source)
Hi everyone!
Just wanted to pop in and give a proper personal thank you and goodbye to all the lovelies that have kept the community alive and thriving over the years.
I’m gonna get mushy for a bit, but I feel I can’t even begin to express how much this game and its community means to me. Anyone who has worked on any artistic or creative endeavor knows that some portion of ‘you’ goes into your work and becomes inextricably written into your soul. It's painful to look back and see those freshly separated fragments of 'you' suspended in time, but that's life eh?
I started on this project some 8 or so years ago as an assistant technical designer, originally tasked with simple data implementations of the first sets of maps and heroes. Since then, I’ve touched probably every map, dozens of reworks, several core hero designs and of course several thousand bugs. This work was not spawned out of some special DWarner pocket dimension though, it occurred here, in the real (digital) world, with my hundreds of (very talented and handsome) coworkers and most importantly, you.
Despite what community consensus might state, designers are usually present in forum discussions, watching popular streams (special shoutout to FollowGrubby, CCL, and the crew of Into The Nexus) and of course sharing dank memes. All of your participation and energy helped us trudge through our difficult days (it’s still a job after all), guide our decision making, and just generally help us feel like we’re part of something more than just data fields and debug maps. We couldn’t have done it without you, so thanks, really.
If you made it this far, raise a glass of whatever and say cheers to all! Cheers to the passionate, cheers to the haters, cheers to the memers, cheers to the contrarians! Cheers to the goof leaguers, wood leaguers and the most sparkling diamonds! Cheers to the quickmatchers, cheers to the Vs AI’rs, cheers to the ppl that play every night, or only twice a year! Cheers to Spazzo and Notbelial and all the lurkers too! Cheers to CCL, the 323r’s, the 6.5r’s! Cheers to the whole damn lot of you ❤️
Steaming hot regards,
Blizz_DWarner
P.S. I'll see you all in Diablo 4 ?
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By Stan
Blizzard made some changes to the free Hero rotation that resets each Tuesday in the latest patch, changing this week's rotation.
The free Hero rotation won't reset weekly. Instead, it will reset every 1st, 8th, 15th, and 22nd of every month. As a result, the free Hero rotation posted on June 12 changed with the patch.
The following Heroes are free to play until July 15, 2022:
Ana Dehaka Garrosh Gazlowe Johanna Malfurion Mal'Ganis Nova Tassadar Thrall Tracer Valla Zeratul Zul'jin Source: The Nexus Compendium
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By Stan
A new Ranked Play Season started with the latest Heroes of the Storm update.
The second Ranked Play Season of 2022 is currently set to end in 2 months. Datamining hints at an October 1-2 end date.
Blizzard this week released a minor patch for Heroes of the Storm and a Development Update, informing the community about the game being put in maintenance mode with no new content planned in the future.
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