Stan

Heroes of the Storm PTR Patch Notes: May 14

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The latest content patch has just hit PTR and will be available for playtesting until May 21.

TL;DR

  • The patch adds the Nexomania! event to the game, with various new skins, portraits, and mounts that can be earned starting May 22. Sun’s Out, Guns Out event items have returned for the duration of the Nexomania event!
  • Diablo and Lunara received the previously announced reworks.
  • With Blizzard focusing on individual Hero reworks, it seems we won't get a new Hero for a while (similar to the time span between Maiev and Fenix, when Medivh and Sonya received reworks).

Blizzard LogoBlizzard (Source)

Nexomania!

PTR NoteWhile elements of this event may be visible on the Public Test Realm, any progress or rewards earned during PTR testing will not transfer to the live version of the game when this patch is officially released next week.

La Parca Lunara and La Pantera Sonya are looking to recruit new tag-team partners for Nexomania, a contest where Heroes battle it out to become the Champions of the Nexus! Choose your partner, train up, and conquer the competition to claim the spoils of victory before Monday, June 11. Each of the four-part quest chains below grant different rewards based on who you side with, and the quests must be completed in order. Choose your partner wisely, because once you’ve picked Lunara or Sonya, your decision cannot be undone!

La Parca Lunara Quest Chain and Rewards

  • Train Up, La Parca Style: Play 3 Games.
    • Reward: Máscara de la Parca Portrait.
  • Show Match, La Parca Style: Achieve 70 Takedowns in winning games.
    • Reward: The Underworld Grip Spray.
  • Climb the Ladder, La Parca Style: Win 6 games.
    • Reward: Ojos de la Parca Animated Spray.
  • Cage Match, La Parca Style: Achieve 100 Takedowns in winning games.
    • Rewards: El Guapo Announcer and La Parca Lunara Portrait.

La Pantera Sonya Quest Chain and Rewards

  • Train Up, La Pantera Style: Play 3 Games.
    • Reward: Máscara de la Pantera Portrait.
  • Show Match, La Pantera Style: Achieve 70 Takedowns in winning games.
    • Reward: The Panther Forearm Spray.
  • Climb the Ladder, La Pantera Style: Win 6 games.
    • Reward: Furia de la Pantera Animated Spray.
  • Cage Match, La Pantera Style: Achieve 100 Takedowns in winning games.
    • Rewards: El Guapo Announcer and La Pantera Sonya Portrait.

Nexomania Loot Chests

Starting the week of May 22, Loot Chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gems will be Nexomania Loot Chests. These Loot Chests guarantee at least one item from the Nexomania or Sun’s Out, Guns Out events. Step into the ring and start leveling-up to pin down some loot before the competition concludes on June 11!

Please Note: Loot Chests earned prior to the start of this event will not become Nexomania Loot Chests.

Art

Heroes, Abilities, and Talents
  • Diablo: Diablo and Archangel Diablo’s Abilities have received updated visual effects to coincide with Ability and Talent changes.
  • Garrosh: Garrosh’s Abilities have received updated visual effects.
  • Malfurion: A new leaf icon and timer will now appear above Regrowth targets’ nameplates to indicate remaining Heal duration.
    • The icon and timer will change color based on Regrowth’s remaining Heal duration: from green to yellow at 10 seconds remaining, and then to red during the last 5 seconds.

User Inteface

MVP Screen
  • Players can no longer vote for themselves on the end of match awards screen.
    • This should help encourage players to spread the love by commending others for their epic plays!
  • The number of votes required to achieve epic and legendary commendations on the end of match awards screen have each been reduced by one vote.
    • This has been done to account for the removal of self-voting. Previously, a self-vote could often make the difference for a player who was one vote shy of reaching epic or legendary status.
Loot Chests
  • The Loot Chest carousel on the Loot screen now automatically switches to a Loot Chest type the player already owns, rather than always defaulting to Rare Loot Chests.

Design

General

  • Holding right-click and dragging the cursor to move is no longer interrupted when entering targeting mode prior to casting an Ability.

Movement Speed Visual Effects

  • Visual effects for Movement Speed bonuses and Slows will now only display on units whose Movement Speeds are being increased or decreased by more than 5%.
    • Previously, a Hero could display these visual effects even if their Movement Speed hadn’t been significantly altered. This could occur as a result of multiple stacking Movement Speed bonuses and Slows, or due to a stacking Quest Talent.

Battlegrounds

Mercenaries
  • Infernal Shrines
    • The Khazra at the southernmost Mercenary Camp on Infernal Shrines now move into lane once they are captured, rather than path around the lane to attack opposing structures directly.

