Jump to content

Heroes of the Storm Patch Notes: Mar 27

Recommended Posts


Fenix is now live in Americas and StarCraft's 20th anniversary awaits with new rewards, portraits, and mounts!

Starcraft-themed portraits can be earned just by logging into the game from March 27 through April 23. The patch also brought additional Fenix tuning.
In case you want to jump straight into the new Hero, you can also check out our Fenix build guide right here.

Blizzard LogoBlizzard (Source)

Fenix joins the Nexus with our most recent Heroes of the Storm patch, and we’re celebrating StarCraft’s 20th anniversary with new rewards, bundles, portraits, and more!

NOTE: Orange text indicates a difference between the PTR and Live patch notes.

StarCraft 20th Anniversary

Join us in celebrating StarCraft’s 20th anniversary with new StarCraft-themed portraits you can earn just by logging into Heroes of the Storm from March 27 through April 23.

StarCraft 20th Anniversary Portrait Rewards

New Hero: Fenix

As one of the greatest heroes in protoss history, Fenix’s deeds on the battlefield are legendary. After falling to the zerg during the invasion of Aiur, his body was recovered and implanted into a dragoon so he could continue to fight. Not even death can stop Fenix from achieving glory and valor.


  • Shield Capacitor
    • Fenix has a permanent 800 Shield, which regenerates at 80 per second after not taking damage for 5 seconds.

Basic Abilities

  • Plasma Cutter (Q)
    • Create a laser beam at the target point that circles around Fenix twice, dealing 150 damage to enemies hit and Slowing them by 25% for 4 seconds.
  • Switch Weapon Mode (W)
    • Activate to switch between Weapon Mode: Repeater Cannon and Weapon Mode: Phase Bomb.
    • Weapon Mode: Phase Bomb
      • Basic Attacks have 1.5 increased range, deal 25% more damage, and splash to nearby enemies.
    • Weapon Mode: Repeater Cannon
      • Basic Attack speed increased by 150%.
  • Warp (E)
    • Warp to targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.

Heroic Abilities

  • Purification Salvo (R)
    • Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.
  • Planet Cracker (R)
    • After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit.


Heroes, Abilities, and Talents

  • Heroes will no longer leave a behind a “ghost” that fades away after casting Hearthstone.

User Inteface

In-Game UI

  • Party Frames
    • Muting another player’s pings will now also mute any death timer pings that player issues by ALT + clicking the party frames UI at the top of the screen.
    • While in Undying form, Leoric’s party frame Health bar will display how much time remains before he respawns.
  • Score Screen (TAB)
    • Icons have replaced the column headers on the in-game score screen. Hover the mouse cursor over the icons for a brief description of each column.

Draft Mode

  • Hero and player nameplates that appear beneath Hero portraits have swapped positions.
    • Hero names will now appear in the upper nameplate, and player names will appear in the lower nameplate.
  • Allied Hero names are now visible to teammates before they lock in their picks.
    • The opposing team’s Hero names will not appear until those players lock in their picks.
    • Spectators cannot see Hero names for either team until each player locks in their pick.
  • The opposing team’s player names are no longer visible during a draft.
    • Spectators cannot see player names for either team until all players in the draft lobby have locked in their Hero picks.


Try Mode

  • Two additional target dummies have been added to Try Mode to assist in testing Abilities and Talents that can hit multiple targets.

Heroes Brawl

  • New Co-operative Brawl: Deadman’s Stand
    • Deadman’s Port is under siege by the voracious zerg Swarm.
      • Choose one Hero from a curated roster and work together with your allies to defend the Port’s fortifications.
      • Hold off the invading zerg long enough for Mira Han to activate the Psi Disruptor.
      • Stay on the lookout for infested Heroes and devastating Infested Archangels, which have been sighted in the area.
      • Deadman's Stand will be available starting March 30.
  • AzmoDUNK!
    • Each Gem turned in now grants 3 Taste for Blood stacks.
    • Killing a Hero with Globe of Annihilation now resets its cooldown and refunds its Mana cost.
Developer Comment: With AzmoDUNK, we want to really reward successful dunks. To do so, we’ve added a free throw after a successful kill with a Globe. This should allow for some really exciting hot streaks. We’ve also updated the Tomb mechanic to give stacks of Taste for Blood, allowing a team who plays the mechanic to build stacks quite a bit quicker.



