Jump to content
FORUMS
Sign in to follow this  
Starym

War Mode Faction Balance Hotfix

Recommended Posts

IFvkSMC.jpg
 

War Mode has been improved recently, with a hotfix that will force a more even ratio of both factions present in each shard. While it's unclear when "some time ago" was exactly, this should help with the faction imbalance players have been encountering. It won't, however, be an instant nor absolute fix for the issue, as it still takes some time for the shard to balance itself out. There will also be more improvements coming with 8.1, including better rewards for the underrepresented faction in the shard.

Blizzard LogoWar Mode Faction Balance (source)

Some time ago we made a hotfix to War Mode which enforces all War Mode shards that have both Alliance and Horde in them to have a stricter, more even ratio. We’ve been monitoring the results and so far we’ve noticed a significant improvement in “fair and balanced” shards. So much so that it’s safe to say that if you are Alliance, and you see Horde in the outdoor world in War Mode, you are a relatively even horde to alliance ratio shard. There are some rare exceptions, such as when a raid of 40 players enter a zone. It may take a bit for the “shard manager” to compensate and balance the shard.

We do have some plans in store in Tides of Vengeance (Patch 8.1) to entice the underrepresented faction with greater rewards to increase participation and create more active Horde/Allianced mixed War Mode shards. The intent of those rewards is not to give the underrepresented faction some “compensation” for being outnumbered in a War Mode shard (since that really can’t happen anymore).

We're also looking forward to what you all think about the Incursions in War Mode for 8.1, since it brings Horde and Alliance to the same location which should create some pretty fun skirmishes.
  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

play horde? turn on WM. play alliance? turn it off and never, EVER think about turning it back on again. i hate what they have done to servers with sharding and cross realm BS.

  • Thanks 2
  • Haha 1
  • Confused 1

Share this post


Link to post
Share on other sites

What annoys me is how often it's portrayed as "HORDE OUTNUMBERS!!!!onEONEONE!" when it differs greatly by region and time-zone. If I turn War-mode on as OCE Horde I'm begging for 50 alliance to come stab me. Getting the balance is good and important, no matter which faction is outnumbered.

Share this post


Link to post
Share on other sites
2 hours ago, Demonpuke said:

play horde? turn on WM. play alliance? turn it off and never, EVER think about turning it back on again. i hate what they have done to servers with sharding and cross realm BS.

I learned this lesson very quickly, i was level 30 in duskwood with warmode on and there was a level ?? ganking everyone for the fun of it and to prevent us from escaping, he killed the gryphon master and just kept killing everyone in war mode, this type of behavior in my opinion should be against the rules, i mean i can understand getting jumped by a couple of players around my level and thats fine, atleast i have a chance to fight back, but level 30 vs 120........sorry, but that is not fair and should be against the rules, with the punishment of perm-ban......i love challenge and competition, but when its unfair, even if its entirely in my favor is just not fun, since there is no chance for me to lose....you know?

  • Like 2
  • Haha 1

Share this post


Link to post
Share on other sites
1 hour ago, Lithari said:

I learned this lesson very quickly, i was level 30 in duskwood with warmode on and there was a level ?? ganking everyone for the fun of it and to prevent us from escaping, he killed the gryphon master and just kept killing everyone in war mode, this type of behavior in my opinion should be against the rules, i mean i can understand getting jumped by a couple of players around my level and thats fine, atleast i have a chance to fight back, but level 30 vs 120........sorry, but that is not fair and should be against the rules, with the punishment of perm-ban......i love challenge and competition, but when its unfair, even if its entirely in my favor is just not fun, since there is no chance for me to lose....you know?

A better solution would be to make players unattackable if their level is a lot lower than yours. 

