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New Paladin Animations in Patch 8.1

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Warlocks received new animations in the Battle for Azeroth pre-patch and whilst Blizzard scrapped the new Holy LightHoly Light animation in Alpha, they're back adding new animations for Paladins in Patch 8.1.

For the latest 8.1 news check out our Tides of Vengeance hub!

Paladin spells that received new visuals so far include:

Avenging WrathAvenging Wrath

The spell now fully transforms the Paladin in addition to granting angelic wings.

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Flash of LightFlash of Light

The new animation makes light appear from various angles.

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Beacon of LightBeacon of Light

An aura is now periodically emanating from the Beacon of Light target.

WoWScrnShot_100818_122919.jpgWoWScrnShot_100818_122918.jpg

There's an additional animation on the player afflicted by Beacon of Light that plays whenever the Paladin heals a nearby ally.

WoWScrnShot_100818_123219.jpgWoWScrnShot_100818_123223.jpg

Light of DawnLight of Dawn

WoWScrnShot_100818_123341.jpgWoWScrnShot_100818_123401.jpg

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*irony on* There is a rumor sneaking around...with Patch 8.1 Blizzard will deliver sunglasses for free just in the moment you create a paladin. *irony off*

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6 hours ago, Teufel said:

The tone makes me think of sun, rather than something holy or divine. Tauren won't complain though, so that's good, I guess.

Except that worship of the sun represents one of the earliest holy and divine sort of lights.  It would nominally be the purest form of life giving light known.

It's also a nice contrast, conceptually, with the druid's affinity to moonlight, putting aside the fact that moonlight is just dimmly reflected sunlight.

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Just now, Sholto said:

Except that worship of the sun represents one of the earliest holy and divine sort of lights.  It would nominally be the purest form of life giving light known.

It's also a nice contrast, conceptually, with the druid's affinity to moonlight, putting aside the fact that moonlight is just dimmly reflected sunlight.

In human history, yeah, I can see that happening.... But we're in WoW universe, where Life is a domain of Nature, not Light.
The Light represents the concepts of preservation, law, order and retribution (among other things) - and that's hardly the concepts you'd say are well represented by the Sun. Tauren are different story, ofc, with their worship of the Sun.

I'm not saying it's bad concept  per se, but Sun, despite being and obvious source of it is... if you will, a mundane form of light. There's next to nothing divine about it, and that doesn't really sit well with a class that's about the divine blessings. I mean, each time I read a novel and Tyrande calls down Elune's power she is described by enveloped in something heavenly, mesmerising, rather than normal pale moonlight you'd expect. I'd dig something like that as the Paladin animations and leave all that sun stuff for Druids to deal with.

Edited by Teufel
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The Light has SFA to do with the Tauren, outside the rather new phenomenon of those who *found* the Light, which is a cosmic and more universal force (more like "The Force") than the more localized shamanistic beliefs which are individually smaller than what The Light represents.  

And based on a lot of conventions that exist parallel to our world and a more or less natural evolution of culture if you will, I say there's zero rationale for what you're saying.  None.

edit: and you've apparently paid almost no attention to Druids in more than a decade to associate them with sunlight.   They are an almost entirely *lunar* culture.  The most powerful deity in their culture is Elune and besides her name being a direct reference to the Moon, her worship is moon based and I believe she's even called "Moon Mother".

 

Edited by Sholto

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3 hours ago, Sholto said:

The Light has SFA to do with the Tauren, outside the rather new phenomenon of those who *found* the Light, which is a cosmic and more universal force (more like "The Force") than the more localized shamanistic beliefs which are individually smaller than what The Light represents.  

And based on a lot of conventions that exist parallel to our world and a more or less natural evolution of culture if you will, I say there's zero rationale for what you're saying.  None.

edit: and you've apparently paid almost no attention to Druids in more than a decade to associate them with sunlight.   They are an almost entirely *lunar* culture.  The most powerful deity in their culture is Elune and besides her name being a direct reference to the Moon, her worship is moon based and I believe she's even called "Moon Mother".

 

I assume you have something to back up what you're saying? Because so far, I've seen a lot of empty talk that makes it hard to take you seriously.

Evolution of culture?
There are two most known Light-worshiping races - Draenei and Humans. The former got their beliefs from the Naaru directly. The latter had theirs born from their knowledge of a deity which embodied all of the Light's virtues they've only known as a legend (known to the world as Tyr). Later, they're supposedly recieved visions from the Naaru, solidifying the concepts into what was going to become the Church of Holy Light. Neither has anything to do with the Sun.
Tauren, despite being around for thousands of years, never had their reverence for the Sun evolving into a Light-worship. Which also makes sense, due to the reasons described below.
The only race that at least somehow follows your perception on the subject are Blood Elves, despite the centerpiece of their culture having nothing to do with the Light either (prior to its revival, that is).

