Jump to content
FORUMS
positiv2

Heroes of the Storm Mephisto

Recommended Posts

11 minutes ago, Guest jesus said:

Maybe should've created a guide first?

I'm not sure what you mean. Could you please elaborate?

Share this post


Link to post
Share on other sites
Guest jesus
58 minutes ago, positiv2 said:

I'm not sure what you mean. Could you please elaborate?

There was nothing under that link earlier.

Share this post


Link to post
Share on other sites
6 hours ago, Guest jesus said:

There was nothing under that link earlier.

Yeah, the threads are created before the content is released so that people who want to comment don't see a screen telling them that the there is no such thread. In my opinion, having a thread with a dead link is better than not having the thread when the guide is up.

Share this post


Link to post
Share on other sites

@Straften, can you create an additional build revolving around Lightning Nova, like this one, considering that these talents are listed as recommended? With a build around Lightning Nova though, I'm curious if Consumed by HatredConsumed by Hatred might be worth taking over MimicMimic or if the latter fares better in this build, considering that using your shade offensively as is required with Mimic can potentially be dangerous and risky. Any thoughts on this would be welcome and highly appreciated. ?

  • Like 1

Share this post


Link to post
Share on other sites

@Valhalen, what are your opinions on MimicMimic vs Consumed by HatredConsumed by Hatred in a Lightning Nova build? On paper I'd assume that Mimic synergizes better with the build, but I know Consumed by Hatred is super good, even without the spell power build. What do you think?

Share this post


Link to post
Share on other sites
14 minutes ago, Maxkitty said:

@Valhalen, what are your opinions on MimicMimic vs Consumed by HatredConsumed by Hatred in a Lightning Nova build? On paper I'd assume that Mimic synergizes better with the build, but I know Consumed by Hatred is super good, even without the spell power build. What do you think?

I think it depends on the map, really. I can see MimicMimic being ridiculously powerful in maps with stationary objectives (Dragon Shire, Wolksvagen Volskaya Foundry, Braxis Holdout, Sky Temple) where you just pop the Shade of MephistoShade of Mephisto in the middle of the area to zone people out. In maps where players tend to spread out for objectives (Warhead Junction, Blackheart's Bay) I can see it losing value, where Consumed by HatredConsumed by Hatred seems more attractive.

I personally like the Heroic upgrade better because it gives Mephisto pretty much a global Last RitesLast Rites (obviously much less powerful). However, depending on your team composition I can even see Durance of HateDurance of Hate being more effective because you can pin people down in CC chains with other abilities (Ring of FrostRing of Frost, Entangling RootsEntangling Roots, Scroll Of SealingScroll Of Sealing, Warden's CageWarden's Cage and obviously Mosh PitMosh Pit), allowing to maximize the damage dealt by Lightning NovaLightning Nova baked with all those nasty talents.

I haven't tested it yet, but is the Lightning NovaLightning Nova generated by MimicMimic affected by related talents?

Edited by Valhalen
  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Valhalen said:

I think it depends on the map, really. I can see MimicMimic being ridiculously powerful in maps with stationary objectives (Dragon Shire, Wolksvagen Volskaya Foundry, Braxis Holdout, Sky Temple) where you just pop the Shade of MephistoShade of Mephisto in the middle of the area to zone people out. In maps where players tend to spread out for objectives (Warhead Junction, Blackheart's Bay) I can see it losing value, where Consumed by HatredConsumed by Hatred seems more attractive.

I personally like the Heroic upgrade better because it gives Mephisto pretty much a global Last RitesLast Rites (obviously much less powerful). However, depending on your team composition I can even see Durance of HateDurance of Hate being more effective because you can pin people down in CC chains with other abilities (Ring of FrostRing of Frost, Entangling RootsEntangling Roots, Scroll Of SealingScroll Of Sealing, Warden's CageWarden's Cage and obviously Mosh PitMosh Pit), allowing to maximize the damage dealt by Lightning NovaLightning Nova baked with all those nasty talents.

I haven't tested it yet, but is the Lightning NovaLightning Nova generated by MimicMimic affected by related talents?

I'm not sure, but if it is, that would make it all the more powerful. I'll be able to test it later today, in about 4-5 hours, so I can edit this then to confirm.

And I find it to be a hard decision between the two, considering that both are powerful. I'd assume that if the enemies are often low on health, it might be better to go with the heroic upgrade, but if they are more durable and are often high on health, I might consider MimicMimic a bit better mainly to aid in doing eye-watering damage and to get the enemies low. Then again, it is way better on static objectives like you said, and I'd probably say it would work best on Infernal Shrines more than any other map, due to the fact that it can zone very well AND do very high damage, mainly due to the way the objective is laid out. 

Edit: Mimic does work with talents for Lightning Nova, but static field will not proc on the shade, only you.

Edited by Maxkitty

Share this post


Link to post
Share on other sites

Hey, Lightning Nova build should have been present in the guide, but due to a missing file, it was not added properly. Sorry for this, as this is my fault, but the file has been added and the build should be visible soon.

Share this post


Link to post
Share on other sites
2 hours ago, Valhalen said:

I'm surprised you guys didn't include Mephisto's Lord of Hatred Build (which gives massive CDR capabilities) and/or the Lightning Nova Build (which can potentially deal eye-watering damage).

Any thoughts on those, Mr. @Straften?

2 hours ago, Maxkitty said:

@Straften, can you create an additional build revolving around Lightning Nova, like this one, considering that these talents are listed as recommended? With a build around Lightning Nova though, I'm curious if Consumed by HatredConsumed by Hatred might be worth taking over MimicMimic or if the latter fares better in this build, considering that using your shade offensively as is required with Mimic can potentially be dangerous and risky. Any thoughts on this would be welcome and highly appreciated. ?

 

There is supposed to be a Lightning Nova Build already up; here is a link for those interested in seeing it right away. We have had some technical issues in getting it posted. 

As for the full Lord of Hatred Build, I addressed this in the Abilities section: "...investing into Lord of Hatred too heavily may lower your overall damage output." Many of Mephisto's Talents are a choice between making Abilities more powerful, or using them more often. At some point CDR has diminishing returns, especially when Lightning Nova can only be cast again after it ends. My initial feeling on this is that you should probably take up to 2 CDR Talents at once; time will tell as the meta develops around his release.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Got to try Meph today and I have to say I was pleasantly surprised!  I liked the character himself well enough but for whatever reason watching his hero spotlight and looking at his abilities prior to his release actually made me lose a bit of interest in the hero.  I don't know why exactly, maybe his model looked a bit off, his gameplay looked a bit boring, not sure why exactly.  Having played him now though?  I have to say he has very quickly grown on me.  He's a lot more fun to play than he looks.

