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Heroes of the Storm PTR Patch Notes: May 14

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The latest content patch has just hit PTR and will be available for playtesting until May 21.

TL;DR

  • The patch adds the Nexomania! event to the game, with various new skins, portraits, and mounts that can be earned starting May 22. Sun’s Out, Guns Out event items have returned for the duration of the Nexomania event!
  • Diablo and Lunara received the previously announced reworks.
  • With Blizzard focusing on individual Hero reworks, it seems we won't get a new Hero for a while (similar to the time span between Maiev and Fenix, when Medivh and Sonya received reworks).

Blizzard LogoBlizzard (Source)

Nexomania!

PTR NoteWhile elements of this event may be visible on the Public Test Realm, any progress or rewards earned during PTR testing will not transfer to the live version of the game when this patch is officially released next week.

La Parca Lunara and La Pantera Sonya are looking to recruit new tag-team partners for Nexomania, a contest where Heroes battle it out to become the Champions of the Nexus! Choose your partner, train up, and conquer the competition to claim the spoils of victory before Monday, June 11. Each of the four-part quest chains below grant different rewards based on who you side with, and the quests must be completed in order. Choose your partner wisely, because once you’ve picked Lunara or Sonya, your decision cannot be undone!

La Parca Lunara Quest Chain and Rewards

  • Train Up, La Parca Style: Play 3 Games.
    • Reward: Máscara de la Parca Portrait.
  • Show Match, La Parca Style: Achieve 70 Takedowns in winning games.
    • Reward: The Underworld Grip Spray.
  • Climb the Ladder, La Parca Style: Win 6 games.
    • Reward: Ojos de la Parca Animated Spray.
  • Cage Match, La Parca Style: Achieve 100 Takedowns in winning games.
    • Rewards: El Guapo Announcer and La Parca Lunara Portrait.

La Pantera Sonya Quest Chain and Rewards

  • Train Up, La Pantera Style: Play 3 Games.
    • Reward: Máscara de la Pantera Portrait.
  • Show Match, La Pantera Style: Achieve 70 Takedowns in winning games.
    • Reward: The Panther Forearm Spray.
  • Climb the Ladder, La Pantera Style: Win 6 games.
    • Reward: Furia de la Pantera Animated Spray.
  • Cage Match, La Pantera Style: Achieve 100 Takedowns in winning games.
    • Rewards: El Guapo Announcer and La Pantera Sonya Portrait.

Nexomania Loot Chests

Starting the week of May 22, Loot Chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gems will be Nexomania Loot Chests. These Loot Chests guarantee at least one item from the Nexomania or Sun’s Out, Guns Out events. Step into the ring and start leveling-up to pin down some loot before the competition concludes on June 11!

Please Note: Loot Chests earned prior to the start of this event will not become Nexomania Loot Chests.

Art

Heroes, Abilities, and Talents
  • Diablo: Diablo and Archangel Diablo’s Abilities have received updated visual effects to coincide with Ability and Talent changes.
  • Garrosh: Garrosh’s Abilities have received updated visual effects.
  • Malfurion: A new leaf icon and timer will now appear above Regrowth targets’ nameplates to indicate remaining Heal duration.
    • The icon and timer will change color based on Regrowth’s remaining Heal duration: from green to yellow at 10 seconds remaining, and then to red during the last 5 seconds.

User Inteface

MVP Screen
  • Players can no longer vote for themselves on the end of match awards screen.
    • This should help encourage players to spread the love by commending others for their epic plays!
  • The number of votes required to achieve epic and legendary commendations on the end of match awards screen have each been reduced by one vote.
    • This has been done to account for the removal of self-voting. Previously, a self-vote could often make the difference for a player who was one vote shy of reaching epic or legendary status.
Loot Chests
  • The Loot Chest carousel on the Loot screen now automatically switches to a Loot Chest type the player already owns, rather than always defaulting to Rare Loot Chests.

Design

General

  • Holding right-click and dragging the cursor to move is no longer interrupted when entering targeting mode prior to casting an Ability.

Movement Speed Visual Effects

  • Visual effects for Movement Speed bonuses and Slows will now only display on units whose Movement Speeds are being increased or decreased by more than 5%.
    • Previously, a Hero could display these visual effects even if their Movement Speed hadn’t been significantly altered. This could occur as a result of multiple stacking Movement Speed bonuses and Slows, or due to a stacking Quest Talent.

