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Heroes of the Storm Patch Notes: Oct 16 & Mal'Ganis Build Guide

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The latest Heroes of the Storm content patch is now live with Mal'Ganis, disabled Haunted Mines, and changes to certain Support abilities to only work on Heroes.

Patch Highlights

  • Mal'Ganis is now live and you can check out our build guide here. The Hero is also available in the talent calculator.
  • The game no longer supports DirectX9 and the 32-bit version of the client.
  • Haunted Mines have been removed from all gameplay modes.
  • Ana's Healing DartHealing Dart now pierces targets at full Health.
  • Multiple Support abilities have been reworked to only work on Heroes.

Blizzard LogoBlizzard (Source)

General

  • Heroes of the Storm no longer supports DirectX 9 and the 32-bit version of the client.

Battlegrounds

Unranked Battleground Rotation:

  • The Battleground Rotation for all Unranked modes has been adjusted to the following:
    • Alterac Pass
    • Battlefield of Eternity
    • Blackheart's Bay
    • Braxis Holdout
    • Cursed Hollow
    • Dragon Shire
    • Garden of Terror
    • Hanamura Temple
    • Infernal Shrines
    • Sky Temple
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry
    • Warhead Junction
    • Haunted Mines: Haunted Mines has been removed from all gameplay modes. It will still be available to be played in Custom Games.
    • Mercenaries: Sappers can no longer have their charge attack interrupted by a Silence effect. Silencing Sappers will still prevent them from starting to channel this ability

    New Hero: Mal'Ganis (Warrior)

    Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.

    Trait

    • Vampiric TouchVampiric Touch
      • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.

    Basic Abilities

    • Fel ClawsFel Claws (Q)
      • Violently slash in the chosen direction, dealing 78 damage to enemies.
      • Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
    • Necrotic EmbraceNecrotic Embrace (W)
      • Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
    • Night RushNight Rush (E)
      • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

    Heroic Abilities

    • Carrion SwarmCarrion Swarm (R)
      • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
      • Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
    • Dark ConversionDark Conversion (R)
      • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

    Design

    Support Heroes

    • We've unified certain Support abilities to only work on Heroes (not minions or Mercenaries):

    Alexstrasza

    • Gift of LifeGift of Life (Q)
    • Breath of LifeBreath of Life (Q-Dragon Form)

    Brightwing

    • Pixie DustPixie Dust (E)
    Li Li
    • Healing BrewHealing Brew (Q)

    Rehgar

    • Healing TotemHealing Totem (Active - Level 4)
    • Earth ShieldEarth Shield (W - Level 13)

    Tyrande

    • Light of EluneLight of Elune (Q)

    Uther

    • Holy LightHoly Light (Q)
    Developer Comment: We're unifying the vast majority of our heals for their intended purpose: healing allied Heroes.  We're maintaining the ability for a few heals to affected Minions still where we think it's an important part of their gameplay: Lt. Morales Healing BeamHealing Beam (so that she can heal herself), Rehgar's Chain HealChain Heal (to allow bounces travel across Minions), Tyrael's RighteousnessRighteousness (because shielding Minion waves is part of the lane interaction with the ability), and Uther's Holy RadianceHoly Radiance (to unify expectations, since it can damage Minions).

    Heroes

    Support

    Ana

    Divider_Hero_Ana.png

    Abilities

    • Healing DartHealing Dart (Q)
      • Healing Dart will now pierce targets at full Health.

    Collection

    New Bundles

    • The following new bundles are available for a limited time!
      • Mal'Ganis Heroic Bundle
      • Death & Undeath Bundle
      • Meat Wagon Bundle

    New Announcer

    • Mal'Ganis

    New Mount

    • Meat Wagon
      • Northrend Meat Wagon
      • Blackrock Meat Wagon
      • Deathguard Meat Wagon

    New Skins

    • Mal'Ganis
      • Dreadmachine Mal'Ganis
      • Neocarbon Dreadmachine Mal'Ganis
      • Master Deadmachine Mal'Ganis
      • Infernal Mal'Ganis
      • Northrend Mal'Ganis

    New Portraits, Sprays, and Emojis

    • Several new emoji packs and portraits have also been added to the game. 

    Bug Fixes

    General

    • AI Heroes: Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities.
    • Spell Power: Fixed an issue where Spell Power would no longer affect a Hero’s abilities after they died. (For example: Jaina’s Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.)
    • Statis/Time Stop: Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop.

    Battlegrounds

    • Garden of Terror: Fixed an issue where all three Garden Terrors could spawn in a single lane.
    • Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.

    User Interface

    • Fixed an issue where a space would appear before the player’s name in a Whisper.

    Heroes, Abilities, and Talents

    • Ana: Fixed an issue where Ana’s ShrikeShrike healing was not accurately reflecting her damage done (via Spell Power or her target’s Armor).
    • Chromie: Fixed an issue where Temporal LoopTemporal Loop’s return location would appear incorrect if a movement ability was used by the target.
    • Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting OverpowerOverpower.
    • Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall.
    • Gul’dan: Fixed an issue where Darkness WithinDarkness Within’s bonus Spell Power would not increase the healing of Drain LifeDrain Life.
    • Kharazim: Can now Radiant DashRadiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests.
    • Li-Ming: Fixed an issue where Tal Rasha's ElementsTal Rasha's Elements would grant bonus damage to CalamityCalamity after being twice in a row.
    • Murky: Egg HuntEgg Hunt’s Slime no longer benefits from Slime talents.
    • Sylvanas: Targets of Mind ControlMind Control will now clear their move orders when affected by the ability.
    • Uther: Fixed an issue where Holy FireHoly Fire’s damage was affected by Spell Power.

