Jump to content
FORUMS
Sign in to follow this  
Starym

Paid Loot Boxes and Chests Removed in Belgium

Recommended Posts

37135-loot-boxes-ruled-illegal-in-belgiu
 

The anti-gambling laws we covered earlier this year, which declared loot boxes in certain games to constitute gambling in Belgium and the Netherlands, have come to pass and you can no longer buy Loot Boxes in Overwatch and Loot Chests in Heroes of the Storm in Belgium. While other gaming companies like Valve have found ways to work around the laws, with DOTA 2 in the Netherlands for example, where they show the contents of the next loot box you can buy, and you can't buy multiple boxes at once, which apparently removes the gambling aspect (even though it actually just moves it one step down the road, since you don't know what's in the next one). Blizzard have opted to just ditch Loot Boxes entirely it seems, or at least until they can find a solution themselves:

Blizzard LogoPaid Loot Boxes (source)

In April 2018, the Belgian Gaming Commission published a report that was endorsed by the Belgian Ministry of Justice in which they concluded that paid loot boxes in Overwatch are considered gambling under local law. While we at Blizzard were surprised by this conclusion and do not share the same opinion, we have decided to comply with their interpretation of Belgian law. As a result, we have no choice but to implement measures that will prevent Overwatch and Heroes of the Storm players located in Belgium from purchasing in-game loot boxes and loot chests with real money and gems.

No matter what, we want to make sure that our players around the world have the best entertainment experience possible. While players in Belgium will no longer be able to purchase paid loot boxes in Overwatch and loot chests in Heroes of the Storm, they’ll still be able to earn them by playing the games, and they’ll still have access to all in-game content.

These measures will be implemented shortly. We also remain open to further discussions with the Belgian Gaming Commission and Ministry of Justice on this topic.

Here's a previous quote on the new laws from the Belgian government:

Quote

"We have already taken numerous measures to protect both minors and adults against the influence of, among other things, gambling advertising.
That is why we must also ensure that children and adults are not confronted with games of chance when they are looking for fun in a video game."
- Belgian Minister of Justice Koen Geens

Share this post


Link to post
Share on other sites
2 hours ago, Stan said:

Good. Hopefully, more countries will follow. 

Yeah because content is free. 🤣 We would rather have Blizzard like the olden times where they release a new title around every 2 years right? Or rather than significant new titles, only patches every few months? Rather than every 2 weeks for let's say HoTs? 

 

 

I would gladly pay for loot chests as long as it supports more content. 

 

 

 

Some people would rather pay for their digital goods than spend their free time grinding endless hours,  rather than risk people stealing their accounts by paying for the grind. Don't impose your life style preferences to the rest of us. It's not like loot boxes are a REQUIREMENT to play these games. 

Edited by greatCraft

Share this post


Link to post
Share on other sites

Very interesting that they decided to go this route instead of following Valve especially considering how they handled a similar law in China when it came to Hearthstone (no longer selling packs, but dust with packs as a bonus... sophistry at it's best!). I'd love to know the internal reasoning.

Edited by tkioz
spelling

Share this post


Link to post
Share on other sites

"We have already taken numerous measures to protect both minors and adults against the influence of, among other things, gambling advertising.
That is why we must also ensure that children and adults are not confronted with games of chance when they are looking for fun in a video game."
- Belgian Minister of Justice Koen Geens

 

 

EVERYTHING HAS TO DO WITH PROBABILITY.

Edited by greatCraft

Share this post


Link to post
Share on other sites
Quote

. While we at Blizzard were surprised by this conclusion and do not share the same opinion

I just don't understand how anyone could possibly disagree that lootboxes are gambling.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, greatCraft said:

Yeah because content is free. 🤣 We would rather have Blizzard like the olden times where they release a new title around every 2 years right? Or rather than significant new titles, only patches every few months? Rather than every 2 weeks for let's say HoTs? 

(...)
Some people would rather pay for their digital goods than spend their free time grinding endless hours,  rather than risk people stealing their accounts by paying for the grind. Don't impose your life style preferences to the rest of us. It's not like loot boxes are a REQUIREMENT to play these games. 

You can still pay for content by buying digital goods, just not when it's wrapped up in a gambling scheme. The BeNeLux countries have huuuge state monopoly on gambling (which is basically the taxation of the poor) and when they see that someone else arises as a tax-collector - well, they intervene.
Blizzard and other videogame companies do not promote loot boxes as the ideal business model for new generation games, because that's your best interest, but because they can make multi-100% profit it on it. That's a heavy cash machine attached to the base gaming software, which of course can also pay for weekly or monthly new content rather than yearly.