Battlegrounds

Mercenaries
  • Infernal Shrines
    • The Khazra at the southernmost Mercenary Camp on Infernal Shrines now move into lane once they are captured, rather than path around the lane to attack opposing structures directly.

Heroes

Assassin

Lunara

K666Z00DJIK21452704274692.png
Abilities
  • Nature's ToxinNature's Toxin (Trait)
    • Damage reduced from 34 to 30.
  • WispWisp (E)
    • Mana cost removed.
    • Wisp Movement Speed increased by 100%.
    • Vision radius reduced from 7 to 6.
    • Additional functionality:
      • When a Wisp is in a bush for 2 seconds, its vision radius is increased by 75%.
Talents
  • Level 1
    • New Talent: Sentinel Wisp (E)
      • When a Wisp is in a bush for 5 seconds, its vision radius is increased by 200% and reveals the surrounding area.
    • PhotosynthesisPhotosynthesis
      • Removed.
    • Cruel SporesCruel Spores (Q)
      • Removed.
    • New Talent: Hippity Hop (Z)
      • After not Basic Attacking or taking damage for 5 seconds, increase the Movement Speed bonus of Dryad’s Swiftness by 10%.
  • Level 4
    • Timelost WispTimelost Wisp (E)
      • Removed.
    • Skybound WispSkybound Wisp (E)
      • Removed.
    • Dividing WispDividing Wisp (E)
      • Removed.
    • Blossom SwellBlossom Swell (Q)
      • Moved from Level 1.
      • Additional functionality:
        • Now also increases Noxious BlossomNoxious Blossom’s range by 25%.
    • Siphoning ToxinSiphoning Toxin (Trait)
      • Moved from Level 7
      • Heal amount reduced from 18 to 9 Health per second.
      • Additional functionality:
        • When an enemy Hero has 3 stacks of Nature's ToxinNature's Toxin , this Healing increases to 28 per second.
    • Nature's CullingNature's Culling (Trait)
      • Moved from Level 7.
  • Level 7
    • Choking PollenChoking Pollen (Q)
      • Moved from Level 16.
      • Bonus damage reduced from 125% to 50%.
      • Additional functionality:
        • This damage bonus increases by an additional 50% against enemies who have 3 stacks of Nature's ToxinNature's Toxin.
  • Level 13
    • Pestering BlossomPestering Blossom
      • Removed.
    • New Talent: Endless Spores (W)
      • Casting Crippling SporesCrippling Spores while at least 2 enemy Heroes are afflicted with Nature's ToxinNature's Toxin reduces its cooldown by 3 seconds.
    • Let Them WitherLet Them Wither (W)
      • Moved from Level 16
      • Adjusted functionality:
        • No longer increases Crippling SporesCrippling Spores’ Slow amount. Instead, increases Crippling SporesCrippling Spores’ Slow duration by 1 second and causes it to no longer decay.
    • Giant KillerGiant Killer
      • Removed.
    • Abolish MagicAbolish Magic (Active)
      • Moved from Level 20.
  • Level 16
    • New Talent: Accelerated Contamination (Q)
      • While at least 2 enemy Heroes are afflicted with Nature's ToxinNature's Toxin, Noxious BlossomNoxious Blossom's cooldown recharges 100% faster.
    • Invigorating SporesInvigorating Spores (W)
      • Attack Speed bonus reduced from 50% to 30%.
      • Additional functionality:
        • Basic Attacks against enemy Heroes with 3 stacks of Nature's ToxinNature's Toxin deal damage equal to 1.5% of their maximum Health.
    • Unfair AdvantageUnfair Advantage (Trait)
      • Moved from Level 13.
      • Bonus damage increased from 50% to 60%.
      • Now also deals this bonus damage to Rooted and Stunned Heroes.
  • Level 20
    • Forest's WrathForest's Wrath (R)
      • No longer increases Thornwood VineThornwood Vine’s speed.
      • Additional functionality:
        • Thornwood VineThornwood Vine now applies 2 stacks of Nature's ToxinNature's Toxin.
    • Boundless StrideBoundless Stride (R)
      • Additional functionality:
        • Now also decreases the Leaping StrikeLeaping Strike’s cooldown by 5 seconds.
    • New Talent: Intensifying Toxin (Trait)
      • Nature's ToxinNature's Toxin deals 40% more damage to enemies afflicted with 3 stacks.
LEVEL (TIER) LUNARA TALENTS
1 (1) Sentinel Wisp (E) Natural Perspective (Trait) Hippity Hop (Z)
4 (2) Blossom Swell (Q) Siphoning Toxin (Trait) Nature’s Culling (Trait)
7 (3) Splintered Spear (Q) Choking Pollen (Q) Wild Vigor (W)
10 (4) Thornwood Vine (R) Leaping Strike (R)
13 (5) Endless Spores (W) Let Them Wither (W) Greater Spell Shield (Passive) Abolish Magic (Active)
16 (6) Accelerated Contamination (Q) Star Wood Spear (W) Invigorating Spores (W) Unfair Advantage (Passive)
20 (7) Forest’s Wrath (R) Boundless Stride (R) Intensifying Toxin (Trait) Galloping Gait (Z)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: Our goals for Lunara’s rework are twofold: first, we want to add some gameplay to Wisp and consolidate its related talents into something more interesting. We also want to give Lunara more potential playstyles, which we’re doing by adding some new powerful talents into her tree. Because we added so much more power into her talents, we had to reduce her baseline power by a marginal amount to compensate. We’ve had a blast with Lunara in our internal playtests, and we’re excited to release her new and improved version into the wild!