Today I did his Heroic focused build (Level 1 Spell Power + Level 13 Hysteria) and his global nuke was every bit as satisfying as I expected it to be.  His teleport is tricky to use well especially alongside his Lightning Nova and then keeping them in the ring is also a challenge (with smaller enemies anyway).

Most of his talents are relatively obvious in how they play out but two of them stood out to me as a bit better than I expected them to be (specifically they help his PvE/Wave Clear).

I've always been a fan of Devil's Due on Diablo and Abundance on Alex for making regen globes busted and I'm happy to say Meph's Spite talent follows right along with them.  The increased sustain and ability cooldowns were very noticable and helped make it so I very rarely needed to retreat.  Once Hysteria comes along Spite becomes even better as it helps get your Heroic faster even when not directly fighting.

The other talent that was interesting for me was Animosity.  While not the beast Static Field might be I was actually impressed with how useful Animosty was.  It's still useful in team fights, letting you keep your Nova up for significantly longer, meaning more damage and more cooldown reduction (and also helps even in 1v1 situations where Static Field kinda doesn't).  Where it really pulls its weight though is in PvE.  Whether you're knocking down towers or a boss, Animosity gives you that much more up time on your Lightning Nova damage (and a few extra ticks via auto attacks).  Not to say those reasons make it better than Static Field but I actually think it's a viable alternative in certain situations/maps/comps.

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, KSDT said:

Today I did his Heroic focused build (Level 1 Spell Power + Level 13 Hysteria) and his global nuke was every bit as satisfying as I expected it to be.

I mean, I totally agree with you, but I’m sure we can both agree that it's gonna get nerfed due to the insane amount of people who are gonna complain about it ?

Plus the lvl 20 upgrade for it is busted, so it’s certainly gonna get nerfed.

Share this post


Link to post
Share on other sites
Guest Zeprido

Honestly surprised there's no Skull Missile (Q) build listed, you get massive CDR from landing multiple multi hit Q's in team fights and heal a decent amount giving you sustainability in fights. Lets you keep your W up quite a bit and get 2-3 blinks in one fight.

Share this post


Link to post
Share on other sites

I also really like the Skull Missile build. Safe, reliable, can basically be fired on the move, tapped before a port, and it's just constant. 50% damage to heal is pretty good when you're a squishy hitting multiple targets at a time. The stacks are incredibly easy to get early. It does have some issues doing lasting damage when 1v5, similar to slower firing sustain characters. So apparently you need teammates to be able to finish kills with it. Nova in this scenario is used as a zoning tool. Which, also is used when on the move. It makes Mephisto a pain to chase when combined with his skull healing.

The Nova Build is more 50/50. Either it does enormous damage from lack of CC or teammates that used up abilities to let you skim the edges of the fights or you get CC'd or just too damaged too quickly. It has more finishing power than Skull Missile though, assuming your enemies are slow or have tunnel vision. The zoning effect is probably the best part of Mephisto so far, with the self heal a close second for me. Yes, his damage can be high, but so can other assassins. And they aren't in their first OP month still.

One funny thing to notice is using his own port as bait. This combos well with his Skull Missile and Heroic Durance of Hate. Probably the only use I've ever gotten of the secondary heroic reliably is when porting away from enemies, and firing my heroic and skull, activating nova, and porting back. When outnumbered or facing very mobile enemies where running isn't an option, it's a good way of clustering the enemy for a heroic counter. After all, why wouldn't you want to attack Mephisto as he ports back? It's the best shot you have at dealing damage to him. While body blocking is one of your best tools of keeping him from getting away and preventing him from landing Nova. If they land, you can try running with a nova as a deterrant. Combo might shake off an enemy or two and give you a chance to flee properly. Or it might just get you killed faster. :p

Share this post


Link to post
Share on other sites

Had a blast with the Trait build yesterday. Spamming Novas like crazy and being over 50% mana the entire match thanks to SpiteSpite. Funtimes.

I've noticed that Mephisto can do some nifty teleports from safe zones, such as the bottom part of the objetctives in Alterac Pass (between the base and the cages) and the middle bush right above the Dragon Knight altar in Dragon Shire. Slippery as fuck.

Share this post


Link to post
Share on other sites
9 hours ago, Maxkitty said:

I mean, I totally agree with you, but I’m sure we can both agree that it's gonna get nerfed due to the insane amount of people who are gonna complain about it ?

Plus the lvl 20 upgrade for it is busted, so it’s certainly gonna get nerfed.

Here's to hoping people are used to this type of effect by now from other characters (Malth's Last Rites, or Karthas from LoL) that they don't complain like children...  Oh who am I kidding?  They just managed to get Chromie gutted because they cried about her, so sure, I can see it happening.  Still I can always dream that Blizzard doesn't crumble to whiners.

3 hours ago, Morcalivan said:

I also really like the Skull Missile build. Safe, reliable, can basically be fired on the move, tapped before a port, and it's just constant.

I think the reason the Skull Missile talents don't get their own build is because A) the author doesn't seem to think the missile is reliable (too easy to dodge thanks to the delay I imagine) and B) the talents compete against better general talents in their tiers that benefit all of his skills even Skull.  Like Level 1, his Skull talent is fine but why pick it when you can get 20% spell power to benefit his Skull and everything else?  His level 4 Skull talent is competing with either a large shield to help protect against burst or an amazing sustain talent in Spite.  The guide already recommends his level 13 Skull talent regardless of build and his level 16 Skull talent is tough to make use of.  Honestly I don't really see the need to a separate "Skull build."

Share this post


Link to post
Share on other sites
4 hours ago, KSDT said:

The guide already recommends his level 13 Skull talent regardless of build 

Actually, for the consumed souls build, Hysteria is shown to be an alternative to that talent. However, as said in the build's description, "If you plan to use Consume Souls as a follow-up rather than a team fight opener, you can take Hysteria instead of Abhorred Skull." Right now, it looks like the best way to use Consume Souls is as a follow up, and while Abhorred Skull is great for the build, especially once you reach 20, getting superpowered Consume Souls even more often turns it into a game winner. Of course, the author may have a different opinion, and they are entitled to that. I just like Hysteria more, personally.

Share this post


Link to post
Share on other sites
43 minutes ago, Maxkitty said:

I just like Hysteria more, personally.

Hey, you'll get no arguments from me, as I mentioned in my first post, Hysteria is what I play.

My comment was more talking about having a specific Skull talent build and why I didn't see the need.