  • Like 1

Share this post


Link to post
Share on other sites
48 minutes ago, Brutalis said:

I just don't understand how anyone could possibly disagree that lootboxes are gambling.

Exactly, no-one with an ounce of sense can say it isn't, not without outright lying. They could sell the skins/etc with a buy what you want system, but they know point blank that it will bring in less money, partly because you'd no longer have the random factor, but also because humans love that dopamine hit that comes from opening a 'mystery box'.

It's why otherwise rational people buy lotto tickets, they can tell you the odds are so laughable that they'll break even, let alone profit, but they still buy them, simply because our monkey brains are wired that way.

Hell I'm not immune to it myself, I love buying Hearthstone packs. I know it's not cost effective, I know I'll likely end up having to craft the cards I want anyway... but damn if hoping for that LEGENDARY sound effect to go off each time I open a pack isn't a high.

Still I have to admit that Blizzard is one of the least horrible in the industry, and that's saying something right there.

  • Like 1

Share this post


Link to post
Share on other sites

Gambling is legal here in the UK but you must be an adult to play on the jackpot machines in places like pubs as well as 16 plus for the lottery. It can turn into an addiction real quick, despite being fully regulated and no fixing allowed. This seems to be different for the lootbox system employed by companies such as Blizzard, who seem free to allow at least one superior card at least in every Heartstone card pack, while OW and HotS boxes are routinely stuffed with hollow filler. Despite the latter being the lesser of all evils, you only have to look as far as the gems and the 'options' for buying gem only bundles to get a sense of how unchecked corporate greed can be.

Marketing people will make it sound good on paper, because that is their job to sell goods manufactured in China for a fraction of living minimum wage costs to make huge wholesale profits elsewhere; selling digital products locked behind loaded dice because the free option takes too much time and effort with little transparency is a trend that needs nipping in the bud ASAP. Just because Blizzard seems to be fairer than most other companies and hasn't went so far as to do DLC microtransactions or pay to win models does not make it okay to normalise the concept of gambling for minors especially. 

  • Like 1

Share this post


Link to post
Share on other sites
5 hours ago, Brutalis said:

I just don't understand how anyone could possibly disagree that lootboxes are gambling.

and i can't really understad why those lootboxes are counted as gambling, since they just offer visual changes. Nothing to gain power, or as in real gambling, gain money. The horrible examples are not far: There was Star wars Battlefront, which had some serious powergains locked behind the lootboxes, and counterstrike which let you even sell your items for real money again. Those are clearly gambling in my eyes, and each system that comes close.

But rolling the dice for some visual upgrades hurts no one. If we go down this road to much, everything with the slightest game of chance will be banned.

seeing into the globe of future:
"World of Warcraft banned in Belgium, because the rogue class can "roll the dice" to get random buffs. This is a serious gambling problem and causes children, already at the age of 12, being forced to gamble to gain power!!"

Share this post


Link to post
Share on other sites
1 hour ago, Lawrenz said:

But rolling the dice for some visual upgrades hurts no one. If we go down this road to much, everything with the slightest game of chance will be banned.

 

If those systems are designed to rip up children - yeah, ban all of them.

Why are there all the colors, lights, flashes and sounds when you open a pack / box? Because it animates the brain to open more.

It works exactly as a slot machine.

And you don't put slot machines in schools, do you? Or even make it legal for children to play on them?

 

Just the faking of surprise "oh, that is gambling" should earn them more punishment...

It's like a drug dealer telling you: "honestly, I didn't know my product is addicting. That can't be true, can it?"

 

Obviously you can sell cosmetic stuff - just present all the avaiable stuff and player can then choose what they want to buy.

Or - if you insist on gambling - make your game for adults only. Then you can gamble as much as your like as I am concerned. Because as an adult it's your own fault if you can't control yourself.

 

There are a lot of possibilities to companies like Blizzard. 

Ripping children off with addictive gambling shouldn't be one of them.

  • Thanks 1

Share this post


Link to post
Share on other sites
On 8/28/2018 at 1:25 AM, greatCraft said:

Yeah because content is free. 🤣 We would rather have Blizzard like the olden times where they release a new title around every 2 years right? Or rather than significant new titles, only patches every few months? Rather than every 2 weeks for let's say HoTs? 

I would gladly pay for loot chests as long as it supports more content. 

Some people would rather pay for their digital goods than spend their free time grinding endless hours,  rather than risk people stealing their accounts by paying for the grind. Don't impose your life style preferences to the rest of us. It's not like loot boxes are a REQUIREMENT to play these games. 