Heroes

Assassin

Lunara

K666Z00DJIK21452704274692.png
Abilities
  • Nature's ToxinNature's Toxin (Trait)
    • Damage reduced from 34 to 30.
  • WispWisp (E)
    • Mana cost removed.
    • Wisp Movement Speed increased by 100%.
    • Vision radius reduced from 7 to 6.
    • Additional functionality:
      • When a Wisp is in a bush for 2 seconds, its vision radius is increased by 75%.
Talents
  • Level 1
    • New Talent: Sentinel Wisp (E)
      • When a Wisp is in a bush for 5 seconds, its vision radius is increased by 200% and reveals the surrounding area.
    • PhotosynthesisPhotosynthesis
      • Removed.
    • Cruel SporesCruel Spores (Q)
      • Removed.
    • New Talent: Hippity Hop (Z)
      • After not Basic Attacking or taking damage for 5 seconds, increase the Movement Speed bonus of Dryad’s Swiftness by 10%.
  • Level 4
    • Timelost WispTimelost Wisp (E)
      • Removed.
    • Skybound WispSkybound Wisp (E)
      • Removed.
    • Dividing WispDividing Wisp (E)
      • Removed.
    • Blossom SwellBlossom Swell (Q)
      • Moved from Level 1.
      • Additional functionality:
        • Now also increases Noxious BlossomNoxious Blossom’s range by 25%.
    • Siphoning ToxinSiphoning Toxin (Trait)
      • Moved from Level 7
      • Heal amount reduced from 18 to 9 Health per second.
      • Additional functionality:
        • When an enemy Hero has 3 stacks of Nature's ToxinNature's Toxin , this Healing increases to 28 per second.
    • Nature's CullingNature's Culling (Trait)
      • Moved from Level 7.
  • Level 7
    • Choking PollenChoking Pollen (Q)
      • Moved from Level 16.
      • Bonus damage reduced from 125% to 50%.
      • Additional functionality:
        • This damage bonus increases by an additional 50% against enemies who have 3 stacks of Nature's ToxinNature's Toxin.
  • Level 13
    • Pestering BlossomPestering Blossom
      • Removed.
    • New Talent: Endless Spores (W)
      • Casting Crippling SporesCrippling Spores while at least 2 enemy Heroes are afflicted with Nature's ToxinNature's Toxin reduces its cooldown by 3 seconds.
    • Let Them WitherLet Them Wither (W)
      • Moved from Level 16
      • Adjusted functionality:
        • No longer increases Crippling SporesCrippling Spores’ Slow amount. Instead, increases Crippling SporesCrippling Spores’ Slow duration by 1 second and causes it to no longer decay.
    • Giant KillerGiant Killer
      • Removed.
    • Abolish MagicAbolish Magic (Active)
      • Moved from Level 20.
  • Level 16
    • New Talent: Accelerated Contamination (Q)
      • While at least 2 enemy Heroes are afflicted with Nature's ToxinNature's Toxin, Noxious BlossomNoxious Blossom's cooldown recharges 100% faster.
    • Invigorating SporesInvigorating Spores (W)
      • Attack Speed bonus reduced from 50% to 30%.
      • Additional functionality:
        • Basic Attacks against enemy Heroes with 3 stacks of Nature's ToxinNature's Toxin deal damage equal to 1.5% of their maximum Health.
    • Unfair AdvantageUnfair Advantage (Trait)
      • Moved from Level 13.
      • Bonus damage increased from 50% to 60%.
      • Now also deals this bonus damage to Rooted and Stunned Heroes.
  • Level 20
    • Forest's WrathForest's Wrath (R)
      • No longer increases Thornwood VineThornwood Vine’s speed.
      • Additional functionality:
        • Thornwood VineThornwood Vine now applies 2 stacks of Nature's ToxinNature's Toxin.
    • Boundless StrideBoundless Stride (R)
      • Additional functionality:
        • Now also decreases the Leaping StrikeLeaping Strike’s cooldown by 5 seconds.
    • New Talent: Intensifying Toxin (Trait)
      • Nature's ToxinNature's Toxin deals 40% more damage to enemies afflicted with 3 stacks.
LEVEL (TIER) LUNARA TALENTS
1 (1) Sentinel Wisp (E) Natural Perspective (Trait) Hippity Hop (Z)
4 (2) Blossom Swell (Q) Siphoning Toxin (Trait) Nature’s Culling (Trait)
7 (3) Splintered Spear (Q) Choking Pollen (Q) Wild Vigor (W)
10 (4) Thornwood Vine (R) Leaping Strike (R)
13 (5) Endless Spores (W) Let Them Wither (W) Greater Spell Shield (Passive) Abolish Magic (Active)
16 (6) Accelerated Contamination (Q) Star Wood Spear (W) Invigorating Spores (W) Unfair Advantage (Passive)
20 (7) Forest’s Wrath (R) Boundless Stride (R) Intensifying Toxin (Trait) Galloping Gait (Z)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: Our goals for Lunara’s rework are twofold: first, we want to add some gameplay to Wisp and consolidate its related talents into something more interesting. We also want to give Lunara more potential playstyles, which we’re doing by adding some new powerful talents into her tree. Because we added so much more power into her talents, we had to reduce her baseline power by a marginal amount to compensate. We’ve had a blast with Lunara in our internal playtests, and we’re excited to release her new and improved version into the wild!