  • Like 1

Share this post


Link to post
Share on other sites
10 hours ago, KSDT said:

Here's to hoping people are used to this type of effect by now from other characters (Malth's Last Rites, or Karthas from LoL) that they don't complain like children...  Oh who am I kidding?  They just managed to get Chromie gutted because they cried about her, so sure, I can see it happening.  Still I can always dream that Blizzard doesn't crumble to whiners.

I think the reason the Skull Missile talents don't get their own build is because A) the author doesn't seem to think the missile is reliable (too easy to dodge thanks to the delay I imagine) and B) the talents compete against better general talents in their tiers that benefit all of his skills even Skull.  Like Level 1, his Skull talent is fine but why pick it when you can get 20% spell power to benefit his Skull and everything else?  His level 4 Skull talent is competing with either a large shield to help protect against burst or an amazing sustain talent in Spite.  The guide already recommends his level 13 Skull talent regardless of build and his level 16 Skull talent is tough to make use of.  Honestly I don't really see the need to a separate "Skull build."

You pick it because it doesn't just increase damage. It increases cooldown. It is in fact very easy to land and quick to stack. I wish it would stack further with a third quest or something. Nova is just as easily dodged. Not sure why that would come up.

Once stacked you just rapid fire Skull Missile when in a group fight. The reason this is so strong is because of it's fire and forget function that lets you shoot on the go and the heal which negates most return fire.

It does this from a ranged level of safety not offered by Nova.

So yes, it does have its use. The lost spell power for consumed souls is a bummer though. Durance of Hate is just so slow too, so I rarely take it. Needing crowd control to land a crowd control... gah. More of a melee range defense most of the time.

 

Edited by Morcalivan

Share this post


Link to post
Share on other sites

is start to undestans my people start to complain against, mephisto ult. end game its allmost 1k dmg, without you cannot dodge it ( well little exeption, like uther bubble). well you can if you kill mephosto, but still its kinda sick, that you can do (assumuing all enemies are alive at that point) 5000 dmg, for free, its just sick

 

Edited by Seeppari
sorry, at 20 it does little bit under 900, but still

Share this post


Link to post
Share on other sites
8 hours ago, Morcalivan said:

You pick it because it doesn't just increase damage. It increases cooldown. It is in fact very easy to land and quick to stack. I wish it would stack further with a third quest or something. Nova is just as easily dodged. Not sure why that would come up.

I would imagine it's "easy" to stack right now because the hero is new and people are still getting used to playing vs him.  Over time people will learn to dodge him much like they (should) do vs Chromie (or they'll not bother and they'll just complain and get him nerfed too).  Lightning Nova doesn't have the second start up and hits a very wide area that you can move around to correct your aim.  I expect that's why it's seen as "more reliable."

Edited by KSDT

Share this post


Link to post
Share on other sites

Some things that might be worth noting about Shade of MephistoShade of Mephisto:

- Stitches' GorgeGorge prevents Mephisto from teleporting back as it "removes" him from the battlefield, therefore he cannot teleport back while inside the big bully's belly. This alone makes Stitches a fantastic counter to Mephisto.

- Entering Blaze's Bunker DropBunker Drop will also prevent Mephisto from teleporting back.

- Chromie is also a powerful counter to Mephisto as she can simply Temporal LoopTemporal Loop his ass when he teleports in; he will be dragged back even after teleporting back.

Edited by Valhalen

Share this post


Link to post
Share on other sites
Guest Davi leBronze

Hi, Mephisto's talents should be updated. I saw SpiteSpite and AnimosityAnimosity.

I'm
 

 

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Elitesparkle
      Blizzard released a new Hotfix patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Balance Updates
      Chen
      Talents
      Level 13 A Touch of Honey Slow increase reduced from 30% to 20%. Chromie
      Talents
      Level 1 Once Again the First Time Echo mimic Basic Attacks damage increased from 45% to 50%. Echo mimic Sand Blast damage unchanged, equal to 45%. Level 2 Chronic Conditions Slow increased from 20% to 25%. Movement Speed increased from 20% to 25%. Ragnaros
      Talents
      Level 20 Heroic Difficulty Cooldown reduction reduced from 110 to 90 seconds. Yrel
      Talents
      Level 1 Light of Karabor Healing bonus when hitting one enemy Hero reduced from 45% to 40%. Healing bonus when hitting more than one enemy Hero reduced from 90% to 80%. Bug Fixes
      Fixed an issue causing Abathur's Slapathur to lack a visual effect for disabled Structures. Fixed an issue causing Abathur's Symbiote to have an incorrect name in the Collection and Hero Select screen. Fixed an issue causing Abathur's Symbiote to not animate properly in the Collection. Fixed an issue causing the tooltip for Alexstrasza's Flames of Fury to have incorrect formatting for non-English languages. Fixed an issue causing Alexstrasza's Preservation to not benefit from Overprotective. Fixed an issue causing the tooltip for Chromie's Chronic Conditions to have incorrect formatting for non-English languages. Fixed an issue causing Gall's Bomb's Away to not gain progress. Fixed an issue causing the tooltip for Gall's Double Trouble to have incorrect wording. Fixed an issue causing the Reward from Gall's Double Trouble to give less cooldown reduction than intended. Fixed an issue causing the tooltip for Genji's Deflect to show incorrect cooldown reduction values. Fixed an issue causing the targeting guide for Jaina's Frostbolt to be incorrect. Fixed an issue causing Nazeebo's Voodoo Ritual to not gain progress via damage over time from Abilities. Fixed an issue causing the tooltip for Qhira's Baseline Quest in the Buff bar to show its cap. Fixed an issue causing the simple tooltip for Qhira's Fatal Wounds to not show correctly. Fixed an issue causing the Reward from Qhira's Baseline Quest to require Fatal Wounds. Fixed an issue causing Valeera's Stealth to not animate properly in the Collection. Fixed an issue causing Whitemane's Inquisitor's Prayer to restore Mana without taking the Talent. Fixed an issue causing Whitemane's Inquisitor's Prayer to restore Mana even when not hitting enemy Heroes.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Ruby Chromesthesia Lucio
      Haunted Mines has been added to Ranked. Players can now party with unplaced players in Storm League. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Hanamura Temple Additional brush has been added in several locations. Warhead Junction Warhead's channel penalty on interrupt reduced from 10 to 5 seconds. Return to Top
      Balance Update
      Heroes
       
