Starym

Uldir WF Race Day 2: Fetid Devourer Endboss

Sign in to follow this  

11 posts in this topic

aCY8TZu.jpg
 

Day 2 of the first BfA race has been a bit of a shock as we're still at only 4 bosses down! It seems Uldir won't go the way of Emerald Nightmare as half of its bosses are still alive and no new kills happened all day, despite the EU guilds having caught up very quickly.

Method and Exorsus spearheaded the EU charge, as expected, and caught up to the US guilds fast, starting with getting to 3/8 in around 2 and a half hours. All that was left was Vectis and he took a bit more time, lasting 4 hours for Method, who got the World 3rd, with Exorsus getting there 2 hours later for the World 4th.

Method's Vectis World 3rd kill video

We now had 4 guilds on 4/8, with Big Dumb Guild and Limit from the day before and Method and Exorsus freshly arrived. With the speed of the 4/8 clear for both Method and Exorsus it was expected that they'd carry on and get to that 5/8 relatively quickly, especially since Fetid Devourer was already quite significantly nerfed, but that's where things got interesting.

fetid-banner-08-08-18-09-35-21-1.png

So, it seems the encounter team wasn't really paying any attention whatsoever when the Devourer was being tested, as even the pretty big health nerfs to the boss and adds from yesterday weren't even close to enough to keep him within the difficulty curve. No guild has managed to down him so far, as he's become Uldir's gatekeeper. This brings us back to the good old Heart of Fear days when the first boss of that raid was the hardest in the instance before the inevitable nerf, and Imperial Vizier Zor'lok wasn't exactly a favorite of the raiders back then. It seems inevitable that Fetid Devourer will get nerfed, because even if Method, Exorsus, BDG or Limit can down him today, the amount of effort required to do so is a little too big for the 5th boss in the first raid of the expansion. With the nerf coming in a hotfix, the big question will be when the hotfix will arrive, as whoever is raiding at that point, be it EU, US/OC or Asia, will almost certainly be getting that World First, which isn't very conducive to a race.

Method's Zek'voz EU First kill video

In other news, we saw a lot more of Zek'voz, with 17 total guilds having downed him over on US/OC servers and 22 on EU so far. We also got some more Vectis kills, with Memento, Wildcard Gaming, vodkaz and Blood Legion claiming the World 5th through 8th and joining the top 4 on 4/8.

We also got to see the Asia servers come up, with three guilds already on 3/8 - AFK R, Alpha and Jitianhong, showing that they're very much o the same competitive level as the EU and US/OC guilds, considering how fast they've cleared the first three, but they don't really get the same chance to show it, starting 2 days after US/OC. If the race ends up being a long one, they might have the opportunity to catch up properly.

And so day 2 was a bit of a stall, with everyone catching up, but not really progressing, as Fetid Devourer stands in everyone's way. We'll see if the boss is actually impossible or if he just requires a lucky try where everything goes perfectly (and then some). Meanwhile, here's the boss strutting around like he owns the place, since he knows he's not getting killed any time soon:

As always, stay tuned to Method's live progress coverage for all the up-to-date news and we'll see you back here tomorrow to find out what (if anything) happens on day 3.

9xlHW5B.jpg

Share this post


Link to post
Share on other sites

Ok 2 days and guilds still stuck at 4th boss. Way to go Fetid Devourer. Eat them all.

 

  • Like 3
  • Haha 1

Share this post


Link to post
Share on other sites

I think one of the reason why Fetid is so close to being killed might be in part because of the recent nerfs to BM, Dotlock and Rogue. They might be relatively small, but Method are millimeters away from getting him past 50%, and they relied on those classes doing the bulk of damage during phase one.

Doesn't really change that Fetid is way overtuned. You shouldn't need to three-heal it, and you shouldn't have to rely on spawn RNG, not with a properly geared group that plays flawlessly. It's obvious with that big last minute nerf that Blizz didn't test it properly, and whatever they say about having an internal team on the same level as WF guilds is pretty much a lie.

Edited by jinsu2301

Share this post


Link to post
Share on other sites
48 minutes ago, Prophet001 said:

It kinda seems to me like they're missing a mechanic.

