Stan

Heroes of the Storm Patch Notes: Oct 16 & Mal'Ganis Build Guide

15 posts in this topic

P4A5XI3QV3TN1538501633587.jpg

The latest Heroes of the Storm content patch is now live with Mal'Ganis, disabled Haunted Mines, and changes to certain Support abilities to only work on Heroes.

Patch Highlights

  • Mal'Ganis is now live and you can check out our build guide here. The Hero is also available in the talent calculator.
  • The game no longer supports DirectX9 and the 32-bit version of the client.
  • Haunted Mines have been removed from all gameplay modes.
  • Ana's Healing DartHealing Dart now pierces targets at full Health.
  • Multiple Support abilities have been reworked to only work on Heroes.

Blizzard LogoBlizzard (Source)

General

  • Heroes of the Storm no longer supports DirectX 9 and the 32-bit version of the client.

Battlegrounds

Unranked Battleground Rotation:

  • The Battleground Rotation for all Unranked modes has been adjusted to the following:
    • Alterac Pass
    • Battlefield of Eternity
    • Blackheart's Bay
    • Braxis Holdout
    • Cursed Hollow
    • Dragon Shire
    • Garden of Terror
    • Hanamura Temple
    • Infernal Shrines
    • Sky Temple
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry
    • Warhead Junction
    • Haunted Mines: Haunted Mines has been removed from all gameplay modes. It will still be available to be played in Custom Games.
    • Mercenaries: Sappers can no longer have their charge attack interrupted by a Silence effect. Silencing Sappers will still prevent them from starting to channel this ability

    New Hero: Mal'Ganis (Warrior)

    Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.

    Trait

    • Vampiric TouchVampiric Touch
      • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.

    Basic Abilities

    • Fel ClawsFel Claws (Q)
      • Violently slash in the chosen direction, dealing 78 damage to enemies.
      • Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
    • Necrotic EmbraceNecrotic Embrace (W)
      • Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
    • Night RushNight Rush (E)
      • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

    Heroic Abilities

    • Carrion SwarmCarrion Swarm (R)
      • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
      • Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
    • Dark ConversionDark Conversion (R)
      • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

    Design

    Support Heroes

    • We've unified certain Support abilities to only work on Heroes (not minions or Mercenaries):

    Alexstrasza

    • Gift of LifeGift of Life (Q)
    • Breath of LifeBreath of Life (Q-Dragon Form)

    Brightwing

    • Pixie DustPixie Dust (E)
    Li Li
    • Healing BrewHealing Brew (Q)

    Rehgar

    • Healing TotemHealing Totem (Active - Level 4)
    • Earth ShieldEarth Shield (W - Level 13)

    Tyrande

    • Light of EluneLight of Elune (Q)

    Uther

    • Holy LightHoly Light (Q)
    Developer Comment: We're unifying the vast majority of our heals for their intended purpose: healing allied Heroes.  We're maintaining the ability for a few heals to affected Minions still where we think it's an important part of their gameplay: Lt. Morales Healing BeamHealing Beam (so that she can heal herself), Rehgar's Chain HealChain Heal (to allow bounces travel across Minions), Tyrael's RighteousnessRighteousness (because shielding Minion waves is part of the lane interaction with the ability), and Uther's Holy RadianceHoly Radiance (to unify expectations, since it can damage Minions).

    Heroes

    Support

    Ana

    Divider_Hero_Ana.png

    Abilities

    • Healing DartHealing Dart (Q)
      • Healing Dart will now pierce targets at full Health.

    Collection

    New Bundles

    • The following new bundles are available for a limited time!
      • Mal'Ganis Heroic Bundle
      • Death & Undeath Bundle
      • Meat Wagon Bundle

    New Announcer

    • Mal'Ganis

    New Mount

    • Meat Wagon
      • Northrend Meat Wagon
      • Blackrock Meat Wagon
      • Deathguard Meat Wagon

    New Skins

    • Mal'Ganis
      • Dreadmachine Mal'Ganis
      • Neocarbon Dreadmachine Mal'Ganis
      • Master Deadmachine Mal'Ganis
      • Infernal Mal'Ganis
      • Northrend Mal'Ganis

    New Portraits, Sprays, and Emojis

    • Several new emoji packs and portraits have also been added to the game. 

