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Heroes of the Storm Patch Notes: Oct 16 & Mal'Ganis Build Guide

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The latest Heroes of the Storm content patch is now live with Mal'Ganis, disabled Haunted Mines, and changes to certain Support abilities to only work on Heroes.

Patch Highlights

  • Mal'Ganis is now live and you can check out our build guide here. The Hero is also available in the talent calculator.
  • The game no longer supports DirectX9 and the 32-bit version of the client.
  • Haunted Mines have been removed from all gameplay modes.
  • Ana's Healing DartHealing Dart now pierces targets at full Health.
  • Multiple Support abilities have been reworked to only work on Heroes.

Blizzard LogoBlizzard (Source)

General

  • Heroes of the Storm no longer supports DirectX 9 and the 32-bit version of the client.

Battlegrounds

Unranked Battleground Rotation:

  • The Battleground Rotation for all Unranked modes has been adjusted to the following:
    • Alterac Pass
    • Battlefield of Eternity
    • Blackheart's Bay
    • Braxis Holdout
    • Cursed Hollow
    • Dragon Shire
    • Garden of Terror
    • Hanamura Temple
    • Infernal Shrines
    • Sky Temple
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry
    • Warhead Junction
    • Haunted Mines: Haunted Mines has been removed from all gameplay modes. It will still be available to be played in Custom Games.
    • Mercenaries: Sappers can no longer have their charge attack interrupted by a Silence effect. Silencing Sappers will still prevent them from starting to channel this ability

    New Hero: Mal'Ganis (Warrior)

    Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.

    Trait

    • Vampiric TouchVampiric Touch
      • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.

    Basic Abilities

    • Fel ClawsFel Claws (Q)
      • Violently slash in the chosen direction, dealing 78 damage to enemies.
      • Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
    • Necrotic EmbraceNecrotic Embrace (W)
      • Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
    • Night RushNight Rush (E)
      • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

    Heroic Abilities

    • Carrion SwarmCarrion Swarm (R)
      • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
      • Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
    • Dark ConversionDark Conversion (R)
      • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

    Design

    Support Heroes

    • We've unified certain Support abilities to only work on Heroes (not minions or Mercenaries):

    Alexstrasza

    • Gift of LifeGift of Life (Q)
    • Breath of LifeBreath of Life (Q-Dragon Form)

    Brightwing

    • Pixie DustPixie Dust (E)
    Li Li
    • Healing BrewHealing Brew (Q)

    Rehgar

    • Healing TotemHealing Totem (Active - Level 4)
    • Earth ShieldEarth Shield (W - Level 13)

    Tyrande

    • Light of EluneLight of Elune (Q)

    Uther

    • Holy LightHoly Light (Q)
    Developer Comment: We're unifying the vast majority of our heals for their intended purpose: healing allied Heroes.  We're maintaining the ability for a few heals to affected Minions still where we think it's an important part of their gameplay: Lt. Morales Healing BeamHealing Beam (so that she can heal herself), Rehgar's Chain HealChain Heal (to allow bounces travel across Minions), Tyrael's RighteousnessRighteousness (because shielding Minion waves is part of the lane interaction with the ability), and Uther's Holy RadianceHoly Radiance (to unify expectations, since it can damage Minions).

    Heroes

    Support

    Ana

    Divider_Hero_Ana.png

    Abilities

    • Healing DartHealing Dart (Q)
      • Healing Dart will now pierce targets at full Health.

    Collection

    New Bundles

    • The following new bundles are available for a limited time!
      • Mal'Ganis Heroic Bundle
      • Death & Undeath Bundle
      • Meat Wagon Bundle

    New Announcer

    • Mal'Ganis

    New Mount

    • Meat Wagon
      • Northrend Meat Wagon
      • Blackrock Meat Wagon
      • Deathguard Meat Wagon

    New Skins

    • Mal'Ganis
      • Dreadmachine Mal'Ganis
      • Neocarbon Dreadmachine Mal'Ganis
      • Master Deadmachine Mal'Ganis
      • Infernal Mal'Ganis
      • Northrend Mal'Ganis

    New Portraits, Sprays, and Emojis

    • Several new emoji packs and portraits have also been added to the game. 