Theyre not, theyre literally not able to meet the dps check even with lust. If he eats a spawn he goes to full life, and he does so much damage you just cant have that.

Share this post


Link to post
Share on other sites
48 minutes ago, Rudy199 said:

Finally a tough raid! Felt waay harder than Emerald Nightmare.

There's tough, and completely impossible. The fact that they nerfed it by such massive numbers is a bad sign for the "balance team". It would be different if they were stuck getting really really close, but a 40% add health and 25% boss health nerf and people are STILL stuck is just poor design. 

Share this post


Link to post
Share on other sites
16 minutes ago, Laragon said:

There's tough, and completely impossible. The fact that they nerfed it by such massive numbers is a bad sign for the "balance team". It would be different if they were stuck getting really really close, but a 40% add health and 25% boss health nerf and people are STILL stuck is just poor design. 

They nerfed what? Uldir or Emerald Nightmare?

Share this post


Link to post
Share on other sites
26 minutes ago, Rudy199 said:

They nerfed what? Uldir or Emerald Nightmare?

They nerfed Fetid. They nerfed boss health and corpuscles went from 7M to 4M.

That's kinda weird and a big nerf. I'm not really sure what's going on and there might be a mechanic they don't know about.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The official WoW forums are getting a makeover, following suit with the Overwatch, HotS and BlizzCon ones! After an 8 hour maintenance tomorrow we'll be getting improved functionality including real time thread updates, the return of the Blizz tracker, infinite scroll for the threads, a new advanced search option, as well as new notification options and more!
      Forum Upgrades (source)
      As some of you may know, over the last several months we've been implementing new forums for a few of our titles, including Overwatch and Heroes of the Storm, as well as BlizzCon. These new forums allow you to more easily navigate current topics, encourage more constructive discussions, and reward positive contributions to the community.
      We are now ready for World of Warcraft to transition to these new forums. This Thursday, November 15, the current World of Warcraft forums will be going into maintenance starting at 8 AM Pacific. We estimate this process should take approximately 8 hours.
      Note: We will be migrating over any active threads from the last two weeks to allow ongoing community discussions to continue as seamlessly as possible. Once maintenance is complete, the old forums will remain available in read-only mode for the foreseeable future, so you’ll be able to easily reference back to anything that wasn’t automatically transferred to the new forums.
      Here’s a few of the new features we’re excited about:
      Tracking and Updates
      • The Blizz Tracker has returned to help you quickly find official posts
      • You can now easily find threads that you’ve previously viewed
      • Better text formatting
      • Threads now update in real time without needing to refresh
      • Threads now infinitely scroll – no more navigating page by page
      • The forums will also remember what you’ve read and where you left off!
      Sorting and Search
      • A new “Advanced Search” feature will make looking for older posts easier
      • You can now sort posts by “Top” or “Latest” with configurable timeframes.
      Notifications
      • You can now enable notifications for when you are tagged in posts and replies
      Flagging
      • The “report post” feature has been upgraded to a flagging system with multiple options
      In another blue post today, we've found out when exactly the new ring of Azerite powers will arrive in 8.1, and it's pretty much as expected: it's coming with the PvP Season start/raid opening in January.
      5th Azerite Ring Release Date (source)
      The fifth ring of Azerite Traits is definitely coming in Tides of Vengeance. You’ll see it on new gear when Season 2 begins, on the same day the Battle of Dazar’alor Raid opens in January. At that time, the item levels of rewards from dungeons, PvP, emissaries, Warfronts, and everything else that drops Azerite gear will go up, and all of the new Azerite gear from those endgame sources will have a fifth ring of Azerite Traits.
      In the next few weeks, we’ll advance the state of the PTR to test Season 2. You’ll then see the new ring on rewards, the new Mythic Keystone affix, and other content that’s coming with Season 2.
    • By Starym
      War Mode has been improved recently, with a hotfix that will force a more even ratio of both factions present in each shard. While it's unclear when "some time ago" was exactly, this should help with the faction imbalance players have been encountering. It won't, however, be an instant nor absolute fix for the issue, as it still takes some time for the shard to balance itself out. There will also be more improvements coming with 8.1, including better rewards for the underrepresented faction in the shard.
      War Mode Faction Balance (source)
      Some time ago we made a hotfix to War Mode which enforces all War Mode shards that have both Alliance and Horde in them to have a stricter, more even ratio. We’ve been monitoring the results and so far we’ve noticed a significant improvement in “fair and balanced” shards. So much so that it’s safe to say that if you are Alliance, and you see Horde in the outdoor world in War Mode, you are a relatively even horde to alliance ratio shard. There are some rare exceptions, such as when a raid of 40 players enter a zone. It may take a bit for the “shard manager” to compensate and balance the shard.

