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Starym

Azerite Improvement Followup Clarifications

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39705-big-azerite-trait-tuning-september
 

After yesterday's big announcement on how the devs plan to make the divisive Azerite armor system better we have some new info clarifying some of the questions left by the announced improvements.

Blizzard LogoAzerite Improvements Followup (source)

Got a couple additional notes from the development team based on your initial responses:

  • When Siege of Zuldazar opens, loot from other sources will also increase in quality. So BfA Season 2 PvP rewards will have 5 rings, as well as M+ drops from existing dungeons, etc. Those rewards will be higher ilvl to reflect the new season. The change isn’t retroactive (items you already have won't be upgraded), but basically all endgame loot will have 5 rings once we’re in Season 2.
  • Emissary Azerite armor still scales with your item level - it's not just a flat increase. The goal is to make sure that if you have a high item level, regardless of the source of that gear (raiding, PvP, M+, etc.), you have a reliable source of comparable Azerite rewards.
  • The reason we chose Emissaries for this is that it's an issue affecting a wide range of players, not just those who are clearing Mythic+ dungeons. Adding them to Mythic+ would indeed be a great solution if you're a player who's already focused on completing high-level keystones, but doesn't really help people who just want to stick to raiding or PvP. Emissaries are accessible to everyone.
  • 370 is just the current Azerite cap for the hotfix we're working on. When Season 2 begins and the overall quality of rewards goes up, that cap will increase.

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1 hour ago, Starym said:

 

  • The reason we chose Emissaries for this is that it's an issue affecting a wide range of players, not just those who are clearing Mythic+ dungeons. Adding them to Mythic+ would indeed be a great solution if you're a player who's already focused on completing high-level keystones, but doesn't really help people who just want to stick to raiding or PvP. Emissaries are accessible to everyone.

I mean, this makes sense but why the hell does blizzard think devaluing one of the most successful aspects of WoW today (M+) is going to make the playerbase happy? Seriously, just add azerite to both. I don't get why they can't accept and acknowledge that M+ is actually a valuable aspect of the game now.

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43 minutes ago, Maxkitty said:

Seriously, just add azerite to both. I don't get why they can't accept and acknowledge that M+ is actually a valuable aspect of the game now.

You can get ALL OTHER TYPES OF PIECES from M+ - all of them.  Theyre gating these behind Emissaries, not some Mythic raiding requirement, its not hard, its not even tedious, because it takes a few minutes to complete each one.  It's easier to grind these after the update than Raid level gear.  Seven per week (emissary) vs 1per week, maybe 2-3 if you can stomach LFR or do other raid levels... 

Edited by PatrickHenry
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So after they can't balance 4 rings pieces in next "season" comes 5 rings. Hm.. more rings mean for me only more grindig for that 1 piece what will be usable. 

 

2 hours ago, PatrickHenry said:

You can get ALL OTHER TYPES OF PIECES from M+ - all of them.  Theyre gating these behind Emissaries, not some Mythic raiding requirement, its not hard, its not even tedious, because it takes a few minutes to complete each one.  It's easier to grind these after the update than Raid level gear.  Seven per week (emissary) vs 1per week, maybe 2-3 if you can stomach LFR or do other raid levels... 

Whole expansion around Azerite pieces and simple ridiculous you can't get it from M+. This is the real fact.. Because u don't like it or I don't know yet thats not mean it's something idea from the devil. (You flame everywhere against even the idea). And really illogical when they refuse to get gear from one of the most popular content in the game. And overall I don't understand, even they love M+ (MDI) and just do this with us, like ignore the that content or keep on casual level. I already said that even that would be cool if you get Azerite from M+ if you do for example 5 +10/week or something just give some chance at least besides the chest.

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2 hours ago, PatrickHenry said:

Seven per week (emissary) vs 1per week, maybe 2-3 if you can stomach LFR or do other raid levels... 

You're misunderstanding.. They're not adding Azerite as a potential drop from every emissary, they're saying that WHEN the emissary is an Azerite Armor cache, those will go up to 370 instead of the 340 they cap at now:

"The plan is to make Azerite Armor rewards from Emissary quests scale all the way up to 370"

So it's a step in the right direction, but it's not like you're going to be getting a 370 azerite piece every day, or even every week.  You'll have to wait until a cache is randomly up.

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4 hours ago, Maxkitty said:

I mean, this makes sense but why the hell does blizzard think devaluing one of the most successful aspects of WoW today (M+) is going to make the playerbase happy? Seriously, just add azerite to both. I don't get why they can't accept and acknowledge that M+ is actually a valuable aspect of the game now.

