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Big PvP Class Tuning Coming September 24th

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There's a whole lot of changes coming next week, with the planned Azerite trait tuning and now this huge set of PvP class changes. Druids and Shamans get the most attention, as Demon Hunters, Mages, Rogues and Warlocks are left unaffected. The changes are coming on Monday, September 24th.

Blizzard LogoSeptember 24th (source)

We’re working on a round of PvP balance adjustments, to be applied the morning of Monday, September 24. Here are the changes we have planned:

Items
Death Knight
  • Unholy
    • Last SurpriseLast Surprise (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.

Druid
  • The healing of RejuvenationRejuvenation, SwiftmendSwiftmend, and Wild GrowthWild Growth provided by Restoration AffinityRestoration Affinity is reduced by 30% when engaged in combat with enemy players.
  • RegrowthRegrowth healing reduced by 25% for non-Restoration Druids when engaged in combat with enemy players.
  • Feral
    • Raking FerocityRaking Ferocity (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players.
  • Restoration
    • Grove TendingGrove Tending (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
    • Focused GrowthFocused Growth (PvP Talent) reduces the mana cost of LifebloomLifebloom by 15% (was 40%).
    • Focused GrowthFocused Growth (PvP Talent) increases the healing of LifebloomLifebloom by 15% (was 25%).
    • All Restoration Druid healing reduced by 10% when engaged in combat with enemy players.

Hunter
  • Beast Mastery
    • Damage done by the Hunter’s pet reduced by 18% when engaged in combat with enemy players.
  • Survival
    • Latent PoisonLatent Poison (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.

Monk
  • Mistweaver
    • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).

Paladin
  • Holy
    • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).

Priest
  • Discipline
    • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
    • Focused Will decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%).

Shaman
  • Restoration
    • Surging TidesSurging Tides (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
    • Spirit LinkSpirit Link (PvP Talent) mana cost increased by 50%.
    • Spirit LinkSpirit Link (PvP Talent) now has a 1.5 second cast time.
    • Spirit LinkSpirit Link (PvP Talent) redistributes 25% damage, down from 35%.
    • Rippling WatersRippling Waters (PvP Talent) healing reduced by 33%.
    • RiptideRiptide healing reduced by 15% when engaged in combat with enemy players.
  • Elemental
    • Lava ShockLava Shock (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.

Warrior
  • Arms
    • Lord of WarLord of War (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40%).
    • Defensive StanceDefensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%).

Note that we’re planning another round of balance updates for the near future after this round, which will include changes for other specs (including Warlock and Death Knight).
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no dh nerf ?

i hope resto druids are now nerfed to the ground

such a stupid overpowered healer

warrior nerfs are okish

still missing the frost mage freeze nerfs, its just to much, more dmg, less slows

balance druids incarnation is also pretty broken

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25 minutes ago, Sombra said:

no dh nerf ?

i hope resto druids are now nerfed to the ground

such a stupid overpowered healer

warrior nerfs are okish

still missing the frost mage freeze nerfs, its just to much, more dmg, less slows

balance druids incarnation is also pretty broken

overpowered jesus druids are nowhere close too monks druid healers are bad and now they are mega nerfing them they should nerf monks and nerf warriors more. warriors are still to op meanwhile resto druid are balanced now so why mega nerf them

Edited by Asereus

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Warriors have essentially been crapped on by Blizz.
Already mediocre damage since the Mastery changes, bad defences and sub-ideal mobility.
Not they decide to nerf the defences even more? Well...

10% was already very noticeable, 20% is madness. Especially because there are no other useful abilities on that row....

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4 hours ago, Ghoullove said:

Warriors have essentially been crapped on by Blizz.
Already mediocre damage since the Mastery changes, bad defences and sub-ideal mobility.
Not they decide to nerf the defences even more? Well...

10% was already very noticeable, 20% is madness. Especially because there are no other useful abilities on that row....

So you wanted to deal same dmg as normal using defensive ability? LOL

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On 9/21/2018 at 11:50 PM, Ghoullove said:

Warriors have essentially been crapped on by Blizz.
Already mediocre damage since the Mastery changes, bad defences and sub-ideal mobility.
Not they decide to nerf the defences even more? Well...

10% was already very noticeable, 20% is madness. Especially because there are no other useful abilities on that row....

You seem to be fundamentally misunderstanding what is happening here. Gladiator (defensive) stance is now twice as effective, the damage reduction has been increased from 10% to 20%. That’s a 50% buff. 

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50 minutes ago, Realbookwurm said:

You seem to be fundamentally misunderstanding what is happening here. Gladiator (defensive) stance is now twice as effective, the damage reduction has been increased from 10% to 20%. That’s a 50% buff. 

Or you seem to be fundamentally misunderstanding it 🙂 They are not changing incoming damage reduction but the outgoing one. Incoming damage reduction was already 20%. But warriors would deal 10% less damage themselves when they were in this stance. In the upcoming update, they will be dealing 20% less damage while taking 20% less damage (which, again, is unchanged)

Edited by Xinergy

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1 hour ago, Xinergy said:

Or you seem to be fundamentally misunderstanding it 🙂 They are not changing incoming damage reduction but the outgoing one. Incoming damage reduction was already 20%. But warriors would deal 10% less damage themselves when they were in this stance. In the upcoming update, they will be dealing 20% less damage while taking 20% less damage (which, again, is unchanged)

You’re correct, I had comeplety misread th post initially. 

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Resto druids were OP but with the tuning they are just average. Which is alright. ( I main resto druid ).

What I can't believe is how they are keeping Disc priests the same ... WHAT? They do good damage with average heals and outstanding survivability. And they buff they mana regen and only nerf (ish) an azerite trait ... really? Meanwhile, every other healer has been nerfed ( poor shamys, that must have hurt ) and can be killed by skilled players. Disc priests on the other hand can be played by a complete noob and survive 2 dps going full ham on them. 

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