Warrior

Diablo

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Abilities
  • Black SoulstoneBlack Soulstone (Trait)
    • Maximum Health gained per Soul reduced from 0.5% to 0.4%.
  • Shadow ChargeShadow Charge (Q)
    • Range increased from 7 to 8.5.
    • Mana cost increased from 60 to 70.
    • Damage reduced from 75 to 40.
    • Terrain collision damage reduced from 150 to 120.
    • No longer grants Armor.
    • Now also increases Movement Speed by 15% for 2 seconds.
  • Fire StompFire Stomp (W)
    • Now unleashes fire waves in a large cone in the chosen direction, rather than a 360° area around Diablo.
    • Number of fire waves reduced from 8 to 5.
    • Multiple fire waves can now hit the same target.
    • Cooldown increased from 6 to 8 seconds.
    • Mana cost reduced from 40 to 30.
    • Outgoing fire wave damage reduced from 54 to 12.
    • Returning fire wave damage reduced from 81 to 36.
      • Damage dealt by returning fire waves now counts as critical damage.
    • Now Heals Diablo for 125% of the damage dealt to Heroes.
  • OverpowerOverpower (E)
    • Mana cost reduced from 60 to 40.
  • Lightning BreathLightning Breath (R)
    • Range increased from 10.5 to 12.
    • Each tick of Lightning Breath damage now also Slows enemies hit by 5% for 2 seconds, up to a maximum of 50%.
Talents
  • Level 1
    • New Talent: Feast on Fear (Passive)
      • Stunning an enemy Hero with Shadow ChargeShadow Charge or OverpowerOverpower Heals Diablo for 15% of his maximum Health over 4 seconds.
    • Soul ShieldSoul Shield (Active)
      • Moved from Level 7.
      • New functionality:
        • Activate to gain Spell Armor equal to 25 plus 50% of Diablo's current Souls for 4 seconds. 60 second cooldown.
        • Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
    • BulwarkBulwark (Q)
      • Removed.
  • Level 4
    • New Talent: Sacrificial Soul (Q)
      • Stunning an enemy Hero with Shadow ChargeShadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30.
    • New Talent: Souls to the Flame (W)
      • Fire StompFire Stomp grants 1 Soul every 3 times it damages an enemy Hero and Heals for an additional 1.25% of its damage dealt per Soul.
    • Life LeechLife Leech (Passive)
      • Moved from Level 1.
      • New functionality:
        • Diablo gains 1 Soul and Heals for 1.5% of his maximum Health for every Basic Attack against an enemy Hero. While at 100 Souls, increase this Healing to 3% of his maximum Health.
    • From the ShadowsFrom the Shadows (Q)
      • Removed.
    • Speed DemonSpeed Demon (Passive)
      • Removed.
    • Demonic StrengthDemonic Strength (E)
      • Removed.
  • Level 7
    • New Talent: Eternal Flames (W)
      • When Diablo Stuns an enemy Hero with OverpowerOverpower or Shadow ChargeShadow Charge, Fire StompFire Stomp’s cooldown is reset.
    • Malevolence (Passive)
      • Using Basic Abilities causes Diablo’s next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
    • Soul FeastSoul Feast (Trait)
      • Removed.
    • Diabolical MomentumDiabolical Momentum (Passive)
      • Basic Attacks now also reduce Fire StompFire Stomp’s cooldown.
      • Cooldown reduction granted per Basic Attack decreased from 1.5 to 0.75 seconds.
  • Level 13
    • Devastating ChargeDevastating Charge (Q)
      • Adjusted functionality:
        • Now increases Shadow ChargeShadow Charge’s terrain collision damage by 100%, rather than a percentage of the target’s maximum Health.
        • Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.
    • New Talent: Cruelty (Passive)
      • Stunning an enemy Hero with Shadow ChargeShadow Charge or OverpowerOverpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%.
    • HellfireHellfire (W)
      • New functionality:
        • Each enemy Hero hit by Fire StompFire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
    • Fire DevilFire Devil (W)
      • Removed.
  • Level 16
    • Debilitating FlamesDebilitating Flames (W)
      • New functionality:
        • Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed 25% or more by Debilitating Flames deal 50% less damage.
    • New Talent: Overpowering Nightmare (E)
      • Gain 2 additional charges of OverpowerOverpower, with a 2 second cooldown between uses.
    • Fearful PresenceFearful Presence (Active)
      • Removed.
  • Level 20
    • Dying BreathDying Breath (R)
      • Now reduces ApocalypseApocalypse’s cooldown by 20 seconds per enemy Hero hit (to a minimum total cooldown of 5 seconds), rather than reducing its cooldown by a static amount.
    • HellstormHellstorm (R)
      • No longer increases  Lightning BreathLightning Breath’s range.
      • Bonus duration increased from 50% to 200%.
    • Lord of TerrorLord of Terror (Active)
      • Now also grants 5 Souls per enemy Hero hit.
LEVEL (TIER) DIABLO TALENTS
1 (1) Feast on Fear (Passive) Devil’s Due (Trait) Soul Shield (Trait)
4 (2) Sacrificial Soul (Q) Souls to the Flame (W) Life Leech (Passive)
7 (3) Eternal Flames (W) Malevolence (Passive) Diabolical Momentum (Passive)
10 (4) Apocalypse (R) Lightning Breath (R)
13 (5) Devastating Charge (Q) Cruelty (Passive) Hellfire (W)
16 (6) Domination (E) Debilitating Flames (W) Overpowering Nightmare (E)
20 (7) Dying Breath (R) Hellstorm (R) Lord of Terror (Active) Hellgate (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: Diablo's update aims to give the Lord of Terror more control over his kit and add fun new gameplay without compromising his core identity in the Nexus. We're putting the power in the hands of Diablo players by allowing them to target their Fire StompFire Stomps and allowing multiple fire waves to hit the same Hero to help execute the perfect combo. We're adding self-healing to Fire StompFire Stomp so that Diablo has a way to maintain his health beyond relying on a Support to heal him. Shadow ChargeShadow Charge now grants increased Movement Speed to reduce situations where enemies are just beyond OverpowerOverpower’s reach after charging in. Diablo’s level 4 Talents all allow him to collect souls in new ways, so he can still get the most out of his Trait during low takedown games. There is also a spiderweb of fun synergies and interactions between the Talents in his tree, so we're excited to see what creative combinations players will latch onto.

