Starym

Live Patch Notes: Nov 13 - Ashe + Mercy, Roadhog, Reaper and Symmetra Buffs

Sign in to follow this  

2 posts in this topic

ashe_overwatch_1541186597829.jpg
 

Ashe has arrived! After a short stint on the PTR the 29th Hero of Overwatch is here, incredibly fast after her announcement less than 10 days ago. We're also seeing some Mercy buffs focusing on her Valkyrie ult, a whole lot of Roadhog love, from the hook to the main weapon and ult, as well as Reaper and Symmetra buffs as well. That's a whole lot of improvements for the Heroes, and we're getting the usual big amount of bug fixes as well.

Blizzard LogoNovember 13 (source)

New Hero: Ashe (Damage):

KLGVLM07VDK21542068154999.png

Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.

Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.

She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.

Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.

Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.

To learn more about Ashe, click here.

As with all new heroes, please note that Ashe's release in Competitive Play will be delayed by two weeks.

HERO UPDATES

General

  • Made jump height consistent across hero roster

Mercy

BH0QKJS7AIJG1533749563007.png
Developer Comments Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.
Valkyrie
  • Ultimate cost reduced 15%
  • Healing per second increased from 50 to 60

Reaper

PRGCKMRUYKEM1541803775569.png
Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.
Hellfire Shotguns
  • Spread randomization reduced by 50%
  • Spread pattern adjusted
The Reaping
  • Life steal increased from 20% to 30% of damage dealt

Roadhog

O7SHVP1SA2FI1536789447865.png
Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.
Chain Hook
  • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
  • Now greatly reduces the target’s momentum upon being hooked
  • Cooldown now begins immediately, instead of after the target has been pulled
Scrap Gun
  • Spread pattern adjusted for both primary and secondary fire
  • Spread randomization reduced by 50%
Whole Hog
  • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
  • Horizontal recoil decreased slightly

Symmetra

PT31K4K5FMTD1529967943098.png
Developer Comments It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.
Photon Projector
  • Primary fire beam charges up 20% faster

 

MAP UPDATES

General

  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds
  • Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps

USER INTERFACE UPDATES

General

  • Removed the “Unlock All” option in the Hero Gallery

BUG FIXES

A.I.

  • Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode
  • Fixed a bug that caused bots to get stuck near Point A on Eichenwalde

Heroes

Brigitte

  • Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted

Doomfist

  • Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it
  • Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
  • Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed

Junkrat

  • Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire

Lúcio

  • Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier

Orisa

  • Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects

Reinhardt

  • Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods

Roadhog

  • Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
  • Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
  • Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles

Symmetra

  • Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls

Torbjörn

  • Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core
  • Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped
  • Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession

Tracer

  • Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes

 

 

 

 

General

  • Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery
  • Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden

 

Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box

Zarya

  • Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped

 

 

Hero Gallery

 

 

 

 

     

     

     

     

     

    Social

    • Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted

    Maps

    • Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps
    • Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black

    Share this post


    Link to post
    Share on other sites

    i love playing reaper and road, and its about time reaper got some love, he feels good to play now. more focused range damage and faster ults and more self heals, much better.

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Starym
        It seems we're not getting the holiday spirit over at Blizzard World after all, as some issues had come up that have forced Blizz to disable the map. It seems players weren't able to leave the spawn area of the map, which is somewhat problematic in pretty much all game modes, especially since there's no basketball hoop or ball to pass the time in there.
        They've since brought it back, but only in Arcade mode and only the old, non holiday-ed version.
        Blizzard World (source)
        Hi everyone,
        We’ve identified an issue with Blizzard World preventing players from leaving spawn areas at the start of the match and completing the match.
        Due to the impact of this issue, we have temporarily disabled Blizzard World in all regions on PC, PlayStation 4, and Xbox One while we troubleshoot. We don’t have an ETA to share right now for when Blizzard World will again be playable, but this is currently our top priority and we will be sure to provide updates in this thread and on Twitter via @BlizzardCS as they become available.
        Thank you to all our players for being patient during this time.
        WED 12/12 6:45PM PST UPDATE: While the team gets Blizzard World spruced back up for your holiday enjoyment, we have turned the Arcade Cards back on but with regular Blizzard World in place of holiday Blizzard World. Note that all Blizzard World maps remain disabled in the Competitive, Quick Play, and Custom game modes. Thanks for your patience!
      • By Starym
        While Winter Wonderland may be the big thing in this patch, some of the implemented Hero changes are almost as big - Brigitte gets a whole lot of changes, especially to Shield Bash, with its damage basically being removed and it no longer going through barriers; McCree gets a buff to his alt fire, which used to be very overpowered and problematic back at the start of Overwatch; Doomfist gets a whole bunch of changes as well; Ashe, Bastion and Torbjorn are also getting some tuning, but it's relatively minor compared to the three mentioned above. The rest of the patch holds just a very, very big amount of bug fixes so, enjoy:
        And here's the usual patch rundown by redditor itsjieyang:

         
        December 11 (source)
        New Seasonal Event: Winter Wonderland 2018
        ‘Tis the season to get merry!
        Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
        Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more.
        Learn more about Winter Wonderland here.
        GENERAL UPDATES
        Audio
        An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.
        HERO UPDATES
        Ashe
          B.O.B. Bob will now have a golden tint when Ashe equips her golden weapon Developer Comments: Our final technical audit on Ashe’s character package allowed us to implement a feature we talked about several times during Bob’s production. Making him part of Ashe’s golden weapon is a great way to celebrate our favorite Big Omnic Butler and let players show off their hard-earned Competitive Points each time they summon him onto the battlefield.
        Bastion
          Configuration: Recon Ammo increased from 25 to 35 Configuration: Sentry Weapon spread decreased by up to 33% while firing Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. As a reward for surviving in spite of these weaknesses, we gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.
        Brigitte
          Shield Bash No longer can travel or stun targets through barriers Damage reduced from 50 to 5 Inspire Cooldown reduced from 1.5 seconds to 1 second Duration increased from 5 seconds to 6 seconds Total healing increased from 80 to 100 Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates. Reducing its damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a tank/healer hybrid, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality. We want to make sure she is still a viable pick, so we’re increasing the uptime of her Inspire passive ability to help improve her overall healing output.
        Doomfist
          Rising Uppercut Loss of air control duration lowered from 3 seconds to 0.6 seconds Seismic Slam Maximum range reduced from 20 meters to 15 meters Targets no longer lose air control while being pulled in Meteor Strike Inner ring damage radius increased from 1.5 meters to 2.0 meters Outer ring maximum damage decreased from 300 to 200 Developer Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long range. Decreasing the range of the targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the amount of time Doomfist has to line up his next move. The Meteor Strike changes will make it harder to secure easy eliminations on heroes without mobility abilities, such as Zenyatta or Ana, while still preserving its maximum potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.
        McCree
          Peacekeeper Alternate fire damage increased from 45 to 55 Developer Comments: McCree’s Fan the Hammer wasn’t as reliable against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.
        Torbjörn
          Molten Core Damage increased from 130 to 160 per second Developer Comments: While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.
        BUG FIXES
        A.I.
          Fixed a bug that caused Torbjörn bot to use some of his ultimate while attempting to repair his turret Deathmatch
          Fixed a bug that caused Athena’s voice lines to overlap if the match was a draw Heroes
        General
        Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing Fixed an issue that caused enemy players to appear to have jittery movement at framerates over 100 Fixed issues that could cause the client to miscalculate projectiles Ashe
        Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion Fixed a bug that prevented Ashe’s Dynamite from playing its fire visual effects on enemy abilities (e.g. Junkrat’s Steel Trap or Mei’s Ice Wall) Fixed a bug that prevented Ashe’s Dynamite from exploding if it fell into small gaps Fixed a bug that prevented spectators from seeing enemy outline’s through Ashe’s scope Fixed a bug that caused Ashe to see Zarya’s Project Barrier visual effects when Bob was the ability’s target Fixed a bug that caused Bob to slip off Mei’s Ice Wall Fixed a bug that allowed Bob to push Bastion in Sentry mode when hit by his charge Fixed a bug that prevented a charging Bob from opening the airlock doors on Horizon: Lunar Colony Fixed a bug that caused Bob elbow to briefly disappear when waving Fixed a bug that caused Bob to continuously charge into a small piece of collision instead of stopping Fixed a bug that prevented Ashe’s Coach Gun from displacing breakables on maps Bastion
        Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank Brigitte
        Fixed a bug that allowed Brigitte to travel through Mei in Cryo-freeze when using Shield Bash D.Va
        Fixed a bug with the Lying Around highlight intro that caused Cruiser D.Va’s hair to clip into the mech McCree
        Fixed a bug that caused McCree’s Deadeye animation and sound effects to play twice if it was canceled quickly Mercy
        Fixed a bug that allowed Mercy to gain ultimate charge by damage boosting a Pharah as she damages herself Moira
        Fixed a bug that allowed Moira’s Biotic Orbs to go through or get stuck in walls and other collision Reinhardt
        Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain Sombra
        Fixed a bug that caused Sombra to hear the detected sound effect when entering stealth or teleporting Symmetra
        Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery Fixed a bug that allowed Symmetra to teleport her turrets under terrain Torbjörn
        Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object Widowmaker
        Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls Wrecking Ball
        Fixed a bug that caused Wrecking Ball to briefly hit maximum speed before returning to normal speed when he used his Grappling Claw at maximum distance Hero Gallery
        General
        Fixed a bug that prevented players’ Competitive Point currency deduction from visually updating after purchasing a golden weapon Fixed a bug that caused heroes to display a t-pose briefly when viewing Highlight Intros with the UI disabled Maps
        Control
        Fixed a bug that caused the hero select countdown timer to remain at 29 seconds Dorado
        Fixed a bug that gave unintended access to certain ledges Hollywood
        Fixed a bug that caused the ground beneath the western soundstage’s gates to be slippery while the gates were open Temple of Anubis
        Fixed a bug that prevented players from standing on the staircase ledge near the first point Fixed a bug that allowed Sombra to reach unintended locations Mystery Heroes
        Fixed a bug that prevented the Mystery Heroes ruleset from being used while in a Mystery Heroes skirmish Spectating
        Fixed a bug that caused the kill feed to overlap with other UI elements while spectating players UI
        Colorblind Options
        Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens Fixed a bug that prevented player name plates from appearing in the hero select screen Fixed a bug that prevented the end of round score screen from properly displaying team colors Fixed a bug that prevented enemy Torbjörn’s turret health bar from displaying its team color Previous Live Patch Notes.
      • By Starym
        The seasonal event is here and we have snow and holiday decorations everywhere! In addition to the usual new holiday cosmetics added we have Blizzard World, Black Forest, King's Row and Hanamura all decked out with holiday cheer, as well as the two modes from last year making a comeback. There's also a new Hammond Highlight Intro and Torbjorn and Genji emotes, in addition to the new skins!