      Abathur
       
      Base
      Locust Strain [D] Health reduced from 350 to 225. Locusts no longer have a duration but now lose Health over time. Locusts now heal for 20% of the damage they deal, and heal for 20% of their maximum Health when a nearby Minion dies. Locust damage reduced from 58 to 36. Locusts now deal 100% bonus damage to non-Heroes. Locusts no longer deal 25% bonus damage to Structures. Talents
      Level 1 Envenomed Nests Armor reduction increased from 10 to 15. Locust Brood Moved from Level 16 to Level 1. Cooldown increased from 45 to 75 seconds. Level 4 (New) Slapathur Abathur's Basic Attacks now deal 500% 350% bonus damage, Stun non-Heroes for 3 seconds Stun enemies, and disable Structures for 1.5 seconds. This effect has a 6 second cooldown per target against Structures and Heroes. Level 10 Evolve Monstrosity Now displays as a Quest. Abathur now has a Monstrosity unit frame for tracking Health and stacks of the unit. Level 16 Survival Intincts Moved from Level 1 to Level 16. Alexstrasza
      Base
      Dragonqueen [D] Cooldown now starts after Dragonqueen has expired. Cooldown reduced from 150 to 130 seconds. Talents that affect Gift of Life also apply to Breath of Life. Talents that affect Abundance also apply to Preservation. Breath of Life [Dragonqueen Q] Healing reduced from 20% to 15%. Preservation [Dragonqueen W] Healing reduced from 30% to 25%. Talents
      Level 1 Live and Let Live Now also provides 25% recharge rate for Breath of Life. Flames of Fury Cooldown reduction increased from 5 to 6 seconds. NEW MYTHIC REWARD: Hit an additional 40 Heroes without dying to cause Dragonqueen's duration to be refreshed when damaging an enemy Hero. Level 7 Lifeblossom Now makes Breath of Life remove Slows and Roots. Transforming into Dragonqueen will no longer remove the collected Lifeblossom. Level 16 Draconic Dicipline No longer affects Dragonqueen's duration. For each allied Hero healed with Dragonqueen's Basic Attacks, reduce the cooldown of Preservation by 1.25 seconds. Level 20 On Ruby Wings NEW FUNCTIONALITY: If at least 3 Heroes are in an area hit by a Fireball, that Fireball charge is not consumed. Ancient Flame ADDITIONAL FUNCTIONALITY: Now also provides +25% Health. Does not provide Quest stacks while active. Blaze
      Talents
      Level 1 Adrenaline Stimpack Active Attack Speed bonus reduced from 100% to 85%. Level 10 Bunker Drop Cooldown increased from 80 to 85 seconds. Cho
      Talents
      Level 1 Consuming Fire Healing bonus increased from 150% to a flat 75 Health. Calloused Hide Health threshold required to trigger reduced from 60% to 40% 50%. Level 7 Firestarter Cooldown reduction per Basic Attack increased from 1 to 1.5 seconds. Gall
      Talents
      Level 4 Rising Dread Bonus per bounce reduced from 25% to 20%. Bomb's Away No longer has a cap on stacks. Damage bonus per stack lowered from 5 to 4. Level 7 Double Trouble Shadowflame's cooldown reduction from Quest Reward increased from 0.5 to 1 second. Level 16 Leaden Orb Stun duration reduced from 0.75 seconds to 0.6 seconds. Chromie
      Base
      Dragon's Breath [W] Now shows a radius preview to enemies. Time Trap [E] Health reduced from 400 to 250. Talents
      Level 1 Once Again The First Time Quest requirement reduced from 40 to 20 stacks. Quest must now be completed without dying. Deep Breathing Damage per stack reduced from 1% to 0.5%. No longer has a cap on stacks. Level 2 Chronic Conditions Now also causes Time Trap to activate automatically upon touching an enemy Hero. Slow reduced from 30% to 20%. Movement Speed bonus reduced from 30% to 20%. Level 11 Here and There Range increased from 20 to 40. Snap targetting is now used. The Echo nearest the player's target position will be used. Diablo
      Base
      Shadow Charge [Q] Damage increased from 40 to 45. Terrain collision damage increased from 130 to 140. Fire Stomp [W] Damage reduced from 12 to 11. Return damage reduced from 36 to 34. Overpower [E] Damage increased from 73 to 80. Talents
      Level 7 Diabolical Momentum Cooldown reduction per Basic Attack increased from 1.5 to 2 seconds. Level 20 Dying Breath Cooldown reduction per Hero hit increased from 25 to 30 seconds. Lord of Terror Health stolen increased from 10% to 12% maximum Health. Genji
      Talents
      Level 1 Swift as the Wind Movement Speed bonus increased from 30% to 40%. Pathfinder Movement Speed duration increased from 4 to 6 seconds. Level 4 Strike at the Heart Damage increased from 134 to 142. Level 7 Perfect Defense Cooldown reduction per hit increased from 2 to 2.5 seconds. Level 13 Flow Like Water Cooldown reduction per hit increased from 3 to 4 seconds. Level 16 Final Cut Damage reduced from 125 to 115. Hogger
      Talents
      Level 1 On the Prowl Rage generated on activation reduced from 30 to 25. Level 4 Hogger's Joggers Rage threshold required to gain 10% movement speed increased from 30 to 35. Johanna
      Base
      Shield Glare [E] Cooldown increased from 12 to 13 seconds. Talents
      Level 10 Blessed Shield Cooldown increased from 60 to 65 seconds. Mal'Ganis
      Talents
      Level 1 Will of Tichondrius Stun's duration increase reduced from 0.5 to 0.25 seconds. Level 16 Blind as a Bat There is now a 0.2 second reactivation delay upon finishing 3 swipes of Fel Claws. This matches the time between other swipes. Qhira
      Base
      Blood Rage [W] NEW BASELINE QUEST: Deal damage to enemy Heroes with Blood Rage's bleed to permanently increase its damage by 0.25% per stack. Blood Rage's bleed damage reduced from 11 to 8. Revolving Sweep [E] Once attached, Revolving Sweep can no longer be detached by the target becoming Unstoppable. Talents
      Level 1 Fatal Wounds Damage bonus against low Health targets increased from 30% to 50%. Quest removed. Ragnaros
      Base
      Blast Wave [E] Damage increased from 104 to 120. Molten Core [D] Cooldown increased from 120 to 180 seconds. Health increased from 3996 to 5000. Duration increased from 18 to 23 seconds. Ragnaros is now Stunned for 1 second upon exiting. Molten Core's Abilities range reduced from 35 to 20, but now grows from 20 to 35 over 9 seconds. Molten Swing is not affected by this. Molten Swing [Molten Core Q] Damage increased from 161 to 250. No longer deals increased damage to Minions. Cooldown increased from 6 seconds to 9 seconds. Now also knocks enemies back. Meteor Shower [Molten Core W] Damage increased from 151 to 200. Cooldown increased from 2.5 to 6 seconds. Area of effect increased by 66%. Delay between hits significantly increased. No longer deals increased damage to Minions. Slow increased from 25% to 35%. Now deals 75% reduced damage to Structures. Explosive Rune [Molten Core E] Cooldown decreased from 4 to 2.5 seconds. Damage adjusted from 285 on impact to 440 damage over 5 seconds. No longer deals increased damage to Minions. Now deals 75% reduced damage to Structures. Talents
      Level 1 Engulfing Flame Damage bonus reduced from 75% to 50%. Level 10 Sulfuras Smash NEW MYTHIC QUEST: Hit 8 enemy Heroes with the center of Sulfuras Smash. Mythic Reward: Sulfuras Smash gains an extra charge. Level 20 Lava Surge No longer reduces the cooldown of Lava Wave by 30 seconds. Now also gives +200% Movement Speed to allied Minions and Mercenaries in its path. Heroic Difficulty NEW FUNCTIONALITY: When Molten Core is used on a dead Fort or Keep, the cooldown reduced by 110 seconds. Passive: Increase the starting and maximum range of Molten Core's Abilities by 100%. Molten Swing is not affected by this. Thrall
