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The Starting Zone BlizzCon 2018 Interview

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The Starting Zone interviewed Senior Art Director Chris Robinson and Assistant Technical Director Frank Kowalkowski in the first part of the podcast. The second part includes an exclusive audio from the press conference with Senior Game Designer Jeremy Feasel and Lead Environment Artist Tina Wang.

Highlights (Chris Robinson & Franz Kowalkowski Interview)

  • With Battle of Dazar'alor, they took existing assets of the city, decreased view distance, closed all shop doors and removed vendors.
  • The raid opened up the entire area, it's not just about the pyramid. Key aspects of the raid happen outside the city proper.
  • Darkmoon Faire will have a new roller coaster in Patch 8.1.5.
  • From a technical perspective, level designers have the capability to replaces areas of the world with different terrain and structures.
  • Darkshore has been altered to support Tyrande's new 8.1 questline and the new Warfront.
  • Rise of Azshara (Patch 8.2) architecture drew inspirations from the existing Naga culture.
  • Nagas are fish people, so obviously, there won't be any elevators!
  • They have new waterfall technology that will debut in Nazjatar.
  • They want to experiment more with AI bots introduced in Island Expeditions. Sneaky Pete is still there, let's see if he queues up for a battleground.
  • Goblin & Worgen model rework goals: retain core fantasy and bring them up to the fidelity we're used to.
  • They still have some work to do with the Female Worgen model. The model does no longer have the chihuahua scalp.

Highlights (Jeremy Feasel & Tina Wang Press Conference)

  • Players will be able to unlock customization options by completing the Tyrande questline in Patch 8.1 and that's something they've never done before.
  • Tides of Vengeance includes multi-threading support. DX12 will be able to utilize more cores!
  • Arathi Basin and Warsong Gulch will be visually revamped in Patch 8.1.5.
  • There was one Art Direction meeting where they went to Warsong Gulch and everybody remembers the bush you can hide in, because it was very blocky, triangular and completely covered your character. They had to make the bush bigger to support hiding.
  • Updated Darkshore features some really cool Forsaken architecture.

You can listen to the BlizzCon episode of their podcast below or by visiting the Starting Zone website.

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They continue doing great stuff imo.

Edit: I used to play Rift instead of WoW. People here don't know how good they have it.

Edited by Prophet001
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I really do find modern WoW to be quite unplayable, and while I am sure it is still better than Rift we definitely do not have it good if you ask me

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