    Bug Fixes

    General

    • AI Heroes: Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities.
    • Spell Power: Fixed an issue where Spell Power would no longer affect a Hero’s abilities after they died. (For example: Jaina’s Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.)
    • Statis/Time Stop: Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop.

    Battlegrounds

    • Garden of Terror: Fixed an issue where all three Garden Terrors could spawn in a single lane.
    • Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.

    User Interface

    • Fixed an issue where a space would appear before the player’s name in a Whisper.

    Heroes, Abilities, and Talents

    • Ana: Fixed an issue where Ana’s ShrikeShrike healing was not accurately reflecting her damage done (via Spell Power or her target’s Armor).
    • Chromie: Fixed an issue where Temporal LoopTemporal Loop’s return location would appear incorrect if a movement ability was used by the target.
    • Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting OverpowerOverpower.
    • Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall.
    • Gul’dan: Fixed an issue where Darkness WithinDarkness Within’s bonus Spell Power would not increase the healing of Drain LifeDrain Life.
    • Kharazim: Can now Radiant DashRadiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests.
    • Li-Ming: Fixed an issue where Tal Rasha's ElementsTal Rasha's Elements would grant bonus damage to CalamityCalamity after being twice in a row.
    • Murky: Egg HuntEgg Hunt’s Slime no longer benefits from Slime talents.
    • Sylvanas: Targets of Mind ControlMind Control will now clear their move orders when affected by the ability.
    • Uther: Fixed an issue where Holy FireHoly Fire’s damage was affected by Spell Power.

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    Actually, this patch introduces some meaningful changes.

    Ana's Healing DartHealing Dart being able to pierce through, if the initial target is full HP is huge I think, at least at my silver / gold level, where everybody could use some better positioning. But on the other hand at HGC level as well I guess.

    Map going up / down is also always quite a piece of news IMO, especially one that has already been reworked once. [BTW, I joined HOTS after the rework, could somebody please explain it to me how the map was initially?]. I mean, HM did have its flaws, such as IGNORING THE OBJECTIVE (sic!) and going for camps and pushing. It was super effective on my level if the enemy team was not aware of it. I guess removing the sapper camps could improve it; adding a third lane would achieve similar effect as well.

    I am kinda hyped for Mal'ganis, he might be the first hero I'm going to buy at release date. His kit seems really fun to play.

    2 hours ago, Stan said:

    Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.

    There was this flick from one of the WTF videos where TLV blocked the whole gate, releasing approx. 10 catas at once, getting the opponent busy at the same time. That was kinda fun, the core went down in a matter of seconds ?

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    11 minutes ago, VegaPl said:

    Map going up / down is also always quite a piece of news IMO, especially one that has already been reworked once. [BTW, I joined HOTS after the rework, could somebody please explain it to me how the map was initially?]. I mean, HM did have its flaws, such as IGNORING THE OBJECTIVE (sic!) and going for camps and pushing.

    The original haunted mines biggest issue was that the "boss" stayed in one single lane, and spawned where he died at. So you would really only push down one lane of the map to their core. It was much more of a siege race than anything. 

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    39 minutes ago, VegaPl said:

    I mean, HM did have its flaws, such as IGNORING THE OBJECTIVE (sic!) and going for camps and pushing.

    I could totally relate. My most ridiculous QM experience was on this map. We finished 58-17 but still almost lost. Because our team was Ming+Alarak+Valeera+Valla & Abby, and the enemy team was Xul+Naz+Sylv+Chromie & Medivh. All they did was what you said above, and all we could do was all-in gank and hurry back to save the other lane (xd). We only managed to win because we wiped their team before they were able to rush our core down. If they had a Zag or Az instead of Chromie we might end up with a bigger deficit but still lose.