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, Lithari said:

I learned this lesson very quickly, i was level 30 in duskwood with warmode on and there was a level ?? ganking everyone for the fun of it and to prevent us from escaping, he killed the gryphon master and just kept killing everyone in war mode, this type of behavior in my opinion should be against the rules, i mean i can understand getting jumped by a couple of players around my level and thats fine, atleast i have a chance to fight back, but level 30 vs 120........sorry, but that is not fair and should be against the rules, with the punishment of perm-ban......i love challenge and competition, but when its unfair, even if its entirely in my favor is just not fun, since there is no chance for me to lose....you know?

 

11 minutes ago, VictorVakaras said:

A better solution would be to make players unattackable if their level is a lot lower than yours. 

The solution is to turn off warmode.

  • Like 3

Share this post


Link to post
Share on other sites
1 minute ago, PaasHaaS said:

 

The solution is to turn off warmode.

Not the same at all.  Just makes it so you face players of the same level/ilvl. Blizzard is supposedly all about things being fair and balanced,  not sure what's fair about a lvl 120 slaughtering lowbies.

  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites
52 minutes ago, VictorVakaras said:

A better solution would be to make players unattackable if their level is a lot lower than yours. 

Or you know turn off warmode because war is in the name and if you want balanced pvp go do a bg.

  • Like 2

Share this post


Link to post
Share on other sites
6 hours ago, Demonpuke said:

play horde? turn on WM. play alliance? turn it off and never, EVER think about turning it back on again. i hate what they have done to servers with sharding and cross realm BS.

Would not make this better at all if you want things to change just make group or atleast keep WM on may be more challenging sometimes but if you love PVP it shouldn't be a problem. In an other hand if you are making this to get better reward and are not happy by getting killed on objectives then i can't help (talking for level 110-120 only ofc)

Edited by MetalMallard
  • Haha 1

Share this post


Link to post
Share on other sites

Guys, you do know that just saying 'turn off war mode' is not solving the problem, its like sticking your head in the sand and ignoring the problem, i am guessing you guys take part in this 120 vs 30 type of tihng? that is the only logical conclusion, unless you are telling me that you are really that dumb? Please tell me its the first option and not the second, cause i would really feel pity for ya. 🙂

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, Lithari said:

Guys, you do know that just saying 'turn off war mode' is not solving the problem, its like sticking your head in the sand and ignoring the problem, i am guessing you guys take part in this 120 vs 30 type of tihng? that is the only logical conclusion, unless you are telling me that you are really that dumb? Please tell me its the first option and not the second, cause i would really feel pity for ya. 🙂

How is turning off warmode not a solution? And if you say the XP buff, that's reward for the risk you are taking.

Blizzard will never punish PvP griefing because there is always a solution, and if that means getting a high level char from your own faction to help, then that's what Blizzard wants you to do. From the Support Site:

"All players can actively choose when they wish to engage in PvP combat by enabling or disabling War Mode in the talents interface while in Stormwind or Orgrimmar. If you do not wish to engage in PvP combat, do not activate War Mode.

War Mode allows open combat between players of opposing factions that have opted in to PvP (Player versus Player). Players that activate War Mode are encouraged to resolve cross-faction disputes on their own. The Game Master staff will not intervene in PvP disputes.

The following actions may be considered dishonorable but are considered legitimate PvP tactics and will not be addressed by our Game Master staff:

  • - Corpse camping
  • - Killing players well below your level"
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, jinsu2301 said:

How is turning off warmode not a solution? And if you say the XP buff, that's reward for the risk you are taking.

Blizzard will never punish PvP griefing because there is always a solution, and if that means getting a high level char from your own faction to help, then that's what Blizzard wants you to do. From the Support Site:

"All players can actively choose when they wish to engage in PvP combat by enabling or disabling War Mode in the talents interface while in Stormwind or Orgrimmar. If you do not wish to engage in PvP combat, do not activate War Mode.

War Mode allows open combat between players of opposing factions that have opted in to PvP (Player versus Player). Players that activate War Mode are encouraged to resolve cross-faction disputes on their own. The Game Master staff will not intervene in PvP disputes.

