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Patch 8.0.1 Hotfixes: July 18th

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And we now have the very first official hotfixes of the pre-expansion patch! We have a bunch of class fixes for various abilities that were either bugged or incorrectly converted, fixes for legacy content and Tomb of Sargeras bosses, as well as other stat squish issues in the open world, and finally, a whole lot of quest items that can again be looted and other quest fixes.

Blizzard LogoJuly 18 (source)

July 18, 2018


  • Demon Hunter
    • Chaos BrandChaos Brand correctly has unlimited duration outside of PvP.
  • Druid
    • Restoration
      • TranquilityTranquility’s heal-over-time can correctly critically heal.
  • Hunter
    • Marksmanship
      • Explosive ShotExplosive Shot will now correctly despawn if the projectile collides with an obstacle or reaches maximum range, and refund partial cost and cooldown.
  • Monk
    • Mystic TouchMystic Touch correctly has unlimited duration outside of PvP.

Dungeons and Raids

  • Tomb of Sargeras
    • Maiden of Vigilance
      • Wrath of the Creators should no longer deal excessive damage.
  • Icecrown Citadel
    • Lady Deathwhisper again has an appropriate amount of mana.
  • Dire Maul
    • Alzzin the Wildshaper’s Wild Generation should no longer heal for an excessive amount.
  • The Arcatraz
    • Fixed a bug causing Eredar Deathbringer to deal much more damage than intended.


  • Fixed a bug causing centaurs in Desolace to deal more damage than intended.
  • Druids can again interact with Skycaller Faeb.

Player versus Player

  • Honor and Conquest rewards for Epic Battlegrounds have been increased.
  • Corrected the amount of damage dealt by players to creatures and vehicles in Alterac Valley and Isle of Conquest.


  • Corrected the display of ranks in Profession recipe windows.


  • The Staff of Pei-Zhi can again be looted for “An Urgent Plea”.
  • Fixed a bug preventing the completion of some Garrison campaign quests in Draenor.
  • In Highmountain, Small Ceremonial Drum can again be interacted with for "Ceremonial Drums".
  • Merchant Greenfield again gives the player seeds for "Learn and Grow I: Seeds".
  • Fixed a bug preventing Kol Ironpaw from grilling the Bloody Plainshawk Leg for "A Gift For Fung".
  • It is again possible to collect Fizzle’s Hand for “Fizzled”.
  • Aprika’s Doll can again be collected for “Small Comforts”.
  • Players can again interact with Mana-Drained Whelplings for "Their Dying Breaths".
  • The Eye of Kilrogg is again obtainable for “Eye See You”.
  • The Soulweave Vessel can again be looted for “The Cure For Death” and “Vessel of Virtue”.


  • Legion Assaults now correctly scale down to player level 98.

8.0.1 Patch Notes.

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Uncommon Patron
4 hours ago, Yridaa said:

One might say this pre-patch was a little bit rushed. Doesn't bode well for BfA either.

I dont think so. When I look at these Hotfixes, I only see small errors which can be corrected in like 5min each. It comes with patching that there are issues. One cannot find all errors in the test environment.
The patching day was way smoother than any before.
Personally im looking forward to BfA and am not worried it is rushed.

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6 minutes ago, Vorguz said:

I dont think so. When I look at these Hotfixes, I only see small errors which can be corrected in like 5min each.

Because the big errors that take weeks to fix are of course not in this list.


8 minutes ago, Vorguz said:

It comes with patching that there are issues. One cannot find all errors in the test environment.

That's a fair point of course, however, reports of issues regarding performance (lag) were very high and this just transitioned into live without a fix.

8 minutes ago, Vorguz said:

The patching day was way smoother than any before.

I have no idea where you are getting this data from. Even Blizzard themselves said it went a lot worse than they'd hoped a few days ago.

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1 hour ago, Yridaa said:

Because the big errors that take weeks to fix are of course not in this list.

Thats true, but the only big problem i noticed was their new social tool (+ the problems which occoured out of it). Did you notice more?
Edit: Nevermind, i just googled and read here a few articles. There are more bugs than i thought.


1 hour ago, Yridaa said:

That's a fair point of course, however, reports of issues regarding performance (lag) were very high and this just transitioned into live without a fix.

Fair Point, they should have fixed that. But sometimes it is better to do a release with bugs, when you dont know where the error is. Of course, that's no excuse for "bad" programming and lacking fix speed. But i think before we sentence BfA we should wait a bit and see what happens. I can only hope they get their fixes together relatively fast.


1 hour ago, Yridaa said:

I have no idea where you are getting this data from. Even Blizzard themselves said it went a lot worse than they'd hoped a few days ago. 

They said it went worse than expected, but in my opinion we had much worse. I had problems playing with the patches before. This time i could play (even with lag-spikes, but no disconnects or sync errors). Sorry if it seemed like i have evidence for it. I just stated my opinion. Which of course can be wrong. (I should know better and have my opnion supported by evidence. My bad.)

All in all i think we should see it a bit more differentiate and give them the chance to change it to the better.
But the damage is done. Customers dont forget this kind of crap easily.

Edited by Vorguz
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Only bug that actually made something impossible was on Jin'do the Godbreaker in Zul Gurub. Some things I wish there had been more thought on (like adding a filter so you don't stick people with different War Mode settings in a group) but the game is playable.

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