        For the full patch notes, including major Brigitte and Doomfist changes, significant McCree and Torbjorn changes and a whole lot more, head on over here.
        Winter Wonderland (source)
        CELEBRATE WINTER WONDERLAND
        ‘Tis the season to get merry!
        Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
        Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more. Shine as the star of the match with Wrecking Ball’s Festive highlight intro, “awww” at Torbjörn’s My Babies emote, or deck the halls with Genji’s Paper Stars. And, in case you missed a Winter Wonderland item during last year’s event, we’re bringing them back at a discount! You can see a sample of what’s in this year’s Winter Loot Box below, or check out the full contents in-game in the Hero Gallery.
        Yeti Hunter
        This 6-player brawl sets five Meis against one Yeti player who uses Winston’s abilities. The Yeti must gather meat to unlock a powerful Primal Rage ability, making him immune to Mei’s freezing abilities and granting other more powerful bonuses to eliminate the hunters. Mei players have a new tool in their arsenal, too: a “Yeti Trap” ultimate ability to root their quarry in place. Yeti players must survive long enough to eliminate enemy Meis before they take him down. Which side will emerge victorious from the snow?
        Mei’s Snowball Offensive
        In this brawl, Mei's Endothermic Blaster has been modified to fire a single, super-powered snowball. Taking down an enemy only requires one hit, but a miss can be costly. Once your weapon is empty search for the nearest snow pile to reload. When the battle starts to heat up, you can activate Mei's Ultimate, which turns her blaster into an automatic snowball launcher, allowing you to fire continuously as your enemies scatter.
        Collect New Festive Gear!
        The new seasonal items can be found in Winter Loot Boxes filled with new skins, emotes, highlights, player icons, sprays, voice lines, and more. You can also purchase items you missed from last year's event with credits at a discount. But don’t wait too long—these Loot Boxes will disappear faster than holiday desserts.
        And here are the new skins from this year:
          
          
          
          
        And finally, here's the latest Hero with her first event skin!

        If you want to check out skins from the previous year or the highlight intros and emotes, head on over to the official event site.
        Two returning modes, a bunch of new cosmetics and 4 holiday-themed map reworks, as well as whole lot of stuff from past years are here!
      • By Starym
        Winter is coming to Overwatch later today and we have 4 more skin reveals from the past few days, with some pretty amazing ones in there! The most recent (and probably best) addition is Junkrat Krampus, who just might set some (monogrammed) traps in a few chimneys, so Santa better look out:
        Next we have two slightly less complex ones, but still pretty impressive, with Figure Skater Symmetra and Biathlon Widow:
        And finally we have a great one, with Mercy becoming even sweeter as Sugar Plum Fairy Mercy:

        The event starts tomorrow and lasts through January 2nd, so get ready for some wonder!
      • By Starym
        It's the holiday season in all Blizzard games and Overwatch is no exception, as Winter Wonderland returns next week, starting on December 11th! We're (at the very least) getting the usual two modes: Mei's Snowball Offensive and Yeti Hunt, as well as new cosmetics and some holiday themed maps, including the new Blizzard World:
        The event lasts until January 2nd and we already have previews for two new skins, featuring Zarya and Lucio, with a decidedly furry look:
        As usual with these returning events, we'll also be able to get last years' skins from loot boxes, as well as buy them at slightly cheaper prices. Here are some of the previous years' skins: