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Heroes of the Storm Patch Notes: November 13th

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The latest patch is now live with Orphea, visual updates to Dragon Shire, and new Hero bundles!

Highlights

  • Orphea received additional tweaks today in the live version of the patch. The new Hero is available to all BlizzCon attendees and Virtual Ticket holders free of charge. Don't forget to check out our Orphea build guide (will be up soon).
  • Alextrasza’s Life-BinderLife-Binder (R) and Rehgar’s Ancestral HealingAncestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play.
  • Stimpacks are now called Boosts and the 360 Day Boost is available at a 33% reduced price for the next two weeks along with new Hero Bundles.
  • Blizzard released a new digital comic about Orphea yesterday.

Blizzard LogoBlizzard (Source)

Our newest patch, featuring Orphea, is now live! Read on for a detailed breakdown of what’s new in the Nexus. 

NOTE: Orange text indicates a change between the PTR and Live notes.

General

  • Boost
    • What was once called a Stimpack is now a Boost, and in addition to buffing your own experience and Gold gains at the end of a match, all players will receive 5% bump in experience for each player in their match who had an active Boost. That mean players can receive up to a 45% XP bonus if all 10 players in game have a Boost active!
    • In addition to stacking Boost XP buffs, you’ll now be able to retroactively Boost your Gold and XP gains at the end of a match by applying a Boost from the Score Screen.

Design

  • Channeled Healing Abilities
    • Alextrasza’s Life-BinderLife-Binder (R) and Rehgar’s Ancestral HealingAncestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring MawDevouring Maw, GorgeGorge, CocoonCocoon.)
  • Spell Power Modifiers
    • The following abilities and talents have been updated to have any percentage-based spell power modifiers stack additively when calculating damage: (This is the default behavior for all other abilities and talents unless otherwise stated in the tooltip)
      • Zul’jin’s BuzzsawBuzzsaw (R) talent
      • Hanzo’s DragonstrikeDragonstrike (R) center damage effect
      • Gul’dan’s Rampant HellfireRampant Hellfire (Q) talent
    • The following abilities have had their tooltips updated to reflect that percentage-based spell power modifiers will stack multiplicatively when calculating damage:
      • Kael’thas’ PhoenixPhoenix (R) ability
      • Nazeebo’s Vile InfectionVile Infection (Passive) talent
      • Li Li’s Lightning SerpentLightning Serpent (W) talent
      • Li-Ming’s Arcane OrbitArcane Orbit (W) talent

Battlegrounds

  • Experience gains from Mercenary Camp captures have been unified. All Mercenary Camps now grant all Experience on capture.
  • Dragon Shire:
    • Dragon Shire has received updated Battleground art (including an updated Dragon Knight)

New Hero: Orphea (Assassin)

Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent – as a Hero of the Nexus.

Trait

  • Overflowing ChaosOverflowing Chaos (Trait)
    • Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times.
    • While Orphea has Chaos, her Basic Attacks against Heroes consumes all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

Basic Abilities

  • Shadow WaltzShadow Waltz (Q)
    • After 0.5 seconds, deal 150 damage to enemies in a line.
    • Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds and causes Orphea to dash a short distance upon moving.
  • ChompChomp (W)
    • After 0.6 seconds, deal 285 damage to nearby enemies in front of Orphea.
  • DreadDread (E)
    • Release a wave of dread that deals 85 damage to enemies hit.
    • Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds.

Heroic Abilities

  • Eternal FeastEternal Feast (R)
    • After 1.5 seconds, deal 210 damage in an area.
    • Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
  • Crushing JawsCrushing Jaws (R)
    • After 1.25 seconds, pulls enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds.

User Interface

  • Additional space for Heroes has been added to the Hero select screen.
  • Battlegrounds with mechanics that add additional (default hotkey: F) buttons (Warhead Junction, Snow Brawl, etc.) have had the appearances of their panels unified.
  • A new “Bundles” page has been added to the Collection tab.

Heroes

Assassin

Gul'dan

Divider_Hero_Guldan_crop.png
Talents
  • Level 16
    • Rampant HellfireRampant Hellfire (Q)
      • Damage bonus increased from 8 to 10%

Orphea

divider_hero_orphea.png

Stats

  • Maximum Base Health reduced from 1750 to 1662
  • Health Regen reduced from 4.09 to 3.46

Abilities

  • Shadow WaltzShadow Waltz (Q)
    • Base cooldown increased from 5 to 6 seconds
    • Mana cost increased from 25 to 40
    • Mana refund on hit increased from 25 to 40

Talents

  • Level 7
    • Ravenous HungerRavenous Hunger (W)
      • Damage per Minion kill reduced from 3 to 2
      • Damage per Hero kill reduced from 60 to 40
  • Level 20
    • Eldritch ConduitEldritch Conduit (Trait)
      • Spell Power per stack reduced from 5 to 3%
      • Spell power max stack bonus reduced from 50 to 30%

Collection

NOTE: Many of the new items announced at BlizzCon 2018 will not be immediately available with this patch but will be added to the game in the coming weeks.

