Oxygen

Orphea Talents and Abilities Details

15 posts in this topic

410HxRD.jpg

Here's a rundown of Orphea's abilities and talents.

Hi! I figured that in your excitement you might want to get a quick, easy-to-browse rundown of Orphea's abilities and talents. As is tradition, I'll also be writing a hands-on experience article about her during the day, so stay tuned for that.

Basic Abilities

Shadow Waltz (Q) - After 0.5 seconds, deal 150 damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds, refunds 25 Mana, and causes Orphea to dash a short distance upon moving.

Cost: 25
Cooldown: 5

Chomp (W) - After 0.625 seconds, deal 285 damage to nearby enemies in front of Orphea.

Cost: 60
Cooldown: 10

Dread (E) - Release a wave of dread that deals 85 damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds.

Cost: 50
Cooldown: 14

Trait

Overflowing Chaos (D) - Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consume all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

Heroic Abilities 

Eternal Feast (R1) - After 1.5 seconds, deal 210 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.

Cost: 75
Cooldown: 50

Crushing Jaws (R2) - After 1.25 seconds, pull enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds.

Cost: 75
Cooldown: 50

Talents

Level 1 talents

En Pointe [Q] - Shadow Waltz deals an increased 50% damage to enemies hit by its end.

Growing Nightmare [E] - Each Hero hit by the wave of Dread increases the damage of its eruption by 25%.

Ancestral Strength [D] - Non-Heroic Abilities deal 25% more damage to Stunned, Rooted, Silenced or Slowed enemies and grant 1 additional Chaos when hitting Heroes.

Level 4 talents

Allegrissimo [Q] - Hitting Heroes with the end of Shadow Waltz sets its cooldown to 1 second.

Backbiter [W] - If Chomp hits a Hero, Orphea immediately dashes a short distance backwards.

Fright [E] - Dread's Slow also applies to enemies in Dread's path, and stacks up to 50%.

Level 7 talents

Insatiable [W] - Hitting a Hero with Chomp sets its cooldown to 2 seconds.

Ravenous Hunger [W] - Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 3 and heal Orphea for 60. Heroes that die increase its damage by 60 and heal Orphea for 25% of her maximum Health.

Mind Devourer [E] - Quest: Hitting Heroes with Dread increases its damage by 5, up to 200. Reward: After hitting 40 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.

Level 13 talents

Determination [Q] - After dashing with Shadow Waltz, Orphea gains 50 Spell Armor, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%

Abyssal Symbiosis [W] Hitting a Hero with Chomp instantly grants Orphea maximum Chaos.

Invasive Miasma [D] - Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.

Level 16 talents

Bond of Anguish [Q] - Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.

Dead Magic [D] - Basic Attacks that consume Chaos ignore Armor and deal 115 Spell Damage to all enemies around the target.

Lurking Terror [A] - After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. Does not share a cooldown with Chomp.

Level 20 talents

Monster Within [R1] - Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active, Orphea's Attack Speed is increased by 50%.

Engulfing Oblivion [R2] - Crushing Jaws reduces the Armor of Heroes hit by 25 for 2 seconds. Takedowns set its cooldown to 5 seconds.

Eldritch Conduit [D] - Each Chaos consumed increases Orphea's Spell Power by 5%, up to 50%. After reaching the maximum bonus, the Spell Power is increased by an additional 50%. Lasts 10 seconds.

Final Toccata [A] - Activate to instantly reset the cooldown of Shadow Waltz. For the next 6 seconds, dashing with Shadow Waltz resets its cooldown.

Share this post


Link to post
Share on other sites

That was fast, thanks @Oxygen. Will she be available to try out on the floor at Blizzcon?

Her kit and talents looks interesting, even if her trait/role is somewhat similar to Mephisto. Just a bit sad her design seems like something out of an anime.

 

Edited by lChronosl

Share this post


Link to post
Share on other sites

I have no problem with creating a brand new hero out of the Nexus, but I really see no special abilities here that currently existing heroes don't have. Albeit mixing together a bit of Malthael, Gall and Zarya could be fun, but based on the text I'm not sure Orphea's so epic that it was worth breaking the tradition of Blizzard-All-Stars character list.

