hermani

/stopcasting Macro for Pyroblast?

Sign in to follow this  

8 posts in this topic

Hello guys,

Thank you very much for putting up this fire mage guide! After reading it, I still have one question. Do you think I should make a /stopcasting / cast pyroblast macro? This way, I can interrupt my cast of fireball as soon as hot streak is up and cast an instant pyroblast instead.

Cheers

Share this post


Link to post
Share on other sites

I was using /stopcasting macro for Pyroblast when I tried fire spec. It's helpful, because you don't want to miss any instant Pyroblasts from Hot Streak.

Copied from the fire mage rotation guide: "Pyroblast should be cast as soon as Hot Streak is up. If you wait, there is a chance that Hot Streak gets refreshed and you will have missed a free Pyroblast with an instant cast."

basically it's a DPS loss if you miss free Pyroblasts from Hot Streak.

So, I suggest you to make /stopcasting macro for Pyroblast, but it's up to you.

Share this post


Link to post
Share on other sites

There is no doubt in my mind that this is the best course. Regardless of the damage loss and mana cost of fireball, pyroblast will give more bang for the buck. However, I want to stop casting both before and after. The reason is that if I accidentally hit pyro during a fight, I don't wanna go into that long caste. So, I use (along with the tooltip)

/stopcasting

/cast Pyroblast

/stopcasting

/attack.

Then you only cast it when it's instant and it's worth far more damage than your fireball face roll.

I also believe that one should stop casting on combustion. I don't chain them because my living bomb may have expired. I use /stopcasting on combustion as well as pyro but I leave open the possibility that I may need to toss in another living bomb before combustion as I want both up before I hit combustion.

I would add the possibility that I may want to stop casting on an impact proc. I figure I don't use fire blast except to spread my dots so I also use /stopcasting on fire blast. One might have both a key bound to fire blast and a macro that stops casting.

As a caveat, I might add that a hot steak will last through one cast of a fireball. In my opinion, it may also depend on the length of the fight. if I'm running cata heroics with a guildie, I might wanna stop casting. If I'm running DS against a boss, I have time for the fireball, the refresh of living bomb, then the pyroblast. It may come down to whether you are facing a raid boss or a heroic elite.

Edited by Sorciere

Share this post


Link to post
Share on other sites

When ability_mage_livingbomb.jpgLiving Bomb and spell_mage_flameorb.jpgFlame Orb could trigger ability_mage_hotstreak.jpgHot Streak and ability_mage_hotstreak.jpgImproved Hot Streak, this type of macro was very useful because you ran the risk of wasting the proc.

Now, these two spells can no longer trigger Hot Streak or Improved Hot Streak (and I'm sorry for not properly updating the guide regarding this). In a usual rotation, these effects are triggered by spell_fire_flamebolt.jpgFireball the vast majority of the time (the rest being covered by occasional casts of spell_fire_soulburn.jpgScorch and spell_fire_fireball.jpgFire Blast, and hard casts of spell_fire_fireball02.jpgPyroblast).

Let's say you are casting Fireball and Hot Streak procs. The only reason why it would be wasted is if your current cast scores a critical strike. You can easily prevent this from happening by consuming Hot Streak immediately after the cast of Fireball has ended. The travel time of Fireball gives you ample time to do so.

  • Like 1

Share this post


Link to post
Share on other sites

Thank you guys for the small debate, I learnt a lot of things! and sorry for the slihgt delay, just got back from a few days of vacations

Share this post


Link to post
Share on other sites

I know this is an old thread, but I wanted to chime in anyway. Maybe there have been some changes fpr 5.0.4, and it is not relevant anymore, but I do not see the reasoning for a /stopcasting macro for Pyro. The Pyroblast! buff does not fade like the Heating Up! buff does. It is a timer, which is longer than most casting time of spells. Why would you stop casting (presumably) a fireball to cast a pyro, and miss out on the FB DPS? If the FB crits, it triggers HU, and those two buffs stack. It seems that now, you would be taking a DPS hit to stop casting. Am I wrong?

Edited by Mohatmus

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By capimeista
      hello everyone,
      i feel like im doing way to low dmg in my hc raids could some of you take a look at my logs and see if im doing something wrong.
      i already know my legendary ice time isnt the best but i dont have another.
      https://www.warcraftlogs.com/reports/dXFRr843LvBVNTpk/#type=damage-done&boss=-2&difficulty=0&source=5
      my thanks.
    • By zenek64
      Hi, I have a problem with my frost mage. I'm pissed, because  I really don't know how  I can improve my dps. I know the rotation, I've watched many guides and my dps is still low. 
      https://www.warcraftlogs.com/character/eu/silvermoon/porandohito
      https://worldofwarcraft.com/en-gb/character/silvermoon/porandohito
    • By Damien
      This thread is for comments about our Arcane Mage guide for Legion.
    • By Damien
      This thread is for comments about our Fire Mage guide for Legion.
    • By molodirazz
      All applications will be reviewed and considered however if you are playing a class/spec combination we need then your chances of joining will be higher.
      A little bit of info about us:
      We are a group of friends and serious raiders on EU Twisting Nether looking to recruit skilled like-minded players into our roster for Mythic Legion raids and onwards. We will offer a sociable and fun raiding environment while maintaining a strong desire for progression. Our Discord is very active and we encourage all members to chat and play together not only for raids. The guild formed late March 2016 and fully cleared 13/13 Mythic Hellfire Citadel pre nerf shortly after. We've since been improving our world ranking every tier.
      We currently raid 3 days per week on Mythic: Wednesday, Sunday and Tuesday 19:15-22:15 server time. While it is not a lot we try to make the most out of our time. We run optional heroic/normal/alt/previous tier raids during off days in which raiders are welcome to come to. Our members also play other games outside raid times together where anyone is welcome to join(LoL, Dota, HotS, Overwatch etc.).
      Our loot system for Mythic is RC Loot Council.
      What we expect from you:
      - We are a raiding guild with only a 9 hour per week schedule so you are expected to attend and be ON TIME! However we understand things can come up sometimes but please let us know.
      - Be able to speak and understand the English language and not be afraid to communicate with other members during raids.
      - Actively doing dungeons/world quests to improve your gear and artifact weapon.
      - Have a strong understanding of the current raid tier and be able to play your class to it's potential.
      - Always come to raids prepared(i.e. bringing food and potions, etc).
      - Come fully gemmed and enchanted with the correct stats for your class and spec.
      - Access to Discord and a working microphone.
      - Have a computer that can handle 20 man raiding and a good, stable internet connection.
      - Exorsus Raid Tools, Weakauras2 and RC Loot Council addons installed. We may ask you to install others.

      If you have any further questions please contact us at battletags: Vims#21684 Azkey#21565
      To apply please visit our guild website: http://asylum-tn.enjin.com/recruitment
      __________________________________________________________________________
      Requirements to be considered into current main raids:
      - 920~ ilvl
      - 52+ traits.
      - 3/9 in ToS.
      - Exceptions to the requirements may be made..
      _____________________________________________________________________________
      We're currently looking for the classes below but may consider other classes as well.
      Death Knight: Blood.
      Druid: Guardian and Balance.
      Hunter: MM/BM.
      Monk: Brewmaster.
      Rogue: Open.
      Warlock: Open.
      Any and all applications will be considered.