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By Starym
The end of the week hotfixes bring more bounty to the Dragon Isles faction paragon chests, more dungeon changes, quest fixes, and even some Wrath Classic improvements!
February 3 (Source)
Dungeons and Raids
Algeth’ar Academy Fixed an issue causing Echo of Doragosa’s Arcane Missiles to fail to cast. Mythic+ Shadowmoon Burial Grounds Bonemaw Quaking will no longer apply to players during Inhale. Items and Rewards
Rare Vintage Arcwine now correctly consumes upon use. Professions
The factions of the Dragon Isles have decided to make their overflowing supply bags more lucrative. They are now going to include some Primal Chaos, as well as rarely including a Dragon Shard of Knowledge or Bottled Essence. The tooltips of these caches will be adjusted to reflect this change in the future. Quests
Storm’s Fury The map icons for “Storm Warning” will no longer overlap with the event icon, obscuring if the event is active.
Wrath of the Lich King Classic
Achievements Alone in the Darkness should now be rewarded correctly to guilds killing Yogg-Saron on 25 player difficulty. Classes Mage Arcane The Arcane Stability talent should now correctly prevent pushback while channeling Arcane Missiles with the Missile Barrage trigger active. -
By Staff
Blizzard have updated next week's class tuning with a lot of new additions. Formerly we only saw the Guardian Druid buffs, but now we have 8 more classes added to the PvE side of things and a whole lot of PvP changes coming as well, so let's take a look.
Tuning (Source)
Classes
Death Knight
Blood Heart Strike damage increased by 15%. Blood Plague damage increased by 15%. Blood Boil damage increased by 15%. Death and Decay damage increased by 20%. Shattering Bone damage increased by 5%. Sanguine Ground damage while inside Death and Decay increased to 6% (was 5%). Frost Unleashed Frenzy duration increased to 10 seconds (was 6 seconds). Cleaving Strikes Obliterate now hits 2 additional targets (was 1). Frost Fever damage increased by 15%. Glacial Advance damage increased by 20%. Frost Strike damage increased by 10%. Frostwhelp’s Aid damage increased by 100%. Frostscythe damage increased by 35% Druid
Guardian Armor from Ironfur increased by 20%. Reinforced Fur now increases Armor from Ironfur by 15% (was 8%) and Barkskin’s damage reduction by 10% (was 5%). Ursoc’s Fury now grants an absorb shield based on 50% of damage dealt by Thrash and Maul (was 30%). Reinvigoration’s Frenzied Regeneration cooldown reduction increased to 20/40% (was 15/30%). Layered Mane chance to proc increased to 10/20% (was 5/10%). Lunar Beam healing increased by 130% and cooldown reduced to 1 minute. Developers’ notes: We are keeping a close eye on variances in survivability across tank specializations. These changes are intended to alleviate some difficulties Guardian Druids have been experiencing with certain damage types, as well as targeting some underperforming talents which were not delivering meaningful survivability improvements. Restoration All healing reduced by 3%. This does not apply to PvP combat. Evoker
Preservation All healing reduced by 5%. Hunter
Beast Mastery Damage dealt by Hunter and pet abilities increased by 5%. Marksmanship Damage dealt by Hunter and pet abilities increased by 5%. Survival Damage dealt by Hunter and pet abilities increased by 5%. Monk
Mistweaver All healing increased by 3%. Vivify healing increased by 5%. Clouded Focus now increases healing and decreases mana cost by 20% (was 15%) for Enveloping Mist and Vivify. Peaceful Mending now increases the healing of Enveloping Mist and Renewing Mist by 25/50% (was 15/30%). Spinning Crane Kick Damage increased by 15%. Ancient Concordance increases the chance for Rising Sun Kick to reset by 5/10% (was 3/6%). Lesson of Doubt increases healing and damage by up to 40% (was 35%). Paladin
Protection Avenger’s Shield damage increased by 10%. Blessed Hammer/Hammer of the Righteous/Crusader Strike damage increased by 30%. Hammer of Wrath damage increased by 15%. Priest
Holy All healing increased by 3%. Shaman
Healing Surge healing increased by 10%. Chain Heal healing increased by 10%. Restoration Healing Wave healing increased by 10%. Healing Rain healing increased by 10%. Overflowing Shores healing increased by 10%. Warlock
Inquisitor’s Gaze Fel Barrage damage increased 35%. Inquisitor’s Gaze no longer casts Fel Blast. Summon Soulkeeper damage increased 35%. Developers’ notes: Inquisitor’s Gaze and Summon Soulkeeper are not contributing to the Warlock damage profile as much as we’d like. After this adjustment, we’ll continue to watch Warlocks’ overall performance and we will make further adjustments if needed. Destruction Soul Fire damage increased 20%. Incinerate damage increased 5%. Demonology Wild Imp damage increased 15%. Vilefiend damage increased 30%. Developers’ notes: We feel that both Destruction and Demonology could use some improvements to their overall contribution in single-target situations. These adjustments are specifically targeting talents that we feel could be more competitive, while also putting additional power into rotational spells. Player versus Player
