Jump to content
FORUMS
Sign in to follow this  
Starym

Rextroy Banned for a Month - Update: Unbanned!

Recommended Posts

TJAuI4t.jpg
 

Update: it seems the whole thing was a misunderstanding:

You can also check out his thoughts on the whole thing in our interview.

Blizzard LogoYthisens (source)

As a reminder, posting about account actions is generally not allowed on the forums and it is not a means to appeal or resolve issues. This was resolved privately between this player and us after the video he posted this morning.

Just pulling back the curtain a little here but long story short, this was a mistake on our end. This player actually has a great history of reporting issues with us that they've found, and they wait for us to verify it's fixed before they put the videos up. This was a case of not everyone internally knowing this was happening and that the exploits he showcased were fixed, before the videos were posted.

The videos being posted are an example of great bug reporting in how detailed they are in showing how exactly to reproduce an issue. This is something Ion hit on in the last Q&A where he talked about the Quality Assurance team and how they have to reproduce issues that players report to us. Sometimes reports aren't detailed enough and it makes it a little harder to figure out some issues.

I just want to end this by plugging the correct channels to report bugs in.
To report a bug in-game:
  • Click Help to open the Customer Support window.
    Click Submit Bug.
    Enter the details of the bug, making sure to follow the guidelines outlined on the submission form.
    Click Submit.

You can also report bugs over in the Bug Reporting Forum here:
https://us.battle.net/forums/en/wow/1012660/

If you'd like to report something like an exploit and not advertise it, a way you can report that it is here:
https://us.blizzard.com/en-us/submit/hacks.html
 
09/25/2018 11:42 AMPosted by Rosefina
Previously explained that e-mail is for questions about joining the MVP program not feedback and complaints.

Code not being enforced is entirely up to Blizzard as you can see here they're keeping threads open that violate forum rules as stated by you and the lounge

This is not the case at all on any point that you've made. The MVPs@blizzard.com email address is for any and all concerns regarding the MVPs. Please stop trying to spread false information in threads.

 

Updated.
Well this is a little sad, or great depending on your outlook - Rextroy, the Paladin who recently soloed both MOTHER and Vectis in Uldir (with Vecits taking all of 0.5 seconds) with very, very creative use of game mechanics, got banned for a month. The Vectis kill in particular seemed to be a sore spot, as it got him reported many times, but there's still no word from Blizzard on what specific incident caused the ban.

 

Check out Rextroy's thoughts on the matter below and check back later in the week when we'll be posting an in-depth interview with the new solo king (or rather, highest profile soloer at the moment), focusing on the exploit/creative use of game mechanics dichotomy.

Share this post


Link to post
Share on other sites

This is how you create good player experience.

Release an early beta as a complete game - ban people for publicly showing (and reporting) bugs you've missed¯\_(ツ)_/¯

Edited by Kuarinofu
  • Like 6
  • Haha 2

Share this post


Link to post
Share on other sites

While this is a creative way, it's absolutely an abuse on purpose and therefore an exploit. Even if it is funny how he did it, i think there is no room to argue in another way. The "dmg" it caused is neglectable, so 1 month seems a bit unfair. But still....exloiting stays at it is. If someone would have done this in mythic race, eventually there would be a lifetime ban.

 

  • Like 2
  • Confused 3

Share this post


Link to post
Share on other sites

To be honest he deserves the ban. While he was certainly creative in his methods, he's essentially just exploiting mechanics to get these kills. Not only this, but for the mother video (haven't seen the vectis one) he essentially writes out a step by step guide to reproducing the exploit enabling a whole host of people to abuse this. I agree too, a month ban for this is a bit lenient. 

  • Like 4
  • Confused 1

Share this post


Link to post
Share on other sites
5 minutes ago, Kuarinofu said:

This is how you create good player experience.

Release an early beta as a complete game - ban people for publicly showing (and reporting) bugs you've missed¯\_(ツ)_/¯

Regardless of how buggy the game is, an exploit is still an exploit and there should be consequences for going against the terms of service that you agreed to the moment you installed the game. I won't say he deserved a month ban but if they had done nothing it would've just come off as being bias because he's a youtuber.