The following actions may be considered dishonorable but are considered legitimate PvP tactics and will not be addressed by our Game Master staff:

  • - Corpse camping
  • - Killing players well below your level"

So, in other words they endorse ganking and pretty much unfair combat?? oh, so i guess they might as well allow trainers to be used in all their games with no penalty, since they clearly don't give a **** about fair play.....unless they only care about fair play when it suits their benefit.

Also, when it comes to the XP buff, sorry, but having the war mode on from stormwind to duskwood (taxi ride) and for 5 minutes after that getting killed by a player that is clearly level 120 over 30 times......sorry, but for it to be worth it, the xp bonus needs to be 100% xp bonus and 100% rep bonus.

Edited by Lithari

Share this post


Link to post
Share on other sites
5 hours ago, MetalMallard said:

Would not make this better at all if you want things to change just make group or atleast keep WM on may be more challenging sometimes but if you love PVP it shouldn't be a problem. In an other hand if you are making this to get better reward and are not happy by getting killed on objectives then i can't help (talking for level 110-120 only ofc)

Depends on luck, if you encounter shard that is new and still being filled, you will see huge disproportions in numbers, although Horde is more likely to have more players in there. Top communities, along with those who want to be in those guilds or just want bigger recruitment pools, have switched to Horde, if they used to be Alliance previously, so War Mode often ends as "default passive bonus" for Horde, since there is no risk involved as they won't see many members from other faction. Right now, on EU Alliance is only about 43%, and this number will continue to drop if nothing is done, as "snowball effect" continues, when more people switch to simply be on the more populated side and with larger playerbase for recruitment. The only way to stop it, is probably to introduce some crossfaction play, however this likely won't fix difference in numbers, only slow the process down.

Edited by Arcling
  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites

Isn't there a cap to the % of xp bonus or did that change? like 50% or something which is easily done via heirlooms. so warmode wouldn't really benefit the lowbies that complain about being wrecked by 120 rogues. If heirlooms cant be purchased by lowbies the reduction to exp thats coming will help entice lowbies to leave it off. Now warmode may be harsh for the 110-119 range due to the amount of 120's running around, but I had a blast with friends leveling from 110 to 120 on main and alts and continue to run warmode as 120 while rarely running into issue, even by myself. If i do run into a group that bends me over, im not going to complain. The problem I have with Warmode is it feels no different at 120 whether its on or off. I haven't been ganked or gangraped once at 120 with WM on.

Share this post


Link to post
Share on other sites
8 hours ago, PatrickHenry said:

Thankfully you can shut it off since it is not worth it!

I really don't think blizzard knows what rewarding means....i think they lost the meaning of that word when activision took over.

Share this post


Link to post
Share on other sites

So can someone clarify something for me, what exactly is the complaint about when a max level is killing NPCs and players in low level areas?

 

I remember playing on Darkspear back in Wrath for the better part of six months and as it was a PvP only server this stuff happened all the time in both the Horde and Alliance areas. Was always a pain when quest givers and flight masters got killed while you were out doing quests. I then got tired of dealing with that as I'd only joined that server when some friends wanted me to join their group and went and joined a different PvE server where if I wanted to PvP then I would intentionally do so but wasn't an always on thing.

 

Now that this is just literally a toggle option in the main cities and not a server choice, not even for a 100% xp and rep buff do I intend to have that on for either faction unless I'm willing to deal with stuff that has been happening probably since launch.

  • Like 3

Share this post


Link to post
Share on other sites
Uncommon Patron
17 hours ago, Lithari said:

Guys, you do know that just saying 'turn off war mode' is not solving the problem, its like sticking your head in the sand and ignoring the problem, i am guessing you guys take part in this 120 vs 30 type of tihng? that is the only logical conclusion, unless you are telling me that you are really that dumb? Please tell me its the first option and not the second, cause i would really feel pity for ya. 🙂

Please stop whining. 

