Stan

Forbes Interview with Jeremy Feasel: New Secrets, Island Expeditions

Sign in to follow this  

5 posts in this topic

36411-island-expeditions-in-battle-for-a

Forbes recently interviewed Senior Game Designer Jeremy "Muffinus" Feasel about new secrets, Island Expeditions & battle pets.

Check out the full interview here

Interview Highlights

  • Plenty of new secrets have been added to the game in Battle for Azeroth and they will be available at launch. Blizzard really likes when the community comes together to solve them.
  • One of the secrets is described as "mind melting", possibly related to the The HivemindThe Hivemind mount.
  • Endless Halls had an element of lost momentum and that's something they'd like to avoid in BfA.
  • It's difficult to change certain puzzles to localize them into a variety of different languages.
  • The first thing for pet collectors to do in BfA is to expand their collections. They've added more than 120 battle pets in this expansion, 25 can be obtained from Island Expeditions.
  • They've changed around some abilities and added unique breeds to keep the metagame fresh.
  • A new currency has been added and everybody's starting fresh.
  • World Quests now scale off of your highest level battle pet, meaning everyone with a team of three level 1 pets can do them.
  • There's a couple of hidden locations that require coming together in order to unlock certain pets, similar to the Sun Darter HatchlingSun Darter Hatchling.
  • Blizzard made over 1,000 unique creatures just for Island Expeditions.
  • Island Expeditions drop various weapons for transmog, including the legendary Stinkrot Smasher.
  • Island Expeditions are role agnostic, so no specific roles are needed and all team compositions are possible. There are plenty of consumables and helpful items scattered on the islands to help you out.
  • Doing Mythic difficulty Island Expeditions rewards more Azerite for your Heart of AzerothHeart of Azeroth.
  • On PvP Island Expeditions, creatures scale closely with your player power. (Corrected: Thanks to @Seksi)
  • Island Expeditions can't be outgeared, because mobs deal damage equal to a certain percentage of your health.
  • They doubled the speed at which players gain personal Azerite on PvP islands (the longer you're alive, the more Azerite residue you'll accumulate and if killed, the enemy team gets it).
  • Tortollan have cool minigame World Quests, similar to Kirin Tor in Legion.

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:
  • Island Expeditions can't be outgeared, because mobs deal damage equal to a certain percentage of your health.

it reminds me of the time people use to take off one ring or neck piece to make mob fights easier !

Share this post


Link to post
Share on other sites
9 minutes ago, blackstar128 said:

it reminds me of the time people use to take off one ring or neck piece to make mob fights easier !

But really... Matching health can totally be worked around as a ranged DPS class. Glass cannon, kite, and blow them away.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It was a very intense day in the progress race as the US reset came and Method pushed really hard as Limit faced a tough choice. We also got to see a 4.1% attempt and World First and second Mythrax videos!
      After yesterday's 12% best try, today saw Method getting lower and lower on the boss, with the very best pull coming down to 4.1% aka 6.2 million HP:

      There were actually a few sub-5% tries on the stream today, while we still have no idea how low Limit and Exorsus have managed to get the boss down to. But Limit was facing a very difficult decision, as the US reset arrived and they could either extend their lockout and continue progressing on G'huun, without losing any time on a re-clear, or down the 7 bosses again and get a whole lot of loot that would be of immeasurable help. Now, we still don't know exactly what they decided, as they declined to comment, since keeping as much information secret as possible is exactly why they aren't streaming their progress, but the common assumption/snooping at the moment is that they did indeed choose to extend their lockout. Usually in these situations, top guilds tend to re-clear, as the extra loot is simply too valuable, but if Limit did indeed extend, that could mean that they were either incredibly close to a kill before the reset (perhaps even 1% close), that they were very afraid of Method's extra time on the boss while they re-cleared, or both. Now, there is a third option, that has actually happened to top guilds before, and that's that their re-clear doesn't quite go smoothly. Guilds have been known to get a little stuck on bosses they'd already killed during a re-clear, wasting a lot of time which would cost them dearly if they were close to a kill on the endboss prior to the reset. Some or all of these factors may have affected Limit's presumed decision to extend the lockout and progress on G'huun without re-clearing.
      Now, as you can tell, they didn't actually get the kill as of yet and Method are set to start their new reset, and they'll almost certainly re-clear. If Limit did indeed choose to extend the lockout and Method re-clear and then get the kill, that decision just may end up haveing cost them the World First.
      We also got the two top guild's Mythrax the Unraveler kill videos today:

      There wasn't much activity for other guilds today, as we got 1 more kill on Mythrax, from FatSharkYes, making it 8 total guilds progressing on the final boss.
      And so G'huun has become the longest living endboss of the first raid of an expansion since Cataclysm, surviving to the second week and joining Nefarian 2.0, but he's not really on the same level as the undead dragon, as old Nef lived for 27 days and required a whole lot of Druid stacking to beat. Today could/should be the day we see a kill, with Method streaming and covering the race as usual, but that 4% left is a whole lot considering there's no more beams available at that point, and a reset's worth of gear may actually not be enough - we'll just have to wait and see.

      *Header art by Solaphea.
    • By Starym
      Uldir Race Day 8: 4.1% G'huun Lives to the Second Week - Method get the boss down to 4.1%, Limit may have extended their lockout and we get World First and second Mythrax kill videos.
      Uldir Race Day 7: G'huun Down to 12% and Nerfed - A 12% try from Method and a nerf to the big worm.
      Uldir Race Day 6: Method Catch Up, Mythrax Video - Method and Exorsus catch up and we get a Mythrax kill video.
      Uldir Race Day 5: Limit World First 7/8 - Limit head to the top and take a strong lead with their Mythrax the Unraveler World FIrst.
      Uldir Race Day 4: Zul Down, 6/8 by EU and US - Method get the World First on Zul, Reborn and Limit catch up to them quickly.
      Uldir WF Race Day 3: US 5/8, Devourer Down - Limit grab the World First after some more hotfix nerfs to Fetid Devourer.
      Uldir Mythic WF Race Day 2: Fetid Devourer Endboss - EU guilds catch up but no one can get past the 5th boss, Fetid Devourer and 8 guilds are stuck at 4/8.  Uldir Mythic WF Race Day 1: 4 Bosses Down - Big Dumb Guild and Limit get 4 bosses down before EU servers come up, Blizzard nerfs Fetid Devourer and we get to see three WF kill videos. ____________________________________________________________________
      The gates of Mythic Uldir have opened and the US and OC servers are coming up after maintenance. Now it remains to be seen who will go in early and grab those World Firsts before the EU an Asian guilds have had a chance to enter the first raid of Battle for Azeroth. As always, we'll have summary posts for each day early in the EU morning.
      Of the possible contenders on the US/OC scene we have Wildcard Gaming, formerly Easy, who have already taken a WF in Heroic, with their G'huun kill, and seem eager to get their new name heard, so they might just be the leading US guild. On the other hand, Limit has been a dominant presence in the US/OC scene for a long time now, grabbing most WFs and being the only real competition to the EU and Asian guilds in the endgame. We also have SNF and Big Dumb Guild who have gotten some World Firsts in the past, and have been known to raid early, so the competition for those first few kills should be high. Blood Legion also seem to have returned after a long hiatus, as they will be raiding "semi-competitively" in BfA, but it remains to be seen what exactly that means.
      As always, we'll be using Method's raid progress coverage for our own summaries and you can head on over to their site to follow the race live, both today with the usual updates and tomorrow with the guild itself streaming the race live. For other streams of the progress race, head on over to twitch's WoW page and you'll be sure to find tons of players showing off their journey through Uldir.
      We'll also be using this article as a hub for all the race summary posts.