I think you are not taking into account their rational of not including Azerite Gears in M+. They are saying if they allow Azerite Gears to drop from M+, people will be forced to farm it to the end to get the gears the want. This will inevitably create problems like they had in Legion with Legendaries (you know, doing every available content to get a chance at a legendary). They want to keep Azerite gear drops that they can control the amount of Azerite gears people are getting while maintaining their accessibility to everyone play all types of contents (most of whom are playing M+ like you have mentioned).

 

Honestly, I do think Blizz have a point with that logic tho.  That being said, it should be easier to get Azerite gears (esp the ones we want). Trait stacking is the most fun I had on WoW since WotLK. It also really help me feel like I am building the character instead of just playing a template the whole game since I am only equipping higher ilvl most of the time. Like each piece of gear means to me, not because of it sims high or it has some insubstantial increase in dmg through minor secondary stats, but it changes (at least the good ones) the rotation and make your character more special than just changing specialty or talents. Also feel like you invest in those specialties as opposed to changing it too easily, not in terms of gold, but in terms of itemization. 



Anyone knows if this means we can potentially 6 stack some traits? (tho most likely there won't be duplicate of the same trait on the same traits) Even if it is only 3 stack max, it would help stacking 3 traits really good. Like some traits really suck with 1 or 2 traits but can explode with a 3rd one. 

Edited by Mocha
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1 hour ago, vorpalbladebb said:
4 hours ago, PatrickHenry said:

Seven per week (emissary) vs 1per week, maybe 2-3 if you can stomach LFR or do other raid levels... 

You're misunderstanding.. They're not adding Azerite as a potential drop from every emissary, they're saying that WHEN the emissary is an Azerite Armor cache, those will go up to 370 instead of the 340 they cap at now:

"The plan is to make Azerite Armor rewards from Emissary quests scale all the way up to 370"

So it's a step in the right direction, but it's not like you're going to be getting a 370 azerite piece every day, or even every week.  You'll have to wait until a cache is randomly up.

Yeah plus that 370 will be the new 340, so the full basic gear.

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1 hour ago, Mocha said:

I think you are not taking into account their rational of not including Azerite Gears in M+. They are saying if they allow Azerite Gears to drop from M+, people will be forced to farm it to the end to get the gears the want. This will inevitably create problems like they had in Legion with Legendaries (you know, doing every available content to get a chance at a legendary). They want to keep Azerite gear drops that they can control the amount of Azerite gears people are getting while maintaining their accessibility to everyone play all types of contents (most of whom are playing M+ like you have mentioned).

 

Honestly, I do think Blizz have a point with that logic tho.  That being said, it should be easier to get Azerite gears (esp the ones we want). Trait stacking is the most fun I had on WoW since WotLK. It also really help me feel like I am building the character instead of just playing a template the whole game since I am only equipping higher ilvl most of the time. Like each piece of gear means to me, not because of it sims high or it has some insubstantial increase in dmg through minor secondary stats, but it changes (at least the good ones) the rotation and make your character more special than just changing specialty or talents. Also feel like you invest in those specialties as opposed to changing it too easily, not in terms of gold, but in terms of itemization. 



Anyone knows if this means we can potentially 6 stack some traits? (tho most likely there won't be duplicate of the same trait on the same traits) Even if it is only 3 stack max, it would help stacking 3 traits really good. Like some traits really suck with 1 or 2 traits but can explode with a 3rd one. 

I didn't think about it like that, but now that you mention it, it makes sense. I just think it devalues running M+ a little too much, even if you can get lots of other gear from it. But, I was likely far too harsh with my criticism. Emissaries is a smart thing to put the fix into, especially because it helps EVERYONE, not just M+'ers or raiders, or even casuals.

As for the possible trait stacking, I'm quite positive that the 2 spec rows will always have different traits to each other. Giving it a chance to have the same trait could break the fix they want; that is, a system where most traits are relatively equal in value. If they make items have a chance to have the same trait, there may be more traits that are undervalued. If they can't be the same, it gives a higher amount of variability, which will result in a wider variety of traits being used. I think that's where Blizzard is probably trying to go with the system.

Edited by Maxkitty
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2 hours ago, Maxkitty said:

I didn't think about it like that, but now that you mention it, it makes sense. I just think it devalues running M+ a little too much, even if you can get lots of other gear from it. But, I was likely far too harsh with my criticism. Emissaries is a smart thing to put the fix into, especially because it helps EVERYONE, not just M+'ers or raiders, or even casuals.

As for the possible trait stacking, I'm quite positive that the 2 spec rows will always have different traits to each other. Giving it a chance to have the same trait could break the fix they want; that is, a system where most traits are relatively equal in value. If they make items have a chance to have the same trait, there may be more traits that are undervalued. If they can't be the same, it gives a higher amount of variability, which will result in a wider variety of traits being used. I think that's where Blizzard is probably trying to go with the system.

1

I think so too. I don't feel like I always have to push M+ for anything. LIke yeah i get more loots, but only real upgrade i can get is stat optimization through rings and trinkets. I think they should include some sort of Azerite gear benefits for M+. It is the only end game content with no chance of azerite gear benefit beyond 340. 

PvP has token systems that can upgrade  Azerite gears (though TBF it is once per reaching certain rank so not totally repeatable)+ Weekly Cache (Which btw only drops PvP gears so it is relatively small pool of gears. making it easier to get the desired gear).

But M+ has weekly cache with a chance to get something from a pool of 100+ azerite gears. And it is one of the key end-game feature adored by many (albeit buggy). They aren't fixing that. I mean they should at least implement the upgrade token system for M+ too. That way, making progression will give something valuable. and it doesn't have to be random, but the player choice. Idk I am just spitballing here. 

 

Yeah I think they probably won't have any duplicate traits in the same group. But it will still make 3 stacking easier. 
I think they should make it easier to triple stack.

If they are really making most traits equal, then why care if I want to have fun with it. 

More likely though, there is always going to be hierarchy of traits because theres always going to be simming and stat priorities and class mechanics that gives one trait more advantage over the other.

So that is why they are discouraging stacking. Because they can't balance all traits to all classes (that have different stat prio and class mechanics) with relatively balanced for 1, 2, or 3 stacks of traits being synergistically powerful (like Snake-eyes for Outlaw Rogues. its first stack is relatively low dps increase compared to other 1 stacks. But its 2 stack is middle of the pack compared to other 2 stacks. And 3 stacks, it becomes one of the top dps increase trait for outlaw (not taking into account the Reorigination Arrary).) So they just eliminated the need for balancing for 3 stacks by making it next-to-impossible to get them. 

Idk I just wanna have fun. Make it easier to get 3 stack and balance it around 2 or 3 stacks of each traits instead of 1 or 2 stack. That is my suggestion for balancing. Its more fun that way.

 

Edited by Mocha
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6 hours ago, Hypersonic said:

And really illogical when they refuse to get gear from one of the most popular content in the game

It'd be nice if those that ran mythics actually ran them successfully instead of leaving after wiping once.

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9 hours ago, Hypersonic said:

Yeah plus that 370 will be the new 340, so the full basic gear.

That's what everyone is getting wrong right now. I mean, okay, your comment is right, but the azerite will scale even higher. If you read the clarification post very careful it says:

 

15 hours ago, Starym said:

Blizzard LogoAzerite Improvements Followup (source)

(...)
  • 370 is just the current Azerite cap for the hotfix we're working on. When Season 2 begins and the overall quality of rewards goes up, that cap will increase.

The noteworthy thing is the "hotfix we're working on". So the scaling up to 370 part will come soon, probably in this or the next week. And then it says, when 370 ist the new 340 they will scale it up again, as far as i understand this.

Seems like a fine immediate reaction to the current drop issue for me, so it still won't be infinitely farmable.

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27 minutes ago, Lawrenz said:

That's what everyone is getting wrong right now. I mean, okay, your comment is right, but the azerite will scale even higher. If you read the clarification post very careful it says:

 

The noteworthy thing is the "hotfix we're working on". So the scaling up to 370 part will come soon, probably in this or the next week. And then it says, when 370 ist the new 340 they will scale it up again, as far as i understand this.

Seems like a fine immediate reaction to the current drop issue for me, so it still won't be infinitely farmable.

Oh, okay, but I'm pretty sure they will not increase the cap to 370 in 8.0.1. I can't believe that. 

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5 hours ago, Myke said:

It'd be nice if those that ran mythics actually ran them successfully instead of leaving after wiping once.

I don't really know how much is the leaving rate in average keys, I play 11-13 right now where yeah it's a basic attitude to leave if the key already depleted by one great wipe because we farm for score not gear. I think it's understandable and not a problem at that level of mythic dungeon, but don't know have a same situation in gearing level dungeons 6-10?