Items
Neltharax, Enemy of the Sky now grants 1% attack speed in PvP Combat (was 5%). Demon Hunter
Havoc Restless Hunter (Talent) damage bonus for next Blade Dance/Death Sweep reduced by 40% in PvP Combat. Developers’ notes: We’ve continued to see the potential burst provided by Restless Hunter much higher than we would like, especially in combination with Essence Break and The Hunt. Druid
Guardian Frenzied Regeneration is now 50% effective in PvP Combat (was 62%). Developers’ note: This is intended to offset Reinvigoration’s buff noted above. Evoker
Living Flame healing increased by 30% in PvP Combat. Verdant Embrace healing increased by 20% in PvP Combat. Oppressing Roar increases the duration of incoming crowd control by 30% (was 20%) in PvP Combat. Developers’ notes: This is intended to offset the above noted game-wide 5% healing reduction by targeting abilities that we would like to see more prominent in a Preservation Evoker’s PvP healing profile. Additionally, Oppressing Roar has not been as valuable a talent point as we’d hoped, so we are slightly increasing its effectiveness. Hunter
Beast Mastery Stormwing Harrier’s Camouflage 4-piece now increases the damage of your next Kill Command by 10% in PvP (was 20%). Marksmanship Rapid Fire damage increased by 15% in PvP Combat. Aimed Shot damage increased by 15% in PvP Combat. Chimaera Shot damage increased by 30% in PvP Combat. Unerring Vision critical strike damage bonus effectiveness reduced by 50% in PvP Combat. Developers’ notes: With the removal of Double Tap, Marksmanship Hunter damage has been lower than we would like to see, so we are increasing several main rotation abilities while decreasing Unerring Vision, with the goal of higher sustained damage. Monk
Mistweaver Healing Sphere (PvP Talent) - Now triggers the dispel backlash effects from Unstable Affliction and Vampiric Touch. Healing increased by 320%. Developers note: This change is to have more consistency among dispel effects that are intended to require careful consideration of the risks and benefits of dispelling it. Additionally, we felt that the healing on Healing Sphere has been too weak. Priest
Shadow Psyfiend (PvP Talent) healing reduction no longer stacks with similar effects. Developers’ notes: Psyfiend’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects. Rogue
Assassination Vault Delver’s Toolkit 4-piece set bonus Bleed damage bonus reduced by 50% in PvP Combat. Developers’ notes: The 4-piece set bonus for Assassination has been more significant in their damage profile than we would like. Wound Poison (Deathmark version) healing reduction no longer stacks with similar effects. Developer’s note: The Wound Poison (from Deathmark) healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects. Shaman
Restoration Damage dealt to Earthen Wall Totem caused by damage absorbed by pets is reduced by 90%. Developers’ notes: The intent for this adjustment is to make Earthen Wall Totem feel more impactful as a defensive ability. As we noted, it was being destroyed too quickly in scenarios where teammates have pets. Warlock
Affliction Unstable Affliction backlash damage increased by 35%. Developers’ notes: After our recent changes to normalize Unstable Affliction’s backlash damage, we’re seeing it get dispelled frequently. Our intent is for dispelling Unstable Affliction to require careful consideration of the risks and benefits and its damage was not fulfilling that. Destruction Chaos Bolt damage increased by 40% in PvP Combat (was 15%). Resolved an issue that caused Bane of Havoc (PvP Talent) to deal more damage than intended to targets. Developers’ notes: We’re addressing a bug with Bane of Havoc that was causing Havoc to deal full damage instead of the intended 60%, which is a significant nerf to the spec in PvP. Chaos Bolt has not been as threatening as intended in Dragonflight, so we’re increasing its damage to compensate for the bug fix. Fel Fissure (PvP Talent) healing reduction no longer stacks with similar effects. Developers’ notes: Fel Fissure’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects. Warrior
Arms Executioner’s Precision is now 30% effective in PvP Combat (was 50%). Martial Prowess is now 33% effective in PvP Combat (was 50%). Overpower damage increased by 20% in PvP Combat. Slam damage increased by 40% in PvP Combat. Developers’ notes: We’ve seen Mortal Strike come to represent too much of Arms Warriors’ total damage in PvP. Additionally, it often results in spikier damage than we’re comfortable with, so we’re moving toward an overall rebalance across several abilities. -
By Staff
The Love is in the Air rocket mount (X-45 Heartbreaker) will have an increased drop chance starting February 6.
