Jump to content
FORUMS
Stan

Azmodan & Raynor Gameplay Updates

Recommended Posts

P61YJ22OHFJZ1530834028586.jpg

Azmodan and Raynor reworks will go live this week and Blizzard released a post with talent previews and comments about the latest Hero updates.

NOTE: Abilities & talents posted here may be slightly outdated. Differences between the PTR and live patch will be outlined in the official patch notes.

Azmodan Rework [Build Guide]

Goals

  • Solidify his role as a long-range siege character.
  • Increase strength as the game progresses.
  • Reduce situational nature of many of his abilities.

Rework Highlights

  • Azmodan receives stacks of annihilation when killing minions or hitting Heroes with Globe Of AnnihilationGlobe Of Annihilation. Each point increases the ability's base damage. The impact area is visible sooner, allowing enemy Heroes more time to dodge when firing from long range.
  • Summon Demon WarriorSummon Demon Warrior no longer has 2 charges baseline, but his minions have increased health and deal constant AoE damage. 
  • Army of HellArmy of Hell allows him to summon two Demon Warriors at once.
    • Hellforged Armor (new Level 4 talent) gives armor and increased duration to Warriors and Lieutenants.
  • Battleborn reduces the cooldown of his minions through auto attacks.
  • All Shall BurnAll Shall Burn now has a set channeling time that will do bonus damage upon completion of the cast. The ability pairs well with certain talents.
    • Master of DestructionMaster of Destruction (Level 7 talent) damages all nearby enemies at the end of the cast and grants Annihilation for every Hero hit.
    • Hell Rift (new Level 16 talent)
      • Summons a Demon Warrior and empowers all other Demon Warriors that are currently active.
  • Azmo's Black PoolBlack Pool (Heroic ability) has been redesigned. It's now called Tide of Sin, costs 100 Mana and has a 30-sec cooldown.
    • Activate to make the next Globe Of AnnihilationGlobe Of Annihilation cost no Mana and deal 50% more damage.
  • New Talents
    • At Level 1, Azmodan has 3 new talents:
      • Greed (Q)
        • Increase the time Minions will grant Annihilation from 1.5 to 3 seconds.
        • Quest: After gaining 200 Annihilation, the damage Globe Of AnnihilationGlobe Of Annihilation deals against Minions and Mercenaries is increased by 20%.
      • Gluttony (Q)
        • Increase the number of stacks of Annihilation gained by hitting Heroes with Globe Of AnnihilationGlobe Of Annihilation from 2 to 3.
        • Quest: After gaining 200 Annihilation, each enemy hit by Globe Of AnnihilationGlobe Of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
      • Wrath (Q)
        • Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
          • Quest: After gaining 200 Annihilation, hitting a Hero with Globe Of AnnihilationGlobe Of Annihilation increases the damage of Azmodan's next Basic Attack against them within 4 seconds by the amount of Annihilation he has.
    • Hellforged Armor (new level 4 talent)
      • Demon Warriors and Lieutenants gain 35 Armor and last 4 seconds longer.
    • Trample (new Level 20 talent)
      • Allows Azmodan to charge in any direction for an aggressive engage or a quick escape.

Rework Details

Blizzard LogoBlizzard (Source)

Stats

  • Health reduced from 2738 to 2464.
  • Health regeneration reduced from 5.7031 to 5.1328.

Abilities

Globe Of AnnihilationGlobe Of Annihilation (Q)

  • New baseline quest
    • Hitting Heroes and killing minions within 1.5 seconds of being hit by Globe grants 2 stacks of Annihilation.
    • Each stack of Annihilation increases Globes’ damage by 1, up to 400.
  • Warning splat is now created earlier in the ability cast.
  • Range decreased from 35 to 30.
  • Cast time reduced from .75 to .5625 seconds.

Summon Demon WarriorSummon Demon Warrior (W)

  • Can now be cast while channeling All Shall BurnAll Shall Burn.
  • No longer has charges.
  • Demon Warriors now deal a small amount of damage to nearby enemies every second.
  • Attack damage reduced from 37 to 28.
  • Health increased from 365 to 390.
  • Move speed decreased from 4 to 3.6.
  • Weapon range decreased from 1.5 to 1.

All Shall BurnAll Shall Burn (E)

  • New Functionality
    • Channel for up to 2.5 seconds on a target, dealing damage every second. If the channel lasts its full duration, deal additional damage to the target. Azmodan moves at 60% speed while channeling.
  • Cooldown increased from 6 to 8 seconds.
  • Mana cost changed from 12/sec to 30 flat mana.
  • Range decreased from 7 to 6.