When on a PvP server, PvP happens and ganking happens. End of story.

When turning WM on, PvP happens, and ganking happens. End of story.

If you get ganked, call on world defense, or general for help or in your guild. That is what we are doing. Very often we get a: "There is a group of xx alliances ganking us here, please help", and then we come and help and get honor and that's it.

If you can't take it, turn WM off and go in BG to catch up with the missing XP and do some PvP. You can get almost one level for each bg won, and you get a chance to get gear.

But whatever you do, stop whining and insulting other. That's not a very bright thing to do.

Regards,

Lehiya

 

 

  • Like 4

Share this post


Link to post
Share on other sites
Uncommon Patron
2 hours ago, Lehiya said:

Please stop whining. 

When on a PvP server, PvP happens and ganking happens. End of story.

When turning WM on, PvP happens, and ganking happens. End of story.

If you get ganked, call on world defense, or general for help or in your guild. That is what we are doing. Very often we get a: "There is a group of xx alliances ganking us here, please help", and then we come and help and get honor and that's it.

If you can't take it, turn WM off and go in BG to catch up with the missing XP and do some PvP. You can get almost one level for each bg won, and you get a chance to get gear.

But whatever you do, stop whining and insulting other. That's not a very bright thing to do.

Regards,

Lehiya

 

 

Yeah - great post.

War Mode isn't about fair play. It's about faction warfare. That isn't always fair. This is not a "problem" for Blizzard to fix. Complaining and saying "if you're Alliance, turn it off and NEVER turn it back on" is EXACTLY why the player made problem exists. I encounter more Alliance players that turn on War Mode solely for the 10% buff and then complain in /1 "Horde can't fight 1v1 cuz they bad lul".

No. There seems to be a greater number of Horde that group up to go have fun in War Mode by participating in world pvp - faction warfare.

When they Alliance players actually group up, in this multiplayer game, and fight back, as you should if you have turned War Mode on, big fun battles commence.

If you don't want to PvP. Turn it off. If you want to PvP and constantly complain that the Horde gang up and grief - actually talk to your fellow players and group up.

Thanks.

Edited by slypenguin0
  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites

Its quite simple remove the +10% bonus in warmode...and i dont think there is a reason to rage....

I mean why after many years playing in a pve server you are required to go pvp now for the bonus xp....

Now for players that played bofero in pvp servers nothing changes.... You are used to get ganked in lvling... ok:)

Share this post


Link to post
Share on other sites
20 hours ago, Arcling said:

Depends on luck, if you encounter shard that is new and still being filled, you will see huge disproportions in numbers, although Horde is more likely to have more players in there. Top communities, along with those who want to be in those guilds or just want bigger recruitment pools, have switched to Horde, if they used to be Alliance previously, so War Mode often ends as "default passive bonus" for Horde, since there is no risk involved as they won't see many members from other faction. Right now, on EU Alliance is only about 43%, and this number will continue to drop if nothing is done, as "snowball effect" continues, when more people switch to simply be on the more populated side and with larger playerbase for recruitment. The only way to stop it, is probably to introduce some crossfaction play, however this likely won't fix difference in numbers, only slow the process down.

You are correct and this is sad that it is dropping like that i'm from EU and particularly HYJAL (32% alliance) but i just never toggled off my WarMode at all from level 110 and never get involved in such disproportions that it would make me desactivate it or even leave the game and wait them to leave. Whenever i see a location with way more horde i either attack them anyway cause as this is not a huge threat for us more "low skills" player are there and easy to kill or i create group using LFG tools and start a "war" because this is what i like in the game now. I everyday see people whining on the /1 channel but this is not my experience of the game. I would like to see something done to bring back more balance in faction count but i can't think of a way to correct for the moment unfortunately as for example a majority of French streamer are horde and new player wants to follow them so the only way would be to unite and create big event like TromaFR did.
Anyway i'm glad you answer me, have a nice day.