  • Armor will now mitigate bonus damage dealt to Shields by effects like Varian's Shattering Throw and Kel'Thuzad's Strip Shields.






  • Basic Attack damage reduced from 100 to 96


  • Plasma Cutter (Q)
    • Damage reduced from 150 to 145.


  • Level 1
    • Advanced Targeting (Q)
      • Damage bonus per stack reduced from 1 to 0.75.
      • Maximum damage bonus reduced from 80 to 75.




  • Health increased from 1206 to 1350.
  • Health Regeneration increased from 5.0234 to 5.6250.
  • Basic Attack damage increased from 27 to 29.


  • Blink (Q)
    • Charge cooldown increased from 6 to 8 seconds.
  • Melee (W)
    • Damage reduced from 254 to 220.
  • Recall (E)
    • Cooldown increased from 26 to 30 seconds.
  • Pulse Bomb (R)
    • Damage reduced from 420 to 360.
    • Secondary damage reduced from 210 to 180.
    • Scaling damage increased from 5.5% to 6%.


  • Level 7
    • Bullet Time (Q)
      • Cooldown reduction increased from 0.1 to 0.15 seconds.
    • Jumper (Q)
      • Additional functionality:
        • Now also increases the Blink’s cooldown by 2 seconds.
  • Level 10
    • Quantum Spike (R)
      • Bonus damage reduced from 10% to 8% maximum Health.
Developer Comment: As part of our ongoing effort to trim the frustration of playing against certain Heroes, we are making some tuning changes to Tracer. The general philosophy for these changes is threefold: reduce her overall mobility over time, reduce her burst damage, and increase the amount of time that she needs to stay in range of opponents in order to be effective. While we understand that reducing her burst damage via Melee and Pulse Bomb are significant nerfs to her power, we are compensating her by increasing her Health and Basic Attack damage. This should reward Tracer players who are able to bob and weave through opposing skillshots while staying on their target.





  • Health reduced from 2322 to 1850.
  • Health Regeneration reduced from 4.8375 to 3.8542.
  • Health scaling increased from 3% to 4% per level.
  • Basic Attack damage reduced from 91 to 74.
  • Basic Attack damage scaling increased from 3.5% to 4%.


  • Heroic Strike (Trait)
    • Damage reduced from 140 to 125.
    • Damage scaling increased from 3.5% to 4% per level.
  • Lion’s Fang (Q)
    • Added functionality:
      • Hitting an enemy heals Varian for 35 (+4% per level), increased to 140 against Heroes.
  • Parry (W)
    • Cooldown increased 8 to 10 seconds.
    • Mana cost increased from 15 to 20.


  • Level 1
    • Overpower (W)
      • Damage bonus increased from 20% to 30%.
  • Level 4
    • Taunt (R)
      • Moved from level 10.
    • Colossus Smash (R)
      • Moved from level 10.
      • Armor reduction decreased from 25 to 20.
    • Twin Blades of Fury (R)
      • Moved from level 10.
  • Level 7
    • Lionheart (Q)
      • Increases Lion’s Fang healing for damage dealt to Heroes by 50%.
    • Victory Rush (Passive)
      • Healing reduced from 400 to 350.
      • Cooldown reduced from 60 to 30 seconds.
      • Cooldown reduction granted per nearby Minion or Monster death reduced from 15 to 10 seconds.
    • Live by the Sword (W)
      • Removed.
  • Level 10
    • Shield Wall (W)
      • Moved from level 4.
      • Now also reduces Parry’s cooldown 5 seconds, but removes 1 charge.
    • Warbringer (E)
      • Moved from level 4
      • Now also allows Varian to charge to allied Heroes.
  • Level 20
    • Demoralizing Shout (Active)
      • Damage reduction increased from 25% to 40%.
Developer Comment: We're making a simple change to Varian by moving his Heroic Abilities to Level 4, but this will have large impact on the way he feels during a game. By allowing Varian to get his Heroic Ability earlier, he can fulfill the role his team needs before one team develops a significant lead over the other. This increase in Varian’s early-game power justifies reducing some of the overwhelming power he gains after level 10, and creates a more even experience for Varian and his opponents throughout a game.