  • Like 1
  • Confused 2

Share this post


Link to post
Share on other sites
22 minutes ago, Durf24 said:

I won't say he deserved a month ban but if they had done nothing it would've just come off as being bias because he's a youtuber.

I would go one step further and say that he got a whole month because he has an audience. It's not only a deterence to keep people from using the shown exploits but also to keep people from publicly sharing exploits. 

Share this post


Link to post
Share on other sites
51 minutes ago, Allseye said:

The "dmg" it caused is neglectable

AT least he was moral in reporting the bug, I'm pretty sure if it was anyone else they would have gone through Mythic Uldir and one-two shot the bosses. That bug was immensely powerful!

Share this post


Link to post
Share on other sites

I keep hearing people say that he should be banned because he used an exploit and mechanics to make the kill. An exploit is a flaw in the system that you use maliciously for gain. I'm sure that's not the case here or he wouldn't have posted it on youtube, so no reason to ban him for an exploit. We all use mechanics to beat bosses, including not standing in fire, spell stealing powerful buffs, tranq on the enrages, etc.  That's how the game is played, by using all of the mechanics available to us. He just took it further than most because he thinks more outside the box. Saying that he used mechanics and that's bad is like saying eating chemicals is bad. Because everything is chemicals, and everything in the game is mechanics. 

  • Like 6

Share this post


Link to post
Share on other sites

Blizzard is 100% in the wrong.

An exploit isn’t a hack.  He used all available tools for the full retail release, no 3rd party software, no botting, no code variation(s) or anything that any single person could not have done.

If they want to roll back an achievement, loot or even give him a full lockout for the week fine.  I have zero issue with an exploit being reversed.  

Banning someone because of a developer mistake, lets face it this is one of those things that’s bad development, is horrible PR.  

  • Like 4
  • Haha 1

Share this post


Link to post
Share on other sites

Yea that's no good, Blizz should reverse that. He reported the bug and did it for fun, take the loot, achievements, whatever away but the guy didn't deserve a ban. He only got it because people reported him and I'm sure an automated system got all the checks it needed to executed the ban.

Hope they revert this decision - he didn't deserve a month long ban.

  • Like 2

Share this post


Link to post
Share on other sites

It's funny that 10+ years after the Corrupted Blood incident people can still exploit mechanics by zoning in to different areas with your buff/debuff on. Yes - it may have been an exploit, but Blizzard is only making a clown of himself by banning the guy, who discovered how shitty their buff/debuff system works. Maybe just reset all beneficial effects on characters when they enter a new area (except XP, food and flask buffs)? Nah, too easy - let's keep nerfing prot pals and ban players for using the warlock summon spell to slay a boss 10 seconds after you fought fierce hozens in the open world. Will I get banned too if I find similar mechanics that are working as intended only in certain zones?

  • Like 3

Share this post


Link to post
Share on other sites
1 hour ago, Durf24 said:

Regardless of how buggy the game is, an exploit is still an exploit and there should be consequences for going against the terms of service that you agreed to the moment you installed the game. I won't say he deserved a month ban but if they had done nothing it would've just come off as being bias because he's a youtuber.

They should've just given him a day ban (or react in other ways) to show that this is not the proper way to handle bugs (if they think so) and he might get banned for more if he continues to do so. Instead, they just made an example out of him, so now wow players will be more cautious about posting such things.

I used to dig bugs myself and share them publicly for Defense of the Ancients WC3 mod from 2009 for around 5 years (after DotA lost it's popularity when most players switched to Dota 2) and people actually sent me some bugs and exploits to gain some public attention and get them fixed asap. Well, I guess their reaction was more related to the Terms of Service or something, but this situation still feels bitter.

  • Like 1

Share this post


Link to post
Share on other sites

I don't believe they should have banned him.  There is a long standing argument of what is an exploitation in video games and different people believe different things.  If you can do the "exploit" within the framework of the game... then I believe that is a bug.  If you are using external code or an external program... then that is an exploit.  You don't have to agree with me, but that's how I frame it.

Plenty of games have had bugs or systems that were exploited and they eventually became part of the emergent gameplay.  Skiing in Tribes was originally an exploit but the game designers embraced it and the game was made the better for it.  Rocket jumping was also considered an exploit but has now become standard practice in many 1st and 3rd person shooters.