 

Ps.: Yay, sorry failed to quote both in one post

Edited by Hypersonic

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10 hours ago, Mocha said:

I think you are not taking into account their rational of not including Azerite Gears in M+. They are saying if they allow Azerite Gears to drop from M+, people will be forced to farm it to the end to get the gears the want. This will inevitably create problems like they had in Legion with Legendaries (you know, doing every available content to get a chance at a legendary). They want to keep Azerite gear drops that they can control the amount of Azerite gears people are getting while maintaining their accessibility to everyone play all types of contents (most of whom are playing M+ like you have mentioned).

soooo. you say it's good that azerite armor is accessable to everyone. But it's not accessable to everyone. It's "locked" for m+ players. They should be on m+. I'm not a player who does a horrendous amount of m+ a week. I do most likely only 2 - 8 dungeons a week.

Its just stupid to lock it behind some content. It should be on m+ AND on every other content available, so you can play the way you want and get the gear you deserve for doing said content.
If you only do WQ, you wouldn't get a GS over 340 - 350 at best. If you ONLY do m+, because of time issues or you prefer to play with your small group of friends, your gear can range from 345 - 375 EXCEPT azerite armor! That is the problem.
You are forced to go in raids to get some higher itemlevel azerite armor with traits that only really shine in raids.
They could/should add specific azerite items for m+ which give you special boni for doing said content.

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1 hour ago, Nerdkartoffl said:

soooo. you say it's good that azerite armor is accessable to everyone. But it's not accessable to everyone. It's "locked" for m+ players. They should be on m+. I'm not a player who does a horrendous amount of m+ a week. I do most likely only 2 - 8 dungeons a week.

Its just stupid to lock it behind some content. It should be on m+ AND on every other content available, so you can play the way you want and get the gear you deserve for doing said content.
If you only do WQ, you wouldn't get a GS over 340 - 350 at best. If you ONLY do m+, because of time issues or you prefer to play with your small group of friends, your gear can range from 345 - 375 EXCEPT azerite armor! That is the problem.
You are forced to go in raids to get some higher itemlevel azerite armor with traits that only really shine in raids.
They could/should add specific azerite items for m+ which give you special boni for doing said content.

Are you sure you have really thought about it and are not just throwing goo on the wall to see what sticks?

Increasing Azerite ilvl rewards from Emissary quests precisely meets the requirement that it will be available to everyone. You base your entire, rather immature, argument on the presumed fact that if "you ONLY do WQ, you wouldn't get a GS over 340 - 350". Excuse me, who actually does ONLY WQ? That is simply a false statement. It is exactly this which makes your post SEEM immature - that is just for non-constructive complaining purposes. 


They inserted higher Azerite rewards  into Emissary because those are EASILY AVAILABLE to everyone, precisely because of their accessibility and feasibility. M+ does not meet these requirements. It is also because of this that you can continue playing however you want (because it will take you 5 minutes to complete this - in contrast to m+) and still have a degree of access to higher ilvl Azerite gear. This is assuming they increase the frequency of Azerite item Emissary reward. 


If you cannot see the distinction between azerite from Emissaries and M+ and thus Blizzard's rationale for doing so, then I suggest you take a step back, take a deep breath and then rethink it again. 
 

P.S. I believe that from what Blizzard announced, they will definitely increase the AZ reward from Emissaries in 8.0.1. This is pretty clear, since it will still scale with your ilvl. 

Edited by Gilifire

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2 hours ago, Hypersonic said:

Oh, okay, but I'm pretty sure they will not increase the cap to 370 in 8.0.1. I can't believe that. 

Why not though? I mean we can access Azerite gear that high anyways through weekly cache, raid IDs or worldboss on warfront. The thing with the emmissary reward is, that you need a really high item level to even get it (unlike worldboss, where my twinks immediately get better azerite pieces than my main *sad*). You have to have at least 5 item levels under your goal reward to scale it up that far. That means that only the people having 365 gear will be able to take those items as 370s. My main cant even profit from this change right now, since he is only 363. I would be able to change my 340s to 355s at least.

So i am satisfied with that. It's not a totally random lucky reward, and brings some genuine progression. Looking forward to emmissaries again, hoping for AZ pieces to roll. :))

//edit: and raiders will still get the highest possible gear with 385s, and better farmable items compared to M+ cache drops.

Edited by Lawrenz

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2 hours ago, Nerdkartoffl said:

soooo. you say it's good that azerite armor is accessable to everyone. But it's not accessable to everyone. It's "locked" for m+ players. They should be on m+.

It is restricted by lockouts, just the same as every single other source. Why should M+ spam (like the good old Maw of Souls grind) be different?

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29 minutes ago, Drachar said:

It is restricted by lockouts, just the same as every single other source. Why should M+ spam (like the good old Maw of Souls grind) be different?

exactly. So many people cry for AZ to drop in m+ runs, but they dont think of the problems that would bring.

Players would feel the need to constantly grind those runs, non-stop, to be competetive. The outcry would be even worse.