(Source)
The Love is in the Air world event is right around the corner, and we’re sharing the love this holiday season.
We’ve heard your feedback on the frustrations with X-45 Heartbreaker’s low drop rate and feeling the pressure of having to farm the mount by cycling through as many alts as possible every day. From now on, the first Heart-Shaped Box you receive each day across your Battle.net account will have a greatly increased chance to contain the X-45 Heartbreaker mount.
Any subsequent Heart-Shaped Boxes you earn on your characters after the first each day will drop the mount at the previous, original rate.
Love is in the Air begins on February 6 at 10:00 a.m. PST in all regions. So spritz on your favorite perfume and head to the Shadowfang Keep event dungeon to defeat Apothecary Hummel for your chance at the fantastic flying fuschia fuselage you’ve fancied far too fervently for what seems like forever.
Good luck adventurers!
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By Staff
Blizzard identified a bug with Battle for Azeroth dungeons scaling. A bug fix for the issue will be deployed with scheduled weekly maintenance on Tuesday.
(Source)
Along with the players who reported this, we found a bug causing enemies in Battle for Azeroth dungeons to scale well beyond their intended difficulty.
With scheduled realm maintenance on Tuesday, we will deploy a fix for the bug and the difficulty of the affected dungeons should become very similar to that of Chromie Time leveling dungeons.
To everyone who reported the state of BFA dungeons: thank you very much.
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By Starym
We have quite a few class fixes in today's batch, both for PvE and PvP, as well as the Primal Chaos BoA vendor and more, including some Wrath Classic improvements!
February 2 (Source)
Classes
Druid Skull Bash will no longer trigger Precognition when successfully interrupting a Holy Paladin with Concentration Aura. Guardian Fixed an issue where Tooth and Claw did not correctly grant 15% magic damage mitigation. Evoker Temporal Anomaly can now be cast while moving when releasing it through Stasis. Monk Mistweaver Fixed an issue that caused Lesson of Anger to not duplicate some damage or healing sources. Items and Rewards
Fixed an issue that prevented Blueprint: Utility Mechaclaw from dropping from the Caustic Mechaslime in Mechagon. Player versus Player
Classes Evoker Quell will no longer trigger Precognition when successfully interrupting another player who is affected by Concentration Aura. Solo Shuffle Fixed an issue where summoned pets’ cooldowns were not correctly being reset between rounds. Professions
Rabul of the Artisan’s Consortium now sells a Satchel of Coalescing Chaos that binds to your Blizzard Account. This item costs 80 Primal Chaos and provides 60 Primal Chaos to the character who uses it. Developers’ notes: We’ve heard and agree with feedback that players have amassed surplus Primal Chaos on their mains while their alts need all the Primal Chaos they can get. Some Primal Chaos will be lost in the transaction. This is because we want to make sure that while this is a great way for a main to help an alt, the best way to gear up a character should generally be via actually playing that character. Nonetheless, this should provide an additional use for your Primal Chaos, as well as a good way to get some powerful gear to your alts quickly. Inscription Fixed an issue with Darkmoon Decks where the Sagescale Sigil’s shuffle-when-jumping mechanic was being extended to all Darkmoon Decks. Wrath of the Lich King Classic
Classes Death Knight Fixed an issue where creating your first Death Knight would fail on the first attempt. Druid Nightsong Regalia (Tier 😎 4-set bonus heal now correctly triggers on each Rejuvenation. Developers’ note: The once-on-every-other-Rejuvenation cast is true to the behavior in patch 3.3.5. However, the wording of the Tier 8 set bonus does not reflect this, and instead indicates that Rejuvenation should provide an instant-heal on cast. It seemed like the fair thing to do would be to reimplement the once-on-every-Rejuvenation-cast trigger rate.
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