New Bundles

  • The following new bundles are only available for a limited time!
    • Orphea Heroic Bundle
  • The following bundles have been added to the collection:
    • Welcome to the Nexus Bundle
    • Heroic Reinforcement Bundle

New Announcers

  • Orphea
  • Ka
  • Neithis

New Mount

  • Raven Runner
    • Haunted Raven Runner
    • Bloodmoon Raven Runner

New Skins

  • Orphea
    • Hallowed Orphea
    • Verdant Orphea
    • Slacker Orphea
    • RCHS Slacker Orphea
    • Spoiled Slacker Orphea

New Portraits, Sprays, and Emojis

  • Several new emoji packs, sprays, and portraits have also been added to the game. 

Bug Fixes

General

  • Fixed an issue that caused some Shielding and Healing values to track improperly on the score/stats screen.
  • Fixed an issue allowing some summoned units to grant vision of Heroes inside brush if placed at the edge of the brush.
  • Fixed an issue causing new item counts to appear over the wrong category.

Art

  • Fixed an issue causing some spell effects associated with taunt animations to appear after the animation was canceled.
  • Whitemane: Fixed an issue causing Witch Whitemane’s custom mount animation to cease playing after she died once in a match.

User Interface

  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue with the Boost button being one pixel lower than the adjacent end-of-match buttons.
    • We gathered the team, pooled resources, and after a lot of squinting at our monitors and a brief search for a magnifying glass, we’ve located the issue and boosted up the boost button to be in line with its neighbors. Thanks for paying such close attention!

Heroes, Abilities, and Talents

  • Kerrigan: Fixed an issue that disabled Health and Mana regeneration during ChrysalisChrysalis.
  • Stukov: Fixed an issue preventing Lurking ArmLurking Arm from revealing damaged targets if they were at the edge of its area of effect.
  • Tyrande: Fixed an issue preventing Elune's ChosenElune's Chosen from healing allies if damage was dealt to Shielded/Protected targets.

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Not sure why they had to nerf Orphea so much. She was a bit overtuned but she’s also very counterable. These nerfs will probably put her into an awkward spot for the first few days while people get used to her.

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19 minutes ago, Maxkitty said:

Not sure why they had to nerf Orphea so much. She was a bit overtuned but she’s also very counterable. These nerfs will probably put her into an awkward spot for the first few days while people get used to her.

I guess they figured her health is too much for a self-healing mage, and the Q is too spamable? But her burst damage output is seemingly unharmed and it's quite huge judging by watching some of the streams.

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45 minutes ago, Maxkitty said:

Not sure why they had to nerf Orphea so much. She was a bit overtuned but she’s also very counterable. These nerfs will probably put her into an awkward spot for the first few days while people get used to her.

It's probably literally my fault; when I met her designer, I voiced concerns over Shadow Waltz having a 5-second cooldown making it too quite difficult to punish her. We'll see in due time.

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9 minutes ago, Oxygen said:

It's probably literally my fault;

Damn, Oxygen. You have such amazing powers? Maybe you wanna voice more concerns regarding Orphea towards her designer...like when we will get summer skins for her?

Regarding the topic:
Since I did not install PTR, I am damn hyped finally playing Orphea on live. Hopefully it is gonna be fun.

Edited by ExorionAether

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20 minutes ago, Oxygen said:

It's probably literally my fault; when I met her designer, I voiced concerns over Shadow Waltz having a 5-second cooldown making it too quite difficult to punish her. We'll see in due time.

Yeah, it's too early to say where she will fall but right now I'd assume she'll be one of those heroes who's really good in low - mid level play and meh in high levels of play, due to her vulnerability to CC. I'd say she looks like mid tier material right now, but not much more than that, but that's just my opinion. 

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It's a bit weird that the dragon knight only two-hands the axe when swinging. Just personal gripe.

 

Also, thanks oxygen for the pre-live nerf.

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2 hours ago, Oxygen said:

It's probably literally my fault; when I met her designer, I voiced concerns over Shadow Waltz having a 5-second cooldown making it too quite difficult to punish her. We'll see in due time.

Should of asked to nerf her Dread Wave. Nabbed 15 kills thanks to this ability.

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3 hours ago, Maxkitty said:

I'd assume she'll be one of those heroes who's really good in low - mid level play and meh in high levels of play

I don't know, seen some M & GM ranks putting out crazy numbers with her on the YouTubes 😛 . But I get what you mean. She definitely seems like one you gotta really get a good handle on to perform at max with. 

Edited by CyberDVonaven

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I think it is a deceng change for orphea. I think she will start off kinda meh but get better when people get used to her playstyle. A lot of the players I have seen are using her like some kinda solo artist

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