Warrior

Diablo

W74UW0BVVWY41417483334083.png
Abilities
  • Black SoulstoneBlack Soulstone (Trait)
    • Maximum Health gained per Soul reduced from 0.5% to 0.4%.
  • Shadow ChargeShadow Charge (Q)
    • Range increased from 7 to 8.5.
    • Mana cost increased from 60 to 70.
    • Damage reduced from 75 to 40.
    • Terrain collision damage reduced from 150 to 120.
    • No longer grants Armor.
    • Now also increases Movement Speed by 15% for 2 seconds.
  • Fire StompFire Stomp (W)
    • Now unleashes fire waves in a large cone in the chosen direction, rather than a 360° area around Diablo.
    • Number of fire waves reduced from 8 to 5.
    • Multiple fire waves can now hit the same target.
    • Cooldown increased from 6 to 8 seconds.
    • Mana cost reduced from 40 to 30.
    • Outgoing fire wave damage reduced from 54 to 12.
    • Returning fire wave damage reduced from 81 to 36.
      • Damage dealt by returning fire waves now counts as critical damage.
    • Now Heals Diablo for 125% of the damage dealt to Heroes.
  • OverpowerOverpower (E)
    • Mana cost reduced from 60 to 40.
  • Lightning BreathLightning Breath (R)
    • Range increased from 10.5 to 12.
    • Each tick of Lightning Breath damage now also Slows enemies hit by 5% for 2 seconds, up to a maximum of 50%.
Talents
  • Level 1
    • New Talent: Feast on Fear (Passive)
      • Stunning an enemy Hero with Shadow ChargeShadow Charge or OverpowerOverpower Heals Diablo for 15% of his maximum Health over 4 seconds.
    • Soul ShieldSoul Shield (Active)
      • Moved from Level 7.
      • New functionality:
        • Activate to gain Spell Armor equal to 25 plus 50% of Diablo's current Souls for 4 seconds. 60 second cooldown.
        • Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
    • BulwarkBulwark (Q)
      • Removed.
  • Level 4
    • New Talent: Sacrificial Soul (Q)
      • Stunning an enemy Hero with Shadow ChargeShadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30.
    • New Talent: Souls to the Flame (W)
      • Fire StompFire Stomp grants 1 Soul every 3 times it damages an enemy Hero and Heals for an additional 1.25% of its damage dealt per Soul.
    • Life LeechLife Leech (Passive)
      • Moved from Level 1.
      • New functionality:
        • Diablo gains 1 Soul and Heals for 1.5% of his maximum Health for every Basic Attack against an enemy Hero. While at 100 Souls, increase this Healing to 3% of his maximum Health.
    • From the ShadowsFrom the Shadows (Q)
      • Removed.
    • Speed DemonSpeed Demon (Passive)
      • Removed.
    • Demonic StrengthDemonic Strength (E)
      • Removed.
  • Level 7
    • New Talent: Eternal Flames (W)
      • When Diablo Stuns an enemy Hero with OverpowerOverpower or Shadow ChargeShadow Charge, Fire StompFire Stomp’s cooldown is reset.
    • Malevolence (Passive)
      • Using Basic Abilities causes Diablo’s next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
    • Soul FeastSoul Feast (Trait)
      • Removed.
    • Diabolical MomentumDiabolical Momentum (Passive)
      • Basic Attacks now also reduce Fire StompFire Stomp’s cooldown.
      • Cooldown reduction granted per Basic Attack decreased from 1.5 to 0.75 seconds.
  • Level 13
    • Devastating ChargeDevastating Charge (Q)
      • Adjusted functionality:
        • Now increases Shadow ChargeShadow Charge’s terrain collision damage by 100%, rather than a percentage of the target’s maximum Health.
        • Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.
    • New Talent: Cruelty (Passive)
      • Stunning an enemy Hero with Shadow ChargeShadow Charge or OverpowerOverpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%.
    • HellfireHellfire (W)
      • New functionality:
        • Each enemy Hero hit by Fire StompFire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
    • Fire DevilFire Devil (W)
      • Removed.
  • Level 16
    • Debilitating FlamesDebilitating Flames (W)
      • New functionality:
        • Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed 25% or more by Debilitating Flames deal 50% less damage.
    • New Talent: Overpowering Nightmare (E)
      • Gain 2 additional charges of OverpowerOverpower, with a 2 second cooldown between uses.
    • Fearful PresenceFearful Presence (Active)
      • Removed.
  • Level 20
    • Dying BreathDying Breath (R)
      • Now reduces ApocalypseApocalypse’s cooldown by 20 seconds per enemy Hero hit (to a minimum total cooldown of 5 seconds), rather than reducing its cooldown by a static amount.
    • HellstormHellstorm (R)
      • No longer increases  Lightning BreathLightning Breath’s range.
      • Bonus duration increased from 50% to 200%.
    • Lord of TerrorLord of Terror (Active)
      • Now also grants 5 Souls per enemy Hero hit.
LEVEL (TIER) DIABLO TALENTS
1 (1) Feast on Fear (Passive) Devil’s Due (Trait) Soul Shield (Trait)
4 (2) Sacrificial Soul (Q) Souls to the Flame (W) Life Leech (Passive)
7 (3) Eternal Flames (W) Malevolence (Passive) Diabolical Momentum (Passive)
10 (4) Apocalypse (R) Lightning Breath (R)
13 (5) Devastating Charge (Q) Cruelty (Passive) Hellfire (W)
16 (6) Domination (E) Debilitating Flames (W) Overpowering Nightmare (E)
20 (7) Dying Breath (R) Hellstorm (R) Lord of Terror (Active) Hellgate (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: Diablo's update aims to give the Lord of Terror more control over his kit and add fun new gameplay without compromising his core identity in the Nexus. We're putting the power in the hands of Diablo players by allowing them to target their Fire StompFire Stomps and allowing multiple fire waves to hit the same Hero to help execute the perfect combo. We're adding self-healing to Fire StompFire Stomp so that Diablo has a way to maintain his health beyond relying on a Support to heal him. Shadow ChargeShadow Charge now grants increased Movement Speed to reduce situations where enemies are just beyond OverpowerOverpower’s reach after charging in. Diablo’s level 4 Talents all allow him to collect souls in new ways, so he can still get the most out of his Trait during low takedown games. There is also a spiderweb of fun synergies and interactions between the Talents in his tree, so we're excited to see what creative combinations players will latch onto.

Collection

New Bundles

  • Sun’s Out, Guns Out event items have returned for the duration of the Nexomania event! Add them to your collection by opening Nexomania Loot Chests or purchasing the Sun’s Out 2017 Bundle.
  • The following new bundles are available for a limited time!
    • Hell’s Screamers Bundle
    • Match of the Century Bundle
    • Sun’s Out 2017 Bundle

