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Heroes of the Storm Patch Notes: Jul 10

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The latest Heroes of the Storm content patch with Azmodan & Raynor gameplay updates, Ranked Season 3, Warchrome Skins and the highly-anticipated third ban has arrived. Check out the full patch notes!

What's New?

Blizzard LogoBlizzard (Source)

Our latest Heroes of the Storm patch includes improvements for ranked play, major Hero updates for Raynor and Azmodan, new skins, and more!

NOTE: Orange text indicates a difference between the PTR and Live patch notes.

Ranked Play

2018 Ranked Season 3 Has Begun!

  • Ranked rewards have been granted to players based on their performance during 2018 Ranked Season 2.
  • Learn more about the rewards that are up for grabs during the new season by checking out our 2018 Ranked Season 3 Dates and Rewards blog.
  • A number of ranked play improvements have also been made with the start of 2018 Ranked Season 3, including the addition of a third ban, rank decay, seeding changes, and Hero League matchmaking adjustments. Read on for details.

Third Ban

  • A third Hero ban has been added to draft modes as part of the initial ban phase.
    • During the initial ban phase, teams will alternate until each has banned two Heroes.
    • Ban and pick times have been adjusted in order to offset the addition of the new ban.
  • The number of level 5+ Heroes required to participate in Hero League has been increased from 14 to 16 to ensure players will always have a Hero available if they pick last.

Rank Decay

  • Diamond, Master, and Grand Master Hero League players who have placed in the current season but haven’t completed any games in a while will be considered “inactive”.
  • Once a player becomes inactive, they will receive a small amount of rank and MMR decay each day until they complete one Hero League match.
    • Diamond, Master, and Grand Master each have their own threshold for inactivity.
    • Players can earn additional “grace period” days by regularly playing Hero League matches during the current season.
  • Inactive players can avoid decay and regain active status by playing a single Hero League match to completion.
League Inactive Days Before Decay Extra "Grace Period" Days
Diamond 20 10
Master 15 10
Grand Master 10 10

Seeding Changes

  • Players who enter ranked play for the first time can no longer be seeded into placement matches higher than Gold 5.
  • Players who return to Hero League after an extended break will no longer be re-seeded into placement matches based on their performance in other modes.

Hero League Matchmaking Changes

  • Ratings Rather Than Points
    • For Master and Grand Master players, the Master-level players they are matched with and against are now determined by skill rating, and rank points no longer play a role.
      • This should provide better experiences for players of very high skill levels who start playing later in a season.
      • These players’ games should have allies and opponents of more consistent skill levels, which also match their own.
  • Match Quality Restrictions and Notifications
    • Players below Master who have waited fewer than three minutes in queue will not be placed into any matches that are outside of the game quality restrictions that would have been used if the match had been formed around that player.
    • Players will now receive a notification in the UI when these quality restrictions are expanded in order to help them find a match more quickly.
  • Stricter Rank Difference Requirements
    • Master and Grand Master players will now only be matched with allies and opponents who are within 1 division of their own ranks. This means:
      • Master players can be matched with players who are either ranked Diamond 1 or Grand Master, but never both.
      • Grand Master players will not be matched with players below Masters.
    • This restriction will not loosen for players in Europe and North America. However, it can loosen for players in other regions after they have waited in queue for 1 hour.
  • Stricter Rating Differences
    • Master and Grand Master players now have narrower ranges of acceptable skill ratings for the players they are matched with. For example:
      • It is extremely unlikely that a top Grand Master player will be matched with a Master who is on the cusp of demotion to Diamond.
      • If a Master player is placed into a Grand Master game, it is because that player’s skill rating is very similar to that of the Grand Master players.
        • In this situation, the Master player’s ranked points have not yet caught up to their rating.

Battlegrounds

Non-Ranked Battleground Pool

  • All Battlegrounds that were temporarily removed during the Echoes of Alterac event have returned to Versus A.I., Quick Match, and Unranked matchmaking queues.

Mercenaries

  • Heroes can no longer Heal, Shield, or target allied Mercenaries with Abilities unless an Ability specifically states that Mercenaries are valid targets.

Alterac Pass

  • Ice Giants
    • Attack speed reduced by approximately 30%.
    • Neutral Ice Giant Attack damage increased from 240 to 312.
    • Captured Ice Giant Attack damage increased from 400 to 520.
  • Cavalry
    • The damage bonus provided by Cavalry units is now a flat 10%, and no longer scales with each completed event.

Battlefield of Eternity

  • Minimap
    • The Minimap icons that represent Immortals during an event have received updates.
      • The opposing Immortal now uses an icon depicting crossed axes, while the allied Immortal displays a shield icon.
      • This should help players more quickly identify which Immortal to attack and which to defend.

Braxis Holdout

  • Beacons
    • Now become contested immediately when Heroes from both teams are on the point.
  • Zerg Waves
    • The baseline zerg wave has been strengthened significantly.
      • This should encourage teams to split up in order to defend against an incoming zerg wave, rather than send all five players to attack with an allied wave.
  • Beacon Progress Bars
    • The progress bars in the lower-right corner of the screen have received visual updates to coincide with the above changes.

Heroes

Assassin

Cassia

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Abilities

  • Blinding LightBlinding Light (W)
    • Now also deals 50 damage (+4% per level) to enemies in the target area.

Chromie

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Abilities

  • Time TrapTime Trap (E)
    • Melee Heroes who can see a Time Trap can now use melee attacks to destroy it without triggering its effects.

Raynor

L1FZEBIMXPLI1417483335075.png

Stats

  • Health increased from 1,302 to 1,450.
  • Health Regeneration increased from 2.71 to 3.02.
  • Basic Attack damage reduced from 122 to 92.
  • Basic Attack range is now set to 6.5 and is no longer based on Raynor’s Trait.
  • Scaling increased from 4% to 5% per level.

Abilities

  • New Trait: Give ‘Em Some Pepper
    • Every 4th Basic Attack splashes in a small area and deals 125% more damage to the primary target.
  • Penetrating Round (Q)
    • Damage reduced from 240 to 220.
    • Mana cost reduced from 60 to 50.
    • Additional functionality:
      • Slows enemy Movement Speed by 20% for 2 seconds.
      • Knockback distance is based on the target’s proximity to Raynor.
  • Inspire (W)
    • Cooldown increased from 10 to 12 seconds.
    • New functionality:
      • Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.
      • Casting Inspire resets Raynor’s Basic Attack cooldown.
  • Adrenaline Rush (E)
    • Cooldown increased from 30 to 45 seconds.
    • Mana cost increased from 0 to 75.
    • New functionality:
      • Heal Raynor for 25% of his maximum Health over 1 second. Raynor’s Basic Attacks reduce Adrenaline Rush’s cooldown by 0.5 seconds, doubled against Heroes.
  • Raynor’s Raider (R)
    • Health increased from 766 to 1,000.
    • Damage per missile reduced from 31 to 24.
    • Attacks per second increased from 0.8 to 2.
    • New functionality:
      • Summon a Banshee that assists Raynor. The Banshee deals 96 damage per second and regenerates 75 Health per second if it hasn’t taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
      • The Banshee respawns automatically after 45 seconds.

