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Alterac Pass Battleground Preview

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Alterac Pass is a new Battleground that's coming to the Nexus alongiside Yrel in the latest content patch!

The horns of war echo once again across the snowy slopes of Alterac. This time, something is different. Powerful Heroes join the Alliance and Horde, while the legendary generals Vanndar and Drek’Thar are infused with strange Nexus energies.

mechanics1.pngPrison Camps

  • Capture the enemy Prison Camp to summon your Cavalry.
  • Camps can be retaken by Heroes and Minions, so guard them well!

mechanics2.pngCavalry

  • Cavalry charge down each lane when summoned, granting increased damage and movement speed to nearby allied Heroes.

mechanics3.pngGenerals

  • Each team’s Core is a General who fights back when attacked. Destroy Keeps to reduce the General’s armor and damage.

(Source)

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Looks interesting, having bosses instead of normal cores, as well as new objective types. I like the little details all over battleground, like minions resembling W3 units.

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8 minutes ago, Arcling said:

Looks interesting, having bosses instead of normal cores, as well as new objective types. I like the little details all over battleground, like minions resembling W3 units.

I love it. The map diversity alone in Heroes is astonishing. I just wish the game would attract more players. 😛

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Man, I wish I played during Vanilla. It must have been awesome. I wonder if they'll add something like a Seething Shore, where we collect Azerite?

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52 minutes ago, Maxkitty said:

This is the first battleground I can say that I'm super hyped about. It looks so unique and I'm sure it's gonna be awesome!

I second this, it takes me back to W3.

36 minutes ago, Dejo93 said:

Man, I wish I played during Vanilla. It must have been awesome. I wonder if they'll add something like a Seething Shore, where we collect Azerite?

I believe it is a possibility if this new map is well received, since we have 2 Diablo and 2 Starcraft themed maps, but probably mid BfA.

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3 hours ago, lChronosl said:

I believe it is a possibility if this new map is well received, since we have 2 Diablo and 2 Starcraft themed maps, but probably mid BfA. 

Always struck me as odd, that Blizzard's flagship game had no map in HotS. OW even had 2 maps before WoW even get one.

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This looks genuinely F***ING awesome, can't wait to try it.

3 hours ago, lChronosl said:

I second this, it takes me back to W3.

Definitely, all looks so gorgeously W3 😉

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So I watched the stream of the reveal on Twitch and of the exhibition match of this new map. I like how the Objective based Cavalry once captured show all 3 of their separate HP bars for the Objective Bar on the right. Like how you usually have the life bar for other single summoned/captured map based objective monsters.

Now that they have added something like that in game it would be an EXCELLENT and easy quality of life improvement to add the same thing for the 3 Webweavers on Tomb of the Spider Queen as well. 🙂 Don't you guys (& gals) agree? 😄 

Edited by CyberDVonaven

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31 minutes ago, CyberDVonaven said:

So I watched the stream of the reveal on Twitch and of the exhibition match of this new map. I like how the Objective based Cavalry once captured show all 3 of their separate HP bars for the Objective Bar on the right. Like how you usually have the life bar for other single summoned/captured map based objective monsters.

Now that they have added something like that in game it would be an EXCELLENT and easy quality of life improvement to add the same thing for the 3 Webweavers on Tomb of the Spider Queen as well. 🙂 Don't you guys (& gals) agree? 😄 

I thought those slowly depleting icons on the bottom right of the screen were already the Webweaver's health bars. Or do they represent only the remaining duration? And wouldn't it be the same thing, since they lose HP on a steady rate anyways.

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32 minutes ago, Androski said:

Does this mean the General will be considered a Monster, not a Structure? If so then W Hanzo still has a place.

Generals are flagged as structures currently. Abathur mule drops inc lul

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Tried this map on the PTR, must say, easily my favourite map in the game. By a mile. It's so well designed and there really isn't too much I can say about it. You just have to play it to really feel how awesome it is.

4 minutes ago, Abom said:

Generals are flagged as structures currently. Abathur mule drops inc lul

They regenerate health quickly if they don't die but get caught in a fight, therefor rendering Aba useless in that situation.

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Haven't actually gotten the chance to play it, but one thing worries me here: I have a tendency to play unusually long games anyway, and a regenerating core combined with the incentive to destroy all of the keeps seems like a recipe for drawing out games. The general can move, right? Does this mean it will aggro catapults and therefore a game will never be lost due to unattended lanes, which would further draw out games since it's impossible to lose by attrition? Not sure if that's good or bad, just wondering. Can somebody who's played it give some insight, specifically on game lengths?

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On 6/4/2018 at 10:18 PM, lChronosl said:

I thought those slowly depleting icons on the bottom right of the screen were already the Webweaver's health bars. Or do they represent only the remaining duration?

Oh is there something like that already? Maybe I either never noticed it there, or it's just something I didn't realize was for that. I'll have to pay attention to the bottom right next time I'm on the map.

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Looks like a snowball map to me and not because of the winter design.

Destroying forts lowers armour on core leader.

Taking camps in enemy territory is needed to release cavalry, that then enhance follow up pushes.

Just on those two things alone, it reinforces successful pushing.

Snowball map.

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On 6/10/2018 at 5:00 PM, Morcalivan said:

Looks like a snowball map to me and not because of the winter design.

Destroying forts lowers armour on core leader.

Taking camps in enemy territory is needed to release cavalry, that then enhance follow up pushes.

Just on those two things alone, it reinforces successful pushing.

Snowball map.

Which was how AV worked in WoW, part of why it was everyone's favorite map to love to hate, in Vanilla the battles would go for hours pushing back and forth and there was a queue to get in once everyone realized enough people had queued up to start an AV. Drek'Thar and Vanndar's damage were decreased by destroyed forts, but as gear improved in Vanilla raiding guilds would swap into their raid gear and brute force it. And then there were the rogues flipping forts deep by themselves, always hilarious to see one of the forts by the keep already flipped before even pushing across mid.

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