New Announcer

  • El Guapo

New Skins

  • Diablo
    • El Chamuco Diablo
    • Underworld Chamuco Diablo
    • Hell’s Screamer Diablo
  • E.T.C.
    • El Mariachi E.T.C.
    • Underworld Mariachi E.T.C.
    • Festival Mariachi E.T.C.
  • Garrosh
    • El Jefe Garrosh
    • El Fuego Garrosh
    • Underworld Jefe Garrosh
  • Kharazim
    • Dropkick Kharazim
    • Champion Dropkick Kharazim
    • Dropdead Kharazim
  • Lunara
    • La Parca Lunara
    • La Catrina Lunara
    • Los Muertos Lunara
  • Sonya
    • La Pantera Sonya
    • La Pantera Dorada Sonya
    • Underworld Pantera Sonya

New Mounts

  • Luchihuahua
    • Hell's Screamer Luchihuahua
    • Underworld Luchihuahua
  • Pigñata
    • Hell's Screamer Pigñata
    • Lucha Pigñata

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

A.I.

  • General: After casting Hearthstone, A.I. Heroes will now wait in the Hall of Storms to restore most of their Health and Mana before leaving.
  • D.Va: Fixed an issue that prevented A.I. D.Va from casting BoostersBoosters.
  • Deckard: Learning Bottomless FlaskBottomless Flask no longer causes Allied A.I. Heroes to remain near a Healing Potion’s location indefinitely.
  • Sgt. Hammer: A.I. Sgt. Hammer will no longer become stuck in a Vent behind the opposing bottom-lane Fort on Battlefield of Eternity.
  • The Butcher: Fixed an issue in which A.I. Butcher would repeatedly cast and then cancel Ruthless OnslaughtRuthless Onslaught.
  • The Butcher: Fixed an issue that prevented A.I. Butcher from casting Butcher's BrandButcher's Brand.

Heroes, Abilities, and Talents

  • Artanis: The Target PurifiedTarget Purified Talent no longer causes Purifier BeamPurifier Beam to acquire Invulnerable targets after its initial target dies.
  • Chromie: Time TrapTime Traps revealed by Abilities like Tassadar’s OracleOracle can now be correctly auto-acquired as Basic Attack targets.
  • Fenix: The Talent tooltips for Singularity ChargeSingularity Charge and Mobile OffenseMobile Offense now correctly append to the Ability tooltip for Weapon Mode: Phase BombWeapon Mode: Phase Bomb.
  • Garrosh: Casting Into the FrayInto the Fray on Abathur now correctly interrupts SymbioteSymbiote Channeling.
  • Genji: A damage over time preview now correctly appears in Genji’s Health bar when affected by Lunara’s Nature's ToxinNature's Toxin.
  • Johanna: Can no longer escape Zagara’s Devouring MawDevouring Maw early if Iron SkinIron Skin expires while inside the Maw.
  • Junkrat: Can now move himself while he is Unstoppable by detonating a nearby Concussion MineConcussion Mine.
  • Malfurion: Reduced Healing applied by Strangling VinesStrangling Vines now correctly lasts for its full 3 second duration, even if Entangling RootsEntangling Roots expires or its Root effect is removed.
  • Medivh: Dying while attempting to redirect Ley Line SealLey Line Seal after learning Medivh Cheats!Medivh Cheats! no longer causes its targeting indicator to visually persist on the terrain.
  • Nova: Fixed an issue that could cause Holo DecoyHolo Decoys to stop attacking nearby targets.
  • Nova: Fixed an issue in which Holo DecoyHolo Decoys would not Basic Attack enemy Heroes if Nova did not have enough Mana to cast any of her Abilities.
  • Nova: Armor reductions granted by Anti-Armor ShellsAnti-Armor Shells and Crippling ShotCrippling Shot now stack correctly when applied to the same target.
  • Sonya: Battle RageBattle Rage no longer grants bonus damage versus Monsters.
  • Tassadar: Plasma ShieldPlasma Shield Healing done after completing the Khaydarin ResonanceKhaydarin Resonance quest is now correctly tracked on the in-game stats screen (TAB).
  • Tassadar: The Talent tooltip for Khala's LightKhala's Light now correctly states that only Heroes will gain Armor when Plasma ShieldPlasma Shield expires or breaks. This was only a tooltip correction; functionality has not been changed.
  • Thrall: Invulnerable Heroes who are within bounce range after casting Chain LightningChain Lightning on a nearby target will no longer grant Crash LightningCrash Lightning quest progress.
  • The Lost Vikings: Casting Spin To Win!Spin To Win! no longer causes offscreen Vikings to play false “under attack” voice lines.
  • Zul’jin: Using GuillotineGuillotine with the BuzzsawBuzzsaw Talent to kill Nova’s Holo DecoyHolo Decoys or Samuro’s Mirror ImageMirror Images no longer grants Healing.

