Stan

Heroes of the Storm PTR Patch Notes: Apr 16

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Deckard Cain is now available for playtesting and the patch will hit live servers next week.

  • Skillshots and other abilities and talents that search for targets, will now pass through Invulnerable targets without granting quest progress.
  • The Lucky Piggy Bank Mount will be removed from the game next week.
  • A bunch of Genji changes have been implemented in this patch.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until April 23. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

New Hero: Deckard

An avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary’s greatest heroes, guiding them through peril time and again. When Deckard speaks, it’s wise to stay awhile and listen.

Trait
  • Fortitude of the Faithful
    • When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.

Basic Abilities

  • Healing Potion (Q)
    • Toss a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230.
    • Limit 5 active Potions.
  • Horadric Cube (W)
    • Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds.
  • Scroll of Sealing (E)
    • Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.

Heroic Abilities

  • Stay Awhile and Listen (R)
    • After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after.
    • Enemies can only be put to Sleep once per cast, and Sleep’s effects end instantly if they take damage.
  • Lorenado (R)
    • Vector Targeting.
    • Create a swirling lorenado that travels in the targeted direction, continually knocking away any enemies that come into contact with it.

Art

Heroes, Abilities, and Talents

  • Gul’dan: Has received updated visual effects to make his Abilities easier to spot during battle.

User Inteface

Draft Mode

  • Hero portraits in Draft Lobbies will now use 2D Base Hero art rather than animated 3D Hero Skin models in order to help make Hero picks easier to differentiate from one another at a glance.
    • For example: It should now be easier to tell whether a teammate has selected Falstad or Muradin during a draft.

Design

Quests

  • Skillshots, as well as other Abilities and Talents that search for targets, will now pass through Invulnerable targets without granting quest progress.

Heroes

Assassin

Cassia

XO99KNWY86HC1490228462295.png

Talents

  • Level 7
    • Surge of LightSurge of Light (Active)
      • Now has a 0.25 second cooldown between uses.

Fenix

FWX7K6MDUZO51519929019805.png

Talents

  • Level 1
    • Mobile OffenseMobile Offense (Passive)
      • Now grants its Basic Attack damage bonus after any movement, rather than only after unmounted movement.

Genji

L1U82J9IR3NY1493916348655.png
PTR Note: Shortly before releasing today’s patch we discovered a bug affecting Genji’s Shuriken (Q). This will likely result in difficult gameplay experiences for those attempting to test Genji’s changes in the PTR. We are working to resolve the issue before this patch is released to the live version of Heroes of the Storm next week. We apologize for any inconvenience this may cause.

Stats

  • Health increased from 1550 to 1620.
  • Health Regen increased from 3.2304 to 3.3750.
  • Basic Attack damage increased from 42 to 44.

Abilities

  • Cyber AgilityCyber Agility (Trait) (D)
    • Cooldown increased from 10 to 12 seconds.
  • Swift StrikeSwift Strike (E)
    • Range reduced from 14 to 12.
  • DragonbladeDragonblade (R)
    • Damage increased from 220 to 240.
    • Removed functionality:
      • Killing an enemy Hero who was recently hit by DragonbladeDragonblade no longer resets Swift StrikeSwift Strike’s cooldown.

Talents

  • Level 1
    • Agile DismountAgile Dismount (Trait)
      • Cooldown reduction increased from 5 to 7 seconds.
  • Level 13
    • Double JumpDouble Jump (Trait)
      • No longer increases Cyber AgilityCyber Agility’s cooldown.
  • Level 20
    • The Dragon Becomes MeThe Dragon Becomes Me (R)
      • Additional Functionality:
        • Now also resets Swift Strike’s cooldown if an enemy Hero dies within 2 seconds after being hit by Dragonblade.
Developer Comment: We’re making some changes to Genji to try and make him less frustrating to play against and give opponents more options to counter him. While we think resetting Swift Strike’s cooldown after killing enemy Heroes with Dragonblade made for cool, flashy plays, it shut down too many other Heroes too often. It also caused too many games to become about how much value Genji was able to get out of Dragonblade. We like the flashiness that Dragonblade resets can provide, so we’re keeping that functionality, but we’re now adding it to his Level 20 Storm Talent version of the Heroic. We’re also increasing his Health and Basic Attack damage, reducing the range of Swift Strike, and increasing the cooldown of Cyber Agility to reduce his mobility while boosting his base stats to compensate.