I don't think what he was doing would ever come to be "emergent gameplay" either.   This is a tough one.

He exploited game mechanics.  A game mechanic exploit is not a bug really either.  It is just something that is working as designed but outside the scope of what Blizzard intended.  If Blizzard didn't think of all the ways people could use their "working as designed" mechanics... then you would think they would reward creative people who help them learn about their own system.

Companies outside of the video game industry have bug bounty systems in place to reward those who can help them find exploits and vulnerabilities in their software.  Why is it different here?

Edited by jomammie

Share this post


Link to post
Share on other sites
Quote

 

49 minutes ago, Misuteri said:

Blizzard is 100% in the wrong.

An exploit isn’t a hack.  He used all available tools for the full retail release, no 3rd party software, no botting, no code variation(s) or anything that any single person could not have done.

If they want to roll back an achievement, loot or even give him a full lockout for the week fine.  I have zero issue with an exploit being reversed.  

Banning someone because of a developer mistake, lets face it this is one of those things that’s bad development, is horrible PR.

Hi,

I have to say you are the one who 100%(or at least 90%) wrong with the above statement. In terms of Blizzard, for cases like this, there are 2 approach:

1. everything works as intended, but you used it in a way, that the developers did not expect -> clever use of game mechamnism
2. something not works as it should be, and you used this -> bug -> if used it for own advantage then ->exploit

These 2 solo kills, however very clever by the way, these are bugs: both based on transfering a buff or debuff between different zones. It's hard to defend these as "works as intended".

2nd question is that, if he exploited these bugs. 
- is he deleted loots received by these kills or used them(we don't know)?
- is he loaded the videos to his youtube chanel, where he get $ from the views(i think answer is yes for this)?

Share this post


Link to post
Share on other sites

Dude did an exploit to get likes on youtube, upset he got a ban? Deserved, he knew what he was doing was wrong.  He made a video and basically opened doors for others to do the same and now he gets what he deserves. 

Share this post


Link to post
Share on other sites

The guy is publicaly reporting bugs.

Some companies are hiring such kind of people to find flows in their softwares.

Rextroy was doing if for free for Blizzard and gets banned. Sounds wrong.

Probably Blizzard want to teach a lesson that becoming famous by showing exploits may create a mindset where exploits are becoming ''cool'' and they don't want to see this happening. 

  • Like 2

Share this post


Link to post
Share on other sites

Homeboy was using the exploit in open world pvp.  In that regard, it's a shame it was only a 30 day

 

https://www.youtube.com/watch?v=l4X5gEte4Yc

  • Like 1

Share this post


Link to post
Share on other sites

Before another person rights that blizzard is in the wrong think of this. You have already agreed with Bblizzard that their actions are acceptable because you all agreed to those terms and conditions that you didn't read

Share this post


Link to post
Share on other sites

He wasn't reporting a bug. He was using an exploit to solo a boss. The video was interesting, but his subsequent use of the exploit after the first video and even worse, in open world pvp, makes it obvious that his purpose wasn't to report a bug.

  • Haha 1

Share this post


Link to post
Share on other sites
3 hours ago, Proderic said:

I keep hearing people say that he should be banned because he used an exploit and mechanics to make the kill. An exploit is a flaw in the system that you use maliciously for gain. I'm sure that's not the case here or he wouldn't have posted it on youtube, so no reason to ban him for an exploit. We all use mechanics to beat bosses, including not standing in fire, spell stealing powerful buffs, tranq on the enrages, etc.  That's how the game is played, by using all of the mechanics available to us. He just took it further than most because he thinks more outside the box. Saying that he used mechanics and that's bad is like saying eating chemicals is bad. Because everything is chemicals, and everything in the game is mechanics. 

That is the most retarted thing I have read today.

Share this post


Link to post
Share on other sites
4 hours ago, jinsu2301 said:

I would go one step further and say that he got a whole month because he has an audience. It's not only a deterence to keep people from using the shown exploits but also to keep people from publicly sharing exploits. 

The immediate hot fix is the most effective deterrence to anyone going through the effort of duplicating his effort and ingenuity.  The ban was entirely unnecessary.

