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Heroes of the Storm Patch Notes: Oct 16 & Mal'Ganis Build Guide

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The latest Heroes of the Storm content patch is now live with Mal'Ganis, disabled Haunted Mines, and changes to certain Support abilities to only work on Heroes.

Patch Highlights

  • Mal'Ganis is now live and you can check out our build guide here. The Hero is also available in the talent calculator.
  • The game no longer supports DirectX9 and the 32-bit version of the client.
  • Haunted Mines have been removed from all gameplay modes.
  • Ana's Healing DartHealing Dart now pierces targets at full Health.
  • Multiple Support abilities have been reworked to only work on Heroes.

Blizzard LogoBlizzard (Source)

General

  • Heroes of the Storm no longer supports DirectX 9 and the 32-bit version of the client.

Battlegrounds

Unranked Battleground Rotation:

  • The Battleground Rotation for all Unranked modes has been adjusted to the following:
    • Alterac Pass
    • Battlefield of Eternity
    • Blackheart's Bay
    • Braxis Holdout
    • Cursed Hollow
    • Dragon Shire
    • Garden of Terror
    • Hanamura Temple
    • Infernal Shrines
    • Sky Temple
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry
    • Warhead Junction
    • Haunted Mines: Haunted Mines has been removed from all gameplay modes. It will still be available to be played in Custom Games.
    • Mercenaries: Sappers can no longer have their charge attack interrupted by a Silence effect. Silencing Sappers will still prevent them from starting to channel this ability

    New Hero: Mal'Ganis (Warrior)

    Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.

    Trait

    • Vampiric TouchVampiric Touch
      • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.

    Basic Abilities

    • Fel ClawsFel Claws (Q)
      • Violently slash in the chosen direction, dealing 78 damage to enemies.
      • Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
    • Necrotic EmbraceNecrotic Embrace (W)
      • Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
    • Night RushNight Rush (E)
      • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

    Heroic Abilities

    • Carrion SwarmCarrion Swarm (R)
      • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
      • Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
    • Dark ConversionDark Conversion (R)
      • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

    Design

    Support Heroes

    • We've unified certain Support abilities to only work on Heroes (not minions or Mercenaries):

    Alexstrasza

    • Gift of LifeGift of Life (Q)
    • Breath of LifeBreath of Life (Q-Dragon Form)

    Brightwing

    • Pixie DustPixie Dust (E)
    Li Li
    • Healing BrewHealing Brew (Q)

    Rehgar

    • Healing TotemHealing Totem (Active - Level 4)
    • Earth ShieldEarth Shield (W - Level 13)

    Tyrande

    • Light of EluneLight of Elune (Q)

    Uther

    • Holy LightHoly Light (Q)
    Developer Comment: We're unifying the vast majority of our heals for their intended purpose: healing allied Heroes.  We're maintaining the ability for a few heals to affected Minions still where we think it's an important part of their gameplay: Lt. Morales Healing BeamHealing Beam (so that she can heal herself), Rehgar's Chain HealChain Heal (to allow bounces travel across Minions), Tyrael's RighteousnessRighteousness (because shielding Minion waves is part of the lane interaction with the ability), and Uther's Holy RadianceHoly Radiance (to unify expectations, since it can damage Minions).

    Heroes

    Support

    Ana

    Divider_Hero_Ana.png

    Abilities

    • Healing DartHealing Dart (Q)
      • Healing Dart will now pierce targets at full Health.

    Collection

    New Bundles

    • The following new bundles are available for a limited time!
      • Mal'Ganis Heroic Bundle
      • Death & Undeath Bundle
      • Meat Wagon Bundle

    New Announcer

    • Mal'Ganis

    New Mount

    • Meat Wagon
      • Northrend Meat Wagon
      • Blackrock Meat Wagon
      • Deathguard Meat Wagon

    New Skins

    • Mal'Ganis
      • Dreadmachine Mal'Ganis
      • Neocarbon Dreadmachine Mal'Ganis
      • Master Deadmachine Mal'Ganis
      • Infernal Mal'Ganis
      • Northrend Mal'Ganis

    New Portraits, Sprays, and Emojis

    • Several new emoji packs and portraits have also been added to the game. 

    Bug Fixes

    General

    • AI Heroes: Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities.
    • Spell Power: Fixed an issue where Spell Power would no longer affect a Hero’s abilities after they died. (For example: Jaina’s Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.)
    • Statis/Time Stop: Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop.

    Battlegrounds

    • Garden of Terror: Fixed an issue where all three Garden Terrors could spawn in a single lane.
    • Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.

    User Interface

    • Fixed an issue where a space would appear before the player’s name in a Whisper.

    Heroes, Abilities, and Talents

    • Ana: Fixed an issue where Ana’s ShrikeShrike healing was not accurately reflecting her damage done (via Spell Power or her target’s Armor).
    • Chromie: Fixed an issue where Temporal LoopTemporal Loop’s return location would appear incorrect if a movement ability was used by the target.
    • Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting OverpowerOverpower.
    • Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall.
    • Gul’dan: Fixed an issue where Darkness WithinDarkness Within’s bonus Spell Power would not increase the healing of Drain LifeDrain Life.
    • Kharazim: Can now Radiant DashRadiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests.
    • Li-Ming: Fixed an issue where Tal Rasha's ElementsTal Rasha's Elements would grant bonus damage to CalamityCalamity after being twice in a row.
    • Murky: Egg HuntEgg Hunt’s Slime no longer benefits from Slime talents.
    • Sylvanas: Targets of Mind ControlMind Control will now clear their move orders when affected by the ability.
    • Uther: Fixed an issue where Holy FireHoly Fire’s damage was affected by Spell Power.

