Starym

Azerite Trait Tuning for September 25th + Blue Posts

12 posts in this topic

39705-big-azerite-trait-tuning-september
 

A lot of Azerite trait talk today as Blizzard have announced a second round of tuning, focusing on tanks and healers, coming with the next reset. We also got a blue post commenting on the imbalance in the traits and the Mythic+ problem with Azerite armor not being available.

There's also some PvP class tuning coming next week which you can check out here.

Blizzard LogoTrait Tuning (source)

With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like:


You'll see the final adjustments in our hotfixes update post on Tuesday.

 

Blizzard LogoTrait imbalance and M+ (source)

Couple things:

We agree that the trait imbalance is a real problem right now. We made a bunch of tuning adjustments last week, and have more planned for the very near future (primarily focused on buffing underperforming traits). We see this as the source of most of the frustrations with the system; if the delta between your best and worst traits wasn't so big, it'd be less frustrating when a piece of Azerite armor doesn't have your best trait on it.

We also agree that the Mythic+ Azerite Armor situation isn't ideal. However, we need to be careful with how we award Azerite Armor through M+. Right now, easier access to Azerite Armor is one of the main advantages that raiding has over gearing exclusively through Mythic+, and we want to keep some additional benefit there as compensation for the extra effort and coordination needed to organize a raid team. That's is why we're hesitant to do something like add a guaranteed piece of Azerite Armor to the weekly chest - it'd be too lucrative.

But like I said, we do agree that the current setup can be frustrating. We're looking for better options.

  • Like 1

Share this post


Link to post
Share on other sites
29 minutes ago, Starym said:

That's is why we're hesitant to do something like add a guaranteed piece of Azerite Armor to the weekly chest - it'd be too lucrative

Eh. I simple don't understand this logic. There would be even a great RNG to get garbage and with this force people to do what they don't want to do is pretty meh for me. My motivation in the game already only M+ and for this I need to raiding on semi-hardcore level, because no other option to get high ilvl Azerite pieces with greater chance, because I can't trust in my own luck in that 1 item what contains my weekly, that loot table is just so huge. Plus if even it's Azerite, can be a total garbage... Or I need to go PvP because already there is also a fix 370 or 340 what is nonsense vs. M+.
I don't know why so hard to give us something fix. If it would be hard, I don't know you need to do 5 +10/week or something even that would be cool. Casuals don't care this whole issue but force the players who cares about it.. I hope they really soon figure it out something for this problem. 

Edited by Hypersonic

Share this post


Link to post
Share on other sites
9 hours ago, tkioz said:

Still pathetic. Most class traits are hot garbage.

Totally agree, I think they are missing a 1 infront of the numbers to make those garbage traits worthwhile. Azerite Armor is one of the worst implementations of gear into WoW since Vanilla (imo).

Share this post


Link to post
Share on other sites

Please remove m+ from the game, it is the worst idea blizz ever had!

1. It almost makes raiding uninteresting and not feeling rewardful

2. as a player still having love for shaman, I do have big trouble getting a random group for m+

 

I totally hate m+ and the big big effect it has on the game ...

Blizzard is hardly able to balance all speccs for raiding and pvp and now they implement a system, which is even more difficult to balance ...

We saw at several MDI that there are always certain powerclasses and combos

 

 

Edited by checkmate

Share this post


Link to post
Share on other sites
48 minutes ago, checkmate said:

Please remove m+ from the game, it is the worst idea blizz ever had!

Garrisons? LFR?

Seriously, if it wasn't for M+, dungeons would be dead the moment raids open.

48 minutes ago, checkmate said:

1. It almost makes raiding uninteresting and not feeling rewardful

No. The highest items you can get through M+ are only heroic raid level (apart from the weekly chest), and there are certain items you will only ever get through raiding. Also, I find it more satisfying to beat a hard raid boss with my guildies than to clear the same dungeon for the 100th time.

48 minutes ago, checkmate said:

2. as a player still having love for shaman, I do have big trouble getting a random group for m+

Well, that's not an issue with M+. That's just shaman being undertuned at the moment. Also, don't choose the PUG life...

48 minutes ago, checkmate said:

We saw at several MDI that there are always certain powerclasses and combos

Same can be said for raiding and PvP. Fact is though, it only ever matters on the very high end. Unless you are pushing for very high keys, your composition doesn't matter all too much. Don't blame Blizz for the community beinga  bunch of elitist c**ts.