Li Li



  • Level 1
    • Wind Serpent (W)
      • New functionality:
        • Reduces Cloud Serpent’s cooldown by 2 seconds.
        • Casting Cloud Serpent also launches Blinding Wind at an enemy near the target.
  • Level 4
    • Hindering Winds (W)
      • Slow amount reduced from 30% to 25%.


New Bundles

  • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
    • Fenix Heroic Bundle
    • StarCraft 20th Anniversary Bundle
    • Protoss 20th Anniversary Bundle
    • Terran 20th Anniversary Bundle
    • Zerg 20th Anniversary Bundle
    • Zergling Bundle

New Announcers

  • Fenix
  • Adjutant
  • Mira Han

New Skins

  • Fenix
    • Rusted Fenix
    • Experimental Fenix
  • Ruinwalker Fenix
    • Colossal Ruinwalker Fenix
    • Withered Ruinwalker Fenix
  • Artanis
    • Zer’atai Artanis
  • Azmodan
    • Infested Azmodan
  • Brightwing
    • Primal Brightwing
  • Dehaka
    • Feral Dehaka
  • Gul’dan
    • Brooding Gul’dan
  • Johanna
    • Shakuras Johanna
  • Tassadar
    • Chosen Crypt King Tassadar
    • Exiled Crypt King Tassadar

New Mounts

  • Celestial Ursa
    • This mount will replace the Celestial Raptor as a first-time gem purchase reward. Unlock it by purchasing gems for the first time after this patch has been released.
  • Umojan Cyber Ram
  • Zergling
    • Char Zergling
    • Kaldir Zergling

New Portraits and Sprays

  • We teamed up with Carbot Animations to create a ton of new HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog.

Bug Fixes


  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Loot Chests: Fixed a rare issue that could prevent players from receiving a Loot Chest on Hero level-up.


  • Chromie: Fixed an issue preventing A.I. Chromie from casting Sand Blast.
  • Gazlowe: A.I. Gazlowe will no longer interrupt its own Doubloon turn-ins on Blackhearts Bay in order to place Rock-It! Turrets.
  • Leoric: A.I. Leoric will no longer remain stationary after activating Wraith Walk.
  • Malfurion: A.I. Malfurion will no longer attempt to cast Entangling Roots on non-Heroic enemies.
  • Medivh: A.I. Medivh wil no longer become stuck after attempting to use a Mine Entrance on Haunted Mines while in Raven Form.
  • Murky: Fixed an issue that could cause A.I. Murky to repeatedly place Egg in the same location, even if its existing Egg was undamaged.


  • Gazlowe: Dying and respawning after learning Robo-Goblin will no longer remove the player’s selected skin from the Robo-Goblin model.
  • Malthael: Reaper's Mark visual effects will no longer persist if the target is killed just before Reaper’s Mark is applied.
  • Nazeebo: Choosing the Superstition Talent while Nazeebo is dead will no longer cause Spell Shield visual effects to persist on the terrain after subsequent deaths.
  • Loot Chests: The D.Haka portrait will no longer display placeholder art on the Loot Chest rewards screen.
  • Mecha Tassadar: Attacking while using the Mecha Morph Mount will no longer cause Distortion Beam to visually originate above Mecha Tassadar’s head.


  • Battlefield of Eternity: Destroying a Healing Fountain in the middle lane will no longer cause Minimap icons for Healing Fountains in other lanes to disappear.
  • Braxis Holdout: Destroying a Healing Fountain will no longer cause Minimap icons for Healing Fountains in the top lane to disappear.
  • Haunted Mines: Queueing movement commands during Hearthstone Channeling while in the Mines will no longer cancel Hearthstone.
  • Volskaya Foundry: Fixed an issue that could cause Heroes who were piloting a Triglav Protector to become unresponsive after the Protector is destroyed by a Damage over Time effect.
  • Warhead Junction: Fixed an issue that could cause Heroes to teleport back to the Hall of Storms after moving to a specific area of terrain before the game begins.