Specialist

Sylvanas

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Abilities

  • Shadow DaggerShadow Dagger (W)
    • Shadow Dagger now briefly reveals enemies upon spreading to them.

Zagara

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Abilities

  • Nydus NetworkNydus Network (R)
    • The player can now exit Nydus Worms in a direction of their choosing by right-clicking.

Warrior

Blaze

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Abilities

  • Bunker DropBunker Drop (R)
    • Players can now exit Blaze's Bunker in the direction of their choosing by right-clicking.
    • The Bunker’s hitbox has been adjusted to more closely match its model. This should reduce situations in which players could unintentionally enter Blaze’s bunker when clicking nearby.

Collection

New Bundles

  • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
    • Deckard Heroic Bundle
    • Nephalem Bundle

New Announcers

  • Deckard
  • Raven Lord
  • Grave Keeper

New Skins

  • Deckard
    • Afflicted Deckard
    • Angelic Deckard
  • Wastewalker Deckard
    • Diesel Wastewalker Deckard
    • Scourged Wastewalker Deckard
  • Cassia
    • Soaring Cassia
  • Johanna
    • Nephalem Johanna
  • Kharazim
    • Nephalem Kharazim
    • Northern Kharazim
  • Li-Ming
    • Nephalem Li-Ming
  • Malthael
    • Sinuous Grave Warden Malthael
  • Nazeebo
    • Nephalem Nazeebo
    • Ceremonial Nazeebo
    • Rain Nazeebo
    • Sunrise Nazeebo
  • Sonya
    • Nephalem Sonya
  • The Butcher
    • Petrified Butcher
  • Valla
    • Nephalem Valla

New Mounts

  • Road Chariot
    • Exalted Road Chariot
    • Hoarfrost Road Chariot

Mount Removal

  • Lucky Piggy Bank
    • The Lucky Piggy Bank Mount, which can only be purchased using gold, will be removed from the Collection when this patch is released to the live version of Heroes next week.

New Portraits and Sprays

  • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog.

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

A.I.

  • Hanzo: Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow.

Art

  • Blaze: Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents.
  • Lunar Sylvanas: Fixed an issue causing Lunar Sylvanas to play an incorrect animation on the Most Played screen.

Battlegrounds

  • Checkpoint: Hanamura (Brawl): The Brawl Info tooltip now correctly states that Health Packs restore 35% Health and Mana.
  • Tomb of the Spider Queen: The left-side team’s bottom Fort can no longer attack enemy Heroes who are just beyond the Gate.
  • Try Mode: Tychus’ Dash Talent now correctly grants its Movement Speed reward after using the Complete Quests button.
  • Try Mode: Uther’s Silver Touch Talent now correctly grants its second Mana cost reduction reward to Holy Light after using the Complete Quests button.

