Jump to content
FORUMS
Sign in to follow this  
Mournflakes

Hell Is Freezing Over from Mei & Reaper Changes

Recommended Posts

hO0PqVp.jpg

With recent Overwatch character changes, players should gear up for close quarters combat.

As Brigitte bashed onto Overwatch servers this week many players suppose that the meta will change with the times. Some argue that Brigitte will determine the new “must have” picks for team compositions, others suggest that Brigitte is nothing more than a distraction and that dive characters will still reign supreme. Regardless of your camp, one thing is certain, Blizzard is ramping up close quarters team compositions.

PTR Changes with Reaper & Mei

While Brigitte’s introduction has clearly raised questions concerning the best competitive Overwatch compositions, Blizzard has announced new changes in the PTR that Mei (pun intended) strengthen the argument that close quarters team compositions are coming to a competitive game near you. Let’s break down each character’s changes individually.

Mei’s Endothermic Blaster will Now Travel Through Enemies

It’s time to bring out the Mei memes and hit the forums because Mei’s Endothermic Blaster will spread its icy doom through enemies. Mei’s abilities have always seemed somewhat lackluster against coordinated teams since, currently, she can only freeze one opponent at a time. However, Blizzard is throwing caution to the wind by allowing Mei’s Blaster to travel through as many opponents as the stream touches, which can force whole enemy units to “chill out”. In the past, Mei was easily countered by dive compositions who could overwhelm her through sheer numbers. With this change, enemies will have to check their decision-making when grouping up against a Mei. Clearly, this is a huge change to Mei, and it will be interesting to see how this will affect team compositions if it gets out of PTR (will Mei and Brigitte be the new Mercy and Pharah duo???)

 

Mei Freezing Two Training Bots

 

Mei Freezing Four Roadhogs

 

Reaper’s Wraith Form increases his speed by 50% (changed from 25%) and can be canceled at any time. Additionally, the use of Death Blossom reloads Reaper’s Hellfire Shotguns.

 

We would argue that, while Reaper’s changes are not as significant as Mei’s, they still pack a punch regarding close quarter team compositions. Reaper’s Wraith Form has always seemed insignificant due to Reaper’s abysmal 25% speed boost and the fact that enemies always knew exactly when Reaper would return to the fight. With the new changes, Reaper will be much sneakier to play against due to his ability to pop back into a fray whenever he wants to. In regards to Reaper’s Death Blossom, his Wraith Form change is actually a way to utilize his ultimate with better timing. In the past, many players knew when Reaper had Death Blossom, as he would travel to the center of a fight using Wraith Form and then twiddle his thumbs, waiting to unleash hell. With the changes, Reaper can Wraith Form and immediately cut-off the invulnerability to use Death Blossom when his opponents least expect it. Of course, Wraith Form still has a short animation where enemies can witness Reaper’s rebirth from the shadows, but the ability is more cunning due to the changes. On top of this, Wraith Form will be a much better escape tool because of the heightened speed, and Reaper’s overall damage per second will increase due to the free reload he receives from the use of Death Blossom.

 

 

Reaper’s Wraith Form

 

Reaper’s Death Blossom Reload

D.Va & Zenyatta Changes

While the above changes make up most of the PTR shenanigans, D.Va is getting a nerf through a decrease in her Micro Missiles damage output from 6 to 4 damage a missile (a 22% damage reduction) and Zenyatta’s secondary fire rate for his Orb of Destruction will be slowed down by 15%. D.Va’s and Zenyatta’s changes seem appropriate, and will not make a significant difference on their own accord. However, with the introduction of Brigitte, these two changes seem to fall in line with Blizzard’s desire to change the meta composition so more heroes see action.

