Jump to content
FORUMS
Sign in to follow this  
Starym

A New Unit of Distance: Feasts + Beta Key Giveaway

The next universal unit of measurement on Azeroth  

256 members have voted

You do not have permission to vote in this poll, or see the poll results. Please sign in or register to vote in this poll.

Recommended Posts

MsYl3L2.jpg
 

It's getting pretty obvious that we're at the end of an expansion cycle because people are starting to do... weird... things... From 7 hour long solo boss fights to, well, the 7 hour boss fight should be enough on its own, but we now have another sign of the end times: feasts!
You can also win one of 28 BfA beta keys if you help us out with a critical question - read more about it at the bottom of the article.

Reddit has gone slightly mad and there are many people that decided now was the time to map out the distances in Azeroth and that a new, more accurate measurement was needed. And, of course, the only logical and sane answer was feasts.

We start off with a modest measurement, heading from Stormwind's gates to Goldshire, clocking in at a mere 169 feasts, with chief feast-ologist skogs_kack making the necessary trip and taking all the necessary notes.

34sgdz1nsy411.jpg

This act of brilliance inspired more bold and less sane feast-thusiasts to start mapping out the world of feastcraft, heading to Kalimdor and obtaining the key information that the entrance of the Crossroads is 1109 units of measurement away from Orgrimmar.

lwa5tzf.jpg

As with everything these days, this noble scientific endeavor soon turned into a faction conflict, as Paradoxou immediately took it upon himself to best the 1109 feast measurement and checked the feastance between Stormwind's fountain and the bridge in Westfall. Said feastance was in excess of 1500.

jJOfBCq.jpg

However, as with all highly exact scientific experiments, there's always that one scientist that makes the field his own with the ultimate discovery, often investing much of their life in the pursuit of perfection. Warp1092 is such a person and we should all be awed (and more than a little frightened) by his tireless dedication, will of steel (or rather of meat and fish), and above all, by the sheer feast-huberance of his endeavor. As with all defining works of science, there is ample evidence to back up his "2800+ feasts from Stormwind to Stranglethorn Vale" theory, which you can examine below:


And now, in honor of these brave men and women, pushing the bounds of Azerothian science and merging it with cuisine, we thought we might set the stage for the next breakthrough in distance measurement. So what we thought we'd do is give out 28 Battle for Azeroth beta keys  as incentive to the most scientific and creative minded among you. 25 keys will be picked out from everyone that participates in this poll, helping us find the next big unit of measurement in Azeroth, while the 3 remaining keys will go those most creative among you, who will be posting their own guesses for the next big unit of measurement in the comments below (and we'll pick the winners from there). These don't have to be distance measurements only, so feel free to go wild.

Good luck and may the feast be with you!

  • Like 2
  • Thanks 1
  • Haha 1
  • Confused 1

Share this post


Link to post
Share on other sites

Here's my pick (although I'm not eligible, so this is purely for science):

One unit of Old God involvement in the plot.

It has many applications, from cooking, to world-wide conflict, domestic arguments, and more!

Share this post


Link to post
Share on other sites

This would be my pick:

Measurement in mailboxes and then see how long it takes to send and receive 1 mail from each mailbox from start to finish :)

  • Like 1

Share this post


Link to post
Share on other sites

Measure in artifacts... they plan to use some kind of retirement stuff because they are gonna be useless in a few months... there, perfect use. Measure stuff with stacking them. We have a big ton of them.

Edited by Nurph
  • Like 1

Share this post


Link to post
Share on other sites

we need something relateable... i propose ganks per 10 meter as a measurement of zone hostility. with the new toggling of PVP everyone can use it.

Edited by lassesos
  • Like 2

Share this post


Link to post
Share on other sites

The next unit of measurement will be Kil'Jaeden. You can use it for time (time between Avatar down and KJ mythic down), for sizes, for hatred and grudges, for just plain numbers(1 KJ=2 since thats how often we fought him). Overall 1 KJ is a very solid unit of measurement for whatever you need it to be AND MORE!!