    Bug Fixes

    General

    • AI Heroes: Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities.
    • Spell Power: Fixed an issue where Spell Power would no longer affect a Hero’s abilities after they died. (For example: Jaina’s Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.)
    • Statis/Time Stop: Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop.

    Battlegrounds

    • Garden of Terror: Fixed an issue where all three Garden Terrors could spawn in a single lane.
    • Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.

    User Interface

    • Fixed an issue where a space would appear before the player’s name in a Whisper.

    Heroes, Abilities, and Talents

    • Ana: Fixed an issue where Ana’s ShrikeShrike healing was not accurately reflecting her damage done (via Spell Power or her target’s Armor).
    • Chromie: Fixed an issue where Temporal LoopTemporal Loop’s return location would appear incorrect if a movement ability was used by the target.
    • Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting OverpowerOverpower.
    • Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall.
    • Gul’dan: Fixed an issue where Darkness WithinDarkness Within’s bonus Spell Power would not increase the healing of Drain LifeDrain Life.
    • Kharazim: Can now Radiant DashRadiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests.
    • Li-Ming: Fixed an issue where Tal Rasha's ElementsTal Rasha's Elements would grant bonus damage to CalamityCalamity after being twice in a row.
    • Murky: Egg HuntEgg Hunt’s Slime no longer benefits from Slime talents.
    • Sylvanas: Targets of Mind ControlMind Control will now clear their move orders when affected by the ability.
    • Uther: Fixed an issue where Holy FireHoly Fire’s damage was affected by Spell Power.

    Share this post


    Link to post
    Share on other sites

    Actually, this patch introduces some meaningful changes.

    Ana's Healing DartHealing Dart being able to pierce through, if the initial target is full HP is huge I think, at least at my silver / gold level, where everybody could use some better positioning. But on the other hand at HGC level as well I guess.

    Map going up / down is also always quite a piece of news IMO, especially one that has already been reworked once. [BTW, I joined HOTS after the rework, could somebody please explain it to me how the map was initially?]. I mean, HM did have its flaws, such as IGNORING THE OBJECTIVE (sic!) and going for camps and pushing. It was super effective on my level if the enemy team was not aware of it. I guess removing the sapper camps could improve it; adding a third lane would achieve similar effect as well.

    I am kinda hyped for Mal'ganis, he might be the first hero I'm going to buy at release date. His kit seems really fun to play.

    2 hours ago, Stan said:

    Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.

    There was this flick from one of the WTF videos where TLV blocked the whole gate, releasing approx. 10 catas at once, getting the opponent busy at the same time. That was kinda fun, the core went down in a matter of seconds 😄

    • Like 1

    Share this post


    Link to post
    Share on other sites
    11 minutes ago, VegaPl said:

    Map going up / down is also always quite a piece of news IMO, especially one that has already been reworked once. [BTW, I joined HOTS after the rework, could somebody please explain it to me how the map was initially?]. I mean, HM did have its flaws, such as IGNORING THE OBJECTIVE (sic!) and going for camps and pushing.

    The original haunted mines biggest issue was that the "boss" stayed in one single lane, and spawned where he died at. So you would really only push down one lane of the map to their core. It was much more of a siege race than anything. 

    Share this post


    Link to post
    Share on other sites
    39 minutes ago, VegaPl said:

    I mean, HM did have its flaws, such as IGNORING THE OBJECTIVE (sic!) and going for camps and pushing.

    I could totally relate. My most ridiculous QM experience was on this map. We finished 58-17 but still almost lost. Because our team was Ming+Alarak+Valeera+Valla & Abby, and the enemy team was Xul+Naz+Sylv+Chromie & Medivh. All they did was what you said above, and all we could do was all-in gank and hurry back to save the other lane (xd). We only managed to win because we wiped their team before they were able to rush our core down. If they had a Zag or Az instead of Chromie we might end up with a bigger deficit but still lose.

    • Like 1

    Share this post


    Link to post
    Share on other sites

    Guess that rework of Haunted Mines wasn't enough. It still felt snowbally at times, especially with Sylvanas when objective could have been mostly ignored.