      Talents
      Level 1 Crash Lightning Talent disabled in ARAM. Whitemane
      Base
      Searing Lash [E] NEW QUEST: Hit Heroes with Searing Lash to increase Whitemane's maximum Health by 3 and Mana by 2. Talents
      Level 1 Pity the Frail Cooldown reduction per hit reduced from 1.5 to 1 second. Inquisitor's Prayer NEW FUNCTIONALITY: For each Hero hit by Searing Lash, restore 25 Mana. Passive: Zeal's duration is increased by 2 seconds. Level 7 Intercession Cooldown increased 45 to 60 seconds. Level 13 Scarlet Wrath Mana restore increased from 0.5% to 1%. Level 20 Guiding Light Now also increases the Spell Power gained from Zeal's activation by 15%. Yrel
      Base
      Vindication [Q] Heal increased from 320 to 370. Damage increased from 140 to 160. Mana cost reduced from 65 to 50. Righteous Hammer [W] Stun duration increased from 0.75 to 1 second. Damage increased from 125 to 140. Mana cost reduced from 65 to 50. Avenging Wrath [E] Slow increased from 50% to 60%. Damage increased from 225 to 260. Mana cost reduced from 65 to 50. Divine Purpose [D] Cooldown increased to from 8 to 16 12 seconds. Cooldown is now reduced by 8 3 seconds whenever Yrel's Basic Abilities are interrupted. Cooldown is no longer reset when Yrel's Heroic Abilities are used. Talents
      Level 4 Hand of Freedom Cooldown increased from 30 to 40 seconds. Movement Speed bonus reduced from 30% to 25%. Level 20 Seraphim Cooldown increased from 10 to 20 seconds. Return to Top
      Bug Fixes
      General
      Attack beams from Forts, Keeps, and the Core will now be more visible when attacking Heroes. Maps
      Haunted Mines Fixed an issue where the player would not auto-mount when using the Hearthstone from inside the mines. Warhead Junction Fixed an issue that caused Heroes to not be revealed while launching a Warhead. Fixed an issue that caused the Warhead's channel beam to persist when interrupted. Heroes
      Ana Level 10 Eye of Horus No longer reveals in a global line when hitting a Structure. Removed a minor delay when dealing damage to enemy Heroes. Anub'arak Base Scarab Host [Trait] Fixed an issue that caused Beetles created by Ultimate Evolution clones of Anub'arak to not gain Spell Power bonuses. Fixed an issue that caused Anub'arak's Beetles to not have their damage reduced by D.Va's Defense Matrix. Level 7 Leeching Scarabs Fixed an issue that caused the healing done by Leeching Scarabs to not be affected by damage modifiers. Arthas Base Howling Blast [W] Fixed an issue where the visuals of Howling Blast didn't match the area hit. Frostmourne Hungers [D] Fixed an issue where the Slow benefit of Froststrike was provided baseline. Level 10 Army of the Dead Fixed an issue that caused Arthas's Ghouls to not have their damage reduced by D.Va's Defense Matrix. Deathwing Base Cataclysm [R] Deathwing will no longer be teleported to where Cataclysm is targeted if he is killed during Cataclysm. Deckard Level 10 Lorenado Fixed an issue that caused Lorenado to not deal damage to Unstoppable enemies. Hogger Level 20 No Control Fixed an issue that caused No Control to target enemies that are not visible. Jaina Base Frostbolt [Q] Fixed an issue that caused Frostbolt's range indicator and actual range to not match. Fixed an issue that caused Frostbolt cast by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Blizzard [W] Fixed an issue that caused Blizzard used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Cone of Cold [E] Fixed an issue that caused Cone of Cold cast by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Level 10 Summon Water Elemental Water Elemental's Basic Attacks damage now inherits all damage modifiers placed on Jaina. Level 20 Wintermute Fixed an issue that caused Water Elemental's Wintermute effects to deal more damage than intended to Chilled targets. Wintermute's Blizzard damage now inherits all damage modifiers placed on Jaina. Wintermute's Cone of Cold damage now inherits all damage modifiers placed on Jaina. Wintermute's Cone of Cold now initiates its Cone of Cold cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted. Wintermute's Frostbolt damage now inherits all damage modifiers placed on Jaina. Wintermute's Frostbolt now initiates its Frostbolt cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted. Kerrigan Level 10 Summon Ultralisk Fixed an issue that caused Kerrigan's Ultralisk to not have its damage reduced by D.Va's Defense Matrix. Leoric Level 16 Royal Focus Now displays the remaining duration around Skeletal Swing's button. Malfurion Level 1 Vengeful Roots Fixed an issue that caused Malfurion's Treant to not have its damage reduced by D.Va's Defense Matrix. Treant's damage will now display as Vengeful Roots in the Death Recap. Medivh Level 4 Raven Familiar Fixed an issue that caused Medivh's Raven Familiar created by Ultimate Evolution clones of Medivh to not gain Spell Power bonuses. Level 20 Guardian of Tirisfal Fixed an issue that caused targets near the edge of Arcane Rift's range with Guardian of Tirisfal to not be hit. Nazeebo Base Voodoo Ritual [Trait] Quest progress indicators will now show around the killed enemy Minion. Quest progress will now be gained in instances where a second Nazeebo damages the target and the target dies within 6 seconds of the first Nazeebo applying Voodoo Ritual. Fixed an issue that caused stacks of Voodoo Ritual gained prior to selecting Thing of the Deep to not be granted to Thing of the Deep. Fixed an issue that caused Vodoo Ritual's tooltip to display the incorrrect total damage value. Fixed an issue that caused Vile Infection's tooltip to display the incorrrect total damage value. Level 1 Thing of the Deep No longer causes Voodoo Ritual to display two Quest indicators. Level 4 Blood Ritual Fixed an issue that caused Blood Ritual to not grant Health or Mana when the target affected by Voodoo Ritual timed out due to their Health passively being reduced. Nova Level 20 Fast Reload Fixed an issue that caused Fast Reload to trigger when a Triple Tap target dies before it hits them. Probius Base Photon Cannon [E] Fixed an issue that caused Probius's Photon Cannons to not have their damage reduced by D.Va's Defense Matrix. Level 1 Gathering Minerals Now also empowers any Photon Cannon already on the battlefield upon Quest completion. Tychus Base Overkill [Q] Fixed an issue that caused Overkill to reveal unintended areas. Xul Base Raise Skeleton [Trait] Fixed an issue that caused Xul's Skeletal Warriors to not have their damage reduced by D.Va's Defense Matrix. Level 10 Skeletal Mages Fixed an issue that caused Xul's Skeletal Mages to not have their damage reduced by D.Va's Defense Matrix. Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow in an aura while Blinded or against Evading Heroes. Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow with their attacks against Heroes with Heroic Attack only Evasion effects. Level 16 Weaken Fixed an issue that caused Xul's Skeletal Warriors to not apply Weaken's damage reduction while Xul is Blinded or against Heroes with Heroic Attack only Evasion effects. Yrel Base Avenging Wrath [E] Fixed an issue that caused Yrel's Avenging Wrath to be interrupted by Roots while being channeled. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches created by Ultimate Evolution clones of Zagara to not gain Spell Power bonuses. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Players can now party with unplaced players in Storm League. Haunted Mines has been added to Ranked. Return to Top