Share this post


Link to post
Share on other sites
9 hours ago, Lehiya said:

If you can't take it, turn WM off and go in BG to catch up with the missing XP and do some PvP. You can get almost one level for each bg won, and you get a chance to get gear.

This is not the solution. Ganking isn't an issue, as much as disproportions in numbers. Less players in total, means less potential players interested in forming a group, more and more people turning it off, as there are less players on that side. This results in more and more transferring to dominant faction. 

6 hours ago, slypenguin0 said:

If you don't want to PvP. Turn it off. If you want to PvP and constantly complain that the Horde gang up and grief - actually talk to your fellow players and group up.

If nothing is done, like the mentioned crossfaction play, at one point, as a Horde, you simply aren't going to see any players to fight against or some rare instances. And it's going to affect more things, enjoy your 2 hour bg queues, I guess... As most expansions favored racials on the Horde, top pve and pvp communities and their followers have moved over, even if racials don't mean as much now, these people are going to stay now, as there is no point coming back for smaller playerbase and recruitment options. Racials should have been made into completely cosmetic or out of combat things years ago, it's late to do this now, so some other solutions are needed as well.

Edited by Arcling

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Reddit user Outlaw-Hercules was attacked by Tirion Fordring on live servers during the Lich King encounter at the Icecrown Citadel, and here's why.
      If you regularly farm the Lich King for Invincible's Reins, you probably know that Tirion Fordring is friendly to players during the final encounter with the Lich King before he gets frozen in ice.
      On the other hand, Redditor Outlaw-Hercules got attacked by Tirion. That's because the player owns the Corrupted Ashbringer from Vanilla that has become unobtainable after they removed Naxxramas.
      Corrupted Ashbringer makes the wielder Friendly with the Scarlet Crusade. At the same time, they become Hated by the Argent Dawn/Crusade.
      And So Highlord Tirion Fordring, as a member of the Argent Crusade, attacked the player wielding the Ashbringer instead of being friendly. Here's a fun screenshot shared by Outlaw-Hercules that shows a hostile Tirion.

      (Source)
    • By Stan
      Twisting Corridors is the "Challenge Mode" wing of Torghast that consists of 18-floor runs at a greater difficulty than the rest of the tower. You can continuously farm it with no weekly limits or caps to earn Stygia and cosmetic rewards for clearing certain thresholds.
      Twisting Corridors Cosmetic Rewards
      Torghast difficulty is measured in layers, and the higher layer you complete, the better rewards await you. Each layer of Twisting Corridors consists of 18 floors. Every third room is a break room where you can swap your gear/talents and exchange your Phantasma for Anima Powers. Every sixth room will be a boss room, and you must defeat the boss to reach higher floors.

      Layer 1 of Twisting Corridors rewards 120 Stygia.

      Each boss drops 30 Stygia on Layer 1 of Twisting Corridors.
      Currently, you can claim up to 4 rewards from the Twisting Corridors: a battle pet, title, toy, and a mount.
      Twisting Corridors: Layer 1 - Complete Layer 1 of Twisting Corridors in Torghast, Tower of the Damned. Twisting Corridors: Layer 2 - Complete Layer 2 of Twisting Corridors in Torghast, Tower of the Damned. Pet Reward: Death Seeker “These floating eyes are an incredibly useful tool for the Jailer to keep updated information on everything in the Maw as well as to learn about any unwelcome visitors.” Battle pet size will be smaller in the game. This is just a placeholder to preview the model.

