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Uldir WF Race Day 2: Fetid Devourer Endboss

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Day 2 of the first BfA race has been a bit of a shock as we're still at only 4 bosses down! It seems Uldir won't go the way of Emerald Nightmare as half of its bosses are still alive and no new kills happened all day, despite the EU guilds having caught up very quickly.

Method and Exorsus spearheaded the EU charge, as expected, and caught up to the US guilds fast, starting with getting to 3/8 in around 2 and a half hours. All that was left was Vectis and he took a bit more time, lasting 4 hours for Method, who got the World 3rd, with Exorsus getting there 2 hours later for the World 4th.

Method's Vectis World 3rd kill video

We now had 4 guilds on 4/8, with Big Dumb Guild and Limit from the day before and Method and Exorsus freshly arrived. With the speed of the 4/8 clear for both Method and Exorsus it was expected that they'd carry on and get to that 5/8 relatively quickly, especially since Fetid Devourer was already quite significantly nerfed, but that's where things got interesting.


So, it seems the encounter team wasn't really paying any attention whatsoever when the Devourer was being tested, as even the pretty big health nerfs to the boss and adds from yesterday weren't even close to enough to keep him within the difficulty curve. No guild has managed to down him so far, as he's become Uldir's gatekeeper. This brings us back to the good old Heart of Fear days when the first boss of that raid was the hardest in the instance before the inevitable nerf, and Imperial Vizier Zor'lok wasn't exactly a favorite of the raiders back then. It seems inevitable that Fetid Devourer will get nerfed, because even if Method, Exorsus, BDG or Limit can down him today, the amount of effort required to do so is a little too big for the 5th boss in the first raid of the expansion. With the nerf coming in a hotfix, the big question will be when the hotfix will arrive, as whoever is raiding at that point, be it EU, US/OC or Asia, will almost certainly be getting that World First, which isn't very conducive to a race.

Method's Zek'voz EU First kill video

In other news, we saw a lot more of Zek'voz, with 17 total guilds having downed him over on US/OC servers and 22 on EU so far. We also got some more Vectis kills, with Memento, Wildcard Gaming, vodkaz and Blood Legion claiming the World 5th through 8th and joining the top 4 on 4/8.

We also got to see the Asia servers come up, with three guilds already on 3/8 - AFK R, Alpha and Jitianhong, showing that they're very much o the same competitive level as the EU and US/OC guilds, considering how fast they've cleared the first three, but they don't really get the same chance to show it, starting 2 days after US/OC. If the race ends up being a long one, they might have the opportunity to catch up properly.

And so day 2 was a bit of a stall, with everyone catching up, but not really progressing, as Fetid Devourer stands in everyone's way. We'll see if the boss is actually impossible or if he just requires a lucky try where everything goes perfectly (and then some). Meanwhile, here's the boss strutting around like he owns the place, since he knows he's not getting killed any time soon:

As always, stay tuned to Method's live progress coverage for all the up-to-date news and we'll see you back here tomorrow to find out what (if anything) happens on day 3.


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I think one of the reason why Fetid is so close to being killed might be in part because of the recent nerfs to BM, Dotlock and Rogue. They might be relatively small, but Method are millimeters away from getting him past 50%, and they relied on those classes doing the bulk of damage during phase one.

Doesn't really change that Fetid is way overtuned. You shouldn't need to three-heal it, and you shouldn't have to rely on spawn RNG, not with a properly geared group that plays flawlessly. It's obvious with that big last minute nerf that Blizz didn't test it properly, and whatever they say about having an internal team on the same level as WF guilds is pretty much a lie.

Edited by jinsu2301

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48 minutes ago, Prophet001 said:

It kinda seems to me like they're missing a mechanic.

Theyre not, theyre literally not able to meet the dps check even with lust. If he eats a spawn he goes to full life, and he does so much damage you just cant have that.

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48 minutes ago, Rudy199 said:

Finally a tough raid! Felt waay harder than Emerald Nightmare.

There's tough, and completely impossible. The fact that they nerfed it by such massive numbers is a bad sign for the "balance team". It would be different if they were stuck getting really really close, but a 40% add health and 25% boss health nerf and people are STILL stuck is just poor design. 

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16 minutes ago, Laragon said:

There's tough, and completely impossible. The fact that they nerfed it by such massive numbers is a bad sign for the "balance team". It would be different if they were stuck getting really really close, but a 40% add health and 25% boss health nerf and people are STILL stuck is just poor design. 

They nerfed what? Uldir or Emerald Nightmare?

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26 minutes ago, Rudy199 said:

They nerfed what? Uldir or Emerald Nightmare?

They nerfed Fetid. They nerfed boss health and corpuscles went from 7M to 4M.

That's kinda weird and a big nerf. I'm not really sure what's going on and there might be a mechanic they don't know about.

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