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    Actually, this patch introduces some meaningful changes.

    Ana's Healing DartHealing Dart being able to pierce through, if the initial target is full HP is huge I think, at least at my silver / gold level, where everybody could use some better positioning. But on the other hand at HGC level as well I guess.

    Map going up / down is also always quite a piece of news IMO, especially one that has already been reworked once. [BTW, I joined HOTS after the rework, could somebody please explain it to me how the map was initially?]. I mean, HM did have its flaws, such as IGNORING THE OBJECTIVE (sic!) and going for camps and pushing. It was super effective on my level if the enemy team was not aware of it. I guess removing the sapper camps could improve it; adding a third lane would achieve similar effect as well.

    I am kinda hyped for Mal'ganis, he might be the first hero I'm going to buy at release date. His kit seems really fun to play.

    2 hours ago, Stan said:

    Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.

    There was this flick from one of the WTF videos where TLV blocked the whole gate, releasing approx. 10 catas at once, getting the opponent busy at the same time. That was kinda fun, the core went down in a matter of seconds ?

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    11 minutes ago, VegaPl said:

    Map going up / down is also always quite a piece of news IMO, especially one that has already been reworked once. [BTW, I joined HOTS after the rework, could somebody please explain it to me how the map was initially?]. I mean, HM did have its flaws, such as IGNORING THE OBJECTIVE (sic!) and going for camps and pushing.

    The original haunted mines biggest issue was that the "boss" stayed in one single lane, and spawned where he died at. So you would really only push down one lane of the map to their core. It was much more of a siege race than anything. 

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    39 minutes ago, VegaPl said:

    I mean, HM did have its flaws, such as IGNORING THE OBJECTIVE (sic!) and going for camps and pushing.

    I could totally relate. My most ridiculous QM experience was on this map. We finished 58-17 but still almost lost. Because our team was Ming+Alarak+Valeera+Valla & Abby, and the enemy team was Xul+Naz+Sylv+Chromie & Medivh. All they did was what you said above, and all we could do was all-in gank and hurry back to save the other lane (xd). We only managed to win because we wiped their team before they were able to rush our core down. If they had a Zag or Az instead of Chromie we might end up with a bigger deficit but still lose.

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    Guess that rework of Haunted Mines wasn't enough. It still felt snowbally at times, especially with Sylvanas when objective could have been mostly ignored.

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    After ~6 years of following LoL and now ~1.5 years of following HotS, I've found the best MOBA patch note I have ever or will ever read: "Haunted Mines has been removed from all gameplay modes."

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    3 hours ago, clepsydriska said:

    After ~6 years of following LoL and now ~1.5 years of following HotS, I've found the best MOBA patch note I have ever or will ever read: "Haunted Mines has been removed from all gameplay modes."

    That will only be true once Braxis Holdout is gone. Worst map ever designed. Haunted mines was far more fun. Hell, even the new Hanumura is more fun with the design changes. Braxis is literally one of the worst (I lied its thee worst )one sided map where you can almost never make a good turn around (majority of my experiences anyway). Im sick of seeing it in the damn rotation all the time.

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    Haunted Mines getting some fine tuning is well overdue. When the best play is to ignore the objective and go get camps instead to push lanes something has gone horribly wrong. Fortunately this also seems like an easy problem to fix: make the monsters in the mine give experience, a lot of it so that it is more worth your time to go into the mines. The biggest problem in that map is that you lose out on XP in lanes when you go into the mines so if the monsters in the mine gave more XP than laning would people would actually do the objective and fight over it

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    16 hours ago, VinsX said:

    I could totally relate. My most ridiculous QM experience was on this map. We finished 58-17 but still almost lost. Because our team was Ming+Alarak+Valeera+Valla & Abby, and the enemy team was Xul+Naz+Sylv+Chromie & Medivh. All they did was what you said above, and all we could do was all-in gank and hurry back to save the other lane (xd). We only managed to win because we wiped their team before they were able to rush our core down. If they had a Zag or Az instead of Chromie we might end up with a bigger deficit but still lose.

    I can recall an almost identical game, except I was on the pushing team and we won. But honestly, we were totally STOMPED in terms of teamfights. This game was so strange, just like you described. It is generally counter-intuitive that you can win a game if for every kill you die around 5 times ?

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    On 10/16/2018 at 4:18 PM, Stan said:
    • Haunted Mines have been removed from all gameplay modes.
    •  

    What the heeeeeeeeck??????? O_O WHY!!!¿

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    On 10/16/2018 at 6:45 PM, shanghaied said:

    That Ana change is simply huge and long overdue.  I wouldn't be surprised if it bumps her up in the meta a bit.

    Looks funner and far less frustrating.

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        Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
        Heroes
        Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

         
      • By Elitesparkle
        Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        16 December 2025: This patch went live again, with some undocumented bug fixes.
        12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
        (Source)
        Balance Updates
        Kerrigan
        Base
        Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
        Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
        Talents
        Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
        Base
        Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
        Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
        Talents
        Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
        Talents
        Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
        Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
        in the official Heroes of the Storm forums.

         
      • By Elitesparkle
        Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Map Updates Balance Update Bug Fixes General
        New Skin: Bonny Butcher
        New Skin: Warthog Gear Head Thrall
        Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
        Map Updates
        General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
        Balance Update
        General
        Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
        Falstad
        Base
        Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
        Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
        Base
        Corruption [E] Mana cost increased from 80 to 90. Talents
        Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
        Base
        Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
        Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
        Talents
        Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
        Base
        Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
        Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
        Base
        Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
        Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
        Talents
        Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
        Talents
        Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
        Base
        Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
        Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
        Bug Fixes
        Map
        Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
        Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

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