Szensa

DamRed on Stance, Armor etc... how does it work?

Sign in to follow this  

3 posts in this topic

Hi,

 

I'm wondering how all of this works. In what order, how do they 'scale' (additionally or multiplicatively)?

 

So... lets say my Stance has 25% Damage Reduction, and my armor soaks another 30% of the incoming physical damage, and the boss hits for 1m physical.

 

Examples

 

In case of addition (seems very unlikely):

Unmitigated damage: 1.000.000
Armor+Stance=55% reduction, so I take 450.000 damage as physical.

 

Multiplicatively:

Unmitigated damage: 1.000.000
Armor soaks 30%: 1.000.000*0.7=700.000

Stance soaks 25%: 700.000*0.75=525.000 damage as physical.

 

Aand, additional question to Brewmasters: How does Stagger work with all of this? Multiplicative after Armor and Stance, or before them? So, lets say I have 50% Stagger rate from Stance, Shuffle and Mastery.

 

Before mitigation:

Unmitigated damage: 1.000.000
Stagger cuts it in half: 500.000 and 50k DOT,

Mitigation blah blah

 

After mitigation:
Unmitigatad damage: 1.000.000
Additionally/multiplicatively soaked damage: 450.000/525.000
Stagger kicks in: 225.000/262.500 damage as physical and DOTz

 

I hope someone can help me out, I'm really interested in this. smile.png

Thanks everyone! smile.png

 

Adam

Edited by Szensa

Share this post


Link to post
Share on other sites

Hi Szensa,

 

From what information i can gather stagger comes into effect after damage mitigation.

 

E.G.

1,000,000 damage

500k mitigated by dodge/parry/block

500k hit is then reduced by reductions/mitigation to for arguments sake 300k

Whatever is left is then staggered.

with shuffle and mastery % u then stagger the remaining 300k damage .

 

It gets a bit tricky in how it gets calculated with other cd's (pain supp etc) but ill do my best interpretation.

The damage is applied in stages,

1. Dodge/parry/block etc is applied

2. the remaining damage is then altered by cd %

3. whatever is left at the end is staggered

 

here is a link to the best explanation i could find after 10 second of googling :P

 

http://us.battle.net/wow/en/forum/topic/1869253719

 

So i guess you could say its addition of ratings, then multiplication of reductions, then stagger.

 

I have had a few quiet beverages so i apologise  if im rambling and making no sense XD

Share this post


Link to post
Share on other sites

Hi Szensa,

 

From what information i can gather stagger comes into effect after damage mitigation.

 

E.G.

1,000,000 damage

500k mitigated by dodge/parry/block

500k hit is then reduced by reductions/mitigation to for arguments sake 300k

Whatever is left is then staggered.

with shuffle and mastery % u then stagger the remaining 300k damage .

 

It gets a bit tricky in how it gets calculated with other cd's (pain supp etc) but ill do my best interpretation.

The damage is applied in stages,

1. Dodge/parry/block etc is applied

2. the remaining damage is then altered by cd %

3. whatever is left at the end is staggered

 

here is a link to the best explanation i could find after 10 second of googling tongue.png

 

http://us.battle.net/wow/en/forum/topic/1869253719

 

So i guess you could say its addition of ratings, then multiplication of reductions, then stagger.

 

I have had a few quiet beverages so i apologise  if im rambling and making no sense XD

Thanks! biggrin.png

 

I'll read that thread after lunch and ask if I have any questions... ;D

Edit: Well, thats still only about Avoidance, but not bad. ;D

 

Pls gief booze

Edited by Szensa

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Thanagore
      Hey!
      <Growth> is a newly formed guild and we're currently looking for active raiders! The principles of the guild are to respect each other and be willing to both learn and help. We want to do weekly HC clears and progress into Mythic Antorus. Right now we are looking for all roles and classes. 
      If you are interested then write here or contact @Thanagore on the Draenor realm.
    • By reddfoxx146
      Strangely Ironic is guild of friends and family that has been around the block a couple times. We are trying to recruit active players to form a raid team. Due to RL and the age of the game our ranks have dwindled. We are a casual guild looking to raid two nights a week from 9pm EST to 11pm EST; days of the week will change as I work shift work. If you want to join and don't want to raid we are still accepting all applicants as we want to foster an active community.
      No hot-heads please, as we are a guild who recognizes that this is just a game and we are all here to have fun and relax.
      If you are interested add reddfoxx#1496 or head to strangelyironic.enjin.com to fill out an application.
    • By Nevaera
      Hello there!