Druids have lunar culture? You sure you're playing World of Warcraft? Out of the four primary races practicing druidism only NElves have culture centered around moon-worship and Elune. Tauren? All of those worship the Earthmother, Sun and Moon (a.k.a. 'Elune') are her aspects and it's cruicial that those are worshiped equally to their faith. Trolls? Loa. Since those are also source of their druidic power, nothing to be had here with Elune. Worgen? Harvest witches refer to themselves as 'keeper of the old ways', and given their source of druidism, a.k.a. the Wild God Goldrinn, their object of reverence are nature spirits, so far there is no indication of any Worgen worshipping Elune.

Edited by Teufel

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The bio on Elune herself says otherwise.  How's that for back up.

 

Quote

The One True God of Azeroth, The Mother Moon, The Moon Goddess, The Night Warrior

Also, Elune is not the Earth Mother, which is, as of now, a concept not an actual deity, while Elune is one of the few actual deities in the game.  Elune is considered by the Tauren as the left eye of the Earth Mother, not the Earth Mother.  But Elune actually exists while the more primitive Tauren belief in an "Earth Mother" is  mythological and conceptual.  To the Tauren she is associated with, drum roll,  "The White Lady"...the Moon.

To add further irony to the Tauren's primitive mythology, they do not worship Elune/Mu'sha as a sentient being despite the fact that she exists as one, while the "Earth Mother" does not.   Their's is a benign sort of misunderstanding and it would only be blind adherence to dogma that has prevented them from updating their beliefs after coming in contact with the kaldorei, who represent a higher level of druidism than either the Tauren or Troll, whose more primitive ways are generally more associated with shamanism.  Troll culture might even be more primitive and in that the loa are not on the same level as an entity like Elune at all.

edit: and along the lines of the Tauren superstition and limited understanding getting in the way of them properly worshipping Elune, the kaldorei themselves may also have a less than complete understanding of the god that has walked among them.  There's a theory she could be a "Light Lord" and also of The Light, as this is considered the equal but opposite of The Void.  Further, that she could have created the naaru.  Gods don't really have to explain themselves so each of these cultures could be worshipping in some level of incomplete or imperfect a way The Light, while none have the full picture.

Edited by Sholto

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      The Unbound Force The Unbound Force The Unbound Force The Unbound Force Everything we know about Essences in Patch 8.2.
    • By Stan
      Vision of Perfection is a specialization-specific Essence added in Patch 8.2, so the effects affect different spells for each specialization. In this post, we're looking at them in more detail.
      We updated this article with the latest Vision of Perfection changes from May 24th.
      Brewmaster Monk's Minor Vision of Perfection power will still reduce the cooldown of Fortifying Brew by 13%. Guardian Druid's Minor Vision of Perfection power will still reduce the cooldown of Survival Instincts by 13% Each Essence has two components - a Major and a Minor Power.
      Major Power: Your spells and abilities have a chance to activate a predetermined spell for 25% (rank 1) - 35% (rank 2) of its base duration. Healing cooldowns (Divine Hymn, Healing Tide Totem, Revival, Tranquility) have a chance to cause an immediate burst of their healing effects and don't come with a reduced cooldown. Minor Power: Reduces the cooldown of a predetermined spell by 13.0%. A big thanks to Banshee#6893 for providing the data and clarifications!
      Predetermined spells for the Major power are different for each specialization:
       Death Knight
      Blood (Vampiric Blood ) Frost (Empower Rune Weapon ) Unholy (Apocalypse)  Mage
      Arcane (Arcane Power) Fire (Combustion) Frost (Icy Veins)  Rogue
      Assassination (Vendetta) Outlaw (Adrenaline Rush) Subtlety (Shadow Blades)  Demon Hunter
      Havoc (Metamorphosis) Vengeance (Metamorphosis)  Monk
      Brewmaster (Invoke Niuzao, the Black Ox) Mistweaver (Revival - healing proc) Windwalker (Storm, Earth, and Fire/Serenity)  Shaman
      Elemental (Fire Elemental) Enhnacement (Feral Spirit) Restoration (Healing Tide Totem)  Druid
      Balance (Celestial Alignment /Incarnation: Chosen of Elune) Feral (Berserk /Incarnation: King of the Jungle) Guardian (Incarnation: Guardian of Ursoc) Restoration (Tranquility)  Paladin
      Holy (Avenging Wrath) Protection (Avenging Wrath/Crusade) Retribution (Avenging Wrath)  Warlock
      Affliction (Summon Darkglare) Demonology (Summon Demonic Tyrant) Destruction (Summon Infernal)  Hunter
      Beast Mastery (Aspect of the Wild) Marksmanship (Trueshot) Survival (Coordinated Assault)  Priest
      Discipline (Rapture) Holy (Divine Hymn) Shadow (Shadowfiend)  Warrior
      Arms (Bladestorm) Fury (Recklessness) Protection (Avatar)
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