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Starym

March 24th PTR Notes: Mei + Reaper Buffs, Avoid Teammate and More

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The latest PTR has arrived, bringing with it the new "Avoid as Teammate" option        (which you can learn more about here), the big Mei pierce buff, Reaper changes and a bunch more tweaks to other heroes as well. There's also a change to the first payload location on Blizzard World, in addition to the usual dev comments and bug fixes as well.

You can also check out or own guide writer Mournflakes take on all the changes that have arrived with the patch right here.

Blizzard LogoPTR March 24 (source)

MAP UPDATES

Blizzard World

  • Moved the first payload checkpoint (Pylon Terrace) back 10 meters

Developer Comments: We moved the checkpoint back for two reasons. The original location swung the map’s balance too far in one direction (favoring the defenders). Also, once the payload reached the checkpoint, defenders returning from spawn could get pinned in this area, usually resulting in their death.

GENERAL UPDATES

General

  • Players can choose to “Avoid as Teammate” with a dropdown menu in the Career Profile

Developer Comments: The addition of the “Avoid as Teammate” option gives players the ability to craft their online gameplay experience. Up to two players can be selected with this feature. If you use the “Avoid as Teammate” option on a player, the matchmaker will no longer place you on a team with the avoided player for one week. To learn more about this feature, click here.

Report Menu

  • The “Poor Teamwork” dropdown menu option has been removed

  • The “Griefing” dropdown menu option has been renamed “Gameplay Sabotage”

Developer Comments: Due to player confusion about the most appropriate category to report players for poor or toxic gameplay, we are removing the Poor Teamwork option from the reporting system. Players should instead use the Gameplay Sabotage option when players actively harass or disrupt their own team with game mechanics or their actions. Players should not be reported simply for performing poorly, since everyone occasionally has a bad game.

Heroes

  • Sombra’s “Enemies Hacked” end-of-round card now also displays her offensive assists

  • Brigitte’s Golden Weapon variant will now also give her a golden shield

  • Changed Mercy’s Valkyrie voice line

UI

  • Simplified Hero Select tips for roles

HERO UPDATES

D.Va

Micro Missiles

  • Explosive damage reduced from 6 to 4

Developer Comments: D.Va’s burst potential is a bit too high, and her Micro Missiles are a major part of that. Currently each missile deals 3 impact damage and 6 explosive damage. We’re reducing explosive damage from 6 to 4 but leaving the impact damage the same, the net result being 22% damage reduction.

Mei

Endothermic Blaster

  • Now pierces through enemies

Developer Comments: This change helps Mei combat multiple targets that are clumped up and also makes it easier to keep her freezing a specific target if another enemy gets in the way. In addition, this change helps her ultimate more consistently be able to freeze more targets, especially if they are near each other. Note: While her shots now pierce enemies, they still do not pierce barriers such as Reinhardt’s shield.

Reaper

Death Blossom

  • Reloads Hellfire Shotguns after use

Wraith Form

  • Move speed bonus increased from 25% to 50%

  • You can now cancel the ability by pressing the Shift or Primary Fire hotkey

Developer Comments: These changes help Reaper use Wraith Form more consistently as an escape, but they also open up new options, such as chasing down key targets.

Moira

Biotic Grasp

  • Transparency increased the closer you are to a target

Coalescence

  • Now becomes more transparent the closer its visual effects are to a player’s camera

Fade

  • Transparency increased the closer you are to a target

Developer Comments: Due to issues with visibility, we have made most of Moira’s visual effects fade away the closer they are to the camera. We have also made modifications to Coalescence to greatly increase the ability for foes and allies alike to see through it when facing it.

Zenyatta

Orb of Destruction

  • Secondary fire rate of fire reduced by 15%

Developer Comments: Zenyatta is meant to be able to deal a lot of damage, especially for a support, but his alternate fire burst damage was a bit too high. This change keeps the overall damage the same but lowers the DPS slightly and makes it harder to hit multiple shots at very long ranges.

USER INTERFACE UPDATES

General

  • Heroes can now be selected by double-clicking the hero icon during Hero Select

  • Added leaderboard information to the competitive information screen. This can be accessed by right-clicking the menu on the competitive card

GAME BROWSER AND CUSTOM GAMES UPDATES

General

  • Lockout Elimination cards in the Arcade are now just referred to as Elimination

BUG FIXES

Heroes

  • Fixed a bug that prevented Bastion from firing projectiles immediately after going into Tank configuration

  • Fixed a bug that prevented Bastion from being knocked back while transforming during Configuration: Tank

  • Fixed a bug that prevented Brigitte’s impact effects from playing when hitting the environment

  • Fixed a bug that caused Brigitte’s aim to be slightly offset after using Shield Bash

  • Fixed a bug that caused a player’s camera to jitter when spectating Doomfist during his Meteor Strike

  • Fixed a bug that prevented Doomfist’s Meteor Strike from landing where it was telegraphed when standing close to a ledge

  • Fixed a bug that allowed Doomfist’s Meteor Strike to access unintended locations

  • Fixed a bug that caused Doomfist’s Meteor Strike to penetrate angled surfaces as he descended

  • Fixed a bug that prevented Doomfist’s Rocket Punch from impacting enemies or

  • Fixed a bug that prevented Junkrat from being knocked back while piloting his RIP-Tire

  • Fixed a bug that allowed Orisa’s Halt! to sometimes affect enemy targets behind walls

  • Fixed a bug that caused McCree’s Peacekeeper to grow substantially during the hero select screen when certain skins were equipped

  • Fixed a bug that allowed Moira’s Biotic Orb to pass through Mei’s Ice Wall

  • Fixed a bug that caused Tracer’s Recall to activate differently based on the player’s latency

Previous PTR patch notes.

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I knew I expected too much when they said they'd buff Mei. :/

She have real issues that needs to be addressed, like how easy it is to escape her ultimate and how utter useless she is against high mobility characters, despite being an apparent *counter* to it. Piercing enemies does nothing to fix that, especially since no one is going to be dumb enough to see a Mei fire at one of them, and then just clump really close behind the primary target.

*sigh* At least Reaper players will be happy I suppose. He got some actual, tangible buffs that will help to make him more useful.

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7 hours ago, Lampanelli said:

I knew I expected too much when they said they'd buff Mei. :/

She have real issues that needs to be addressed, like how easy it is to escape her ultimate and how utter useless she is against high mobility characters, despite being an apparent *counter* to it. Piercing enemies does nothing to fix that, especially since no one is going to be dumb enough to see a Mei fire at one of them, and then just clump really close behind the primary target.

*sigh* At least Reaper players will be happy I suppose. He got some actual, tangible buffs that will help to make him more useful.

I mean. If you focus a single target after throwing her ultimate they usually always die. With pierce and correct positioning you can now apply that to multiple people. Her ultimate is also 10m, quite a large area of denial. This "useless" I don't see where it comes from since it was addressed last patch with the 1.5 second slow from 1 second. Piercing enemies was to counter a tank meta that could arise with the nerf to d.va and zen as well as Moira being there. People did use to do that in order to protect teammates, to share the pain. Now they can't do that anymore.

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Easy to escape from her ult? I don't know.. I every time play with her just 1 ult and there is 3-4 kills and my POTG.
Mei is one of the most strongest close-mid range hero already, totally unnecessary to buff her. This freezing through just make her annoying.

Edited by Hypersonic

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