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Imperius Spotlight

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Imperius has been revealed on Friday as the next Hero to join the Nexus and he will be available for playtesting for one week. Check out the official spotlight to learn more about his kit.

In the meantime, Blizzard released the official patch notes for the latest content update.

Imperius, Archangel of Valor (Bruiser)

Strengths

  • Dueling, Initiation, CC

Weaknesses

  • Enemy Peel, Healing Reduction, Low Non-Hero Damage

Abilities

[Trait] Valorous Brand - marks enemy Heroes whenever they are damaged by the Archangel's Basic Abilities. Enemies can be marked up to 3 times for each ability. Imperius' next Basic Attack will deal increased damage for each mark and consume all marks in the process.

[Q] Celestial Charge - works as a tool for initiation. Imperius lunges forward and impales all Heroes after a short delay, stunning them for the duration of his channel. It's also an effective tool for escaping.

 [W] Solarion's Fire - releases a wave of fire that deals damage to all enemies in its path. Heroes hit by the center of the arch are slowed and take increased damage.

[E] Molten Armor - provides him with damage and self-sustain. When cast, Imperius becomes shrouded in flames that lash out at nearby enemies dealing damage and healing him for the damage dealt. It's most effective when his enemies are isolated.

[R1] Angelic Armaments - provides Imperius with extra protection. When cast, he gains a large shield for a few seconds. If the shield's not destroyed in that time, the ability can be recast as a skill shot that will rain angelic weaponry down upon his foes.

[R2] Wrath of the Angiris - after a brief delay, Imperius charges forward, pulls an enemy Hero up into the air, and slams them into the ground at high velocity, stunning them on impact.

Blizzard LogoBlizzard (Source)

Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation. Imperius is now stepping out of the High Heavens and into the Nexus as our 85th Hero!

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2 minutes ago, Dejo93 said:

Is it just the hero release or will there be any other changes?

There's probably gonna be patch notes for the PTR later today and those will probably have some balance changes

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Kinda disappointed on his design, not to mention that he walks like a peasant instead of floating majestically.

But his kit seems solid and fun. Even if I am a bit worried with this trend of "heroes that are only strong against other heroes". My Boy Alarak is no pleased.

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I don't want to be a complainer, but his basic kit feels like an enhanced version of Blaze's, and his trait is a weakened version of Orphea's.

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People asking for Imperius for years ----> got ignored

Blizz announced they abandon the  game ----> announce imperious a few weeks later in a desperate attempt to keep people playing for just a bit longer.

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8 minutes ago, VinsX said:

I don't want to be a complainer, but his basic kit feels like an enhanced version of Blaze's, and his trait is a weakened version of Orphea's.

Blaze? He has more common with Sonya kit than blaze, wtf.

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22 minutes ago, lChronosl said:

Kinda disappointed on his design, not to mention that he walks like a peasant instead of floating majestically.

But his kit seems solid and fun. Even if I am a bit worried with this trend of "heroes that are only strong against other heroes". My Boy Alarak is no pleased.

I'm not sure what did you expect from his design. It is not like they were going to change how he looked like in Diablo III, which is already a solid one.

And I actually like the way he walks instead of floating like his brethen from the Angiris Council. Fits his hot-headed personality much better.

Now we need Itherael so we can finally make a full Angiris Council composition.

6 minutes ago, Kurosu said:

People asking for Imperius for years ----> got ignored

Blizz announced they abandon the  game ----> announce imperious a few weeks later in a desperate attempt to keep people playing for just a bit longer.

New Heroes are worked on at least 6 months before being announced. It is not like Blizzard made Imperius in a few weeks.

Edited by Valhalen
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Just now, Valhalen said:

I'm not sure what did you expect from his design. It is not like they were going to change how he looked like in Diablo III.

I actually like the way he walks instead of floating. Fits his hot-headed personality much better.

New Heroes are worked on at least 6 months before being announced. It is not like Blizzard made Imperius in a few weeks.

Who said anything about making him within the last weeks?