Heroes, Abilities, and Talents

  • Abathur: The number of Minions Absorbed stacks no longer appear inconsistent in the Buff bar after Abathur dies while a Monstrosity is active.
  • Abathur: Fixed an issue causing Spike Burst’s visual effects to appear much larger than intended when cast while targeting a Mercenary with Symbiote.
  • Alarak: Free Lightning Surge casts granted by the Lightning Barrage Talent now correctly display its cast range indicator.
  • Ana: Nano Boost’s duration bar now appears next to, rather than replaces, any existing Ability duration bars for the targeted Ally, like Sonya’s Whirlwind.
  • Brightwing: Can now correctly cast Blink Heal on Turrets and Biotic Emitters that were placed by Brightwing herself.
  • Cho: Entering a Stasis effect, like Zeratul’s Void Prison, while Surging Fist is charging no longer places Surging Fist on full cooldown.
  • Fog of War: Hitting an enemy with certain targeted, ranged Abilities, like Sylvanas’ Shadow Dagger, just before the target enters Fog of War or a Line of Sight Blocker now correctly reveal that enemy.
  • Fog of War: Fixed an issue in which attempting to cast a targeted Ability through the Fog of War on a snapshot of a unit that no longer exists could cause the Hero to path into the terrain and become stuck.
  • Greymane: Partial progress earned toward the Wizened Duelist Talent’s next attack damage bonus will no longer persist after dying.
  • Hanzo: Natural Agility now activates correctly after being hit by Phase Prism near a tower.
  • Illidan: Can now correctly cast Dive on Ragnaros in Molten Core form.
  • Kel’Thuzad: Phylactery can no longer be activated before its animation completes.
  • Li-Ming: Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources.
  • Rexxar: The tooltip for Misha, Focus! no longer lists a cooldown.
  • Rexxar: Switching seats in a Triglav Protector no longer causes Rexxar to become unresponsive.
  • The Lost Vikings: Stealth granted by the Spy Games Talent is now correctly applied for 3 seconds after Erik moves.
  • Thrall: Killing Minions who were hit by Chain Lightning now correctly causes Echo of the Elements quest progress visual effects to appear near Thrall, rather than allies.
  • Uther: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form.
  • Uther: The Silver Touch Talent’s quest rewards no longer incorrectly benefit Flash of Light.
  • Zagara: The Infest Talent now correctly boosts nearby Ranged Minion damage by 100%.
  • Zeratul: After death, Zeratul’s body will no longer teleport to the location of his last Vorpal Blade target.

Sound

  • Gul’dan: The voiceover line that plays while idling on Gul’dan’s Hero page in the Collection no longer ends early.

User Interface

  • Pings: Fixed an issue in which muting a player would not prevent icons related to that player’s pings from appearing.
  • Hotkeys: Fixed an issue that could occasionally cause Heroes to ignore Force Move commands.
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Is it me or did they give Genji more damage/health as part of his “Nerf”... shouldn’t surprise me I suppose. I don’t know what I’d do without Shimada bros., I guess ban people based on the map or some foolishness. ;)

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29 minutes ago, Stan said:

We’re making some changes to Genji to try and make him less frustrating to play against and give opponents more options to counter him.

Yet they mostly buffed him?

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Finallyy, now one can exit Nydus anywhere it is needed to go, as it always should have been :d!

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30 minutes ago, Valhalen said:

Yet they mostly buffed him?

They took away a massive amount of his mobility. They had to give him a little something. I think if they didn't give him at least the health he'd be unplayable. He's a niche (but powerful) pick as it is now.

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1 hour ago, Stan said:

Deckard Cain is now available for playtesting

Hey man, just wanted to add, if there is someone like me waiting for Cain forever (although I came back to the game with 2.0), here is a guide that you might add for those that don't have previous PTR downloaded, saves time and ISP limits if one has them! 

Now to check my new main :D 

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On 16.4.2018 at 8:23 PM, Valhalen said:

Yet they mostly buffed him?

Buffs: 5
- More base health
- More health regen
- More basic attack damage
- Double Jump no longer increases cooldown
- Dragonblade damage increased

Nerfs: 3
- Base cooldown on D increased
- Range on E reduced
- Dragonblade kills no longer reset E

Unchanged: 2
- Agile Dismount cd reduction does not change uptime
- Dragonblade upgrade gives back basic function

Verdict:
I would not call that "mostly" buffed. Yes, more buffs. But you have to put the changes into perspective. A bid more health and damage will probably not compensate for the loss in mobility (cd on D), range (basic E) and Dragonblade lost quite a bit of mobility because of the removal of the second E-refund condition, which now comes 10 levels later.

So I would mostly call it a nerf. Dunno how big this one is in the grand scheme of things but time will tell. Maybe it'll even be a overall buff but I highly doubt that. Most of Genjis damage comes from his abilities, not his autos. And he'll still be a squishy, even with the increased health.

But I suspect these changes are exactly the things most of the community deemed "frustrating": being his mobility and range (D, E and DB) so most ppl will probably be happy about these. Even though I presume these will drop his WR even more.

