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Zadina

Heroes of the Storm Balance Update: June 27

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The most noteworthy targets of this balance patch are Yrel, who receives some much needed tweaks, and Rehgar. The Volskaya Foundry battleground has also been re-enabled in Ranked games.

Ever since her release, Yrel has been considered a problematic hero. She's been the subject of a lot of debate and in Oxy's latest meta tier list, she managed to rename the infamous The Lost Vikings tier after her own name. The team acknowledged that she needed some help, buffing Avenging Wrath and some of her lowest performing talents. On the other hand, they can see that she can be powerful in the hands of a capable and experienced player (something that has also been noticed by our readers here in Icy Veins), so perhaps this is the reasoning behind the nerf of Gift of the Naaru. And don't forget, her price is reduced to 10k gold this week, so it's a very good chance to try her!

Lastly, we should mention that a planned change to Yrel's channel time reduction didn't make it in this patch. Here's why, according to Matt from the Heroes team:

Blizzard LogoMattVi

Just a quick heads up that the channel time reduction actually didn't make it into today's patch, and has been removed from the patch notes.

The required art & animation tweaks made it too risky to squeeze into a balance patch, and Yrel's actually been trending up pretty strongly, so we're going to see how these other changes play out. We'll continue watching both her performance and player feedback, and still have the option to go ahead with a shorter channel time in a future patch if it feels needed (whether that be for balance or for gameplay reasons).

(source)

Rehgar also received some exciting changes, Johanna was buffed and some of Maiev's lower win-rate talents have been made more desirable. In contrast, Fenix and Zagara were toned down a bit. The rest of the heroes that received changes in this update are Ana, Tracer, Casia, Graymane, Zul'jin, Nazeebo, Probius, Deckard, Anub'arak, Blaze and Diablo.

Lastly, as already mentioned in the introduction, the Volskaya Foundy Battleground - which was deactivated in Ranked Play due to a bug - is available to play again.

Here are the patch notes:

Blizzard LogoBlizzard Entertainment

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


Battlegrounds

Ranked Battleground Pool
  • Volskaya Foundry has returned to the ranked play Battleground pool.

Assassin

Cassia

XO99KNWY86HC1490228462295.png
Talents
  • Level 1
    • Seraph’s Hymn (W)
      • New functionality:
        • Reduce Blinding Light’s cooldown and Mana cost by 33%. Basic Attacks against Blinded enemies deal 100% bonus damage.
  • Level 7
    • Impale (E)
      • Bonus damage threshold increased from 50% to 60% of the target’s maximum Health.

Fenix

FWX7K6MDUZO51519929019805.png

Stats

  • Health scaling reduced from 4.25% to 4% per level.
  • Health Regeneration scaling reduced from 4.25% to 4% per level.

Abilities

  • Shield Capacitor (Trait)
    • Shield scaling reduced from 4.25% to 4% per level.
    • Shield Regeneration scaling reduced from 4.25% to 4% per level.
  • Planet Cracker (R)
    • Damage increased from 108 to 112.
Talents
  • Level 7
    • Combat Advantage (Q)
      • Damage bonus reduced from 40% to 35%.
    • Warp Warfare (E)
      • Attack Speed increased from 125% to 175%.
  • Level 13
    • Adanium Shell (E)
      • Armor received after Warping increased from 40 to 50.
    • Rapid Recharge (Trait)
      • Shield recharge amount increased from 40% to 60% of healing received.
    • Auxiliary Shields (Trait)
      • Shields regeneration amount reduced from 15% to 10% of Basic Attack damage dealt.

Greymane

3N30E9ZS7S2D1452704274681.png
Abilities
  • Gilnean Cocktail (Q)
    • Cooldown reduced from 10 to 9 seconds.
Talents
  • Level 1
    • Perfect Aim (Q)
      • Mana refund increased from 35 to 45.
  • Level 13
    • Visceral Attacks (Q)
      • Removed.
    • Unfettered Assault (Q)
      • Now also causes Worgen Basic Attacks to reduce Razor Swipe’s cooldown by 1.5 seconds.