I hate the current Loot Chests system... let me buy the skins I want without gating them behind more RNG, duplicates, and currencies in a game, where I'm already paying real money to get them and nothing is guaranteed. If they at least removed duplicates...

Don't get me wrong I have no problem with Loot Chests so long as they'd come up with a normal system. I mean you pay for a chance to win something...

On the other hand, they make your gameplay rewarding. It’s great to receive one once in a while when you complete the weekly brawl or level up a Hero. 

Share this post


Link to post
Share on other sites

They should also prohibit the following:

1) Investment into academics unless a college admission can be guaranteed

2) Investment into a sport or esport that a person hopes to become a pro in

3) etcetcetcetcetcectetc. Like everything that has competition. 

 

 

Let's be FAIR.

 

 

  • Confused 1

Share this post


Link to post
Share on other sites
42 minutes ago, greatCraft said:

They should also prohibit the following:

1) Investment into academics unless a college admission can be guaranteed

2) Investment into a sport or esport that a person hopes to become a pro in

3) etcetcetcetcetcectetc. Like everything that has competition. 

 

 

Let's be FAIR.

 

 

I've read quite a lot of bullshit on the Internet in the last 20 years. 
You managed to make into into the top 1% with this posting.

I am not sure if "congratulation" is the correct term, but well...

  • Like 1
  • Haha 2

Share this post


Link to post
Share on other sites
2 hours ago, Lawrenz said:

and i can't really understad why those lootboxes are counted as gambling, since they just offer visual changes.

The reward doesn't matter, the mechanics do. It only takes a small amount of information about how the human brain is wired to understand this. Pretty much every loot box system is designed purposely to keep you pulling that lever for a dopamine hit.

While I'm all for personal freedom and all that jazz, these games are aimed at children and teens, you know people whose brains haven't finished forming. They normalise gambling to a worrying degree. It's the same reason sports betting advertisement is a hot topic in my country and the same reason cigarette and alcohol advertising was banned (former) and heavily restricted (latter). 

Game companies could easily make their money by selling items on a 'buy what you want' system, be it a skin or emote or whatever, but they know that their use of skinner box systems makes them magnitudes more, and while Overwatch and Blizzard are very high profile there are others out there that have taken it to extremes that are disgusting, which is why this is getting stomped on.

It's very much a case of "this is why we can't have nice things".

Edited by tkioz

Share this post


Link to post
Share on other sites

Hmm...so you can still buy gems with real life money if you want to support HoTS in Belgium, and instead of buying loot boxes get a stimpack or the direct buys, right? So its not that bad if I understood it correctly.

For Overwatch they should probably just introduce a "buy credits" option, allowing for pretty direct purchases, but that might hasten other countries' reactions to their lucrative loot box business so dunno if it will happen.

Share this post


Link to post
Share on other sites
10 hours ago, greatCraft said:

They should also prohibit the following:

1) Investment into academics unless a college admission can be guaranteed

2) Investment into a sport or esport that a person hopes to become a pro in

3) etcetcetcetcetcectetc. Like everything that has competition. 

 

 

Let's be FAIR.

What? 

 

9 hours ago, Seksi said:

For Overwatch they should probably just introduce a "buy credits" option

They should, but then this decreases the 'excitement' of gambling, right? Who would want that? I know Blizz wouldn't.

 

12 hours ago, Lawrenz said:

"World of Warcraft banned in Belgium, because the rogue class can "roll the dice" to get random buffs. This is a serious gambling problem and causes children, already at the age of 12, being forced to gamble to gain power!!"

This doesn't make any sense. Every game has a RNG-aspect right now. BUT that movement in game is calculated beforehand, you know what can you get. And you don't pay real money to do that. I don't know how you think this is the same as paying for a lootbox.

Share this post


Link to post
Share on other sites

Personally this just sounds like a whole lot of big government talking points. No one is forcing people to buy these loots boxes it’s simply an option the game gives you most of it is cosmetic. I guess you can argue that hearthstone is pay to win with the packs. Regardless, if you have a gambling problem that’s a cultural issue amongst a community you don’t need to get government involved telling you how to live your life. It’s easy; be a stronger person and don’t give into temptation. This same concept ties into the drug problems we have in the states. I just find it weird no one seems to put responsibility on the individual. And if you wanna talk about kids then raise your kids better and you don’t have to worry. 

