Jump to content
Sign in to follow this  

Legend Matchmaking Update for July 2018

Recommended Posts


The Hearthstone team has decided to address the community's concerns about matchmaking between Legend and non-Legend players.

Something weird has been going on this month in the higher spectrum of the Ranked Ladder. Players on Legend that have a very low rank (1000+) - also known as the dumpster tier - are much more likely to encounter players from non-Legend ranks 1 to 5 than other Legend players from the dumpster tier. And it has been noticed that even better ranked Legend players can also face off against the occasional non-Legend adversary.

What's more, a Legend player losing to a non-Legend one results in the former dropping hundreds of ranks further into the dumpster tier, while winning only gives a boost of 10-50 ranks. Climbing up requires a ridiculous winrate percentage.

Team 5 has reassured that no changes have been made to matchmaking ever since the March 2018 update. They admit that the problem lies in the inflation of Legend ranks: more players in Legend equals more players with lower MMR achieving that nice golden portrait on the left of their names. This means that these Legend players can have a lower MMR than some skilled non-Legend players trying to climb the ladder. This is the cause of the matchmaking issues.

To counter that, from the July 2018 Ranked Season players Legend players will face off against non-Legend ones only if they have lost "significantly more games" (typical Blizzard vague phrasing). Speaking of typical Blizzard things, we also have an announcement of an announcement about additional changes to Ranked Play coming later this year.

Blizzard LogoJesse Hill

Greetings everyone!

Some players have been raising concerns that matchmaking at Legend ranks isn’t working properly. Please rest assured that we have not changed the matchmaking calculations since our 10.2 update. However, the Ranked Play update from 10.2 did result in an increased number of people reaching Legend, and their matchmaking values being much closer together.

With a tighter distribution of matchmaking ratings, losing games at lower Legend ranks can result in a matchmaking rating significantly worse than non-Legend players. Once a Legend player has a low matchmaking rating, it can become difficult for them to gain ranks.

Ranked Play is very important to us, and we’ve been watching this situation very closely as it has evolved since March. To help improve the Legend rank experience, we are changing how Legend players get matched against non-Legend players, starting with our July Ranked Play Season. With that change, Legend players will have to lose significantly more games before matching against a non-Legend player.

Additional changes to Ranked Play will be coming later this year, and those should also help to improve the experience. We’ll provide more details when those features are closer to release.

Thanks for your continued support of Hearthstone, and we’ll see you in the Tavern.


  • Thanks 1

Share this post

Link to post
Share on other sites

So after months ppl complained about that issue they finally inform us about it? lol

But it's good they communicate with the players. Also I understand they are more concerned about the legend players because this goes into tournaments which means events that bring money but they should still do something about the lower ranks, it's still very unfriendly. Well the whole ranked system is a mess imo 😄 

  • Like 1
  • Sad 1

Share this post

Link to post
Share on other sites

I hit Legend in standard very early this season and since only played standard again today. My rank had fallen from about 250 to about 1500 (still not sure I’d say that’s in the dumpster zone given that I finished April season well over 20000 after messing around with decks). But anyway, I played 4 games today for a quest and two of those were against rank 1s which seemed rather odd.

What I don’t get is why losing against non-Legend should lose you more rank than winning gains you, if their MMR is similar to yours this shouldn’t be the case. Though 3-1 with the loss to a rank 1 still took me to about 1200, so the loss to the rank 1 wasn’t particularly damaging in my case there.

I don’t really see much issue with playing non-Legend players if it’s done with MMR properly. 

I do however feel the MMR system itself isn’t very good. Firstly it’s way too volatile; my highest finishes generally have come after stopping after a crazy 12-1 type run. I feel it should ‘remember’ past games longer. Jumping from 1500 to 1200 after going 3-1 at the end of the season seems too big to me. A 3-1 run after your first 10 games should have a much bigger impact on your MMR then, than a 3-1 run after you’ve played 200 games. Also I feel playing people with much lower MMR in the long run loses you MMR (making playing at high Legend during quiet hours a risky plan), and with a good ranking system this shouldn’t happen.