Maiev

2IJVYNDYUZPS1516810518376.png
Abilities
  • Warden’s Cage (R)
    • Warden Avatar duration reduced from 7 to 5 seconds.
Talents
  • Level 1
    • Pursuit of Vengeance (W/E)
      • Cooldown reduction per Hero tethered increased from 1.5 to 2.5 seconds.
  • Level 13
    • Shadow Armor (E)
      • Armor duration increased from 2.5 to 3 seconds.
  • Level 16
    • Cruel Chain (W)
      • Damage bonus per stack reduced from 40% to 30%.
      • Maximum damage bonus reduced from 200% to 150%.
    • Vengeful Knives (Q/E)
      • Bonus damage per Hero hit increased from 1.2% to 1.5% maximum Health.
Developer Comment: These changes are directed towards fixing some of Maiev’s lower win-rate talents. We also wanted to address the duration of Warden’s Cage. We like that it is a big moment for Maiev, but we don’t feel it needs to linger quite so long.

Tracer

CRCTL07EI16X1461800038629.png
Stats
  • Basic Attack damage reduced from 28 to 27.
Abilities
  • Blink (Q)
    • Cooldown increased from 8 to 9 seconds.

Zul'jin

EPJ9RJVTT6AA1481923618065.png
Talents
  • Level 4
    • Amani Rage (Active)
      • Amani Rage is now part of Zul’jin’s baseline kit.
      • Cooldown increased from 20 to 30 seconds.
      • No longer grants Armor.
    • New talent: Amani Hide (Passive)
      • Reduce Amani Rage’s cooldown by 10 seconds and gain 10 Armor while regenerating Health.
Developer Comment: Amani Rage has become a staple in almost every build for Zul’jin. We love that it creates meaningful moments and synergizes with his kit, so we made it a baseline ability but had to take a little power out of it to compensate. We’ve created Amani Hide as an upgrade for it that brings back the armor functionality players are accustomed to.


Specialist

Nazeebo

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Abilities
  • Plague of Toads (E)
    • Damage per tick reduced from 18 to 17.
  • Gargantuan (R)
    • Attack damage reduced from 150 to 140.
    • Health reduced from 2,185 to 2,000.

Probius

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Talents
  • Level 20
    • Probius Loop (W)
      • Required number of Heroes hit to create a new Warp Rift reduced from 2 to 1.

Zagara

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Stats
  • Basic Attack damage reduced from 82 to 80.
Abilities
  • Hunter Killer (W)
    • Damage reduced from 68 to 65.
  • Infested Drop (E)
    • Roach damage reduced from 29 to 27.
  • Nydus Network (R)
    • Cooldown increased from 100 to 120 seconds.
    • Cooldown reduction per Basic Attack while on Creep decreased from 0.75 to 0.5 seconds.


Support

Ana

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Abilities
  • Shrike (Trait)
    • Now also applies Doses to Structures.

Deckard

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Talents
  • Level 20
    • Morenadoes! (R)
      • Cooldown reduction increased from 5 to 6 seconds.

Rehgar

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Abilities
  • Chain Heal (Q)
    • Cooldown reduced from 9 to 8 seconds.
    • Healing increased from 240 to 260.
    • Mana cost reduced from 65 to 55.
  • Ancestral Healing (R)
    • Healing reduced from 1475 to 1180.
Talents
  • Level 4
    • Spiritwalker’s Grace (Q)
      • Mana cost reduction decreased from 20 to 15
    • Stormcaller (W)
      • Maximum Mana restoration increased from 40 to 100.
  • Level 7
    • Farsight (Active)
      • Area reveal duration reduced from 10 to 5 seconds.
      • Enemy reveal duration reduced from 4 to 3 seconds.
      • Cooldown reduced from 30 to 16 seconds.
      • Size of reveal area reduced from 10 to 7.
  • Level 13
    • Earthliving Enchant (Q)
      • Healing per second increased from 40 to 45.
  • Level 16
    • Rising Storm (W)
      • Damage bonus per stack increased from 10% to 15%.
      • Maximum stacks reduced from 20 to 15.
Developer Comment: By increasing the healing potential of Chain Heal, Rehgar will feel more dynamic before level 10. He will also rely less on Ancestral to create the healing output needed from a healer. The cooldown reduction will also make Tidal Waves, Earthliving Enchant, and Blood and Thunder more attractive picks on their respective tiers. We’re reducing the healing of Ancestral some to compensate for his stronger base kit. During internal testing prior to making this change, we found the extra healing it offered frequently resulted in overhealing. As a result, we think this healing reduction won’t feel as impactful as it might initially seem.