General of HellGeneral of Hell (Trait D)

  • Renamed to Demon Lieutenant.
  • New Functionality
    • Can now be cast on the mini-map and has a small slop range.
  • Spawn a Demon Lieutenant at any friendly minion, merc, or Azmodan Summon for 20 seconds. The Lieutenant will cast Demonic Smite at a random nearby minion every 7 seconds, instantly killing them. Lasts 20 seconds. Can be used while channeling All Shall Burn. 60 Second cooldown.

Demonic InvasionDemonic Invasion (R1)

  • New Functionality
    • Calls down 8 Demon Grunts in a circle around the targeted location, dealing damage to enemies in each impact zone. Demon Grunts last for up to 8 seconds and explode when they die, dealing damage to nearby enemies.
  • Demon health increased from 365 to 750.
  • Demon health now decays over 8 seconds.
  • Attack damage decreased from 51 to 42.
  • Cooldown reduced from 100 to 90 seconds.
  • Mana cost reduced from 100 to 60.

(New) Tide Of Sin (R2)

  • New Functionality
    • Activate to cause your next Globe Of AnnihilationGlobe Of Annihilation to cost no Mana and deal 50% more damage (30 sec cooldown).

Talents

Level 1

  • Taste for BloodTaste for Blood (Q): Removed.
  • Sieging WrathSieging Wrath (Q): Removed.
  • (New) Greed (Q): Increases the timeframe that minion kills will grant Annihilation from 1.5 to 3 seconds. After gaining 200 stacks of Annihilation, Globe Of AnnihilationGlobe Of Annihilation deals 20% increased damage to minions and mercs.
  • GluttonyGluttony (Q): (Moved from Level 4) New Functionality: The amount of Annihilation granted for hitting Heroes is increased by 1. After gaining 200 stacks of Annihilation, each enemy hit by Globe reduces its cooldown by .25 seconds, doubled against Heroes.
  • (New) Wrath (Q): Basic Attacks against Heroes under 75% health grant 1 stack of Annihilation. After gaining 200 stacks of Annihilation, Heroes hit by Globe of Annihilation take additional damage from your next Basic Attack equal to your Annihilation stacks. Lasts 4 seconds.

Level 4

  • Hellish HirelingsHellish Hirelings (Trait): Removed.
  • Army of HellArmy of Hell (W): New Functionality: Summon Demon WarriorSummon Demon Warrior summons an additional Warrior but its cooldown is increased by 10 seconds.
  • Hellforged ArmorHellforged Armor (W): (Moved from Level 13) New Functionality: Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
  • BattlebornBattleborn (Passive): (Moved from Level 16) New Functionality: Basic Attacks reduce the cooldown of Summon Demon WarriorSummon Demon Warrior by .5 seconds and Demon Lieutenant by 1 second.

Level 7

  • Infernal GlobeInfernal Globe (Q): Removed.
  • Bound MinionBound Minion (Trait): Removed.
  • Gluttonous WardGluttonous Ward (Active): Removed.
  • (New) Art of Chaos (Q): If Globe Of AnnihilationGlobe Of Annihilation hits 2 or more Heroes, 25 mana cost is refunded. If it hits 3 or more Heroes, you gain 5 Annihilation.
  • Master of DestructionMaster of Destruction (E): (Moved from Level 1) New Functionality: All Shall BurnAll Shall Burn’s final damage hits all enemies in a large area. Each hero hit grants 2 stacks of Annihilation.
  • (New) Bombardment (Q): Casting Globe Of AnnihilationGlobe Of Annihilation increases your Basic Attack Range by 50% and can hit 2 additional targets for 3 seconds. Each hero hit by Basic Attacks empowered by Bombardment generate 1 Annihilation.

Level 13

  • HedonismHedonism (Q): Removed.
  • Infused PowerInfused Power (E): Removed.
  • (New) Brutish Vanguard (W): Demon Warriors gain 25% increased health and slow the movement speed of nearby enemies by 20%.
  • (New) Cydaea’s Kiss (Q): Reduces the channel time of All Shall Burn by .5 seconds. If All Shall BurnAll Shall Burn channels for its full duration on a Hero, Azmodan is healed for 5% of his maximum health.
  • (New) Chain of Command (D): Demon Lieutenants increase the damage of nearby non-Heroes by 25%.

    Level 16

    • Demonic SmiteDemonic Smite (Trait): Removed.
    • Sin for SinSin for Sin (Active): Removed.
    • Forced RecruitmentForced Recruitment (D): Removed.
    • (New) Total Annihilation (Q): Globe Of AnnihilationGlobe Of Annihilation deals additional 3% max health damage to Heroes.
    • Sin's GraspSin's Grasp (E): (Moved from Level 4) New Functionality: Increases the range of All Shall BurnAll Shall Burn by 20%. If All Shall BurnAll Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
    • (New) Hell Rift (E): If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.