Talents

  • Level 1
    • Seasoned Marksman (Passive)
      • Removed.
    • Scouting Drone (Active)
      • Removed.
    • New Talent: Veteran Marksman (Trait)
      • Quest: Every time the primary target of Give ‘Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
    • New Talent: Ace in the Hole (Passive)
      • Deal 30% more damage to Stunned or Slowed enemy Heroes.
    • New Talent: Exterminator (Passive)
      • Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
  • Level 4
    • Focused Attack (Passive)
      • Removed.
    • Vigorous Assault (Passive)
      • Removed.
    • Confident Aim (Q)
      • Removed.
    • Relentless Leader (Passive)
      • Removed.
    • Fight or Flight (E)
      • Moved from Level 7.
      • New functionality:
        • Reduce Adrenaline Rush’s cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 4 seconds.
    • New Talent: Sustaining Rounds (Trait)
      • Give ‘Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
    • New Talent: Behemoth Armor (Passive)
      • Gain 250 bonus maximum Health.
      • Quest: Every time Give ‘Em Some Pepper’s primary target is a Hero, gain an additional 5 maximum Health.
  • Level 7
    • Hamstring Shot (Q)
      • Removed.
    • Revolution Overdrive (W)
      • Removed.
    • Puttin’ On A Clinic (Passive)
      • Removed.
    • New Talent: Fuel the Rush (Passive)
      • While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
    • New Talent: Unstable Compound (Trait)
      • Increase the area of Give ‘Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
    • New Talent: Heavy Slugs (Active)
      • Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. 30 second cooldown.
  • Level 13
    • Giant Killer (Passive)
      • Removed.
    • Double-Barreled (Q)
      • Removed.
    • Steel Resolve (W)
      • Removed.
    • New Talent: Debilitating Rounds (Passive)
      • Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round’s Slow is increased by 20%.
    • New Talent: Rallying Cry (W)
      • Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
    • New Talent: Giddy-Up (W)
      • Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
  • Level 16
    • Executioner (Passive)
      • Removed.
    • Cluster Round (Q)
      • Removed.
    • Bullseye (Q)
      • Removed.
    • Give Me More (E)
      • Moved from Level 1.
      • New functionality:
        • Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
    • New Talent: Paint Them Red (Q)
      • Increase the damage of Penetrating Round by 50% and heal for 100% of the damage it deals to Heroes.
    • New Talent: Bounty Hunter (Trait) (D)
      • If Give ‘Em Some Pepper’s target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 5 Armor for 3 seconds.
      • Activate Give ‘Em Some Pepper to apply it to Raynor’s next Basic Attack. 40 second cooldown.
  • Level 20
    • Scorched Earth (R)
      • Removed.
    • A Card to Play (Passive)
      • Removed.
    • Nexus Frenzy (Passive)
      • Removed.
    • Dusk Wing (R)
      • Increase the damage, Health, and leash range of Raynor’s Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
    • New Talent: Indomitable Resolve (R)
      • Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
    • New Talent: Weak Spot Acquired (Trait)
      • An enemy Hero who is the primary target of Give ‘Em Some Pepper has their Armor reduced by 25 for 2 seconds.
    • New Talent: Execute (Passive)
      • Increase Attack Speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.
LEVEL (TIER) Raynor Talents
1 (1) (!) Veteran Marksman (Trait) Ace in the Hole (Passive) Exterminator (Passive)
4 (2) Fight or Flight (E) Sustaining Rounds (Trait) (!) Behemoth Armor (Passive)
7 (3) Fuel the Rush (Passive) Unstable Compound (Trait) Heavy Slugs (Active)
10 (4) Hyperion (R) Raynor’s Raider (R)
13 (5) Debilitating Rounds (Passive) Rallying Cry (W) Giddy-Up (W)
16 (6) Paint Them Red (Q) Give Me More! (E) Bounty Hunter (Trait)
20 (7) Indomitable Resolve (R) Dusk Wing (R) Weak Spot Acquired (Trait) Execute (Passive)
  • (!) indicates a Quest Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: We're extremely excited to bring Raynor’s long-awaited rework to the Nexus! We've been reading and absorbing all the amazing feedback that you have sent us over the past year and think the new design will do him justice. We've massively increased his wave-clear potential with a new Trait and completely overhauled his Talent tree (one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while new users should still be able to pick him up and right-click their way to victory. We have been having a ton of fun with the changes and hope you do as well. As always, please send us any feedback you have and get ready to fill your enemies full of daylight!

Specialist

Azmodan

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Stats

  • Health reduced from 2,738 to 2,464.
  • Health Regeneration reduced from 5.7031 to 5.1328.

Abilities

  • General of Hell (Trait) (D)
    • Renamed to Demon Lieutenant.
    • New Functionality:
      • Summon a Demon Lieutenant at any allied Mercenary, Minion, or Azmodan Demon. The Lieutenant will cast Demonic Smite every 7 seconds, instantly killing an enemy Minion. Lasts 20 seconds. 60 Second cooldown.
      • Can now be cast on the Minimap.
      • Can be used while channeling All Shall Burn.
  • Globe of Annihilation (Q)
    • New Quest:
      • Hitting a Hero or killing a Minion within 1.5 seconds of being hit by Globe of Annihilation grants 2 Annihilation.
    • Reward:
      • Each stack of Annihilation increases Globe of Annihilation’s damage by 1, up to 400.
    • Greatly reduced the delay before impact warning effects appear.
    • Range reduced from 35 to 30.
    • Casting time reduced from 0.75 to 0.5625 seconds.
    • Globe speed increased from 15 to 18.
  • Demon Warrior (W)
    • Can now be cast while channeling All Shall Burn.
    • No longer has charges.
    • Demon Warriors now deal a small amount of damage to nearby enemies every second.
    • Health increased from 365 to 390.
    • Attack damage reduced from 37 to 28.
    • Attack range reduced from 1.5 to 1.
    • Movement Speed reduced from 4 to 3.6.
  • All Shall Burn (E)
    • New functionality:
      • Channel a beam of death on an enemy, dealing 136 damage per second for 2.5 seconds. If the Channel lasts its full duration, deal an extra 272 damage to the target.
      • Azmodan’s Movement Speed is reduced by 30% while Channeling.
    • Cooldown increased from 6 to 8 seconds.
    • Mana cost changed from 12 per second to a flat 30 Mana.
    • Range reduced from 7 to 6.
  • Demonic Invasion (R)
    • New Functionality:
      • Rain a small army of Demonic Grunts down on enemies, dealing 65 damage per impact. Grunts deal 42 damage, have 750 Health and last up to 8 seconds. When Grunts die they explode, dealing 65 damage to nearby enemies.
    • Grunt Health increased from 365 to 750.
    • Grunt Health now decays over 8 seconds.
    • Grunt attack damage reduced from 51 to 42.
    • Cooldown reduced from 100 to 90 seconds.
    • Mana cost reduced from 100 to 60.
  • New Heroic Ability: Tide of Sin (R)
    • Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage. 20 second cooldown.