Edited by jinsu2301
  • Like 2

Share this post


Link to post
Share on other sites

We are at a point where this kind of answers and fixes seem like A-level trolling. You can fuck up an xpac as much as you want, no offense taken. But when you start to act like everything is fine and nearly insult the intelligence of your player base, you are gonna end up with the short end of the stick.

Share this post


Link to post
Share on other sites

I look at the change for my Paladin tank's trait there and wonder what their logic is?  

Dauntless Divinity - When Guardian of Ancient Kings expires, your Block is increased by 2,332 for 30 sec

Now, I have to wonder if they're clueless about how my class works because of this trait.    On paper, I'm sure this looked great to someone, you use a cooldown, then you get a second, bit weaker cooldown after it ends as a trait bonus!

The problem any Paladin will notice is that GoAK is a -5 minute- cooldown, as in generally once per fight.    So this is a trait that will give you 30 seconds of increased block once...after you've blown your main cooldown that lasts 8 seconds (Usually more than enough to weather a boss ability).     There are other things (really) wrong with this talent but that's the big thing.    It protects you a bit after the damage phase or moment of non-healing is over, when you've probably already stabilized.    It does nothing to help us prevent the danger moments, or weather the boss abilities that we'd pop the cd for in the first place.    And it only happens once.    Practically any trait would be better.   

Blizzard's solution to this problem?    Slightly buff the numbers!    That's a bandaid on what is simply a non-functional talent.

Share this post


Link to post
Share on other sites
11 hours ago, Migol said:

The problem any Paladin will notice is that GoAK is a -5 minute- cooldown, as in generally once per fight.    So this is a trait that will give you 30 seconds of increased block once...after you've blown your main cooldown that lasts 8 seconds (Usually more than enough to weather a boss ability).     There are other things (really) wrong with this talent but that's the big thing.    It protects you a bit after the damage phase or moment of non-healing is over, when you've probably already stabilized.    It does nothing to help us prevent the danger moments, or weather the boss abilities that we'd pop the cd for in the first place.    And it only happens once.    Practically any trait would be better. 

I can only talk from the heal perspective but the trait is a godsent for us. You brush of a strong ability from any boss and take noticable less damage over the next 30s. For us healers its not a matter of you taking damage but you mitigating it the best you can. Thats why monk is meta atm. If you dont mitigate, you'll die fast or we burn though our mana and someone else dies. Most abilitys that hit you as a tank really hard are followed by some kind of damage to other people or moving. I am with you on the cooldown tho. An effective 3-4min cd on GoAK would be better, but may be a too strong buff and elevate the paladin above all other tanks by alot.


Tldr: The trait allows healers to patch you up/catch up without using last minute tools or tank cds and burning though mana. Its not as bad as one would think.

Edited by Vorguz

Share this post


Link to post
Share on other sites
20 minutes ago, Vorguz said:

I can only talk from the heal perspective but the trait is a godsent for us. You brush of a strong ability from any boss and take noticable less damage over the next 30s. For us healers its not a matter of you taking damage but you mitigating it the best you can. Thats why monk is meta atm. If you dont mitigate, you'll die fast or we burn though our mana and someone else dies. Most abilitys that hit you as a tank really hard are followed by some kind of damage to other people or moving. I am with you on the cooldown tho. An effective 3-4min cd on GoAK would be better, but may be a too strong buff and elevate the paladin above all other tanks by alot.


Tldr: The trait allows healers to patch you up/catch up without using last minute tools or tank cds and burning though mana. Its not as bad as one would think.

Well you can say that it helps by increasing mitigation (sorta, the numbers on block chance and what can be blocked and so on).   But again, only for 30 seconds once per boss.

Compare that to our "good" traits:

Inspiring Vanguard: Grand Crusader's chance is increased to 20% and it grants you 199 Strength for 8 sec.

This trait blows it out of the freaking water.    It's always on the whole fight, it increases our threat/damage significantly as well as adding mitigation (more with certain traits that give mitigation with avenger's shield), and doesn't have any drawback at all really.

Ablative Shielding: Falling below 40% health grants you 622 Armor for 10 sec. Taking further Physical damage reduces the Armor granted. May only occur every 30 sec.

Again, blows the "improved" dauntless divinity out of the water.    Always on.   Procs very often, gives a substantial boost to mitigation.