    Level 20

    • (New) Siegebreaker (R1): Azmodan’s summoned units deal 50% increased damage to Structures
    • (New) Black Pool (R2): Tide Of Sin creates a Black Pool at the impact location, dealing light damage and reducing armor over 5 seconds to enemies in the area.
    • (New) Pride (Q): After reaching 400 stacks of Annihilation, Globe Of AnnihilationGlobe Of Annihilation’s area is increased by 15% and its damage is increased by 100.
    • (New) Trample (Active): Activate to dash a short distance, dealing damage and slowing enemies in the path. 60-second cooldown.

    Raynor [Build Guide]

    Goals

    • Update talent tree with new design philosophies.
    • Maintain focus on "auto-attack" builds.
    • Give more control of the base kit to the player.

    Rework Highlights

    • Adrenaline RushAdrenaline Rush can now be activated. If he takes damage, the ability can be used to replenish Health.
    • When Raynor's RaidersRaynor's Raiders is selected, Jimmy summons a single banshee that will travel with him and engage nearby enemies. It's controllable and will continue to attack enemies that remain within range of Raynor.
    • Raynor has a new trait called "Acquire Weak Spot"
      • It maintains the range bonus from Advanced OpticsAdvanced Optics with additional functionality.
        • On every 4th shot, Raynor will do increased damage that will splash to all nearby enemies.
    • New Talents
      • Veteran Marskman (new Level 1 talent) in place of Seasoned MarksmanSeasoned Marksman.
        • Quest: Every time the primary target of Acquire Weak Spot is a Hero, permanently increase its damage bonus by 1%.
      • Unstable Compound (new Level 7 talent)
        • Increase the area of Acquire Weak Spot by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
      • Weak Spot Acquired (new Level 20 talent)
        • Enemy Heroes that are the primary target of Acquire Weak Spot have their Armor reduced by 25 for 2 seconds.

    Rework Details

    Blizzard LogoBlizzard (Source)

    Stats

    • Health increased from 1302 to 1450.
    • Health regeneration increased from 2.71 to 3.02.
    • Damage decreased 122 to 92.
    • Base range set to 6.5 (no longer trait driven).
    • Scaling increased from 4 to 5%.

    Abilities

    (New) Acquire Weak Point (Trait)

    • Every 4th Basic Attack is empowered and deals an additional 125% damage to your target and splashes for 50% in a small area around your target (2.25 Radius).

    Penetrating RoundPenetrating Round (Q)

    • Damage decreased from 240 to 220.
    • Mana cost decreased from 60 to 50.
    • New Functionality
      • Slows enemies movement speed by 20% for 2 seconds.
    • Knockback range is dependent on proximity to Raynor.

    InspireInspire (W)

    • Cooldown increased from 10 to 12 seconds.
    • New Functionality
      • Reset your Basic Attack. You and all nearby Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

    Adrenaline RushAdrenaline Rush (E)

    • Cooldown increased from 30 to 45 seconds.
    • Mana cost increased from 0 to 75.
    • New Functionality
      • Heal for 25% of your max Health over 1 second. Basic Attacks lower this cooldown by .5 second (double vs. Heroes).

    Raynor's RaidersRaynor's Raiders (R2)

    • Health increased from 766 to 1000.
    • Damage decreased from 31 to 24.
    • Attacks per Second increased from 0.8 to 2.
    • New Functionality
      • Raynor gains a Banshee that flies by his side and auto-acquires his Basic Attack target. The Banshee can be killed which will start a 45-second cd before another is called down.
    • They gain 75 HPS when out of combat for 4 seconds.

    Talents

    Level 1

    • Seasoned MarksmanSeasoned Marksman: Removed.
    • Scouting DroneScouting Drone: Removed.
    • (New) Veteran Marksman (Trait): Quest: If an enemy Hero is hit with the empowered Acquire Weak Point attack, increase the bonus damage of Acquire Weak Spot by 0.75%.
    • (New) Ace In The Hole (Passive): You deal 35% more damage to enemy Heroes that are slowed or stunned.
    • (New) Exterminator (Passive): Increase your Basic Attack damage against Minions, Mercenaries and Monsters by 50%. Increase this bonus to 100% if InspireInspire is active.

    Level 4

    • Focused AttackFocused Attack: Removed.
    • Vigorous AssaultVigorous Assault: Removed.
    • Confident AimConfident Aim: Removed.
    • Relentless LeaderRelentless Leader: Removed.
    • Fight or FlightFight or Flight (E): ( Moved from Level 7) New Functionality: Lower the cooldown of Adrenaline RushAdrenaline Rush by 10 seconds. Activating it grants 25 Armor for 4 seconds.
    • (New) Behemoth Armor (Trait): Quest: Gain 250 Health. Increase this by 5 every time you hit a Hero with Acquire Weak Spot.
    • (New) Sustaining Rounds (Trait): Acquire Weak Spot attacks heal for 3% of your max health. This is increased to 6% against Heroes.