Share this post


Link to post
Share on other sites
7 minutes ago, lChronosl said:

That was fast, thanks @Oxygen. Will she be available to try out on the floor at Blizzcon?

Her kit and talents looks interesting, even if her trait/role is somewhat similar to Mephisto. Just a bit sad her design seems like something out of an anime.

 

Yes; I'll go try her out right now and post about it!

  • Like 1

Share this post


Link to post
Share on other sites
7 minutes ago, Badadada said:

I have no problem with creating a brand new hero out of the Nexus, but I really see no special abilities here that currently existing heroes don't have. Albeit mixing together a bit of Malthael, Gall and Zarya could be fun, but based on the text I'm not sure Orphea's so epic that it was worth breaking the tradition of Blizzard-All-Stars character list.

I'll be honest, I play a very small roster of heroes and I very, very rarely branch out of it - Kael'thas, Kel'thuzad, Jaina, Chromie, and Li-Ming. I am absolutely pumped for Orphea and she really looks like something that fits exactly what I enjoy in a hero. I can't wait to play her.

  • Like 2

Share this post


Link to post
Share on other sites

Looks inspired by the recent rehash of Sabrina and the release of Venom...

As far as classic Blizzard characters go though, I'm still waiting for Blackthorne to make it into the Nexus!

  • Like 1

Share this post


Link to post
Share on other sites

Level 1 

Nothing too crazy here but En Pointe seems to be the pickup as it's the most reliable.

Ancestral Strength is a better pickup if your team can support it.

Growing nightmare just seems too unreliable and difficult to hit to want to pick up 

Level 4

Still nothing Amazing but Allegrissimo pairs well with En Pointe.

Freight also looks pretty good and could go well with Ancestral Strength from level 1 to start CC chains or just to lock someone down long enough for a quick chomp.

Backbiter seems bad. Though honestly it just depends on the range it throws her back and the range on her AA. Could be nice if it throws her almost to her max range but not out of range. 

Level 7

Insatiable seems interesting but Ravenous Hunger is just too good to pass up. It's like Li-ming's Dominance but also has a Damage increase attached. Insatiable can't compete unless you go another talent combo I'll pull up in a moment.

Mind Devourer has the same problem Growing Nightmare does.

Level 10

Eternal Feast seems fun and Crushing Jaws seems like the better option unless you have strong lockdown.

Level 13

Determination seems amazing. Especially the 15% physical boost since the spell armor has no timer attached.

Abyssal Symbiosis is part of the chomp combo I want to talk about but I'll get to that at level 20.

To use Invasive Miasma you have to have poor positioning to benefit. Just pick up one of the other two.

Level 16 (AKA the Garrosh counter level)

Bond of Anguish is good and reliable. Not much else to say.

Dead Magic is an interesting talent and is another part of the chomp combo.  

Lurking Terror is neat but unless it's a talented chomp, it's not too great. If it is than it's interesting and needs a lot of talent combo testing.

Level 20

Monster Within would be great if it sped up Eternal Feast but it doesn't. The big thing is that it speeds up Orphea's attack speed. The problem with this is she needs to stack Chaos first and while Monster Within helps, Eldritch Conduit is just better for basic attack buffing since it also applies to her abilities which will generally net more damage. While not amazing I could still see this being a good talent.

Engulfing Oblivion is Insane. Nothing more to say. If you got Crushing Jaws, this is almost always going to be the most beneficial talent here. 

Elderitch Conduit. This talent. While not as versatile as Engulfing Oblivion, it's a great talent through and through. Now for the Chomp combo. Chomp to instantly get max chaos (Abyssal Symbiosis), Basic attack to deal tons while healing and getting spell power (base kit and Elderitch Conduit) and dealing spell damage in the area (Dead Magic), repeat the process because chomp has a 2 second cooldown (Insatiable).

Final Toccata is unnecessary since Shadow Waltz's cooldown is somewhat short and gets a huge reduction. As well as that, to get the reset on the next 6 seconds, you need to hit waltz to get the dash, so if you miss even once, the talent is ineffective. Plus, it's competing with two way better talents regardless of the heroic you picked.