      Twisting Corridors: Layer 3 - Complete Layer 3 of Twisting Corridors in Torghast, Tower of the Damned. Twisting Corridors: Layer 4 - Complete Layer 4 of Twisting Corridors in Torghast, Tower of the Damned.  Reward: Helm of the Dominated "The helm of the mawsworn, still seeping with the Jailer's dominating energies." Twisting Corridors: Layer 5 - Complete Layer 5 of Twisting Corridors in Torghast, Tower of the Damned. Twisting Corridors: Layer 6 - Complete Layer 1 of Twisting Corridors in Torghast, Tower of the Damned.  Title Reward: Spirestalker  Twisting Corridors: Layer 7 - Complete Layer 1 of Twisting Corridors in Torghast, Tower of the Damned. Twisting Corridors: Layer 8 - Complete Layer 1 of Twisting Corridors in Torghast, Tower of the Damned. Mount Reward: Corridor Creeper "The loyal hounds of the Jailer creep along the corridors in search of the scent of souls."
      Twisting Corridors: Layer 9 - Complete Layer 1 of Twisting Corridors in Torghast, Tower of the Damned. Stygia
      Stygia is a currency native to the Maw, the endgame zone of Shadowlands, and can be exchanged for various goods at Ve'nari, the only friendly trader found at Ve'nari's Refuge.
      Her wares include an item that upgrades Conduits, a consumable that adds sockets to your gear, a Legendary Power recipe, or Possibility Matrix, and item that makes you always see at least two choices when using an Anima Hoard in Torghast.

      You can get Stygia from Twisting Corridors and completing objectives/killing mobs in the Maw. The twist is you will lost half of your collected Stygia when you die in the zone, and instead of running to your corpse as a ghost, you resurrect at a random spot and must make your way to your corpse alive in the Maw.
    • By Starym
      The US Khadgar server had some strange recent events happen, where players' characters were removed, de-leveled or even had lower level copies added to their accounts, which were the result of a rollback to around Mists of Pandaria times, presumably due to an error during the recent cross-realm connections. Well, in the past few days it seems those problems are starting to be resolved, as some of the denizens of Khadgar finally received their character(s) back, but also received some new troubles to go with them.
      The issue seems to be getting resolved on a smaller scale than an overall server-wide de-rollback (rollforward?), as a blue posts explains that they are recovering individual players' characters and it will take a little time for them to get to everyone.
      Character Returns (source)
      Good afternoon!
      The work on this issue is ongoing, so we don’t have much new information to share other than we continue to fix up characters. Thanks to everyone who has confirmed the return of their character so far. For those who still have characters affected, keep an eye on your character list for changes.
      We’ll continue to share updates here as they become available. Thanks!
      The rollbacks didn't quite end the server's troubles though, as some of the restored characters were either removed from their current guilds, or are bugged and unable to talk in guild chat (while also being unable to guild quit, as they "aren't in a guild"), as well as much more serious issues like guild banks associated with characters being empty. Then there's the matter of the copies of characters moved to other servers at some point after MoP still being there, as players are unsure what to do with them and whether it's safe to delete them. If you want to check out all the new woes facing the people of Khadgar, check out the official forum post.
      In any case, there's at least some good news for the time travelers of Khadgar, as their brief stint in prehistoric Pandaria should be coming to a close, although not without consequence. We hope they get everything that was removed back and a swift recovery for anyone who's lost a character, without any long-term repercussions.
    • By Starym
      It's time for Demon Hunters to enter the stage in our spec highlights series, and the second tank class to be featured as well. Vengeance didn't quite get the decent/solid treatment Protection Warrior did, and we have Excidias here to cover what's happened. The focus is on general changes, talents and Covenants this time around, so let's get to it!
       
      Exciting Changes for Vengeance Demon Hunters in Shadowlands
      Due to Demon Hunter being a relatively new class that was added to the game, the great un-pruning didn't affect the class as much as others. The majority of the changes are found in the talent tree. Anyone familiar with Vengeance in BFA will feel right at home with the Shadowlands play style. 
       

      General Changes
      Pain has been renamed to Fury. Souls heal for 6% total damage instead of 8%. Fel Devastation is baseline with a 1 minute cooldown and 50 fury cost. Revel in Pain is a new passive at level 58. When Fiery Brand  expires, player gains a shield for 15 seconds based on the damage afflicted to the primary target. Soul Cleave is capped at 5 targets.