      The race is about to begin and you can check out all of our coverage right here.
    • By Starym
      A lot of Blue posts today, featuring clarifications on the recent announcement that 8.1 will be making reputation achievements account-wide, two more new Elemental Shaman talents and some discussion on WoW token price drops.
      The reputation-related clarifications focused on whether it was actual reputation that is account-wide or just the achievements themselves and how that will work with faction or mutually exclusive achievements:
      Account Wide Reputation Achievements (source)
      Posted by Dårk
      Does this mean for example I'm halfway through honored with 7th legion on this toon. If I get on another alt and level through the 3 zones doing the questline that also give 7th legion rep that will count towards rep on this toon as well and I should be revered? Or vice versa all my alts should be halfway honored when they enter bfa?
      Rep gain won't be account wide, however progress towards the achievement will.
      Say for example I have Character A that I haven't touched since Wrath, that has all of the previous reps exalted (not using exact numbers here just making an example). Let's say we have 20 reputations at exalted on this character that are unique.
      Now I play Character B that I haven't touched those reps with, because I just don't want to grind them again. Let's say this character has 40 unique reputations that Character A doesn't have at exalted. Since its the highest progressed character the achievement only looks at this character. Meaning that I just have 40 reps as far as the achievement is concerned.
      Now once I've logged into both of those characters when this change is added into the game, I will then receive credit towards the achievement tracker and I would now show as having 60 reputations on that achievement. So I effectively don't have to go back and get those reps again, unless I want to make my Rep window look pretty.
      ...
      Posted by Farora
      Any word on how it will treat faction exclusive reps?
      They will uniquely act as a singular rep to avoid double credit, similar with how mounts are tracked.
      So if you have exalted 7th Legion on your Alliance character, and exalted with Honorbound on your Horde. Then your account only has credit for 1 of those 2 reps in the achievement tracker. Account wise they're the same rep.
      ...
      Posted by Worgon
      Do you have any info on how Reps that you have to pick 1 of two will count? like oracles/frenzyheart and scryers/aldor? if I have 2 characters 1 with each does it count as 2 or do only 1 of the reps count.
      It should count as 1. The intention is not to nerf the achievement or raise the number of reps you can have exalted at once, just to make it ease the burdens of alts/character-switching.
      Then we're on to the two new Elemental Shaman talents that will be coming to the PTR as part of the big spec revamp this week:
      Elemental Shaman Talents (source)
      Just as a quick update, here's the current version of the experimental new talents that will be hitting the PTR soon. Reminder that these are experimental, the PTR is for testing, we'll probably iterate on or completely replace these designs, etc.
      Call the Thunder - Your maximum Maelstrom is increased by 30, and the Maelstrom cost of Earth Shock and Earthquake is reduced by 10.
      Surge of Power - Earth Shock also enhances your next spell:
      Flame Shock: The next cast does not incur a cooldown. Lightning Bolt: Your next 3 casts will cause an additional Elemental Overload. Lava Burst: Reduces the cooldown of your Fire (or Storm) Elemental by 6 sec. Frost Shock: Roots the target in place for 6 sec. And finally, there was a discussion on why exactly the WoW token has dropped in price recently:
      WoW Token Price Drop (source)
      Posted by Merridae
      From end of July 2018 to today the WoW Token price has dropped by half.
      Make of that metric what you will but it tells me that such a steep decline in such a short timeframe is not a good thing.
      This means that more people are buying the Tokens with real money faster than those buying the token with gold. Thus causing the price to fall. It unfortunately means a little less gold for your token, but the market dictates that is how much it's worth at the moment. Lot's of gold is moving around as its still the start of an expansion. It's pretty normal.
      In fact it means the opposite of what you're proposing, its good for WoW as a whole because it means people are buying plenty of tokens to sell for gold. Slightly negative for token sellers if anything.
      I totally see the point you're making though, in that it implies less people are buying tokens with gold. Which isn't necessarily the truth but rather the value of those selling them for gold has drastically changed causing the price to fall.
      ...
      Posted by Swålsh
      It’s because the Legion mission tables don’t give gold anymore. I was making 100K/day. Now I make like 5K a day

      I think we're still a little too early to see the impact of that within the tokens but it will definitely have an impact in the long run.
      ...
      Posted by Crepe
      And I think there's more to the equation than A + B = C.
      It's very hard to imply or interpret player interest through a single point of data.
      Definitely true as well! It's a little harder to infer fully the impact of the token within the economy as you guys don't have sight on the buying and selling rates. I'm pretty sure people can pick up on what I implied though in my explanation. ?
       