 

Like I said, the thing that just kills the "improved" dauntless divinity is the once per fight nature of GoAK.     It basically makes it nigh impossible to balance against the "always on" good traits like the ones I mention above, that's why I say the basic design of the trait is broken and numbers passes won't really change that.   If they attached it to a different cooldown (say Ardent Defender or even Blessing of Spellwarding), then it would be much more relevant.

Edited by Migol

Share this post


Link to post
Share on other sites
2 hours ago, Migol said:

...

So basically, youre saying that some traits are better than others?

Is this one probably the best overall?  No.

But if youre at a point where you need GOAK, the 30sec defensive buff afterwards cannot do anything but help you.  30 seconds.  Thats an eternity in a boss fight.

Share this post


Link to post
Share on other sites
18 hours ago, Migol said:

Inspiring Vanguard: Grand Crusader's chance is increased to 20% and it grants you 199 Strength for 8 sec.

This trait blows it out of the freaking water.    It's always on the whole fight, it increases our threat/damage significantly as well as adding mitigation (more with certain traits that give mitigation with avenger's shield), and doesn't have any drawback at all really.

Ablative Shielding: Falling below 40% health grants you 622 Armor for 10 sec. Taking further Physical damage reduces the Armor granted. May only occur every 30 sec.

Again, blows the "improved" dauntless divinity out of the water.    Always on.   Procs very often, gives a substantial boost to mitigation.

Inspiring Vanguard is a chance increase. Yes it is broken af and will be nerfed in the future,
Ablative Shielding is okish as it helps too when you drop below 40%. The drawback is that you dont have ~600 armor over the whole 10s and it can only procc every 30s. Which makes it a tad useless in raiding scince you shouldnt drop below 40%.