    Level 7

    • Hamstring ShotHamstring Shot: Removed.
    • Revolution OverdriveRevolution Overdrive: Removed.
    • Puttin' On a ClinicPuttin' On a Clinic: Removed.
    • (New) Heavy Slugs (Active): Activate: Your next Penetrating RoundPenetrating Round has 30% increased range and increases the slow duration of Penetrating RoundPenetrating Round by 200% (30 sec cooldown).
    • (New) Fuel The Rush (W/E): While InspireInspire is active, increase Adrenaline RushAdrenaline Rush's cooldown bonus from Basic Attacks by 200%.
    • (New) Unstable Compound (Trait): Increase the area of effect of Acquire Weak Point by 15%. Enemies hit by it are slowed by 10% for 3 seconds.

    Level 13

    • Giant KillerGiant Killer: Removed.
    • Double-BarreledDouble-Barreled: Removed.
    • Steel ResolveSteel Resolve: Removed.
    • (New) Debilitating Rounds (Q/W): Decrease the cooldown of Penetrating RoundPenetrating Round by 3 seconds. While InspireInspire is active, the slow amount is increased by 100%
    • (New) Rallying Cry (W): Increase the duration of InspireInspire by 1 second. All nearby Heroes gain 10% movement and attack speed for the duration.
    • (New) Giddy-Up (W): Gain 10% movement and Mount Speed permanently. Increase Inspire’s Movement Speed bonus to 20%.

    Level 16

    • ExecutionerExecutioner: Removed.
    • Cluster RoundCluster Round: Removed.
    • BullseyeBullseye: Removed.
    • Give Me More!Give Me More! (E): (Moved from Level 1) New Functionality: Increase the heal amount from Adrenaline RushAdrenaline Rush by 50% and gain 1 additional attack range while InspireInspire is active.
    • (New) Bounty Hunter (Active): Acquire Weak Spot attacks that hit a Hero deal an additional 3% of a Heroes max health and grant you 10 Armor for 3 seconds. Activate: Your next Basic Attack is empowered with Acquire Weak Spot (40 sec cooldown).
    • (New) Paint Them Red (Q): Increase the damage of Penetrating RoundPenetrating Round by 50%. Heal for 100% of the damage it deals to Heroes.

    Level 20

    • Scorched EarthScorched Earth: Removed.
    • A Card to PlayA Card to Play: Removed.
    • Nexus FrenzyNexus Frenzy: Removed.
    • (New) Indomitable Resolve (R1): Acquire Weak Spot attacks against Heroes lower the cooldown of HyperionHyperion by 5 seconds. Casting InspireInspire grants 2 seconds of Unstoppable.
    • (New) Dusk Wing (R2): Banshee Health, Damage, and leash range are increased by 100%. When killed, InspireInspire and Adrenaline RushAdrenaline Rush are activated for free.
    • (New) Weak Spot Acquired (Trait): The primary target of your Acquire Weak Spot loses 25 Armor for 2 seconds.
    • (New) Execute (Passive): Increase your attack speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.

    Finally, here's the official blog post, previewing both Hero updates.

    Blizzard LogoBlizzard (Source)

    Launching in all regions with the Raiders  patch, we’re practicing our jump-shots, calibrating our lasers, and setting our sights on major gameplay updates for both Azmodan and Raynor. Read on for a high-level description of what’s changing and find out why we’re excited for you to get your hands on these remastered versions of your favorite Lord of Hell and Renegade Commander.

    RAYNOR

    There's a New Sheriff in Town

    We are extremely excited to bring the long-awaited Raynor rework to the Nexus. We have been reading and absorbing all the amazing feedback that players have sent to us over the past year, implementing and iterating on these and other ideas, and are now confident that these gameplay updates will do the Renegade Commander justice! We have massively increased his wave-clear and burst damage potential with a brand-new Trait, and have completely overhauled his talent tree (which, by the way, was one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while newer players should still be able to pick him up and learn the ropes without too much hassle. We have been having a ton of fun with the changes and hope you do as well. As always – please send us any feedback you have and get ready to fill your enemies full of daylight!

    TALENT PREVIEW:

    btn-ability-lunar2018-spellc.png

    A new Level 13 Talent, Rallying Cry can drastically increase your teams damage output by granting them attack and movement speed whenever Raynor casts Inspire.

    btn-ability-lunar2018-spellb.png

    Chosen at level 16, Bounty Hunter allows Raynor to manually activate his new trait, deal bonus damage based on the targets max HP, and grants Raynor some Armor for a little boost of survivability. Now that’s giving them some pepper!

    btn-ability-lunar2018-spella.png

    Fuel the Rush is a new Level 7 Talent option that reduces the cooldown of Adrenaline Rush with every basic attack Raynor lands while Inspire is active. Stay in the fight to stay alive!