Edited by Bozonik

Share this post

Link to post
Share on other sites
2 hours ago, Synesthesy said:

I have never gone to legend, so it doesn't matter to me 🙂

Sadly 😢

Its just a big fat grind. Less so with the new rules, but still.

  • Like 1

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard released the 17.2.2 client patch for Hearthstone to fix a bug related to the closed shop that occurred due to a missing runtime dependency.
      We’re currently in the process of deploying a 17.2.2 client patch that will address the following items:
      Fixed a bug that would cause a crash on mobile when clicking the eye to see who is spectating. Fixed a few various issues that would lock the game state when playing certain cards from hand. Fixed a bug where some players in Europe were only given the option of Warrior as their free deck after graduating the new player ranks. Fixed a bug where the shop would be closed when launching Hearthstone due to a missing runtime dependency. If the shop is still closed after updating to 17.2.2, try swapping to another region on the launcher and swapping back before opening Hearthstone again.
      The incorrect Mana display bug for mobile users will be fixed in the next update.
      Any updates on when the incorrect mana bug for mobile players will be fixed?
      Hey! This will be fixed in our next major update.
    • By Zadina
      A new blog post has been released, detailing a dozen card changes coming to the game on Monday 18th of May.
      Shaman is getting some much needed help, since three of its cards will be buffed - although it is debatable if these buffs will be enough to move the class out of the bottom.
      As far as the nerfs are concerned, two more Demon Hunter cards (who would have thought?) are getting toned down. Scavenger's Ingenuity, Shadowjeweler Hanar, Blackjack Stunner, Imprisoned Scrap Imp, Bloodboil Brute, Bloodsworn Mercenary are also getting tweaked.
      Nerfed cards will be eligible for a refund until June 1st.
      The patch also brings a bug fix for Ethereal Conjurer, which was causing the game to lock by not offering any Discover options. 
      Don't forget you can grab a free Nemsy until May 19, as part of Patch 17.2.0.
      Blizzard Entertainment
      On May 18, we’ll be releasing a 17.2.1 balance patch that includes updates for a dozen cards in Standard, as well as a bug fix for Ethereal Conjurer.
      Balance Updates
      Aldor Attendant:
      Old: [Cost 2] 2 Attack, 3 Health → New: [Cost 1] 1 Attack, 3 Health.
      Old: [Cost 5] → New: [Cost 4].
      Shattered Rumbler:
      Old: 4 Attack, 6 Health → New: 5 Attack, 6 Health.
      The Lurker Below:
      Old: 6 Attack, 3 Health → New: 6 Attack, 5 Health.
      The 8 cards below will be eligible for a full dust refund until June 1.
      Priestess of Fury:
      Old: 6 Attack, 7 Health → New: 6 Attack, 5 Health.
      Crimson Sigil Runner:
      Old: 2 Attack, 1 Health → New: 1 Attack, 1 Health.
      Scavenger's Ingenuity:
      Old: Draw a Beast. Give it +3/+3. → New: Draw a Beast. Give it +2/+2.
      Shadowjeweler Hanar:
      Old: 1 Attack, 5 Health → New: 1 Attack, 4 Health.
      Blackjack Stunner:
      Old: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (2) more. → New: Battlecry: If you control a Secret, return a minion to its owner’s hand. It costs (1) more.
      Imprisoned Scrap Imp:
      Old: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2. → New: Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
      Bloodboil Brute:
      Old: 6 Attack, 8 Health → New: 5 Attack, 8 Health.
      Bloodsworn Mercenary:
      Old: 3 Attack, 3 Health → New: 2 Attack, 2 Health.
      Game Improvements and Bug Fixes
      Ethereal Conjurer will now function correctly and will no longer lock the game state when played.
    • By Damien
      This thread is for comments about our Kibler's Quest Warrior.
    • By Damien
      This thread is for comments about our Gle's Bomb Warrior.
    • By Damien
      This thread is for comments about our Zeeland's Aggro Egg Warrior.
  • Create New...