Warrior

Anub'arak

9XZ62FA213281527801419457.png
Talents
  • Level 20
    • Nullification Shield (Active)
      • Removed
    • New Talent: Hardened Shield (Active)
      • Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
Developer Comment: Now that we’ve removed Anub’arak’s baseline Spell Armor, we’ve also decided to normalize his Nullification Shield Talent. Since Harden Carapace provides him with a healthy amount of Spell Armor, it now shares a lot of the same design space with Nullification Shield. We want to make the use case for his Level 20 Talent clearer, which is to simply press the button when in a lot of trouble to survive burst damage.

Blaze

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Abilities
  • Bunker Drop (R)
    • Cooldown increased from 50 to 60 seconds.
  • Combustion (R)
    • Damage increased from 48 to 52.
Talents
  • Level 4
    • Feeding the Flame (Q)
      • Oil Spill cooldown reduction increased from 2 to 2.5 seconds.

Diablo

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Stats
  • Health increased from 2,618 to 2,670.
  • Health Regeneration increased from 5.45 to 5.56.
Abilities
  • Apocalypse (R)
    • Cooldown reduced from 100 to 90 seconds.
  • Lightning Breath (R)
    • Cooldown increased from 60 to 70 seconds.
Talents
  • Level 13
    • Cruelty (W/E)
      • Bonus Attack Speed duration increased from 5 to 7 seconds.
  • Level 20
    • Dying Breath (R)
      • Cooldown reduction increased from 20 to 25 seconds per Hero hit

Johanna

CL282YHEXJD81453761576243.png
Stats
  • Health increased from 2,540 to 2,700.
  • Health Regeneration increased from 5.289 to 5.625.
Talents
  • Level 4
    • Eternal Retaliation (W)
      • Now also restores 2.5 Mana for each enemy hit by Condemn.

Yrel

HSQ2FQGHEV4Y1527277715210.png
Abilities
  • Divine Purpose (Trait)
    • Cooldown reduced from 10 to 8 seconds.
  • Avenging Wrath (E)
    • Damage increased from 150 to 225.
Talents
  • Level 4
    • Aegis of Light (E)
      • Armor amount increased from 25 to 35.
    • Gift of the Naaru (Trait)
      • Healing reduced from 400 to 275.
    • Hand of Freedom (Active)
      • Bonus Movement Speed increased from 35% to 50%.
  • Level 7
    • Righteous Momentum (W)
      • Yrel is no longer slowed while channeling Righteous Hammer.
      • Bonus Movement Speed reduced from 45% to 25%.
  • Level 16
    • Templar’s Verdict (W)
      • Armor reduction duration increased from 2 to 4 seconds.
    • Divine Favor (Trait)
      • Cooldown reduction decreased from 2 to 1.5 seconds.
Developer Comment: We’ve seen Yrel trending upward strongly since her release, most likely due to players beginning to master her unique playstyle. We’ve seen a large difference between players who have a lot of experience as Yrel (Hero level 10+) and people who are still learning the Hero. This is likely why we’ve seen her rise from her initial winrate of 40% to her current 46%. That said, we would like her to feel a little more powerful and be countered by enemy picks a little less. We’ve increased Avenging Wrath’s damage so she gains a little wave clear (though she’ll have to use her escape to do so), while also allowing her to threaten enemy backlines. By reducing the cooldown of Divine Purpose, Yrel players won’t need to channel as frequently which will result in fewer interrupts. We’ve also made several Talent changes to buff a few that were underperforming, and to offset the lower Divine Purpose cooldown.