    Share this post


    Link to post
    Share on other sites

    After ~6 years of following LoL and now ~1.5 years of following HotS, I've found the best MOBA patch note I have ever or will ever read: "Haunted Mines has been removed from all gameplay modes."

    • Like 1
    • Thanks 1

    Share this post


    Link to post
    Share on other sites
    3 hours ago, clepsydriska said:

    After ~6 years of following LoL and now ~1.5 years of following HotS, I've found the best MOBA patch note I have ever or will ever read: "Haunted Mines has been removed from all gameplay modes."

    That will only be true once Braxis Holdout is gone. Worst map ever designed. Haunted mines was far more fun. Hell, even the new Hanumura is more fun with the design changes. Braxis is literally one of the worst (I lied its thee worst )one sided map where you can almost never make a good turn around (majority of my experiences anyway). Im sick of seeing it in the damn rotation all the time.

    Share this post


    Link to post
    Share on other sites

    Haunted Mines getting some fine tuning is well overdue. When the best play is to ignore the objective and go get camps instead to push lanes something has gone horribly wrong. Fortunately this also seems like an easy problem to fix: make the monsters in the mine give experience, a lot of it so that it is more worth your time to go into the mines. The biggest problem in that map is that you lose out on XP in lanes when you go into the mines so if the monsters in the mine gave more XP than laning would people would actually do the objective and fight over it

    Share this post


    Link to post
    Share on other sites
    16 hours ago, VinsX said:

    I could totally relate. My most ridiculous QM experience was on this map. We finished 58-17 but still almost lost. Because our team was Ming+Alarak+Valeera+Valla & Abby, and the enemy team was Xul+Naz+Sylv+Chromie & Medivh. All they did was what you said above, and all we could do was all-in gank and hurry back to save the other lane (xd). We only managed to win because we wiped their team before they were able to rush our core down. If they had a Zag or Az instead of Chromie we might end up with a bigger deficit but still lose.

    I can recall an almost identical game, except I was on the pushing team and we won. But honestly, we were totally STOMPED in terms of teamfights. This game was so strange, just like you described. It is generally counter-intuitive that you can win a game if for every kill you die around 5 times 😛

    • Thanks 1

    Share this post


    Link to post
    Share on other sites
    On 10/16/2018 at 4:18 PM, Stan said:
    • Haunted Mines have been removed from all gameplay modes.
    •  

    What the heeeeeeeeck??????? O_O WHY!!!¿

    Share this post


    Link to post
    Share on other sites
    On 10/16/2018 at 6:45 PM, shanghaied said:

    That Ana change is simply huge and long overdue.  I wouldn't be surprised if it bumps her up in the meta a bit.

    Looks funner and far less frustrating.

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Stan
        This week's Hero rotation includes Mephisto, Probius, and Murky!
        The latest patch with Chromie & Lucio reworks is going live tomorrow and you'll no longer be able to purchase Loot Chests with Gems. We also recommend you to keep Heroes close to leveling and not level them up until after tomorrow, when the new event begins, because the new Loot Chests drop Spring Event skins.
        Free-to-Play Hero Rotation: March 26, 2019
        Raynor Muradin Sonya Nazeebo Uther Jaina Falstad Alexstrasza Zarya Maiev Mephisto (Slot unlocked at Player Level 5) Tyrande (Slot unlocked at Player Level 10) Probius (Slot unlocked at Player Level 15) Murky (Slot unlocked at Player Level 20) (Source)
      • By Stan
        This week's brawl is Lost Cavern, but there isn't any quest associated with it, meaning you won't receive a Loot Chest for playing three games. We currently don't know if this is a bug or intended.
        Update: The bug seems to have been hotfixed and you'll again receive a Loot Chest for playing three games.
        Would you mind no Loot Box rewards from brawls or are they the only incentive why you keep playing the weekly brawl?