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2 hours ago, Lawrenz said:

Why not though? I mean we can access Azerite gear that high anyways through weekly cache, raid IDs or worldboss on warfront. The thing with the emmissary reward is, that you need a really high item level to even get it (unlike worldboss, where my twinks immediately get better azerite pieces than my main *sad*). You have to have at least 5 item levels under your goal reward to scale it up that far. That means that only the people having 365 gear will be able to take those items as 370s. My main cant even profit from this change right now, since he is only 363. I would be able to change my 340s to 355s at least.

So i am satisfied with that. It's not a totally random lucky reward, and brings some genuine progression. Looking forward to emmissaries again, hoping for AZ pieces to roll. :))

//edit: and raiders will still get the highest possible gear with 385s, and better farmable items compared to M+ cache drops.

Force people to do Emissaries just would be another mistake. As you are casual (no offense) I can understand you why not get the problem with M+ drop problem, but that's doesn't mean it's not real. Have a total opposite point of view in the layers of the playerbase.

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15 hours ago, Hypersonic said:

Yeah plus that 370 will be the new 340, so the full basic gear.

that literally everyone has the same access to...  and its - in your own words - 30ilvl higher than your 'im stuck at 340' gear. 

Youre still stuck on ILVL.  You can do a normal raid, which is easy as all get out, and have access to what, 355?  

Edited by PatrickHenry

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3 hours ago, Lawrenz said:

It's not a totally random lucky reward, and brings some genuine progression.

exactly.  Just because it doesnt automatically drop X ilvl or scale infinitely to whatever ilvl I want it to scale to, does not mean its not progressively better.

These people stuck on hard Ilvl requirements make me laugh.  

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21 minutes ago, Hypersonic said:

Force people to do Emissaries just would be another mistake. As you are casual (no offense) I can understand you why not get the problem with M+ drop problem, but that's doesn't mean it's not real. Have a total opposite point of view in the layers of the playerbase.

you are not forced to do emmisaries, since you already see the reward you will get. Blizzard changed this exactly for this reason, since you always had to "hope" for legenadaries to drop there. Here you just have to wait, until an acceptable drop appears.

I wouldnt count myself as a casual player, i am just not the raider type. I have my own little group of players and we are rocking M+. I can totally understand the frustration of other players and am not happy about AZ as well, but i always try to make the best of what we have. It's not like Blizzard wants to hurt the fun of players.

They tried to improve on the artifact and legendary system. And failed. And they will improve again. Thats how it goes :'>

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      Major Power Component: Mostly active abilities that are added directly to your spellbook. Note that there are some exceptions and for some Essences, the Major Power can be a passive effect. Minor Power Component: All minor powers are passive effects. Ranks 
      All Essences have four ranks, with the final one being of Legendary quality and purely cosmetic. You currently don't need to earn the previous rank to level them up, so you can learn a Rank 3 Essence immediately, before learning Ranks 1 & 2.
      Rank 1 [Azeroth's Undying Gift] provides an ability based on your role (tank, damage dealer, healer).  Rank 2 [Azeroth's Undying Gift] & Rank 3 [Azeroth's Undying Gift] enhance your Essence's Major & Minor Powers in some way. Rank 4 [Azeroth's Undying Gift] adds a flashy visual to the spell that will make you stand out. Heart of Azeroth Slots 
      The plan for Patch 8.2 is to have a single major slot and two minor slots. The second minor slot unlocks at Heart of Azeroth Level 65. An additional major slot will be added later in Battle for Azeroth.
      Major Slot
      If you insert an Essence into the slot, you will benefit from both its Major & Minor Powers. Minor Slot
      Only the Minor Power of an Essence will work when inserted in this slot.
      Note: You can't insert two of the same Essences into the Heart of Azeroth.
      All Essences 
      Here's a list of all Essences as of Patch 8.2 Build 30262.
      2. Azeroth's Undying Gift
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Claim a weekly PvP War Chest in Season 3 or later. Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift 2 Reach 1000+ rating then claim your next weekly PvP War Chest in Season 3 or later. Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift 3 Collect Burgeoning Battlefield Furor from your weekly War Chest. Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift 4 Reach Gladiator in the week then claim your next weekly PvP War Chest in Season 3 or later. Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift Azeroth's Undying Gift 3. Sphere of Suppression
      Swirling with heavy arcane energies, giving you a greater feeling of control.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete the quest "Storming the Battlefields." Suppressing Pulse Sphere of Suppression Suppressing Pulse Sphere of Suppression 2 Vendor - Marshal Gabriel - Ashvane Docks Boralus
      Vendor - Xander Silberman - Mugambala
      Sphere of Suppression Sphere of Suppression Suppressing Pulse Sphere of Suppression 3 Collect Coalescing Blood of the Vanquished from PVP Island Expedition, Brawl, BG, and Epic BG Wins. Sphere of Suppression Sphere of Suppression Suppressing Pulse Sphere of Suppression 4 PVP Island Expeditions, Battlegrounds and Brawl wins in Season 3 or 4. Sphere of Suppression Sphere of Suppression Suppressing Pulse Sphere of Suppression 4. Worldvein Boon
      When Sargeras wounded Azeroth at the end of the third Burning Legion invasion, Azerite began to bleed from the planet.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete the quest "Azerite for the Alliance" // "Azerite for the Horde" and the Mysterious Treasure Map Mission rewarded. Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon 2 Combine fragments of Zem'lan's Lost Treasure Map from Island Expeditions, then complete the mission "Lost Treasure of the Pirate King". Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon 3 Recruit a captain follower and complete the mission chain starting with "A Disturbing Rumor". Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon 4 Mysterious Treasure Map missions. Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon 5. Essence of the Focusing Iris
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete a dungeon at Mythic Level 4 or higher in Season 3 or later. Focused Azerite Beam Essence of the Focusing Iris Focused Azerite Beam Essence of the Focusing Iris 2 Complete a dungeon at Mythic Level 7 or higher in Season 3 or later. Focused Azerite Beam Essence of the Focusing Iris Focused Azerite Beam Essence of the Focusing Iris 3 Combine Focused Life Anima from your Grand Challenger's Bounty. Focused Azerite Beam Essence of the Focusing Iris Focused Azerite Beam Essence of the Focusing Iris 4 Complete achievement "Keystone Master" in Season 3 or later. Focused Azerite Beam Essence of the Focusing Iris Focused Azerite Beam Essence of the Focusing Iris 6. Purification Protocol
      With the corruption in Uldir being eliminated, MOTHER was tasked to research ways to repair Azeroth.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Rustbolt Resistance - Honored. Purifying Blast Purification Protocol Purifying Blast Purification Protocol 2 Rustbolt Resistance - Revered. Purifying Blast Purification Protocol Purifying Blast Purification Protocol 3 Rustbolt Resistance - Exalted. Purifying Blast Purification Protocol Purifying Blast Purification Protocol 4 Rustbolt Requisition Crates earned through Paragon reputation. Purifying Blast Purification Protocol Purifying Blast Purification Protocol 7. Anima of Life and Death
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete a dungeon at Mythic Level 4 or higher in Season 3 or later. Anima of Death Anima of Life Anima of Death Anima of Life 2 Complete a dungeon at Mythic Level 7 or higher in Season 3 or later. Burning Embrace Burning Embrace Anima of Death Anima of Life 3 Complete achievement "Keystone Master" in Season 3 or later. Anima of Death Burning Embrace Anima of Death Anima of Life 4 Combine Focused Life Anima from your Grand Challenger's Bounty. Anima of Death Burning Embrace Anima of Death Anima of Life 8. Touch of the Everlasting