Sound

  • Lt. Morales: Replaced incorrect voice processing for voice lines used by the base Lt. Morales and First Lt. Morales skins.
  • Volskaya Foundry: Achieving victory will now correctly cause Overwatch-themed music to play.

User Interface

  • Loadouts: The Hero’s name at the top of the Loadout pane will now update correctly when switching among Heroes during Hero Select.
  • Collection: Fenix now correctly appears when using the terms “Protoss” and “Dragoon” to filter the Hero roster.

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Is it just me, or does it look like Diablo got a buff? Personally, I like the changes a ton, but I'm really worried about him staying OP. Lunara changes look very nice.

Edited by Maxkitty

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47 minutes ago, Stan said:

Devastating Charge (Q)

  • Adjusted functionality:
    • Now increases Shadow ChargeShadow Charge’s terrain collision damage by 100%, rather than a percentage of the target’s maximum Health.
    • Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.

Sweet Semen of Baby Jesus!

  • Like 1
  • Haha 2

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if Dioblo had kept the .5 per soul, I would say it would be overpowered. he now has better ways for souls, very exciting, still expecting a nerf after release.

how does nexomainia work?

Edited by Gaarkan
add

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1 hour ago, Maxkitty said:

Is it just me, or does it look like Diablo got a buff? Personally, I like the changes a ton, but I'm really worried about him staying OP. Lunara changes look very nice.

I'd say he got a nice balance. After testing him for a while in the Try Mode, I'd say he deals much less damage, but he is way more tanky now.

The removal of From the ShadowsFrom the Shadows and the nerfs to Diabolical MomentumDiabolical Momentum and Devastating ChargeDevastating Charge made him a lot less opressive, sadly. On the other hand, his self-sustain is even more absurd; might be soon to say, but it probably has the potential to rival Leoric's (in a team fight situation).

Edited by Valhalen
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7 minutes ago, Valhalen said:

I'd say he got a nice balance. After testing him for a while in the Try Mode, I'd say he deals much less damage, but he is way more tanky now.

The removal of From the ShadowsFrom the Shadows and the nerfs to Diabolical MomentumDiabolical Momentum and Devastating ChargeDevastating Charge made him a lot less opressive, sadly. On the other hand, his self-sustain is even more absurd; might be soon to say, but it probably has the potential to rival Leoric's (in a team fight situation).

His damage was absurd before this. I guess now he’s just an unkillable tank with good picking potential lol. Still certainly top tier.

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9 minutes ago, Valhalen said:

I'd say he got a nice balance. After testing him for a while in the Try Mode, I'd say he deals much less damage, but he is way more tanky now.

The removal of From the ShadowsFrom the Shadows and the nerfs to Diabolical MomentumDiabolical Momentum and Devastating ChargeDevastating Charge made him a lot less opressive, sadly. On the other hand, his self-sustain is even more absurd; might be soon to say, but it probably has the potential to rival Leoric's (in a team fight situation).

And in the corner we can still hear Raynor and TLV crying XD

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Uncommon Patron

Keep in mind that Raynor appears to need a rework because it is considered that there are much better competitors available. Otherwise he isn't weak like TLV.

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So basically Diablo's baseline tankiness and damage are reduced in exchange for, what appears to be, a shitload of self-sustain, and constant soul collection.

Edited by PrivateJoker

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I am currently on the PTR looking for people to play Custom Games to avoid queue times, will also provide a Discord link in game. In game /join Crumo 

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45 minutes ago, PrivateJoker said:

So basically Diablo's baseline tankiness and damage are reduced in exchange for, what appears to be, a shitload of self-sustain, and constant soul collection.

Seems like a good trade!

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Uncommon Patron

Maybe it is just me but I think that Lunara got an undercover nerf;reducing the power of talents by 40% and adding requirements seems like a bad trade for getting a better wisp.