Talents

  • Level 1
    • Taste for Blood (Q)
      • Removed.
    • Sieging Wrath (Q)
      • Removed.
    • Gluttony (Q)
      • Moved from Level 4.
      • New functionality:
        • Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 3.
        • Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
    • New Talent: Greed (Q)
      • Increase the timeframe in which Minion kills grant Annihilation from 1.5 to 3 seconds.
      • Quest: After gaining 200 Annihilation, Globe of Annihilation’s range is increased by 33% and the damage it deals against Minions and Mercenaries is increased by 20%.
    • New Talent: Wrath (Q)
      • Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
      • Quest: After gaining 200 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan’s next Basic Attack against them within 4 seconds by the amount of Annihilation he has.
  • Level 4
    • Hellish Hirelings (Trait)
      • Removed.
    • Army of Hell (W)
      • New Functionality:
        • Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
    • Hellforged Armor (W)
      • Moved from Level 13
      • New Functionality:
        • Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
    • Battleborn (Passive)
      • Moved from Level 16
      • New Functionality:
        • Azmodan’s Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.5 seconds and Demon Lieutenant by 1 second.
  • Level 7
    • Infernal Globe (Q)
      • Removed.
    • Bound Minion (Trait)
      • Removed.
    • Gluttonous Ward (Active)
      • Removed.
    • Master of Destruction (E)
      • Moved from Level 1.
      • New Functionality:
        • All Shall Burn’s final damage applies to all enemies in an area around the target and grants 2 Annihilation per Hero hit.
    • New Talent: Bombardment (Q)
      • After casting Globe of Annihilation, Azmodan’s Basic Attacks within the next 3 seconds have an additional 2 range and can hit 2 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grant 1 Annihilation.
    • New Talent: Art of Chaos (Q)
      • If Globe of Annihilation hits 2 or more Heroes, restore 30 Mana. If it hits 3 or more Heroes, gain an extra 5 Annihilation.
  • Level 13
    • Hedonism (Q)
      • Removed.
    • Infused Power (E)
      • Removed.
    • New Talent: Brutish Vanguard (W)
      • Demon Warriors gain 25% increased Health and Slow nearby enemies by 20%.
    • New Talent: Cydaea’s Kiss (Q)
      • Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn’s Channel lasts its full duration against a Hero, Azmodan is healed for 8% of his maximum Health.
    • New Talent: Chain of Command (Trait) (D)
      • Demon Lieutenants also grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan’s summoned Demons.
  • Level 16
    • Demonic Smite (Trait)
      • Removed.
    • Sin for Sin (Active)
      • Removed.
    • Forced Recruiment (D)
      • Removed.
    • Sin’s Grasp (E)
      • Moved from Level 4.
      • New Functionality:
        • Increases the range of All Shall Burn by 20%.
        • If All Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
    • New Talent: Hell Rift (E)
      • If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.
    • New Talent: Total Annihilation (Q)
      • Globe of Annihilation damages Heroes for an additional 5% of their maximum Health.
  • Level 20
    • New Talent: Siegebreaker (R)
      • Azmodan’s Demons deal 50% increased damage to Structures.
    • New Talent: Black Pool (R)
      • Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, and take 56 damage per second.
    • New Talent: Pride (Q)
      • After gaining 400 Annihilation, Globe of Annihilation’s area is increased by 15% and its damage is increased by 100.
    • New Talent: Trample (Active)
      • Activate to charge a short distance, dealing 240 damage and Slowing enemies caught in the path by 60% for 1 second. 60 second cooldown.
LEVEL (TIER) Azmodan Talents
1 (1) (!) Greed (Q) (!) Gluttony (Q) (!) Wrath (Q)
4 (2) Army of Hell (W) Hellforged Armor (W) Battleborn (Passive)
7 (3) Art of Chaos (Q) Bombardment (Q) Master of Destruction (E)
10 (4) Demonic Invasion (R) Tide of Sin (R)
13 (5) Brutish Vanguard (W) Cydaea’s Kiss (Q) Chain of Command (Trait)
16 (6) Total Annihilation (Q) Hell Rift (E) Sin’s Grasp (E)
20 (7) Siegebreaker (R) Black Pool (R) Pride (Q) Trample (Active)
  • (!) indicates a Quest Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: In Azmodan’s update, we’ve embraced and expanded his role as a late-game siege monster. He now has a baseline stacking quest for Globe of Annihilation that’s a hybrid of the old Taste for Blood and Sieging Wrath Talents. Whether you’re focusing on PvE or PvP objectives you should see Globe of Annihilation become more powerful as a game goes on. To compensate for this increase in baseline power, we’ve made Globe’s impact area more quickly visible to enemies, which will give them a chance to dodge their impending doom. We’ve also made major mechanical changes to Black Pool (now called Tide of Sin) and focused it solely on Globe’s damage without the need for targeting or alt-casting. Demon Warriors are now individually stronger and deal constant AoE damage, but are slower and no longer have multiple charges. The new All Shall Burn should be much more consistently useful and certain Talent combinations can be used boost Azmodan’s short to mid-range potential. Demon Lieutenant (formerly General Of Hell) is still a global pushing ability, but is less reliant on needing a large Minion wave to get value. Demonic Invasion’s changes are geared towards expanding its use in PvP scenarios without affecting its old structure-bustin’ potential. Dropping an Invasion on the enemy team will force them to run away or take a large amount of delayed damage.

Support

Alexstrasza

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Abilities

  • Life-BinderLife-Binder (R)
    • Now also heals Alexstrasza and her target for 300 Health per second during channeling.

Collection

New Bundles and Skin Packs

  • The following new bundles will soon become available for a limited time:
    • Heroes of the Dorm 2018 Bundle – Available now until July 23.
    • Raiders of Warchrome Bundle – Available now until August 6.
  • The following new skin packs are available now until August 6:
    • Dominus Vile Azmodan Skin Pack
    • Diesel Speaker Nazeebo Skin Pack
    • Roadraider Raynor Skin Pack

Warchrome Skins

  • Azmodan
    • Dominus Vile Azmodan
    • Hazardus Vile Azmodan
    • Machinus Vile Azmodan
  • Nazeebo
    • Diesel Speaker Nazeebo
    • Hexplug Diesel Speaker Nazeebo
    • Neon Diesel Speaker Nazeebo
  • Raynor
    • Roadraider Raynor
    • Ghostly Roadraider Raynor
    • Nameless Roadraider Raynor

Additional New Skins

  • Arthas
    • Ruby Frostwyrm Arthas
    • Stromgarde Prince Arthas
  • Azmodan
    • Champion Azmodunk
  • E.T.C.
    • Fel E.T.C.
    • New Glam Metal E.T.C.
  • Gul’dan
    • Shadowmoon Gul’dan
  • Kerrigan
    • Champion Cheerleader Kerrigan
  • Li-Ming
    • Champion Striker Li-Ming
  • Samuro
    • Fel Burning Blade Samuro
    • Draenor Burning Blade Samuro

New Mounts

  • Celestial Billie
    • This Mount will be granted to players the first time they purchase gems using real money following the release of this patch.
  • Helldorado
    • Helldorado
    • Ghostly Helldorado
    • Nameless Helldorado
    • 2018 Ranked Season 2 Mount Rewards
      • The following Mounts have been awarded to players based on their performance during 2018 Ranked Season 2:
        • Primal Direhorn
        • Sholazar Direhorn
        • Hellfire Direhorn
        • Epic Primal Direhorn
        • Epic Sholazar Direhorn
        • Epic Hellfire Direhorn

    Bug Fixes

    General

    • Fixed a number of typo and tooltip errors across several aspects of the game.