      Map Updates
      Hanamura Additional brush has been added in several locations. Warhead Junction Warhead's channel penalty on interrupt reduced from 10 to 5 seconds. Return to Top
      Balance Update
      Heroes
      Abathur
      Base
      Spawn Locust [D] Health reduced from 350 to 225. Locusts now heal for 20% of the damage they deal, and heal for 20% of their maximum Health when a nearby Minion dies. Talents
      Level 1 Envenomed Nests Armor reduction increased from 10 to 15. Locust Brood Moved from Level 16 to Level 1. Cooldown increased from 45 to 75 seconds. Level 4 (New) Slapathur Abathur's Basic Attacks now Stun non-Heroes and deal 500% additional damage. Level 10 Evolve Monstrosity Now displays as a Quest. Abathur now has a Monstrosity unit frame, for tracking Health and stacks of the unit. Level 16 Survival Intincts Moved from Level 1 to Level 16. Health bonus increased from 100% to 200%. Alexstrasza
      Base
      Dragonqueen [D] Cooldown now starts after Dragonqueen has expired. Cooldown reduced from 150 to 130 seconds. Talents that affect Gift of Life also apply to Breath of Life. Talents that affect Abundance also apply to Preservation. Breath of Life [Dragonqueen Q] Healing reduced from 20% to 15%. Preservation [Dragonqueen W] Healing reduced from 30% to 25%. Talents
      Level 1 Live and Let Live Now also provides 25% recharge rate for Breath of Life. Flames of Fury NEW MYTHIC REWARD: Hit an additional 40 Heroes without dying to cause Dragonqueen's duration to be refreshed when damaging an enemy Hero. Level 7 Life Blossom Now makes Breath of Life remove Slows and Roots. Transforming into Dragonqueen will no longer remove the collected Lifeblossom. Level 16 Draconic Dicipline No longer affect's Dragonqueen's duration. For each allied Hero healed with Dragonqueen's Basic Attacks, reduce the cooldown of Preservation by 1.25 seconds. Level 20 On Ruby Wings Rework: If at least 3 Heroes are in an area hit by a Fireball, that Fireball charge is not consumed. Ancient Flame Does not provide Quest stacks while active. Blaze
      Talents
      Level 1 Adrenaline Stim Active Attack Speed bonus reduced from 100% to 85%. Level 10 Bunker Drop Cooldown increased from 80 to 85 seconds. Cho
      Talents
      Level 1 Calloused Hide Health threshold required to trigger reduced from 60% to 40%. Level 7 Firestarter Cooldown reduction per Basic Attack increased from 1 to 1.5 seconds. Gall
      Talents
      Level 4 Rising Dread Bonus per bounce reduced from 25% to 20%. Bomb's Away No longer has a cap on stacks. Damage bonus per stack lowered from 5 to 4. Level 7 Double Trouble Shadowflame's cooldown reduction from Quest Reward increased from 0.5 to 1 second. Level 16 Leaden Orb Stun duration reduced from 0.75 seconds to 0.6 seconds. Chromie
      Base
      Dragon's Breath [W] Now shows a radius preview to enemies. Time Trap [E] Health reduced from 400 to 250. Talents
      Level 1 Once Again The First Time Quest requirement reduced from 40 to 20 stacks. Quest must now be completed without dying. Deep Breathing Damage per stack reduced from 1% to 0.5%. No longer has a cap on stacks. Level 4 Chronic Conditions Now also causes Time Trap to activate automatically upon touching an enemy Hero. Slow reduced from 30% to 20%. Movement Speed bonus reduced from 30% to 20%. Level 13 Here and There Range increased from 20 to 40. Snap targetting is now used. The Echo nearest the player's target position will be used. Diablo
      Base
      Shadow Charge Damage increased from 40 plus 130 with a collision, to 45 plus 140 with a collision. Fire Stomp Damage decreased from 12 on expansion and 36 on return to 11 on expansion and 34 on return. Overpower Damage increased from 73 to 80. Talents
      Level 7 Diabolical Momentum Cooldown reduction per Basic Attack increased from 1.5 to 2 seconds. Level 20 Dying Breath Cooldown reduction per Hero hit increased from 25 to 30 seconds. Lord of Terror Health stolen increased from 10% to 12% maximum Health. Genji
      Talents
      Level 1 Swift as the Wind Movement Speed bonus increased from 30% to 40%. Level 4 Strike at the Heart Damage increased from 134 to 142. Level 7 Perfect Defense Cooldown reduction per hit increased from 2 to 2.5 seconds. Level 13 Flow Like Water Cooldown reduction per hit increased from 3 to 4 seconds. Level 16 Final Cut Damage reduced from 125 to 115. Johanna
      Base
      Shield Glare [E] Cooldown increased from 12 to 13 seconds. Talents
      Level 10 Blessed Shield Cooldown increased from 60 to 65 seconds. Mal'Ganis
      Talents
      Level 1 Will of Tichondrius Stun's duration increase reduced from 0.5 to 0.25 seconds. Level 16 Blind as a Bat There is now a 0.2 second reactivation delay upon finishing 3 swipes of Fel Claws. This matches the time between other swipes. Qhira
      Base
      Blood Rage [W] NEW BASELINE QUEST: Deal damage to enemy Heroes with Blood Rage's bleed to permanently increase its damage by 0.5% per stack. Blood Rage's bleed damage reduced from 11 to 8. Revolving Sweep [E] Once attached, Revolving Sweep can no longer be detached by the target becoming Unstoppable. Talents
      Level 1 Fatal Wounds Damage bonus against low Health targets increased from 30% to 50%. Quest removed. Ragnaros
      Base
      Blast Wave [E] Damage increased from 104 to 120. Molten Core [D] Cooldown increased from 120 to 180 seconds. Health increased from 3996 to 5000. Duration increased from 18 to 23 seconds. Ragnaros is now Stunned for 1 second upon exiting. Meteor Swing [Molten Core Q] Damage increased from 161 to 250. No longer deals increased damage to Minions. Cooldown increased from 6 seconds to 9 seconds. Now also knocks enemies back. Meteor Shower [Molten Core W] Damage increased from 151 to 200. Cooldown increased from 2.5 to 6 seconds. Area of effect increased by 66%. Delay between hits significantly increased. No longer deals increased damage to Minions. Slow increased from 25% to 35%. Range reduced from 35 to 20, but now it extends up to 35 over time. Now deals 75% reduced damage to Structures. Explosive Rune [Molten Core E] Cooldown decreased from 4 to 2.5 seconds. Now applies a DOT that deals 88 damage per second for 5 seconds to impacted targets. No longer deals instant damage. Range reduced from 35 to 20, but now it extends up to 35 over time. No longer deals increased damage to Minions. Now deals 75% reduced damage to Structures. Talents
      Level 1 Engulfing Flame Damage bonus reduced from 75% to 50%. Level 10 Sulfuras Smash NEW MYTHIC QUEST: Hit 8 enemy Heroes with the center of Sulfuras Smash. Mythic Reward: Sulfuras Smash gains an extra charge. Level 20 Lava Surge No longer reduces the cooldown of Lava Wave by 30 seconds. Now also gives +200% Movement Speed to allied Minions and Mercenaries in its path. Heroic Difficulty NEW FUNCTIONALITY: Decrease the cooldown of Molten Core by 110 seconds when used on a dead Fort or Keep. In addition, the starting range of abilities in Molten Core are increased by 100% and will continue to grow. Whitemane