But the other trait is on use, You can decide when you want those extra mitigation, It gives you possibilities which is key to surviving. 
With the 30s duration you can take the next 1-2 tank abilities while it is till running which seems really good?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Tides of Vengeance is available for playtesting and our hub contains all the latest information!
      Welcome to our Tides of Vengeance hub. Here, you'll find all the latest information about Battle for Azeroth's first content patch 8.1. We will keep the hub updated throughout PTR testing with the latest coverage.
      Introduction
      Patch 8.1 called Tides of Vengeance was pushed to PTR on September 21. Players are still unable to log in to the game right now (September 26). The patch will be released later this year.
      Latest Coverage
      This section contains contains the most recent coverage. Whenever there's a new PTR build, we'll move the previous builds down to the "Datamining Archive [PH]" section.
      Patch 8.1 Build #28151
      Patch 8.1 Build 28151: Overview Patch 8.1 Build 28151: Blood Elf Heritage Armor Patch 8.1 Build 28151: Marksmanship Hunter Changes Patch 8.1 Build 28151: Restoration Shaman Changes Patch 8.1 Build 28151: Marsh Hopper Mounts The Story of Varok Saurfang in Patch 8.1 Orc Running Animation Updated Patch 8.1 Content
      Blizzard recently announced improvements to Azerite Armor acquisition from Mythic+. You can find more details here. Heritage Armor will be added for non-Allied Races; Blood Elves & Dwarves are first on the list. There's no reputation grind behind this. If you're at max level and Exalted with Ironforge/Blood Elves, you can start the quest and complete a scenario to get your Heritage Armor. Reputation Paragon for BfA factions is coming. Champions of Azeroth reputation will be made account-wide. Incursions are a new feature similar to Legion assaults. Darkshore Warfront (Night Elves vs Forsaken theme) The outdoor zone will be updated just like Arathi Highlands with new quests, rares, etc. War Campaign continues with the Alliance leading a direct strike at the Zandalari Fleet. We can expect two new raids in 8.1: Siege of Zuldazar is a nine-boss raid where the foe is the opposing faction. Alliance players will join Jaina and her forces to fight their way up to the pyramid to confront Rastakhan. Horde players will try to defend the pyramid, fighting Jaina in the High Seas as the final boss. Crucible of Storms is a two-boss raid located under Shrine of the Storm that hints at Queen Azshara. It's Battle for Azeroth's "Trial of Valor" raid. Allied Races: Kul Tirans and Zandalari Trolls will become available for gameplay after the Siege of Zuldazar raid. You can find more details about how to unlock them here. Two New Islands: Jorundall (Vrykul-themed Island) & Havenswood (Gilnean-themed Island) Gnomeregan Pet Battle Dungeon Profession Changes New Scenarios Tyrande's Ascension - players will unlok new Night Elf Warrior customization options with dark eyes. Cooking Scenario with Nomi Unknown Tol Dagor Scenario Heritage Armor Scenarios Vol'jin's Story Continues - The Shadow Hunter is looking for answers s in 8.1 as he tries to figure out why he appointed Sylvanas for Warchief. Allied Races
      You will be able to unlock Legion Allied Races faster in Patch 8.1.
      Class Changes
      Multiple Classes are subject to changes in Patch 8.1. These include Elemental Shamans, Shadow Priests, and Protection Warriors. So far, Blizzard outlined plans for Elemental Shamans. They haven't decided what to do with Protection Warriors just yet.
      Elemental Shaman Changes Model Updates
      Draenei totems received new models with a higher polygon count in 8.1.
      Draenei Shaman Totems Model Update Interviews/Livestreams
      Game Director Ion Hazzikostas unveiled Patch 8.1 on September 18.
      Tides of Vengeance Livestream with Game Director Ion Hazzikostas Tides of Vengeance Live Developer Q&A with Game Director Ion Hazzikostas Datamining Archive [PH]
      As with previous patches, there's going to be a new PTR build every week and to keep things organized, we're going to post build overviews below.
      Patch 8.1 Build #28048
      Patch 8.1 Build 28048 Overview Patch 8.1 Build #27985
      Patch 8.1 Build 27985 Overview Patch 8.1 Build 27985: New Creature Models Patch 8.1 Build 27985: New Paladin Animations Patch 8.1 Build 27985: Solo Queue for Legion Raids Enabled Patch 8.1 Build 27985: Dwarf Heritage Armor Preview Patch 8.1 Build 27985: Siege of Zuldazar Weapons Patch 8.1 Build #27826
      Patch 8.1 Build 27826 Overview (Datamined Broadcast Text, Zones, Strings, Scenarios) *Spoilers* Patch 8.1 Build 27286: Vol'jin's Story Continues (Datamined Broadcast Text Analysis) *Spoilers* Patch 8.1 Build 27826: New Creature Models Patch 8.1 Build 27286: New Night Elf Warrior Customization Options Patch 8.1 Build 27286: New Druid Forms (Highmountain Tauren/Kul Tiran Moonkin Forms, Zandalari Aquatic Form) Patch 8.1 Build 27286: Kul Tiran Horse Racial Mount Patch 8.1 Build 27286: Nightsaber Mounts Patch 8.1 Build 27286: The Hivemind Mount Returns Patch 8.1 Build 27286: Vicious PvP Mounts Tides of Vengeance is Battle for Azeroth's first major content patch and we created a hub to keep track of everything.
    • By Stan
      Here's a preview of two toad mounts added in Patch 8.1 Build 28151.
      Check out our Tides of Vengeance content hub for the latest Patch 8.1 information.
      Toad mounts are finally coming in Tides of Vengeance, as Blizzard added two tints in the latest 8.1 PTR build. At this time, it's hard to tell the exact source of both mounts, but they could come from Glory of the Battle of Dazar'alor Raider or reputation paragon caches.
      Blue Marsh Hopper

      Yellow Marsh Hopper

      Mount Animations
      The toad mount jumps while running and has a cool /mountspecial animation!

      Game files also contain a green tint of the toad mount with no source indicated yet [PH].
      Spawn of Krag'wa