    Art

    • Diablo: Will no longer appear to face the wrong direction while walking after Shadow Charge is interrupted.
    • Malthael: Fear the Reaper’s icon art in the buff bar now correctly matches its icon art in the Talent pane.

    Battlegrounds

    • Haunted Mines: Fixed an issue that could cause the Grave Golem in the Mines to stop issuing Basic Attacks and casting its Root Ability when defending against nearby Heroes.
    • Warhead Junction: Visual effects created by Boss and Podling Abilities are no longer visible through the Fog of War.
    • Try Mode: Changing the Enemy Hero setting to None and then using the Set Level button no longer causes an enemy Hero to spawn.

    Heroes, Abilities, and Talents

    • Abilities: Fixed an issue in which certain Abilities, like Stukov’s Lurking Arm, could be unintentionally canceled immediately after casting.
    • Alarak: Deadly Charge will now always fire in the direction the player clicked, instead of the direction Alarak was facing when the Ability was cast.
    • Alexstrasza: Can no longer use Cleansing Flame to switch between the upper and lower levels of Haunted Mines.
    • Alexstrasza: Fixed an issue that could cause Cleansing Flame to fail if it was cast in the same moment that Dragonqueen was ending.
    • Cassia: Fixed an issue in which the Plate of the Whale Talent required more Basic Attacks to be absorbed per Health Regeneration stack than intended.
    • Deckard: Can now correctly use Healing Potions while affected by Zarya’s Graviton Surge.
    • Deckard: Canceling Stay Awhile and Listen no longer prevents the next source of damage from waking Sleeping enemies.
    • Diablo: No longer becomes unable to use any Abilities if Shadow Charge fails to cast.
    • Diablo: Fixed an issue that could prevent Diablo from using additional Abilities after casting Shadow Charge on an enemy who is using a dash, like Chen’s Flying Kick or Illidan’s Dive.
    • D.Va: Shift-queuing movement commands during Boosters no longer causes D.Va to become stuck indefinitely.
    • Garrosh: Can now correctly cast Into the Fray on Unstoppable allied Heroes.
    • Garrosh: Warlord’s Challenge no longer cancels Abilities that end upon taking damage, like Muradin’s Second Wind or Fenix’s Shield Capacitor.
    • Nova: After learning Anti-Armor Shells, the Target Info Panel now displays the correct amount of Basic Attack damage dealt.
    • Sleep: Damage over time effects that do not initially apply damage, like Gul’dan’s Corruption and Blaze’s Combustion, will now correctly wake Sleeping enemies.
    • Stukov: Healing Pathogen’s timer is no longer visually removed if the target becomes Polymorphed.
    • Takedown Credit: Fixed an issue in which takedown credit could still be granted to a Hero even if they left combat long before the target was killed.
    • The Butcher: Ruthless Onslaught’s visual effects will no longer persist on the target if they interrupt the Ability by entering Stealth.
    • Valeera: Sinister Strike’s targeting indicator now more closely matches the Ability’s area of effect.
    • Varian: Colossus Smash now moves Varian to a valid landing location, rather than placing him within a space that’s already occupied by the target.

    Sound

    • Sonya: The La Pantera Sonya skin no longer plays sword impact sound effects when attacking Structures.

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    Sucks that EU still gets patch day later. Are Alterac mounts gone for good, since they removed those bundles? Expected they were going to enter normal loot pool, yet can't find them anywhere.

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    Azmodan is dangerous. As long as you can land the globes of course. The beam is now more of a thing to use when backing away. The buffed demon talents makes a good scout. All and all a good rework. Raynor, seems to die alot trying to get those stacks of his. The armour buff at level 4 when healing is nice though, as is the speed boost to get away from Tyreal's explosion. With Abathur hatting ya, he's way more fun to play. :p

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    Is it me or did Lifebinder just get a 900 heal boost?

    Who even needs Ancestral Healing? 900 seems a bit much.

    Edited by Warper

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    35 minutes ago, Warper said:

    Is it me or did Lifebinder just get a 900 heal boost?

    Who even needs Ancestral Healing? 900 seems a bit much.

    600 to both players, so 1200 over all, just over Rehgar's... lol. Lifebinder is on a 60 sec cd compared to his 100 seconds O_o 

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    21 minutes ago, Plergoth said:

    600 to both players, so 1200 over all, just over Rehgar's... lol. Lifebinder is on a 60 sec cd compared to his 100 seconds O_o 

    Ah, right. Thought it was 3 seconds of delay. But yea, seems reeeally good.

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    Well, it was fun having Raynor baseline +35% damage against anything that moves. Still a good build, tho.

    And some nice tuning on Azmo there. He seems more capable then the PTR version.

    @Edit: And with new rework we have new bugs! If your Banshee spawn underground in Haunted Mines, it won't follow you to the surface and will get lost in the limbo (seriously, on the minimap it moves to the empty space between surface and underground maps).

    Edited by lChronosl

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    Is it just me or is landing Globes way way easier on humans than AI?

    Edit: Not just me. Super easy character vs human players.

    Edited by Morcalivan

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    5 hours ago, Notoriousthf said:

    The raynor trait is designed for waveclear, yet 90% of his talents require targetting heroes with the trait.

    Not just that. It also works well if enemies are grouped up as well as single target, especially with Bounty Hunter talent he is able to shred heroes with huge amounts of hp.