Collection

New Bundles

  • Sun’s Out, Guns Out event items have returned for the duration of the Nexomania event! Add them to your collection by opening Nexomania Loot Chests or purchasing the Sun’s Out 2017 Bundle.
  • The following new bundles are available for a limited time!
    • Hell’s Screamers Bundle
    • Match of the Century Bundle
    • Sun’s Out 2017 Bundle

New Announcer

  • El Guapo

New Skins

  • Diablo
    • El Chamuco Diablo
    • Underworld Chamuco Diablo
    • Hell’s Screamer Diablo
  • E.T.C.
    • El Mariachi E.T.C.
    • Underworld Mariachi E.T.C.
    • Festival Mariachi E.T.C.
  • Garrosh
    • El Jefe Garrosh
    • El Fuego Garrosh
    • Underworld Jefe Garrosh
  • Kharazim
    • Dropkick Kharazim
    • Champion Dropkick Kharazim
    • Dropdead Kharazim
  • Lunara
    • La Parca Lunara
    • La Catrina Lunara
    • Los Muertos Lunara
  • Sonya
    • La Pantera Sonya
    • La Pantera Dorada Sonya
    • Underworld Pantera Sonya

New Mounts

  • Luchihuahua
    • Hell's Screamer Luchihuahua
    • Underworld Luchihuahua
  • Pigñata
    • Hell's Screamer Pigñata
    • Lucha Pigñata

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

A.I.

  • General: After casting Hearthstone, A.I. Heroes will now wait in the Hall of Storms to restore most of their Health and Mana before leaving.
  • D.Va: Fixed an issue that prevented A.I. D.Va from casting BoostersBoosters.
  • Deckard: Learning Bottomless FlaskBottomless Flask no longer causes Allied A.I. Heroes to remain near a Healing Potion’s location indefinitely.
  • Sgt. Hammer: A.I. Sgt. Hammer will no longer become stuck in a Vent behind the opposing bottom-lane Fort on Battlefield of Eternity.
  • The Butcher: Fixed an issue in which A.I. Butcher would repeatedly cast and then cancel Ruthless OnslaughtRuthless Onslaught.
  • The Butcher: Fixed an issue that prevented A.I. Butcher from casting Butcher's BrandButcher's Brand.