        Blizzard (Source)
        This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

        Rules:
        Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
        Complete three matches of Lost Cavern to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
      • By Stan
        An overview of a few changes to the game's monetization model in the upcoming patch.
        Gold
        You can now convert Gold into Shards and purchase Rare Loot Chests with Gold.
        Shards
        Shards are used to forge cosmetic items for your Collection. You can acquire Shards by purchasing them with Gold or opening Loot Chests. Starting next week, you will be able to purchase Shards with Gold.
        100 Shards cost 2,000 Gold. 500 Shards cost 10,000 Gold.
        Loot Chests
        Loot Chests can no longer be purchased using Gems / real money, so the gambling aspect is virtually gone in Heroes.
        Rare Loot Chests cost 3,000 Gold each.
        Do you like the changes? Let us know in the comments!
      • By Stan
        Arthas, Mephisto, and the Lost Vikings are on sale this week along with Golden Lunar Skyrocket which costs 10,000 Gold.
        Hero Sales
        Heroes Discount Price Arthas 625 312Gems Mephisto 750 375 Gems The Lost Vikings 750 375 Gems Skins & Mounts
        Blizzard still haven't removed Paramour Pajamathur Abathur and Flirty Cloud from the Collection. The items are still labeled as being available for purchase for a limited time.
        Skins Mounts Paramour Pajamathur Abathur (900 Gems // 1,800 Shards) Golden Lunar Skyrocket (10,000 Gold)