    AZMODAN

    Say Hello to a New Lord of Hell

    For the Azmodan update, we’ve embraced his current role as a late-game siege monster while expanding his talent and ability choices and introducing some versatility to his kit. He now has a baseline stacking quest that’s a hybrid of the old ‘Taste for Blood’ and ‘Sieging Wrath’ talents built into ‘Globe of Annihilation’. With this new addition to his Q ability, regardless of if you’re focusing on PvE or PvP objectives, you should see your Globe of Annihilation become more powerful as the game progresses. As a counterbalance to this increase in baseline power, we’ve made the impact area of Globe of Annihilation more visible to enemies, giving them a chance to sidestep their impending doom. We’ve also made major mechanical changes to Black Pool (now called ‘Tide of Sin’) and focused it towards solely affecting Globe’s damage without the need for ground targeting. ‘All Shall Burn’ has also received some mechanical changes, and should be a much more consistently useful ability, especially when choosing E-focused talents. You’ll also notice a few minor changes to his other abilities, as long as a whole suite of new talents, to give him some more versatility against enemy Heroes without sacrificing his push potential in those solo-siege moments.

    TALENT PREVIEW:

    Medivh - Force of Magic.gif

    Chosen at Level 16, Sin’s Grasp drastically shortens the cooldown of All Shall Burn if it channels for its full duration, granting Azmodan players a massive power-spike for laser-focused builds.

    btn-ability-lunar2018-spellb.png

    Adding an area-of-effect explosion to All Shall Burn if it completes a full channel, Master of Destruction opens up even more waveclear opportunities for Azmodan while giving him some surprise damage in close-quarters team fights.

    btn-ability-lunar2018-spella.png

    Unlocked as a Storm Talent at Level 20, Trample grants Azmodan some previously unavailable mobility by allowing him to dash short distances, dealing damage and slowing anyone in his path.

    We hope you’re as excited for these major gameplay updates as we are. We’ll see you in the Nexus!

    Share this post


    Link to post
    Share on other sites

    Jimmy will be played a lot (including myself), not sure about Azmodan though. Some things had to go, like laser build but overall his Q might be harder to execute now and certainly lost some pushing potential.

    Share this post


    Link to post
    Share on other sites

    A bit worried as some of the Azmodan "Stack" options are actually worse than they were.    You used to get increase range and damage, or potentially infinite increased damage.

    Now it increased damage to minions/mercs only, increased damage from basic attacks (wut?) or a decreased cooldown.    With a big tradeoff of the fireball being easier to dodge.

    IE less "Azmodunk".

    I'll wait to see but I'm worried that they sideways nerfed Azmodan instead of buffing him.

    Share this post


    Link to post
    Share on other sites
    3 minutes ago, Migol said:

    A bit worried as some of the Azmodan "Stack" options are actually worse than they were.    You used to get increase range and damage, or potentially infinite increased damage.

    Now it increased damage to minions/mercs only, increased damage from basic attacks (wut?) or a decreased cooldown.    With a big tradeoff of the fireball being easier to dodge.

    IE less "Azmodunk".

    I'll wait to see but I'm worried that they sideways nerfed Azmodan instead of buffing him.

    I have been told by friends that he is pretty much junk as a team fighter now, and can only be played as a complete split pusher.  If that is true, they really F'd up this rework.  Nobody wants to play with a split pusher like that.

    Share this post


    Link to post
    Share on other sites

    Depends if the minion can be controlled or not. A pet directed minion would be nice. Used as a scout to launch from a safer area. Search and destroy.

    Edited by Morcalivan

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Loading...