      <Shadow> on Argent Dawn has been going since 2009. We are a close-knit community and strongly believe in recruiting people who will fit in with us rather than just whoever is topping the meters. We also believe that having a busy RL life with job/family/social commitments and committing to Mythic raiding as a hobby we're all passionate about are not mutually exclusive. We are looking to bolster our line-up to push for Cutting Edge in Antorus.

      About us
       
      We progress raid Thursdays and Sundays, 20:00-23:00 and 19:30-22:30 respectively (all times server time)
      We have a non-mandatory farm raid Fridays at 20:30 that socials and alts are welcome to
      We use Discord for voice communication and have an active server to hang out, chat, and organise M+ runs
      We maintain a mature environment - having a laugh is great, but bullying, endless meme-spamming and the like are not welcome
      We believe in learning from your mistakes - you will never be yelled at, but you will be asked whether you know what you did wrong and how you can fix it
       

      What we expect from recruits
       
      Sign up to raids ahead of time and give us a heads-up in case of longer absences
      Be there 15 minutes before raid start and bring your own consumables as back-up to feasts and cauldrons
      Do your homework - research encounters thoroughly and understand them
      Understand and know how to play your class
      Have Discord installed and a working microphone, ready to speak when required but without cluttering up comms with chatter
      You don't need to grind to the point of burn-out, but keep up with AP traits and do M+ to hone your skills and supplement your gear
      Be a team player and bring a positive attitude. Wipes happen in Mythic. Constructive feedback is great, backseat raid leading is not.


      What we are currently looking for

      A rule that applies to all potential recruits is: We do not recruit for the bench, but we will always take the team that is most likely to defeat the boss and cannot promise everyone they will always be in for every fight. When things are equal in terms of performance and required composition, we much prefer to rotate people in and out over benching someone for an entire night.
      One Healer - Paladin preferred, but any class that isn't priest will be considered
      One Tank - Bear, Brewmaster or Blood DK
      Melee DPS - got one spot for a Rogue
      Ranged DPS - Boomkins, Shadow Priests, Warlocks and Hunters

      If this sounds like the guild for you, check us out at shadow-wow.enjin.com or contact the Co-GMs Alec#2922 and NevNev#2669 for more info!

      See you in Antorus!
    • By fox436
      Dry Rub is a small 10+ guild on the Daggerspine (U.S./CST) server that is looking to expand our numbers for Antorus and beyond! We are all set to hit the next raid immediately and are looking for some extra players to join us in our Heroic progression. Currently we have H ToS on farm status with the odd hiccup on H KJ due to roster size and variations. We are not elitists, we do not spam meters or force requirements on players. Someone has to be on the bottom of the damage and there's nothing wrong with that. As long as you can perform the mechanics within a boss fight, are a decent learner and have the initiative to go the extra mile when needed, then you are welcome to join our guild! This recruitment is a long-term plan for beyond Antorus and throughout the Battle For Azeroth.

      We do not do applications- this is a video game and that is a stupid requirement. We will talk to you briefly, feel you out, see what it is you are looking for and if you are interested and think you will be a positive addition to our ranks then go ahead and send me a private message either on here or in-game.