Predictions and Thoughts About the PTR

Our thoughts on PTR changes and their potential effects:

  • More people will turn against dive compositions, and we will see an increase in close quarters team compositions with Mei replacing an off-tank or damage slot (especially on control maps)

  • Brigitte and Mei will be a match made in flank-busting heaven

  • Pharah usage (and ironically Mercy usage) will increase to combat slow-moving objective-based team compositions including Mei and Brigitte

  • Reaper use will increase somewhat, especially when Brigitte hits competitive games

  • Roadhog will become more extinct than he already is

  • McCree’s usage will drastically increase

  • Teams will have to change compositions more frequently, and more heroes will be “in meta” than ever before due to counter-picking specific heroes

 

Is Blizzard making smart moves, or is Mei the next Mercy? Will these changes really do away with dive compositions, or are we full of it? Tell us what you think about these changes and how you believe they will impact the game.

For all of the PTR changes, check out Starym's post here

Share this post


Link to post
Share on other sites

As a very bad player I'll continue to enjoy Junk, Bastion, Mcree, or any tank Heal that would make sense with the rest of my team!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Today's PTR brings a lot of Hero tweaks and will be a pretty large download when it goes live, as it's a remaster. We're getting changes to D.Va, Orisa, Roadhog, Sigma, Winston, Baptiste, Lucio, Mercy, Moira, Doomfist, Sombra, Symmetra and Tracer, of varying significance.
      PTR Patch September 24 (source)
      ANNOUNCEMENT
      Patch 1.41 is a remaster and will require a relatively large download for all platforms. HERO UPDATES
      D.Va
      Defense Matrix
      Regeneration rate increased from 12.5% to 16% per second Delay before regeneration begins lowered from 1 second to 0.75 seconds Orisa
      Protective Barrier
      Cooldown increased from 9 to 10 seconds Roadhog
      Scrap Gun
      Ammunition increased from 5 to 6. Sigma
      Kinetic Grasp
      No longer blocks Chain Hook and Whip Shot Gravitic Flux
      High gravity effect duration reduced from 1.2 to 0.9 seconds Experimental Barrier
      Regeneration rate reduced from 175 to 150 per second Now has a 1 second cooldown after recalling the barrier Initial 0.2 second cast time removed Winston
      Barrier Projector
      Duration increased from 6 to 9 seconds Health increased from 600 to 700 Baptiste
      Immortality Field
      Health decreased from 250 to 200 Lucio
      Crossfade
      Speed boost’s effect increased from 20% to 25% Amp It Up
      Speed boost’s amplification increased from 50% to 60% Wall Ride
      Speed buff reduced from 40% to 30% Mercy
      Valkyrie
      The extra beams created by Valkyrie now ignore enemy barriers Moira
      Biotic Grasp
      Self-healing reduced from 30 to 20 health per second Doomfist
      Rocket Punch
      Time to reach max charge increased from 1 to 1.4 seconds The Best Defense…
      Shield health gained per hit reduced from 35 to 30 Sombra
      Translocator
      Cooldown increased from 4 to 6 seconds Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy Symmetra
      Photon Barrier
      Duration reduced from 15 to 12 seconds Health reduced from 5000 to 4000 Sentry Turret
      Damage per second reduced from 50 to 40 Photon Projector
      Players impacted by the primary fire beam should now hear a louder impact sound Tracer
      Pulse Pistols
      Damage falloff now starts at 13 meters, up from 10 meters BUG FIXES
      General
      Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons Heroes
      Brigitte
      Fixed a bug with Brigitte’s Rally checking line of sight from her feet instead of from her head Fixed a bug with Inspire’s position being affected by the player’s aim pitch Doomfist
      Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux Sigma
      Fixed a bug that allowed Sigma’s Gravitic Flux to ignore line of sight through some ceilings Sombra
      Fixed a bug with EMP’s position being affected by player’s aim pitch Winston
      Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects
    • By Starym
      Update: You can now also pre-order the game and get a free golden loot box, with a guaranteed legendary inside, as well as Widownmaker's Noire skin.