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Stan
        Maditdrakes created an awesome video of how Mei should have been introduced to the Nexus...well, sort of! The video is a shorter recreation of the Diablo IV announcement cinematic trailer that we saw back at BlizzCon 2019.
        In the video, we see Mal'Ganis, Kharazim, and Mei in the role of Lilith.
      • By Stan
        Blizzard today released a new patch for Heroes of the Storm. The Climate Phenomena Nexus Anomaly has been disabled, and there are plenty of balance changes for multiple Heroes. Check out the official patch notes for more information.
        (Source)
        Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
        Quick Navigation:
        General Heroes Bug Fixes General
        Nexus Anomaly - Climate Phenomena The Climate Phenomena Anomaly has been disabled. Return to Top
        Heroes
        TANK BRUISER HEALER MELEE RANGED Blaze Xul Kharazim Maiev Cassia Cho Yrel Lt. Morales   Gall Diablo   Rehgar   Greymane E.T.C.       Mephisto Garrosh       Tassadar Johanna       Tychus Mal'Ganis         Mei         Muradin         Stitches         Return to Top
        Tank
        Blaze
        Talents
        Level 1 Adrenaline Stimpack [Active] Additional functionality: While Blaze has over 80% Health, gain 25% bonus Attack Speed and 10% bonus Movement Speed. Endurance Stimpack [Passive] Cooldown reduced from 40 to 30 seconds. Adjusted functionality: When damaged while below 30% maximum Health, Endurance Stimpack will automatically cast if it is not on cooldown. Neural Stimpack [Active] Mana restoration increased from 30 to 40. Level 4 Incinerator Gauntlets [Passive] Moved from Level 7. No longer causes Basic Attacks to light Oil Spills. Meltdown [Trait] Damage reduction increased from 7% to 8% per stack. Level 7 Adhesive Petroleum [W] Moved from Level 4. Slow amount increased from 30% to 35%. Slow duration increased from 2.5 to 3 seconds. Additional functionality: Now also causes Basic Attacks to light Oil Spills. Return to Top
        Cho
        Talents
        Level 1 The Will of Cho [Trait] Moved from Level 20. New functionality: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero Takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of the Will of Cho, up to a maximum of 10 Armor. This Armor bonus stacks with Ogre Hide. Level 4 Uppercut [Q] Damage reduced from 7% to 5% maximum Health. Additional functionality: Each Hero hit by Surging Fist reduces its cooldown by 5 seconds. Seared Flesh [Passive] Adjusted functionality: Attack damage bonus is kept when attacking different Heroic targets, and is only lost after 5 seconds or when a non-Heroic enemy is attacked. Level 7 Power Surge [Q] New functionality: Enemy Heroes who are hit by Surging Fist are Slowed by 30% for 2.5 seconds. Gain 15% Movement Speed while charging Surging Fist and for 2.5 seconds after casting the Ability. Level 16 Runed Gauntlet [Passive] Cooldown reduction increased from 5% to 6%. Level 20 Fuel for the Flame [Passive] Moved from Level 1. New functionality: Basic Attacks against enemies cause them to explode, dealing 21 damage to them and 45 damage to nearby enemies. This damage is doubled against enemy Heroes. Return to Top
        Diablo
        Base
        Shadow Charge [Q] Cooldown reduced from 13 to 12 seconds. Mana cost reduced from 70 to 65. Overpower [E] Cooldown reduced from 13 to 12 seconds. Mana cost reduced from 40 to 35. Talents
        Level 4 Life Leech [Passive] Healing increased from 1.5% to 2% maximum Health when not at full Souls. Healing increased from 3% to 4% maximum Health when at full Souls. Level 13 Hellfire [W] Damage per second to nearby enemies increased from 15 to 17. Return to Top
        E.T.C.
        Base
        Face Melt [W] Cooldown increased from 10 to 12 seconds. Mana cost increased from 50 to 55. Return to Top
        Garrosh
        Base
        Bloodthirst [W] Ability Effects now occur at the start of the Ability’s cast, rather than at the end. Talents
        Level 1 Body Check [Active] Cooldown reduced from 16 to 15 seconds. Slow duration increased from 2 to 3 seconds. Level 16 Mortal Combo has been reclassified as an [E] talent. Rough Landing [Q] Removed. New Talent: Seasoned Soldier [Passive] Gain 5% maximum Health, increase Groundbreaker’s Slow duration by 1 second, and Bloodthirst gains an additional charge. Level 20 Death Wish [R1] Additional functionality: Increase the duration of Warlord’s Challenge by .5 seconds. Deadly Calm [R2] Damage reduction increased from 25% to 40%. Inner Rage [Active] No longer causes the cooldown of Body Check to recharge faster. Additional functionality: Increase the healing reduction of Body Check by an additional 45%. Return to Top
        Johanna
        Base
        Iron Skin [Trait] Cooldown increased from 20 to 25 seconds. Talents
        Level 20 Radiating Faith [R2] Blessed Shield Stun duration against all targets reduced from 2 seconds to 1.75 seconds. Return to Top
        Mal'Ganis
        Talents
        Level 4 Echo of Doom [W] Damage increased from 54 to 60. Level 10 Dark Conversion Cooldown reduced from 80 to 60 seconds. Mana cost reduced from 70 to 60. Level 13 The Night Beckons [E] Slow duration increased from 2.5 to 3 seconds. Return to Top