      Base
      Searing Lash [E] NEW QUEST: Hit Heroes with Searing Lash to increase Whitemane's maximum Health by 3 and Mana by 2. Talents
      Level 1 Pity the Frail Cooldown reduction per hit reduced from 1.5 to 1 second. Inquisitor's Prayer REWORK: For each Hero hit by Searing Lash, restore 25 Mana. Passive: Zeal's duration is increased by 2 seconds. Level 7 Intercession Cooldown increased 45 to 60 seconds. Level 13 Scarlet Wrath Mana restore increased from 0.5% to 1%. Level 20 Guiding Light Now also increases the Spell Power gained from Zeal's activation by 15%. Yrel
      Base
      Righteous Hammer [Q] Heal increased from 320 to 370. Damage increased from 140 to 160. Righteous Hammer [W] Stun duration increased from 0.75 1 second. Damage increased from 125 to 140. Avenging Wrath [E] Slow increased from 50% to 60%. Damage increased from 225 to 260. Divine Purpose [D] Cooldown increased to from 8 to 16 seconds. Cooldown is now reduced by 8 seconds whenever Yrel's Basic Abilities are interrupted. Talents
      Level 4 Hand of Freedom Cooldown increased from 30 to 40 seconds. Movement Speed bonus reduced from 30% to 25%. Level 20 Seraphim Cooldown increased from 10 to 20 seconds. Return to Top
      Bug Fixes
      General
      Attack beams from Forts, Keeps, and the Core will now be more visible when attacking Heroes. Maps
      Haunted Mines Fixed an issue where the player would not auto-mount when using the Hearthstone from inside the mines. Warhead Junction Fixed an issue that caused Heroes to not be revealed while launching a Warhead. Fixed an issue that caused the Warhead's channel beam to persist when interrupted. Heroes
      Ana Level 10 Eye of Horus No longer reveals in a global line when hitting a Structure. Removed a minor delay when dealing damage to enemy Heroes. Anub'arak Base Scarab Host [Trait] Fixed an issue that caused Beetles created by Ultimate Evolution clones of Anub'arak to not gain Spell Power bonuses. Fixed an issue that caused Anub'arak's Beetles to not have their damage reduced by D.Va's Defense Matrix. Level 7 Leeching Scarabs Fixed an issue that caused the healing done by Leeching Scarabs to not be affected by damage modifiers. Arthas Base Howling Blast [W] Fixed an issue where the visuals of Howling Blast didn't match the area hit. Level 10 Army of the Dead Fixed an issue that caused Arthas's Ghouls to not have their damage reduced by D.Va's Defense Matrix. Deathwing Base Cataclysm [R] Deathwing will no longer be teleported to where Cataclysm is targeted if he is killed during Cataclysm. Deckard Level 10 Lorenado Fixed an issue that caused Lorenado to not deal damage to Unstoppable enemies. Hogger Level 20 No Control Fixed an issue that caused No Control to target enemies that are not visible. Jaina Base Frostbolt [Q] Fixed an issue that caused Frostbolt's range indicator and actual range to not match. Fixed an issue that caused Frostbolt used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Blizzard [W] Fixed an issue that caused Blizzard used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Cone of Cold [E] Fixed an issue that caused Cone of Cold used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses. Level 10 Summon Water Elemental Water Elemental's Basic Attacks damage now inherits all damage modifiers placed on Jaina. Level 20 Wintermute Fixed an issue that caused Water Elemental's Wintermute effects to deal more damage than intended to Chilled targets. Wintermute's Blizzard damage now inherits all damage modifiers placed on Jaina. Wintermute's Cone of Cold damage now inherits all damage modifiers placed on Jaina. Wintermute's Cone of Cold now initiates its Cone of Cold cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted. Wintermute's Frostbolt damage now inherits all damage modifiers placed on Jaina. Wintermute's Frostbolt now initiates its Frostbolt cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted. Kerrigan Level 10 Summon Ultralisk Fixed an issue that caused Kerrigan's Ultralisk to not have its damage reduced by D.Va's Defense Matrix. Leoric Level 16 Royal Focus Now displays the remaining duration around the Skeletal Swing's button. Malfurion Level 1 Vengeful Roots Fixed an issue that caused Malfurion's Treant to not have its damage reduced by D.Va's Defense Matrix. Treant's damage will now display as Vengeful Roots in the Death Recap. Medivh Level 4 Raven Familiar Fixed an issue that caused Medivh's Raven Familiar created by Ultimate Evolution clones of Medivh to not gain Spell Power bonuses. Level 20 Guardian of Tirisfal Fixed an issue that caused targets near the edge of Arcane Rift's range with Guardian of Tirisfal to not be hit. Nazeebo Base Voodoo Ritual [Trait] Quest progress indicators will now show around the killed enemy Minion. Quest progress will now be gained in instances where a second Nazeebo damages the target and the target dies within 6 seconds of the first Nazeebo applying Voodoo Ritual. Fixed an issue that caused stacks of Voodoo Ritual gained prior to selecting Thing of the Deep to not be granted to Thing of the Deep. Fixed an issue that caused Vodoo Ritual's tooltip to display the incorrrect total damage value. Fixed an issue that caused Vile Infection's tooltip to display the incorrrect total damage value. Level 1 Thing of the Deep No longer causes Voodoo Ritual to display two Quest indicators. Level 4 Blood Ritual Fixed an issue that caused Blood Ritual to not grant Health or Mana when the target affected by Voodoo Ritual timed out due to their Health passively being reduced. Nova Level 20 Fast Reload Fixed an issue that caused Fast Reload to trigger when a Triple Tap target dies before it hits them. Probius Base Photon Cannon [E] Fixed an issue that caused Probius's Photon Cannons to not have their damage reduced by D.Va's Defense Matrix. Level 1 Gathering Minerals Now also empowers any Photon Cannon already on the battlefield upon Quest completion. Tychus Base Overkill [Q] Fixed an issue that caused Overkill to reveal unintended areas. Xul Base Raise Skeleton [Trait] Fixed an issue that caused Xul's Skeletal Warriors to not have their damage reduced by D.Va's Defense Matrix. Level 10 Skeletal Mages Fixed an issue that caused Xul's Skeletal Mages to not have their damage reduced by D.Va's Defense Matrix. Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow in an aura while Blinded or against Evading Heroes. Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow with their attacks against Heroes with Heroic Attack only Evasion effects. Level 16 Weaken Fixed an issue that caused Xul's Skeletal Warriors to not apply Weaken's damage reduction while Xul is Blinded or against Heroes with Heroic Attack only Evasion effects. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches created by Ultimate Evolution clones of Zagara to not gain Spell Power bonuses. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Map Updates Balance Update Bug Fixes Map Updates
      Haunted Mines Skull scaling increased from 5% to 7%. Golem scaling before 5 minutes decreased. Golem scaling later in the game significantly increased. Balance Update
      Heroes
       