      Currently our interests in recruits are:
      1x Replacement Tank (Demon Hunter, Monk, preferred)  
      1x Auxillary/primary healer (we have enough heals for our group but to expand we will need a third healer (Shaman/Druid preferred)  
      3x DPS- We have a decent roster of ranged and melee currently. We are in need of Warriors, Rogues (not Outlaw, you know why) SV Hunters (if are good at it, GL), Feral/Moonkin Druids, Windwalker Monks, Demonology Warlocks and Shadow Priests.
      This is our current interest for recruits currently. These classes and specs will be looked at with preference but we don't want you to think that we will not consider you just because your spec may overlap with our current roster. We are accepting all classes and specs (almost) and that will not change until our roster has increased to require re-balancing. We have a dedicated Guild Master and Officer crew who will be working with you to improve your game and improve your understanding of things. If you are a good listener and can follow directions well then you will work out great with us, regardless of your DPS (within reason, please be at least 700k+ on a dummy). The one exception to this we have is that No Protection Paladins are being considered currently.

      Our raid times are Friday and Saturday, 10pm-1am CST and our current schedule is a full clear of H ToS to KJ on Friday and if it spills over, finish it up on Saturday. Our clears up to H KJ take roughly an hour to an hour and a half max and KJ takes up the rest of the time as we work with new players and their understanding of handling certain mechanics. We not not going to turn away players who may not be the highest damage or happen to make the odd mistake (we all do, and we all have "those fights"). We want open minded players who have something to contribute besides their ability!

      Our loot system is Personal. We do not believe in any Loot Council, they do not fit the atmosphere and climate we bring to our raids and we want our players to be responsible for their own loot. The only thing we ask is if you receive something you know is not an upgrade and someone else could benefit from, throw it in the raid chat and allow a /roll for it. If you are unsure of it we will explain to you the benefits of the item and whether or not you will actually gain from it.

      The Addons we will be requiring to raid are DBM (obviously), Pawn, Weak Auras (just that you use it, no specific requirement outside what you know you need to be tracking), and a clean UI that allows you to raid optimally. If you do not use these addons currently or do not understand how to use them efficiently, we are more than happy to help you figure them out!

      Our current raid team (Guild) consists of:
       
      1x Blood Death Knight (MT)
      1x Blood Death Knight/ Guardian Druid (OT)

      1x Holy Paladin (MH)
      1x Discipline Priest (OH)

      1x Beast Mastery Hunter
      1x Havoc Demon Hunter
      1x Frost Mage
      1x Assassination Rogue
      1x Affliction Warlock
      If you have any questions or just want to hang out sometime shoot me a message on here or in-game - Fox#1587 or Moon#1672.
    • By kidglock34
      I figured I'd do a Part 2 of this since I've managed to move from having never tanked before to now I can't get enough of it. 
      I've noticed a few things and wanted as much input as I can get. What has struck me so far is the lack of healers running PUGs at the lvl 60-ish area. It takes forever to get a PUG group together and I haven't been able to keep a healer with us more than 1 run through. I've made some DPS friends through PUGs which is pretty cool, but what is up with the healers???
      The second thing is how my damage relates to a few other classes at about the same level. I'm currently lvl 67. I'm able to hold aggro nearly most of the time. I have some PUG members than have a pet with taunt or something but for the most part I am good to go. What I will see are Death Knights and some Warlock/Mages that seem to be doing crazy damage while only being a level or 2 higher than I am. Is that normal or am I undergeared? I haven't quite downloaded a damage meter just yet but from watching the health bar on the enemies I've noticed that those 2 can do some big damage by themselves! So is it a gear issue with me, is it just the nature of their class at that level or are they over-geared with extra goodies figuring their main has helped pay for their current state of their equipment? And with that, any recommendations or just hang in there until I get much higher level when better equipment appears? I have Heirloom for my chest, back, shoulders, weapon and trinkets. I haven't really found any quest gear or dungeon drops that is better that what I have now.
      I can't say Thank You enough to everybody that posted advice and encouragement in my first thread. It was very helpful and I've taken a lot of it to heart and put it to work. I have had so much fun doing this...as like most things in life you are leery of...once you try it you only regret NOT doing it sooner.