Blizzard's lack of humor in the cleverness of its user base, as well as the class and ability mechanic engineers being behind the curve of the highest level of player has always been a curiosity when it shows its ugly head like this.

Edited by Sholto

Share this post


Link to post
Share on other sites
11 hours ago, Tazrul said:

To be honest he deserves the ban. While he was certainly creative in his methods, he's essentially just exploiting mechanics to get these kills. Not only this, but for the mother video (haven't seen the vectis one) he essentially writes out a step by step guide to reproducing the exploit enabling a whole host of people to abuse this. I agree too, a month ban for this is a bit lenient. 

No he dosent enable it for ppl becouse before posting videos he always writes to blizz and w8 till they fix the bug and only after it he uploads vids

  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      In this week's 8.3 PTR build, Blizzard's reducing the effectiveness of Deathbolt and buffing Drain Soul and Nightfall. You can find a complete overview of all Visions of N'Zoth class changes here.
      Blizzard (Source)
      I’ve updated the Affliction section in the OP with recent new changes. It now reads:
      Warlock Affliction Deathbolt now deals 20% of the total remaining damage of the Warlock’s damage over time effects on the target (was 30%). Drain Soul damage increased by 50%. Nightfall now increases the damage of Shadow Bolt by 50% (was 25%), and now activates 33% more often. Developers’ notes: One of the key concepts about Affliction Warlock is spreading damage over time spells on a number of different targets. While Deathbolt keys off these types of spells, it provides more-than-expected burst damage and outperforms the other two talents in every situation. In addition to reducing Deathbolt’s effectiveness, we’re improving the other two options to give more options to Affliction Warlocks.
    • By Stan
      Here is a an updated blog post with all Class changes coming in Patch 8.3.
      Check out our Visions of N'Zoth Content Hub for more details!
      Blizzard (Source)
      In our next major content update, Visions of N’Zoth, we’re working on some tuning updates to a few specs that are under- and over-performing in various ways.
      Developers’ notes: Specs which excel at DoTs on multiple targets have, over the course of many tiers of content, generally had very high performance on the average. Their DPS advantage in raid encounters that play into their multi-target strength (which are relatively common) is not balanced by a comparable disadvantage in other areas. A small reduction in damage on these specs will leave them noticeably strong in the situations in which they’re strong (albeit slightly less than before), and give other specs more opportunity to stand out at other times. At the same time, a few of the Essences added in Rise of Azshara are not performing as well as we would have liked, so we’re increasing the effectiveness of some parts of them to help keep them competitive with the other Essences available.
      With the first build of the update on our Public Test Realm (PTR), you will see the following changes:
      Classes
      Druid Balance Moonfire damage and periodic damage reduced by 10%. Sunfire damage and periodic damage reduced by 10%. High Noon (Azerite Trait) damage increased by 11%. Power of the Moon (Azerite Trait) damage increased by 11%. Mage Frost Ice Lance damage increased by 20%. Developers’ note: Ice Lance damage hasn’t kept up with Icicles scaling, making builds that ignore Ice Lance possible. The intent of this change is to give Frost Mages a better incentive to use Ice Lance within their rotation, as a DPS net gain. Monk Brewmaster Stamina bonus reduced to 30% (was 35%). Stagger percentage reduced to 90% of Agility (was 105%). High Tolerance now increases the effectiveness of Stagger by 5% (was 8%). Developers’ notes: Brewmaster’s extremely high effective health against Physical damage meant that they are rarely in danger against spike damage that threatens other tanks. This should still be a strength of Brewmaster, but not by such a wide margin. Fixed a bug causing Gift of the Ox orbs to spawn too often for players with high amounts of Stamina. Mistweaver Rising Mist healing increased 30%, and now extends Heal-over-time effects by 3 seconds (was 2 seconds). [Coming in a future PTR build] Developers’ note: This talent is currently overshadowed on its row, and we want to make sure it’s competitive enough to make its unique playstyle a viable option. Life Cocoon now absorbs for 55% of the caster’s maximum health (was 1100% of the caster’s spellpower). [Coming in a future PTR build] Developers’ note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value. Windwalker Rising Sun Kick damage increased by 25%. Blackout Kick damage increased by 10%. Developers’ note: These changes are intended