      Time is not important. Only life is important.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Defeat Queen Azshara - Normal. Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting 2 Defeat Queen Azshara - Heroic. Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting 3 Combine Aqueous Reliquaries from Queen Azshara. Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting 4 Defeat Queen Azshara - Mythic. Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting 12. The Crucible of Flame
      A raging fire is a force of massive destruction, and the bringer of new life.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete the quest "MOTHER Knows Best" in the Chamber of Heart. Concentrated Flame Ancient Flame Concentrated Flame Ancient Flame 2 Reach Heart of Azeroth level 54 then complete the quest "In Darkness, I Dream" in the Chamber of Heart. Concentrated Flame Ancient Flame Concentrated Flame Ancient Flame 3 Reach Heart of Azeroth level 58 then complete the quest "Investigating the Highlands" in the Chamber of Heart. Concentrated Flame Ancient Flame Concentrated Flame Ancient Flame 4 Raise your Heart of Azeroth to max level, then complete the quest "Heart of Azeroth: Essential Power" in the Chamber of Heart. Concentrated Flame Ancient Flame Concentrated Flame Ancient Flame 13. Nullification Dynamo
      The inside feels completely void of energy and matter, yet heavy.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Rustbolt Resistance - Honored. Empowered Null Barrier Null Barrier Empowered Null Barrier Null Barrier 2 Rustbolt Resistance - Revered. Null Dynamo Null Dynamo Empowered Null Barrier Null Dynamo 3 Rustbolt Resistance - Exalted. Null Dynamo Null Dynamo Empowered Null Barrier Null Dynamo 4 Rustbolt Requisition Crates earned through Paragon reputation. Null Barrier Null Dynamo Empowered Null Barrier Null Dynamo 14. Condensed Life-Force
      The Heart of Azeroth is capable of maipulating Azerite in ways never thought possible.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Defeat Queen Azshara - Normal. Guardian of Azeroth Condensed Life-Force Guardian of Azeroth Condensed Life-Force 2 Defeat Queen Azshara - Heroic. Guardian of Azeroth Condensed Life-Force Guardian of Azeroth Condensed Life-Force 3 Combine Aqueous Reliquaries from Queen Azshara. Guardian of Azeroth Condensed Life-Force Guardian of Azeroth Condensed Life-Force 4 Defeat Queen Azshara - Mythic. Condensed Life-Force Condensed Life-Force Guardian of Azeroth Condensed Life-Force 15. Engine of Ceaseless Progress
      Mysterious power surges through the Heart of Azeroth that occasionally flares up into a magnificent glowing light.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete the quest "Drowning the Horde" from Crafticus Mindbender in Mezzamere.
      Complete the quest "Drowning the Alliance" from Dazzerian in Newhome.
      Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress 2 Vendor - Crafticus Mindbender - Mezzamere Vendor - Dazzerian - Newhome Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress 3 Vendor - Crafticus Mindbender - Mezzamere
      Vendor - Dazzerian - Newhome
      Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress 4 Warmode Bounty Targets in Nazjatar. Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress 17. The Ever-Rising Tide
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Ankoan - Honored.
      Unshackled - Honored.
      The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide 2 Ankoan - Revered.
      Unshackled - Revered.
      The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide 3 Ankoan - Exalted.
      Unshackled - Exalted.
      The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide 4 Ankoan Supply Caches earned through Paragon reputation.
      Unshackled Salvage Crates earned through Paragon reputation.
      The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide 18. Artifice of Time
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete the quest "Storming the Battlefields." Standstill Artifice of Time Standstill Artifice of Time 2 Vendor - Marshal Gabriel - Ashvane Docks Boralus
      Vendor - Xander Silberman - Mugambala
      Artifice of Time Artifice of Time Standstill Artifice of Time 3 Collect Coalescing Blood of the Vanquished from PVP Island Expedition, Brawl, BG and Epic BG Wins. Artifice of Time Artifice of Time Standstill Artifice of Time 4 PVP Island Expeditions, Battlegrounds and Brawl wins in Season 3 or 4. Artifice of Time Artifice of Time Standstill Artifice of Time 19. The Well of Existence
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Rustbolt Resistance - Honored. The Well of Existence The Well of Existence The Well of Existence The Well of Existence 2 Rustbolt Resistance - Revered. The Well of Existence The Well of Existence The Well of Existence The Well of Existence 3 Rustbolt Resistance - Exalted. The Well of Existence The Well of Existence The Well of Existence The Well of Existence 4 Rustbolt Requisition Crates earned through Paragon reputation. The Well of Existence The Well of Existence The Well of Existence The Well of Existence 20. Life-Binder's Invocation
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete a dungeon at Mythic Level 4 or higher in Season 3 or later. Life-Binder's Invocation Seed of Eonar Life-Binder's Invocation Seed of Eonar 2 Complete a dungeon at Mythic Level 7 or higher in Season 3 or later. Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Seed of Eonar 3 Combine Focused Life Anima from your Grand Challenger's Bounty. Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Seed of Eonar 4 Complete achievement "Keystone Master" in Season 3 or later. Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Seed of Eonar 21. Vitality Conduit
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Defeat Queen Azshara - Normal. Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit 2 Defeat Queen Azshara - Heroic. Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit 3 Combine Aqueous Reliquaries from Queen Azshara. Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit 4 Defeat Queen Azshara - Mythic. Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit 22. Vision of Perfection
      You can learn more about the Essence here.
      Dream of the future, concentrate on the moment.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete Operation: Mechagon. Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection 2 Obtain and complete the Perfectly Timed Differential Blueprint from King Mechagon. Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection 3 Combine Progression Sprockets from King Mechagon. Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection 4 Complete the achievement 'Keep DPS-ing and Nobody Explodes', then complete Operation: Mechagon. Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection 23. Blood of the Enemy
      Your Heart of Azeroth seethes with anger.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete the quest "Storming the Battlefields." Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy 2 Vendor - Marshal Gabriel - Ashvane Docks Boralus
      Vendor - Xander Silberman - Mugambala
      Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy 3 Collect Coalescing Blood of the Vanquished from PVP Island Expedition, Brawl, BG and Epic BG Wins. Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy 4 PVP Island Expeditions, Battlegrounds and Brawl wins in Season 3 or 4. Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy 25. Aegis of the Deep
      Imbues you with the protection of the elements.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Ankoan - Honored.
      Unshackled - Honored.
      Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep 2 Ankoan - Revered.
      Unshackled - Revered.
      Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep 3 Ankoan - Exalted.
      Unshackled - Exalted.
      Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep 4 Ankoan Supply Caches earned through Paragon reputation.
      Unshackled Salvage Crates earned through Paragon reputation.
      Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep 27. Memory of Lucid Dreams
      An empty mind is a wasted tool.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete the quest "A Brief Respite."
      Complete the quest "Down into Nazjatar."
      Memory of Lucid Dreams Lucid Dreams Memory of Lucid Dreams Lucid Dreams 2 Vendor - Speaker Utia - Mezzamere
      Vendor - Atolia Seapearl - Newhome
      Memory of Lucid Dreams Lucid Dreams Memory of Lucid Dreams Lucid Dreams 3 Vendor - Speaker Utia - Mezzamere
      Vendor - Atolia Seapearl - Newhome
      Memory of Lucid Dreams Lucid Dreams Memory of Lucid Dreams Lucid Dreams 4 Vendor - Speaker Utia - Mezzamere
      Vendor - Atolia Seapearl - Newhome
      Lucid Dreams Lucid Dreams Memory of Lucid Dreams Lucid Dreams 28. The Unbound Force
      Destructive forces swirl around violently, waiting to be released.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Ankoan - Honored.
      Unshackled - Honored.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force 2 Ankoan - Revered.
      Unshackled - Revered.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force 3 Ankoan - Exalted.
      Unshackled - Exalted.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force 4 Ankoan Supply Caches earned through Paragon reputation.
      Unshackled Salvage Crates earned through Paragon reputation.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force Everything we know about Essences in Patch 8.2.
    • By Stan
      Vision of Perfection is a specialization-specific Essence added in Patch 8.2, so the effects affect different spells for each specialization. In this post, we're looking at them in more detail.
      We updated this article with the latest Vision of Perfection changes from May 24th.
      Brewmaster Monk's Minor Vision of Perfection power will still reduce the cooldown of Fortifying Brew by 13%. Guardian Druid's Minor Vision of Perfection power will still reduce the cooldown of Survival Instincts by 13% Each Essence has two components - a Major and a Minor Power.
      Major Power: Your spells and abilities have a chance to activate a predetermined spell for 25% (rank 1) - 35% (rank 2) of its base duration. Healing cooldowns (Divine Hymn, Healing Tide Totem, Revival, Tranquility) have a chance to cause an immediate burst of their healing effects and don't come with a reduced cooldown. Minor Power: Reduces the cooldown of a predetermined spell by 13.0%. A big thanks to Banshee#6893 for providing the data and clarifications!
      Predetermined spells for the Major power are different for each specialization:
       Death Knight
      Blood (Vampiric Blood ) Frost (Empower Rune Weapon ) Unholy (Apocalypse)  Mage
      Arcane (Arcane Power) Fire (Combustion) Frost (Icy Veins)  Rogue
      Assassination (Vendetta) Outlaw (Adrenaline Rush) Subtlety (Shadow Blades)  Demon Hunter
      Havoc (Metamorphosis) Vengeance (Metamorphosis)  Monk
      Brewmaster (Invoke Niuzao, the Black Ox) Mistweaver (Revival - healing proc) Windwalker (Storm, Earth, and Fire/Serenity)  Shaman
      Elemental (Fire Elemental) Enhnacement (Feral Spirit) Restoration (Healing Tide Totem)  Druid
      Balance (Celestial Alignment /Incarnation: Chosen of Elune) Feral (Berserk /Incarnation: King of the Jungle) Guardian (Incarnation: Guardian of Ursoc) Restoration (Tranquility)  Paladin
      Holy (Avenging Wrath) Protection (Avenging Wrath/Crusade) Retribution (Avenging Wrath)  Warlock
      Affliction (Summon Darkglare) Demonology (Summon Demonic Tyrant) Destruction (Summon Infernal)  Hunter
      Beast Mastery (Aspect of the Wild) Marksmanship (Trueshot) Survival (Coordinated Assault)  Priest
      Discipline (Rapture) Holy (Divine Hymn) Shadow (Shadowfiend)  Warrior
      Arms (Bladestorm) Fury (Recklessness) Protection (Avatar)
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