Heroes, Abilities, and Talents

  • Artanis: The Target PurifiedTarget Purified Talent no longer causes Purifier BeamPurifier Beam to acquire Invulnerable targets after its initial target dies.
  • Chromie: Time TrapTime Traps revealed by Abilities like Tassadar’s OracleOracle can now be correctly auto-acquired as Basic Attack targets.
  • Fenix: The Talent tooltips for Singularity ChargeSingularity Charge and Mobile OffenseMobile Offense now correctly append to the Ability tooltip for Weapon Mode: Phase BombWeapon Mode: Phase Bomb.
  • Garrosh: Casting Into the FrayInto the Fray on Abathur now correctly interrupts SymbioteSymbiote Channeling.
  • Genji: A damage over time preview now correctly appears in Genji’s Health bar when affected by Lunara’s Nature's ToxinNature's Toxin.
  • Johanna: Can no longer escape Zagara’s Devouring MawDevouring Maw early if Iron SkinIron Skin expires while inside the Maw.
  • Junkrat: Can now move himself while he is Unstoppable by detonating a nearby Concussion MineConcussion Mine.
  • Malfurion: Reduced Healing applied by Strangling VinesStrangling Vines now correctly lasts for its full 3 second duration, even if Entangling RootsEntangling Roots expires or its Root effect is removed.
  • Medivh: Dying while attempting to redirect Ley Line SealLey Line Seal after learning Medivh Cheats!Medivh Cheats! no longer causes its targeting indicator to visually persist on the terrain.
  • Nova: Fixed an issue that could cause Holo DecoyHolo Decoys to stop attacking nearby targets.
  • Nova: Fixed an issue in which Holo DecoyHolo Decoys would not Basic Attack enemy Heroes if Nova did not have enough Mana to cast any of her Abilities.
  • Nova: Armor reductions granted by Anti-Armor ShellsAnti-Armor Shells and Crippling ShotCrippling Shot now stack correctly when applied to the same target.
  • Sonya: Battle RageBattle Rage no longer grants bonus damage versus Monsters.
  • Tassadar: Plasma ShieldPlasma Shield Healing done after completing the Khaydarin ResonanceKhaydarin Resonance quest is now correctly tracked on the in-game stats screen (TAB).
  • Tassadar: The Talent tooltip for Khala's LightKhala's Light now correctly states that only Heroes will gain Armor when Plasma ShieldPlasma Shield expires or breaks. This was only a tooltip correction; functionality has not been changed.
  • Thrall: Invulnerable Heroes who are within bounce range after casting Chain LightningChain Lightning on a nearby target will no longer grant Crash LightningCrash Lightning quest progress.
  • The Lost Vikings: Casting Spin To Win!Spin To Win! no longer causes offscreen Vikings to play false “under attack” voice lines.
  • Zul’jin: Using GuillotineGuillotine with the BuzzsawBuzzsaw Talent to kill Nova’s Holo DecoyHolo Decoys or Samuro’s Mirror ImageMirror Images no longer grants Healing.

Sound

  • Lt. Morales: Replaced incorrect voice processing for voice lines used by the base Lt. Morales and First Lt. Morales skins.
  • Volskaya Foundry: Achieving victory will now correctly cause Overwatch-themed music to play.

User Interface

  • Loadouts: The Hero’s name at the top of the Loadout pane will now update correctly when switching among Heroes during Hero Select.
  • Collection: Fenix now correctly appears when using the terms “Protoss” and “Dragoon” to filter the Hero roster.

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Is it just me, or does it look like Diablo got a buff? Personally, I like the changes a ton, but I'm really worried about him staying OP. Lunara changes look very nice.

Edited by Maxkitty

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47 minutes ago, Stan said:

Devastating Charge (Q)

  • Adjusted functionality:
    • Now increases Shadow ChargeShadow Charge’s terrain collision damage by 100%, rather than a percentage of the target’s maximum Health.
    • Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.

Sweet Semen of Baby Jesus!

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  • Haha 2

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if Dioblo had kept the .5 per soul, I would say it would be overpowered. he now has better ways for souls, very exciting, still expecting a nerf after release.

how does nexomainia work?

Edited by Gaarkan
add

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1 hour ago, Maxkitty said:

Is it just me, or does it look like Diablo got a buff? Personally, I like the changes a ton, but I'm really worried about him staying OP. Lunara changes look very nice.

I'd say he got a nice balance. After testing him for a while in the Try Mode, I'd say he deals much less damage, but he is way more tanky now.

The removal of From the ShadowsFrom the Shadows and the nerfs to Diabolical MomentumDiabolical Momentum and Devastating ChargeDevastating Charge made him a lot less opressive, sadly. On the other hand, his self-sustain is even more absurd; might be soon to say, but it probably has the potential to rival Leoric's (in a team fight situation).

Edited by Valhalen
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7 minutes ago, Valhalen said:

I'd say he got a nice balance. After testing him for a while in the Try Mode, I'd say he deals much less damage, but he is way more tanky now.

The removal of From the ShadowsFrom the Shadows and the nerfs to Diabolical MomentumDiabolical Momentum and Devastating ChargeDevastating Charge made him a lot less opressive, sadly. On the other hand, his self-sustain is even more absurd; might be soon to say, but it probably has the potential to rival Leoric's (in a team fight situation).

His damage was absurd before this. I guess now he’s just an unkillable tank with good picking potential lol. Still certainly top tier.

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9 minutes ago, Valhalen said:

I'd say he got a nice balance. After testing him for a while in the Try Mode, I'd say he deals much less damage, but he is way more tanky now.

The removal of From the ShadowsFrom the Shadows and the nerfs to Diabolical MomentumDiabolical Momentum and Devastating ChargeDevastating Charge made him a lot less opressive, sadly. On the other hand, his self-sustain is even more absurd; might be soon to say, but it probably has the potential to rival Leoric's (in a team fight situation).

And in the corner we can still hear Raynor and TLV crying XD

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Keep in mind that Raynor appears to need a rework because it is considered that there are much better competitors available. Otherwise he isn't weak like TLV.