  • Like 1

Share this post


Link to post
Share on other sites

Not bad, feel that at least got new hero can replace chromie.

This one also got aim and timing which is what I want. Got some similarity to chromie except range. Ulti so good combine with mephisto or malganis can wipe ppl again.

 

Share this post


Link to post
Share on other sites

Yea I'm thinking of a Q build, a D build, and possibly a W build.

Q build would be:

1. En Pointe

4. Allegrissimo

7. Insatiable or Ravenous Hunger (Preference)

10. Crushing Jaws

13. Determination

16. Bond of Anguish

20. Engulfing Oblivion or Eldritch Conduit (Preference)

D build would be: 

1. Ancestral Strength

4. Fright

7. Insatiable

10. Eternal Feast

13. Abyssal Symbiosis

16. Dead Magic

20. Monster Within

Finally, a W build would be:

1. En Pointe

4. Backbiter

7. Ravenous Hunger

10. Crushing Jaws

13. Abyssal Symbiosis

16. Lurking Terror

20. Engulfing Oblivion

I do feel the Q and D builds will be far superior to the W build, however they all do something very well; Q provides sustained poke damage, D provides extra sustain and combo potential, and W provides finishing damage with double Chomps by 16.

Edited by Androski

Share this post


Link to post
Share on other sites

Her kit seems very good, with very few weaknesses. Probably broken at release and numbers might require some tuning.

Share this post


Link to post
Share on other sites
2 hours ago, Arcling said:

Her kit seems very good, with very few weaknesses. Probably broken at release and numbers might require some tuning.

Broken? Does 150 dmg on 2 second cooldown sound broken to you? Hanzo can do more then that.  

Her kit seems to be balanced around the fact that her basic attack will hit about as hard as Chromies. 

She seems a bit overtuned but by the ability dmg it seems to me like the devs held back. 

Share this post


Link to post
Share on other sites
4 hours ago, xevex said:

Broken? Does 150 dmg on 2 second cooldown sound broken to you? 

Will have to test but it seems highly rewarding if you manage to hit with your spells often, also she regenerates, something Chromie doesn't have. She seems gutted compared to her. Plus some mobility (dash). However, specific stun-heavy combos should shut her down for good.

Share this post


Link to post
Share on other sites
15 minutes ago, Arcling said:

Will have to test but it seems highly rewarding if you manage to hit with your spells often, also she regenerates, something Chromie doesn't have. She seems gutted compared to her. Plus some mobility (dash). However, specific stun-heavy combos should shut her down for good.

Rewarding or not. Redemption Hanzo deals 188 dmg per second with just his basic attacks. His Q deals around 270 cca?  Orpheas W deals 285 and that his her hardest hitting spell. 

I she seems more like a mobile mage assassin aka finisher as Genji or Tracer then a Mage. 

Now obviously her dmg is AoE aside from her basic attacks but she doesnt seem broken at all from the numbers. 

Altough the talents might make her very OP. 