      The Nintendo Switch will be receiving its second Blizzard game soon, as Overwatch will be arriving on the console on October 15th! It will come bundled with 15 skins and 3 months of Nintendo Switch Online membership, which is required to play the game.
      October 15th will see the Heroes arrive to Nintendo's console.
    • By Starym
      We have more Sigma tuning in this edition of the PTR, with a whole lot of bug fixes for the new Hero as well as ones for Reinhardt, Sombra and Wrecking Ball.
      PTR July 31 (source)
      HERO UPDATES
      Sigma
      Kinetic Grasp
      Can now be cancelled by Accretion. Experimental Barrier
      Can now be recalled while Kinetic Grasp or Accretion are in use. BUG FIXES
      General
      Placement previews should now be much smoother (Reaper Shadowstep, Mei Ice Wall, etc). Placement previews will now hold their position after clicking, until they’ve been confirmed by the server. Fixed a bug where first person animations sometimes wouldn’t play when abilities were used immediately after being frozen. Fixed a bug where orientation toggles for placements could flicker at higher latencies (Ice Wall, Amplification Matrix, Photon Barrier). Workshop - ‘Set Max Health’ now functions as intended. Heroes
      Reinhardt
      Fixed a bug that caused charge knockback to be applied multiple times. Sigma
      Accretion now correctly deals half damage to self. Accretion projectile no longer gets destroyed when impacting Symmetra turrets. Gravitic Flux can now move Pharah during Rocket Barrage. Fixed a bug where victims of Gravitic Flux could get stuck on slippery rooftops. Fixed a bug where Gravitic Flux would fail to work on Dropship doors. Fixed a bug that allowed Sigma to avoid an enemy’s Gravitic Flux effect by activating his ultimate. Fixed a bug that allowed Sigma to retain some of his movement ability when he was incapacitated (stunned, slept, etc) during his Gravitic Flux. Fixed a bug which caused Gravitic Flux to not be cancelled if you switch to another hero while it is active. Sombra
      Fixed a bug where Sombra couldn’t gain ultimate charge for one second after EMP hack auras end on targets. Wrecking Ball
      Fixed a bug that could cause Wrecking Ball to be temporarily stuck when using Piledriver on a slippery terrain.
    • By Starym
      This particular PTR is getting plenty of updates and fast, as we have a small one today lowering Sigma's Kinetic Grasp cooldown and shield mechanic, nerfing Moira's Fade and fixing some bugs.
      July 25 (source)
      GENERAL UPDATES
      Practice Range
      Practice Range has been re-enabled. HERO UPDATES
      Moira
      Fade
      No longer usable while stunned. Sigma
      Kinetic Grasp
      Cooldown reduced from 15 to 13 seconds Shield per damage conversion increased from 0.33 to 0.40 BUG FIXES
      Heroes
      Ashe
      Fixed a bug where jumping while scoped shooting could cause the gun to clip into the camera slightly. Wrecking Ball
      Fixed a bug where Wrecking Ball could get stuck in his slam animation if landing on very flat slippery surfaces.
    • By Starym
      We have two back-to-back PTR patches today, the first one featuring Hero 31 arriving for testing, endorsements coming to many alternative modes, Role Queue improvements and some more Workshop additions. The second patch brought several Hero changes, from D.Va's pilot ult cost reduction, to Symmetra's Teleporter cooldown decrease and more!
      PTR July 23 (source)
      PATCH HIGHLIGHTS
      New Hero: Sigma
      Sigma is an eccentric astrophysicist and volatile tank who gained the power to control gravity in an orbital experiment gone wrong. Manipulated by Talon and deployed as a living weapon, Sigma’s presence on the battlefield cannot be ignored. Sigma launches two Hyperspheres (gravitic charges), which bounce off walls and implode after a short duration, damaging enemies within a sizable radius. Using Experimental Barrier, he propels a floating barrier to a location of his choosing and he can dismiss the barrier at any time. With Kinetic Grasp Sigma freezes incoming projectiles in midair, converting them into shields. Accretion allows Sigma to gather a mass of debris and flings it at an enemy to knock them down. Unleashing his full powers with Gravitic Flux, Sigma takes flight, lifts enemies in a targeted area, and launches them into the sky before slamming them back down. Learn more about Sigma on his hero page 2.
      GENERAL UPDATES
      Role Queue
      Updated the end of match screen so that players are sorted by role. Fixed a bug that made it difficult to see which Role Card was in focus when using a controller. Quick Play (with Role Queue Enabled) Feature Update: Endorsements
      Players can now endorse each other in the following game modes: Mystery Heroes No Limits Deathmatch Total Mayhem Low Grav All the PVE Event game modes (Uprising, Retribution, Storm Rising) Game Mode
      Mystery Heroes - On Control maps, Heroes are now reset between rounds. Workshop
      New Events:
      Player Dealt Healing Player Received Healing Player Joined Match Player Left Match New Actions:
      Start Transforming Throttle Stop Transforming Throttle New Values:
      Healer Healee Event Healing Host Player Developer Comment: A commonly requested feature for the Workshop is the ability to track healing, so we’ve added two new Event types and three new Values to make this possible. We’ve also added Events to make it easier to detect players joining and leaving matches. To support the creation of admin-style privileges for custom games, the owner of the game can now be detected using Host Player. Finally, we’ve added the ability to scale, invert, and rotate a player’s input throttle to make controlling characters in third person easier.
      BUG FIXES
      General
      Custom Game: The Presets UI in Custom Game is now displayed in the proper order. Heroes
      Brigitte
      Fix for Brigitte heal throws that were too loud. Zenyatta
      Fixed a delay in Zenyatta’s first person quick melee animation when interrupting primary fire. Orisa
      Fixed a bug that caused some VFX to stop playing upon successive viewings of Orisa’s “Oh!” highlight intro in Hero Gallery. Genji
      Fixed a bug where Genji could fail to deal damage if he rapidly used Swift Strike on a single target (PTR bug only). Sombra
      Fixed an animation issue with EMP (PTR bug only).
       