      We do have some plans in store in Tides of Vengeance (Patch 8.1) to entice the underrepresented faction with greater rewards to increase participation and create more active Horde/Allianced mixed War Mode shards. The intent of those rewards is not to give the underrepresented faction some “compensation” for being outnumbered in a War Mode shard (since that really can’t happen anymore).

      We're also looking forward to what you all think about the Incursions in War Mode for 8.1, since it brings Horde and Alliance to the same location which should create some pretty fun skirmishes.
    • By Starym
      It's time for more battles as raid testing returns this weekend (and Thursday)! Both factions get to check the bosses out, as well as the opposing faction's bosses using the new flashback mechanic. We're getting both Heroic and Mythic tested this time around, with the first wing of LFR opening on Friday and staying open throughout the weekend.
      November 15 - 19 (source)
      On Thursday, November 15th and Friday, November 16th we will be conducting raid tests of the Battle of Dazar'alor. After testing has ended up Friday, we will open the first wing of Raid Finder.
      BOTH FACTIONS:
      Testing is open for both factions. However, for some bosses, raid members will temporarily re-live events as the opposite faction using a story flashback.
      Thursday, November 15th
      Stormwall Blockade - Heroic Battle of Dazar'alor
      13:00 PST (16:00 EST, 22:00 CET)
      Jaina - Heroic Battle of Dazar'alor
      14:00 PST (17:00 EST, 23:00 CET)
      Friday, November 16th
      Opulence - Mythic Battle of Dazar'alor
      13:00 PST (16:00 EST, 22:00 CET)
      King Rastakhan - Mythic Battle of Dazar'alor
      14:00 PST (17:00 EST, 23:00 CET)
      Siege of Dazar'alor/Defense of Dazar'alor Raid Finder
      16:00 PST (19:00 EST, 1:00 CET)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
    • By Stan
      R
      In the latest Method interview, we learned how the new Reaping affix will play out in Tides of Vengeance.
      In Battle for Azeroth, Blizzard brought Seasons to Mythic+. Infested was the first Seasonal affix inspired by G'huun. The affix will be soon replaced with Reaping in Season 2 that will start early next year.
      Affix Description Reaping Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave. How Reaping Works
      Reaping was inspired by Battle of Dazar'alor and Bwonsamdi. Every 20% on the Enemy forces bar, Bwonsamdi will resurrect spirits of all the trash creatures you had killed up to that point and they will charge at you no matter where you're at. This happens a total of 5 times per dungeon. You will be in full control of when this occurs, so planning/adjusting your pulls will be crucial. One of the ideas they had with this was to change how you approach the dungeon. Blood Moon will rise whenever Bwonsamdi calls on his powers and there's also something cool that might happen after you lose the timer. You can also check out the video below, where the devs talk about the affix and upcoming changes to Necrotic.
    • By Starym
      It's time to poke our friends over at exceL and get some hints and tips for Mythic+! It's up to you guys to dig up all the interesting info and ask the right questions, whether it's about the recent MDI Invitational, Mythic+ in general or even next season's new Reaping affix!
      As you'll remember, they rose all the way to the top in this year's Mythic Dungeon Invitational and claimed the grand prize, as well as more recently participated in the MDI All Stars Invitational at BlizzCon earlier this month and the org itself has been a core part of the scene built around multiple games since 2014, fielding teams in League of Legends, Street Fighter V, and more.
      Tthe Mythic+ team consists of Divinefield, Cirra, Ashine, Dorullkjell and Herudra, so submit your questions right here in the comments over the next 7 days and the awesome players of exceL's Angels will answer when we collect all of them.
      Have any questions for the M+ team? Come and ask them!