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17 hours ago, Gaarkan said:

I'm sure their reworks are coming.

Soon tm

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So basically Diablo's baseline tankiness and damage are reduced in exchange for, what appears to be, a shitload of self-sustain, and constant soul collection.

Edited by PrivateJoker

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I am currently on the PTR looking for people to play Custom Games to avoid queue times, will also provide a Discord link in game. In game /join Crumo 

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45 minutes ago, PrivateJoker said:

So basically Diablo's baseline tankiness and damage are reduced in exchange for, what appears to be, a shitload of self-sustain, and constant soul collection.

Seems like a good trade!

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Maybe it is just me but I think that Lunara got an undercover nerf;reducing the power of talents by 40% and adding requirements seems like a bad trade for getting a better wisp.

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      A new Heroes of the Storm patch arrived on live servers today with plenty of Hero changes. Check out the official patch notes for details.
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      Abilities
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      Level 7 Ice Floes (E) Cooldown reduction increased from 2 to 3 seconds Icefury Wand (Passive) Damage bonus increased from 75 to 100% Cooldown reduction increased from 1 to 1.5 seconds Level 16 Northern Exposure (E) Armor reduction decreased from 25 to 20 Junkrat

      Abilities
      Rocket Ride (R) Cooldown reduced from 100 to 75 seconds Talents
      Level 20 Puckish Scamp (R) Cooldown reduction reduced from 70 to 45 seconds Additional functionality:  Now also increases the damage off Rocket Ride by 15% BOOM POW (W) Cooldown reduction increased from 10 to 12 seconds Kerrigan

      Talents
      Level 1 Assimilation Mastery (Trait) Shield amount increased from 40 to 45 Level 13 Psionic Barrier (E) Spell Armor increased from 15 to 20
      Li-Ming

      Talents
      Level 1 Aether Walker (E) Damage taken time requirement for bonuses reduced from 4 to 3 seconds Level 13 Diamond Skin (E) Shield increased from 20 to 25% Maiev

      Talents
      Level 4 Pin Down (Q) First Reward damage bonus increased from 15 to 25% Level 7 Bonds of Corruption (W) Armor reduction duration increased from 3 to 4 seconds Level 13 Shadow Armor (E) Duration increased from 3 to 3.5 seconds   Mephisto

      Abilities
      Lightning Nova (W) Mana cost reduced from 55 to 50 Shade of Mephisto (E) Mana cost reduced from 40 to 35 Durance of Hate (R) Cooldown reduced from 60 to 50 seconds Mana cost reduced from 60 to 50 Nova

      Talents
      Level 1 Covert Ops (W) Stealth requirement reduced from 5 to 4 seconds Level 4 Rapid Projection (E) Cooldown and Mana cost reduction increased from 40% to 50% Holo Stability (E) Duration bonus increased from 100% to 120% Level 16 Explosive Round (Q) Damage bonus Increased from 80 to 90% Ragnaros

      Talents
      Level 1 Shifting Meteor (W) Damage bonus increased from 3 to 5% Zeratul

      Talents
      Level 16 Void Slash (Q) Damage bonus reduced from 50 to 40% Level 20 Shadow Mending (Passive) Healing reduced from 75 to 60% Specialist
      Gazlowe

      Abilities
      Grav-O-Bomb 3000 (R) Cooldown reduced from 110 to 90 seconds Mana cost reduced from 100 to 80 Talents
      Level 20 It's Raining Scrap (Active) Cooldown reduced from 60 to 30 seconds The Lost Vikings

      Talents
      Level 4 It's a Sabotage!  (Passive) Damage increased from 35 to 50 Damage is now dealt over 5 seconds instead of 10 seconds Level 7 Norse Force! (Q) Shield amount for 1 Viking increased from 110 to 130 Shield amount for 2 Vikings increased from 165 to 195 Shield amount for 3 Vikings increased from 220 to 260 Level 13 Nordic Attack Squad (W) Cooldown reduced from 30 to 20 seconds Damage increased from 1% to 1.25% Murky

      Abilities
      Spawn Egg (Trait) Cast time reduced from 2 to 1.5 seconds Talents
      Level 4 Living the Dream (Trait) Maximum stacks increased from 15 to 20%
      Zagara

      Talents
      Level 7 Bile Drop (E) New Functionality: Increase the impact radius of Infested Drop by 20%.  Quest: After hitting 15 enemy Heroes with Infested Drop, an additional Roach is spawned. Support
      Alexstrasza

      Abilities
      Abundance (W) Cooldown reduced from 16 to 14 seconds Life-Binder (R) Mana cost reduced from 80 to 60 Talents
      Level 13 Dragon Scales (Passive) Armor amount increased from 30 to 40
      Deckard 