        Mei
        Talents
        Level 1 Heavy Pack [Q] Cooldown reduction increased from .125 to .25 seconds. Level 4 Crystallize [Trait] Cooldown reduction reduced from 15 to 10 seconds. Duration of Spell Armor after Cryo-Freeze ends reduced from 2 to 1 second. Level 10 Avalanche [R1] Cooldown increased from 65 to 70 seconds. Ice Wall [R2] Cooldown reduced from 90 to 70 seconds. Level 20 Cascade [R1] Cooldown reduction increased from 25 to 30 seconds. Return to Top
        Muradin
        Base
        Thunder Clap [W] Movement and Attack Speed Slows increased from 25% to 30%. Return to Top
        Stitches
        Base
        Health reduced from 3150 to 3060. Health regeneration reduced from 6.56 to 6.38. Hook [Q] Range increased from 11 to 12. Slam [W] Mana cost reduced from 40 to 35. Additional functionality: Deals 50% bonus damage to Minions and Mercenaries. Talents
        Level 13 Fishing Hook [Q] Bonus range reduced from 50% to 40%. Return to Top
        Bruiser
        Xul
        Base
        Spectral Scythe [Q] Damage reduced from 200 to 190. Raise Skeleton [Trait] Damage done when Skeletal Warriors die reduced from 46 to 40. Talents
        Level 4 Jailors [Trait] Movement and Attack Speed bonuses reduced from 30% to 25%. Level 16 Weaken [W] Damage reduction reduced from 40% to 35%. Return to Top
        Yrel
        Talents
        Level 1 Light of Karabor [Q] Healing bonus when hitting one enemy Hero increased from 40% to 45%. Healing bonus when hitting more than one enemy Hero increased from 80% to 90%. Dauntless [Passive] Physical Armor reduced from 50 to 40. Maraad's Insight [Passive] Healing increased from 128 to 135. Return to Top
        Healer
        Kharazim
        Base
        Breath of Heaven [W] Healing increased from 276 to 285. Return to Top
        Lt. Morales
        Base
        Safeguard [W] Armor amount increased from 30 to 35. Return to Top
        Rehgar
        Talents
        Level 10 Bloodlust [R2] Duration reduced from 8 to 6 seconds. Healing from Basic Attacks reduced from 40% to 30%. Return to Top
        Melee Assassin
        Maiev
        Talents
        Level 1 Pursuit of Vengeance [W] Additional functionality: Each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second. Level 7 Bonds of Corruption [W] Additional functionality: Enemy Heroes pulled by Umbral Bind have their Movement Speed reduced by 20% for 4 seconds. Level 10 Containment Disc [R1] Cooldown reduced from 50 to 40 seconds. Mana cost reduced from 60 to 50. Level 16 Vengeful Knives [Q] New functionality: Dealing damage to enemy Heroes causes the next cast of Fan of Knives that hits enemy Heroes to deal 1% maximum Health as bonus damage, up to 5%. Return to Top
        Ranged Assassin
        Cassia
        Base
        Basic Attack damage reduced from 130 to 125 Health reduced from 1700 to 1660 Health Regeneration reduced from 3.54 to 3.46. Talents
        Level 1 Charged Strikes [Passive] Bonus Attack Speed reduced from 20% to 15%. Bonus Basic Attack damage reduced from 20% to 15%. Level 4 Plate of the Whale [Trait] Bonus Health Regeneration reduced from 7 to 6. Bonus Health Regeneration when fully charged reduced from 14 to 12. Level 7 Surge of Light [Trait] Damage reduced from 300 to 285. Return to Top
        Gall
        Talents
        Level 4 Double Back [W] Removed. Rising Dread [W] Moved from Level 13. Additional functionality: Re-activate Dread Orb to reverse the third bounce. Level 13 Psychotic Break [Passive] Moved from Level 20. Additional functionality: Increase Gall’s damage to enemy Heroes by 10%. Level 20 New Talent: Twilight Frenzy [Active] Activate to reduce the cooldown of Shadowflame and Dread Orb to 2 seconds for the next 6 seconds. 30 seconds Cooldown. Return to Top
        Greymane
        Talents
        Level 10 Cursed Bullet [R2] Damage reduced from 40% to 35% maximum Health. Return to Top
        Mephisto
        Base
        Lightning Nova [W] Damage reduced from 45 to 43. Talents
        Level 1 Furious Spark [W] Damage reduced from 72 to 65. Level 13 Abhorred Skull [Q] Spell Power bonus increased from 20% to 25%. Return to Top
        Tassadar
        Talents
        Level 7 Beam Alignment [Q] No longer increases Tassadar’s Basic Attack range. Additional functionality: Reduce the Mana cost of Shock Ray from 55 to 45. Arc Discharge [Passive] Additional functionality: While Resonance Beam is fully charged, increase Tassadar’s Basic Attack range by 1. Level 10 Archon [R1] Shield amount reduced from 40% to 30% maximum Health. Return to Top
        Tychus
        Talents
        Various talents have been reordered to follow normal convention [Q, W, E, etc.] Level 7 Relentless Soldier [Passive] Armor amount increased from 25 to 30. Level 13 Spray 'n' Pray [Q] Additional functionality: Overkill also Slows enemy Movement Speed by 25%. Neosteel Coating [Active] Duration increased from 3 to 4 seconds. Level 16 Lead Rain [Q] Removed. Sizzlin' Attacks [Passive] Moved from Level 20. Armor Piercing Rounds [Q] New functionality: Each time Overkill hits an enemy, its damage against them is increased by 15%, stacking up to 60% bonus damage. Titan Grenade [W] Additional functionality: Each enemy Hero hit by Frag Grenade reduces its cooldown by 1 second. Level 20 New talent: Can Do This All Day [Q] Reduce Overkill’s cooldown by 4 seconds. While Channeling Overkill, Tychus gains 40 Armor. Return to Top