Heroes, Abilities, and Talents

  • Abathur: Monstrosities will no longer deal area of effect damage on death if Abathur hasn’t learned the Volatile Mutation Talent.
  • Alarak: Rite of Rak’shir can no longer be removed when Samuro casts Mirror Image or Chen casts Storm, Earth, Fire.
  • Anub’arak: Cocoon will no longer trap Pilot-form D.Va if she has already successfully cast Call Mech.
  • Blaze: After learning Oil Dispersal, Oil Spill’s targeting indicator now correctly increases in size to reflect the Ability’s new area of effect.
  • Blaze: Casting Flame Stream on a target who is standing in an unignited Oil Spill will now correctly register as two Flame Stream hits, rather than one.
  • Blaze: Unignited Oil Spills will no longer reduce enemy Structures’ Attack Speeds after learning the Nanomachine Coating Talent.
  • Blaze: Flame Stream is no longer visible through the Fog of War when cast near the edge of the enemy team’s vision.
  • Dehaka: Fixed an issue that could cause Drag visual effects to persist indefinitely if the Ability connected across unpathable terrain.
  • D.Va: Self-Destruct’s charge percentage will now correctly reset to 0% between rounds during Heroes Brawls.
  • Gall: Shove can no longer be cast while Cho is being pulled by Stitches’ Hook.
  • Genji: Fixed an issue that could cause enemy targeted Abilities to hit Genji rather than the intended target during Dragonblade.
  • Greymane: Fixed an issue that could cause Razor Swipe’s area of effect and damage to become disjointed from Greymane’s location.
  • Hanzo: Reactivating Dragon’s Arrow via the Play of the Game Talent after the Arrow has traveled beyond Warhead Junction’s playable area will no longer teleport Hanzo to an unreachable location.
  • Illidan: Hitting two Heroes with Sweeping Strike at maximum range will now correctly apply the bonus damage granted by the Battered Assault Talent.
  • Kel’Thuzad: Chilling Touch can now correctly deal damage to Gall’s Eye of Kilrogg.
  • Kharazim: Seven-Sided Strike will now correctly target Stealth enemy Heroes who have been revealed.
  • Leoric: Will no longer become permanently Unstoppable if he is affected by Stasis during Wraith Walk.
  • Li Li: Casting Cloud Serpent on Pilot-form D.Va just before she casts Call Mech will no longer prevent the Serpent from following Mech-form D.Va.
  • Lunara: Queued Leaping Strikes will no longer continue to target an enemy Hero who enters Stealth before the Heroic Ability actually fires.
  • Malfurion: Entangling Roots will no longer affect non-Heroic targets.
  • Ragnaros: Blind and Evasion effects will no longer cause Empower Sulfuras’s Ability Damage to miss.
  • Rexxar: Completing the Hunter-Gatherer Talent’s quest now correctly grants bonus Armor to Misha.
  • Rexxar: Misha, Focus! will now correctly grant Misha its passive 15% Movement Speed bonus.
  • Samuro: Casting Mirror Image now correctly clears any Move commands that had been queued for the real Samuro.
  • Stitches: Hook visual effects will no longer persist indefinitely if the target is thrown by Garrosh’s Wrecking Ball while being pulled toward Stitches.
  • Stukov: Will no longer become unresponsive after attempting to cast Lurking Arm behind the allied Hall of Storms.
  • The Lost Vikings: Spin to Win! visual effects are no longer visible through the Fog of War near the edge of the enemy team’s vision.
  • Tracer: Can no longer cast Pulse Bomb while Channeling to launch a Nuke on Warhead Junction.
  • Tyrande: Fixed an issue that could cause Sentinel’s visual effects to become slightly disjointed from the Ability’s path of travel.
  • Uther: Devotion’s tooltip now more clearly communicates that allied Heroes affected by Uther’s Basic Abilities will gain Armor, rather than Heroes Healed by Uther’s Basic Abilities. This is a tooltip correction only; the Trait’s functionality has not been changed.
  • Valeera: Activating Crippling Poison, Wound Poison, or Thistle Tea will no longer clear queued orders or Abilities.
  • Valla: Fixed an issue that could prevent Hungering Arrow from seeking, or dealing damage to, targets after the first when cast at maximum range.


  • Hanzo: Will no longer play an incorrect voiceover line to allies upon casting Hearthstone.
  • Illidan: The volume for Illidan’s voiceover during The Hunt has been reduced to better match other game sounds.

Share this post

Link to post
Share on other sites
9 hours ago, 50m8r4 said:

I think it's only been a month.


9 hours ago, DasBigHippo said:

It's only been around a month since last Hero release and that is pretty normal.

Work on your math:

maiev: Feb 6

fenix: March 27

Share this post

Link to post
Share on other sites

They want Hero reworks to stand on their own that's why we didn't get a new Hero for longer than usual.


  • Like 4

Share this post

Link to post
Share on other sites

I must say I'm quite fond of these Varian changes. I hear a lot of people saying that it was a nerf and that he is "ruined" now, but definitely not. Sure, they nerfed his base stats across the board, but having access to Heroics allows him to fulfill his duties instead of being a dead weight until Level 10. I feel that is he is really balanced now in all stages of the game. Losing Live by the SwordLive by the Sword was a bit sad, though.

Share this post

Link to post
Share on other sites
53 minutes ago, MZLICH said:

Finally..they added a new hero after long time..

I know it hasn't been crazy long, but it definitely felt like an eternity this time. Fenix is awesome though, can't wait to get home and bust him out. Hamtaru at Noon!!!

  • Like 1

Share this post

Link to post
Share on other sites

Everytime they make an update like this I get a bit warm and fuzzy and the want to play HotS comes back to me... for approximately 5 seconds after which I remember how awful gold league ranked is.

Share this post

Link to post
Share on other sites
19 hours ago, Valhalen said:

I must say I'm quite fond of these Varian changes. I hear a lot of people saying that it was a nerf and that he is "ruined" now, but definitely not. Sure, they nerfed his base stats across the board, but having access to Heroics allows him to fulfill his duties instead of being a dead weight until Level 10. I feel that is he is really balanced now in all stages of the game. Losing Live by the SwordLive by the Sword was a bit sad, though.

Taunt varian is ultimately at the similar power level in late game, because he gets a lot of value from Lion's fang healing and Glory to The Alliance at level 20 thanks to his base armor, which makes every ounce of HP gain that much stronger.
The problem is with his W being much, much weaker against ability damage, because the upgrade comes quite late, so while Taunt Varian might get through just fine, thanks to early HP/Armor boost, then Smash and Twin Blades have no means of protecting themselves pre-10 and even then the actual uptime of W has gone way down, so it's basically a nerf to Twin Blades and Collossus, especially in late game fights where burst damage becomes more prevalent.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The free Hero rotation has been updated for the week of February 25.
      Free-to-Play Hero Rotation: Week of February 25, 2020
      Alexstrasza Deathwing Greymane Jaina Leoric Muradin Nazeebo Qhira Raynor Sonya Tassadar Uther Varian Yrel Latest Heroes of the Storm News
      Internal Data Usage and Balance Patches Heroes of the Storm Balance Update Patch Notes: February 12th Weekly Brawl - Lost Cavern: Week of February 21st
    • By Stan
      Heroes' Live Designer Adam Jackson explains how the team uses internal data for balancing decisions to give players more insight into all the different areas that affect the decision-making process when making changes to a specific Hero.
      Blizzard (Source)
      Dear developers & testers,
      In your balance patches you often write notes that refer to internal data gathered by you when explaining a balance change or talents change.
      I would appreciate it if you provided an example of how the data are organized of a talent or a hero and how different categories of data are given weight to push into a change decision.
      For example if we chose illidan’s “Friend or foe” talent , and I am going to assume that data is collected from all game modes, do you have a system of point allocation depending on the rating of the player ? , Is team’s composition are taken into consideration ? Or is it just simple statistics of pick & win rates over all game modes & ranks ?
      Your answer and example will help us to better understand how you evaluate a talent or a hero before changing something & perhaps lower the ranting rates against every balance change and lower the differences in opinions between players a bit about heroes and talents balance wise.
      Thank you for your time & effort.
      I’m not going to give away everything, but I can answer this question.
      We get raw data on basically everything that’s happening in the game across all modes based on win/pick rate, as well as things like damage dealt/taken etc.
      We are able to parse through this data to look at it through many lenses. This is where raw statistics become less useful and the skill and experience of a designer come into play more so that we can draw meaningful conclusions from the data, and decide what changes we want to make based on the results.
      To get a full picture of what’s going on in the game, for example, I can and do look at things like win/loss data that’s filtered by different leagues and game modes. I can also see hero pick and ban popularity with this kind of granularity, which lets me see, for example, what the meta is looking like in the Bronze - Silver range as well as the Diamond - GM range.
      While incredibly useful, I want to emphasize that it’s not just the raw data that’s important, but also having the game knowledge and experience to make correct conclusions based on the knowledge. This is something that’s a lot more esoteric, and there are often multiple right and wrong answers, which can and often does lead to a lot of debate within the design team and with the playerbase at large.
      As an example, let’s say that you’re the designer and your job is to evaluate Samuro in the next balance patch with these facts (I made these up in my head right now because i’m at home, they are not what’s actually happening though there are truths in these statements):
      He’s currently at a 55% win rate
      He has a very low pick rate, let’s say he’s the 5th lowest pick hero in the game.
      He’s considered a highly skilled but highly rewarding hero by the bulk of the community who argues that he should deserve a relatively high win rate as a reward for being hard to play. They argue that if you nerf or remove what’s unique about him, then why would anyone play a hard hero when they can pick someone like Raynor or Lili every game and just win more often?
      Others feel he’s frustrating to play against and a different section of the community thinks he’s obviously way too strong and needs nerfs. They can and do show you videos of crazy things that he does that look and feel unfair.
      The people that play him love the unique things he can do, like swapping to clones and tricking his opponents, which is what his entire design is based on. If you decide to change these things, the likelihood of having an extremely vocal and negative and reaction from his community is very high.
      Do you make changes? If so, what do you do?
      I can guarantee you not everyone will agree with your proposed changes, which is fine and normal. A large part of being a designer is having the courage to make these kinds of calls and dealing with the fallout, even if your ideas are not always perfect. Even so, there are many cases like this and there are many times where changes need to be made. That’s essentially what we spent the bulk of our time figuring out and doing.
      Also as a side note, finding out community sentiment doesn’t come from data, and community sentiment is often a large part of the picture as well, so if you only rely on data to make changes, you’ll end up making a lot of weird changes that no one will agree with.
      As an example, Probius has always had an extremely high win rate and statistically deserves heavy nerfs. I don’t think that’d go over too well with the community ?.
      Latest Heroes of the Storm News
      Heroes of the Storm Balance Update Patch Notes: February 12th Free-to-Play Hero Rotation: Week of February 18th Heroic Deals: Week of February 18th Weekly Brawl - Lost Cavern: Week of February 21st
    • By Stan
      This week's brawl is Lost Cavern and comes with the usual ARAM rules that include shuffle pick, standard play, and no Hearthstones at spawn. A game is won by destroying the enemy Core. Play three games to earn a New Toy Chest.
      Blizzard (Source)
      This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of Lost Cavern to earn a New Toy Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      The Lucky Red Envelope mount is no longer on sale and we have a new set of three Heroes available for purchase for 375 Gems in this week's sale.
      Hero Sales
      Heroes Old Price New Price Blaze 750 Gems 375 Gems Cassia 750 Gems 375 Gems Stukov 750 Gems 375 Gems Mounts
      Wonder Billie is on sale for 12,000 Gold.

      Latest Heroes of the Storm News
      Free-to-Play Hero Rotation: Week of February 18th Heroes of the Storm Balance Update Patch Notes: February 12th Weekly Brawl - Silver City: February 13th
    • By Stan
      The free Hero rotation for the week of February 18 is here.
      Free-to-Play Hero Rotation (Week of February 18)
      This week's free Hero rotation includes the following Heroes:
      Artanis Azmodan Chromie Diablo ETC Junkrat Kael'thas Kerrigan Li Li Medivh Rehgar Stukov The Butcher Zagara Latest Heroes of the Storm News
      Heroes of the Storm Balance Update Patch Notes: February 12th Weekly Brawl: Silver City - February 13th
  • Create New...