Bug Fixes

General
  • Addressed an issue that could cause the game client to crash.
Heroes, Abilities, and Talents
  • Alexstrasza: Casting Dragonqueen no longer reveals Alexstrasza’s location to enemies through the Fog of War until she is killed.
  • Alexstrasza: An enemy Alexstrasza’s Dragonqueen model will no longer persist after she enters a vehicle in the Fog of War.
  • Medivh: Placing an item, like a Turret or Biotic Emitter, during Raven Form channeling will no longer allow Medivh to cast Abilities in Raven Form.
  • Thrall: The Feral Resilience Talent’s buff bar tooltip now correctly states that stacks grant 50 Physical Armor.
  • Shields: Talents that deal damage versus Shields, such as Varian’s Shattering Throw, no longer also deal damage to the target’s Health.
  • Yrel: Can no longer cast Bubble Hearth while she is being revived by Divine Palm.
  • Yrel: Bubble Hearth is now placed on a reduced cooldown if casting is interrupted by Divine Palm.
  • Yrel: No longer becomes permanently Invulnerable if she is revived by Divine Palm while casting Bubble Hearth.
User Interface
  • Collection: Backstories have been restored for a number of Kerrigan, Leoric, and Rexxar skins.
(source)

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A nice collection of moderate buffs and nerfs.  Zuljin getting Amani Rage baseline and Ana getting Doses on structures are both pretty big changes for their respective heroes.  Yrel is...  Unclear?  Her trait and E got buffed which is good but her best talent (Gift) got nerfed which is bad.  I'd say she's overall in about the same place she started (though IMO she wasn't as bad off as it was made out to be) but I don't see this as the buffs people were expecting her to "need" to be "good."  We'll have to see.

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13 minutes ago, KSDT said:

A nice collection of moderate buffs and nerfs.  Zuljin getting Amani Rage baseline and Ana getting Doses on structures are both pretty big changes for their respective heroes.  Yrel is...  Unclear?  Her trait and E got buffed which is good but her best talent (Gift) got nerfed which is bad.  I'd say she's overall in about the same place she started (though IMO she wasn't as bad off as it was made out to be) but I don't see this as the buffs people were expecting her to "need" to be "good."  We'll have to see.

There were lots of ways they could've taken her to make her good. Making her not a support makes sense so the nerf to her healing is justified. The rest actually covers at least partially what I was hoping to see, damage up, something to mitigate that awful slow, a buff to her trait since she's still quite dependent on it, and a way to punish just ignoring her. She actually seems like she would have a reason to exist now beyond people who wanted to play a worse version of ETC for a lot more gold.

Edited by mada7
  • Like 1

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4 hours ago, Zadina said:

Basic Attack damage reduced from 28 to 27.

Was tracer even being played? She kinda felt weaker with the rise of characters like fenix

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1 hour ago, SMOrcMan said:

Was tracer even being played? She kinda felt weaker with the rise of characters like fenix

Yes?  Whatever would make you think otherwise?  She is still very popular.  She sees a ton of competitive play (very first pickable on the double pick side) and has plenty of games pick/banned in hero league as well.

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7 hours ago, mada7 said:

There were lots of ways they could've taken her to make her good. Making her not a support makes sense so the nerf to her healing is justified. The rest actually covers at least partially what I was hoping to see, damage up, something to mitigate that awful slow, a buff to her trait since she's still quite dependent on it, and a way to punish just ignoring her. She actually seems like she would have a reason to exist now beyond people who wanted to play a worse version of ETC for a lot more gold.

Yeah, I HATED Yrel as she was built initially, and these changes seem to make her more viable.

Seriously, the fact her best talent was a heal kinda underscores how badly miscast she was.

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Quote
Talents
  • Level 7
    • Warp Warfare (E)
      • Attack Speed increased from 125% to 175%.
  • Level 13
    • Adanium Shell (E)
      • Armor received after Warping increased from 40 to 50.

'o.0'

...da fk just happened?

Quote

Abilities

  • Shrike (Trait)
    • Now also applies Doses to Structures.

What next? Putting towers to sleep? Lame.

Quote

Abilities

  • Bunker Drop (R)
    • Cooldown increased from 50 to 60 seconds.

Last time I played Blaze I think it was at 40 seconds, lol.

Quote

Yrel

A little more glad I bought her now. Never used her Gift of Naruu to begin with so everything just went way up for my builds. Going to have to play her more now.

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9 hours ago, Zadina said:

 [Yrel's Basic Abilites channel time has been reduced from 1.50 secs to 1.25], the channel time reduction actually didn't make it into today's patch, and has been removed from the patch notes.