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    Actually, this patch introduces some meaningful changes.

    Ana's Healing DartHealing Dart being able to pierce through, if the initial target is full HP is huge I think, at least at my silver / gold level, where everybody could use some better positioning. But on the other hand at HGC level as well I guess.

    Map going up / down is also always quite a piece of news IMO, especially one that has already been reworked once. [BTW, I joined HOTS after the rework, could somebody please explain it to me how the map was initially?]. I mean, HM did have its flaws, such as IGNORING THE OBJECTIVE (sic!) and going for camps and pushing. It was super effective on my level if the enemy team was not aware of it. I guess removing the sapper camps could improve it; adding a third lane would achieve similar effect as well.

    I am kinda hyped for Mal'ganis, he might be the first hero I'm going to buy at release date. His kit seems really fun to play.

    2 hours ago, Stan said:

    Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.

    There was this flick from one of the WTF videos where TLV blocked the whole gate, releasing approx. 10 catas at once, getting the opponent busy at the same time. That was kinda fun, the core went down in a matter of seconds ?

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    11 minutes ago, VegaPl said:

    Map going up / down is also always quite a piece of news IMO, especially one that has already been reworked once. [BTW, I joined HOTS after the rework, could somebody please explain it to me how the map was initially?]. I mean, HM did have its flaws, such as IGNORING THE OBJECTIVE (sic!) and going for camps and pushing.

    The original haunted mines biggest issue was that the "boss" stayed in one single lane, and spawned where he died at. So you would really only push down one lane of the map to their core. It was much more of a siege race than anything. 

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    39 minutes ago, VegaPl said:

    I mean, HM did have its flaws, such as IGNORING THE OBJECTIVE (sic!) and going for camps and pushing.

    I could totally relate. My most ridiculous QM experience was on this map. We finished 58-17 but still almost lost. Because our team was Ming+Alarak+Valeera+Valla & Abby, and the enemy team was Xul+Naz+Sylv+Chromie & Medivh. All they did was what you said above, and all we could do was all-in gank and hurry back to save the other lane (xd). We only managed to win because we wiped their team before they were able to rush our core down. If they had a Zag or Az instead of Chromie we might end up with a bigger deficit but still lose.

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    Guess that rework of Haunted Mines wasn't enough. It still felt snowbally at times, especially with Sylvanas when objective could have been mostly ignored.

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    After ~6 years of following LoL and now ~1.5 years of following HotS, I've found the best MOBA patch note I have ever or will ever read: "Haunted Mines has been removed from all gameplay modes."

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    3 hours ago, clepsydriska said:

    After ~6 years of following LoL and now ~1.5 years of following HotS, I've found the best MOBA patch note I have ever or will ever read: "Haunted Mines has been removed from all gameplay modes."

    That will only be true once Braxis Holdout is gone. Worst map ever designed. Haunted mines was far more fun. Hell, even the new Hanumura is more fun with the design changes. Braxis is literally one of the worst (I lied its thee worst )one sided map where you can almost never make a good turn around (majority of my experiences anyway). Im sick of seeing it in the damn rotation all the time.

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    Haunted Mines getting some fine tuning is well overdue. When the best play is to ignore the objective and go get camps instead to push lanes something has gone horribly wrong. Fortunately this also seems like an easy problem to fix: make the monsters in the mine give experience, a lot of it so that it is more worth your time to go into the mines. The biggest problem in that map is that you lose out on XP in lanes when you go into the mines so if the monsters in the mine gave more XP than laning would people would actually do the objective and fight over it

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    16 hours ago, VinsX said:

    I could totally relate. My most ridiculous QM experience was on this map. We finished 58-17 but still almost lost. Because our team was Ming+Alarak+Valeera+Valla & Abby, and the enemy team was Xul+Naz+Sylv+Chromie & Medivh. All they did was what you said above, and all we could do was all-in gank and hurry back to save the other lane (xd). We only managed to win because we wiped their team before they were able to rush our core down. If they had a Zag or Az instead of Chromie we might end up with a bigger deficit but still lose.

    I can recall an almost identical game, except I was on the pushing team and we won. But honestly, we were totally STOMPED in terms of teamfights. This game was so strange, just like you described. It is generally counter-intuitive that you can win a game if for every kill you die around 5 times ?

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    On 10/16/2018 at 4:18 PM, Stan said:
    • Haunted Mines have been removed from all gameplay modes.
    •  

    What the heeeeeeeeck??????? O_O WHY!!!¿

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    On 10/16/2018 at 6:45 PM, shanghaied said:

    That Ana change is simply huge and long overdue.  I wouldn't be surprised if it bumps her up in the meta a bit.

    Looks funner and far less frustrating.

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        Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
        Base
        Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
        Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
        Bug Fixes
        Heroes
        Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Elitesparkle
        Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
        Map Updates
        Volskaya Foundry
        Objective
        Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
        Arthas
        Base
        Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
        Base
        Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
        Talents
        Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
        Base
        Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
        Base
        Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
        Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
      • By Elitesparkle
        Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Map Updates Balance Update Known Issues & Bug Fixes General
        All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
        Map Updates
        General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
        Balance Update
        Heroes
        Azmodan
        Base
        Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
        Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
        Base
        Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
        Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
        Base
        Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
        Base
        Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
        Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
        Talents
        Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
        Base
        Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
        Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
        Base
        Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
        Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
        Talents
        Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
        Base
        Basic Attack damage decreased from 173 to 167. Talents
        Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
        Base
        Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
        Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
        Known Issues & Bug Fixes
        Known Issues
        Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
        Heroes
        Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

         
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