  • Like 1

Share this post


Link to post
Share on other sites

I say the next unit measurement in WoW is gnomes as gnomes while sleeping can extend their length to two gnomes there are some bad effects of using gnomes as a unit of measurement  such as players kicking the gnomes.

Share this post


Link to post
Share on other sites

As a healer main i would prefer a measurement in standard healing range. Therefore you could shout at people asking for heals: "Sorry I can't heal you, you are 3 heals away from me!"

Edited by Simma90

Share this post


Link to post
Share on other sites

That is some serious dedication and/or insanity displayed. Now I feel like mapping Eastern Kingdoms from the Ghostlands portal to the roof near Horde flightmaster in Booty Bay.

Share this post


Link to post
Share on other sites

measuring in feasts is certainly very accurate, I would suggest keeping the feasts but adding more layers:

 

  1. Gem
    • Smallest distance
    • used to measure the difference between life and death in high level raiding content
    • "Wow if only I was two gems more to the right we would have killed that boss ez clap"
  2. Feasts
    • slightly less small but still small distance
    • Used to measure longer distances, especially paths or fields will be measured in this unit
    • "Well it's only about 150 feasts to the north, we will be there in 0.000003 seconds with out flying mounts that we've had for ages in these parts"
  3. Deathwing
    • pretty big distance by now
    • used as measurement mostly in aerial traffic
    • "what's this guy tailgating me for, doesnt he know you're supposed to keep one deathwing distance?"

Feel free to expand on this at your leisure

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

I'd love to measure things in "Gratz!" - depending on the amount of people congratulating you can measure how noteworthy the thing you did is

  • Like 1

Share this post


Link to post
Share on other sites

Personally, I measure time by how many Thunderfury, Blessed Blades of the Windseeker have been linked in trade chat.

  • Like 1

Share this post


Link to post
Share on other sites

We should use Bull RushBull Rush !! you can even measure contest and make the shortest measure!

Pro tips for measure performance :

-Create a druid to run as a chicken :D

-Unbind forward and backward key and fill your spell bar with Bull RushBull Rush

-Name your Tauren with a light modify of measure/ruler (like mine a meuhsure or cowruler)

 

Share this post


Link to post
Share on other sites

The distance Wilfred Fizzlebang was punted by Lord Jaraxxus shall be know as one "Lockyard."