I REALLY hope they add this nice change back into her soon in a future patch then. I saw it was there before they removed it from the notes and was very happy about it. It's a bit too long of time channeling in the middle of a team fight not being able to do anything other then be a body blocker in it. Or being focused to death while waiting for it to finish your channel up so you can get out or get the enemy away so you don't die. I'd honestly prefer if they just made it a flat 1 sec to max channel her abilities but maybe that would be a bit much. We'll see if (or hopefully when) they lower it to the 1.25. I do like the rest of the changes.

One other thing they should do though is increase the range on the jumping E lvl 4 talent that grants armor to your allies around you when you land. It's a bit too small range. The range on the lvl4 D heal talent is VERY wide, I think the range 7 vs the armor talent is maybe a range 2 or 3. So even with the nerf to the heal it's still FAR more likely to get value then the armor is in any team comp rather then a team tailered more to diving in with you.

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I already utilized the WarpWarp build before and imho, it was very heavily criticized- reset on takedowns is pretty good, especially since they upped its cd, the increased attack speed from Warp WarfareWarp Warfare is great and helps you generate shields faster via Auxiliary ShieldsAuxiliary Shields (which was a heavy nerf imho, it already had the trade-off of reducing your HP to get it but if it's not gonna get Tyrael's Imposing Will treatment I'm fine). Lastly, Adanium ShellAdanium Shell already gave a large amount of Armor and don't forget, Armor also mitigates damage done to shields so it's more than a viable alternative.

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I actualy dont get that zul jin change

 

instead of giving zul the ability baseline, you could make the talent tree more interesting

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Yrel's buffs are pretty nice. She can still get focussed with CC and armour bypass, but overall her massive waveclear damage with her ability to heal and resist damage along with stuns/knockbacks and chase/flee, just add too much value in too many situations for her not be a good pick.

Throw in some Medivh or other support to counter team focus on her and I think it'll be a great regular character.

Solo laning is pretty easy. She just minions creatures out too fast that also deals damage to players.

Group play is not too hard for diving. Dauntless and Sacred Ground are musts for me. As is the avenging cooldown to 1 second and divine favour cooldown. More hammers, more leaps. Repeatedly. Area damage your heal in between. Simple but effective.

The speed boost clense for 50% isn't half bad either.

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Oh boy, I love when they drop those unexpected patches with lots of tweaks.

14 hours ago, Zadina said:

Level 1

  • Seraph’s Hymn (W)
    • New functionality:
      • Reduce Blinding Light’s cooldown and Mana cost by 33%. Basic Attacks against Blinded enemies deal 100% bonus damage.

Finally some changes to Cassia. She is a really fun to use character, but the current state of the meta has little place for her. Hopefully this will make her more active even against teams that don't feature a lot of Basic Attackers.

14 hours ago, Zadina said:

Level 4

  • Amani Rage (Active)
    • Amani Rage is now part of Zul’jin’s baseline kit.
    • Cooldown increased from 20 to 30 seconds.
    • No longer grants Armor.
  • New talent: Amani Hide (Passive)
    • Reduce Amani Rage’s cooldown by 10 seconds and gain 10 Armor while regenerating Health.

Yes, I LOVE THIS. I always play with the Twin CleaveTwin Cleave build, where Amani RageAmani Rage is a must. Being able to have it and Voodoo ShuffleVoodoo Shuffle at the same time is fantastic.

Following this line of thought, they could do the same to Kel'Thuzad and make Glacial SpikeGlacial Spike baseline, but heavily nerfed, while adding a talent that restores it to its current state. Since this talent is a staple of any Kel'Thuzad build, makes a lot of sense.

14 hours ago, Zadina said:

Shrike (Trait)

  • Now also applies Doses to Structures.

I've been wanting this ever since she was released. Every single damage over time ability can affect structures, but why Ana's ShrikeShrike couldn't? It is great because now she can self-heal by attacking walls and such.

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On 6/28/2018 at 3:42 AM, Sombra said:

I actualy dont get that zul jin change

Yeah, I don't follow pros or anytbing, but who the hell ever took Amani Rage? It always seemed like an unecessary and dangerous trap talent to me - is it really a staple of most builds like the devs said? That's just nuts to me.