to help Windwalkers perform better in single-target fights. Paladin Holy Glimmer of Light (Azerite Trait) may now be applied to a maximum of 8 targets. Developers’ notes: Over the past year, builds centered around this trait have steadily pulled ahead of all other Holy Paladin playstyles, and to some extent all other healers in high-end content. This change is meant to preserve the gameplay of the trait, but limit the ability to increase its value drastically by stacking every possible bonus that reduces Holy Shock cooldown. Priest Discipline Atonement healing reduced to 50% (was 55%). Mastery: Grace effectiveness increased by 12%. Developers’ notes: Discipline’s ability to contribute both damage and healing is slightly too high for what one character can bring to a group composition. At the same time, we’re making their Mastery stat slightly more attractive. Schism now increases damage done from Priest spells and abilities only. Developers’ notes: This is intended to be consistent with other class cooldowns. Shadow Auspicious Spirits damage bonus reduced to 25% (was 50%). Fixed a bug causing Spiteful Apparitions (Azerite Trait) to be increased by 75% if you do not have Auspicious Spirits talented. Developers’ notes: The multiplicative interaction between Auspicious Spirits, Spiteful Apparitions, and Chorus of Insanity has specifically been a big part of Shadow’s damage scaling somewhat out of control at high target counts. Chorus of Insanity critical strike bonus reduced by 25%. Shadow Word: Pain damage reduced by 8%. Vampiric Touch damage reduced by 8%. Warlock Affliction Deathbolt now deals 20% of the total remaining damage of the Warlock’s damage over time effects on the target (was 30%). Drain Soul damage increased by 50%. Nightfall now increases the damage of Shadow Bolt by 50% (was 25%), and now activates 33% more often. Developers’ notes: One of the key concepts about Affliction Warlock is spreading damage over time spells on a number of different targets. While Deathbolt keys off these types of spells, it provides more-than-expected burst damage and outperforms the other two talents in every situation. In addition to reducing Deathbolt’s effectiveness, we’re improving the other two options to give more options to Affliction Warlocks. Essences
      Worldvein Resonance Major rank 1, when used, now additionally causes you to gain +50% bonus to stats from Lifeblood Shards for 10 seconds. Vision of Perfection Proc rate increased by 12%. Unbound Force Major rank 1 damage increased by 40%. Minor rank 1 duration increased to 4 seconds (was 3 seconds). Minor rank 3 increase of duration increased to 2 seconds (was 1 second). Purification Protocol Major rank 1 damage increased by 15%. Major rank 2 now has the potential work on targets that are part of raid and dungeon encounters. Vitality Conduit We’ve rebuilt the way this Essences works, and it should be visually more impactful, as you will now see healing on your targets. As always, changes like these are a work in progress. We are likely to make further adjustments for testing throughout the PTR.
      Thank you very much for your testing and feedback!
    • By Stan
      Patch 8.3 comes with a new Essence which allows you to borrow the currently slotted Essence of your target, even if it's not available to your current role. It doesn't work with passive Essences and requires coordination to ensure the cooldown incurred doesn’t interfere with whatever you're doing next.
      The Essence can be obtained from Ny'alotha, the Waking City. Blizzard explained how the targeting works and shared more information about the Essence. The Formless Void is a general Essence, meaning it's available to all specializations. Tanks, for instance, will be able to borrow Healer Essences, and so on.
      The Formless Void
      Rank 1
      Major Power: Replica of Knowledge - Replicate the energy in your target's Heart of Azeroth, gaining access to rank 1 of their currently slotted Major Essence for the next 15 sec. The Formless Void will go on cooldown for 50% longer than the base cooldown of the Essence you replicated. Does not work on passive Essences. Minor Power: Symbiotic Presence - Each time any ally within 40 yds uses an Azerite Essence, gain 89 pri for 20 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 2 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - pri bonus increased by 25%. Rank 3
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 3 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - When an ally within 40 yds uses an Azerite Essence, you and that ally gain 0 Haste for 20 sec. Check out our Patch 8.3 Content Hub to learn more about Visions of N'Zoth.
      Blizzard (Source)
      So, I guess the question is, what type of scenarios might unfold that would be appropriate for this essence?
      What would you consider the use case for it, and how will you react when its obviously either too strong or too weak for that use case?
      The Formless Void mostly exists for the purposes of flexibility, which is why all roles can use it. It requires a lot of planning, it requires you to coordinate and know who you plan on borrowing what Essence from, and for what situation, and make sure that the cooldown incurred doesn’t interfere with whatever the next situation you have to manage is.
      As a note, you can also borrow something from a player of the enemy faction. The targeting is very unrestricted other than the obvious - it has to be a player, they need to have an Essence currently slotted that is valid to copy (fully passives Major Essences are ineligible).
      Does the “Formless Void” essence require the correct role to copy an essence. For example, could you copy the tank Azshara raid essence as a dps to gain access to a defensive cooldown for a particularly nasty damage taken check, or could you copy a dps essence as a tank or a healer in order to push a particularly challenging dps check.
      You can borrow any eligible Essence, even if it is not normally available to your current role. For example, a Protection Paladin player can borrow a healer specific thing such as the new Spirit of Preservation, or a DPS specific thing such as Essence of the Focusing Iris.
    • By Starym
      It's back! The Recruit A Friend system has now officially returned, with many new features and goodies. You can get game time,an enchant, a pet and a mount and armor set! Blizzard have re-explained all the details below, but the big news is that it's live right now!
      Recruit A Friend (source)
      Ready to make memories with your friends and share fantastic adventures with them across Azeroth and beyond? The new Recruit A Friend program is the perfect way to show them the ropes.
      What’s New?
      The new-and-improved Recruit A Friend (RAF) program retains fan-favorite features, and it introduces a bounty of new rewards—because Azeroth is best experienced with friends at your side. Just like the previous program, you can teleport to each other with Friend-to-Friend Summoning (which works on a 30 minute cooldown) and receive 50% bonus experience when partied together.
      More Recruits, More Rewards
      The new Recruit A Friend program allows you to be linked with up to 10 friends, and earns game time and other unique rewards—like mounts, pets, and more—the longer they play. Players new to WoW and veteran players who have not purchased game time on their account in the past two years can be enlisted in this program. Each time one of your recruits adds game time to their account, you’ll earn progress toward a new reward. The more friends you invite, the faster you’ll earn the rewards, as one friend adding multiple months of game time earns the same rewards as multiple friends adding one month of game time each. See all the rewards you can get below!*
      Rikki - 1 Month Game Time – 2 Months Explorer’s Dunetrekker – 3 Months Title: Renowned Explorer – 4 Months Game Time – 5 Months Enchant: Stinging Sands – 6 Months Renowned Explorer’s Tabard – 7 Months Game Time – 8 Months Explorer’s Jungle Hopper – 9 Months Renowned Explorer’s Rucksack – 10 Months Game Time – 11 Months Renowned Explorer’s Attire – 12 Months Rewards shown from left to right: Renowned Explorer’s full set as shown (Attire, Tabard, and Rucksack), Rikki, Renowned Explorer’s Jungle Hopper, and Explorer’s Dunetrekker. Not pictured – Enchant: Stinging Sands. Rikki—This curious monkey is ready to see the world at your side. Explorer’s Dunetrekker—Traverse deserts, jungles, tundra, and beyond on this two-seater mount. Renowned Explorer Title—Distinguish yourself with a unique title. Enchant: Stinging Sands—Enhance the appearance of your weapons with swirling sands. Renowned Explorer’s Tabard—Don this rugged tabard to show off your adventurous streak. Explorer’s Jungle Hopper—Soar through Azeroth’s skies on this mount for two. Renowned Explorer’s Rucksack—Always be prepared for adventure with this bustling backpack. Renowned Explorer’s Attire—Look the part of a grizzled outdoorsperson with this rugged appearance. Game Time
      Every 3 months after your 12-month reward, you’ll get a game time reward.
      Hover or tap on the image above to see the Renowned Explorer’s Tabard and the Renowned Explorer’s Tabard Rucksack isolated from the Renowned Explorer's Attire. Go it Together
      Time flies when you’re having fun, and it goes even faster when you and your recruits play together. Conquer Azeroth alongside your friends and you’ll both receive a 50% bonus to experience for faster leveling when partied together. You can also summon each other once every 30 minutes. Furthermore, our new Party Sync feature makes it easier than ever to level with friends. When activated, everyone in the party becomes aligned to the same quest state and phase. You’ll also have access to a “replay quest” feature that allows players who’ve already completed certain quests to replay them with their friends for rewards that are appropriate to their current level, regardless of the quest’s original level. Quests can be replayed for rewards once per day.