Edited by xevex

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Production Director Kaéo Milker talks about improvements coming to the game in the near future. All skins will be purchasable individually with Gems and Lunar Festival has been reimagined as the Spring Event.
      Highlights
      The next Hero release is around the corner, but it seems Anduin is planned for later. Spring Event is coming soon and it will be very similar to other events like Nexomania, The Fall of King's Crest in Fall, and the Toys. The team would like to explore more of these events and universes. Reddit AMAs focusing on Quick Match and the Role Overhaul will be announced soon. Beginning with the latest patch that hits next week, all skins in the Collection will be purchasable individually with Gems and Gold can be converted to Shards starting with the Spring Event patch. Blizzard (Source)
      Hi, Heroes!
      I know we’ve been more quiet than usual the past few weeks, but it’s not because we’ve lost focus on the game. In fact, we’ve been working very hard behind the scenes to regroup as a team and align on our goals for 2019 and beyond. As I mentioned before, this process involved revisiting not only our existing plans, but also rethinking some of our approaches to core areas of the game and its development with our focus solely on creating the best experience possible for our players. It’s been a bunch of work and there’s still much more work ahead, but we’re finally ready to get back to talking about our plans and sharing some insight as to what our players can expect next.
      We can’t talk about Heroes without talking about our awesome content. As you’ve seen so far this year, we released Imperius along with a flurry of impactful hero balance changes across the game. We also announced our Resistance themed event before bringing it to PTR this week, and we’re excited to deliver those fun skins for Hanzo, Deckard, and my BFF, Blaze, next week! While we have more balance changes coming at regular intervals, our next new hero is also right around the corner. There are some theories floating around as to who’s next, but we have a few more releases before they’ll be ready to see the light of day.
      Speaking of our next few releases, you probably noticed that our Lunar New Year seasonal event hasn’t hit yet, but fear not – that’s just because we’ve reimagined it as our Spring Event. Last year we had a ton of fun with our unique seasonal events like Nexomania in Summer, The Fall of King’s Crest in Fall, and Toys in Winter, and we’d like to continue exploring fun new universes and themes to coincide with each season moving forward. Stay tuned for all the details on our Spring Event next month, and know that we’ll not only be bringing back our previous limited-time Lunar New Year content, but we’ll also unveil an exciting, all-new skin theme to round out this year’s event.
      Let’s talk about features and systems. There’s been a lot of discussion both on the Heroes dev team and amongst our community regarding the state of Ranked Play, Quick Match, and matchmaking. The team’s made some decisions as a continuation of the plans we shared at BlizzCon and we have a schedule for a series of improvements we’ll be making across the next few patches and Ranked Seasons. Much like we did in our AMA’s last year, we’d like to have the developers responsible for those changes discuss these plans with you at our next Reddit AMA, tentatively planned for later this month. As part of that AMA, we’ll also dive into some thoughts surrounding our continued evolution of Quick Match and our upcoming completion of the Hero Role overhaul, so please join us for that discussion. We’ll share the upcoming Reddit AMA schedule soon!
      Another thing I mentioned in my last post was that we’d be reevaluating not only our content and feature plans, but also taking another look at how players unlock the Collection. As part of looking back, we took stock of where we’ve been across the game’s lifespan. We recognized that Heroes 2.0 was an important step in our game’s evolution and brought a lot of very positive changes. It grew our audience, got more players earning or buying the stuff we loved creating, and most importantly – it uncapped progression and gave all Heroes players a chance to unlock content in the Collection for free by simply playing the game and earning Loot Chests. While we saw a lot of benefits from our Heroes 2.0 changes, they did come at the cost of taking away the ability to purchase most skins directly. I’m excited to say that we’ve decided to make some changes here based on player feedback.
      Beginning with the Resistance patch that hits next week, all skins in the Collection will be purchasable individually with Gems. This is a change that many of our players have asked for, and we’re really happy to finally bring it to the game. Note that this goes beyond what we offered pre-Heroes 2.0, as every skin in the Collection will now have a Gem and Shard price individually, whereas before Heroes 2.0 skins were only available in bundles that included every color variation. Be sure to check out the patch notes next week for all the details and know that we have plans down the road to expand these offerings to the rest of the Collection. We hope this change helps give players the best option yet to get the exact content they’re most excited about.
      We didn’t want to stop there, so we also looked deeper at ways we could provide more value and utility with Gold. As a result, we’re going to start allowing players to convert their earned Gold to Shards alongside the release of our Spring Event next month. This change combined with the Gem changes is intended to give all players maximum flexibility in how they unlock their favorite content, and the team is excited to provide these options.
      So that’s a lot of stuff summarized at once here, and the team will be elaborating on it all as it unfolds across the next few patches. The past few months have been challenging for us, but the Heroes team is united with a passion for this game and all of you in our community. It’s been difficult to remain so silent while we unpacked all these changes, but we’re eager to get back to communicating regularly with you and talking about the game we all love. To that end, be on the lookout for our next few AMAs across February, March, and April and we’ll be striving to find more ways to get our developers involved in discussing the game with you.
      Thank you for bearing with us as we adapt to these changes, and we can’t wait to share more of the awesome things we’re working on with you in the coming weeks and months! In the meantime, please keep that feedback coming!
      Kaéo
    • By Stan
      Lunara, Probius, and Stitches are on sale this week along with the Flirty Cloud mount.
      Blizzard (Source)
      Our latest round of Heroic Deals and Limited-Time Offers brings 50% off of a limited selection of Heroes and a fresh set of limited-availability skins and mounts into the collection for purchase or crafting. Check out the Hero sales and featured items listed below, and then head in-game to add them to your collection before these offers expire!
      Heroic Deals: February 19 - 26