        Flirty Cloud (900 Gems // 1,800 Shards)
        Click here to check out this week's Free-to-Play Hero rotation!
      • By Stan
        The latest patch comes with a lot of exciting new content available for testing, ranging from Hero reworks up to the new Caldeum Complex event, and revamped Hero roles.
        Patch Highlights
        The latest content patch will go live next week. You can now convert 10,000 Gold into 500 Shards (PTR values are subject to change at any time throughout testing). Hero Roles have been reworked. You can find more details in this post. Hero and Team League have been merged into a single Ranked queue called Storm League. Loot Chests can no longer be purchased with Gems. Rare Loot Chests can be purchased for 3,000 Gold each. A new Caldeum Complex Event comes with new skins and rewards. Caldeum Complex Loot Chests will have a chance to contain items from previous Lunar New Year Spring Events. Chromie and Lucio have been reworked. Click here for a full list of updated abilities and talents. Chromie's Sand Blast (Q) now deals 50% damage to Structures, Dragon's Breath's (W) ground warning is no longer visible to enemies, and the spell fires 3 blasts with a 0.75 delay towards a vector targeted direction, Time Trap (E) must now be detonated and affects friendly targets. Lucio's Wall Ride has been moved to (Z). He received a new trait called "Push Off". While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second. Lucio has a new Heroic ability High Five (R1) that can be activated to quickly skate towards a target allied Hero, healing them for 250 and granting Unstoppable for 1 second, with a 15 second cooldown per allied Hero. Blizzard (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of March 25. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        General
        The cap on maximum negative Armor has been increased from -25 to -75, now that different Armor effects no longer stack Developer Comment: The negative Armor cap was originally instituted as a safety precaution so that stacking long term negative Armor effects wouldn’t lead to degenerate gameplay. We don’t anticipate many effects to go beyond -25, but there are a few cases where this can happen (including the new Unraveling Talent on Chromie and Sgt. Hammer’s Shrapnel Mines). Hero Roles Update Updated roles include: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin For more information, please review our blog here Loot chests are no longer available for Gem purchase Rare loot chests are now available for Gold purchase (3000 each) New Event: Caldeum Complex
        Welcome to the Caldeum Arcopolis, 2103 AD. A city bought and sold a hundred times over, now giant Mega Corporations hold more sway in the ever-shifting politics of the world than governments. Down on the rain slicked streets, humans, mutants, machines and synthetics all struggle to find their place in the light of the neon glow beneath the towering monuments to capitalism lording over them.
        With such oppression, the common people often turn to a life of crime. The leader of one of the largest gangs, the Azure Dragons, goes by the nickname, Chromie. Both a hacker and an anti-corporate street artist, many have said her work has an almost prophetic quality, as if she sees through time itself. The corporate media would have you believe she uses her gang of hackers to illegally ensure her prophecies become true, but lately her work has turned dark, as if she’s seen a cataclysmic force on the horizon…
        Recently, the Dragons have found an ally in the Onyx Turtles. While it’s rare to see the gangs working together, as the noose of systemic oppression has grown tighter, those in the underbelly of the mega-city have had to find new ways to survive. Kharazim and his Turtles are a harder sort of stock than most, with many known gladiators and street fighters serving in the ranks. This new alliance has provided the Azure dragons a strong defense against threats in the physical world.
        High above, the Jigoku Cybenetics Corporation, a primary manufacturer of mechanical augmentations, has become a target of both groups. In the mean streets, human enhancement has become one of the few options left to move the playing field more into the favor of those willing to bend the law. But their efforts have not gone unnoticed, and any who would dare to impugn the honor of Jigoku find themselves in the sights of the CyberOni, Jigoku’s elite agents: merciless killers at the beck and call of their bureaucratic masters.
        Caldeum Complex Quest Chain
        Make Contact with the Dragons: Capture 8 Mercenary camps in winning games Reward: Azure Dragons Spray and 3 Day Boost Meet the Azure Prophet: Win 2 games as a Melee or Ranged Assassin Reward: Azure Dragon Chromie Portrait and a Caldeum Complex Loot Chest Earn the Turtles’ Trust: Contribute 25,000 XP in winning games Reward: Onyx Turtles Spray and 250 Gold Spar with Kharazim: Win 2 Games as Healer or Support Reward: Onyx Turtle Kharazim Portrait and Cyberpunk Phrases Pack Join the Tigers’ Hunt: Kill 150 Minions in winning games Reward: Ivory Tigers Spray and 250 Gold Prove Your Valor to Johanna: Win 2 games as Tank or Bruiser Reward: Ivory Tiger Johanna Portrait and a Caldeum Complex Loot Chest Take Down the CyberOni Butcher: Achieve 50 takedowns in winning games Reward: Jigoku Cybernetics Spray and Jigoku Cybernetics Butcher Portrait Raid Jigoku Cybernetics Research Facility: Destroy 10 Forts or Keeps in winning games Reward: Jigoku Cyber Oni Warboar and 500 Gold Caldeum Complex Loot Chests
        Starting the week of March 26, all Loot chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These loot chests guarantee at least one item from the Caldeum Complex or previous years’ Lunar New Year Spring events. Carve out your place among the infamous gangs and score yourself some sweet loot before the streets calm on April 30!
        Note: Loot Chests earned prior to the start of this event will not become Caldeum Complex Loot Chests.
        Storm League
        Hero League and Team League have been merged into a single ranked queue: Storm League Players must have 16 or more Heroes available and account level 50 or above to queue for Storm League Additional Details: Players can choose their preferred roles in the Ranked menu, so other team members can understand their play style Players can see party members’ win count under their rank badges on the Storm League queue screen The starting MMR in Storm League will be taken from a player’s last highest MMR from Hero League or Team League, whichever is higher Players will be prevented from queuing up in Storm League as a party together if their rank difference is more than 2 leagues apart There is a tooltip available to indicate this Exception: For players in a party of 5, any member outside the party’s League spread maximum will not be counted toward matchmaking requirements Exception: Players who have not yet placed are able to play with anyone Leaderboards have been updated to reflect Storm League Heroes
        We have recently revamped hero roles. For more information on this, check out our blog here.
        Healers
        Lúcio