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      • By Staff
        After weeks of PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes with all the changes!
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Map Updates Shop Balance Update Bug Fixes General
        Basic, Cleave, and Splash Attacks will now function more consistently across all Heroes through various situations. Changes that may impact the balance of the Hero will be listed in the Balance section. Updated Homescreen and Startup Music. Return to Top
        Map Updates
        General Blackheart's Bay, Hanamura Temple, and Warhead Junction will enter Ranked map rotation in the coming weeks! Forts, Keeps, and the Core will now grant Allied Heroes that take damage in their radius 35 50 Armor for 4 seconds. This effect has a 4 second cooldown and can only be granted to 1 Hero per Structure. While this Armor is in effect, Enemy Heroes that attack the target will be slowed by 20%. Forts, Keeps, and Core will no longer prioritize an Enemy Hero when an Allied Hero is attacked. Mercenary camps now spawn 30 seconds after the match begins (Down from 60 seconds). Small XP globes have been removed. will now vanish if no allied Hero is within 15 radius of the globe. Structure Health increased by 12.5%. When a Hero attacks an enemy structure with a Basic Attack, allied minions near the building become inspired and gain 35% attack speed and 35% move speed for 3 seconds. This does not affect illusions or summons. Minions will now spawn exactly at MM:00 and MM:30. Blackheart's Bay Bombardment now deals 20% reduced damage to Keeps and Cores. Cast time to turn in coins decreased from 7 seconds to 5 seconds. There are now 3 treasure chest locations. The first chest spawns in the top lane during the first phase, two chests spawn in the next three phases, and all three chests spawn every phase after that. There are now watch sight towers near Blackheart. You will now only drop half your coins upon death (rounded down). Only 8 coins are required for the first turn-in, down from 10. Hanamura Payload damage increase by 12.5%. Payload now moves 25% faster. Samurai lane pusher health reduced by 12.5%. Payload deals 20% less damage to the core. Infernal Shrines Punishers will no longer leap over gates. Skeleton minions damage reduced by 25%. Skeleton minions health decreased from 400 to 300. Skeleton minions move speed increased from 3 to 3.5. Skeleton minions now have 20 spell magic Armor. Sky Temple Guardian Mighty Swing knockback duration reduced from 0.5 seconds to 0.375 seconds. Guardian Mighty Swing knockback is now interrupted by other knockback effects. Guardian Mighty Swing knockback speed increased to match previous knockback distance. Guardian Mighty Swing will now interrupt any ongoing knockback effects. Warhead Junction Nukes damage updated to 1000 + 12.5% of target's Max Health (was 2300 damage before). Nukes now ignite structures, dealing 1.2% 0.8% of their Health per second for 10 12 seconds. Attacking the building will refresh the duration up to 5 8 seconds. Nukes now take 2.5 seconds to launch (Up from 1.5 seconds). There will now be fewer nukes that spawn. Garden Of Terror Terror has 12.5% more baseline life. Terror scales significantly harder into late game. Return to Top
        Shop
        New Mount: Plush Sheep
        New Mount:Amber Plush Sheep
        Return to Top
        Balance Update
        Heroes
        Abathur
        Base
        Locust damage increased by 25%. Dehaka
        Base
        Brushstalker [Z D] Cooldown increased from 75 seconds to 240 seconds. Cooldown is reduced by 40 50 seconds when a Regen Globe is picked up. Talents
        Level 20 Apex Predator Cooldown reduction increased from 50 to 120 190 seconds. Illidan
        Talents
        Level 16 Fiery Brand Attacking a different Hero from the last Hero attacked now resets progress on the previously attacked Hero. Blinds and Evasion now prevent any progress from being granted. If the target gains Stasis or Invulnerable, progress will be lost. Stacks now last 300 seconds. Kael'thas
        Talents
        Level 20 Rebirth Now has 3 charges. Maiev
        Base
        Umbral Bind [W] Pull force reduced from 35 to 21.05. The Butcher
        Talents
        Level 13 Brutal Strike Now loses stacks when attacking while Blinded or against Evading enemies. The Lost Vikings
        Talents
        Level 10 Longboat Raid Decreased Move speed no longer decreases the Longboat Raid's starting speed and now reduces Longboat Raid Move speed by 25%. Thrall
        Talents
        Level 7 Elemental Assault NEW: After using a Basic or Heroic Ability, Thrall's next Basic Attack within 4 seconds deals 45% more damage. Follow Through Talent Removed. Uther
        Base
        Holy Light [Q] Range increased from 7.75 to 8. Range is no longer increased to 8.75 after selecting Holy Shock. Talents
        Level 4 Holy Shock No longer grants reduced cooldown or Mana cost and instead costs less Mana and has a lower cooldown. Now features its own active button. Valeera
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        Level 7 Slice and Dice REWORK: Grants 400% Attack Speed which is lost after attacking 3 times or after 3 seconds. Cooldown for the next attack after the third will not be reduced. Varian
        Talents
        Level 10 Warbringer Warbringer mana cost reduction reduced from 22.5 to 20. Mana cost reduction reduced from 22.5 to 20. Level 20 Demoralizing Shout Cooldown reduction increased from 2.5% to 5%. Zagara
        Talents
        Level 1 Infest Damage bonus reduced from 125% to 100%. Return to Top
        Bug Fixes
        Map
        Blackhearts Revenge Fixed an issue that caused Deathwing to lose Unstoppable after using the waygates. Sky Temple Fixed an issue that caused Roots to prevent Guardian Mighty Swing knockback. Heroes
        Alarak Level 16 Mocking Strikes Fixed an issue that caused Basic Attacks to display incorrectly when attacking a Silenced Hero after selecting Mocking Strikes. Artanis Level 4 Shield Surge Buff Bar tooltip updated. Level 7 Final Cut Buff Bar updated to show remaining duration. Now consumed if attacking while Blinded. Level 16 Titan Killer Bonus damage is now dealt before the primary Basic Attack damage. All other associated effects will still occur if this kills the target. Arthas Base Frostmourne Hungers [D] Fixed an issue that caused impact visuals and sound effects to be created on Arthas. Azmodan Level 1 Greed Fixed an issue that caused Globes of Annihilation empowered by Tide of Sin to deal more damage than intended to non-Heroes. Level 4 Battleborn Fixed an issue that caused impact visuals and sound effects to be created on Azmodan. Level 16 Total Annihilation Now displays as Total Annihilation in the Death Recap. Level 20 Pride Now displays as a quest. Brightwing Base Phase Shift [Z] Cast indicator is no longer hidden if the target is Polymorphed. Level 13 Pixie Boost Movement Speed now gradually decays over is duration instead of in chunks. Cassia Level 1 Charged Strikes Fixed an issue that caused Charged Strikes to trigger multiple times in a row when gaining attack speed. Now applies to the next Basic Attack that is fired instead of the next Basic Attack that connects. Now displayed in the Buff Bar while in progress. Now increases in progress when Cassia fires her Basic Attack instead of after the missile impact. Progress is now displayed in the Buff Bar. Level 16 Martial Law Bonus damage is now dealt before the primary Basic Attack damage. All associated effects will still occur if this kills the target. Chen Level 10 Storm, Earth, Fire Earth's attack Slow is now prevent by Blinds and Evasion. Earth's Splash attacks are now prevented if the primary target is Evading. Storm and Fire's attacks will now display as crits if granted an applicable Physical damage buff instead of a Spell damage buff. Cho'gall Base Shove [Z] Fixed an issue that caused Shove to not push Cho if he is Rooted. Level 1 Calloused Hide Fixed an issue that caused Shove and other knockback effects to temporarily disable this talent's benefits. Level 20 Fuel for the Flame Will no longer hit inactive Mercenaries if targets near these Mercenaries are hit. Will no longer hit inactive Mercenaries unless the primary target is also an inactive Mercenary. Chromie Base Sand Blast [Q] Sand Echo will now be revealed to the target when hit by Sand Echo's Basic Attack. Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible. Level 20 Unravelling Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cast animation to be interrupted when Deathwing hits another Deathwing with his Basic Attack. Level 7 Death Drop Armor reduction is now refreshed in duration when re-applied. Level 13 Fire and Fury Fixed an issue that caused Basic Attack impact visuals to be displayed on Deathwing if attacking a Slowed Hero. D.Va Base Self-Destruct [E] Charge gained from Basic Attacks now occurs after all targets have been hit. Fixed an issue that caused Self-Destruct knockback to not apply correctly. Level 4 Nuclear Option Self-Destruct charge gained from hitting targets in the Basic Attack bonus area now occurs after all targets have been hit. E.T.C. Level 1 Guitar Hero Healing visuals will no longer occur if E.T.C. is Blinded, the target is Evading, or if E.T.C.'s Health is at max. Falstad Level 13 Sustained Winds Bonus damage is now dealt before the primary Basic Attack damage. 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Tooth and Claw Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist. Illidan Base Dive [Q] Fixed an issue that caused Dive to play sound and visual effects twice if Illidan is targeting another Illidan. Level 16 Fiery Brand Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Imperius Base Valorous Brand [Q] Fixed an issue that caused Valorous Brand's benefits for being consumed to be granted when the target gains Invulnerable, Stasis, or is killed. Fixed an issue that caused Valorous Brands to heal Imperius when a Branded target enters Stasis, gains Invulnerable, or is killed. Valorous Brands are no longer consumed if Imperius is Blinded or the target is Evading. Level 1 Burn the Impure Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Now displays as Burn the Impure in the Death Recap. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Level 7 Flash of Anger Additional target search now occurs after all effects on the primary target. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Holy Fervor No longer prevented by Blinds or Evasion. Level 13 Divine Rage Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Level 20 Unrelenting Descent Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Jaina Level 10 Water Elemental Fixed an issue that caused Water Elemental's Basic Attack splash to hit Evading targets. Water Elemental's Basic Attack splash no longer reveals the targets it hits. Water Elemental's Basic Attack splash now reveals the area. Johanna Base Condemn [W] Fixed an issue that caused Condemn to pull Unstoppable targets. Junkrat Base Basic Attack Splash damage now occurs while Blinded, but is still prevented by Evading targets. Kael'thas Level 10 Phoenix Attack damage is now affected by Defense Matrix when Kael'thas is under its effects. Attack Splash no longer reveals targets hit. Attack Splash now reveals the area it hits. Kel'Thuzad Base Chains of Kel'Thuzad [E] Now reveal both targets on chain link connection. Level 20 The Damned Return Fixed an issue that caused the Shade to not be revealed when it deals damage. Kerrigan Base Ravage [Q] Fixed an issue that caused Ravage to play its cast animation on the target when Kerrigan targets another Kerrigan at close range. Kharazim Base Radiant Dash [Q] Fixed an issue that caused Radiant Dash to appear incorrectly when cast on another Kharazim. Level 1 Iron Fists Fixed an issue that caused the triggering attack to not play the correct impact sound. Li-Ming Level 4 Charged Blast Tal Rasha's Elements bonus is now additive instead of multiplicative. Now deals damage before the Basic Attack deals damage. Level 7 Seeker Now shows in the Death Recap as its own entry. Now displays as Seeker in the Death Recap. Now happens after the third Magic Missile deals damage. Level 20 Tal Rasha's Elements Tal Rasha's Elements bonus is now additive instead of multiplicative. Lucio Base Crossfade [W] Crossfades from different Lúcios can now stack together. Fixed an issue that caused the display of affected allies to not display correctly if more than 7 Heroes are in Crossfade's radius. The display of affected allies of Crossfade now include targets in the Boombox Crossfade radius. Soundwave [Q] Fixed an issue that caused Soundwave to push Unstoppable targets. Level 1 Party Mix Fixed an issue that caused toggling between Healing Boost and Speed Boost to cause the duration counter to be inaccurate. Level 13 All Together Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant Movement Speed. Fixed an issue that caused the Movement Speed bonus to not behave consistently if multiple Lúcios are in the game. Level 20 House Party Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant bonus Healing. Fixed an issue that caused the Healing bonus to not behave consistently if multiple Lúcios are in the game. Summer Anthem Now grants its effects to allies in Boombox's Crossfade radius. Lunara Level 7 Wild Vigor Fixed an issue that caused the 4th Basic Attack to not display impact effects. Now applies to the next 4 Basic Attacks fired, instead of the next 4 Basic Attacks that connect. Now applies to the next attack fired instead of the next attack that hits. Nazeebo Base Corpse Spiders [Q] Fixed an issue that caused Defense Matrix to not reduce the damage of Corpse Spiders. Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Corpse Spiders. Zombie Wall [W] Fixed an issue that caused Defense Matrix to not reduce the damage of Zombie Wall. Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Zombie Wall. Level 7 Dead Rush Now increases the damage of already existing Zombie Wall Zombies when the talent is selected. Level 10 Gargantuan Fixed an issue that caused Defense Matrix to not reduce the damage of the Gargantuan. Orphea Level 4 Backbiter Fixed an issue that caused Backbiter to not move Orphea if she is Rooted. Chaotic Assault Fixed an issue where the damage bonus of 3 charges could be still granted, when Orphea had lost all 3 charges after dying. Level 10 Crushing Jaws Fixed an issue that caused Crushing Jaws pull to not apply correctly. Raynor Level 7 Unstable Compound Mana restored is now bundled together when multiple Heroes are hit. Mana restoration now restores all Mana at once, instead of 10 Mana for each individual Hero hit. Rehgar Base Ghost Wolf [Z] Fixed an issue that caused Ghost Wolf Lunge attacks targeted at Rehgar to cause the target Rehgar to play an attack animation. Level 16 Hunger of the Wolf Fixed an issue that caused Blinds and Evasion to not prevent this from activating. Rexxar Level 13 Dire Beast Now causes Misha, Charge! to display as a critical when at 5 or more stacks. Bonus damage is now applied to the next Misha, Charge! Samuro Base Advancing Strikes [Trait D] Blind and Evasion now prevent activation. Sgt. Hammer Level 1 Ambush Now displays the remaining duration until the Cloak becomes active around the Trait button. Level 7 Pulse Detonation Core First instance of damage is now displayed as Spider Mines in the Death Recap. Mana restored is now bundled together when multiple Heroes are hit. Mana restored is now combined for Siege Mode attacks. Level 20 Shrapnel Mines Duration of all Armor reduction stacks are now refreshed when re-applied. Sonya Level 16 Giant Slammer Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Now displays as Giant Slammer in the Death Recap. Stitches Level 4 Playtime! Mana restored is now bundled together when multiple Heroes are hit. Tooltip updated to include Mana restored when hitting Heroes with Slam's inner area. Tassadar Base Resonance Beam [Trait] Fixed an issue that caused Resonance Beam to gain charge prior to dealing damage past the first instance of damage. Level 7 Arc Discharge Now happens prior to all other effects when a Basic Attack would grant progress. Level 10 Archon Splash attacks now happen after all other effects on the primary target have completed. The Butcher Base Butcher's Brand [W] Fixed an issue that caused Butcher's Basic Attack impact visuals to not be correctly altered against Branded targets. Level 13 Brutal Strike Now consumed while Blinded or against Evading enemies. Now displays in the Buff Bar. Savage Charge Now displays as Savage Charge in the Death Recap. The Lost Vikings Baleog's Basic Attack damage will now be properly affected by other damage modifiers when empowered by Explosive Attacks. Fixed an issue that caused Olaf's charging attack to not gain the benefits of Nordic Attack Squad or Impatience is a Virtue. Olaf Fixed an issue that caused Charge to not grant the bonuses from Nordic Attack Squad. Fixed an issue that caused Charge to go on cooldown when targeting enemies near Olaf's position. Fixed an issue that caused Charge to not grant the bonuses from Impatience is a Virtue. Erik Increase Move speed no longer increases Erik's starting speed and now grants Erik 15% Move speed, stacking with other effects. Baleog Fixed an issue that caused Splash damage to not grant bonuses from Impatience is a Virtue. Level 1 Explosive Attacks Bonus damage is now a multiplicative bonus. Level 13 Nordic Attack Squad Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Thrall Level 16 Tempest Fury The initial third Windfury attack now features impact visuals. Tracer Level 7 Focus Fire No longer progresses while Blinded or against Evading targets. Now displays in the Buff Bar how many hits have occurred on the current attack target, as well as the window before tracking resets. Now progresses prior to dealing damage instead of after dealing damage. Tyrael Level 13 Law and Order Now displays in the Buff Bar. Tyrande Level 4 Mark of Mending Now displays as Mark of Mending in the Death Recap. Uther Level 4 Guardian of Ancient Kings Duration is now increased by talents that grant additional Devotion Armor duration. Level 16 Benediction Fixed an issue that could cause abilities cast while Benediction is active to grant Uther Mana. Valla Base Vault [E] Damage bonus now applies to the next Basic Attack fired. Level 10 Rain of Vengeance Fixed an issue that caused cast visuals to not display correctly. Varian Level 4 Twin Blades of Fury Fixed an issue that caused Twin Blades of Fury to display the wrong cooldown reduction value. Level 20 Glory to the Alliance Fixed an issue that caused Glory to the Alliance to display incorrect cooldown reduction value after selection. Whitemane Level 7 Saintly Greatstaff Marker is no longer removed if Whitemane is Blinded or target is Evading. Zagara Summons are now affected by Defense Matrix and Ultimate Evolution damage modifications. Zarya Targets that enter the splash area between instances of Zarya's Basic Attack hitting the primary target will no longer be hit instantly. Level 7 Deep Burn Energy gained is now bundled together when multiple marked Heroes are hit. Energy is now gained after the primary target and all Splash attack targets have been hit, causing all target to take equal damage when Deep Burn grants Zarya Energy. Zul'jin Level 20 A Surprise For Ya! Now gains the benefits of Berserker being active if the fired Attack had Berserker active. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Blizzard released a new Heroes of the Storm patch and here are the full patch notes with what's changed based on PTR testing.
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Balance Update Bug Fixes General
        Nexomania II event has arrived in the Nexus! Who's side will you choose? Gata de Batalla Li LI or Mal'Gaucho Mal'ganis! Updated Shop Bundles and Items. Knockback effects have been updated to be more consistent. Please check below for the Heroes that were affected. On death reveal duration on nearby units removed. Reduced the impact Roots have on Knockback effects. Updated Homescreen and Startup Music. Return to Top
        Balance Update
        Heroes
        Alarak
        Base
        Basic Attack damage increased from 150 to 160. Lightning Surge [E] Healing increased from 70 to 75. Telekinesis [W] Knockback speed now slows down over the duration of the knockback. Push-to-point distance increased from 6.25 from where Telekinesis was targeted to 12.5. Talents
        Level 1 Overwhelming Power REWORK: Healing reduced from 50% to 15% of damage dealt. REWORK: Percent of damage converted to Healing is now increased by 50% of Sadism's bonus when attacking Heroes (For example: At 100% Sadism, this will be 65% of damage dealt). Level 7 Applied Force Now pushes targets 15% further. Level 20 Counter-Strike Talent Removed. Deadly Charge Talent Removed. Might of the Highlord NEW: Alarak gains access to his other Heroic which occupies the Trait slot. This also grants an ability to swap which slot each Heroic occupies. Wrath of the Highlord NEW: If Counter-Strike is Alarak's Heroic, Basic Abilities reduce its cooldown by 2.5 3 seconds for each enemy Hero they hit. NEW: If Deadly Charge is Alarak's Heroic, Heroes hit by Deadly Charge now take bonus damage from Alarak's Abilities equal to 75% of Sadism's bonus it reduces the Armor of enemy Heroes by 50 for 4 seconds. Anub'arak
        Talents
        Level 1 Regeneration Master The quest collection requirement has been reduced from 30 to 25. Auriel
        Talents
        Level 4 Repeated Offense Knockback strength increased from 28% to 30%. Brightwing
        Talents
        Level 10 Emerald Wind Targets will now be knocked back over the entire duration of the expanding nova. Deckard
        Talents
        Level 10 Lorenado Being hit by Lorenado while already knocked back will now refresh the duration of the knockback. Damage can only occur once every 0.1875 seconds per Lorenado per target. Knockback duration reduced by 33%. Distance pushed back from Lorenado is unchanged. Level 20 Morenados! Each Lorenado now has its own cooldown reduction. Dehaka
        Talents
        Level 1 Enhanced Agility Reduced Movement Speed bonus from 5 seconds to 4 seconds. Level 7 Paralyzing Enzymes Basic Attacks now also sets the remaining duration to 2 seconds. Healing reduction increased from 40% to 50%. Level 16 Pack Leader Reduced duration from 5 seconds to 4 seconds. Falstad
        Talents
        Level 10 Mighty Gust Knockback duration is now dynamic, with targets closer to Falstad being knocked back for longer. Knockback will now expire when targets are outside of Might Gust's search path. Imperius
        Base
        Molten Armor [E] Now restores 1 Mana for each target hit by Molten Armor on expiration. Talents
        Level 1 Impaling Light Bonus from 180 to 150. Passive cooldown reduction reduced from 2 seconds to 1.5. Level 7 Blaze of Glory Damage increased from 205 to 212. Holy Fervor Now resets Imperius' attack cooldown. Level 20 Molten Wrath Now also increases Molten Armor radius by 25%. Li Li
        Base
        Healing Brew [Q] Healing amount increased from 175 to 210 230. Lucio
        Base
        Soundwave [Q] Knockback point is now centered on a point 2 radius behind where Soundwave was cast. Talents
        Level 16 Up to Eleven Duration increase granted by Push Off increased from .5 to 1 second. Duration increase granted by Soundwave increased from 0.25 to .5 seconds. Muradin
        Talents
        Level 10 Haymaker Secondary knockback duration reduced, but the speed of the knockback has been increased. Murky
        Base
        Spawn Egg [Trait D] Health is reduced by 80% of its current value. Now has a Shield equal to the amount of Health removed. Shield starts regenerating after 5 seconds. Shield takes 8 seconds to re-fill from empty to full. Orphea
        Talents
        Level 4 Backbiter Duration reduced, but speed increased. Knockback is now instant. Sgt. Hammer
        Base
        Concussive Blast [W] Base duration reduced by 20%. Distance pushed back from blast is not reduced. Stukov
        Talents
        Level 10 Flailing Swipe Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind. Thrall
        Talents
        Level 10 Sundering Secondary knockback duration and speed reduced. Tracer
        Base
        Recall [E] Teleport delay increased from .0625 seconds to .1875 seconds. Tychus
        Base
        Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
        Base
        Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
        Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 65% 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Is now a Level 4 Talent. Explosion damage now only hits enemy Heroes and Summons. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Is now a Level 7 Talent. Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
        Bug Fixes
        General
        Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
        Dragon Shire Fixed an issue that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issue that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issue that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issue that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
        Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away from a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Base Cataclysm [R] Fixed an issue that allowed Cataclysm to land Deathwing in unintended locations. Level 1 Molten Blood Fixed an issue that caused Molten Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. E.T.C. Base Face Melt [W] Fixed an issue that caused Face Melt to not knock targets away. Falstad Level 10 Mighty Gust Fixed an issue that caused Mighty Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Deflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Deflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chains' Armor reduction to apply to the Chain-link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Li-Ming Level 20 Repulsion Fixed an issue that caused Repulsion to not properly increase knockback speed. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 7 Skullcracker Fixed an issue that caused Skullcracker's bonus damage to be granted to other Muradins. Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Nova Level 20 Triple Tap Fixed an issue that allowed targets to disjoin Tripple Tap's missiles when teleporting less than 20 distance away. Fixed an issue that cased Triple Tap's target to be hit twice if they become targetable in the same instance the Triple Tap missile could hit them. Triple Tap missiles will no longer time out 3 seconds after firing. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. Sylvanas Level 7 Lost Soul Fixed an issue that caused Lost Soul to not activate when the triggering Basic Attack kills the target. Level 13 Remorseless Fixed an issue that caused Remorseless to not activate when the triggering Basic Attack kills the target. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Smite [E] Tooltip updated to include duration of the area granting Movement Speed. Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justice. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Zarya Level 10 Expulsion Zone Fixed an issue that caused Expulsion Zone to knock back further than intended. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Stan
        A new Heroes of the Storm patch is now available for playtesting on the PTR and here are the official patch notes!
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Balance Update Bug Fixes General
        Knockback effects have been updated to be more consistent. Please check below for the Heroes that were affected. On death reveal duration on nearby units removed. Reduced the impact Roots have on knockback effects. Updated Homescreen and Startup Music. Return to Top
        Balance Update
        General
        The quest collection requirement for The Regeneration Master Talent has been reduced from 30 to 25. Heroes
        Alarak
        Base
        Basic Attack damage increased from 150 to 160. Lightning Surge [E] Healing increased from 70 to 75. Telekinesis [W] Knockback speed now slows down over the duration of the knockback. Push-to-point distance increased from 6.25 from where Telekinesis was targeted to 12.5. Talents
        Level 1 Overwhelming Power REWORK: Healing reduced from 50% to 15% of damage dealt. REWORK: Percent of damage converted to Healing is now increased by 50% of Sadism's bonus when attacking Heroes (For example: At 100% Sadism, this will be 65% of damage dealt). Level 7 Applied Force Now pushes targets 15% further. Level 20 Counter-Strike Talent Removed. Deadly Charge Talent Removed. Might of the Highlord NEW: Alarak gains access to his other Heroic which occupies the Trait slot. This also grants an ability to swap which slot each Heroic occupies. Wrath of the Highlord NEW: If Counter-Strike is Alarak's Heroic, Basic Abilities reduce its cooldown by 3 seconds for each enemy Hero they hit. NEW: If Deadly Charge is Alarak's Heroic, it reduces the Armor of enemy Heroes by 50 for 4 seconds. Auriel
        Talents
        Level 4 Repeated Offense Knockback strength increased from 28% to 30%. Brightwing
        Talents
        Level 10 Emerald Wind Targets will now be knocked back over the entire duration of the expanding nova. Deckard
        Talents
        Level 10 Lorenado Being hit by Lorenado while already knocked back will now refresh the duration of the knockback. Damage can only occur once every 0.1875 seconds per Lorenado per target. Knockback duration reduced by 33%. Distance pushed back from Lorenado is unchanged. Level 20 Morenados! Each Lorenado now has its own cooldown reduction. Dehaka
        Talents
        Level 7 Paralyzing Enzymes Basic Attacks now also sets the remaining duration to 2 seconds. Healing reduction increased from 40% to 50%. Falstad
        Talents
        Level 10 Mighty Gust Knockback duration is now dynamic, with targets closer to Falstad being knocked back for longer. Knockback will now expire when targets are outside of Might Gust's search path. Imperius
        Base
        Molten Armor [E] Now restores 1 Mana for each target hit by Molten Armor on expiration. Talents
        Level 7 Blaze of Glory Damage increased from 205 to 212. Holy Fervor Now resets Imperius' attack cooldown. Level 20 Molten Wrath Now also increases Molten Armor radius by 25%. Li Li
        Base
        Healing Brew [Q] Healing amount increased from 175 to 230. Lucio
        Base
        Soundwave [Q] Knockback point is now centered on a point 2 radius behind where Soundwave was cast. Talents
        Level 16 Up to Eleven Duration increase granted by Push Off increased from .5 to 1 second. Duration increase granted by Soundwave increased from 0.25 to .5 seconds. Muradin
        Talents
        Level 10 Haymaker Secondary knockback duration reduced, but the speed of the knockback has been increased. Murky
        Base
        Spawn Egg [Trait D] Health is reduced by 80% of its current value. Now has a Shield equal to the amount of Health removed. Shield starts regenerating after 5 seconds. Shield takes 8 seconds to re-fill from empty to full. Orphea
        Talents
        Level 4 Backbiter Duration reduced, but speed increased. Knockback is now instant. Sgt. Hammer
        Base
        Concussive Blast [W] Base duration reduced by 20%. Distance pushed back from blast is not reduced. Stukov
        Talents
        Level 10 Flailing Swipe Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind. Thrall
        Talents
        Level 10 Sundering Secondary knockback duration and speed reduced. Tracer
        Base
        Recall [E] Teleport delay increased from .0625 seconds to .1875 seconds. Tychus
        Base
        Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
        Base
        Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
        Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Explosion damage now only hits enemy Heroes and Summons. Is now a Level 4 Talent. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Is now a Level 7 Talent. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
        Bug Fixes
        General
        Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
        Dragon Shire Fixed an issued that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issued that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
        Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
        On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
        (Source)
        Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

        It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

        We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

        We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
        We’ll see you in the Nexus.
      • By Staff
        Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
        Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
         
        Here are the official PTR patch notes posted by Blizzard on April 21.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Storm League Balance Update Bug Fixes General
        Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
        Storm League
        Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
        Balance Update
        Heroes
        Ana
        Base
        Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
        Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
        Talents
        Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
        Talents
        Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
        Base
        Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
        Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
        Talents
        Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
        Base
        Wraith Strike [W] Range is increased from 6 to 7. Talents
        Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
        Talents
        Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
        Bug Fixes
        General
        Fixed an issue with the display priority for the duration bar of Taunt effects. Map
        Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
        Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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