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1 minute ago, belgaer said:

Blaze? He has more common with Sonya kit than blaze, wtf.

They both have: A movement skill with stun except Imperius's can pierce; projectile(s) that deal(s) damage and slow(s) except Imperius's has both effects combined; an AoE skill that also provides self-sustain except Imperius's doesn't give armor and Blaze's doesn't have self healing baseline, but still quite similar and there might even be a talent that gains armor for his E. Plus, they both have the same fire and flame theme. So yeah, he's more similar to Blaze than Sonya.

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7 minutes ago, VinsX said:

So yeah, he's more similar to Blaze than Sonya.

There are some generic resemblances. He also shares some elements with Cassia and Johanna. Rather funny he can impale people so often, while Cassia has similar effect as heroic.

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1 minute ago, Arcling said:

There are some generic resemblances. He also shares some elements with Cassia and Johanna. Rather funny he can impale people so often, while Cassia has similar effect as heroic.

I'd compare ValkyrieValkyrie with HookHook, to be honest, since it is a skill shot that pushes people towards you.

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27 minutes ago, Valhalen said:

 

That was fast.

At first glance I can only see a Q build, and seems to be the best one for dueling.

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1 hour ago, Kurosu said:

Who said anything about making him within the last weeks?

You did, when you implied that the release of this hero was somehow related to the announcement of discontinuing the support of e-sports for this game (though the game is not abandoned, despite all the Chicken Little BS).  

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2 hours ago, Kurosu said:

People asking for Imperius for years ----> got ignored

No one was ignored...This have a list of heroes over a 100 long at the start of making this game 4 years ago. they making their way down a list in an order that feels right for the time.

2 hours ago, Kurosu said:

Blizz announced they abandon the  game ----> announce imperious a few weeks later in a desperate attempt to keep people playing for just a bit longer.

Blizzard DID NOT 'abandon' the game. It could be argued that Activision did, but that's a good thing in being the most likely case. Since that means that Activision doesn't have their money grubbing dirty hands in there trying to make everything the corporate way they feel it should be. After all it's cause of orders coming down from the Activision side that they did the whole 2.0 revamp and adding loot boxes to the game. And changing the way they sell skins and mounts and such and adding 3 forms of currency in the game. Yeah know, like a mobile game. Which is why Activision cut esports and moved people from other teams to work on 'new games'. Which you can guarantee are mobile games for the most part. Cause corporate thinking in the games industry business side is you have to have a new game every year or you're not doing it right. And also it's not ok to make SOME of the money, you have to make ALL of the money. Or you're not doing it right and should be shutdown. (Which if Blizzard wasn't half of the company I'm sure Activision would shut the studio down like they do every other studio that's not Activision.)

Blizzard side have never had this mentality. And I think we should be thankful with Activision not sitting over the team's shoulder going... 'Hey... whata... whacha doing there? I don't think you're doing that right... here, let me show you how to do that the right way.' Let's be thankful they have left them to do their own thing how they wanna do it. So long as they move some people to do some of those mobile games they want them to make, they get to do things their way again. Which is made apparent to us by the update the devs gave us saying they're likely gonna make it so we can buy skins and mounts individually like it was before the 2.0 update. And even give us the ability to buy some with gold too. Which again, is clearly them about Activision going... 'Thank Gods they finally left... OK! ...Time to get this show back on track again!'

And on the Imperious as a 'desperate attempt'. Like other people have said... yeah, heroes take time to make, like 6 months time. So your logic in this is just stupid. Since as someone else said you're implying they just throw him together in the last couple weeks like 'OH *filtered*! We better make that Imperious and put him out there now that the game is dead without those super important no game will ever survive without it eSports scene!' Right?! Cause that's how video games work, right? No Esports=dead game. Right? I'm sure we can all agree on this clearly common logic making complete and total sense...  ...Right? ...Right?

*rolls eyes*

 

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1 hour ago, CyberDVonaven said:

After all it's cause of orders coming down from the Activision side that they did the whole 2.0 revamp and adding loot boxes to the game.