      Abilities
      Healing Potion (Q) Healing increased from 240 to 255 Talents
      Level 1 Scroll of Identify (E) Quest requirement reduced from 20 to 16 Field Study (E) Duration increased from 14 to 16 seconds Level 13 Super Healing Potion (Q) Healing increased from 100 to 120% Potion of Revival (Q) Healing increased from 45 to 50%
      Kharazim

      Abilities
      Divine Palm (R) Healing increased from 1084 to 1200
      Li Li

      Abilities
      Cloud Serpent (W) Cooldown increased from 10 to 11 seconds Talents
      Level 1 Eager Adventurer (Trait) Fast Feet duration bonus increased from 100 to 125% Level 4 Safety Sprint (Trait) Cooldown reduced from 30 to 25 seconds
      Lt. Morales

      Abilities
      Safeguard (W) Cooldown increased from 10 to 11 seconds
      Malfurion

      Talents
      Level 4 Strangling Vines (E) Healing reduction increased from 30% to 40% Deep Roots (E) Duration bonus increased from 25% to 40% Vengeful Roots (E) Treant damage reduced from 65 to 58 Warrior

      Anub'arak

      Stats
      Basic Attack damage reduced from 91 to 85 Abilities
      Impale (Q) Damage reduced from 100 to 95 Talents
      Level 1 Legion of Beetles (Trait) Moved from Level 4 Additional Functionality:  Now also increases the Spell Armor of Beetles by 40 Resilient Scarabs (Trait) Removed
      Artanis

      Abilities
      Phase Prism (E) Cooldown reduced from 14 to 12 seconds Mana cost reduced from 60 to 50 Talents
      Level 1 Reactive Parry (W) Armor amount increased from 50 to 75 Level 13 Graviton Vortex (E) Mana cost reduction decreased from 30 to 25
      Blaze

      Talents
      Level 16 Juggernaut Plating (Active) Cooldown reduced from 40 to 30 seconds
      Chen

      Stats
      Basic Attack damage increased from 84 to 90 Abilities
      Flying Kick (Q) Damage increased from 112 to 120 Fortifying Brew (Trait) Shield amount reduced from 106 to 98 Talents
      Level 1 Accumulating Flame (E) Armor bonus upon quest completion increased from 15 to 20 Level 7 Purifying Brew (Trait) Cooldown reduced from 15 to 12 seconds Level 13 Withering Flames (E) Spell Power reduction increased from 25 to 30%
      Garrosh

      Talents
      Level 1 Body Check (Active) Minimum Movement Speed Slow increased from 30 to 40%.  Maximum Movement Speed Slow remains at 60% Level 13 Bloodcraze (W) Healing increased from 10% to 15% maximum Health Double Up (Active) Cooldown reduced from 40 to 30 seconds
      Imperius

      Abilities
      Angelic Armaments (R) Cooldown increased from 60 to 70 seconds Mana cost increased from 60 to 70 Talents
      Level 1 Burn the Impure (W) Now works with all Valorous Brand marks Damage bonus decreased from 3 to 2.5% Level 4 Bulwark of Flame (W) Physical Armor increased from 60 to 70 Level 7 Flash of Anger (Q) Damage increased from 160 to 180 Level 13 Heat of Battle (E) Healing bonus increased from 25% to 35% Level 20 Valorous Pursuit (Active) Cooldown reduced from 15 to 12 seconds Now also provides 25 Armor for 3 seconds
      Johanna

      Abilities
      Falling Sword (R) Damage increased from 183 to 210 Cooldown reduced from 60 to 50 seconds Mana cost reduced from 90 to 60 Talents
      Level 1 Reinforce (Passive) Maximum stacks increased from 2 to 3 Hold Your Ground (Trait) Shield bonus increased from 30% to 50% Level 4 Eternal Retaliation (W) Mana refund increased from 2.5 to 3 Level 7 Zealous Glare (E) Blind duration bonus increased from .5 to .75 seconds
      Leoric

      Talents
      Level 1 Fealty Unto Death (Trait) Health restoration increased from 1 to 1.25% maximum Health Mana restoration increased from 5 to 6 Level 13 Hardened Bones (E) Armor bonus increased from 20 to 40 Bonus Armor duration decreased from 3 to 2 seconds Level 20 Shroud of the Dead King (Active) Cooldown reduced from 75 to 60 seconds
      Rexxar

      Talents
      Level 13 Aspect of the Hawk Attack (Q) Attack Speed bonus duration increased from 3 to 4 seconds
      Stitches