    • By Stan
      Bellular's video series of guides for new and returning players comes to an end with the final installment about abbreviations and terminology used in World of Warcraft.
      If you're new to the game and don't understand abbreviations used in chat or the game's terminology, check out the final video which covers most of them.
      New and Returning Player Guides
      Part One: What is World of Warcraft? Part Two: Character Creation Part Three: Movement & User Interface (UI) Part Four: Leveling Up & Mounts Part Five: Social Features & Communities Part Six: PvE Content Part Seven: PvP Content Part Eight: Additional Features Part Nine: Gearing Up & The Endgame
    • By Stan
      Blizzard agrees that earning Azerite Armor in Mythic+ feels overly based on luck and in Tides of Vengeance, players will have more control over the Azerite gear they earn through Mythic+.
      Blizzard is adding a new currency in Patch 8.1, which you'll earn from your weekly Mythic+ chest and from scrapping and disenchanting epic-quality Azerite Armor. The weekly chest will no longer reward Azerite Armor. Thaumaturge Vashreen will be selling caches that reward a random dungeon Azerite Armor piece for a given slot that will be separated by item level.
      To give players even more control over Azerite Armor, Vashreen will also offer ilvl 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at premium.
      Only Azerite Armor scrapped in 8.1 will yield the new currency. Vashreen's wares will increase accordingly when the second Mythic+ season starts.
      Blizzard (Source)
      Couple quick clarifications based on feedback so far: Only Azerite Armor that drops after Tides of Vengeance is released will scrap/disenchant into the new currency. Don't worry about hoarding the Azerite pieces you're earning now. When the next Mythic+ season starts, and item levels increase, the item levels of Thaumaturge Vashreen's wares will increase accordingly. We recognize that PvPers want more options and choice too. We're talking about that separately. Check out our Tides of Vengeance content hub for the latest Patch 8.1 information.
      Blizzard (Source)
      Throughout the discussions regarding Azerite Armor, there’s been a lot of talk about how you earn Azerite pieces from Mythic+ dungeons. Players have told us – and we agree – that the process of earning Azerite Armor through Mythic+ feels overly based on luck, and that there isn’t enough control in the players’ hands. Even with our bad luck protection systems in place, the sheer number of potential Azerite pieces you can get from the weekly chest means that trying to get ahold of a specific piece feels hopeless. That’s a problem we want to solve, and give you some control over the Azerite gear you earn through Mythic+. So here’s what we’re working on for Tides of Vengeance:
      First, we’re adding a new (as yet unnamed) currency, which you’ll earn from your weekly Mythic+ chest as well as from scrapping (or disenchanting) epic-quality Azerite Armor. This currency is rewarded in addition to the item in the chest (which can no longer be an Azerite piece), and the amount you earn will scale up exponentially based on the highest level Keystone you’ve completed. For example, completing a level 10 Keystone will reward you with about three times as much as clearing a level 7. Similarly, scrapping higher-item-level Azerite pieces will give you significantly higher amounts of this currency than lower-level pieces.

      To spend that currency, we’re bringing back an old friend: Thaumaturge Vashreen. He’ll have two main types of items for sale. The first are caches that reward a random dungeon Azerite Armor piece for a given slot (helm, shoulders, or chest). They’ll be separated out by item level as well (at 355, 370, and 385), with higher item level caches requiring significantly more currency to purchase. But we recognize that with six or more options per slot, this may still not be enough control for high-end players who want to be able to work towards a specific piece that perfectly complements their build. Thus, Vashreen will also offer Item Level 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at a premium.
      We’re still nailing down the exact numbers, but our goal for tuning this new currency is that you’ll be able to purchase one of the Azerite caches that lines up roughly with the item level of the gear you’re getting from your Mythic+ runs every two or three weeks, with the specific 385 pieces as long-term goals for top players.
      Overall, we believe that this change will improve things in a lot of different ways:
      Mythic+ players of all skill levels will now have a clear path to upgrading their Azerite slots High-end Mythic+ players will have a way to target specific Azerite pieces to optimize their setups Duplicate or unwanted Azerite pieces from other sources (such as raiding) now have some additional value The piece of gear in your weekly chest will have a more reliable item level You should see all of this hitting the Tides of Vengeance PTR sometime in the next week or so. We really do appreciate your feedback, and believe that this, in addition to the new traits and other improvements coming to the Azerite system in Tides of Vengeance, will help ease a lot of the concerns about Azerite Armor in Mythic+ and as a whole.
    • By Chumani
      Inevitable Destiny   (H)Corrupted Destiny guild Skywall/Drak'thul US realm😎 JOIN US!
      We are currently 8/8 Normal Uldir and 2/8 Heroic Uldir  -- Kickin' ass and hell with their names!
      1st  raid - Sun/Tues/Thurs 600-830pst
      2nd raid - Fri/Mon 530-800pst
      We ARE one of Skywall's largest and oldest standing guilds! Very active with a large player base. ALWAYS something going on, mythic dungeon runs, normal runs for alts, Island Expeditions, Arathi Highlands Warfront, PVP events.... always something!!!
      Come experience the reason a guild as old as CD continues to stand and stand strong year after year after year! Come...... and get.... CORRUPTED!!!
      Chu#12466 or Deni#1743