      Heroes Discount Price Lunara 625 312 Gems Stitches 625 312 Gems Probius 750 375 Gems Limited-Time Offers: February 12 
      The skins and mounts that we’ve added to the Limited-Time Offers are available for Gem purchase and Shard crafting for a period of a few weeks, starting on February 12. Be sure to grab these items now, because once the offer expires they will leave the collection until the next time they’re featured here!
      Skins Mounts Paramour Pajamathur Abathur Flirty Cloud We hope you enjoy your new Heroes, skins, and mounts as you conquer your next challenge in the Nexus! Be sure to head to the Heroes of the Storm website every week to check out our latest round of Heroic Deals and Limited-Time Offers.
    • By Stan
      Free Hero rotation has been updated for the week of February 19.
      Free-to-Play Hero Rotation: February 19, 2019
      Malfurion Valla Gazlowe Johanna Thrall Dehaka Tyrael Lunara Kharazim Kerrigan D.Va (Slot unlocked at Player Level 5) Maiev (Slot unlocked at Player Level 10) Medivh (Slot unlocked at Player Level 15) Nova (Slot unlocked at Player Level 20) (Source)
    • By Stan
      The Nexus Forces have taken over a Volskaya Industries Factory - fight to the death to obtain its manufactured power! Two teams enter, one team leaves.
      Blizzard (Source)
      Rules:
      Battle it out on a single-lane Overwatch-themed Battleground known only as… the Trial Grounds. Shuffle Pick Choose from one of three Heroes at the beginning of the match. Choose carefully though, you won’t have the opportunity to choose again after rounds. Elimination A round is won when all Heroes on the enemy team are slain. Best of Three The first team to win two rounds will win the Brawl! Round Events  Starting at 60 seconds, an elevator will rise in the center of the Battleground, presenting one of the following challenges to both teams: Tribute Capture the Tribute to reduce the health of all enemy Heroes to 1! Capture Point  Capture the point to spawn a Triglav Protector for your team! Artifact Artifact spawns in the center of the Battleground. The first Hero to walk over it gains its power! The Hero that kills the artifact carrier will claim it for themselves. Dueling Immortals Immortals spawn for each team in the center of the Battleground. Once an immortal has been slain, the winning team’s Immortal will take to the sky, revealing the map and raining destruction onto the enemy Heroes. Safe Zone  A Safe Zone is created at the center of the Battleground. Every 15 seconds the entire map is electrified, and only those in the Safe Zone will be protected. There’s also a chance for no event at all. You’ll just have to rely on your own ruthless skills to take down the enemy Heroes and be the last team standing! Rewards:
      Complete three matches of Trial Grounds to earn a Loot Chest!
    • By Stan
      This week's sales include Abathur, Artanis, Butcher, and the Flirty Cloud mount!
      Blizzard (Source)
      Our latest round of Heroic Deals and Limited-Time Offers brings 50% off of a limited selection of Heroes and a fresh set of limited-availability skins and mounts into the collection for purchase or crafting. Check out the Hero sales and featured items listed below, and then head in-game to add them to your collection before these offers expire!
      Heroic Deals: February 12 - 19

      Heroes Discount Price Butcher 625 312 Gems Artanis 625 312 Gems Abathur 750 375 Gems Limited-Time Offers: February 12 
      The skins and mounts that we’ve added to the Limited-Time Offers are available for Gem purchase and Shard crafting for a period of a few weeks. Be sure to grab these items now, because once the offer expires they will leave the collection until the next time they’re featured here!
      Skins Mounts Paramour Pajamathur Abathur Flirty Cloud We hope you enjoy your new Heroes, skins, and mounts as you conquer your next challenge in the Nexus! Be sure to head to the Heroes of the Storm website every week to check out our latest round of Heroic Deals and Limited-Time Offers.
      Head to the official Heroes of the Storm forums to discuss this post with other players.