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      This week’s Heroes Brawl is Braxis Outpost! A single-lane battleground set in the Koprulu Sector, it will be up to your team to survive in the lane and take down the enemy core, without the aid of Hearthstone or their Hall of Storms. Good luck, have fun!
      Rules:
      Shuffle Pick Choose from one of three randomly selected Heroes before entering the battle on Braxis Outpost. Be quick about it though, you only have 30 seconds to choose! ARAM Rules Players cannot use Hearthstone Players do not heal at their starting location. (Hall of Storms) Cores have no shields Mercenary Camps Braxis Outpost features two mirrored Goliath & Raven mercenary camps. Be the first team to take down the enemy Core to claim victory! Rewards:
      Complete three matches of Braxis Outpost to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      Qhira now costs 10,000 Gold. This week's Heroic Deals include Junkrat, Kel'Thuzad, and The Lost Vikings.
      Click here to check out this week's Free-to-Play Hero rotation.
      Hero Sales
      Heroes Old Price New Price Junkrat 750 Gems 375 Gems Kel'Thuzad 750 Gems 375 Gems The Lost Vikings 750 Gems 375 Gems Skins
      Deathranger Nova Bundle can still be purchased for 1,500 Gems and includes:
      Deathranger Nova Mirage Deathranger Nova Rugged Deathranger Nova Ember Deathranger Nova Dusk Deathranger Nova
      Mounts
      3 mounts have been added to the game and they cost 10,000 Gold each.
      Scavenger's Ripper Outrider's Ripper Soldier's Ripper
    • By Stan
      This week's rotation includes Brightwing, Kel'Thuzad, Medivh, and more.
      Free-to-Play Hero Rotation: August 20, 2019
      The required player level remains unknown because Blizzard stopped updating the official forum post, so we're listing the Heroes alphabetically.
      Azmodan Brightwing Jaina Kel'Thuzad Medivh Muradin Nazeebo Raynor Rehgar Rexxar Samuro Sonya Uther Valeera (Source)
    • By Stan
      In Storm League, rank is always updated by taking the change in rating and determining the equivalent number of rank points to reward. While the Heroes team is quite happy with how it turned out, the system is causing problems in Bronze 5.
      In Bronze 5, players gain/lose far fewer points per game than players in other leagues and divisions. The underlying problem makes it harder to climb out of Bronze 5 and causes frustration and bad gameplay experience. The team is working on ways to improve it and provided an explanation of why this is happening.
      Blizzard (Source)
      With the launch of Storm League season 1 we have seen a dramatic improvement in rank distribution. One of the primary changes in this release was in how rank is determined. In the past, rank and rating were two entirely different concepts, both of which were updated differently after each game. It was very common for a player's rank and rating to diverge throughout each season which could cause the matchmaking system to struggle to find games.
      With the changes introduced this season, rank is always updated by taking the change in rating and determining the equivalent number of rank points to reward. This leaves very few ways rating and rank can diverge and results in most players being shown a number equivalent to their rating.
      Overall, we are very happy with how the changes are looking; however, we are aware of the inconsistencies players are currently experiencing in Bronze 5. With the new design, players in Bronze 5 will gain/lose far fewer points per game than players in all of the other leagues and divisions. The reason for this is a bit technical but we wanted to take the opportunity to elaborate on what's going on.
      Under the hood, matchmaking rating is simply a number on a bell curve. Every league and division encompasses a range of values on the same curve. For example, if the overall bell curve ranges from -10.0 to 10.0 and the range 1.0 to 1.5 maps to Gold 1, then a player with a rating of 1.25 will have the equivalent rank of Gold 1 & 500/1000 points. These numbers are intentionally made up as the real ones are always subject to change but the idea is the same.
      The reason for the decrease in points awarded in Bronze 5 is that the range of ratings that maps to Bronze 5 is much larger than other divisions. The difference is that this much larger range of ratings still maps to the same number of rank points. As a result, despite being rewarded the same change in matchmaking rating, the rank points awarded may be lower. This is visualized by the graph below:
      We understand that this inconsistency is a negative experience for players so we will be exploring some ways to improve it.
      Thanks for participating in Storm League and providing your feedback!
    • By Stan
      Industrial District is this week's brawl. The single-lane Overwatch-themed map comes with standard play and shuffle pick. The main goal is to destroy the enemy Core and playing three games rewards a Loot Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and tons of action.
      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of the Industrial District Brawl to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
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