Activision is a cancer that needs to be purged.

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39 minutes ago, Valhalen said:

Activision is a cancer that needs to be purged. 

Apenas um Sith fala com tal convicção. Mas pode ser justamente o caso...

Only a Sith deals with absolutes. But it migh just be the case...

?

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I would just like to point out that whether it was Activision's decision or it was totally internal to Blizzard, cutting e-sports support for Heroes was the right decision.  

F2P isn't done out of charity.  It's not a gift.  These games exist because of micro transactions, and those simply weren't happening for this game (unlike Hearthstone).  The coders and artists and managers that work on this game cost money and a game needs to make more than they cost the company or it's a loser.  Heroes is a loser, on pure economic grounds.  It is not being supported by the players.    This economic fact lead to the most recent cinematic shown at Blizzcon being the product of a lower cost outsource facility because the project could not afford to bill to Blizzard's own internal cinematics team this year.

Even still, the game continues.  New heroes (which have been in the works for months) and patch notes are proof of this.  There is still a core team working on it.  It was not moved to the Classic division.   Nobody lost their job.   But pouring money into trying to make this game viable for e-sports was not good management when those funds could be spent elsewhere on a game that has a supportive playerbase and actual grounds for the whole idea not being good money after bad.

And entitled little boys (mostly) want to talk smack about Blizzards mobile games well, guess what, this is the work of subcontractors because just like Heroes is not in Classic, which means EOL, actual Blizzard coders on the Diablo team are working on Diablo 4.  The sky is not falling.

Edited by Sholto
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9 hours ago, Sholto said:

It is not being supported by the players.    This economic fact lead to the most recent cinematic shown at Blizzcon being the product of a lower cost outsource facility because the project could not afford to bill to Blizzard's own internal cinematics team this year.

Outsourcing is actually quite common, Overwatch had some skins and animations outsourced to other companies for example. Even Starcraft Remastered had some outside help.

HotS was making money, we don't know how mouch though, but it was below expectations. Also, Activision Blizzard is a holding in charge of financial operations, Activision is it's subsidiary, publisher and developer, so the studio doesn't make such decisions. People like to make Blizzard "innocent", but it's more likely they are making these decisions themselves, hence the heavy and failed push for e-sports, which is common for them nowadays, like everthing they do has to be an e-sport now. They just want every of their games to explode in popularity like Overwatch did, and even that is gradually fading, as it's e-sport isn't as mainstream as they wanted to be.

Imo, their first mistake regarding HotS was their initial monetisation, "2.0" should have happened from the beginning to at least get bigger casual audience, than it ended up having. They probably overestimated popularity of their brands to carry sales alone, while also being late to the genre. It initially turned many people away, when they found out grinding for heroes takes quite long without any additional rewards, things like talent gating, and there were no skins to get for free.

Edited by Arcling

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19 hours ago, VinsX said:

They both have: A movement skill with stun except Imperius's can pierce; projectile(s) that deal(s) damage and slow(s) except Imperius's has both effects combined; an AoE skill that also provides self-sustain except Imperius's doesn't give armor and Blaze's doesn't have self healing baseline, but still quite similar and there might even be a talent that gains armor for his E. Plus, they both have the same fire and flame theme. So yeah, he's more similar to Blaze than Sonya.

He is not shooting fire as his aa, his E is more similar to Sonya, since they are both healing from their aoe, blaze's W is not doing any dmg, when Sonya's and Imperius do. Looking only at their kit, what does what He is way more similar to Sonya.

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6 hours ago, Arcling said:

HotS was making money

HotS was losing money.   How much we don't know.  Stopped reading there.

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24 minutes ago, Sholto said:

Stopped reading there.

Not my fault if your attention span is that of a goldfish.

Games are often downsized before they start losing money, as in it's not making what it was expected to. HGC was surely costly and overblown, but it was on e-sport side, and their other games' e-sports might face similar trouble eventually.

Edited by Arcling
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      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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