      Arthas
       
      Base
      Base Stats Health increased from 2625 to 2750. Death Coil [Q] Healing increased from 262 to 275. Frostmourne Hungers [D] Attack damage per quest stack reduced from 1 to 0.75. Damage bonus on charged attacks increased from 1 to 3. Talents
      Level 1 Frost Presence Upon unlocking the line Damage, targets can now be hit by both the line AND the final area. Death Coil Slow benefit duration increased from .75 seconds to 1.25 seconds. Level 7 Icebound Fortitude Now removes Slows and Roots upon activation. Level 20 Path of Frost Now increases minimum Movement Speed to 140%, rather than providing +40% Movement Speed.  
      Chen
       
      Base
      Flying Kick [Q] Damage increased from 120 to 130. Fortifying Brew [D] Delay before being able to interrupt decreased slightly. Shields provided per tick increased from 90 to 95. Talents
      Level 1 Accumulating Flame Initial hit now provides a quest stack. Stack requirements increased from 20/75 to 25/80.  
      Deathwing
       
      Base
      Molten Flame Damage per tick increased from 19 to 20. Talents
      Level 20 Destroyers Rampage Duration reduced from 6 seconds to 4 seconds.  
      Gazlowe
       
      Base
      Rock-it Turret Damage increased from 37 to 43. Talents
      Level 1 One Man Wrecking Crew Damage bonus increased from 60% to 75%. Mal'Ganis
      Talents
      Level 1 Will of Tichondrius Damage bonus per stack reduced from 0.5 to 0.25. Required damage to unlock quest reward decreased from 40 to 20. Winged Guard Stack generation reduced from once every 6 seconds to once every 5 seconds. Level 13 Deep Sleep Movespeed bonus increased from 10% to 15%. Level 20 Wrath of Nathreza Transferred damage increased from 75% to 85%.  
      Murky
       
      Talents
      Level 20 March of Murlocs Cooldown reduced from 100 seconds to 90 seconds. Bug Fixes
      Map
      Volskaya Foundry Fixed an issue that caused the Triglav Protector's Particle Cannon charge to cause other players' cursors to highlight in an area. Heroes
      Arthas Level 1 Rime Fixed an issue that caused Rime's Healing to not be displayed correctly in the Death Recap. Level 16 Remorseless Winter Fixed an issue that caused Remorseless Winter's Healing to not be displayed correctly in the Death Recap. Chen Base Breath of Fire [W] Fixed an issue that caused Breath of Fire to not deal impact damage. Muradin Base Storm Bolt [Q] Fixed an issue that caused Storm Bolt's quest progression indicator to show around the target that killed the Hero. Level 7 Perfect Storm Fixed an issue that caused Perfect Storm's Mana refund to not be granted. Fixed an issue that caused Perfect Storm's Mana refund to increase Muradin's Self Healing score. Fixed an issue that caused Perfect Storm to be able to go on cooldown when already on cooldown. Rexxar General Fixed an issue that caused Misha to not respawn when her Respawn Timer expires. Tyrande Base Lunar Flare [E] Fixed an issue that caused Lunar Blaze to not grant quest progress when the targeted Hero dies and they have a non-standard death state. Fixed an issue that caused Lunar Blaze to not grant quest progress when the targeted Hero is killed by a non-Hero. Fixed an issue that caused Lunar Blaze's quest progression indicator to show around the target that killed the Hero. Zagara Level 1 Infest Infest now displays as a Quest Bonus. Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Mount: Scrapper Mad Axe Mono Wheel
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! The Mine Golem now drops an additional 10 Skulls over the course of its lifetime. Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below. Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
      Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...