Edited by ISB1453

Share this post


Link to post
Share on other sites
18 hours ago, ISB1453 said:

Personally this just sounds like a whole lot of big government talking points. No one is forcing people to buy these loots boxes it’s simply an option the game gives you most of it is cosmetic. I guess you can argue that hearthstone is pay to win with the packs. Regardless, if you have a gambling problem that’s a cultural issue amongst a community you don’t need to get government involved telling you how to live your life. It’s easy; be a stronger person and don’t give into temptation. This same concept ties into the drug problems we have in the states. I just find it weird no one seems to put responsibility on the individual. And if you wanna talk about kids then raise your kids better and you don’t have to worry. 

Just that there is no misunderstanding: You think it would be great to sell drugs in a school?

Or put gambling machines in a school?

How about Alcohol and Tobacco - should you sell this in a scholl (or even Kindergarten?) too?

 

Society is based on people deciding for themselves what they want to do. That is correct.
But that refers to ADULTS. People where the brain is finished forming. 
Children need a special kind of protection. (If you define the age at 18 or 16, that is free to discuss of course.)

Personally I'd make selling of drugs legal - I'd sell Heroine, Cocaine from the state. It would totally ruin organized crime and in the same time it would not greatly increase the problems with hard drugs. (Most products sell more if they are cheaper and more easily avaiable. Drugs do not. There are not many that would buy cocaine just because it is cheap.) Let people need to get a recipee from a doctor, then they can buy drugs from the state. 
But that ONLY applies to adults obviously. 

You can't sell stuff like that to children. 

From your last sentence you make it obvious that you do not have children on your own.

Share this post


Link to post
Share on other sites
5 hours ago, WedgeAntilles said:

Just that there is no misunderstanding: You think it would be great to sell drugs in a school?

Or put gambling machines in a school?

How about Alcohol and Tobacco - should you sell this in a scholl (or even Kindergarten?) too?

 

Society is based on people deciding for themselves what they want to do. That is correct.
But that refers to ADULTS. People where the brain is finished forming. 
Children need a special kind of protection. (If you define the age at 18 or 16, that is free to discuss of course.)

Personally I'd make selling of drugs legal - I'd sell Heroine, Cocaine from the state. It would totally ruin organized crime and in the same time it would not greatly increase the problems with hard drugs. (Most products sell more if they are cheaper and more easily avaiable. Drugs do not. There are not many that would buy cocaine just because it is cheap.) Let people need to get a recipee from a doctor, then they can buy drugs from the state. 
But that ONLY applies to adults obviously. 

You can't sell stuff like that to children. 

From your last sentence you make it obvious that you do not have children on your own.

I agree with you on the kids part but my problem is we have shifted emphasis on family and the parents decisions to what the government decides. I agree absolutely they haven’t grown yet enough to properly make their own decisions and I agree with regulation to keep it out of kids hands. I just dont like the direction we have taken where we put more emphasis on government shadowing us than emphasis on families making better decisions. Of course this is a cultural problem and we are living in a world where we have become too comfortable

  • Like 1

Share this post


Link to post
Share on other sites
21 hours ago, ISB1453 said:

I agree with you on the kids part but my problem is we have shifted emphasis on family and the parents decisions to what the government decides. I agree absolutely they haven’t grown yet enough to properly make their own decisions and I agree with regulation to keep it out of kids hands. I just dont like the direction we have taken where we put more emphasis on government shadowing us than emphasis on families making better decisions. Of course this is a cultural problem and we are living in a world where we have become too comfortable

With that I totally agree.

Especiall in Germany tht is a total nightmare.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Blizzard had a surprise for us with a new patch released today, right after a Developer Update from Jeff Kaplan (who expertly hinted nothing about the release date). The patch contains the Baptiste Reunion Challenge event, as well as everything that was added in the last PTR build.
      With a Baptiste short story just released, it is time for Overwatch's newest hero to get some attention. Jeff announced a themed event, similar to the Bastet and the Nano-Cola one, which is called Baptiste Reunion Challenge. You will unlock an Epic Baptiste skin by winning 9 matches in any mode and there will be other rewards too!
      The newly released patch contains some new features and changes, with the most important ones being Replays. You can access them from your Career Profile: you will be able to view your last 10 played matches by any angle you want, you can use all spectator tools, as well as the spectator overlay (similar to the OWL broadcast).
      Moreover, on PC you will be able to rewatch OWL matches shortly after they have happened on the special Overwatch League viewer.