    • By Stan
      Update: Blizzard have added two more new talents to the changes coming to the PTR:
      Elemental Shaman Talents (source)
      Just as a quick update, here's the current version of the experimental new talents that will be hitting the PTR soon. Reminder that these are experimental, the PTR is for testing, we'll probably iterate on or completely replace these designs, etc.
      Call the Thunder - Your maximum Maelstrom is increased by 30, and the Maelstrom cost of Earth Shock and Earthquake is reduced by 10.
      Surge of Power - Earth Shock also enhances your next spell:
      Flame Shock: The next cast does not incur a cooldown. Lightning Bolt: Your next 3 casts will cause an additional Elemental Overload. Lava Burst: Reduces the cooldown of your Fire (or Storm) Elemental by 6 sec. Frost Shock: Roots the target in place for 6 sec. Blizzard outlined a list of changes coming to Elemental Shamans in Patch 8.1 that should be available on PTR by the end of this week. We have the first round of improvements  Elemental Shamans in the next content update.
      TL;DR:
      Earth Shock damage decreased, Lightning Bolt damage increased. In-flight Lava Burst will now benefit from Flame Shock cast after it. Exposed Elements (level 15 talent), High Voltage (level 60 talent) removed. Earthen Rage is now a level 15 talent (up from level 90). Two new talents have been added, but we don't know much about them right now. Both are named after existing Artifact traits, but those are probably just placeholders (thanks @Stormy). Call the Thunder (level 60 talent) -> Call the Thunder (Legion Artifact trait). Surge of Power (level 90 talent) -> Surge of Power (Legion Artifact trait). Blizzard (Source)
      As the patch 8.1.0 information starts to comes out, we wanted to share the current plans of what is being changed for Elemental Shaman. Core Ability Changes:
      Shifted some damage from Earth Shock to Lightning Bolt. Elemental Shaman is the only lightning based spell caster. However, over time, Lightning Bolt has gone from being a significant portion of your total damage to one of your least damaging abilities. It should be a powerful and effective spell for you to cast, and not something that feels like a burden to your rotation. Earth Shock will still be your hardest hitting spell, but Lightning Bolt should feel a bit better as part of your rotation.
      Lava Burst has had its functionality changed behind the scenes to allow an in-flight Lava Burst to gain a guaranteed critical strike from a Flame Shock cast after the Lava Burst has been cast. This change should help your initial spells cast against a monster, boss, enemy player, or whatever else feel much better. You can cast Lava Burst before combat, and when it finishes, cast Flame Shock, and the Lava Burst will gain the critical strike benefit from your Flame Shock. 
      Talent Changes:
      The level 15 talent Elemental Blast will now always pick a different secondary stat buff when causing an Mastery: Elemental Overload. The level 30 talent Master of the Elements can now also benefit a Physical damage spell, allowing it to increase the damage of an Earthquake. The level 100 talent Stormkeeper now also increases the damage of your next two Lightning Bolts by 250% in addition to its existing effects. This damage bonus will also apply to the Elemental Overloads of Lightning Bolt from Stormkeeper. The Master of the Elements and Stormkeeper changes are primarily to help keep balance between single target damage and area damage of the talent rows. Master of the Elements will now affect your next Earthquake spell to keep the talent more competitive when dealing area damage, and Stormkeeper will grant you two really powerful Lightning Bolts that also cause Elemental Overloads when fighting just a single target.
      The level 15 talent Exposed Elements has been removed, and the level 90 talent Earthen Rage has taken its place The level 60 talent High Voltage has been removed. New talent in the level 60 row: Call the Thunder New talent in the level 90 row: Surge of Power When looking at the whole sum of changes made to Elemental Shaman this expansion, we feel that some of the passive talent choices weren’t holding up well, and had no interaction with how you played the game at all. We’re adding some experimental new talents that should allow some additional decision making on how you choose to use some of your abilities. Please keep in mind that both of these new talents, as well as all of the other changes, are still under iteration and may change entirely throughout the patch 8.1.0 PTR cycle.
    • By Starym
      We're back to daily hotfixes it seems, as today brings Druid and Priest nerfs/fixes for unintended interactions, yet more Fetid Devourer nerfs, a Conquest fix for the first brawl of the day and more.
      September 18 (source)
      Classes
      Druid Casting Regrowth with Rampant Growth active and Innervate active no longer grants two stacks of Lively Spirit. Priest Holy Guardian Spirit can no longer heal for more than 200% of the Priest's maximum HP. Dungeons and Raids
      Scarlet Monastery Scarlet Fanatic’s Hands of Purity no longer deals excessive damage. The Underrot Ticks now do less damage and spawn in smaller numbers. Unbound Abomination now spawns pools of Vile Expulsion around him. Uldir Fetid Devourer Corruption Corpuscle health reduced by 10% on Mythic difficulty. Island Expeditions
      The bonus XP reward for completing a normal Island Expedition has been increased. Player versus Player
      The PvP Brawl first win of the day now properly awards 40 Conquest. The Seasonal PvP Mount now properly indicates you need Combatant Rated PvP rank or higher to earn it. Druid Feral Earthen Grasp now only affects melee hit chance, and no longer reduces spell hit chance. Previous Hotfixes
      September 17th September 14th September 13th