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    Guess that rework of Haunted Mines wasn't enough. It still felt snowbally at times, especially with Sylvanas when objective could have been mostly ignored.

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    After ~6 years of following LoL and now ~1.5 years of following HotS, I've found the best MOBA patch note I have ever or will ever read: "Haunted Mines has been removed from all gameplay modes."

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    3 hours ago, clepsydriska said:

    After ~6 years of following LoL and now ~1.5 years of following HotS, I've found the best MOBA patch note I have ever or will ever read: "Haunted Mines has been removed from all gameplay modes."

    That will only be true once Braxis Holdout is gone. Worst map ever designed. Haunted mines was far more fun. Hell, even the new Hanumura is more fun with the design changes. Braxis is literally one of the worst (I lied its thee worst )one sided map where you can almost never make a good turn around (majority of my experiences anyway). Im sick of seeing it in the damn rotation all the time.

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    Haunted Mines getting some fine tuning is well overdue. When the best play is to ignore the objective and go get camps instead to push lanes something has gone horribly wrong. Fortunately this also seems like an easy problem to fix: make the monsters in the mine give experience, a lot of it so that it is more worth your time to go into the mines. The biggest problem in that map is that you lose out on XP in lanes when you go into the mines so if the monsters in the mine gave more XP than laning would people would actually do the objective and fight over it

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    16 hours ago, VinsX said:

    I could totally relate. My most ridiculous QM experience was on this map. We finished 58-17 but still almost lost. Because our team was Ming+Alarak+Valeera+Valla & Abby, and the enemy team was Xul+Naz+Sylv+Chromie & Medivh. All they did was what you said above, and all we could do was all-in gank and hurry back to save the other lane (xd). We only managed to win because we wiped their team before they were able to rush our core down. If they had a Zag or Az instead of Chromie we might end up with a bigger deficit but still lose.

    I can recall an almost identical game, except I was on the pushing team and we won. But honestly, we were totally STOMPED in terms of teamfights. This game was so strange, just like you described. It is generally counter-intuitive that you can win a game if for every kill you die around 5 times ?

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    On 10/16/2018 at 4:18 PM, Stan said:
    • Haunted Mines have been removed from all gameplay modes.
    •  

    What the heeeeeeeeck??????? O_O WHY!!!¿

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    On 10/16/2018 at 6:45 PM, shanghaied said:

    That Ana change is simply huge and long overdue.  I wouldn't be surprised if it bumps her up in the meta a bit.

    Looks funner and far less frustrating.

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        Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
        General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
        D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Elitesparkle
        Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
        Map Updates
        Blackheart's Bay
        Objective
        Bombardment Damage increased from 2875 to 3000. Balance Updates
        Arthas
        Base
        Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
        Base
        Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
        Base
        Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
        Talents
        Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
        Talents
        Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
        Talents
        Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
        Talents
        Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
        Base
        Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
        Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
        Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
      • By Elitesparkle
        Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Map Updates Balance Update Bug Fixes General
        Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
        Map Updates
        Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
        Balance Update
        Heroes
        Arthas
        Arthas has been fully reworked! All abilities and talents will be listed below.
        Base
        Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
        Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
        Base
        Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
        Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
        Base
        Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
        Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
        Talents
        Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
        Base
        Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
        Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
        Base
        Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
        Base
        Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
        Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
        Talents
        Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
        Base
        It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
        Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
        Talents
        Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
        Base
        Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
        Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
        Bug Fixes
        General
        Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
        General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
        D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Elitesparkle
        Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
        Map Updates
        Volskaya Foundry
        Objective
        Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
        Azmodan
        Base
        Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
        Stats
        Attack Damage increased from 110 to 117. Talents
        Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
        Base
        Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
        Base
        Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
        Base
        Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
        Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
        Stats
        Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
        Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
        Base
        Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
        Talents
        Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
        Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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