      Talent Builds
      There are currently two separate builds on the Beta. The first build is very similar to live, focusing on Spirit Bomb for damage. The second build is built purely for survival and maximizing Fiery Brand up time. There are small variations that may be warranted (ex. using Feed the Demon instead of Fracture) based on the content. Complete talent changes listed below.
       
      1. Abyssal Strike  / Fallout  / Spirit Bomb / Fracture / Sigil of Chains   / Demonic / Last Resort
      Pros: Standard build that veteran players will instantly recognize and pick up. Spirit Bomb is not capped to 5 targets (Soul Cleave is capped at 5 targets) so scales well based on number of targets. Spirit Bomb does more damage than Soul Cleave  and is fire damage so it isn't mitigated by armor. Cons: Lower up time of mitigation can cause windows of vulnerability. This may require tank swaps or kiting to survive higher Mythic+ keys.
        2. Agonizing Flames / Burning Alive / Charred Flesh / Feed the Demon / Sigil of Chains / Demonic / Last Resort
      Pros: Superior survival through Fiery Brand spread. Maximizing the up time of Fiery Brand through talents. The legendary power Fiery Soul drastically lowers the cooldown of Fiery Brand . Cons: Lower damage which can result in threat issues Soul Cleave is capped at 5 targets which can cause issues pulling more than 5.
        Complete Talent Changes
      Tier 15 Abyssal Strike : Talent no longer provides the 10 additional yards on Infernal Strike but instead a Sigil of Flame is dropped where the player lands.  Agonizing Flames : Talent was reworked to increase the duration of Immolation Aura by 50% and increase the movement speed by 20%. This talent will work well with the Charred Flesh talent in tier 30. Felblade : This talent remains relatively unchanged. Tier 25 Feast of Souls : Talent remains the same as BFA. Provides a low amount of healing over time after Soul Cleave . Fallout: Talent remains the same as BFA. There is a 60% chance to rip a soul off of an enemy (up to 5 souls) for each target hit with Immolation Aura. Burning Alive : Talent remains the same as BFA. Fiery Brand will spread to an additional target after 2 seconds. Tier 30 Infernal Armor : Talent improves Immolation Aura by providing 20% additional armor and causes melee attackers to receive fire damage. The armor provided by the talent will work with other armor increasing abilities. Charred Flesh : Talent increases the duration of Fiery Brand by 0.5 seconds for each tick of Immolation Aura. Spirit Bomb: This has not changed in functionality but it has moved up several talent rows. The talent consumes up to 5 souls and deals fire damage to any enemy around the player for each soul consumed. This ability is not target capped. Tier 35 Soul Rending: Talent remains the same as BFA. Player gains 5% passive leech and an additional 25% leech during Metamorphosis. Feed the Demon : Talent remains the same as BFA. The cooldown of Demon Spikes is lowered by 0.5 seconds for each soul consumed. Fracture : Talent remains the same as BFA. Fracture replaces Shear . Slashes the target twice producing two souls. Two charges. Tier 40 Concentrated Sigils : Talent remains the same as BFA. Duration of sigils is increased by 2 seconds and they drop at the player's location. Quickened Sigils: Talent remains the same as BFA. All sigils activate 1 second faster and the duration is decreased by 20%. Sigil of Chains: Talent remains the same as BFA. Sigil pulls and snares all targets within it after 2 seconds. Tier 45 Void Reaver : Talent remains the same as BFA but was moved from Tier 50. Enemies struck by Soul Cleave will deal 6% less damage. Demonic : New talent. Fel Devastation causes the player to enter demon form for 6 seconds after the cast finishes. Soul Barrier : Talent remains the same as BFA but was moved from Tier 50. Shields player for 12 seconds. Any additional souls consumed during barrier will increase the amount of the shield.  Tier 50 Last Resort : Talent remains the same as BFA. When sustaining fatal damage, transform into Metamorphosis instead. Ruinous Bulwark : New talent. Fel Devastation heals for an additional 15% and 50% of overhealing is converted into a shield for 10 seconds. Bulk Extraction : New talent. Deal fire damage to any targets around the player while extracting up to 5 souls. Souls are instantly consumed.
       