        Abilities
        Crossfade (W) Healing decreased from 16 to 15 per second Movement Speed aura reduced from 20% to 10% Amp It Up (E) Healing Boost heal reduced from 114 to 112 per second Speed Boost Movement Speed reduced from 45% to 30% Wall Ride (Z) Moved from (Trait) to (Z) Skate Mode (Z) Removed New Trait – Push Off While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second Talents
        Level 1 Maximum Tempo (E) Removed Party Mix (E) Moved from Level 7 New Talent – Smooth Moves (Z) Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana Level 4 Chase the Bass (Q) Removed Subwoofer (Q) Additional functionality: Close enemies are knocked back 75% further Quest: Hit 3 enemy Heroes with the same Soundwave Reward: Increase Soundwave arc by 50% and range by 20% New Talent – Supersonic (Trait) Push Off recharges 100% faster while you have the Wall Ride buff Level 7 Sonic Amplifier (W) Removed Reverse Amp (W) Moved from Level 10 New functionality: While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura New Talent – Good Vibrations (Q) Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit Level 10 New Heroic – High Five (R) Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero) Level 13 Beat Mixing (W) Removed Can't Stop, Won't Stop (Trait) Removed Back in the Mix (Trait) Removed Hard Style (Trait) Removed Slip (Z) Moved from Level 1 New functionality: While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second New Talent – All Together (W) Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs) New Talent – Heavy Casters (Trait) Push Off no longer Slows but instead Stuns enemies for 0.5 seconds Level 16 Bring it Together (E) Removed Up the Frequency (E) No longer reduces Mana Cost Additional functionality: While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds New Talent – Up to Eleven (E) Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown) Level 20 Synaesthesia Auditiva (E) Removed Bonus Track (E) Removed Nonstop Remix (R) Removed New Heroic Mastery – Mixing Fire (R) You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second New Talent – House Party (W) All of your healing is increased by 10% for each allied Hero in your aura New Talent – Summer Anthem (W) Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown) Developer Comment: Lúcio’s rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies.
        That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.
        Ranged Assassins
        Chromie

        Abilities
        Sand Blast (Q) Now hits all enemy types, though stops travel after one hit Deals 50% damage to Structures Baseline quest has been removed Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time Damage reduced from 315 to 280 Cooldown increased from 2.5 to 3 seconds Cast time reduced from .8125 to .5 seconds Initial missile speed has been reduced, but acceleration has been added The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds Dragon's Breath (W) Ground warning is no longer visible to enemy heroes Damage reduced from 390 to 195 Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction Cooldown increased from 8 to 15 seconds Mana cost increased from 50 to 75 Time Trap (E) Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop Now affects allies as well as enemies Search area increased from 1.5 to 2 radius Mana cost increased from 25 to 30 Health increased from 300 to 500 Timewalker/Bronze Talons (Trait) The Bronze Talons Basic Attack component of her trait has been removed Talents
        Level 1 Deep Breathing (W) Stacks increased from 12 to 25 Bonus reduced from 5 to 2 per stack Bonus at maximum stacks reduced from 140 to 50 New Talent – Once Again the First Time (Q) Quest: Hit an enemy Hero with Sand Blast 40 times Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2 Mounting Sand (Q) Removed Level 2 Andorhal Anomaly (E) Moved from Level 18 No longer causes all three charges to refresh at once Additional functionality: Reduces the cooldown of Time Trap by 5 seconds All Time Traps are detonated at the same time New Talent – Chronic Conditions (E) After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds New Talent – Time Troubles (E) After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds Enveloping Assault (W) Removed Timely Surprise (E) Removed Level 5 Mobius Loop (W) Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit Mana return reduced from 100 to 40 per enemy Hero hit Bronze Talons (Q) Has been redesigned When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds New Talent – A Proper Greeting Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds Dragon's Eye (W) Removed Chrono Sickness (E) Removed Level 8 Slowing Sands (R1) Redesigned: Slow now increases the longer an enemy is in the affected area Now Slows by 5% every 0.25 seconds, up to a maximum of 70% Temporal Loop (R2) Range reduced from 11 to 8 Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds Level 11 Here and There (Active) Now has a range of 9 Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location New Talent – Gnome Speed Ahead! (Q) After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds Bye Bye! (B) Removed Level 18 New Talent – Unravelling (R1) Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30 Stuck in a Loop (R2) Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds New Talent – Blessing of the Bronze Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster Pocket of Time (R1) Removed Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
        We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
        Lunara

        Talents
        Level 4 Blossom Swell (Q) Movement Speed bonus reduced from 15% to 12% This Movement Speed bonus now stacks with other Movement Speed bonuses Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.
        Bug Fixes
        Fixed an issue where the healing nameplate UI would be hidden when the total equals 0. Fixed an issue where broadcasts would sometimes appear twice when sent Revamped Hero roles, further reworks, and a merged Hero & Team League are coming soon!