      If you’d prefer to play with your friend using a current character rather than starting a new one, you now can. By using Party Sync, you can choose to have your level adjusted so you can quest and experience outdoor content with your friends as they level up. And, If you want to queue for instanced content (such as Battlegrounds and dungeons) in their level range, you can choose to join them by having your level scaled down.
      Lead with Confidence
      To help you help your friends, we’ve created a brand-new RAF panel in-game to help you know when to expect your next reward and given your access to Party Sync. The RAF panel also lists special activities available to players who participate in the program. Complete these in-game challenges with your recruits to earn even more rewards.
      Start Your Journey
      The new Recruit A Friend lets you generate a custom link in-game that you can send to your friends. This link will help you and your recruit connect in-game, and you’ll be able to see if they’ve purchased game time, which will lead to rewards for you! For each month your recruits have active game time, you’ll earn a new reward, such as unique pets, mounts, game time, and more. These rewards unlock each month and scale with the amount of time your recruits have subscribed for. And, of course, with Party Sync, you’ll be able to journey with your friends on any of your characters.
      Adventure Awaits
      Recruit A Friend returns to World of Warcraft in the next few months. When you’re ready to bring your friends to Azeroth, simply log in to WoW and generate an invite link through the Recruit A Friend interface, then send that link to your friends. Up to four friends can use it to link their accounts to yours. To recruit more friends, you’ll need to generate a new link, which you can do once every 30 days.
      *In-game rewards are available to use in World of Warcraft, but not in World of WarcraftÂź Classic. Free game time earned through Recruit A Friend provides access to both World of Warcraft and WoW Classic.
    • By Starym
      Here come today's BfA hotfixes, featuring the already announced raid nerfs (and the Palce opening to cross-realm groups on Mythic), with lady Ashvane and Queen Azshara getting significantly easier, mostly on Mythic. We also get a change to how the Battle of Nazjatar works, as it is no longer on a fixed delay, and we get some Mechagon quest and world changes as well.
      October 22 (source)
      Dungeons and Raids
      Azshara’s Eternal Palace The Eternal Palace is now available for cross-realm groups on Mythic difficulty. Lady Ashvane Lady Ashvane’s health reduced by 5% in Mythic difficulty. Rippling Wave damage reduced by 10% in Mythic difficulty. Waterlogged periodic damage reduced by 10% in Mythic difficulty. Queen Azshara The "Stand Together!" and "Stay!" decree combination is no longer possible in Heroic difficulty. Overzealous Hulk and Tidemistress health reduced by 10% in Mythic difficulty. Draining Azshara’s Ancient Ward now reduces its energy by an additional 5 points in all difficulties. Empowering a Ward of Power now increases its energy by an additional 5 points in all difficulties. Healer-specialization characters are now less likely to be targeted with decree combinations that include “March!” in all difficulties. Short Circuit now drains 10% less energy from the affected Ward in all difficulties. Essence of Azeroth now has an increased duration if there are fewer than 20 players in the raid in Normal and Heroic difficulties, and lasts 30 seconds (was 25 seconds) in Mythic difficulty. Developers’ note: These changes were made to smooth out the difficulty curve of the instance as we transition into the next raid tier, something we often do after all Mythic Raid Hall of Fame slots have been earned. Player versus Player
      The start time for the Battle of Nazjatar is no longer fixed to a 3-hour interval. The delay between events now has random variance. Developers’ note: As players have learned the timing of the event over the course of Rise of Azshara, increasingly the perceived optimal way to participate is to camp the control points in advance of the start time. By adding some variance (which still averages out to a 3-hour interval), we hope to make the Battle for Nazjatar more dynamic without reducing the overall frequency of the event. Quests
      "Energy Cells for Everyone " now resets daily (was weekly) and will be automatically removed from players’ quest logs with the daily reset. World
      The Charging Station construction project in Mechagon now appears significantly faster after the Charging Station is destroyed.
×
×
  • Create New...