      Abilities
      Gorge (R) Cooldown reduced from 70 to 65 seconds Talents
      Level 1 Savor the Flavor (E) Health regeneration per stack increased from 1 to 1.5 Level 7 Cannibalize (Passive) Healing increased from 1.75 to 2% Level 13 Digestive Juices (E) Additional functionality: Devour deals 40% more damage to Heroes Bug Fixes
      General
      Fixed a number of tooltip issues across the game. Heroes
      Imperius: Fixed an issue that could cause projectiles to appear disjointed when targeting Imperius during Celestial Charge. Imperius: Fixed an issue that could cause Heroes to appear at the wrong height after being affected by Celestial Charge. Imperius: Fixed an issue causing Valorous Pursuit to occasionally teleport Imperius to an incorrect location. Collection
      Imperius: The “Silence!” line now correctly appears in the collection.
    • By Stan
      A new week is about to begin in the Nexus and here's the weekly rotation to go with it.
      Free-to-Play Hero Rotation: January 22, 2019
      Raynor Muradin Sonya Nazeebo Uther Jaina Lúcio Tychus Alexstrasza Leoric Arthas (Slot unlocked at Player Level 5) Mal'Ganis (Slot unlocked at Player Level 10) Alarak (Slot unlocked at Player Level 15) Tracer (Slot unlocked at Player Level 20) (Source)
    • By Stan
      Harvest the terror's seeds or watch them grow to become your ruin in this week's brawl!
      The weekly brawl is a best-of-three-Arena match with shuffle pick and the objective is to collect 100 seeds to win a round. All players start at level 10 and will be asked to pick a Heroic ability. No other talents are available. There's a small chance of all players being the same Hero. Complete three matches to earn a Loot Chest.
      Blizzard (Source)
      This week's Heroes Brawl mode is Garden Arena: a best-of-three Arena match featuring the Garden Terror and its Shamblers. Gather seeds and overrun the enemies’ core with the power of nature!

      Rules:
      Choose from one of three randomly selected Heroes before entering the Arena. Be quick about it though, you only have 30 seconds to choose! Everyone will begin the round at level 10 and will be asked to choose a Heroic Ability. No other talents will be available. During each round, slay the enemy team’s Heroes and capture Seeds from the Garden Terror and its Shamblers. The first team to gather 100 Seeds wins the round! The first team to win two rounds will claim victory! Rewards:
      Complete two matches of Garden Arena to earn a Fall of King's Crest Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for this exciting new game mode.
    • By Stan
      Heroic deals for the week of January 22 include Garrosh and Gul'dan.
      Blizzard (Source)
      Heroic Deals: January 22 - 29, 2019
      Our next set of Heroic Deals will begin on Tuesday, January 22! Check out the list of upcoming featured items and Hero discounts below.
      Upcoming Hero Sales
      Garrosh — Sale Price: 375 gems
      Gul’dan— Sale Price: 312 gems
      The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:
      Upcoming Featured Skins
      Mad Axe Garrosh Eldritch Dark Nexus Gul’dan Spirit Healer Auriel Infested Tychus Lo’Gosh Varian Upcoming Featured Mounts
      Road Boar Royal Armored War Steed
    • By Oxygen
      Our twenty-fourth Heroes of the Storm Meta Tier list for the month of January is here!
      Welcome to Icy Veins's most belated Meta Tier List for the January 8 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).
      Using the list
       
      Current ranked mode map rotation
       
      Meta picks
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Anub'arak↑↑ — — — — — — — Diablo (ban)↑               Garrosh (ban)↑                
      High-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer E.T.C. (ban) Artanis↑ Varian(ban) Genji (ban)↓ Raynor (ban) Jaina — Ana Mal'Ganis (ban)↓     Zeratul   Kael'thas   Malfurion               Tyrande↓  
      Mid-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Arthas Dehaka (ban) Alarak Tracer (ban) Cassia↓  Azmodan Abathur Alexstrasza Blaze Imperius (new) Kerrigan   Falstad↑ Gul'dan Zarya Auriel Johanna Sonya↓ Maiev   Fenix↓ Junkrat   Brightwing Muradin Yrel Malthael   Greymane Kel'Thuzad    Kharazim Stitches (ban)   Ragnaros   Hanzo (ban) Li-Ming-   Li Li Varian   Thrall   Lunara Mephisto   Lt. Morales↑     Varian   Sgt.Hammer (ban) Nazeebo   Lúcio↑         Tychus Orphea (ban)   Rehgar         Zul'jin Sylvanas   Stukov           Zagara   Whitemane↓  
      Low-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer — Chen Gazlowe Valeera Valla Chromie Medivh (ban) Deckard↓    D.Va Murky     Probius         The Butcher            
      Situational picks (map, team composition, or counterpick)
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Cho'gall (ban) Leoric Illidan Nova — Cho'gall (ban) Tassadar Uther (ban) Tyrael Rexxar Xul Samuro     The Lost Vikings (ban)    
      Meta heroes define the metagame. They are very often banned or picked right away, as they generally dictate the pace of most drafts and matches.
      Generalists form the core of your team and are generally picked after Meta picks have been distributed. They tend to work on most maps, and as part of and against most team compositions. Since this group includes most heroes, I elected to split it into three tiers. High-tier rankings are a result of performance (i.e. win rates) and popularity (i.e. pick and ban rates). This means that heroes with high win rates can be set in low tier; the opposite may also be true.
      Situational picks shine on specific maps or as part of specific team compositions.
      Our Meta Tier List has been updated for the January patch!