      PTR July 24th (source)
      GENERAL UPDATES
      Practice Range
      Practice Range has been temporarily disabled on PTR-only. For players looking to try out Sigma’s abilities in a solo setting, private Custom Games can still be made in the Game Browser. Role Queue
      Fixed a bug that caused the Ready button to be displayed when no roles had been selected, when using a controller. Fixed a bug that could cause players to be on multiple regional leaderboards at the same time. Fixed a bug that could cause players to appear on the Top 500 All leaderboard when 1 or more roles are still in placement matches. Fixed a bug that caused players who allow the "Waiting on you to select role" timer to expire, to get into an unusable state if they were grouped in LFG. Fixed a bug that prevented players from interacting with the role selection invite using a gamepad if inside the Play menu. Fixed a bug where queue time wasn’t displayed properly while in skirmish. HERO UPDATES
      D.Va
      D.Va Pilot ultimate cost reduced by 12% Sombra
      EMP
      (Reworded from previous patch notes for clarity) Activation time increased from 0.2 to 0.35 seconds. Symmetra
      Teleporter
      Cooldown decreased from 15 seconds to 12 seconds Teleport re-use time decreased from 1.5 seconds to 1 second Wrecking Ball
      Minefield
      Decreased projectile speed from 13 to 12. BUG FIXES
      General
      Fixed a bug that prevented Competitive groups being found in LFG Fix rare instances of ‘avoid as teammate’ not working Heroes
      Sigma
      Fixed a bug where Gravitic Flux would do ground impact damage to training bots before they hit the ground. Fixed a bug that allowed Sigma to fire more than two Hyperspheres at once. Fixed a bug that cause Sigma’s “Hello” voice line to not play.  
×
×
  • Create New...