On the subject of my girl: The trait cooldown is kinda nice but otherwise she doesn't feel too different to me.

And also I still miss classic Chain Heal build Rehgar. This patch got my hopes up but he's still not quite there yet. 

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4 hours ago, SenatorBinks27 said:

Yeah, I don't follow pros or anytbing, but who the hell ever took Amani Rage? It always seemed like an unecessary and dangerous trap talent to me - is it really a staple of most builds like the devs said? That's just nuts to me.

Yes, it is staple, specially for the Guillotine Build. A good Zul'jin will be always scouting the enemy team to check on who has the lowest health, then pop Amani RageAmani Rage followed by a well placed GuillotineGuillotine for an easy kill. Zul'jin is one of my main Assassins and that talent has always been a first pick, no brainer.

Amani Rage can also be used very effectively in the Basic Attack build, to maximize his DPS. You pop it and then Taz'dingo!Taz'dingo! to have him at the lowest health possible to attack as fast as possible.

Even outside of those team fight scenarios, Amani Rage is quite useful to pump up his damage for various tasks (sieging, mercs), assuming you have a frontline to protect you and that there are no enemies nearby.

Also, you can always pair Zul'jin with someone like Uther (for Divine ShieldDivine Shield) or Kharazim (for Divine PalmDivine Palm) to make sure Zul'jin won't die when using Amani Rage. But once you get the hang of it, you won't die even without those two.

Edited by Valhalen
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3 hours ago, Valhalen said:

Yes, it is staple, specially for the Guillotine Build. A good Zul'jin will be always scouting the enemy team to check on who has the lowest health, than pop Amani RageAmani Rage followed by a well placed GuillotineGuillotine for a easy kill. Zul'jin is one of my main Assassins and it has always been a first pick, no brainer.

It can also be used very effectively in the Basic Attack build, to maximize his DPS. You pop Amani Rage and then Taz'dingo!Taz'dingo! to have him at the lowest health possible to attack as fast as possible.

Even outside of those team fight scenarios, Amani Rage is quite useful to pump up his damage for various tasks (sieging, mercs), assuming you have a frontline to protect you and that there are no enemies nearby.

Also, you can always pair Zul'jin with someone like Uther (for Divine ShieldDivine Shield) or Kharazim (for Divine PalmDivine Palm) to make sure Zul'jin won't die when using Amani Rage. But once you get the hang of it, you won't die even without those two.

Funny. I ironically always found myself most effective on Zul'Jin when not close to death. I'll have to take my time relearning him to adjust to this new tool, but I wanted to focus him as one of my Top 6 Assassins anyway.

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9 minutes ago, SenatorBinks27 said:

Funny. I ironically always found myself most effective on Zul'Jin when not close to death. I'll have to take my time relearning him to adjust to this new tool, but I wanted to focus him as one of my Top 6 Assassins anyway.

Oh, definitely. The Twin CleaveTwin Cleave build is so damn good because its damage does not depend on Zul'jin being close to death except when using GuillotineGuillotine. Whenever I play Zul'jin I find myself doing eye-watering damage by the end of the matches without losing any health. I've managed to reach over 250 stacks of Arcanite AxesArcanite Axes because the enemy team featured Rexxar and Samuro; therefore I was farming the shit out of Misha and Mirror ImageMirror Image.

The addition of Amani RageAmani Rage as a baseline shouldn't impact your gameplay and learning process, though, but rather add an extra layer for it. You don't have to use it, but will definitely reward you well if you do.

Edited by Valhalen

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On 6/28/2018 at 4:09 AM, KSDT said:

Yes?  Whatever would make you think otherwise?  She is still very popular.  She sees a ton of competitive play (very first pickable on the double pick side) and has plenty of games pick/banned in hero league as well.

The pickrate in HL and TL is mediocre to low at best. Her winrate is decent in those low amount of games she's played but I wouldn't call her ban and pickrate 'plenty' based off that. She is, yes, popular in proplay because people build a comp completely around her to boost her damage and survivability. This is more aimed for the pro scene than anything else.

Edited by Kayusa

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      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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