Edited by wootius
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      It's official! We've seen the datamining already, but it wasn't clear what the intention was - but now we have official confirmation. Story Difficulty is coming to the Nerub'ar Palace in the War Within! 
      Players will be able to face off against the final boss of the first raid of the expansion in groups of 1 to 5, with reduced mechanics and a greater focus on the narrative. This option will become available when the final LFR wing opens up and will be repeatable. No word on whether there will be any loot involved, but it seems unlikely (aside from quest rewards). We also didn't get any explanations on whether this is a one-time thing or whether this will stay as a staple for future raids as well.
      Story Difficulty (Source)
      Hello!
      As mentioned in the article above, we’ve been working on a new raid experience for The War Within called Story difficulty.
      Throughout World of Warcraft’s history, many of the most epic moments in our stories have been told in dungeons and raids. With the recent introduction of Follower Dungeons, we’ve been experimenting with new ways for players to see those stories, especially for those who may not feel comfortable playing within the social expectations of group environments.
      With Story difficulty in Nerub-ar Palace, our goal is to offer players a way to see the epic conclusion of Azj-Kahet’s story who may not see the end to that story otherwise. This difficulty is intended for a private party of 1-5 players and will allow players to face off against Queen Ansurek without the assistance of other players or Followers. This encounter features reduced combat complexity and difficulty, instead focusing on the narrative elements of the encounter. Story difficulty is intended to be experienced as a one-time chapter in the game’s story, but is repeatable for players who want to revisit that part of the adventure.
      We currently plan to release this experience alongside the final wing of Looking For Raid difficulty, for players who’ve reached the appropriate point in the questing experience of The War Within. We’d love to hear your feedback on this feature once it’s released.
    • By Staff
      To make it easier for everyone to upgrade their cloak in MoP Remix, Blizzard added new "threads" as rewards from various solo and group activities.
      (Source)
      New! Get Wound Up in Spools of Eternal Threads
      Players can now increase their thread count with four new items that grant escalating amounts of power for the Cloak of Infinite Potential.
      Minor Spool of Eternal Thread (Grants 20 Threads) Lesser Spool of Eternal Thread (Grants 50 Threads) Spool of Eternal Thread (Grants 100 Threads) Greater Spool of Eternal Thread (Grants 180 Threads (it’s percale!)) Please note that not all Spool of Eternal Thread sources change in quality based on the character’s level. Group finder bonuses and Infinite Bazaar daily quests increase in quality as a character levels. Achievements will always provide a spool that is equal in quality to the Bronze Cache it rewards, regardless of character level. When a Spool grants Stamina, the value is doubled.
      These items can be earned and collected through a variety of solo and group activities including:
      Infinite Bazaar Repeatable Daily Quests First-Time Daily Scenario, Dungeon Finder dungeons, and each Raid Finder queue World Bosses Remix Achievements Troves of the Thunder King scenario on the Isle of Thunder. Remix Achievements are also available for additional characters to complete for bonus Bronze and bonus Spools of Eternal Thread.
    • By Starym
      There’s some pretty great final boss death cinematics out there in the many raids of WoW, but have you seen them all? Do you know what the very first one was? Well, Athelarius has got your back and the answers! He made a great compilation of all final boss deaths in honor of 20 years of WoW.
      Starting all the way back in 2007 and the Burning Crusade, when the first final boss defeat cinematic was created. The fall of Illidan the Betrayer was pretty amazing, for me especially, since I was one of the first 20 people in the world to see it! Well, outside of Blizzard’s offices at least.. We go all the way through Arthas, Garrosh, Gul'dan, and finally up to the last/current cinematic, Fyrakk’s Death, which is already 6 months old!
      It’s a pretty interesting thing to see all of them put together, as it charts the progress of the cinematics team and just how good these have gotten over the years. Let’s take a look.
    • By Starym
      We skipped a week in our Mythic+ tracking, but we're back on track today with a look at what's been going on since we last checked in. Not a huge amount, as it turns out, at least at the very tops of the charts,  with M+ being very stable, as it tends to be (especially compared to the weekly fluctuations of different raids Awakening).
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 5 are frozen solid and are not budging, even over the course of 2 weeks. We do see movement at No.6, as Retribution climbs one up, just ahead of Balance, who makes a big 5-spot leap! Those two specs put Outlaw down into 8th and Elemental to 9th, with Unholy closing out the top 10 four spots up. Enhancement falls quite a bit down into the bottom 3, joining Affliction and Survival, who have been there for quite a while.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      It's only the top 4 that's fixed solid here in the generalist bracket, as Frost Mage climbs up 2 spots into 5th, pushing Outlaw back behind Retribution. Balance makes the same climb up as in the top percentiles, finding itself in 8th, with Devastation also rising right behind it. Elemental claims the final top 10 slot, with a 1-spot bump. Survival and Affliction get a different cell mate down in the dumps, with Frost DK joining them.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Even the raw DPS chart is uncharacteristically stable, at least for the top two! We do see Unholy burst in to 3rd, gaining a giant 7 spots, with Marksmanship right behind it with a 5-spot leap. Demonology takes down Retribution, as Elemental drops 4 spots, and Arms moves a few up.
      Mythic+ All Keystone DPS rankings by u.gg.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs and u.gg. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      Ladies and gentlemen, the show is on! Blizzard has released a hotfix on live servers to identify players who participated in Frog farming. Will the affected players be banned or have their gains reverted?
      As first reported by Wowhead, the hotfix targets the CriteriaTree database table, which is an unusual method to identify those who participated in the farm before it was nerfed. The said table has been updated with a new "10.2.7 Timewalking Season - Is a Frog Farmer" entry.
      We're waiting on Blizzard's comment regarding this hotfix. Stay tuned for more updates!
×
×
  • Create New...