      Covenants
      Kyrian Elysian Decree : Places a sigil that activates after 2 seconds. Deals arcane damage and shatters up to 3 souls. 60 second cooldown. Necrolord Fodder to the Flame : Summon a demon to fight. Once vanquished, the demon's soul is released and a pool of demon blood spawns that lasts for 30 seconds. Fighting within the pool increases attack speed by 20% and reduces the damage received by 10%. 2 minute cooldown. Venthyr Sinful Brand: Brand an enemy with the mark of the Venthyr, reducing their melee attack speed by 30%, casting speed by 30%, and inflicting shadow damage over 8 seconds. Activating Metamorphosis applies Sinful Brand to all nearby targets. 60 second cooldown. Night Fae The Hunt: Charge the target, striking them for nature damage, rooting them in place for 3 seconds and inflicting additional nature damage over 6 seconds to any target in the path. Heal for a percentage of damage dealt to the hunt target over 60 seconds. 1.5 minute cooldown.
        Vengeance and the Covenant Choice
      With the current tuning, Vengeance Demon Hunter has low damage with their base kit. Sinful Brand is doing roughly a third of the overall damage which is basically forcing Venthyr as the right choice for all the content. The Hunt was performing decently and could be more fun to play with, and Elysian Decree is affected by legendaries that affect sigils. Unless tuning occurs, Venthyr is the mandatory choice based on performance alone.
       

      Conclusion
      Vengeance is a fun tank to play but it still suffers from mitigation up time. Demon Spikes and Metamorphosis up time is much lower than other tanks relative up time of their respective mitigation. This disadvantage can be seen in any fight where tanks don't switch or in Mythic+. Kiting will have to be an option in higher keys when mitigation is down, assuming the monsters allow for kiting. The overall damage of the spec is also lower than most tanks. Sinful Brand provides a large DPS increase and is deemed borderline essential, a must have purely based on the damage output. Like the previous expansions, Vengeance will be stuck in a standard cookie cutter build with very few variations. 
      Overall, Vengeance will still be the same fun tank that it has been since Legion. It is currently sitting around the middle to lower end of all tanks due to the tank tuning that occurred on September 9th. 
       

      Other Spec Highlights:
      Balance Druid Restoration Druid Beast Mastery Hunter Marksmanship Hunter Arcane Mage Outlaw Rogue Elemental Shaman Enhancement Shaman Shadow Priest Affliction Warlock Protection Warrior
    • By Starym
      We have a great video to take a look at, as MrGM, the current speed leveling record holder (coming in under 3 hours for 1-50 via dungeons) takes us through the quest paths of each expansions via Chromie time. He's taking a look at the overall leveling speeds, the feel of each expansion, especially focusing on how the story progression and experience is, as some expansions have you dinging 50 after a few zones and some like MoP and Legion are perfectly balanced to get you to 50 just as you finish up all the zone stories.
      It's a great watch if you're at all wondering how and where to level when the pre-patch arrives (which should be somewhere between next week and never, although most likely on October 6th/7th), and especially if you're somewhat new to the game and are wondering which expansion would be the most fun/best story experience (spoiler alert, it's Legion).
      So definitely give the video a look, but if you're the impatient type, MoP and Legion are the best story-progression-wise while BC, WotLK and BfA are the worst, and as we all probably already know, WoD is the king in speed leveling, and as we talked about before, should see most players hit 50 in about 8-10 hours.
      Source.
×
×
  • Create New...