Ohh well, let's see where this goes, right? I for one am mostly pleased with this patch thanks to the QoL changes for Nydus and Bunker (so much yes for that).

Edited by ExorionAether
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As the recent Tracer Buff/Nerf showed, reducing mobility and uping cooldowns and then buffing health/dmg is generally a net buff.  Genji isn't even getting nerfed anywhere near as hard as Tracer was especially at lower levels of play so to give him dmg/health on top of that?  Yeah this is a buff for most of the HotS community.

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7 hours ago, Stan said:

Nydus NetworkNydus Network (R)

  • The player can now exit Nydus Worms in a direction of their choosing by right-clicking.

Amen to this, finally they fixed it!

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6 hours ago, Valhalen said:

Yet they mostly buffed him?

I don't know, his DB 10 is nerfed significantly and his E has less range, worse escape and reach (secure potential). I like those changes.

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8 hours ago, Warper said:

Is it me or did they give Genji more damage/health as part of his “Nerf”... shouldn’t surprise me I suppose. I don’t know what I’d do without Shimada bros., I guess ban people based on the map or some foolishness. ;)

 

6 hours ago, ExorionAether said:

Buffs: 5
- More base health
- More health regen
- More basic attack damage
- Double Jump no longer increases cooldown
- Dragonblade damage increased

Nerfs: 3
- Base cooldown on D increased
- Range on E reduced
- Dragonblade kills no longer reset E

Unchanged: 2
- Agile Dismount cd reduction does not change uptime
- Dragonblade upgrade gives back basic function

Verdict:
I would not that call that "mostly" buffed. Yes, more buffs. But you have to put the changes into perspective. A bid more health and damage will probably not compensate for the loss in mobility (cd on D), range (basic E) and Dragonblade lost quite a bit of mobility because of the removal of the second E-refund condition, which now comes 10 levels later.

So I would mostly call it a nerf. Dunno how big this one is in the grand scheme of things but time will tell. Maybe it'll even be a overall buff but I highly doubt that. Most of Genjis damage comes from his abilities, not his autos. And he'll still be a squishy, even with the increased health.

But I suspect these changes are exactly the things most of the community deemed "frustrating": being his mobility and range (D, E and DB) so most ppl will probably be happy about these. Even though I presume these will drop his WR even more.

Ohh well, let's see where this goes, right? I for one am mostly pleased with these patch thanks to the QoL changes for Nydus and Bunker (so much yes for that).

This already better than sylvanas nerf. She get only 5 dmg and lose all ability to stun building. At least genji get more. That blizzard logic.

 

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2 hours ago, gerbercage said:

 

This already better than sylvanas nerf. She get only 5 dmg and lose all ability to stun building. At least genji get more. That blizzard logic.

 

This is incorrect, did a ranked game yesterday, snowballed incredibly hard by stunning buildings with auto-attacks(only abilities don't stun buildings anymore)

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4 hours ago, EDL666 said:

This is incorrect, did a ranked game yesterday, snowballed incredibly hard by stunning buildings with auto-attacks(only abilities don't stun buildings anymore)

I know syl attack still can stun building that why I say lose all "ability" to stun building only.

They should buff her hp and other ability for that.

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Seems to me this is their first real attempt to nerf Genji. If this is a first step towards stopping Heroes of the Overwatch meta, it'll be clear soon™. We shall see (brother).

It's been a while since last Support release, hasn't it? Deckard seems pretty solid.

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I don't really see a nerf. Need to be a little more patient but unlike Tracer you still have enormous range. You can still reset Swift Strike on a kill. You can still reset your X heroic on a kill in the later game as well. The resets are really where things go crazy. Similar to Fenix's Warp resets. Similar to Ming, Kerrigan, etc. So I don't really see a nerf here just yet.

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The nerf to Genji's mobility and Drangon Blade is definitely more significant than the increase of his stats. I don't believe the increase of his health is big enough to affect his survivability. What we might actually see is probably a shift in playstyle and talent builds. The E build may not be totally unplayable but definitely more difficult in terms of management and much less forgiving for mistakes, and a lot less potential for magical/epic plays.  The Q/D build with X strike just seems much better now. This seems to be making sense since the E build Genji is probably the Genji that Blizzard think is "frustrating to play against"

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On 4/17/2018 at 4:23 AM, gerbercage said:

I know syl attack still can stun building that why I say lose all "ability" to stun building

That is not how semantics work

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      Blizzard (Source)
      In my 20-plus years at Blizzard, I’ve had the privilege of working on many awesome Blizzard games in roles ranging from software engineer to technical director to game director. Across my many roles and games, my experience working on Heroes of the Storm ranks among the best of my development career. I’ve witnessed Heroes’ evolution from a StarCraft II mod to the amazing game you see today. Heroes’ development has been fueled by the shared excitement of our team and all of you in the community, and the game we’ve built together is the game I play almost every night.
      One of the best things about developing Heroes is the fact that this team is not afraid to try new things while always striving to learn and grow. It’s been part of our DNA from the very beginning, and it’s through years of experimentation that we’ve hit our stride both as a development team, and as a game. This is possible because Heroes has an exceptional development team of both Blizzard veterans and fresh faces who are all highly engaged with the game we’re making, and the players we’re making it for.
      It’s in this spirit of trying new things that I want to let everyone know that a few months ago, I accepted an opportunity to transition off my role as Heroes’ game director to heed Blizzard’s call and begin a new adventure elsewhere within the company. The game director has always been one part of the overall leadership team that drives Heroes forward and it’s been a privilege to work among some of the best game developers at every level on the team all the way up to our production director, Kaéo Milker. Leaving a team and game that I love is incredibly difficult, but seeing the steady strength, creativity, and commitment that Kaéo and the design, engineering, and art leadership teams consistently bring to Heroes has given me more than enough confidence to make this decision. I trust that the game is in the very best hands and their work these past few months has only reinforced my belief.
      They’ve released awesome new heroes like Yrel, Whitemane, Mephisto, and now Mal’Ganis, while building on the themed content drops that let the team do fun things that only Heroes can do. They brought the smackdown (plus my favorite mount, the Luchihuahua!) with Nexomania, finally brought an epic slice of Azeroth into the Nexus with the Alterac Pass Battleground, and joined the Raven Lord’s forces with the Fall of King’s Crest. On top of that, the team has also released awesome reworks like Raynor and Brightwing while adding exciting updates like third ban and Team League improvements. With so many awesome content and feature updates, you can see why I believe that the team has brought us the best year of Heroes of the Storm so far.
      And they’re not done yet. Heroes has one of the most passionate and dedicated development teams I’ve had the pleasure of working with, and they have a ton of exciting new content in development. I can’t wait for you all to see what they have in store for the rest of this year and beyond. You can bet that I’ll be right there enjoying it with you as it’s released, too. I’m sure you’ll agree when I say that Heroes is in a great place and I promise that it’s in the hands of the best possible people to continue driving it forward. Kaéo and the Heroes team are people who play almost every night who also happen to get to work on making the game what it is today. With our continued input and support, they’ll keep doing what they do best by making Heroes of the Storm the most awesome game it can possibly be.
      I just want to sign off by saying thank you to all of you. I’ve had an incredible time working on this game and seeing you bring the battlegrounds to life every day. I’m so grateful for the enthusiasm you’ve brought to Heroes and all the changes you’ve encouraged us to make. I know the team deeply appreciates the feedback you share, so please keep it coming—and as always, I’ll see you in the Nexus!
    • By Stan
      Free Hero rotation has been updated for the week of October 16 and features Yrel, Chromie, Chen, and more.
      Free-to-Play Hero Rotation: October 16, 2018
      Malfurion Valla Gazlowe Johanna Thrall Dehaka Lúcio Falstad Li-Ming Alarak Yrel (Slot unlocked at Player Level 5) Tassadar (Slot unlocked at Player Level 10) Chen (Slot unlocked at Player Level 15) Chromie (Slot unlocked at Player Level 20) (Source)