      The patch includes some minor balance changes, that are already available on the PTR.
      Changes have been made on Assault mode: after you've captured Point A, you will have 1 minute less (compared to now) to capture Point B. In addition, immediately after wiping on Point A with the other team capturing it, you will spawn on Point B.
      Lastly, the new competitive season approaches and with it, there will also be a competitive free-for-all death-match season.
      And here are the patch notes:
      Blizzard Entertainment
      PATCH HIGHLIGHTS
      Baptiste's Reunion Challenge
      We’re bringing Baptiste's journey in the short story “What You Left Behind” to Overwatch with some special, unlockable in-game content. Wins in Quick Play, Competitive Play, or Arcade will all earn you themed sprays, a player icon, and a new epic skin – MEDIC BAPTISTE!
       
      Tune in to participating Twitch broadcasters while they’re playing Overwatch anytime through July 2 to earn six Baptiste's Reunion Challenge sprays!
       
      To learn more about Baptiste's Reunion Challenge, click here.
       
      New Feature: Replays
      Experience your past Overwatch games from a whole new perspective with Replays.  Replays allows you to watch your ten most recent matches from any vantage point.  Whether you want a first-person, third-person, or bird's-eye view, you can see it all with this tool.  Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely. 
       
      Learn more about Replays: Blizz.ly/OverwatchReplays
      HERO UPDATES
      Baptiste
      Biotic Launcher
      Increased heal ammo from 10 to 12. Amplification Matrix
      Ultimate duration increased from 8 seconds to 10 seconds. Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it.
       
      D.Va
      Defense Matrix
      Reduced length of Defense Matrix from 15 meters to 10 meters. Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.
       
      McCree
      Peacekeeper
      Primary fire recovery reduced from 0.5 seconds to 0.42 seconds. Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.
       
      Orisa
      Protective Barrier
      Barrier can be deployed without interrupting reload. Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.
       
      Symmetra
      Teleporter
      Teleporter interact range increased from 1 meter to 1.5 meters. Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it.
       
      Torbjörn
      Rivet Gun
      Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot). Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability.
      GAME MODE UPDATES
      Assault
      Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes. Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds. Developer Comments: Assault match lengths are averaging higher than we're happy with, particularly in Competitive where there are multiple rounds. We're also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense.
       
      Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn't punish players so harshly for wanting to defend Point A.
      WORKSHOP UPDATES
      General
      Visual update applied Check boxes added to support operations on multiple conditions/actions/rules. You can now disable conditions/actions/rules without deleting them. (PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format. (PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard. Increased maximum number of effects from 64 -> 128. Added ‘Modify Global Variable At Index’. Added ‘Modify Player Variable At Index’. BUG FIXES
      General
      Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives. Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client. Fixed an issue where some UI effects weren't being properly colored when color blind settings are set on console. Tutorial: Weapon UI is now hidden until your weapon is available. Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint. Fixed a bug that could cause the Play of the Game animation to be cut off before it ends. Fixed a bug that could limit the number of effects displayed on screen at the same time.  
      Workshop
      Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice. Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed. Custom Game: Fixed a bug that could cause AI Soldier: 76 to be unable to use Biotic Field. Custom Game: Fixed a bug where disabling primary fire doesn't disable it for transform effects like Hanzo's Storm Arrows, Genji's Dragonblade, Soldier: 76's Tactical Visor, Torbjörn's Molten Core, Bastion's Configuration: Tank, and Winston's Primal Rage. Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge. Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller. Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action. Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously. Fixed a bug that forced Console Players to press the button twice when attempting to enter a numerical value when using a controller.  Console Players are now able to bring up the virtual keyboard for manual numerical entry via one button press when using controller. Fixed a bug that could cause variable values displayed in the Inspector to fail to update after making changes and restarting the match.  
      Heroes
      Ana
      Anti-Heal will be cleared when Sombra uses her translocator to teleport. Baptiste
      Fixed a bug that caused Ana's shot sound effects to be played on Baptiste when his Immortality Field is hit by her Primary Fire. Brigitte
      Enemy barriers now block line-of-sight for Brigitte's Rally. Fixed a bug where armor damage mitigation was too effective when multiple instances of armor were stacked on top of each other. Doomfist
      Fixed a bug that allowed Doomfist to access out-of-bounds areas of the the Havana map during his ultimate. Fixed an issue where Doomfist's Rocket Punch would sometimes impact stairs. Fixed issue where Doomfist's Seismic Slam was not showing its electricity effect on affected entities. Fixed a bug that could result in Seismic Slam not hitting targets when it should. Genji
      Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles. Hanzo
      Fixed a bug that caused Hanzo's targeting reticle to appear on kill cam for players killed by his Dragonstrike Ultimate. Fixed a bug that caused Hanzo's hands to clip into his legs during the Meditate emote on several skins (Cyberninja, Lone Wolf, Scion, Young Master). Lucio
      Fixed a bug that prevented portions of Lucio's 2019 Pacific All-Stars skin from being visible in highlight and in-game portraits. Orisa
      Fixed a bug that caused Supercharger to self-destruct when placed in certain locations. Roadhog
      Fixed a bug that allowed Roadhog's hook to function when he was hacked by Sombra. Sombra
      Translocator will now escape slippery surfaces more easily and not be able to be stuck to them. Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible. Symmetra
      Resolved an issue where Enemy and Friendly UI color options were incorrectly being applied to Symmetra’s Photon Barrier. Torbjörn
      Fixed a bug that prevented some of Torbjörn's visual effects from being applied when he used Overload with certain skins equipped. Fixed a bug that caused Torbjörn's turret to sometimes destroy itself. (source)
    • By Starym
      A small patch has hit the PTR with only bug fixes, for Havana, the Workshop and Genji!
      PTR May 31 (source)
      BUG FIXES
      General
      Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint. Fixed a bug that could cause the Play of the Game animation to be cut off before it ends. Workshop
      Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller. Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action. Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously. Heroes
      Genji Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles.
    • By Starym
      Jeff Kaplan took to the forums to talk about the success of the Workshop and the custom game modes players have been coming up with, focusing on how many hours have been spent in the top ones for NA, EU and Korean servers! Unfortunately these stats only cover the live version of the Workshop, which has only been around for 10 days, but the numbers are pretty impressive nonetheless.
      Apparently Uno is very popular in the US particularly, as it's topping the charts for both western regions combined. Here a video showcasing the mode in action:
      And here are the stats themselves, including the codes so you can check the modes yourselves in the game. Korean players seem to really be enjoying the Workshop creations, as they've spent a lot of time on them in these 10 days:
      Live Workshop Stats (source)
      Wow, the response to the Workshop has been overwhelming. You all are creating some amazing content!
      We just got some stats that I figured you’d all be interested in.
      Thanks so much for all of this great content!
      First off, here are the NA/EU Charts:
      link duration hours num matches avg players desc WMVZC 1370 1556 11.3 uno 9DFF3 1246 899 8.2 floor is lava parkour 9J4NE 1048 1261 8.2 mcree hot potato JWY47 942 1271 9.5 hammond racing 9655A 940 1469 8.2 gun game 6ZBX5 897 1094 8.2 dva bumperkart 4QY7N 765 1966 8.2 flappy bird TGT12 681 823 9.0 floor is lava BD9WP 633 1291 8.2 dva racing PJTY1 598 493 9.0 endgame 0V9FF 598 657 8.5 emote to kill W2ZMG 596 843 9.0 dva space battle Y1S15 586 817 11.3 play as two heroes BE2J7 550 726 8.2 portal gun R98SS 540 592 9.0 “tea” mode 7KR0G 519 641 8.2 top down overwatch 8E1CK 503 708 8.2 bastion turret ffa P3DNC 491 1010 9.0 flappy bird NVFTS 423 753 9.0 3rd person mode 2SQKT 394 574 8.2 super smash bros E5NGZ 389 698 8.2 helicopter mode JBWH8 386 660 8.2 surfer mei PH0BJ 340 558 9.0 lucio racing 7DC42 328 491 8.2 hero gauntlet From our Global Insights group:
      "In NA, someone has managed to recreate UNO, the card game. Surprisingly, it has the most hours played out of any link. This may be a result of consolidation; there is only 1 version of UNO floating around, but hundreds of accuracy trainer variations.
      Workshop has been extremely well received in KR; the most popular game mode in KR has a total of 5667 hours played so far, more than 4x the top link in NA. It is called “High Blood Pressure Marathon” (혈압마라톤) which is a mode with no cooldowns, infinite ultimates, and some other crazy things mixed in."
      And here are the KR top charts (forgive any localization issues or typos here):
      link total hours num matches avg players english korean BJFYV 5447 4870 18.6 High Blood Pressure Marathon 혈압마라톤 XSC7P 4858 8994 21.0 RPG w/shop RPG 상점모드 NMJZD 3098 3129 14.0 Infinity Stones 흙수저 맥크리 1T630 2873 2996 15.1 Crossy Road 길건너 친구들 9H9N7 2245 3814 20.6 RPG w/shop, no cheat key RPG 상점모드 키트키X 07CDJ 1943 1734 12.6 Ratating Bomb 폭탄돌리기 V42EB 1813 2205 12.8 Death Jump Rope 죽음의 줄넘기 PDQXT 1648 1533 17.6 Freeze tag 얼음땡 YD66G 1640 1674 18.2 Cop and Thief 경찰과 도둑 9YV2E 1640 2628 12.0 battle royale battle royal
    • By Stan
      A new Overwatch patch is now available for testing on PTR and comes with various Hero updates and replays, a new feature which allows you to watch your previous matches from any vantage point.
      Replays
      Overwatch replays allow you to watch your previous matches and support first-person, third-person, and bird's-eye view.
      Blizzard (Source)
      Experience your past Overwatch games from a whole new perspective with the Replay feature, now available on the Overwatch Public Test Realm (PTR). Replays allow you to watch your previous matches from any vantage point. Whether you want a first-person, third-person, or a bird’s-eye view, you can see it all with this tool.
      Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, or get a better view of the action from on high with or without the UI. The Replays feature is currently available on the PTR for PC only, but will be coming to consoles soon.
      Accessing Replays
      You can view available Replays from your Player Profile under the Replays tab. There you'll be able to load up your 10 most recent matches in all game modes (except for Tutorial and Practice Range). Replays will be available for the duration of a patch; as with Highlights, your Replays will be reset when a new patch launches.
      Keyboard Shortcuts
      Here are some handy default keyboard shortcuts to get you started and spark some ideas about what you can control in Replays.
      N: Show/hide controls W, A, S, and ? Move camera around on a plane Q and E: Move camera up and down Scroll Wheel Up: Increase playback speed Scroll Wheel Down: Decrease playback speed (Ctrl+P): Toggle play/pause Spacebar: Toggle between first-person and third-person view Left/Right Mouse Button: Detach from first-person and third-person view to free camera F1–F12: Spectate players (corresponds with player list in media controls) 0: Snap to the objective (Ctrl+L): Show map overlay (Ctrl+1) – (Ctrl+9): Save bookmarks 1–9: Restore camera bookmarks A complete list of shortcuts can be found by pressing Esc and selecting Options > Controls > Spectate. These keyboard shortcuts are fully customizable.
      Observe Like a Pro
      Here are a few tips to help you level up your Replays experience:
      If you want to learn how a specific player uses a hero, make sure to spectate both them and the enemy they’re attacking. This will help you understand the difference in their play styles. Using the map overlay (Ctrl+I) to watch a match will help you understand how team fights unfold. The icons for each hero provide status indicators so you can see exactly what is happening to that player. For the best view when using the map overlay, position your camera high in the sky and look straight down at the ground. This allows you to see an overhead map when using the tool. Setting up static cameras in specific locations can help you view fights from multiple perspectives and better understand team rotations. Remember to bookmark your locations each new match. If you’re creating highlight footage for videos, don’t overuse slow motion. For the most dramatic effect, slow down the most impactful moments of a play or a team fight. Hero Updates
      The patch also comes with multiple Hero updates:
      Blizzard increased the amount of ammo for Baptiste and duration of Amplification Matrix. The length of D.Va's Defense Matrix  has been reduced from 15 meters to 10 meters. McCree's primary fire recovery on peacekeeper is down to 0.4 secs (from 0.5 secs). Orisa can now deploy her Protective Barrier without interrupting reload. Symmetra's Teleporter interact range was increased to 1.5 meters from 1 meter. Torbjörn's secondary Fire damage per pellet on Rivet Gun has been reduced from 12.5 to 10.5. Blizzard (Source)
      A new Overwatch patch is currently in development and now available for testing! To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums. Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
      PATCH HIGHLIGHTS
      New Feature: Replays
      Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird’s-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely.
      Learn more about Replays: Blizz.ly/OverwatchReplays
      HERO UPDATES
      Baptiste
      Biotic Launcher Increased heal ammo from 10 to 12. Amplification Matrix Ultimate duration increased from 8 seconds to 10 seconds. Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it.
      D.Va
      Defense Matrix Reduced length of Defense Matrix from 15 meters to 10 meters. Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.
      McCree
      Peacekeeper Primary fire recovery reduced from 0.5 seconds to 0.4 seconds. Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.
      Orisa
      Protective Barrier Barrier can be deployed without interrupting reload. Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.
      Symmetra
      Teleporter Teleporter interact range increased from 1 meter to 1.5 meters. Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it.
      Torbjörn
      Rivet Gun Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot). Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability.
      GAME MODE UPDATES
      Assault
      Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes. Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds. Developer Comments: Assault match lengths are averaging higher than we’re happy with, particularly in Competitive where there are multiple rounds. We’re also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense.
      Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn’t punish players so harshly for wanting to defend Point A.
      WORKSHOP UPDATES
      General
      Visual update applied Check boxes added to support operations on multiple conditions/actions/rules. You can now disable conditions/actions/rules without deleting them. (PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format. (PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard. Increased maximum number of effects from 64 -> 128. Added ‘Modify Global Variable At Index’. Added ‘Modify Player Variable At Index’. BUG FIXES
      General
      Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives. Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client. Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice. Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed. Tutorial: Weapon UI is now hidden until your weapon is available. Heroes
      Ana Anti-Heal will be cleared when Sombra uses her translocator to teleport.
        Sombra Translocator will now escape slippery surfaces more easily and not be able to be stuck to them. Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible.
        Torbjörn Fixed a bug where Torbjörn’s turret was sometimes able to shoot through walls.
    • By Starym
      Here come the patch notes for today's update, featuring the already announced Anniversary event, but also bringing the biggest update to Overwatch in a long time to live servers - the Workshop has arrived! You can check out a detailed walkthrough for the new tool here.
      Baptiste and Hammond also receive some fixes to how their abilities interact with moving platforms and there's a whole lot of bug fixes as usual.
      May 21 (source)
      New Seasonal Event: Overwatch Anniversary 2019
      Celebrate Overwatch’s third anniversary with brand new items, including Legendary and Epic skins like Riot Police Brigitte, Academy D.Va, Carbon Fiber Doomfist, Honeydew Mei, Orbital Pharah, Gargoyle Winston, and many more! Did you miss any Overwatch festivities over the previous years? Don’t worry—you’ll be able to unlock items from past events using credits (or by opening Loot Boxes!) Relive the thrill of previous seasonal brawls in the Arcade, with a brawl of the day rotating throughout the Anniversary celebration. Thank you so much for playing Overwatch with us over the past three years! Your continued support and enthusiasm help drive us to keep creating. We look forward to celebrating with you in-game!
      Workshop
      We’re excited to share a new in-game feature called the Workshop! The Workshop greatly expands the game customization features available in the Game Browser by providing a simplified game scripting system. Enhance the Overwatch game modes you know and love with new game rules, new victory conditions, adjustments to the hero movement and abilities, and much more. Once you’ve designed an awesome new game mode, create a code to share it with your friends or the whole community*! To get started using the Workshop, see our Workshop blog post. We’re excited to see what you come up with! (* Codes created in China cannot be shared with the rest of the world. Codes created outside of China can’t be used by players in China.) Note that Workshop is a complex feature that we’re still iterating on, so we may need to adjust or turn it off as we work to improve it. Please post any questions or issues in the Workshop forum.
      HERO UPDATES
      Baptiste
        Immortality Field If it lands on a moving platform, it will move along with the platform
        Wrecking Ball