        Bug Fixes
        Heroes
        Ana Fixed an issue where Ana could get quest progress with Vampiric Rounds through Blinds and Evasion. Artanis Fixed an issue where Phase Prism had an incorrect Mana cost when cast during Blade Dash. E.T.C. Fixed an issue where Guitar Hero's cooldown effect was active without the talent needing to be taken. Tassadar Fixed an issue where Oracle did not reveal Creep Tumors. Whitemane Fixed an issue where Saintly Greatstaff worked on non-Heroic targets. A new balance patch has just hit the Nexus, check out the official patch notes for more details!
      • By Stan
        The Climate Phenomena Nexus Anomaly has proven to be disruptive to the normal flow of the game and caused FPS drops, so Blizzard removed it from the game.
        The current plan is to have one more Nexus Anomaly in 2020 and going forward, anomalies won't be pursued at a set cadence.
        (Source)
        Hello fellow Heroes!
        After reading through your feedback and deliberating amongst ourselves, we have decided to remove the Climate Phenomena anomaly from the Nexus. While this was not an easy decision to make, we feel it is the right thing to do for the game. We also wanted to take this time to more clearly define the purpose of our Nexus Anomalies, and our plans for them going forward.
        Nexus Anomalies were intended to serve two functions:
        We wanted to distribute our annual gameplay updates throughout the year, giving us the freedom to try exploratory changes that we weren’t committed to if they ended up not working out. Previously, we introduced all our gameplay updates each year around BlizzCon. These updates were usually fairly impactful, and many players had trouble adjusting to the large amount of sudden change. We wanted Heroes to have an exciting, fun change for players to look forward to every season. As far as what exactly each Anomaly would entail, we did not have too many set rules, largely to ensure that we had the creative freedom to try bold ideas. So far, we believe our Anomalies have largely been successful, particularly after we had some time to iterate on them.
        With Climate Phenomena, we wanted to play with two ideas. The first was introducing a new Hero to the Nexus with an accompanying theme, and the second was the prospect of changing game states throughout a match, with a minor impact on gameplay. Unfortunately, we’ve found that these changes were too disruptive to the normal flow of the game, and they didn’t add enough fun factor to account for how much they impacted the player experience. Some players also reported frame-per-second (FPS) issues due to the Anomaly, which we found to be unacceptable.
        Moving forward, we intend to finish the year with one more Anomaly, released alongside the final season of 2020. After that, we have decided that we will not be pursuing Anomalies at a set cadence like we did this year. We still plan on regular gameplay updates, and will continue to experiment with ways to make Heroes a better game, so you can count on that still happening. In the future, we want to take a bit more time and release updates only when we feel they are in a more polished state, and we want to give the members of the Development Team the freedom to explore certain longstanding issues that we think are important to the community. For example, we’re considering large updates to maps that we feel could use some design improvements.
        As always, thank you for taking the time to read through our thoughts, and for the years playing this game, which we love so much, alongside us. We’ll see you… in the Nexus!
      • By Stan
        The Heroes team will be hosting their next AMA and answer your questions on Thursday, July 16. Feel free to submit your questions here in the meantime. We will be back with a recap as usual.
        (Source)
        Greetings, Heroes!
        We’re going to host our next AMA on Thursday, July 16, 2020, PDT.
        The following Heroes developers will join the thread and answer your questions starting around 10:00 a.m. PDT (7:00 p.m. CET) until 12:00 p.m. PDT (9:00 p.m. CET).
        Adam Z. Jackson (/u/BlizzAZJackson) Andrew Kinabrew (/u/Blizz_KinaBREW) Brett Crawford (/u/Blizz_Daybringer) David P Warner (/u/Blizz_DWarner) Dorothy Sheng (/u/BlizzDorothy) Joshua Kofalt – (/u/BlizzKofalt) Kaeo Milker (/u/KaeoMilker) Kevin Gu (/u/BlizzKGu) Kyle Dates (/u/BlizzKyle) Sergey Morozov (/u/Blizz_SMorozov) Taylor Hankins (/u/Blizz_Hankins) When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the developers focus on one question at a time. However, please feel free to comment as many times as you'd like in order to get your questions posted.
        You can start posting your questions right now, and we'll see you on Thursday!
      • By positiv2
        This thread is for comments about our Tier List.
    ×
    ×
    • Create New...