      Minefield If a mine lands on a moving platform, it will move along with the platform BUG FIXES
      Heroes
      Baptiste
      Fixed a bug where Immortality Field would become stuck under some objects Fixed a bug where Immortality Field would behave oddly when placed on a moving platform Fixed a bug where a healing grenade would appear in his Biotic Launcher when it is out of ammo Fixed a bug where the healing grenades from the Biotic Launcher wouldn’t hit teammates when deflected by Genji’s Deflect D.Va
      Fixed a bug where D.Va’s speed when using Boosters decreased dramatically when flying over some platforms Genji
      Fixed a bug where Genji couldn’t climb up certain pillars on the Havana map Hanzo
      Fixed a bug where Hanzo couldn’t climb up certain pillars on the Havana map Moira
      Fixed a bug with Moira’s Scientist skin where her lab coat would clip into itself while using the Erlenmeyer victory pose Orisa
      Fixed a bug where damage boosting from a teammate’s ability (such as Baptiste’s Amplification Matrix) would count towards Orisa’s damage amplified statistic when using Supercharger  
       
       
       
       
      KNOWN ISSUES
      Overwatch Anniversary
      Some event rewards (Skins, Icons, etc.) aren’t translated into Japanese. We’re working on finishing up these translations. We’ll add these translations in an upcoming release. Workshop
      The in-game link to the Workshop Forum will currently send you to the English, Chinese, or Korean forum, depending on your region. This will be fixed in an upcoming release. Workshop isn’t completely translated into Japanese. We’re working on finishing up the translations. We’ll add these translations in an upcoming release.
×
×
  • Create New...